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NO Classified Name Standard Extreme Intelcom

1 FOLLOW-UP REQUIREMENTS: Medium Infantry or Heavy REQUIREMENTS: Medium Infantry or Heavy Infantry
Infantry
Objective: A trooper whose Unit Type is Medium or Heavy
Objective: A trooper whose Unit Type is Medium Infantry, with the enemy HVT model inside his Zone of
or Heavy Infantry, with the enemy HVT model Control, must spend a Short Skill and succeed at a WIP-3
inside his Zone of Control, must spend a Short Roll.
Skill and succeed at a WIP Roll.
Bonus: If the trooper has LoF to the enemy HVT model
Bonus: If the trooper has LoF to the enemy HVT the WIP Roll will be without the negative MOD.
model the WIP Roll gets a +3 MOD.

2 NET-UNDERMINE REQUIREMENTS: Veteran Troop, Elite Troop, or REQUIREMENTS: Veteran Troop, Elite Troop, or Chain of
Chain of Command. Command.

Objective: A trooper whose Troop Classification Objective: A trooper whose Troop Classification is Veteran
is Veteran or Elite Troop, or a trooper possessing or Elite Troop, or a trooper possessing the Chain of
the Chain of Command Special Skill, must spend Command Special Skill, must spend a Short Skill and
a Short Skill and succeed at a WIP Roll while succeed at a WIP Roll while totally inside the enemy’s
totally inside the enemy’s half of the game table. Deployment Zone.

3 HVT: IDENTITY CHECK REQUIREMENTS: Biometric Visor, Multispectral Visor REQUIREMENTS: Biometric Visor, Multispectral Visor or
or Sensor. Sensor.

Objective: A trooper with the Biometric Visor or the Objective: A trooper with the Biometric Visor or the Multispectral
Multispectral Visor piece of Equipment with the enemy Visor piece of Equipment with the enemy HVT model inside of
HVT model inside of his Zone of Control and LoF, or a his Zone of Control and LoF, or a trooper with the Sensor
trooper with the Sensor Special Skill with the enemy Special Skill with the enemy HVT model inside his Sensor Area,
HVT model inside his Sensor Area, must spend a must spend a Short Skill and succeed at a WIP-6 Roll.
Short Skill and succeed at a WIP Roll.
4 CAPTURE REQUIREMENTS: Veteran Troop, Elite Troop, or REQUIREMENTS: Veteran Troop, Elite Troop, or Chain of
Chain of Command. Command.

Objective: At the end of the game, a trooper in a Objective: At the end of the game, a trooper in a non-Null
non-Null State whose Troop Classification is State whose Troop Classification is Veteran or Elite
Veteran or Elite Troop, or a trooper possessing Troop, or a trooper possessing the Chain of Command
the Chain of Command Special Skill, must be in Special Skill, must be in base contact with an enemy
base contact with an enemy trooper. The enemy trooper. The enemy must be in a Null state and be totally
must be in a Null state and be totally inside the inside the enemy’s Deployment Zone.
enemy’s half of the game table.

5 HVT: KIDNAPPING REQUIREMENTS: Veteran Troop, Elite Troop, or REQUIREMENTS: Veteran Troop, Elite Troop, or Chain of
Chain of Command Command

Objective: A trooper whose Troop Classification Objective: A trooper whose Troop Classification is Veteran
is Veteran or Elite Troop, or a trooper possessing or Elite Troop, or a trooper possessing the Chain of
the Chain of Command Special Skill, must be in Command Special Skill, must be in CivEvac state with the
CivEvac state with the enemy HVT at the end of enemy HVT and be totally inside their own half of the table
the game. at the end of the game.

6 HVT: INOCULATION REQUIREMENTS: Doctor or Paramedic. REQUIREMENTS: Doctor or Paramedic.

Objective: A Doctor or Paramedic in base contact Objective: A Doctor or Paramedic in base contact with the
with the enemy HVT model must spend a Short enemy HVT model must spend a Short Skill and succeed
Skill and succeed at a WIP+3 Roll. The player at a WIP-3 Roll. The player can use troops possessing G:
can use troops possessing G: Servant to Servant to accomplish this Objective.
accomplish this Objective.

