Tutorial shows how to animate a small body of water inside a spherical container. The water inside the container will be generated by the RealFlowa s particle system. The completed animation will be rendered within a 3D graphics application.
Tutorial shows how to animate a small body of water inside a spherical container. The water inside the container will be generated by the RealFlowa s particle system. The completed animation will be rendered within a 3D graphics application.
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Attribution Non-Commercial (BY-NC)
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Tutorial shows how to animate a small body of water inside a spherical container. The water inside the container will be generated by the RealFlowa s particle system. The completed animation will be rendered within a 3D graphics application.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
This tutorial will guide you through creating a fluid dynamic simulation of swir
ling water inside a glass
sphere. Next Limit RealFlow 4 and AutoDesk 3DS Max are used in the tutorial. The goal of this tutorial is to animate a small body of water inside a spherical container using Next Limitâ s fluids engine, RealFlow. The water inside the container will be generated by the RealFlowâ s particle system and fluid motion acheived using a combination of fluid dynamic s ettings and force fields native to the RealFlow simulation tool. The completed animation will be rendered within a 3D graphics application such as 3D Studio Max. RealFlow is unique in that it is the first commercially available product to mar ry two previously functionally distinct approaches to real-world graphics simulation: particle sys tems and physics engines. The RealFlow fluid simulation engine permits the realistic simulation of complex interactions between fluids and solids by merging a particle and physics engine to more accurately in tegrate and control the behavior of fluidic mass and surfaces with that of rigid and soft bodies. As a physical simulator, RealFlowâ s true value lies in returning ultimate control of the physics simulation process back to the user via a wide selection of simple modifiers that control f luid behavior and interaction, thus allowing fine-tuning of the physical characteristics of the el ements within a simulation according to a set of user-defined parameters. The integration of RealFlow with other 3D platforms depends on a two-way transfe r of scene data between it and third party 3D applications like 3DStudio MAX, Maya, LightWave, X SI or Cinema 4D. These various applications employ different methods for transferring data in and out of RealFlow. In this tutorial, scene data representing the objects we want in our animation w ill be exported from 3D Studio Max into RealFlow where it will used in the fluid simulation. The resulti ng animation will be imported back into 3D Studio Max as part of our scene and rendered. The tutorial is divided into three sections. Setting up the scene data within our third party 3D application and exporting it t