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Viz One - Logger

Version 7.2
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Created on
2019/11/20
Viz One - Logger - Version 7.2

Contents
1 This is Logger ..............................................................................................5
1.1 Related Documents ............................................................................................. 5
1.2 Feedback and Suggestions................................................................................... 5
1.3 Terms and Workflow ............................................................................................ 5
1.4 First Impressions ................................................................................................. 6
1.5 Floating Panels .................................................................................................... 8
1.5.1 Restoring Console Panels to their Initial State ................................................................. 8
1.6 Player Preferences................................................................................................ 9
1.7 Viz One Logs ....................................................................................................... 9
2 Quick Start.................................................................................................11
2.1 Getting Started .................................................................................................. 11
2.1.1 Studio Log-In Menu ....................................................................................................... 12
2.1.2 Locating Media with Studio ........................................................................................... 12

3 Working with Logger..................................................................................14


3.1 Rights and Compliance ...................................................................................... 14
3.1.1 News Compliance ......................................................................................................... 14
3.1.2 Program Delivery Compliance ....................................................................................... 15
3.1.3 Media Import with Annotations in a Separate XML File................................................... 15
3.2 Scene Descriptions............................................................................................. 19
3.2.1 Script Entries ................................................................................................................ 19
3.2.2 Sample Logging from a News Shotlist ........................................................................... 19
3.2.3 Back-to-back Mode........................................................................................................ 23
3.3 Spot Checks and Quality Control Review ............................................................ 23
3.3.1 QC Logging Example .................................................................................................... 24
3.3.2 Preview Log Entries ....................................................................................................... 24
3.3.3 High Resolution Playback .............................................................................................. 26
3.4 Content Segments ............................................................................................. 27
3.4.1 To Create a Segmentation Track ................................................................................... 27
3.4.2 To Add a Break Type to the End of a Segment ............................................................... 28
3.4.3 To Split a Segment........................................................................................................ 29
3.4.4 To Change Segment Order ............................................................................................ 30
3.4.5 To Preview Segments .................................................................................................... 30
3.4.6 To Rearrange a Segmentation Track on the Timeline..................................................... 31
3.4.7 Content segments......................................................................................................... 32

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3.4.8 To Revert Segmentation Modifications .......................................................................... 32


3.4.9 The Entries View ........................................................................................................... 33
3.5 Additional Features............................................................................................ 33
3.5.1 Subtitles ....................................................................................................................... 34
3.5.2 Audio Meter.................................................................................................................. 34
3.5.3 Tags from a Thesaurus ................................................................................................. 35
3.5.4 Spell Check Metadata.................................................................................................... 36
3.5.5 Linking Related Assets .................................................................................................. 36
3.5.6 Playback Speed Slider Control ....................................................................................... 38
3.6 Keyboard Shortcuts............................................................................................ 40
3.6.1 Menu Bar Shortcuts....................................................................................................... 40
3.6.2 Shortcut Types.............................................................................................................. 42
3.6.3 All Keyboard Shortcuts.................................................................................................. 43
3.7 Packages ........................................................................................................... 47
3.7.1 Playing a Package in Logger .......................................................................................... 47
3.7.2 Working with Packages ................................................................................................. 48
3.7.3 Editing Package Segmentation ...................................................................................... 51
3.7.4 Working with Audio ...................................................................................................... 52
3.8 Playback using Media Sequence Engine (MSE) and Viz Engine ............................. 53
3.8.1 Checklist ...................................................................................................................... 53
3.8.2 Bin Settings................................................................................................................... 53
3.8.3 Player Settings .............................................................................................................. 53
3.8.4 Staging Request Progress.............................................................................................. 54
3.8.5 Limitations ................................................................................................................... 54
3.9 Playback using DeckLink Video Card .................................................................. 54
3.9.1 To Configure Playback using DeckLink Video Card........................................................ 55

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1 This Is Logger
Logger is a Viz One utility that handles entries for:
• Rights and Compliance
• Scene Descriptions
• Spot Checks and Quality Control Review
Logger includes time-saving templates with predefined metadata fields. Several catalogers can
work simultaneously on the same media item.

1.1 Related Documents 


For additional information, see the following documents and resources:
• Studio User Guide
• Viz One Administrator Guide
For more information about all of the Vizrt products, visit:
• www.vizrt.com
• Vizrt Documentation Center
• Vizrt Training Center
• Vizrt Forum

1.2 Feedback And Suggestions


We encourage suggestions and feedback about our products and documentation. To give feedback
and/or suggestions, please contact your local Vizrt customer support team at www.vizrt.com.

1.3 Terms And Workflow


Media items, or simply items, are input for a logging session. They start their cataloging life in
Logger’s bin (a working area for all clips), having been fetched from Viz One.
A cataloger reviews an item from their bin, displaying it in the Player. The item may well come with
assorted metadata already associated with it. But now it’s time to enrich the clip with more data;
logical, intuitive tags that will make the clip, or particular events in the clip, retrievable for the next
user.
Here we introduce a couple of terms:
• A Log (or log track) and
• Log Entries, or simply, Entries.
A Log begins at the start of the clip, and finishes at the clip’s end. Imagine a long strip of green
sticky-tape, stretched along the base of the entire clip, where subtitles might usually appear.
There can be several of these strips, different colors, stretched and stuck in parallel below the
entire clip. These are Logs.

