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adversary2.

eps 1 2/3/2014 12:06:36 PM

FORSAKEN JEDI

C ROLEPLAYING GAME
M

CM

MY

ADVERSARY
CY

CMY

CARDS
K
adversary2.eps 2 2/3/2014 12:06:43 PM

FORSAKEN JEDI HUTT CRIME LORD


ADVERSARY 2 NEMESIS

SOCIAL
WOUNDS
Cool (INT) cc Coercion (WILL) ccb
cc Vigilance (WILL) cc
16 Deception (CUN) dccc
cccb Charm (PR) dd ddb
Current reshold Leadership (PR) 2,Discipline (WILL) 2, Negotiation (PR) 2
OTHER
SOAK VALUE
Perception (CUN) ccccbb
bb Pilot - Space (AG) ddcc
ddcc
3 Streetwise (CUN) dccc
ccc Knowledge -Lore (INT) dccc
ccc
C

M
BR CUN
ATTACKS
Y 3 4 Engaged (lightsaber): cccc
10+ Damage; Crit 1; Breach 1, Defensive 2,
CM BRAWN CUNNING Deflection 2, Sunder, Vicious 2
AG WILL
Medium Range (Force Move): dd
MY

CY
4 2 Special you must generate z when using this action
to make the attack. All range difficulties are already
AGILITY WILLPOWER inluded. 10+ damage, Crit 5; Auto-fire
CMY

INT PR
SPECIAL ABILITIES
K

3 2 Sense Danger: Once per session, remove bb


INTELLECT PRESENCE from any check
FORCE RATING
STRAIN
FORCE POWERS ccc
14 z Move: Move up to two Silhouette 1 objects at
Current reshold Medium Range.
z Sense: Sense all living things within Medium Range.
DEFENSES z Sense: Sense the emotional state of 1 target
1 2 within MEdium Range.
c Ongoing: Upgrade the difficulty of attacks against
Ranged Melee you twice.
On the Edge: Once per Force check, suffer 1
Strain to use z as z
adversary2.eps 3 2/3/2014 12:06:44 PM

HUTT CRIME LORD ANTIQUATED BATTLE D


ADVERSARY 2 NEMESIS

SOCIAL
WOUNDS
ccb cc Cool (INT) dd
ddccc
ccc, Coercion (WILL) dcccc
cccc
dcccb ddb 30 Vigilance (WILL) ddddd,
ddddd Negotiation (PR) ddccc
ddccc
Current reshold Deception (CUN) dccccc
ccccc, Charm (PR) dcc cc
Leadership (PR) ddc,
dd Discipline (WILL) ccccc
SOAK VALUE
ccccbb ddcc OTHER
dccc dccc 10 Athletics (BR) dddddc,
ddddd Coordination (AG) dbb
bb
C
Knowledge -Outer rim (INT) dccc
ccc
Knowledge -Underworld (INT) dccc
ccc
M
BR CUN
Resilience (BR) ddcccccc
cccccc
cccc
Y 6 6
CM BRAWN CUNNING ATTACKS
AG WILL Engaged (vibro-axe): ddddccbb
dddd bb
dd MY

z
CY
1 5 9+ Damage; Crit 2; Pierce 2, Sunder, Vicious 3
Medium Range (large bore blaster pistol): ddcdd
8+ damage; Crit 3; Stun setting, (Hutt only)
AGILITY WILLPOWER
CMY

INT PR
SPECIAL ABILITIES
4 3
K

bb Durable: Subtract 30 from Critical Injury rolls made


INTELLECT PRESENCE againts you.

STRAIN Convinging Demeanor: Remove bb from any


ccc Deception or Skulduggery check.
20 Nobody’s Fool: Upgrade difficulty of all Charm,
MINON GROUP
Current reshold Coercion, and Deception checks targeting you by 3
Resolve: Reduce Strain inflicted on you by 2, to a
DEFENSES minimum of 1.

SPECIAL DRAWBACKS
Ranged Melee
Move: You may not spend more than 1 maneuver
z z moving per round
adversary2.eps 4 2/3/2014 12:06:45 PM

ANTIQUATED BATTLE DROIDS (4) IMP. STORMTROOPER


MINION GROUP
MINION
WOUNDS
SOCIAL
cc dcccc 4 Cool (INT) d Coercion (WILL) 1 Vigilance (WILL) d
dddd ddccc Current reshold
Deception (CUN) 1, Charm (PR) 1, Leadership (PR) 1,
dccccc dcc
SOAK VALUE Discipline (WILL) 1, Negotiation (PR) 1
ddc ccccc
4
ATTACKS
C
BR CUN Engaged (Unarmed): dd
M
2 1
2+ Damage; Crit 5; Disorient 1, Knockdown

Y
CUNNING
Long Range (Blaster Rifle): dcc
cc
BRAWN
9+ Damage; Crit 3; Stun Setting
CM AG WILL

MY 2 1 SPECIAL ABILITIES
CY AGILITY WILLPOWER
Droid: Does not need to eat, breath, or drink.
INT PR can survive in a vacuum or underwater. Immune
CMY

K
1 1 to poisons and toxins.

INTELLECT PRESENCE COST


6,500 credits [each], (Rarity 5)
bb

MINON GROUP
WOUNDS WOUNDS WOUNDS WOUNDS

4 4 4 4
Current reshold Current reshold Current reshold Current reshold
adversary2.eps 5 2/3/2014 12:06:46 PM

IMP. STORMTROOPER SERGEANT JOURNEYMAN HUNTER


ADVERSARY 1 RIVAL

WOUNDS SOCIAL

15 Cool (INT) d Coercion (WILL) 3, Vigilance (WILL) dcc


cc
Deception (CUN) 2, Charm (PR) 1, Leadership (PR) ddc,
dd
Current reshold
Discipline (WILL) dcc
cc, Negotiation (PR) 1
SOAK VALUE OTHER
5 Athletics (BR) dcc
cc Resilience (BR) dcc
cc

ATTACKS
C

M
BR CUN

Y 3 2 Engaged (Vibro-knife): dcc


cc
4+ Damage; Crit 2; Pierce 1, Vicious 1
CM BRAWN CUNNING
Short Range (frag grenades): dcc cc
AG WILL
8+ Damage; Crit 4; Blast 6, Limited Ammo 1
MY

CY
3 3 Long Range (heavy blaster rifle): dcc
cc
AGILITY WILLPOWER 10+ Damage; Crit 3; Autofire
CMY

INT PR
K

2 1 SPECIAL ABILITIES
INTELLECT PRESENCE Tactical Direction: +As a Maneuver, direct one
Imperial Stormtrooper Minon Group within
Medium range to take an immediate maneuver or
add b to their next check.

OTHER EQUIPMENT
Stormtrooper armor, Extra reloads
adversary2.eps 6 2/3/2014 12:06:47 PM

JOURNEYMAN HUNTER MASTER HUNTER


ADVERSARY 1 RIVAL

WOUNDS SOCIAL
dcc 15 Cool (INT) dd Coercion (WILL) dc Vigilance (WILL) dc
ddc Deception (CUN) 3, Charm (PR) 2, Leadership (PR) 2,
Current reshold
dcc Discipline (WILL) 2, Negotiation (PR) 2
SOAK VALUE OTHER
5 Coordination (AG) ddc
dd Survival (CUN) dcc
cc

ATTACKS
C

M
BR CUN

Y 3 3 Engaged (Unarmed): ddc


dd
3+ Damage; Crit 5; Disorient 1, Knockdown
CM BRAWN CUNNING
Medium Range (Heavy Blaster Pistol): ddc
dd
AG WILL
7+ Damage; Crit 3; Stun Setting
MY

CY
3 2 dd
Long Range (Disruptor Rifle): ddc
AGILITY WILLPOWER 10+ Damage; Crit 2; Vicious 5
CMY

INT PR
K

2 2 SPECIAL ABILITIES
INTELLECT PRESENCE Leathal Blow: +10 to Critical Injury Rolls

OTHER EQUIPMENT
Laminate Armor
adversary2.eps 7 2/3/2014 12:06:48 PM

MASTER HUNTER APPRENTICE BOUNTY


ADVERSARY 2 NEMESIS

SOCIAL
WOUNDS
Cool (INT) dcc
cc, Coercion (WILL) dcc
cc, Discipline (WILL) 3
dc dc 20 Vigilance (WILL) ccc,
ccc Negotiation (PR) 3,
Current reshold Deception (CUN) 3, Charm (PR) 3, Leadership (PR) 3

SOAK VALUE OTHER


Perception (CUN) ccc,
ccc Coordination (AG) dddd
dddbb
bb
6 Pilot -Space (AG) dccc
ccc, Stealth (AG) ddcc
ddccbbbb
C

M
BR CUN ATTACKS
Y 4 3 Engaged (vibro-knife): ddcc
dd
5+ Damage; Crit 2; Pierce 2, Vicious 1
CM BRAWN CUNNING Close Range (srun grenades): ddcc
dd
AG WILL
8+ Damage; Crit -; Blast 8, Disorient 3
MY Close Range (flame projector attach): dcc
ccc
CY
4 3 13+ Damage; Crit 2; Burn 5, Blast 8
Long Range (modded hvy blaster rigle): dcc
ccc
AGILITY WILLPOWER 13+ damage; Crit 3; Auto-Fire, Pierce 1
CMY

