Bard 1 Medium humanoid (half-elf), neutral Perception 12 “It seems I struck a chord. Ha! I good Languages Common, Elvish, Halfling. love that one.” The life of a vagabond is the Armor Class 15 Actions only life you’ve ever known, and Hit Points 10 (Hit Dice 1d8) Attack. You can attack when you take your various talents have rarely failed to Speed 30 ft. this action, using the following: provide you a warm bed and a hot supper. Rapier. Melee Weapon Attack: +5 to But mere survival is not enough anymore. STR DEX CON 8 (-1) 16 (+3) 14 (+2) hit, reach 5 ft., one target. You have discovered the hidden magic of Hit: 1d8 + 3 piercing damage. words and music, and it is time for you Hand crossbow. Ranged Weapon INT WIS CHA to weave yourself into the stories told 12 (+1) 10 (0) 16 (+3) Attack: +5 to hit, range 30/120 ft., one in hushed tones over steaming drinks, target. Hit: 1d6 + 3 piercing damage. inspiring wonder in their listeners. Proficiencies (+2 proficiency bonus) Saving Throws Dex +5, Cha +5; Bonus Actions Background (Entertainer) advantage on saves against Bardic Inspiration. Add a d6 to a You have been the center of attention being charmed. creature’s ability check, attack roll, or since before you could walk, and once Skills Arcana +3, Acrobatics saving throw. you learned to sing and play, you never +5, Deception +5, Insight +2, surrendered the spotlight again. And who Perception +2, Performance +5, Options deserves it more than you? Persuasion +5 Fey Ancestry. Half-elf trait By Popular Demand. You can always Armor Light. find a place to perform. You receive Spellcasting. Bard feature. Weapons Simple weapons, hand free lodging and food of a modest or Spell Save DC: 13 crossbows, longswords, rapiers, comfortable standard as long as you shortswords. Spell Attack Modifier: +5 perform each night. When strangers Tools Disguise kit, drum, flute, lute, Spell Slots: 1st-level (2) recognize you in a town where you have performed, they typically take a liking to you. To cast a spell, you must expend a slot Spells Known Faction. You are a member of the of the spell’s level or higher. You regain all expended spell slots when you finish Cantrips (at-will): minor illusion, Harpers, a clandestine organization who vicious mockery work against tyranny through the sharing a long rest. You can use a musical instrument as a 1st-level spells: charm person, faerie fire, of information and lore. healing word Personality Trait. You change your spellcasting focus for your bard spells. mood or your mind as quickly as you You can cast any bard spell you know change key in a song. as a ritual if that spell has the ritual tag. Equipment Ideal. When you perform, you make the Spell Save DC: 13 Rapier, studded leather, hand crossbow world better than it was. Spell Attack Modifier: +5 with 20 bolts, entertainer’s pack, shawm, Bond. You will do anything to prove Spell Slots: 1st-level (2) money (12 gp) yourself superior to your hated rival. Bardic Inspiration. You may use a Flaw. You’re a sucker for a pretty face. bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear Half-elf Traits you. That creature gains one Bardic Fey Ancestry. You have advantage on Inspiration die, a d6. saving throws against being charmed, Once within the next 10 minutes, and magic can’t put you to sleep. the creature can roll the die and add Darkvision. You can see in dim light the number rolled to one ability check, within 60 feet of you as if it were bright attack roll, or saving throw it makes. The light, and in darkness as if it were dim creature can wait until after it rolls the light. You can’t discern color in darkness, d20 before deciding to use the Bardic only shades of gray. Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is Bard Features rolled, it is lost. A creature can have only Spellcasting Abiiity. You have the one Bardic Inspiration die at a time. ability to cast spells. Charisma is your You can use this feature 3 times. You spellcasting ability for your bard spells. regain any expended uses when you You use your Charisma whenever a spell finish a long rest. refers to your spellcasting ability.