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Logger Guide 7.2 PDF
Logger Guide 7.2 PDF
Version 7.2
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Created on
2019/11/20
Viz One - Logger - Version 7.2
Contents
1 This is Logger ..............................................................................................5
1.1 Related Documents ............................................................................................. 5
1.2 Feedback and Suggestions................................................................................... 5
1.3 Terms and Workflow ............................................................................................ 5
1.4 First Impressions ................................................................................................. 6
1.5 Floating Panels .................................................................................................... 8
1.5.1 Restoring Console Panels to their Initial State ................................................................. 8
1.6 Player Preferences................................................................................................ 9
1.7 Viz One Logs ....................................................................................................... 9
2 Quick Start.................................................................................................11
2.1 Getting Started .................................................................................................. 11
2.1.1 Studio Log-In Menu ....................................................................................................... 12
2.1.2 Locating Media with Studio ........................................................................................... 12
3
Viz One - Logger - Version 7.2
4
Viz One - Logger - 7.2
1 This Is Logger
Logger is a Viz One utility that handles entries for:
• Rights and Compliance
• Scene Descriptions
• Spot Checks and Quality Control Review
Logger includes time-saving templates with predefined metadata fields. Several catalogers can
work simultaneously on the same media item.
Now, as the clip plays, we notch marks in the tape, whenever something of interest happens on
the clip. Let’s say the clip is a football match. If the green strip is called ‘Goals’, then every time a
goal is scored, we make a notch in the green tape.
Another strip, red, running parallel to the green, is called ‘Penalty’. And is notched each time the
referee calls a penalty. Each notch is an Entry, with timecode for the in point.
Depending on type of log, there might be more metadata associated with each entry, like ‘player
name’, or ‘stadium’.
1. Player
As well as displaying the Viz One media item, here is where you navigate through the media,
jump to a selected timecode, toggle audio channels, toggle subtitles and set playback
preferences with help of the Settings icon.
2. Entries
On this tab, all entries from all logs and segments of the current item are displayed. The
listing can be sorted and a specific entry located by filtering. Clicking an entry row loads it in
the Player and displays its details in the Metadata panel.
3. Entry Selector
On the Entries tab, choose between Logs and Segments, depending on whether you are
working with annotations or program preparation respectively.
Logs are selected on the image above.
4. Preview
The Preview tab presents segments sequentially as a timeline. For preview, you can play the
segmentation from start to finish as though out on air.
5. Timeline
This is a visual representation of timecodes, timecode jumps, logs (also known as tracks),
segments and their entries. Here you can add and modify logs and add entries and markers.
Clicking on an entry presents its metadata in the Metadata panel for review and editing.
Note: When a track and its items are disabled, you do not have permission to modify
the items on the track type.
Timecode Jumps
If the timecodes embedded in the media on the timeline are not contiguous, this is indicated
by a gray vertical line (see illustration under) on the Timeline. This situation can occur if
• the media was shot at different times
• previous editing has joined together material shot at different, non-consecutive times
of the day, whilst retaining the source timecode
• on a timeline of a multiple asset, it's the first frame of a new asset.
6. Bin/Metadata
The Bin tab contains a list of clips or other footage sent from Viz One, displaying a poster
frame and basic metadata like Title and Duration.
The Metadata tab presents all metadata from a selected entry. Here, you can review and edit
details. Your changes immediately update the Viz One item.
Note: If metadata fields are disabled, you do not have permission to modify them.
The use of these panels is explained in the section Working with Logger.
Note: When switching between proxy and high-res, the Preferences cogwheel also indicates
media availability status, spinning until the new media is fully loaded into Logger.
Subtitles
Subtitles (VTT format) or closed captioning can be viewed in Logger, by selecting one of the
available tracks that are presented when clicking the Subtitles icon under the Player.
Note: Segments must first be saved before they appear on the Log tab in Studio. This is
explained in the section Content Segments .
Using Studio, you can see the logs and entries on the item’s Log tab. In the illustration, all four
check-boxes are selected (QC Remarks, Daytime TV, Scene desc. and Restrictions), displaying all
logs. The entry details are listed below, with color coding for each log.
Selection of the log check-boxes (Scenes and QC above) governs which log and corresponding
entries are displayed.
Tip: You can use the filter feature to narrow-down the scope of your entries. For further
details, see the Studio User’s Guide, by selecting SYSTEM > Documentation the Studio
sidebar.
2 Quick Start
Here are the basics for creating log entries:
1. CTRL + T toggles focus between the Metadata tab and the Timeline tab. A focused tab has
an orange border. Ensure the focus is on Timeline tab.
2. Add a new log by clicking the + icon.
3. Choose the type of log from the selection menu (Before you add any entries, you can edit the
properties of your new log, like name and color, from the Metadata tab above).
