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Microprocessor/Microcontroller

Introduction
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Microprocessor/Microcontroller
A microprocessor - also known as a CPU or central
processing unit - is a complete computation
engine that is fabricated on a single chip. The first
microprocessor was the Intel 4004, introduced in
1971. The 4004 was not very powerful - all it
could do was add and subtract, and it could only
do that 4 bits at a time. But it was amazing that
everything was on one chip. Prior to the 4004,
engineers built computers either from collections
of chips or from discrete components (Transistors
and such). The 4004 powered one of the first
portable electronic calculators. (excerpts from
How Microprocessors Work by Marshall Brain)
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Microprocessor/Microcontroller
• The first microprocessor to make it into a home computer
was the Intel 8080, a complete 8-bit computer on one chip,
introduced in 1974. The first microprocessor to make a real
splash in the market was the Intel 8088, introduced in 1979
and incorporated into the IBM PC (which first appeared
around 1982). If you are familiar with the PC market and its
history, you know that the PC market moved from the 8088
to the 80286 to the 80386 to the 80486 to the Pentium to
the Pentium II to the Pentium III to the Pentium 4. All of
these microprocessors are made by Intel and all of them
are improvements on the basic design of the 8088. The
Pentium 4 can execute any piece of code that ran on the
original 8088, but it does it about 5,000 times faster!
(excerpts from How Microprocessors Work by Marshall
Brain)
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Microprocessor/Microcontroller

:
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Microprocessor/Microcontroller
• This is about as simple as a microprocessor gets. This
microprocessor has:
• An address bus (that may be 8, 16 or 32 bits wide) that
sends an address to memory
• A data bus (that may be 8, 16 or 32 bits wide) that can
send data to memory or receive data from memory
• An RD (read) and WR (write) line to tell the memory
whether it wants to set or get the addressed location
• A clock line that lets a clock pulse sequence the
processor
• A reset line that resets the program counter to zero (or
whatever) and restarts execution
• Let's assume that both the address and data buses are
8 bits wide in this example.
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Microprocessor/Microcontroller
Here are the components of this simple
microprocessor:
Registers A, B and C are simply latches made out
of flip-flops.
The address latch is just like registers A, B and C.
The program counter is a latch with the extra
ability to increment by 1 when told to do so, and
also to reset to zero when told to do so.
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Microprocessor/Microcontroller
Microprocessor Instructions
• Even the incredibly simple microprocessor shown in
the previous example will have a fairly large set of
instructions that it can perform. The collection of
instructions is implemented as bit patterns, each one
of which has a different meaning when loaded into the
instruction register. Humans are not particularly good
at remembering bit patterns, so a set of short words
are defined to represent the different bit patterns. This
collection of words is called the assembly language of
the processor. An assembler can translate the words
into their bit patterns very easily, and then the output
of the assembler is placed in memory for the
microprocessor to execute.
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Microprocessor/Microcontroller
Here's the set of assembly language instructions that the
designer might create for the simple microprocessor in
our example:
• LOADA mem - Load register A from memory address
• LOADB mem - Load register B from memory address
• CONB con - Load a constant value into register B
• SAVEB mem - Save register B to memory address
• SAVEC mem - Save register C to memory address
• ADD - Add A and B and store the result in C
• SUB - Subtract A and B and store the result in C
• MUL - Multiply A and B and store the result in C
• DIV - Divide A and B and store the result in C
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Microprocessor/Microcontroller
• COM - Compare A and B and store the result in test
• JUMP addr - Jump to an address
• JEQ addr - Jump, if equal, to address
• JNEQ addr - Jump, if not equal, to address
• JG addr - Jump, if greater than, to address
• JGE addr - Jump, if greater than or equal, to address
• JL addr - Jump, if less than, to address
• JLE addr - Jump, if less than or equal, to address
• STOP - Stop execution
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Microprocessor/Microcontroller
• An opcode (operation code) is the portion of a
machine language instruction that specifies the
operation to be performed. Their specification
and format are laid out in the instruction set
architecture of the processor in question (which
may be a general CPU or a more specialized
processing unit). Apart from the opcode itself, an
instruction normally also has one or more
specifiers for operands (i.e. data) on which the
operation should act, although some operations
may have implicit operands, or none at all.
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Microprocessor/Microcontroller
• Assembly language, or just assembly, is a low-
level programming language, which uses
mnemonics, instructions and operands to
represent machine code. This enhances the
readability while still giving precise control
over the machine instructions.
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PAI PA7
ROM-8KB PULSE ACCUMULAT OR
O OC2 PA6
C OC3 PA5
1 OC4 PORT PA4
RAM-256 bytes OC5 A PA3
IC1 PA2
PERIODIC INTERRUPT
IC2 PA1
EEPROM-512 bytes COP WAT CHDOG IC3 PA0

