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Bloody Roar

Developer
Hudson Soft (playstation)
Raizing (arcade)
Publisher
Sony Computer Entertainment
Distributor
Sony Computer Entertainment
Director
Kenji Fukuya
Susumu Hibi
Producer
Haruhiko Ikeda
Masato Toyoshima
Designer
Shinichi Ōnishi
Programer
Yuichi Ochiai
Artist
Mitsuakira Tatsuta
Shinsuke Yamakawa
Writer
Osamu Kagoshima
Composer
Tomoko Miyagi (arcade)
Takayuki Negishi (PlayStation)
Release
Arcade
July 7, 1997JAP
PlayStation
October 31, 1997NA
November 6, 1997JAP
March 1998PAL
PlayStation Network
August 20, 2009NA
April 30, 2008JAP
Genre
Fighting game
Modes
Single player, mutiplayer
Platforms
Arcade, Playstation, Playstation Network
Rating ESRB
ESRB T Teen
Animated Blood, Animated Violence
Ratings
ELSPA : 15+
"Unleash the beast within."
— Official tagline
Bloody Roar is a fighting game developed by Eighting/Raizing, and released July 7,
1997. It started out as an arcade game, released under the name 'Beastorizer' in
North America. After popularity grew with console games, Hudson Soft ported Bloody
Roar to the Playstation 1 November 6, 1997. A North American version was released
and received the original Japanese title instead of it's American Arcade's title in
October 31, 1997. Afterwards, a European version was released March 1998.

Bloody Roar series differs from other fighting games as every character has a beast
mode that can be used to use new attacks, recover some of lost health and generally
to be faster or/and more powerful with their attacks.

This is the first game in the series, which later spawned four sequels on multiple
platforms.

Contents[show]

Plot
"The unrelenting call of the wild courses through my body. The tremble of these
fingers cannot be stopped. The real me...The facade of a man crumbles and my true
self awakens with a primal scream."

Bloody Roar (Opening)


Bloody Roar (Opening)

There are people known as Zoanthropes that have the ability to transform themselves
into animal hybrids at their will. Tylon, a bio-corporation, experiments on
Zoanthropes in an attempt to turn them into a military weapons. The multinational
organization uses its creations as advance troops in global military invasions.

Yugo, a wolf Zoanthrope, is trying to avenge his father who was previously killed
in a war against Tylon. In his journey, he meets Gado, an old comrade in arms of
his father. Together they promise to destroy Tylon, to liberate all the hostages
and to put an end to Tylon's brutal experiments.

However, It's not counting on Uriko, the secret weapon of Tylon. Uriko is a young
girl who was brainwashed by the corporation and with the power to transform herself
into a powerful Zoanthrope, the Chimera. The battle against Uriko has proven
difficult but Yugo was not only supported by Gado but, also, Alice, a previous
hostage of Tylon who knew Uriko before her brainwashing and Mitsuko, Uriko's
mother. As they teamed up, Yugo, Gado, Mitsuko and Alice succeed to restore Uriko's
conscience and freed her.

Following this victory, Gado annihilates the Tylon HQ and reveals to the world
their experiment but also the existence of the Zoanthropes, introducing the
humanity into a new era.

Gameplay
BR1006
Bloody Roar's control system was a simple combination of the traditional fighting
game set up with a five buttons gameplay (Punch, Kick, Beast, Cancel, Rave). A
combination between the Punch, Kick and Beast buttons could create different attack
moves while combining both together (Punch and Kick) would trigger a unique 'throw'
move.
Its originality came with the use of the 'beast' button. Under the life bar, was a
beast gauge. When filled up, pressing the beast button would transform the played
character into their powerful and more agile animal form. The transformation starts
with a shockwave that can push away the opponent. Once the character transformed,
the beast button could be used as a part of the attack arsenal. Attacks on the
beast form would deduct from the beast gauge, though would still do some damage to
the life bar on a decreased level. The beast transformation would end when the
beast gauge was completely depleted.

While in Beast mode you character will automatically recover a portion of their
health, the recoverable amount depends on how much damage you have taken and is
displayed as light blue on the health bar, about 40% of an attacks damage will be
blue health.

Also, within beast form, the rave button became available - this is the early
version of the 'hyper beast' form which would appear later in the series. The rave
button eliminated recovery time between combos and gave the characters ten times
the speed, though this was at the cost of the beast bar. When it ran out, one hit
could break the beast transformation. Battles would last for two rounds (three,
culminating in a 'Final Round' if both characters scored a win in each of the first
two rounds) and end with a 'K.O.' when the life bar was completely emptied.