4. As necessary, use CTRL + T so your log on the Timeline is active, and press SPACE BAR to
play the video.
5. You can now choose between three different logging modes:
a. Standard Logging
- Mark the in point (start of log) using shortcut key I.
- Mark the out point (end of log) using shortcut key O.
(Alternatively, you can mark the in point by selecting the Start marking icon and
then mark the out point by selecting the Stop marking icon ).
b. Mark Position only
- Mark the current playhead position using shortcut key X.
(Alternatively, you can mark the position by selecting the Mark position icon ).
c. Back to back Logging
- Mark the current playhead position using shortcut key B.
(Alternatively, you can start logging from the current playhead position by selecting
Tip: For a complete explanation of these three logging methods, refer to the section
Working with Logger .
Note: Most operating systems will need an initial set-up, so they can launch Logger (.vml
files) automatically. Talk to your support organization if unclear how to configure this one-
time setting.
The URI provides a journalist with more details about any rights limitations and gives more
information about how to extend the rights. In this example it might be who to call at APTN, or
where to find links to related material.
Based on the above information, there is no need to perform additional compliance logging of any
rights issues. The rights have been provided by Reuters and recorded on the item-level.
As a further example, the content provider APTN often includes a notice in their XML format,
reminding clients that they need to perform further due diligence on compliance and rights.
Note: Some broadcast environments are very strict, and might even require Red on
the item level, implying do not use the whole item.
3. Now open the item in Logger, by pressing the Logger button on the Studio launch bar.
4. The media opens in Logger. Make sure the Timeline tab is displayed. If not, then from
Logger’s menu bar, select Windows > Timeline.
5. (Optional) If there is no existing restriction log:
a. Add a new log by clicking the + symbol on the Timeline tab.
b. If several log types are available, select an appropriate log type from the selection
offered (in this example restriction).
c. On the Metadata tab, give the log an appropriate Title, corresponding with the entries
it will hold (Rights code red in this example).
d. Select a unique color for the log. Here, red is selected.
e. If you wish to use a different metadata form, select from the Available forms drop-
down list (the default form restriction is kept in this example).
IMPORTANT! Make sure to select the required restrictions log before creating any
entries. A log form cannot be changed once the log contains entries. In this
example, we created a single new log (called Rights code red). If several logs had
already existed, it is important to first mark the required log by clicking in its row on
the Timeline.
6. Press the Space bar to start playing the media from the current position of the playhead or
click the Start button in the Player and navigate with the play buttons or keyboard shortcuts.
7. Locate the in point of the section that is to be restricted using one of these methods:
• On the Timeline tab, drag the playhead to scrub through the media.
• Press the space bar to start playing the media from the current position of the
playhead.
Note: You must have focus in the Timeline for this to work, meaning the cursor can
not be marking a field on the Metadata tab. You can always toggle between these
two panels with the keyboard combination CTRL+T.
8. Mark the in point of the section using one of these two methods:
a. Use the keyboard shortcut I.
b. On the Timeline tab, click the Start marking icon.
A log entry is created and continues to grow, as the playhead advances.
You can now either enter some metadata first (as described in [10] below) or play until the
end of the clip and mark the out point.
9. Mark the out point of the section using one of these two methods:
a. Use the keyboard shortcut O.
b. On the Timeline tab, click the Stop marking icon.
The section stops growing, as the playhead advances. The log entry is now set.
Tip: If the section is too small to identify, drag the zoom-slider at the bottom
of the timeline towards the + symbol. You can also use the scroll wheel of your
mouse to control zooming.
Tip: In the metadata panel, you can control what selection of fields is
displayed. From the View drop-down menu select either Full View, Mandatory
or Extended.
To Create a Shotlist
This example assumes the source has already been acquired and stored in Viz One, with a
manually written shotlist included.
The shotlist forms a guide for what entries will be added, and where. It might look something like:
1. Locate the raw material in Studio, as described in the Studio User’s Guide.
2. Open the item in Logger, by pressing the Logger button on Studio’s launch bar.
The item opens in Logger. Make sure the Timeline tab is displayed. If not visible, then from
Logger’s menu bar, select Windows > Timeline.
3. (Optional) If there is no existing scene description log:
a. Add a new log by clicking the + symbol on the Timeline tab.
a. If several log types are available, select an appropriate log from the selection offered
(in this example scenedesc).
a. On the Metadata tab, give the log an appropriate Title, corresponding with the entries
it will hold (Shot list in this example).
b. Select a color for the log. Here orange is selected.
c. If you wish to use a different metadata form, select from the Available forms drop-
down list (the default form scenedesc is kept in this example).