PE7 SS PD5
SCK PD4

DATA DIRECTION
PE6
PE5 SPI MOSI PD3
PE4 PORT MISO PORT PD2
PE3 E A/D D
PE2 CONVERTER PD1
T xD
PE1 SCI
PE0 RxD PD0

VREFH
VREFL M68HC11 CPU

RESET ADDRESS DATA BUS


XIRQ INTERRUPTS
IRQ
( VPPBULK ) HANDSHAKE I/O

XT AL DAT A DIRECT ION C PARALLEL


EXT AL I/O
OSCILLATOR PORT B PORT C
E

P P P P P P P P P P P P P P P P S S
MODA B B B B B B B B C C C C C C C C T T SINGLE
LIR MODE 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 R R CHIP
MODB SELECT B A
(VSTB Y)

A A A A A A A A A A A A A A A A
1 1 1 1 1 1 9 8 D D D D D D D D R/W A S
VDD EXPAND
POW ER 5 4 3 2 1 0 7 6 5 4 3 2 1 0
VSS

Figure 1.2 68HC11A8 block diagram (redrawn with permis sion of Motorola)
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7 Accumulator A 0 7 Accumulator B 0 A:B

15 Double Accumulator D 0 D

15 Index Register IX 0 IX

15 Index Register IY 0 IY

15 Stack pointer 0 SP

15 Program Counter 0 PC

S X H I N Z V C CCR
Carry
Overflow
Zero
Negative
I interrupt mask
Half-Carry (from bit 3)
X Interrupt Mask
Stop Disable
Figure 1.3 MC68HC11 Programmer's model
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Microprocessor/Microcontroller
Memory Addressing

Memory consists of addressable locations


A memory location has 2 components: address and contents
address contents

Data transfer between CPU and memory involves address


bus and data bus

address bus lines

CPU memory

data bus lines

Figure 1.5 Data transfer between CPU and memory


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ADDRESSING MODES
Operands needed in an instruction are specified by one of the 6
addressing modes

Immediate mode
Direct mode
Extended mode
Indexed mode
Inherent mode
Relative mode

Microprocessor/Microcontroller
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68HC11 addressing modes


Table 1.1 Prefix for number representation
Base Prefix
binary %
octal @
decimal nothing*
hexadecimal $

*Note: Some assemblers use &

Microprocessor/Microcontroller
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Immediate mode
The actual operand is contained in the byte or bytes immediately following the
instruction opcode

LDAA #22
ADDA #@32
LDD #1000

Note that the (#) is a critical assembler directive!

Microprocessor/Microcontroller
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Direct mode
A one-byte value is used as the address of a memory operand (located in on-chip SRAM)

ADDA $10
SUBA $20
LDD $30
Extended mode
A two-byte value is used as the address of a memory operand

LDAA $1000
LDX $1000
ADDD $1030
Indexed mode
The sum of one of the index registers and an 8-bit value is used as the address of a
memory operand

ADDA 10,X
LDAA 3,Y
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Inherent mode
- Operands are implied by the instruction
- No address information is needed

ABA
INCB
INX

Relative mode
- Used in branch instructions to specify the branch target
- Specified using either a 16-bit value or a label (preferred)

...
BEQ there
ADDA #10
...
there DECB
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A Sample of 68HC11 Instructions
The LOAD instructions

A group of instructions that place a value or copy the contents of a memory


location (or locations) into a register

LDAA <opr> Load Accumulator A


LDAB <opr> Load Accumulator B
LDD <opr> Load Double Accumulator D
LDX <opr> Load Index Register X
LDY <opr> Load Index Register Y
LDS <opr> Load Stack Pointer
<opr> can be immediate, direct, extended, or index mode

Examples

LDAA $10
LDX #$1000
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The ADD instruction

A group of instructions perform addition operation

ABA
ABX
ABY
ADDA <opr>
ADDB <opr>
ADDD <opr>
ADCA <opr>
ADCB <opr>
<opr> is specified using immediate, direct, extended, or index mode

Examples.