7 SABOTAGE REQUIREMENTS: D-Charges. REQUIREMENTS: D-Charges.

Special: The player must choose a Scenery Special: The player must choose two Scenery Buildings or
Building or a Scenery Item, after solving the Scenery Items, after making the Initiative Roll, but before
Initiative Roll, but before you start your you start your Deployment, placed entirely inside the
Deployment, placed entirely inside the enemy’s enemy’s half of the table. These pieces of scenery will be
half of the table. This piece of scenery will be considered the targets of the Classified Objective.
considered the target of the Classified Objective.
Objective: To detonate a D-Charge on the chosen pieces
Objective: To detonate a D-Charge on the of scenery. It is not required to make ARM Rolls for the
targeted piece of scenery. It is not required to pieces of scenery. When detonating the D-Charges, the
make an ARM Roll for the piece of scenery. rules for Scenery Structures do not apply.
When detonating the D-Charge, the rules for
Scenery Structures do not apply.

8 EXPERIMENTAL REQUIREMENTS: Doctor or Paramedic. REQUIREMENTS: Doctor or Paramedic.


DRUG
Objective: To get an allied trooper recovered Objective: To get two allied troopers recovered from
from Unconscious to Normal state by using the Unconscious to Normal state by using the Doctor
Doctor Special Skill, or by using a Special Skill, or by using a MediKit/Medjector.
MediKit/Medjector

9 HVT: ESPIONAGE REQUIREMENTS: Hacker. REQUIREMENTS: Hacker.

Objective: A Hacker with the enemy HVT model Objective: A Hacker with the enemy HVT model inside his
inside his Zone of Control must spend a Short Zone of Control must spend a Short Skill and succeed at a
Skill and succeed at a WIP -3 Roll. WIP -3 Roll. The HVT may declare a Reset ARO even if
the Skill is performed outside his LOF.

10 HVT: REQUIREMENTS: Engineer. REQUIREMENTS: Engineer.


RETROENGINEERING
Objective: An Engineer in base contact with the Objective: An Engineer in base contact with the enemy
enemy HVT model must spend a Short Skill and HVT model must spend a Short Skill and succeed at a
succeed at a WIP+3 Roll. The player can use WIP-3 Roll. The player can use troops possessing G:
troops possessing G: Servant to accomplish this Servant to accomplish this Objective.
Objective.
11 TEST RUN REQUIREMENTS: Engineer. REQUIREMENTS: Engineer.

Objective: To succeed at an Engineer Roll on Objective: To succeed at an Engineer Roll on two allied
any allied troopers, getting them to recover 1 STR point.
trooper, getting it to recover 1 STR point.

12 NANOESPIONAGE REQUIREMENTS: Engineer, Doctor, Paramedic REQUIREMENTS: Engineer, Doctor, Paramedic or


or DataTracker. DataTracker.

Objective: An Engineer, Doctor, Paramedic or the Objective: An Engineer, Doctor, Paramedic or the trooper
trooper designated as DataTracker must be in designated as DataTracker must be in Engaged state with
Engaged state with an enemy Specialist Troop, an enemy Specialist Troop in a non-Null state, spend a
spend a Short Skill and succeed at a Normal WIP Short Skill and succeed at a Normal WIP Roll.
Roll.

13 MAPPING REQUIREMENTS: Forward Observer or Hacker. REQUIREMENTS: Forward Observer.

Objective: A Forward Observer or Hacker –in Objective: A Forward Observer or Hacker –in base
base contact with a Scenery Building or a contact with a Scenery Building or a Scenery Item placed
Scenery Item placed entirely inside the enemy’s entirely inside the enemy’s Deployment Zone– must
Deployment Zone– must spend a Short Skill and spend a Short Skill and succeed at a WIP Roll.
succeed at a WIP Roll.