IMPORTANT! Make sure to select the required type of log (with associated metadata
form) before creating any entries. A log form cannot be changed once the log
contains entries. In this example, we created a single new log (called Shot list, rather
than the initial default naming Scene description). If several logs had already existed,
it is important to first mark the required log by clicking in its row on the Timeline.
4. Locate the in point of the first shot by keeping an eye on the timecode below the Player.
Note: To make use of the timecodes from the manually written shotlist, select Source
timecode using the Preferences icon.
Note: You must have focus in the Timeline for this to work, meaning the cursor
cannot be marking a field on the Metadata tab. You can rapidly toggle between these
two tabs with the keyboard combination CTRL+T.
• If cursor was resting in the metadata area, Select CTRL+I. An entry field is reserved for
the section, the cursor toggles back to the Timeline and the playhead continues to
advance.
• Use Back-to-back Mode.
6. Add information about the selected shot in the Metadata tab. This could be copy and pasted
from the manually written shotlist.
7. Select CTRL+T to toggle the cursor into the metadata area.
8. Mark the out point of the shot using one of these methods:
• Use the keyboard shortcut O. The entry field shrinks, the playhead continues to
advance.
• On the Timeline tab, click the Stop marking icon (same icon as Start marking, above).
The section stops growing, the playhead advances.
A log entry is opened on the selected timeline track and the cursor moves to the Title input
field on the Metadata tab.
3. Enter annotation details in the fields on the Metadata tab.
4. Press CTRL+B (or B if focus is on the Item timeline).
This saves your metadata, closes the log entry and sets the out point to the current position
of the playhead. A new in point is now set at this point and with the media still playing, the
cursor again moves to the Title input field on the Metadata tab.
5. Enter scene details on the Metadata tab.
6. Press CTRL+B and so on.
Note: In back-to-back mode, with a log entry is open, you can press ENTER to close and
save it, finishing the back-to-back logging session.
• Spot checks
The simplest spot-checks are a shot-in-the-dark style, for example by using Vizrt’s proxy
editor Precut, jumping to a few different spots in the video and verifying audio and video.
• Automated QC
Some broadcasters use automated QC tools like Interra Baton, which runs on a separate
server integrated with Viz One. A user orders a Baton QC analysis of the media file, resulting
in logs describing media sections that have Passed, Passed with warnings, or Failed.
Warnings and failures often require user intervention, opening-up the item and examining
the reported QC issues.
Similarly, material that has produced a warnings and error log during an automated QC, can be
examined in detail with Logger. By first navigating to logged points of failure, as pinpointed in the
QC log, the user can then after examining the material, add further comments to the timeline, that
will be stored in Viz One, as metadata.
This section contains:
• QC Logging Example
• Preview Log Entries
• High Resolution Playback
Note: The log will play from the start when Play Selection is clicked regardless of the
playhead position.
The selected log entry will now play from start to end.
previewing.
• Press the Looping icon to play the log entry over once it reaches the end.
Note: To view and edit segmentation, your administrator must grant your Viz One user
account the appropriate permissions
You would typically copy segmentation directives from logs, another item or a package. The
directive is usually a segment list, with details on where to place in and out points, and potentially
the break type.
This section presents some common segmentation operations:
Note: You can only have one segmentation track per item
5. Either select Back-to-back mode, or an in point, similar to the procedure described in To
Create a Shotlist.
6. For each segment, add details in the Metadata panel.
7. Save the track by clicking the Save icon.
IMPORTANT! Your segmentation is not stored automatically. When you are happy
with the timing of your segmentation, you must click the Save icon (see illustration).
If the Save icon is not available, make sure to stop any ongoing Segmentation definitions by
de-selecting either the In point or Back-to-back icon above.
Note: If a package is loaded, the asset that the segment derives from is also named
above the segment.
• When reviewing media by playing it with the Preview tab active, the segment currently
playing is active and highlighted, as illustrated below.
Tip: If you use the Preview tab frequently, you can float the panel as a separate
window, by dragging the Preview tab away from the tab group.
Tip: Drag the playhead (red line) or use J-K-L keys to move rapidly along the timeline.
When previewing segments, they are played sequentially. For more information about previewing
see To Preview Segments.
Note: This action reverts segmentation details back to the last saved version. If you have
not saved your current work, this will abandon all changes made during your current
session.
3.5.1 Subtitles
Below the player is a closed caption/subtitles icon. When text is available, you can display or
conceal the text by toggling the icon. The title of the file is presented when you mouse-over the
icon.
Note: The list of available subtitle tracks can include linked files. These subtitles are
available for use, but are not stored together with the asset. When playing a package
with a single primary asset, the list of available subtitle tracks includes all subtitle
assets in the package. When playing a package with multiple primary assets, subtitle
playback is disabled
Note: Selecting a term already that is tagged to your item, prompts an orange
warning frame around the duplicated term.
