Professional Documents
Culture Documents
Emily Hill
Concept:
In this project, the player will be playing through an educational, children’s point and click
adventure. In the adventure, a little girl named Princess asks the player to help her find her
friends: Tofu the Dog, Sully the Sheep, and her “Bestest Friend”. The player goes on an
adventure to find the dog and the sheep with Princess. However, they are unable to find her
other friend. This prompts Princess to be confused, responding with “You haven’t seen him? I
thought you would know where he went, since he’s your brother and everything. How long has
The game then “glitches” and switches to first person, where the player character gets
up from the computer they were playing at. The environment around them is scattered with
elements from the educational game. The player character realizes that it was not just a game,
their brother is actually missing. The player then searches around for their brother, with the level
ending when they find their brother’s baseball cap lying alone on the ground. It is left up to the
player’s interpretation as to who the enemies are. Are they the characters seen in the game, or
is it an unseen force?
Maps:
The first half of the game will be a point and click game where the player clicks the
environment on screen to advance. Dialog and narrative information will appear in the bottom
menu, with collected items showing up in the side panel. Characters will appear on screen to
through the area as sound effects are triggered. Once the player reaches the end of the level,
Gameplay:
The first half of the level will be played as a 2d point and click adventure. The player will
advance through dialog and click on different objects in the environment to look for Princess’s
missing friends. As the game goes on, things may become more cryptic and out of place,
alerting the player that something isn’t quite right. After the transition into first person, the player
will be in a 3d environment, where they will navigate through the area attempting to find their
brother. The level triggers an ending cutscene when the player finds their brother’s hat.
Audio:
Sound Effects: The point and click part of the level will feature many bright and upbeat
sounds to make the player feel like they are playing through a children’s game (clicking on
objects, advancing text, hovering over objects). By the end of the first level, these sounds will
become distorted and unpleasant as the game becomes scarier. The first person section of the
game will feature sound effects that are typically found in horror games, providing a creepy
Voice Acting: Featured voice acting will include upbeat and childish voices for the first
half of the game. The second half of the game will feature a scared main character in the ending
Music: The music included will be childish and repetitive throughout the first half of the
game, becoming more distorted over time. The second half of the game will not feature any
Implementation:
This project will focus largely on audio design. The art style for the first part of the game
will be pixel art, and will be personally created. The art style for the second part of the game will
feature a 3d environment made through kit-bashing (all credits will be given to the proper
creators). This level will be developed as a solo project over the course of four months, with the
potential to expand the project afterwards. Programs used will include Unreal Engine 4,
References:
wonder.
genre.
The Stanley Parable is the
showcases a change in
on player progression.