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Chap1&2 SAMPLE
Chap1&2 SAMPLE
BROSAS, NICOLE C.
MAÑOZO, TRIXIE E.
of
MA 11- PRINT
SUBMITTED TO:
Research Teacher
CHAPTER I:
INTRODUCTION
It is in everyone's nature to tell stories and inform others regarding their life
events. According to the National Storytelling Network, storytelling is the interactive art
of using words and actions to reveal the elements and images of a story while
encouraging the listener’s imagination. It has been a part of the human experience for
centuries. It’s in our nature to communicate with others, in both fictional and non-
fictional ways.
Moreover, the way how storytelling is being passed from one person to another
evolved as time goes by. From early humans using visuals to tell stories about survival
and life. Early cave paintings have been found carved or drawn into stone, mud, or clay.
And as humans developed oral language, stories were passed down from generation to
generation. Today, more advanced technologies allow stories to be told and shared
In the early 20th century, Information Age or also called as Digital Age rose due
to the different and advance technologies that are being released in the public.
significantly how people interact with businesses and each other. Whereas almost
most basic core is the practice of using computer-based tools to tell stories. They all
revolve around the idea of combining the art of telling stories with a variety of
generation. Different digital storytelling video games application has been developed
and is now making its name to the mass. Ahead of storytelling in digital games is
Choices: Stories You Play. The app is number seven Top Grossing game on Google
Play Store which is This research was inspired by the study “Episode: Digital Gaming
application Episode was the first digital storytelling game to have a study in
ELJCMASHS and now, the researchers wanted to study a new Top Grossing digital
storytelling gaming app and also observe and study in depth the uprising culture of
digital storytelling.
Nowadays, the traditional storytelling is now being neglected since the existence
of digital storytelling. In this study, the researchers will look for the application of digital
“Choices: Stories You Play” is a narrative game that will let the player to
control the game by choosing options that will lead them to certain paths of the story. It
Players of the said game can choose their desired different genres or different
books. Character customization and decision making of the player will be tested in
playing the game. The player’s' freedom to choose from different options along the story
can lead their character to romance, solving crimes, adventure etc. Moreover, updates
The game application Choices: Stories You Play can be downloaded in Google
Play Store for android and IOS users for free. However, some items in the game are
This application places 3rd in the Top Grossing Gaming App in Role Playing
category. The game also has more than 1 million reviews and 10 million downloads in
Google Play Store. One review suggests that it has great graphics and an excellent
The main objectives of the study is to determine how digital storytelling works in
the mobile application “Choices: Stories You Play” through exploring the application
itself.
Play”. The researchers aim to explain and clarify the understanding of the mobile
Stories You Play”. There are mobile applications that have similar formats;
therefore the researchers’ aim is to determine what makes this program better
3. To determine the entire flow or process of how the digital storytelling game
“Choices: Stories You Play” being played. The researchers aim to determine
This study generally answers the question how digital storytelling works in the
mobile game “Choices: Stories You Make” through exploring the application itself.
1. What is the digital story telling game “Choices: Stories You Play”?
2. What are the different features of the digital story telling game Choices: Stories
You Play?
The findings of this study “Choices: Stories You Play” will redound to the
following:
smartphones.
Future This will help them to gather data in their future studies.
Researchers -
CONCEPTUAL FRAMEWORK
interlinked concepts that helps to understand a certain situation, The researchers will
INPUT
OUTPUT
1. What is the PROCESS
digital story
telling game 1. Students will
“Choices: 1. A one-on-one be able to know
Stories You interview will be what digital
Play”? conducted by storytelling is
the researchers and its process.
to the selected
2. What are the students of
different features ELJCMASHS. 2. They will also
of the digital be able to
story telling experience how
game Choices: 2. Students, as digital
Stories You participants, will storytelling is
Play? be players of the different from
said game. conventional
storytelling.
3. How is the
said digital
storytelling game
being played?
The steps are shown in the figure above. The researchers are to formulate
questions about what the game is about, its features, and its ways on how it should be
letting them experience the game itself to achieve its aim of knowing what digital
Two concepts will be used in this research paper, namely; the Interactive
two traditional reading structures; the Top-Down and Bottom-Up Approach. DeChant
also suggests that readers would have the ability to gather information from all sources
this would benefit them since this would help them understand the text by the use of
surface knowledge. A
According to him, people learn more through pictures and words than texts alone. It
proposes three main assumptions namely; having two separate channels, each one of it
has its own limited capacity, and learning is an active process based upon our prior
learning. The idea of the theory is that the elements are selected to produce information
These concepts are present in the mobile application “Choices: Stories You
Play” since the player gets information from the texts he encounters every chapter, at
the same time he/she gets to input his knowledge in the game, which is the premise of
the Interactive Reading Model. He/she also gets to learn new skills, fresh words while
completing the journey of the game through pictures and sounds, a concept found in the
The respondents of this study are students from Eugenio Lopez Jr. Center for
Media Arts Senior High School who already played the game “Choices: Stories You
Play.” And the developers of the gaming application, “Choices Stories: You Play.”
This research covers the topic of “Choices: Stories You Play” as a digital
storytelling. This research also covers the strategies used by the developers of Choices:
Stories You Play as one of the Top Grossing application in the world.
The subject of this study is limited to the “Choices: Stories You Play” application
only and focused on the definition, features, and how to play the game. This is not
limited to other related gaming programs such as Sims, High School Life, and many
others.