Terms in a thesaurus are defined in a ‘tree structure’. You have broader terms close to the
trunk, and narrower terms as the branches extend. For example, weather is a broad term,
with many narrower terms like forecast, rainfall or UV.
4. (Optional) You can make a more specific logging description by adding narrower terms.
Following the health example above, by clicking the arrow next to health, you can then add
additional, more granular descriptions from the selection of narrower terms, for example
health treatment.
Keyboard Shortcuts
You can speed-up thesaurus operations in metadata forms. See the section Keyboard Shortcuts.
Related Terms
Note: Related Terms are an optional feature that are only available on certain systems
Your site administrator or media manager can create relations between terms inside a thesaurus.
Say for example, you are logging some clips for a broadcaster, or content producer, that
specializes in environmental documentaries.
Now whilst not hierarchically associated, the two terms consumer goods (found under economy,
business and finance) and global change could, in this broadcaster’s thesaurus, be defined as
related.
You can then quickly access terms related in context to the broadcaster’s business, and enrich the
content appropriately.
Note: Thesaurus entries are primarily used in Studio, for accurate and rapid population of
item metadata forms. Please refer to the Studio User Guide for more details about working
with a thesaurus.
When loading a package from Studio, the same tree structure for the package and its relationships
are displayed, but only for the assets that are included in the package. This means that the list of
linked assets under an asset ,may look different, depending on whether you open the asset itself,
or a package that includes the asset.
To Link Assets
In this example, you will link a video asset and a subtitle asset.
1. From Studio, select each asset in turn and click the Logger button.
2. In Logger's Bin, drag the asset that you want to link, on top of the other asset.
You can also perform this linking in a package. If the dragged asset is from outside the package, it
will be both linked to the target asset and added to the package.
Note: Logger only shows and manages linking that it can handle. Subtitle assets can be
linked to video or audio assets, and audio assets can be linked to video assets. Attempting
to add other types of links results in an error message.
To Unlink Assets
1. In the Bin, right-click on the linked asset.
2. Click Unlink asset.
• When hidden, the slider control is available when mousing-over the playback speed icon,
under the Player.
Keyboard Shortcuts
Use the standard J-K-L set to control the forward and backward playback speed.For a full
description of keyboard shortcuts, see section Keyboard Shortcuts.
Other, global shortcuts, are available regardless of where you are working in Logger.
Examples of these global shortcuts (see their descriptions in the table) are:
• CTRL + T
• CTRL + C
Note: You may or may not be able to use the shortcuts. This depends on the permissions
you have been granted by your system administrator.
Marking
CTRL+O Set out point, but set focus on metadata Timeline +Player +
Metadata
CTRL+SPACE BAR Play currently selected log entry from Timeline +Player
start to end
Metadata Panel
ENTER Closes the entry and sets focus on the Metadata panel
Timeline.
NOTE: Use SHIFT + ENTER to create a
new line in a text area
Windows Standard
Note: All global shortcuts can also be used when in text-input mode, by using the addition
key combination ALT+[Global Shortcut].
3.7 Packages
Together with segmentation, packages are useful for preparing your items for transmission. In a
package you can bundle a video item with its audio dubbing items and subtitle items, and create a
segment list specifically for that package. This allows you to use the same master files in different
configurations suitable for different markets or timeslots.
With Logger you can create and edit these packages, using information from the base items to
quickly create packages with relevant information.
Note: The new package will be created on the same Viz One if an item is already
loaded in Logger.
3. (Optional) If Logger is running standalone, you must provide the server address.
To Delete a Package
This procedure deletes the package in Viz One, from Logger.
1. Right-click on the package
Note: This action does not delete the assets in the package; it simply deletes the package
itself.
3.8.1 Checklist
For Viz Engine SDI playback to work correctly, the following must be true:
• The media needs to be staged to Viz Engine
• Logger is connected to MSE and Viz Engine and configured with the correct settings
• A monitor is connected to the correct output on Viz Engine
• Viz Engine needs to be On Air
• An asset is loaded in Logger
• The output format in Viz Engine is the same as the media file format.
There is also a toggle to connect and disconnect to Viz Engine and MSE. This saves having to open
the Bin Preferences dialog. When connecting, Logger uses the currently stored settings to connect.
3.8.5 Limitations
You cannot play Packages or preview Segmentation using MSE and Viz Engine.
Info:
You must restart Logger for these changes to take effect.
• When the feature is enabled, video and audio output from the DeckLink card appear at both
the HDMI and SDI outputs, after switching to high-res playback as described in High
Resolution Playback.
• Performance are comparable to playing the video in the Logger player, which varies
depending on the format used.
Warning!
DeckLink cards that can output in 4K are currently not supported.