Professional Documents
Culture Documents
INTRODUCTION
has made some wanted and unwanted significant change in people's daily life".
Life has gotten so used to have technology that some individual can't imagine
COC, ROS, and many more. Teenagers and adults are attracted easily with
considered it as part of their normal leisure activities and spend a lot of time
playing them.
enables the mind of the gamers to be more active, especially those puzzle-based
games. It help them to come up with decisions in tight situations. However, when
they spend too much time for these games, it might lead them to computer
addiction. And if that's the case, there's a tendency that they will ignore other
activities such as school works, projects and worst they won't find time to study
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Although, computer gaming brings advantage especially to the students, it
But, if one chooses the right educational computer games, he/she will excel in
his/her studies. Unfortunately, people find it hard to control their behaviours upon
playing computer games. After all, it's all about how people managed/balanced
students from Cantabaco National High School have poor academic performance
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Statement of the Problem
2018-2019.
academic performance?
academic performance?
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Review of Related Literature
Many researchers have stated that computer gaming has positive effect of
useful tool for developing children's cognitive and problem-solving skills. Another
study by M. Scifi, et al, showed that computer gaming has no significant effects
The result of this research showed that computer games have affected on the
stated that computer games could lead students in dropping-out from school.
Students can become obsessed with these games and become disengaged from
Hypothesis
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The previous review of research supports linkages between computer
for them or not. They will be able to know on what way do computer gaming
affects their academic performance. Thus, they will be able to learn on how
computer gaming with other parents . It will also help them to understand the
behavior of their children when they are engaged into such activity.
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Teachers will be able to guide the students. It will also provide
RESEARCH METHODOLOGY
Research Design
of research.
Research Environment
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Research Respondents
chosen.
CRITERIA:
Research Instrument
● Survey Questionnaires
● Documents Review
-the First Grading General Average was used as a basis in identifying the
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Flow of the Study
We sent a letter to the principal about our research and ask permission for
it. After the letter approved, we immediately proceed to the data gathering
process. After gathering the data, we analyzed and used the proper statistical
treatment for our study which is the Z-test Proportion. Then we made a
Chapter 1 of our research to the teacher, class or the people who are involved to
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CHAPTER II
Presentation of Data
General Average
Fig. 1
Grades
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X f fx x-x (x-x)2 (f)(x-x)2
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86 3 258 86-79.7 6.3 39.69 119.07
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20 2 40 20-23.1 -3.1 9.61 19.22
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82 12 2.3 -11.1 -25.53 5.29 123.21
82 24 2.3 0.9 2.07 5.29 0.81
83 35 3.3 11.9 39.27 10.89 141.61
83 18 3.3 -5.1 -16.83 10.89 26.01
84 21 4.3 -2.1 -9.03 18.49 4.41
85 24 5.3 0.9 4.77 28.09 0.81
85 42 5.3 18.9 100.17 28.09 357.21
85 12 5.3 -11.1 -58.83 28.09 123.21
86 15 6.3 -8.1 -51.03 39.69 65.61
86 24 6.3 0.9 5.67 39.69 0.81
86 25 6.3 1.9 11.97 39.69 3.61
87 20 7.3 -3.1 -22.63 53.29 9.61
∑(x-x)(y-y)= ∑(x-x)2= ∑(y-y)2=
Mean=79.7 Mean=23.1
-77.1 914.3 1406.7
r= ∑[(x-x)(y-y)]
√∑(x-x)2 ∑(y-y)2
= -77.1
√(914.3)(1406.7)
= - 77.1
1134.08
= -0.068
Interpretation of Data
Fig.1 has shown that, (60%) 12 out of 30 students have poor academic
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As shown in Fig. 2, the graph falls randomly which indicates that there is
correlation coefficient formula, the researchers have found out that the range is
-0.068. Hence, there is a zero correlation between the no. of hours spent of a
Hypothesis:
The researchers decided to reject the null hypothesis (Ho) and accept the
CHAPTER III
Conclusion
60% of the selected computer gamers are not affected negatively in terms
National High School. Thus, computer gaming does not have negative effects
Recommendation
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Researchers recommend that students must focus and spent more time
with their studies. But that doesn’t mean, that they won’t engage themselves in
other activities, such as computer gaming. In other words, one should learn how
The researchers of this study also recommend further research and more
References
https://www.medicinenet.com/script/main/art.asp?articlekey=15912
https://www.igi-global.com/dictionary/academic-performance/42383
https://www.questionpro.com/blog/correlational-research/
https://www.sisinternational.com/wShat-is-quantitative-research/
https://www.vocabulary.com/dictionary/tardiness
https://www.healthline.com/symptom/drowsiness
https://www.statisticshowto.datasciencecentral.com/z-test/
https://www.statisticshowto.datasciencecentral.com/probability-and-statistics
/correlation-coefficient-formula/
Definition of Terms
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Academic Performance- the total score or grade point which is attained by
(CGPA).
. extraneous variable.
enthusiast, but when used in IT, the term refers to those that utilize a
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-a person who plays games; especially: a person who regularly
relationship between two sets of data. PPMC will not give you any
information about the slope of the line; it only tells you whether there is a
relationship.
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