SPECIAL ABILITIES
INT PR

3 3
K

Leathal Blow: +20 to Critical Injury Rolls


INTELLECT PRESENCE

STRAIN OTHER EQUIPMENT


13 Heavy Battle Armor MINON GROUP
Current reshold

DEFENSES

1 1
Ranged Melee
adversary2.eps 8 2/3/2014 12:06:49 PM

APPRENTICE BOUNTY HUNTERS (4) BLACK SUN VIGO


MINION GROUP
MINION
WOUNDS
SOCIAL
dcc 6 Cool (INT) dd Coercion (WILL) 2 Vigilance (WILL) dd
ccc Current reshold
Deception (CUN) 3, Charm (PR) 2, Leadership (PR) 2,
SOAK VALUE Discipline (WILL) 2, Negotiation (PR) 2

ccc ddddbb 3 OTHER


dccc ddccbb Perception (CUN) ccc
C
BR CUN
M
2 3 ATTACKS
ddcc Y
BRAWN CUNNING Engaged (Unarmed): dd
ddcc CM AG WILL 2+ Damage; Crit 5; Disorient 1, Knockdown

dccc MY 3 2 Medium Range (Blaster Pistol): ccc


9+ Damage; Crit 3; Stun Setting
CY AGILITY WILLPOWER
dccc
CMY
INT PR
OTHER EQUIPMENT
K
2 2 Heavy Clothing
INTELLECT PRESENCE

MINON GROUP
WOUNDS WOUNDS WOUNDS WOUNDS

6 6 6 6
Current reshold Current reshold Current reshold Current reshold
adversary2.eps 9 2/3/2014 12:06:50 PM

BLACK SUN VIGO C.S.A. SECURITY CAPTA


ADVERSARY 3 NEMESIS

SOCIAL
WOUNDS
Cool (INT) dccc
ccc, Coercion (WILL) dccc ccc, Charm (PR) 3,
16 Discipline (WILL) 3, Vigilance (WILL) dcc
cc, Leadership (PR) 4,
Current reshold Negotiation (PR) dcccccc, Deception (CUN) 4

SOAK VALUE OTHER


Perception (CUN) cccc,
cc Streetwise (CUN) cccc
cc
4 Survival (CUN) cccc
cc
C

M
BR CUN ATTACKS
Y 3 4 Engaged (force pike): cc
ccc
6+ Damage; Crit 2; Pierce 2, Stun Setting
CM BRAWN CUNNING Medium Range (heavy blaster pistol): ccc
cc
AG WILL
7+ Damage; Crit 3; Stun Setting
MY Close Range (flame projector attach): dccccc
CY
3 3 13+ Damage; Crit 2; Burn 5, Blast 8
Long Range (modded hvy blaster rigle): dccccc
AGILITY WILLPOWER 13+ damage; Crit 3; Auto-Fire, Pierce 1
CMY

SPECIAL ABILITIES
INT PR

3 4
K

Crippling Blow: May upgrade difficulty of combat


INTELLECT PRESENCE check by 1. If check is successful, target suffers 1
Strain when it moves for remainder of encounter.
STRAIN
Nobody’s Fool: Upgrade difficulty of all Charm,
16 Coercion, and Deception checks targeting you
twice.
Current reshold
Leader: All subordinates within Medium Range
DEFENSES gain b on all Discipline checks.

Ranged Melee
adversary2.eps 10 2/3/2014 12:06:51 PM

C.S.A. SECURITY CAPTAIN SHIPJACKER


ADVERSARY 1 RIVAL

WOUNDS SOCIAL
c dccc
dcc 14 Cool (INT) dd Coercion (WILL) dd
ddc, Vigilance (WILL) ddc
dd
Negotiation (PR) 2, Deception (CUN) 2,
dccc Current reshold
Charm (PR) 2, Leadership (PR) dc, Discipline (WILL) ddc
dd
SOAK VALUE
cccc cccc
ccc 5
C

M
BR CUN ATTACKS
ccc Y 3 2 Engaged (truncheon): dcccc
ccc CM BRAWN CUNNING 5+ Damage; Crit 5; Disorient 2
AG WILL
dccc MY Medium Range (riot gun): cc

CY
2 3 7+ Damage; Crit 3; Autofire, Stun Setting
dccc
AGILITY
SPECIAL ABILITIES
WILLPOWER
CMY

INT PR
K

2 2 Riot Tactics: Groups of 3 or more CSA minions


within your presence gain +1 Soal and deal +1
INTELLECT PRESENCE damage on combat checks.

OTHER EQUIPMENT
Riot armor
adversary2.eps 11 2/3/2014 12:06:52 PM

SHIPJACKER TWI’LEK BLACK MARKE


ADVERSARY 1 RIVAL

WOUNDS SOCIAL
ddc ddc 14 Cool (INT) ddd Coercion (WILL) 2, Vigilance (WILL) dc
Negotiation (PR) 1, Deception (CUN) dcc cc,
Current reshold
dc ddc Charm (PR) 3, Leadership (PR) 3, Discipline (WILL) 2
SOAK VALUE OTHER
2 Computers (INT) dc Skulduggery (CUN) dcc
cc
C
Stealth (AG) dcc
cc Pilot-space (AG) dcc
cc

M
BR CUN
ATTACKS
Y 2 3
Engaged (shock gloves): dd
CM BRAWN CUNNING 2+ Damage; Crit 5; Stun 3
AG WILL
MY

CY
3 2 Medium Range (blaster pistol): dc
6+ Damage; Crit 3; Stun Setting
AGILITY WILLPOWER
CMY
Close Range (thermal detonator): dc
INT PR
20+ Damage; Crit 2; Blast 15, Breach 1, Vicious 4,
K

2 3 Limited Ammo 1

INTELLECT PRESENCE
OTHER EQUIPMENT
Electronic lock breaker
adversary2.eps 12 2/3/2014 12:06:53 PM

TWI’LEK BLACK MARKETEER


ADVERSARY 1 RIVAL

WOUNDS SOCIAL

12 Cool (INT) ddd Coercion (WILL) 2, Vigilance (WILL) cc


Negotiation (PR) dcc
cc, Deception (CUN) 3,
Current reshold
Charm (PR) 3, Leadership (PR) 3, Discipline (WILL) 2
SOAK VALUE OTHER
2 Streetwise (CUN) dcc
cc Skulduggery (CUN) ddc
dd
C Knowldege-underworld (CUN) dcc
cc

M
BR CUN
ATTACKS
Y 2 3
Engaged (schock gloves): dd
CM BRAWN CUNNING 2+ Damage; Crit 5; Stun 3
AG WILL
MY

CY
2 2 Medium Range (blaster pistol): dc
6+ Damage; Crit 3; Stun Setting
AGILITY WILLPOWER
CMY
Close Range (thermal detonator): dc
INT PR
20+ Damage; Crit 2; Blast 15, Breach 1, Vicious 4,
K

3 3 Limited Ammo 1

INTELLECT PRESENCE
SPECIAL ABILITIES
Black Market Contacts: Decrease raity of sought
item by 2 degrees when looking on the black
market.
adversary3.eps 1 2/3/2014 1:05:42 PM

MOISTURE FARMERS (4) REBEL ALLIANCE LIAISO


MINION GROUP
MINION
WOUNDS
SOCIAL
8 Cool (INT) dd Coercion (WILL) 3, Vigilance (WILL) ddd
Current reshold
Deception (CUN) 2, Charm (PR) 2, Leadership (PR) 2,
SOAK VALUE Discipline (WILL) 3, Negotiation (PR) 2

3
C
BR CUN
M
3 2 ATTACKS
Y
BRAWN CUNNING Engaged (Unarmed): ddd
CM AG WILL 3+ Damage; Crit 5; Disorient 1, Knockdown

MY 2 3 Medium Range (slugthrower rifle): dd


7+ Damage; Crit 5
CY AGILITY WILLPOWER

CMY
INT PR

K
2 2
INTELLECT PRESENCE

MINION GROUP
WOUNDS WOUNDS WOUNDS WOUNDS

8 8 8 8
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 2 2/3/2014 1:05:48 PM

REBEL ALLIANCE LIAISON CORRUPT BUREAUCRA


ADVERSARY 1 RIVAL

WOUNDS SOCIAL
ddd 14 Cool (INT) dc, Coercion (WILL) 2, Vigilance (WILL) dcc
cc
Deception (CUN) 2, Charm (PR) 2, Leadership (PR) 2,
Current reshold
Discipline (WILL) dcc
cc, Negotiation (PR) dcccc
SOAK VALUE OTHER
4 Coordination (AG) cc

ATTACKS
C

M
BR CUN

Y 2 2 Engaged (molecular stiletto): dc


2+ Damage; Crit 2; Pierce 2
CM BRAWN CUNNING
ddc
Long Range (Blaster Rifle): dd
AG WILL
9+ Damage; Crit 3; Stun Setting
MY

CY
3 3
CMY
AGILITY WILLPOWER OTHER EQUIPMENT
INT PR
Padded Armor
K

3 2
INTELLECT PRESENCE
adversary3.eps 3 2/3/2014 1:05:49 PM

CORRUPT BUREAUCRAT GAMORREAN THUG


ADVERSARY RIVAL

WOUNDS SOCIAL
dcc 12 Cool (INT) dcc
cc, Coercion (WILL) dcc cc,
Vigilance (WILL) ddd,
ddd Deception (CUN) ccc,
ccc
Current reshold
dcc dcc Charm (PR) dcc cc, Leadership (PR) 3,
SOAK VALUE Discipline (WILL) 3, Negotiation (PR) dccc
ccc

2
ATTACKS
C

M
BR CUN

Y 2 3 Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
CM BRAWN CUNNING
Medium Range (light blaster pistol): dd
AG WILL
5+ Damage; Crit 4; Stun Setting
MY