In term of defensive gameplay, Bloody Roar offers various systems. A character can
execute a Guard Attacks, an usually slow attack that start up in a upper-body
defensive move, or a Guard Escape, where he can side step after guarding an attack.
Also many opponent's attacks can be canceled with a Guard Move but each attack has
a cancel point where the cancellation is impossible for the opponent. You can also
avoid your opponent's mid and high attacks by ducking (doing a Lie Down Stance), be
careful ducking make you more vulnerable form low attack.

The Recovery system allows the character to recover after being launched into the
air (Air recovery) or knocked down (Ground recovery) to escape or to use a landing
or rising attack. In certain condition, the recovery is unable, for example, when a
character is knocked into a spiral falling animation.

Game Features
Arcade - Challenge 8 contestants controlled by the computer before the Final Fight
against Uriko. Win all the matches offers a ending cinematic peculiar to each
fighters.
VS - (Versus) You can defy another player or the computer in a match.
Extra - Others fighting modes.
Time Attack
Survival
Practice
Watch
Records
Beast Rave (On/Off)
Options
Game Options
Sound Options
Memory Card
Art Gallery
Bonus Mode
Characters & Locations
List of Characters
Starter Fighters
Alice the Rabbit · Bakuryu the Mole · Gado the Lion · Greg the Gorilla · Hans
the Fox · Long the Tiger · Mitsuko the Boar · Yugo the Wolf
Unplayable Fighters
Uriko the Chimera
List of Locations
Starter Stages
Colosseum · Seaside · Nuclear Plant · IronWorks · Ruin in S.A. · Sunset Bridge
· Under Highway · Desert
Unlockable Stages
Large area · Small area
Special Stage
Tylon Lab

BR1005
Beastorizer
Beastorizer
Title screen

Bloody Roar was originally developed as an arcade game. It was later adapted for
the PlayStation. The arcade version was released on July 7, 1997 and was titled
Beastorizer in North America. The housing in which the arcade game's hardware
resided was a horizontal cabinet type.
The Arcade appears total same to Bloody Roar, but with simplified screens and
credits and an unique mode arcade with the possibility for a second player to
interrupt and oppose the first player.

The controls however, are slight bit more complicated, and should cell to an 8-way
joystick and 6 buttons. Though some machines are said to have only 3 buttons, since
the original "Grab/ Throw" move was just the "P+K" combination.

Many attack properties and strings differ from Bloody Roar in Beastorizer which has
also no Rave or canceling systems making it a much more straight forward and
simpler game than its counterpart.

Eventually, the game did in fact change it's name to "Bloody Roar", supposedly due
to more proper translation purpose.

Reception
Aggregate score
Aggregator Score
GameRankings 78%[1]
Review scores
Publication Score
EGM 8/10
GamePro 5/5
GameSpot 7.7/10[2]
Honest Gamers 4/10[3]
IGN 8/10[4]
Joystick 86/100[5]
OPM (US) 3.5/5
PSM 4/5
The Fighters Generation 6.2/10[6]
Bloody Roar received generally positive reviews from critics.

The game has sold 390 000 copies in Europe and North America [7]. It's biggest
competitor around it release date, Tekken 3, has sold 7.16 millions of copies
around the world [8].

Jeff Gerstmann of GameSpot stated that the game's graphics were "every bit as good
as the arcade version" [2].

Douglass Perry of IGN [4] noted that the graphics had "great shadows" and "detailed
textures in both the background and on the characters", but added that while the
character design was "cool-looking", it was not "addictive or moving". Gerstmann
said that the game "runs fast and very smoothly" and that the game's moves are
"very dynamic, resulting in a lot of oohs and aahs as a wolf bites a chunk out of
his opponent's neck and blood spurts everywhere, splattering on the ground." Perry
noted that the "high frame rates and a speedy graphic engine enable moves to be
executed quickly and without wait." Gerstmann passed the music off as "typical
fighting game fare", while Perry admitted that he "actually [liked] half of the
tunes, while half of them sound like they've been ripped off from forgettable '80s
heavy metal tunes." Gerstmann said that the sound effects were "really great",
while Perry noted that the only character sounds he found annoying were those from
the character Alice, comparing her to both a "broken record" and Demonica from the
Nintendo 64 video game Dark Rift.

The game's success resulted in its re-release for The Best range on October 14,
1999 and another one on the PlayStation Network in North America on August 20,
2009. [9]

Promotion
Two differences TV spot was diffused one for the Japanese market and another for
the North American market.

