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Design percept enhancement from VR tech

Aim: The aim for our research is to explore at what scale can we bring VR/AR to use in our daily
design practices. What are the scopes and how far they can branch out? Some researcher suggest that
VR might get integrated with our chipset uploaded in our brain so that we won’t have to have any
other hardware to access it (ref. to Sweden brain chip implant 2018). We can direct use it through our
minds; so that’s a topic of research.

Objectives:

Our objective for this paper is to make people aware about the significance of VR in daily design
practices and to make people and especially educational institutes to facilitate with VR LABS; that
would increase the scope of knowledge and execution understanding at next level.

Scope:

1. Effects of VR on the mind of designers


-Spatial cognition
- Design execution
- new design approach
- Problem solving
- Empathy
- Innovation

Limitations:

1. Lack of equipment
2. Case studies are hard to find
3. Not much research is done on this topic

Source: archwiki, deezen, institute of architecture, vienna

MOHIT
SARVESH
Section-A

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