CY
2 3
AGILITY WILLPOWER
CMY

INT PR
K

2 3
INTELLECT PRESENCE
adversary3.eps 4 2/3/2014 1:05:50 PM

GAMORREAN THUG MYNOCKS (4)


ADVERSARY RIVAL

WOUNDS SOCIAL

14 Cool (INT) d, Coercion (WILL) 1, Vigilance (WILL) d,


Deception (CUN) 1, Charm (PR) 1, Leadership (PR) 1,
Current reshold
Discipline (WILL) 1, Negotiation (PR) 1
SOAK VALUE

5
ATTACKS
C

M
BR CUN

Y 4 1 Engaged (crude vibro-axe): dccc


ccc
7+ Damage; Crit 4; Pierce 2, Vicious 3
CM BRAWN CUNNING

MY
AG WILL SPECIAL ABILITIES
CY
2 1 Knockdown: After hitting with a melee attack,
AGILITY WILLPOWER may spend x to knock the target prone.
CMY

INT PR
K

1 1
INTELLECT PRESENCE

MINION GROUP
adversary3.eps 5 2/3/2014 1:05:51 PM

MYNOCKS (4) WOOKIE GLADIATOR


MINION GROUP
MINION
WOUNDS
SOCIAL
4 Cool (INT) d Coercion (WILL) 1, Vigilance (WILL) d
Current reshold
Deception (CUN) 1, Charm (PR) 1, Leadership (PR) 1,
SOAK VALUE Discipline (WILL) 1, Negotiation (PR) 1
OTHER
1 Coordination (AG) ccc

ATTACKS
C
BR CUN
M
1 1 Engaged (sucker mouths & claws): cc
Y 4+ Damage; Crit 5
BRAWN CUNNING
CM AG WILL SPECIAL ABILITIES
MY 3 1 Vacumm Dweller: Can Survive and move in vacuum
without penalty.
CY AGILITY WILLPOWER Energy Parasite: As an action, make an Average
INT PR ( ) Coordination check to latch onto a starship
CMY

1
or vehicle you are engaged with. Ships or vehicles
K
1 suffer 1 System Strain per Mynock per day and
reduce Handling by 1.
INTELLECT PRESENCE
Flyer: Can fly.
Helium Allergy: When exposed to Helium, Mynocks
suffer 1 Wound per round (ignores soak).
MINION GROUP
WOUNDS WOUNDS WOUNDS WOUNDS

4 4 4 4
Current reshold Current reshold Current reshold Current reshold
DEFENSES

Ranged 1 1 Melee
adversary3.eps 6 2/3/2014 1:05:52 PM

WOOKIE GLADIATOR ITHORIAN STORYTELLE


ADVERSARY RIVAL

WOUNDS SOCIAL

16 Cool (INT) dd Coercion (WILL) 2, Vigilance (WILL) cc


Deception (CUN) 3, Charm (PR) 2, Leadership (PR) 2,
Current reshold
Discipline (WILL) 2, Negotiation (PR) 2
SOAK VALUE OTHER
5 Coordination (AG) dcc
cc Athletics (AG) dddcc
dddcc

ATTACKS
C

M
BR CUN

Y 5 3 Engaged (vibro-axe): dcccc cc


8+ Damage; Crit 2; Pierce 2, Sunder, Vicious 3
CM BRAWN CUNNING

MY
AG WILL SPECIAL ABILITIES
CY
3 2 Wookie Rage: When suffering any Wounds, deal
AGILITY WILLPOWER +1 damage on Melee and Brawl attacks.
CMY When suffering a Critical Injury, deal an additional
INT PR +2 damage on Melee and Brawl attacks.
K

2 2
INTELLECT PRESENCE
adversary3.eps 7 2/3/2014 1:05:53 PM

ITHORIAN STORYTELLER TWI’LEK DANCERS (4)


ADVERSARY RIVAL

WOUNDS SOCIAL
cc 12 Cool (INT) dc Coercion (WILL) 3, Vigilance (WILL) ddd
Deception (CUN) 3, Charm (PR) ccc,ccc Leadership (PR) 3,
Current reshold
Discipline (WILL) 3, Negotiation (PR) 3
SOAK VALUE OTHER
3 Knowledge-lore (INT) dccc
ccc

ATTACKS
C

M
BR CUN

Y 4 1 Engaged (vibro-axe): dddd


4+ Damage; Crit 5; Disorient 1, Knockdown
CM BRAWN CUNNING Short Range (holdout blaster): dccc
5+ Damage; Crit 4; Stun Setting
AG WILL
MY

CY
2 1 SPECIAL ABILITIES
AGILITY WILLPOWER
CMY

INT PR Knockdown: After hitting with a melee attack,


K

1 1 may spend x to knock the target prone.

INTELLECT PRESENCE

MINION GROUP
adversary3.eps 8 2/3/2014 1:05:54 PM

TWI’LEK DANCERS (4) GUNDARK


MINION GROUP
MINION
WOUNDS
SOCIAL
ddd
5 Cool (INT) dddd Coercion (WILL) 2, Vigilance (WILL) dd
Current reshold
ccc Deception (CUN) 2, Charm (PR) 4, Leadership (PR) 4,
SOAK VALUE Discipline (WILL) 2, Negotiation (PR) 4
OTHER
3 Coordination (AG) ccc
C
BR CUN
M
2 2 ATTACKS
Y
BRAWN CUNNING Engaged (Unarmed): dd
CM AG WILL 2+ Damage; Crit 5; Disorient 1, Knockdown

MY 3 2 OTHER EQUIPMENT
CY AGILITY WILLPOWER
Dancing Attire
CMY
INT PR

K
2 4
INTELLECT PRESENCE

MINION GROUP
WOUNDS WOUNDS WOUNDS WOUNDS

5 5 5 5
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 9 2/3/2014 1:05:55 PM

GUNDARK MID-SIZED DIANOGA


ADVERSARY RIVAL

WOUNDS SOCIAL
d dd 18 Cool (INT) d Coercion (WILL) 2, Vigilance (WILL) dcc
cc
Deception (CUN) 3, Charm (PR) 1, Leadership (PR) 1,
Current reshold
Discipline (WILL) 2, Negotiation (PR) 1
SOAK VALUE OTHER
6 Perception (CUN) ccc Survival (CUN) ccc

ATTACKS
C

M
BR CUN

Y 5 3 Engaged (meaty fists): dddccb


ddd
8+ Damage; Crit 4; Disorient 1, Knockdown
CM BRAWN CUNNING

MY
AG WILL SPECIAL ABILITIES
CY
3 2 Four-armed: May spend aa on a successful
melee attack to hit a second Engaged target,
AGILITY WILLPOWER
CMY dealing the same damage as dealt ot the original
INT PR target
K

1 1
INTELLECT PRESENCE
adversary3.eps 10 2/3/2014 1:05:56 PM

MID-SIZED DIANOGA CAPTIVE RANCOR


ADVERSARY 1 RIVAL

WOUNDS SOCIAL
dcc 22 Cool (INT) d Coercion (WILL) 1, Vigilance (WILL) ddc
dd
Deception (CUN) 2, Charm (PR) 1, Leadership (PR) 1,
Current reshold
Discipline (WILL) 1, Negotiation (PR) 1
SOAK VALUE OTHER
4 Perception (CUN) dccc
Survival (CUN) cc
ccc Stealth (AG) dcc
cc
C

M
BR CUN ATTACKS
Y 4 2 Engaged (tentacles): dd
ddcc
CM BRAWN CUNNING 5+ Damage; Crit 4; Ensnare 4, Knockdown
AG WILL
MY
SPECIAL ABILITIES
CY
2 1
AGILITY WILLPOWER Amphibious: May breath and move underwater
CMY without penalty.
INT PR
Crushing Grip: Can maintain a grip on a victim
K

1 1 while attacking others. As long as it has a victim


immobilized with its tentacles, Dianoga inflicts
INTELLECT PRESENCE 2 Strain and 1 Wound at the start of the victim’s
turn. Drowning creatures take 3 Strain at the start
of their turns.
adversary3.eps 11 2/3/2014 1:05:57 PM

CAPTIVE RANCOR YARKORA TREASURE H


SILHOUETTE 3 NEMESIS

SOCIAL
WOUNDS
Cool (INT) d Coercion (WILL) 3, Vigilance (WILL) dcc
cc
ddc 40 Deception (CUN) 3, Charm (PR) 1, Leadership (PR) 1,
Current reshold Discipline (WILL) 1, Negotiation (PR) 1

SOAK VALUE OTHER


Perception (CUN) dcc
cc Survival (CUN) ccc
12
ATTACKS
C

M
BR CUN

Y 6 6 Short (massive rending claws): dddd


ddddcc
15+ Damage; Crit 3; Sunder, Knockdown

SPECIAL ABILITIES
CM BRAWN CUNNING
AG WILL
MY

CY
1 5 Sweep Attack: Can Spend x on a successful
Brawl check to hit the target as well as anyone
AGILITY WILLPOWER Engaged with the target.
CMY

INT PR

4 3
K

INTELLECT PRESENCE

STRAIN

15
Current reshold

DEFENSES

Ranged Melee
adversary3.eps 12 2/3/2014 1:05:58 PM

YARKORA TREASURE HUNTER ASSASSIN DROID


ADVERSARY 1 RIVAL

WOUNDS SOCIAL
dcc
13 Cool (INT) ddcc
ddcc Coercion (WILL) ddcc
ddcc,
Vigilance (WILL) dd,
dd Deception (CUN) cccc
cccc,
Current reshold
Charm (PR) ddcc
ddcc, Leadership (PR) 4, Discipline (WILL) 2,
SOAK VALUE Negotiation (PR) 4
OTHER
4
C
Knowledge-lore (INT) ddc
dd