14 DATA SCAN REQUIREMENTS: Hacker. REQUIREMENTS: Hacker.

Objective: The Hacker must spend one Short Objective: The Hacker must spend one Short Skill of the
Skill of the Order and succeed at one WIP Roll Order and succeed at one WIP-3 Roll against any enemy
against any enemy model inside his Zone of model inside his Zone of Control. The target may declare
Control. The target may declare a Reset ARO no a Reset ARO no matter which Type of Troop it is (LI, MI,
matter which Type of Troop it HI…) and even if the Data Scan is performed outside his
is (LI, MI, HI…) and even if the Data Scan is LOF.
performed outside his LOF.
15 HVT: DESIGNATION REQUIREMENTS: Forward Observer or REQUIREMENTS: Forward Observer or Spotlight
Spotlight Hacking Program. Hacking Program.

Objective: The player must succeed at two Objective: The player must succeed at two Forward
Forward Observer Rolls or two Spotlight Hacking Observer Rolls or two Spotlight Hacking Program Rolls
Program Rolls against the enemy HVT model. against the enemy HVT model and against their own HVT
The player is authorized to perform this type of model. The player is authorized to perform this type of
Attack against the HVT model. Attack against the HVT model.

16 TELEMETRY REQUIREMENTS: Forward Observer or REQUIREMENTS: Forward Observer or Spotlight


Spotlight Hacking Program. Hacking Program.

Objective: To succeed at an Attack against an Objective: To succeed at two Attacks against an enemy
enemy trooper using Forward Observer or the trooper using Forward Observer or the Spotlight Hacking
Spotlight Hacking Program. Program.

17 PREDATOR REQUIREMENTS: -- REQUIREMENTS: --

Objective: At the end of the game the player Objective: At the end of the game the player must have
must have killed at least two enemy troopers in killed at least three enemy troopers in Close Combat.
Close Combat. Performing a Coup de Grâce Performing a Coup de Grâce doesn’t count towards this
doesn’t count towards this objective. objective.

Bonus: If at the end of the game the player has Bonus: If at the end of the game the player has killed four
killed three enemy troopers in Close Combat, this enemy troopers in Close Combat, this objective gives 1
objective gives 1 Objective Point in addition to Objective Point in addition to the stated Objective Points
the stated Objective Points for the scenario’s for the scenario’s Classified Objectives (only if the player
Classified has less than 10 Objective Points).
Objectives (only if the player has less than 10
Objective Points).
18 RESCUE REQUIREMENTS: -- REQUIREMENTS: --

Objective: A trooper must be in Casevac state Objective: A trooper must be in Casevac state with an
with an allied trooper that is totally inside his own allied trooper that is totally inside the enemy’s half of the
half of the game table and outside his own game table at the end of the game.
Deployment Zone at the end of the game.
Bonus: If, at the end of the game, the trooper in Casevac
Bonus: If, at the end of the game, the trooper in state and the allied trooper are both totally inside the
Casevac state and the allied trooper are both enemy’s Deployment Zone, this objective gives 1
totally inside the enemy’s half of the table, this Objective Point in addition to the stated Objective Points
objective gives 1 Objective Point in addition to for the scenario’s Classified Objectives
the stated Objective Points for the scenario’s (only if the player has less than 10 Objective Points).
Classified Objectives
(only if the player has less than 10 Objective
Points).

19 IN EXTREMIS REQUIREMENTS: -- REQUIREMENTS:--


RECOVERY
Objective: A trooper in Engaged state with an Objective: A trooper in Engaged state with an
Unconscious or Spawn- Embryo enemy trooper Unconscious or Spawn- Embryo enemy trooper must
must spend a Short Skill and succeed at a spend a Short Skill and succeed at a WIP-3 Roll. After a
WIP+3 Roll. After a successful WIP Roll the successful WIP Roll the enemy trooper is removed from
enemy trooper is removed from play. play.

20 EXTREME PREJUDICE REQUIREMENTS: -- REQUIREMENTS: ---

Objective: To perform a Coup de Grâce against Objective: To perform a Coup de Grâce against two
an Unconscious or Spawn-Embryo enemy models.
Unconscious or Spawn-Embryo enemy model.

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