ADDA #10
ADDA $20
ADDD $30
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The SUB instruction

A group of instructions that perform the subtract operation

SBA
SUBA <opr>
SUBB <opr>
SUBD <opr>
SBCA <opr> ; A  [A] - <opr> - C flag
SBCB <opr> ; A  [B] - <opr> - C flag
<opr> can be immediate, direct, extended, or index mode
Examples

SUBA #10
SUBA $10
SUBA 0,X
SUBD 10,X
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The STORE instruction
A group of instructions that store the contents of a register into
a memory location or memory locations

STAA <addr>
STAB <addr>
STD <addr>
STX <addr>
STY <addr>
STS <addr>
<addr> can be direct, extended, or index mode

Examples:

STAA $20
STAA 10,X
STD $10
STD $1000
STD 0,X
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The 68HC11 Machine Code

A 68HC11 instruction consists of 1 to 2 bytes of opcode and 0 to 3 bytes of


operand information

Examples
Machine instructions
Assembly instruction (in hex format)

LDAA #29 86 1D
STAA $00 97 00
ADDA $02 9B 02
STAA $01 97 01
INY 18 08

Microprocessor/Microcontroller
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Microprocessor/Microcontroller
machine code assembly instruction format

01 NOP
86 LDAA IMM
96 LDAA DIR
C6 LDAB IMM
D6 LDAB DIR
CC LDD IMM
DC LDD DIR
8B ADDA IMM
9B ADDA DIR
CB ADDB IMM
DB ADDB DIR
C3 ADDD IMM
D3 ADDD DIR
97 STAA DIR
D7 STAB DIR
DD STD DIR
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Microprocessor/Microcontroller
The 68HC11 Instruction Execution Cycle

- Perform a sequence of read cycles to fetch instruction opcode byte and


address
information.
- Optionally perform read cycle(s) required to fetch the memory operand.
- Perform the operation specified by the opcode.
- Optionally write back the result to a register or a memory location.

- Consider the following 3 instructions

Assembly instruction Memory location Opcode

LDAA $2000 $C000 B6 20 00


ADAA $3000 $C003 BB 30 00
STAA $2000 $C006 B7 20 00
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Instruction LDAA $2000

Step 1. Place the value in PC on the address bus with a request to read the contents of that
location.
Step 2. The opcode byte $B6 at $C000 is returned to the CPU and PC is incremented by 1.

Memory contents Addres s


Addres s bus
$C000 $B6 $C000
$20 $C001
$00 $C002
CPU
$BB $C003
$30 $C004
$00 $C005
$B7 $C006
$B6 $20 $C007
Data bus
$00 $C008
Before After
$C000 $C001
PC PC
Figure 1.10 Ins truction 1--Opcode read cycle
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Step 3. CPU performs two read cycles to obtain the extended address $2000 from locations
$C001 and $C002. At the end the value of PC is incremented to $C003

Memory contents Address Memory contents Address

Address bus Address bus


$C001 $B6 $C000 $C002 $B6 $C000
$20 $C001 $20 $C001
$00 $C002 $00 $C002

CPU $BB $C003 CPU $BB $C003


$30 $C004 $30 $C004
$00 $C005 $00 $C005
$20 $B7 $C006 $00 $B7 $C006
Data bus $20 $C007 Data bus $20 $C007
$00 $C008 $00 $C008
Before After first read After second read
$C001 $C002 $C003
PC PC PC
Figure 1.11 Instruction 1--address byte read cycles
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Step 4. The CPU performs another read to get the contents of the memory location at
$2000, which is $19. The value $19 will be loaded into accumulator A.

Memory contents Address


Address bus
$2000
$19 $2000
CPU .
.
.

$37 $3000
$19
Data bus

Figure 1.12 Instruction 1--execution read cycle


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The End

Microprocessor/Microcontroller

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