M
BR CUN

Y 3 4 ATTACKS
CM BRAWN CUNNING Engaged (unarmed): ddd
AG WILL 3+ Damage; Crit 5; Disorient 1, Knockdown
MY

CY
2 2 Engaged (heavy blaster pistol): dd
7+ Damage; Crit 3; Stun Setting
AGILITY WILLPOWER
CMY

INT PR
K

3 4
INTELLECT PRESENCE
adversary3.eps 13 2/3/2014 1:05:59 PM

ASSASSIN DROID ASTROMECH DROID


ADVERSARY 2 NEMESIS

SOCIAL
WOUNDS
Cool (INT) d Coercion (WILL) cc, Vigilance (WILL) dc
cc ddcc 19 Deception (CUN) 3, Charm (PR) 1, Leadership (PR) 1,
dd cccc
Current reshold Discipline (WILL) 1, Negotiation (PR) 1
cc
SOAK VALUE OTHER
Piloting-Space (AG) ccc Piloting-Planet (AG) ccc
7 Gunnery (AG) ddccc
ddccc Mechanics (INT) ccc
C Computers (INT) dccc
ccc

BR CUN
ATTACKS
M

Y 4 3
Engaged (built-in razor claws): dccc
ccc
CM BRAWN CUNNING
6+ Damage; Crit 4
MY
AG WILL Medium Range (built-in light blaster): ddccc
ddccc

CY
3 1 5+ Damage; Crit 3; Stun Setting
ddccc
Long Range (light repeating blaster): dd ccc
AGILITY WILLPOWER 11+ Damage; Crit 3; Autofire, Pierce 1
CMY Long Range (light repeating blaster): dd
ddccc
ccc
INT PR 11+ Damage; Crit 3; Autofire, Pierce 1
3 1
K

SPECIAL ABILITIES
INTELLECT PRESENCE
Barrage: Add 3 to the damage of all Gunnery or
STRAIN Ranged attacks at Medium or Long Range.

15 Point Blank: Add 3 to the damage of all Ranged


attacks at Short or Engaged range.
Current reshold Droid: Does not need to eat, breathe, or drink. Can
survive in a vacuum or underwater. Immune to
DEFENSES
Poisons and toxins.
1
Ranged Melee
COST
65,000 Credits (Rarity 8)
adversary3.eps 14 2/3/2014 1:06:01 PM

ASTROMECH DROID MAINTENANCE DROID


ADVERSARY RIVAL

WOUNDS SOCIAL
cc dc
11 Cool (INT) dc, Coercion (WILL) 1, Vigilance (WILL) d
Deception (CUN) 2, Charm (PR) 1, Leadership (PR) 1,
Current reshold
Discipline (WILL) 1, Negotiation (PR) 1
SOAK VALUE OTHER
ccc ccc
dccc ccc 3 Astrogation (INT) dcc
Computers (INT) dcc
cc Mechanics (INT) cc
cc Piloting-Space (AG) dc
dccc C

CUN
ATTACKS
M
BR

Y 1 2
dccc Engaged (Arc Welder): d
CM BRAWN CUNNING
3+ Damage; Crit 5; Stun Damage
ddccc AG WILL

SPECIAL ABILITIES
MY

ddccc CY
1 1
AGILITY WILLPOWER Droid: Does not need to eat, breathe, or drink. Can
ddccc CMY survive in a vacuum or underwater. Immune to
INT PR Poisons and toxins.
K

2 1 OTHER EQUIPMENT
INTELLECT PRESENCE
Built-in repair tools (counts as tool kit)

COST MINION GROUP


8,250 Credits (Rarity 3)
adversary3.eps 15 2/3/2014 1:06:02 PM

MAINTENANCE DROID (4) MEDICAL DROID


MINION GROUP
MINION
WOUNDS
SOCIAL
3 Cool (INT) d Coercion (WILL) 1, Vigilance (WILL) d
Current reshold
Deception (CUN) 1, Charm (PR) 1, Leadership (PR) 1,
SOAK VALUE Discipline (WILL) 1, Negotiation (PR) 1
OTHER
3 Mechanics (INT) cc
C
BR CUN
M
1 1 ATTACKS
Y
BRAWN CUNNING Engaged (Arc Welder): d
3+ Damage; Crit 5; Stun Damage
CM AG WILL

MY 1 1 SPECIAL ABILITIES
CY AGILITY WILLPOWER Droid: Does not need to eat, breathe, or drink. Can
survive in a vacuum or underwater. Immune to
INT PR
CMY Poisons and toxins.
1 1
K
OTHER EQUIPMENT
INTELLECT PRESENCE
Built-in repair tools (tool kit & emergency repair kit)

MINION GROUP
WOUNDS WOUNDS WOUNDS WOUNDS

3 3 3 3
Current reshold Current reshold Current reshold Current reshold

COST
7,500 Credits (Rarity 3)
adversary3.eps 16 2/3/2014 1:06:03 PM

MEDICAL DROID PROTOCOL DROID


ADVERSARY RIVAL

WOUNDS SOCIAL

10 Cool (INT) d, Coercion (WILL) 1, Vigilance (WILL) d


Deception (CUN) 1, Charm (PR) 1, Leadership (PR) 1,
Current reshold
Discipline (WILL) c, Negotiation (PR) 1
SOAK VALUE OTHER
3 Perception (CUN) dc Medicine (INT) dcc
cc
C

M
BR CUN
ATTACKS
Y 1 1 Engaged (unarmed): d
1+ Damage; Crit 5; Disorient 1, Knockcdown
CM BRAWN CUNNING

MY
AG WILL SPECIAL ABILITIES
CY
1 1 Droid: Does not need to eat, breathe, or drink. Can
survive in a vacuum or underwater. Immune to
AGILITY WILLPOWER Poisons and toxins.
CMY

INT PR

1 OTHER EQUIPMENT
2
K

INTELLECT PRESENCE Built-in diagnostic and surgical tools


(medpac and stimpack)

COST
12,000 Credits (Rarity 4)
adversary3.eps 17 2/3/2014 1:06:04 PM

PROTOCOL DROID SECURITY DROID


ADVERSARY RIVAL

WOUNDS SOCIAL

10 Cool (INT) dd,


dd Coercion (WILL) 1, Vigilance (WILL) d
Deception (CUN) 1, Charm (PR) cc, cc Leadership (PR) 2,
Current reshold
Discipline (WILL) 1, Negotiation (PR) cc
SOAK VALUE OTHER
3 Perception (CUN) c Knowldege-education (INT) ccc
Knowldege-xenology (INT) ccc
C

BR CUN
ATTACKS
M

Y 1 1
Engaged (unarmed): d
CM BRAWN CUNNING
1+ Damage; Crit 5; Disorient 1, Knockcdown
AG WILL
SPECIAL ABILITIES
MY

CY
1 1
Droid: Does not need to eat, breathe, or drink. Can
AGILITY WILLPOWER
CMY survive in a vacuum or underwater. Immune to
INT PR Poisons and toxins.
K

3 2 Etiquette & Protocol: Allies add b to Negotiation


checks or other checks made to negotiate or
INTELLECT PRESENCE mediate.

COST
8,000 Credits (Rarity 1)
adversary3.eps 18 2/3/2014 1:06:05 PM

SECURITY DROID SPACEPORT SECURITY


ADVERSARY . RIVAL

WOUNDS SOCIAL

14 Cool (INT) d, Coercion (WILL) 1, Vigilance (WILL) cc


Deception (CUN) 2, Charm (PR) 1, Leadership (PR) 1,
Current reshold
.
Discipline (WILL) 1, Negotiation (PR) 1
SOAK VALUE

c ccc 5 ATTACKS
ccc C . Engaged (unarmed): dd
M
BR CUN 2+ Damage; Crit 5; Disorient 1, Knockcdown

Y 2 2
Close Range (snare launcher): dcc cc
. -- Damage; Crit --; Ensnare 5, Limited Ammo 1
Medium Range (built-in blaster pistol): dcc
cc
CM BRAWN CUNNING
6+ Damage; Crit 3; Stun Setting
AG WILL
MY

CY
2 1 SPECIAL ABILITIES
CMY
AGILITY WILLPOWER . Droid: Does not need to eat, breathe, or drink. Can
survive in a vacuum or underwater. Immune to
INT PR
Poisons and toxins.
b
K

1 1
INTELLECT PRESENCE
. COST
9,600 Credits (Rarity 5)

.
MINION GROUP
adversary3.eps 19 2/3/2014 1:06:06 PM

SPACEPORT SECURITY DETAIL (4) SPACEPORT URCHINS (


MINION GROUP
MINION
WOUNDS
SOCIAL
4 Cool (INT) dd Coercion (WILL) 2, Vigilance (WILL) dd
Current reshold
Deception (CUN) 2, Charm (PR) 2, Leadership (PR) 2,
SOAK VALUE Discipline (WILL) 2, Negotiation (PR) 2
OTHER
4 Perception (CUN) ccc
C
BR CUN
M
2 2 ATTACKS
Y
BRAWN CUNNING Engaged (Unarmed): dd
CM AG WILL 2+ Damage; Crit 5; Disorient 1, Knockdown
Close Range (Stun grenades): dcc cc
MY 2 2 8+ Damage; Crit --; Blast 8, Disorient 3, Stun damage
Limited Ammo 2
CY AGILITY WILLPOWER
Medium Range (Blaster pistol: dcc cc
INT PR 6+ Damage; Crit 3; Stun Setting
CMY