Japanese Bloody Roar Commercial


Japanese Bloody Roar Commercial
North American Bloody Roar Commercial
North American Bloody Roar Commercial
Rov1 zps4a264083

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Packaging Artwork
936full-bloody-roar-cover
PlayStation PAL Release
ME0000778014 2
Playstation PAL Release (back)
Bloody-Roar-PlayStation-EU-SLES-01010-CD
Playstation PAL Release (CD)
Cover-front
PlayStation NA Release
Cover-back
Playstation NA Release (back)
Bloody-Roar-PlayStation-US-SCUS-94199-CD
Playstation NA Release (CD)
02395e319238655c2015928ed32acc69
Playstation JAP Release
Bloody-Roar-PlayStation-JP-SLPS-01070-CD-3
Playstation JAP Release (CD)
Beastorizer - 1997 - Eighting
Beastorizer Arcade Station

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Official Artworks
See: Bloody Roar Official Artworks

Unlockables
Custom Appearance - Beat the game with no continues on Level 4 or above.
Giant Characters: Hold L2 while you select your character.
Meaty Arms (When the option is unlocked): Hold L1 and L2 while selecting your
character.
Big Head: Hold L2 and select your character with CIRCLE or X
Kid mode: Hold R2 and select your character with CIRCLE or X
Afterimage Mode - Beat the game with everybody to access afterimage mode. The game
is the same, but your character will have a shadow behind him.
Bonus Options - Beat the game on level 4 or higher to unlock more options on the
Bonus menu.
Change Camera Angle - Beat the game with Alice, level 4 or better. Now you can
change the camera angle, but not during battle. You can only do this at the option
screen.
Invisible Walls - Beat the game with Fox, level 4 or better, to play without the
walls showing. The walls will still be there, it's just that they're clear.
Large Arena - Beat ten opponents in a row in the Survival Mode to increase the size
of the battle field.
Life Recovery - Beat the game with Bakuryu on level 4 or above for regenerating
life bars.
No Gauge Mode - Beat the game with Yugo, level 4 or better.
No Guard Mode - Beat the game with Gado, level 4 or better, to play your games
without any defense.
No Lightning - Beat the game with Long, Level 4 or better, to stop the lightning
effects when doing certain moves.
Play as Sailor Alice - Beat all the 8 different fighters in Time Attack Mode under
ten minutes to change Alice's outfit.
Trivia
In the Art Gallery, we can see some unused characters like a Blond woman cat
Zoanthrope, an Native American bull Zoanthrope, ... See the Official Artwork
session for the pictures in question.
External Links
Wikipedia: Bloody Roar (video game)
FAQ on Game Radar
Bloody Roar (Eighting) Official Site
Arcade game manual
Playstation game manual
Citations
↑ https://www.gamerankings.com/ps/196788-bloody-roar/index.html
↑ 2.0 2.1 https://www.gamespot.com/reviews/bloody-roar-review/1900-2546831/
↑ http://www.honestgamers.com/3213/playstation/bloody-roar/review.html
↑ 4.0 4.1 https://ca.ign.com/articles/1998/03/06/bloody-roar-2
↑ https://bloodyroar.wikia.com/wiki/File:Joystick_091_-_Page_127_(mars_1998).jpg
↑ http://www.fightersgeneration.com/games/bloodyroar1.html
↑ http://www.vgchartz.com/game/219/bloody-roar/
↑ http://www.vgchartz.com/game/2344/tekken-3/?region=All
↑ https://store.playstation.com/en-us/product/UP9000-NPUI94199_00-0000000000000001
Bloody Roar Series
Main Series Bloody Roar • Bloody Roar 2 • Bloody Roar 3 • Bloody Roar 4
Related Games Bloody Roar: Extreme/Primal Fury • DreamMix TV World Fighters
Characters Alice the Rabbit • Bakuryu (Ryuzo) the Mole • Bakuryu (Kenji) the Mole
• Busuzima the Chameleon • Cronos the Penguin • Fang the Wolf • Gado the Lion •
Ganesha the Elephant • Greg the Gorilla • Hans the Fox • Jenny the Bat • Kohryu the
Iron Mole • Long the Tiger • Mana the Ninetail • Mitsuko the Boar • Nagi the
Spurious • Reiji the Crow • Ryoho the Dragon • Shenlong the Tiger • Shina the
Leopard • Stun the Insect • Uranus the Chimera • Uriko the Cat • Xion the Unborn •
Yugo the Wolf
Other Media Bloody Roar: The Fang (manga)
Categories:
GamesBloody Roar
Community content is available under CC-BY-SA unless otherwise noted.

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