CHAPTER II
In this chapter, publications that are related to the study CHOICES: DIGITAL
through searched articles, books, and webpages. As well as related thesis, dissertation,
and other references that are related to the study and can be used as a basis and facts
LOCAL LITERATURE
Storytelling is something that will never leave us alone. It is already a part of our
life to maintain and gain communication from person to person. With this
communication, there are many stories about the world that need telling.
A writer named Celine Murillo shares her motivation for finding telling stories
about the natural world. It was a story begins about her being told she had be a writer
someday when she was young. As she grew older, she put herself in the field of
literature being inspired from books so that she considered telling stories is something
she was meant to do. "Great stories can speak the language of the heart." (Murillo, C.
2019). In other words, informing people can also make them care. The matter regarding
stories is that it appeals more than the mind when stories are told with absolute
conviction.
This article, "Storytelling for Conservation" from Business Mirror newspaper, can
and care, is the primary matter where storytelling is essential especially to the current
generation that has now using digital games such as "Choices: Stories You Play" as a
LOCAL STUDIES
Learning the Ancient Art or Storytelling, the Modern Way by Julia Jasmine Madrazo-
Sta.Romana. It is the oldest way to pass the stories that contains our culture and
experiences.
The results of 2017 Readership Survey that was commissioned by National Book
Development Board tells that most of the youth and adult Filipinos are still into reading.
The result shows that 84.99% of Filipino youth read printed books 8.7 hours per month,
23.98% of them spent 14.16 hours reading e-book and 15.08% of them spent 12.68
hours reading audiobook while 76.75% adults read 9.39 hours per month, 11.83% spent
14.03 hours reading e-book and 3.58% spent 9.39 hours reading audiobook. Most of
the Filipinos are still reading printed books but spending more hours reading on digital
platforms.
Storytelling said that the contemporary technology allows the children to speak up and
also fives skills and talent for them to see the bigger world. It is the platform where they
could express and share their experiences in a positive and creative way.
In the study, “What Drives a Great Learning Experience from the Views of
Millenial Learners: The Swedish and Filipino Observations” by Pineda, MV. and
Bernhadsson, L. (2012), being mindful on using the technology, websites and digital
media makes strong connection between the millenial learners and the tools they use to
facilitate self regulated learning. Their study just proved that using digital media like
smartphones, computers, etc. on learning could help the learners nowadays to improve
their knowledge.
FOREIGN LITERATURE
Digital Storytelling is defined as the use of digital media for the creation of
fictional and factual stories, including digital gaming. It is aimed to let the readers
explore a certain world through reading, and at the same time, to entertain. Unlike the
traditional way, the narrative is brought through a series of codes that is easy to use and
store. The events are connected in a single story. Interactive- the user controls the
game’s aspects, the order is nonlinear, and lets the user immerse his or herself into the
The game Choices, which is the subject of this research paper, contains novels
which players can read, and at the same time, play their chosen story in any order they
wish, making the format nonlinear. There are certain rewards once you finish it. If you
wish to start all over again, you need to go through the whole story. There are themes
however, ranging from cheesy romantic lines, to sexual innuendos, that are present in
all or most narratives. It is, in general, about love, but at the same time, getting
FOREIGN STUDIES
The video game adaptations of the 1899 novel Hearts of Darkness, such as Far
Cry 2 (Ubisoft Montreal, 2008) and Spec Ops: The Line (Ygaer Development, 2012),
have followed the premise of the said book, its film counterpart Apocalypse Now
(Coppola, 1979), and the graphic novel of the same name (Anyango and Manrowitz,
2010) , yet vary on its approach-the message and the tools they try to convey. The
elements were reworked by creating a linear story into a nonlinear medium, through
creating a first-person shooter genre. Some were retained, however, including its
Students are able to learn the English language in a more interesting way
through digital storytelling. Pictures, videos, and audio clips are used to let them feel
that they are into the story, which gets their interest into the process. This helps them to
improve their vocabulary and their pronunciation, thus improving their speaking skills. It
is broad-a key concept which enables the students go through other aspects of a certain
narrative. Though the tools may be challenging for some instructors, it is proven to be
an easier method for improvement than the traditional way (Zuana, 2018)
SYNTHESIS
makes a person imagine about what the story is all about. It lets the reader to take
action at some point, as it also aims to appeal to the emotion of the audience.
Storytelling can be done by anybody who has the heart to write and look for inspiration
Digital storytelling has been a trend for Filipinos as the majority of readers are
reading electronic books or e-books. This is because they are able to fully understand
the text and be one with the story. Technology is the key element for this to work. It also
Digital Storytelling is the use of new media to tell narratives. Its events are
interconnected, though the format is non-linear, making the readers jump into chapters
without having to read its preceding parts. There are multiple themes present in every
story. Players will be given rewards as soon as they finish the game.
Additionally, this also helps students to learn the English language more efficient
than the traditional way. Multimedia images enable them to immerse themselves into
different narratives, thereby understanding the story and putting it into another
perspective.
All in all, digital storytelling is a great way to let the readers entertain and learn. It
About The Game | Choices: Stories You Play. Play Fandom. Retrieved from
https://choices-stories-you-play.fandom.com/wiki/About_The_Game.
https://www.yourdictionary.com/digital-age.
https://digitalstorytelling.coe.uh.edu/page.cfm?id=27&cid=27.
theories.com/cognitive-theory-of-multimedia-learning-mayer.html.
Miller, Carolyn Handler. Digital Storytelling, 4th Edition. Taylor and Francis Group,
2020.
storytelling?fbclid=IwAR2wcOhwRQwwGKt0kwDkFHyurbLIDshDLt8TYfoOsKFk
wQYk9krRD5_1ZJQ.
https://storynet.org/what-is-storytelling/.