K
2 2 OTHER EQUIPMENT
INTELLECT PRESENCE
Padded Armor

MINION GROUP MINION GROUP


WOUNDS WOUNDS WOUNDS WOUNDS

4 4 4 4
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 20 2/3/2014 1:06:08 PM

SPACEPORT URCHINS (4) C.S.A. SECURITY POLICE


MINION GROUP
MINION
WOUNDS
SOCIAL
3 Cool (INT) ddd Coercion (WILL) 1, Vigilance (WILL) d
Current reshold
Deception (CUN) 3, Charm (PR) 3, Leadership (PR) 3,
SOAK VALUE Discipline (WILL) 1, Negotiation (PR) 3
OTHER
1 Skulduggery (CUN) ccc Stealth (AG) dcc
cc
Streetwise (CUN) ccc Survival (CUN) ccc
C
BR CUN
M
1 3 ATTACKS
Y
dd BRAWN CUNNING Engaged (Unarmed): d
CM AG WILL 1+ Damage; Crit 5; Disorient 1, Knockdown
dcc Close Range (Small rocks): dd
MY 2 1 1+ Damage; Crit --; Stun damage

dcc CY AGILITY WILLPOWER

CMY
INT PR

K
1 3
INTELLECT PRESENCE

MINION GROUP MINION GROUP


WOUNDS WOUNDS WOUNDS WOUNDS

3 3 3 3
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 21 2/3/2014 1:06:10 PM

C.S.A. SECURITY POLICE (4) IMP NAVAL TROOPERS


MINION GROUP
MINION
WOUNDS
SOCIAL
5 Cool (INT) d Coercion (WILL) dcc cc, Vigilance (WILL) dd
Current reshold
Deception (CUN) 2, Charm (PR) 1, Leadership (PR) 1,
SOAK VALUE Discipline (WILL) 2, Negotiation (PR) 1

4
C
BR CUN
M
2 2 ATTACKS
Y
BRAWN CUNNING Engaged (truncheon): dcccc
CM AG WILL 4+ Damage; Crit 5; Disorient 2

MY 2 2 Engaged (riot gun): dcc


cc
8+ Damage; Crit 3; Autofire, Stun Setting
CY AGILITY WILLPOWER

INT PR
OTHER EQUIPMENT
CMY

K
2 1
INTELLECT PRESENCE Riot Armor

MINION GROUP MINION GROUP


WOUNDS WOUNDS WOUNDS WOUNDS

5 5 5 5
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 22 2/3/2014 1:06:11 PM

IMP NAVAL TROOPERS (4) PLANETARY DEFENSE F


MINION GROUP
MINION
WOUNDS
SOCIAL
dcc dd
5 Cool (INT) dd Coercion (WILL) 2, Vigilance (WILL) dd
Deception (CUN) 2, Charm (PR) 2, Leadership (PR) .2,
Current reshold

SOAK VALUE Discipline (WILL) 2, Negotiation (PR) 2


OTHER
3 Perception (CUN) dcc
cc
C
BR CUN
.
M
2 2 ATTACKS
Y
BRAWN CUNNING Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
.
CM AG WILL

MY 2 2 Engaged (Blaser Pistol): dcc


cc
6+ Damage; Crit 3; Stun Setting
CY AGILITY WILLPOWER

INT PR
OTHER EQUIPMENT
CMY

K
2 2 .
INTELLECT PRESENCE Blast Vest and Helmet
.

MINION GROUP MINION GROUP


WOUNDS WOUNDS WOUNDS WOUNDS

5 5 5 5
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 23 2/3/2014 1:06:13 PM

PLANETARY DEFENSE FORCE (4) MILITARY STARFIGHTE


MINION GROUP
MINION
WOUNDS
SOCIAL
5 Cool (INT) dd Coercion (WILL) 2, Vigilance (WILL) dd
Current reshold
Deception (CUN) dcc cc, Charm (PR) 2, Leadership (PR) 2,
SOAK VALUE Discipline (WILL) 2, Negotiation (PR) 2
OTHER
3 Coordination (AG) ccc
C
BR CUN
M
2 2 ATTACKS
Y
BRAWN CUNNING Engaged (Unarmed): dcc cc
CM AG WILL 2+ Damage; Crit 5; Disorient 1, Knockdown

MY 2 2 Close Range (Stun grenades): dcc cc


8+ Damage; Crit 4; Blast 6, Limited Ammo 2
CY AGILITY WILLPOWER

INT PR Medium Range (Blaster Carbine): dcc


cc
CMY

K
2 2 9+ Damage; Crit 3; Stun Setting

INTELLECT PRESENCE OTHER EQUIPMENT


Blast vest

MINION GROUP MINION GROUP


WOUNDS WOUNDS WOUNDS WOUNDS

5 5 5 5
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 24 2/3/2014 1:06:15 PM

MILITARY STARFIGHTER PILOTS (4) IMP. STORMTROOPERS


MINION GROUP
MINION
WOUNDS
SOCIAL
dd
5 Cool (INT) dd Coercion (WILL) 2, Vigilance (WILL) dd
Deception (CUN) 2, Charm (PR) 2, Leadership (PR) .2,
Current reshold
dcc
SOAK VALUE Discipline (WILL) 2, Negotiation (PR) 2
OTHER
2 Gunnery (AG) dcc
cc Piloting-Space (AG) dcc
cc
C
BR CUN
.
M
2 2 ATTACKS
Y
BRAWN CUNNING Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
.
CM AG WILL

MY 3 2 Engaged (light blaster pistol): ddd


5+ Damage; Crit 4; Stun Setting
CY AGILITY WILLPOWER

INT PR
OTHER EQUIPMENT
CMY

K
2 2 .
INTELLECT PRESENCE Vacuum Sealed Flight Suit
.

MINION GROUP MINION GROUP


WOUNDS WOUNDS WOUNDS WOUNDS

5 5 5 5
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 25 2/3/2014 1:06:16 PM

IMP. STORMTROOPERS (4) STREET TOUGHS (4)


MINION GROUP
MINION
WOUNDS
SOCIAL
5 Cool (INT) dd Coercion (WILL) 3, Vigilance (WILL) ddd
Current reshold
Deception (CUN) 2, Charm (PR) 1, Leadership (PR) 1,
SOAK VALUE Discipline (WILL) ccc,
ccc Negotiation (PR) 1
OTHER
5 Athletics (BR) ccc
C
BR CUN
M
3 2 ATTACKS
Y
BRAWN CUNNING Engaged (vibro-knife): ccc
CM AG WILL 4+ Damage; Crit 4; Pierce 1, Vicious 1
Short Range (frag grenades): ddd
MY 2 3 8+ Damage; Crit 4; Blast 6, Limited Ammo 3
Long Range (Blaster Rifle): ccc
CY AGILITY WILLPOWER
9+ Damage; Crit 3; Stun Setting
INT PR Long Range (Light Repeating Blaster): dccc
ccc
CMY

K
2 1 11+ Damage; Crit 3; Autofire, Pierce 1(small groups
of 1 or 2 only)
INTELLECT PRESENCE
OTHER EQUIPMENT
Stormtrooper Armor, Utility Belts,Extra reloads

MINION GROUP MINION GROUP


WOUNDS WOUNDS WOUNDS WOUNDS

5 5 5 5
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 26 2/3/2014 1:06:18 PM

STREET TOUGHS (4) AQUALISH THUGS (4)


MINION GROUP
MINION
WOUNDS
SOCIAL
ddd
5 Cool (INT) d Coercion (WILL) 1, Vigilance (WILL) d
Current reshold
Deception (CUN) 2, Charm (PR) 1, Leadership (PR) 1,
ccc SOAK VALUE Discipline (WILL) 1, Negotiation (PR) 1
OTHER
4 Skulduggery (CUN) dcc
cc
C
BR CUN
M
3 2 ATTACKS
Y
ccc BRAWN CUNNING Engaged (truncheon): ccc
CM AG WILL 5+ Damage; Crit 5; Disorient 2
ddd
MY 2 1 Medium Range (Blaster pistol): dcc
cc
ccc 6+ Damage; Crit 3; Stun Setting
CY AGILITY WILLPOWER
OR
dccc INT PR Medium Range (Slugthrower Rifle): dcc
cc
CMY

K
2 1 7+ Damage; Crit 5; Cumbersome 2

INTELLECT PRESENCE
OTHER EQUIPMENT
Heavy Clothing

MINION GROUP MINION GROUP


WOUNDS WOUNDS WOUNDS WOUNDS

5 5 5 5
Current reshold Current reshold Current reshold Current reshold
adversary3.eps 27 2/3/2014 1:06:19 PM

AQUALISH THUGS (4)


MINION GROUP
MINION
WOUNDS
SOCIAL
6 Cool (INT) d Coercion (WILL) ddc,
dd Vigilance (WILL) d
Current reshold
Deception (CUN) 2, Charm (PR) 1, Leadership (PR) 1,
SOAK VALUE Discipline (WILL) 1, Negotiation (PR) 1

3
C
BR CUN
M
3 2 ATTACKS
Y
BRAWN CUNNING Engaged (Brass knuckles): ccc
CM AG WILL 4+ Damage; Crit 4; Disorient 3

MY 2 1 Medium Range (Blaster pistol): dcc


cc
6+ Damage; Crit 3; Stun Setting
CY AGILITY WILLPOWER

CMY
INT PR

K
2 1
INTELLECT PRESENCE

MINION GROUP
WOUNDS WOUNDS WOUNDS WOUNDS

6 6 6 6
Current reshold Current reshold Current reshold Current reshold
adversary4.eps 7 2/3/2014 12:16:38 PM

IMP. INTEL AGENT FORGER


ADVERSARY 1 RIVAL

WOUNDS SOCIAL

14 Cool (INT) ddd


ddd, Vigilance (WILL) ddc
dd
Negotiation (PR) 3, Deception (CUN) dcc
cc,
Current reshold
Charm (PR) dcccc, Leadership (PR) 3, Discipline (WILL) 3
SOAK VALUE Coercion (WILL) dcc
cc

3 OTHER
C Streetwise (CUN) dcc
cc

M
BR CUN

3 3
ATTACKS
Y

CM BRAWN CUNNING
AG WILL Engaged (unarmed): dcc cc
MY

CY
3 3 3+ Damage; Crit 5; Disorient 1, Knockdown

Medium Range (light blaster pistol): ddc


dd
AGILITY WILLPOWER
CMY 5+ Damage; Crit 4; Stun Setting
INT PR
K

3 3 OTHER EQUIPMENT
INTELLECT PRESENCE Hand Scanner
adversary4.eps 8 2/3/2014 12:16:39 PM

FORGER INFOCHANT
ADVERSARY RIVAL

WOUNDS SOCIAL
ddc 11 Cool (INT) dd Coercion (WILL) 2, Vigilance (WILL) dc
dcc Negotiation (PR) 2, Deception (CUN) 4,
Current reshold
c Charm (PR) 2, Leadership (PR) 2, Discipline (WILL) 2
dcc SOAK VALUE OTHER
1 Computers (INT) dddc
dddc Perception (CUN) ddcc
ddcc
C Skulduggery (CUN) dd
ddcc
cc
Knowledge-underworld (INT) dd
ddcc
cc
M
BR CUN

1 4
ATTACKS
Y

CM BRAWN CUNNING
AG WILL Engaged (unarmed): d
MY

CY
2 2 1+ Damage; Crit 5; Disorient 1, Knockdown

Close Range (holdout blaster): dd


AGILITY WILLPOWER
CMY 5+ Damage; Crit 4; Stun Setting
INT PR
K

4 2 OTHER EQUIPMENT
INTELLECT PRESENCE Electronic forger’s kit and tools
adversary4.eps 9 2/3/2014 12:16:40 PM

INFOCHANT MON CALAMARI MECH


ADVERSARY RIVAL

WOUNDS SOCIAL

12 Cool (INT) ddd Coercion (WILL) 3, Vigilance (WILL) ddc


dd
Negotiation (PR) 3, Deception (CUN) dcc cc,
Current reshold
Charm (PR) 3, Leadership (PR) 3, Discipline (WILL) 3
SOAK VALUE OTHER
2 Computers (INT) dddd Perception (CUN) dcc
Knowledge-all (INT) ddcc
ddcc
cc
C

M
BR CUN

3 3
ATTACKS
Y

CM BRAWN CUNNING
AG WILL Engaged (unarmed): dd
MY

CY
2 3 2+ Damage; Crit 5; Disorient 1, Knockdown

Close Range (holdout blaster): dd


AGILITY WILLPOWER
CMY 5+ Damage; Crit 4; Stun Setting
INT PR
K

4 3 OTHER EQUIPMENT
INTELLECT PRESENCE Encrypted datapad, commlink
adversary4.eps 10 2/3/2014 12:16:41 PM

MON CALAMARI MECHANIC SLICER


ADVERSARY RIVAL

WOUNDS SOCIAL
ddc 12 Cool (INT) dd Coercion (WILL) 2, Vigilance (WILL) dc
dcc Negotiation (PR) 2, Deception (CUN) 2,
Current reshold
Charm (PR) 2, Leadership (PR) 2, Discipline (WILL) 2
SOAK VALUE OTHER
2 Computers (INT) ddc
dd
Mechanics (INT) dcc
cc
Astrogation (INT) ddc
dd
C

M
BR CUN

2 2
ATTACKS
Y

CM BRAWN CUNNING
AG WILL Engaged (unarmed): dd
MY

CY
3 2 2+ Damage; Crit 5; Disorient 1, Knockdown

Close Range (holdout blaster): dd


AGILITY WILLPOWER
CMY 5+ Damage; Crit 4; Stun Setting
INT PR
K

3 2 SPECIAL ABILITIES
INTELLECT PRESENCE Amphibious: Can breath and move underwater
with no penalties.

OTHER EQUIPMENT
Tool kit, emergency repair kit
adversary4.eps 11 2/3/2014 12:16:42 PM

SLICER SLICER
ADVERSARY RIVAL

WOUNDS SOCIAL

12 Cool (INT) dc Coercion (WILL) 2, Vigilance (WILL) dd


Negotiation (PR) 1, Deception (CUN) 3,
Current reshold
Charm (PR) 1, Leadership (PR) 1, Discipline (WILL) 2
SOAK VALUE OTHER
2 Computers (INT) ddcc
ddcc Skulduggery (CUN) ddc
dd
C

M
BR CUN

2 3
ATTACKS
Y

CM BRAWN CUNNING
AG WILL Engaged (unarmed): dd
MY

CY
3 2 2+ Damage; Crit 5; Disorient 1, Knockdown

Medium Range (Stun blaster): dd


AGILITY WILLPOWER
CMY 6+ Damage; Crit --; Stun Damage
INT PR
K

4 1 SPECIAL ABILITIES
INTELLECT PRESENCE Bypass Security: Remove b from any Computers
or Skulduggery check to bypass security.

OTHER EQUIPMENT
Slicer gear
adversary4.eps 12 2/3/2014 12:16:43 PM

SLICER CUSTOMS INSPECTOR


ADVERSARY 1 RIVAL

WOUNDS SOCIAL

12 Cool (INT) dd
ddc Coercion (WILL) 2, Vigilance (WILL) dc
Negotiation (PR) 3, Deception (CUN) 3,
Current reshold
Charm (PR) dcccc, Leadership (PR) 3, Discipline (WILL) 2
SOAK VALUE OTHER
2 Pilot-space (AG) ccc Skulduggery (CUN) dcc
cc
C Skulduggery (CUN) dcc
cc

M
BR CUN

2 3
ATTACKS
Y

CM BRAWN CUNNING
AG WILL Engaged (unarmed): dd
MY

CY
3 2 2+ Damage; Crit 5; Disorient 1, Knockdown

Medium Range (blaster pistol): dd


AGILITY WILLPOWER
CMY 6+ Damage; Crit 3; Stun Setting
INT PR
K

2 3 SPECIAL ABILITIES
b INTELLECT PRESENCE Skilled Jockey: Remove bb from all pilot checks.
adversary4.eps 13 2/3/2014 12:16:44 PM

CUSTOMS INSPECTOR IMPERIAL NAVAL OFFIC


ADVERSARY RIVAL

WOUNDS SOCIAL
dc 12 Cool (INT) ddd Coercion (WILL) 3, Vigilance (WILL) dcc
cc
Negotiation (PR) 3, Deception (CUN) 3,
Current reshold
c Charm (PR) 3, Leadership (PR) 3, Discipline (WILL) c
SOAK VALUE OTHER
2 Astrogation (INT) ddc
dd Perception (CUN) dcc
cc
C

M
BR CUN

2 2
ATTACKS
Y

CM BRAWN CUNNING
AG WILL Engaged (unarmed): dd
MY

CY
2 3 2+ Damage; Crit 5; Disorient 1, Knockdown

Medium Range (light blaster pistol): dd


AGILITY WILLPOWER
CMY 5+ Damage; Crit 4; Stun Setting
INT PR
K

3 3 OTHER EQUIPMENT
bb INTELLECT PRESENCE Hand Scanner
adversary4.eps 14 2/3/2014 12:16:45 PM

IMPERIAL NAVAL OFFICER SLAVER


ADVERSARY 1 RIVAL

WOUNDS SOCIAL
dcc 11 Cool (INT) dd Coercion (WILL) 2, Vigilance (WILL) cc
Negotiation (PR) 1, Deception (CUN) 3,
Current reshold
c Charm (PR) 2, Leadership (PR) 2, Discipline (WILL) dcc
cc
SOAK VALUE OTHER
3 Computers (INT) ddcc
ddcc Skulduggery (CUN) ddc
dd
C

M
BR CUN ATTACKS
Y 2 3 Engaged (unarmed): dd
CM BRAWN CUNNING 2+ Damage; Crit 5; Disorient 1, Knockdown
AG WILL
MY
Medium Range (blaster pistol): dcc
cc
CY
3 2 6+ Damage; Crit 3; Stun Setting

AGILITY
SPECIAL ABILITIES
WILLPOWER
CMY

INT PR
K

2 2 Tactical Direction: As a Maneuver, direct one


Imperial Navy Minion Group within Medium
INTELLECT PRESENCE range to take an immediate maneuver or add b to
their next check.

OTHER EQUIPMENT
Heavy uniform clothing
adversary4.eps 15 2/3/2014 12:16:46 PM

SLAVER SECTOR RANGER


ADVERSARY RIVAL

WOUNDS SOCIAL
cc 15 Cool (INT) d Coercion (WILL) cc,
cc Vigilance (WILL) cc
Negotiation (PR) 1, Deception (CUN) 3,
Current reshold
dcc Charm (PR) 1, Leadership (PR) 1, Discipline (WILL) 2
SOAK VALUE

3
C

M
BR CUN

3 3
ATTACKS
Y

CM BRAWN CUNNING
AG WILL Engaged (truncheon): dcccc
MY

CY
3 1 5+ Damage; Crit 5; Disorient 2

Close Range (battered stun pistol): dcc


cc
AGILITY WILLPOWER
CMY 7+ Damage; Crit --; Stun Damage
INT PR
K

3 2 Close Range (net): dcccc


2+ Damage; Crit --; Ensnare 3, Knockdown,
b INTELLECT PRESENCE Limited Ammo 1
adversary4.eps 16 2/3/2014 12:16:47 PM

SECTOR RANGER PIRATE CREW (4)


ADVERSARY 1 RIVAL

WOUNDS SOCIAL

14 Cool (INT) dcc


cc Coercion (WILL) 3, Vigilance (WILL) dcc
cc
Negotiation (PR) 3, Deception (CUN) 4,
Current reshold
Charm (PR) 3, Leadership (PR) 2, Discipline (WILL) 3
SOAK VALUE OTHER
4 Athletics (BR) dcc
cc Coordination (AG) dcc
cc
C Streetwise (CUN) dccc
ccc Survival (CUN) dccc
ccc

BR CUN
ATTACKS
M

Y 3 4
Engaged (unarmed): ddc
dd
CM BRAWN CUNNING
3+ Damage; Crit 5; Disorient 1, Knockdown
AG WILL
MY

CY
3 3 Medium Range (blaster pistol): ccc
6+ Damage; Crit 3; Stun Setting
AGILITY WILLPOWER
CMY Long Range (scoped blaster rifle): ccc
INT PR 9+ Damage; Crit 3; Stun Setting, Reduce difficulty
K

3 3 of combat check at Long range by 1

INTELLECT PRESENCE OTHER EQUIPMENT


Heavy uniform clothing
MINON GROUP
adversary4.eps 17 2/3/2014 12:16:48 PM

PIRATE CREW (4)


MINION GROUP
MINION
WOUNDS
SOCIAL
dcc
5 Cool (INT) dcccc Coercion (WILL) 1, Vigilance (WILL) d
Current reshold
Deception (CUN) 2, Charm (PR) 2, Leadership (PR) 2,
SOAK VALUE Discipline (WILL) 1, Negotiation (PR) 2

4
C
BR CUN
M
2 2 ATTACKS
Y
BRAWN CUNNING Engaged (vibro-knife): dd
CM AG WILL 3+ Damage; Crit 2; Pierce 2, Vicious 1
Medium Range (heavy blaster pistol): ccc
MY 3 1 7+ Damage; Crit 3; Stun Setting
OR
CY AGILITY WILLPOWER
Medium Range (blaster carbine): ccc
INT PR 9+ Damage; Crit 3; Stun Setting
CMY

K
1 2 OTHER EQUIPMENT
INTELLECT PRESENCE
Padded Armor

MINON GROUP
WOUNDS WOUNDS WOUNDS WOUNDS

5 5 5 5
Current reshold Current reshold Current reshold Current reshold
adversary4.eps 18 2/3/2014 12:16:49 PM

DEFEL ASSASSIN LOAN SHARK


ADVERSARY 3 NEMESIS

SOCIAL
WOUNDS
Cool (INT) cc, Vigilance (WILL) dcc cc,
17 Deception (CUN) 4, Charm (PR) 2,
Current reshold Discipline (WILL) 2, Negotiation (PR) 2,
Coercion (WILL) 3, Leadership (PR) 2
SOAK VALUE
OTHER
3 Coordinationt (AG) ddcc
ddcc Perception (CUN) dddd
C Stealth (AG) dccc
ccc

M
BR CUN

Y 3 4 ATTACKS
CM BRAWN CUNNING Engaged (claws): ccc
7+ Damage; Crit 3;
AG WILL
MY Medium Range (blaster pistol): ddcc
ddcc

CY
4 3 6+ Damage; Crit 3; Stun Setting

CMY
AGILITY WILLPOWER SPECIAL ABILITIES
INT PR Leathal Blows: +20 to Critical Injury rolls
3 2
K

Light Sensitive: bb to skill checks while in bright


INTELLECT PRESENCE light without protective goggles
Shadowed: bb to Stealth checks in darkness
STRAIN

15
Current reshold

DEFENSES

1 1
Ranged Melee
adversary4.eps 19 2/3/2014 12:16:50 PM

LOAN SHARK SPACEPORT ADMINIST


ADVERSARY 1 NEMESIS

SOCIAL
WOUNDS
Cool (INT) ddcc,
dd Vigilance (WILL) dcc
cc,
14 Deception (CUN) cccc,
cccc Charm (PR) ddcc ddcc,
Current reshold Discipline (WILL) 3, Negotiation (PR) 4,
Coercion (WILL) dcc, Leadership (PR) 4
SOAK VALUE
OTHER
ddcc dddd 3 Perception (CUN) ddcc
ddcc
ccc C

M
BR CUN

Y 2 4 ATTACKS
CM BRAWN CUNNING Engaged (unarmed): dd
AG WILL 2+ Damage; Crit 5; Disorient 1, Knockdown
MY
Close Range (holdout blaster): dcccc
CY
3 3 5+ Damage; Crit 4; Stun Setting
Medium Range (disruptor pistol): ccc
AGILITY WILLPOWER
CMY 10+ Damage; Crit 2; Vicious 4
INT PR
SPECIAL ABILITIES
3 4
K

bb
Natural Negotiator: Once per session, reroll
INTELLECT PRESENCE a Cool or Negotiation check.
STRAIN Spare Clip: Does not run out of ammo on y

13
Current reshold
OTHER EQUIPMENT
Armored Clothing
DEFENSES

1 1
Ranged Melee
adversary4.eps 20 2/3/2014 12:16:51 PM

SPACEPORT ADMINISTRATOR IMPERIAL MOFF


ADVERSARY 1 NEMESIS

SOCIAL
WOUNDS
Cool (INT) dcccc, Vigilance (WILL) ccc,
14 Deception (CUN) ddcc
ddcc,, Charm (PR) dcc cc,
Current reshold Discipline (WILL) 3, Negotiation (PR) 3,
Coercion (WILL) dcccc, Leadership (PR) 3
SOAK VALUE
OTHER
2 Perception (CUN) ccc Streetwise (CUN) dccc
ccc
C

M
BR CUN

Y 2 4 ATTACKS
CM BRAWN CUNNING Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
AG WILL
MY Medium Range (light blaster pistol): cc

CY
2 3 5+ Damage; Crit 4; Stun Setting

CMY
AGILITY WILLPOWER SPECIAL ABILITIES
INT PR Plausible Deniability: Remove bb from
4 3
K
Coerce and Deceit checks.
Nobody’s Fool: Upgrade the difficulty of all
INTELLECT PRESENCE Charm, Coercion, and Deception checks against
you twice.
STRAIN Spaceport Leader: Spaceport staff add b to all
13 Vigilance and Perception checks when in the
presence of Spaceport Administrator.
Current reshold

DEFENSES
OTHER EQUIPMENT
0 0 Datapad, commlink

Ranged Melee
adversary4.eps 21 2/3/2014 12:16:52 PM

IMPERIAL MOFF SMUGGLER BARON


ADVERSARY 1 NEMESIS

SOCIAL
WOUNDS
Cool (INT) ddcc ccc, Vigilance (WILL) ddcc,
dd
13 Deception (CUN) dccc
ccc, Charm (PR) ddccc
ddccc,
Current reshold Discipline (WILL) dccc
ccc, Negotiation (PR) ddddd
ddddd,
Coercion (WILL) cccc,
ccc Leadership (PR) dcc
cccc
cc
SOAK VALUE
OTHER
ccc dccc 2 Knowldege-core worlds (INT) cccc
C Streetwise (CUN) dcc
cc

BR CUN
ATTACKS
M

Y 2 3 Engaged (unarmed): dd
CUNNING
2+ Damage; Crit 5; Disorient 1, Knockdown
CM BRAWN
Medium Range (blaster pistol): dcccc
AG WILL 6+ Damage; Crit 3; Stun Setting
MY

CY
3 4 SPECIAL ABILITIES
AGILITY WILLPOWER
CMY Plausible Deniability: Remove bbbb from
INT PR Coerce and Deceit checks.

4 5
K
Supreme Inspiring Rhetoric: As a Maneuver, make a
Average ( dd ) Leadership check. Each s removes 1
INTELLECT PRESENCE Strain or wound from an all within Short Range.
STRAIN Each a removes1 Stain or Wound from an
b affected ally. Each affected ally adds b to all
16 checks for 4 rounds.
Imperial Valor: As a Maneuver, may cause all
Current reshold ranged attacks targeting you to instead hit 1 ally
or helpless enemy you are engaged with until the
DEFENSES
beginning of your next turn.
0 0
Ranged Melee
adversary4.eps 22 2/3/2014 12:16:53 PM

SMUGGLER BARON PIRATE CAPTAIN


ADVERSARY 1 NEMESIS

SOCIAL
WOUNDS
ccc ddcc Cool (INT) dccccc, Vigilance (WILL) cc, cc
dccc ddccc 18 Deception (CUN) 3, Charm (PR) ddccddcc,
dccc ddddd Current reshold Discipline (WILL) 2, Negotiation (PR) 3,
cccc dcccc Coercion (WILL) 2, Leadership (PR) 4
SOAK VALUE
OTHER
3 Pilot-planet (AG) ccc Pilot-space (AG) dccc
cc
C Streetwise (CUN) dccc
ccc Skulduggery (CUN) dcc
cc
Knowldege-underworld (INT) ccc
M
BR CUN

Y 2 3 ATTACKS
CM BRAWN CUNNING Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
AG WILL
MY Medium Range (heavy blaster pistol): ccc

CY
3 2 7+ Damage; Crit 3; Stun Setting

CMY
AGILITY WILLPOWER SPECIAL ABILITIES
INT PR Master Pilot: Once per round, suffer 2 Strain to
3 4
K
perform 1 Pilot Action as a maneuver.
dd Skilled Jockey Remove bb from all Pilot checks.
INTELLECT PRESENCE

b
STRAIN OTHER EQUIPMENT
13 Armored Clothing, TY-2400 Freighter
Current reshold

DEFENSES

1 1
Ranged Melee
adversary4.eps 23 2/3/2014 12:16:54 PM

PIRATE CAPTAIN EMPEROR’S HAND


ADVERSARY 1 NEMESIS

SOCIAL
WOUNDS
Cool (INT) ccc,
cc Vigilance (WILL) dd,
dd
20 Deception (CUN) ccc,
ccc Charm (PR) 3,
Current reshold Discipline (WILL) 2, Negotiation (PR) 3,
Coercion (WILL) dcc, Leadership (PR) dcc cc
SOAK VALUE
OTHER
ccc dccc 5 ddcc Gunnery (AG) ddcc
Coordination (AG) ddcc ddcc
dccc dcc C Resilience (BR) ddcc
ddcc Skulduggery (CUN) ccc
ccc
BR CUN
ATTACKS
M

Y 4 3 Engaged (vibro-axe): cccc


CUNNING
15+ Damage; Crit 2; Pierce 2, Sunder, Vicious 3
CM BRAWN
Close Range (heavy blaster rifle): dccc
ccc
AG WILL 10+ Damage; Crit 3; Autofire, Cumbersome 3
MY

CY
4 2 SPECIAL ABILITIES
AGILITY WILLPOWER
CMY Knockdown: May spend x to knock target prone
INT PR with successful melee attack.

2 3
K
Pirate Leader: May spend a Maneuver giving
bb orders to pirate allies in Medium range
INTELLECT PRESENCE granting b to their next check.
STRAIN
OTHER EQUIPMENT
12 Armored Clothing
Current reshold

DEFENSES

1 1
Ranged Melee
adversary4.eps 24 2/3/2014 12:16:55 PM

EMPEROR’S HAND PLANETARY GOVERNO


ADVERSARY 3 NEMESIS

SOCIAL
WOUNDS
Cool (INT) dcc
cc Coercion (WILL) 3, Vigilance (WILL) dcc ccc
18 Deception (CUN) ddccc
ddccc Charm (PR) dcc cc
Current reshold Leadership (PR) 2,Discipline (WILL) 3, Negotiation (PR) 2
OTHER
SOAK VALUE
Perception (CUN) dddcc
ddd Stealth (CUN) ddcc
ddcc
4 Brawl BR) ddcc
ddcc Knowledge -core worlds (INT) ccc
C AthleticsBR) ddcc
ddcc

M
BR CUN ATTACKS
Y 4 5 Engaged (vibro-sword: dccc
ccc
CUNNING
60+ Damage; Crit 2; Pierce 1, Vicious 1
CM BRAWN
Short Range (Frag grenades): dcccccc
AG WILL 8+ Damage; Crit 4; Blast 6, Limited Ammo 1
MY

CY
4 2 Short Range (Disruptor pistol): dccc
10+ Damage; Crit 2; Vicious 4
ccc

SPECIAL ABILITIES
AGILITY WILLPOWER
CMY

INT PR
K

3 2 Intense Focus: Suffer 1 Strain to upgrade any


skill check once.
INTELLECT PRESENCE Stalkers: Add bb to Coordination and Stealth
checks.
STRAIN Uncanny Senses: Add bb to
20 Perception checks. FORCE RATING

Current reshold FORCE POWERS cc


z Influence: Inflict 2 Strain on target within Short Range
DEFENSES
z Influence: Force 1 target within Short Range to adpot
3 2 an emptional state or believe something untrue for 4
minutes or 4 combat rounds.
Ranged Melee
adversary4.eps 25 2/3/2014 12:16:56 PM

PLANETARY GOVERNOR C.S.A. VICEOREX


NEMESIS NEMESIS

SOCIAL
WOUNDS
dccc Cool (INT) ddcc, Vigilance (WILL) dcc cc,
ddccc dcc 14 Deception (CUN) dcc ccc, Charm (PR) ddccddcc,
Current reshold Discipline (WILL) 3, Negotiation (PR) 4,
Coercion (WILL) dccccc, Leadership (PR) dccc cc
SOAK VALUE
dddcc ddcc OTHER
c ccc 3 Perception (CUN) cccc Streetwise (CUN) dd ddcc
cc
cc C Knowldege-education (INT) dccc
ccc
Piloting-planetn (AG) dcc
cc Skulduggery (CUN) dccc
ccc
M
BR CUN Resilience (BR) cc
Y 2 4
CM BRAWN CUNNING ATTACKS
AG WILL Engaged (unarmed): dd
MY
2+ Damage; Crit 5; Disorient 1, Knockdown
CY
2 3 Close Range (light blaster pistol): dcc
5+ Damage; Crit 4; Stun Setting
AGILITY WILLPOWER
CMY

INT PR SPECIAL ABILITIES


3 4
K
Improved Inspiring Rhetoric: As an action, make a
Average ( dd ) Leadership check. Each s removes 1
bb INTELLECT PRESENCE
Strain from an all within Short Range. Each a
STRAIN removes1 Stain or Wound from an affected ally.
Each affected ally adds b to all checks for
14 2 rounds.
cc Current reshold
Kill With Kindness: Remove bb from all Charm
and Leadership checks.
DEFENSES Nobody’s Fool: Upgrade the difficulty of all

0 0
Charm, Coercion, and Deception checks against
you twice.
Ranged Melee Leader: All subordinates within Medium Range
add b to all Discipline checks.
adversary4.eps 26 2/3/2014 12:16:57 PM

C.S.A. VICEOREX
ADVERSARY 1 NEMESIS

SOCIAL
WOUNDS
Cool (INT) ddcc, Vigilance (WILL) dd dd,
14 Deception (CUN) ccc,
ccc Charm (PR) ddccddcc,
Current reshold Discipline (WILL) dd,
dd Negotiation (PR) dccc
ccc,
Coercion (WILL) ddcc, Leadership (PR) ddcc
ddcc
SOAK VALUE
OTHER
cccc ddcc 2 Knowldege-education (INT) dccc
ccc
dccc C Knowldege-outer rim (INT) ddcc
ddcc
dcc dccc
cc BR CUN
ATTACKS
M

Y 2 3 Engaged (unarmed): dd
CUNNING
2+ Damage; Crit 5; Disorient 1, Knockdown
CM BRAWN
Close Range (holdout blaster): dd
AG WILL 5+ Damage; Crit 4; Stun Setting
MY

CY
2 2 SPECIAL ABILITIES
AGILITY WILLPOWER
CMY Improved Scathing Tirade: As an action, make a
INT PR Average ( dd ) Coerce check. Each s inflicts 1
4 4 Strain on a target within Short Range. Each a
K

inflicts 1 Stain on one affected target.


dd Each affected target suffers b on all checks for
INTELLECT PRESENCE
4 rounds.
STRAIN Improved Inspiring Rhetoric: As an action, make a
b
12 Average ( dd ) Leadership check. Each s removes 1
Strain from an all within Short Range. Each a
bb
Current reshold removes1 Stain or Wound from an affected ally.
Each affected ally adds b to all checks for
DEFENSES 2 rounds.
2 0 OTHER EQUIPMENT
Ranged Melee Personal deflector shield, encrypted expense
voucher (5,000 - 10,000 credits)
adversary2.eps 13 2/3/2014 12:06:55 PM

c MINION
c RIVAL
c NEMESIS

SOCIAL
WOUNDS
Cool (INT) , Coercion (WILL) , Charm (PR) ,
Discipline (WILL) , Vigilance (WILL) ,
Current reshold Leadership (PR) , Negotiation (PR) ,
Deception (CUN)
SOAK VALUE
OTHER

M
BR CUN

Y
ATTACKS
CM BRAWN CUNNING
AG WILL
MY

CY

AGILITY WILLPOWER
CMY

INT PR

SPECIAL ABILITIES
K

INTELLECT PRESENCE

STRAIN

Current reshold

DEFENSES
OTHER EQUIPMENT/COST
Ranged Melee
adversary2.eps 14 2/3/2014 12:06:57 PM

c MINION
c RIVAL
c NEMESIS

SOCIAL
WOUNDS
Cool (INT) , Coercion (WILL) , Charm (PR) ,
Discipline (WILL) , Vigilance (WILL) ,
Current reshold Leadership (PR) , Negotiation (PR) ,
Deception (CUN)
SOAK VALUE
OTHER

M
BR CUN

Y
ATTACKS
CM BRAWN CUNNING
AG WILL
MY

CY

AGILITY WILLPOWER
CMY

INT PR

SPECIAL ABILITIES
K

INTELLECT PRESENCE

STRAIN

Current reshold

DEFENSES
OTHER EQUIPMENT/COST
Ranged Melee

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