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Now, as the clip plays, we notch marks in the tape, whenever something of interest happens on
the clip. Let’s say the clip is a football match. If the green strip is called ‘Goals’, then every time a
goal is scored, we make a notch in the green tape.
Another strip, red, running parallel to the green, is called ‘Penalty’. And is notched each time the
referee calls a penalty. Each notch is an Entry, with timecode for the in point.
Depending on type of log, there might be more metadata associated with each entry, like ‘player
name’, or ‘stadium’.

1.4 First Impressions


When you first start Logger, it presents a collection of resizeable, floatable panels.

1. Player
As well as displaying the Viz One media item, here is where you navigate through the media,
jump to a selected timecode, toggle audio channels, toggle subtitles and set playback
preferences with help of the Settings icon.
2. Entries
On this tab, all entries from all logs and segments of the current item are displayed. The
listing can be sorted and a specific entry located by filtering. Clicking an entry row loads it in
the Player and displays its details in the Metadata panel.
3. Entry Selector
On the Entries tab, choose between Logs and Segments, depending on whether you are
working with annotations or program preparation respectively.
Logs are selected on the image above.

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4. Preview
The Preview tab presents segments sequentially as a timeline. For preview, you can play the
segmentation from start to finish as though out on air.

5. Timeline
This is a visual representation of timecodes, timecode jumps, logs (also known as tracks),
segments and their entries. Here you can add and modify logs and add entries and markers.
Clicking on an entry presents its metadata in the Metadata panel for review and editing.

 Note: When a track and its items are disabled, you do not have permission to modify
the items on the track type.

Timecode Jumps
If the timecodes embedded in the media on the timeline are not contiguous, this is indicated
by a gray vertical line (see illustration under) on the Timeline. This situation can occur if
• the media was shot at different times
• previous editing has joined together material shot at different, non-consecutive times
of the day, whilst retaining the source timecode
• on a timeline of a multiple asset, it's the first frame of a new asset.

6. Bin/Metadata
The Bin tab contains a list of clips or other footage sent from Viz One, displaying a poster
frame and basic metadata like Title and Duration.

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The Metadata tab presents all metadata from a selected entry. Here, you can review and edit
details. Your changes immediately update the Viz One item.

 Note: If metadata fields are disabled, you do not have permission to modify them.

The use of these panels is explained in the section Working with Logger.

1.5 Floating Panels


You can adapt your work area to support your current tasks. By dragging a panel by its Title bar,
resizing, or closing, you can optimize the space in your work area to suit your daily tasks.
Panels can be dragged to separate displays outside the Logger console area. A work area is saved
between sessions, and appears the next time you open Logger.

1.5.1 Restoring Console Panels to their Initial State


• You can put things back to their default state, for example when you can’t see a menu, by
selecting the Restore Layout menu item.

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1.6 Player Preferences


You set most Player options from the Preferences ('Cogwheel') icon. These actions are:

• View the player in full screen mode on a second display.


• View the player in full screen mode on your PC.
• Display the media’s source timecode.
• Various Viz Engine configurations.
• Display media in high resolution, rather than a proxy copy
(To view in high resolution, your user name must be assigned special permissions by your
system administrator).

 Note: When switching between proxy and high-res, the Preferences cogwheel also indicates
media availability status, spinning until the new media is fully loaded into Logger.

Subtitles
Subtitles (VTT format) or closed captioning can be viewed in Logger, by selecting one of the
available tracks that are presented when clicking the Subtitles icon under the Player.

1.7 Viz One Logs


As you annotate media, add metadata and edit timecodes, your entries are immediately added to
the original item in Viz One. Multiple users can work simultaneously with the same media.

 Note: Segments must first be saved before they appear on the Log tab in Studio. This is
explained in the section Content Segments .

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Using Studio, you can see the logs and entries on the item’s Log tab. In the illustration, all four
check-boxes are selected (QC Remarks, Daytime TV, Scene desc. and Restrictions), displaying all
logs. The entry details are listed below, with color coding for each log.

Selection of the log check-boxes (Scenes and QC above) governs which log and corresponding
entries are displayed.

 Tip: You can use the filter feature to narrow-down the scope of your entries. For further
details, see the Studio User’s Guide, by selecting SYSTEM > Documentation the Studio
sidebar.

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2 Quick Start
Here are the basics for creating log entries:
1. CTRL + T toggles focus between the Metadata tab and the Timeline tab. A focused tab has
an orange border. Ensure the focus is on Timeline tab.
2. Add a new log by clicking the + icon.
3. Choose the type of log from the selection menu (Before you add any entries, you can edit the
properties of your new log, like name and color, from the Metadata tab above).
4. As necessary, use CTRL + T so your log on the Timeline is active, and press SPACE BAR to
play the video.
5. You can now choose between three different logging modes:
a. Standard Logging
- Mark the in point (start of log) using shortcut key I.
- Mark the out point (end of log) using shortcut key O.

(Alternatively, you can mark the in point by selecting the Start marking icon and

then mark the out point by selecting the Stop marking icon ).
b. Mark Position only
- Mark the current playhead position using shortcut key X.

(Alternatively, you can mark the position by selecting the Mark position icon ).
c. Back to back Logging
- Mark the current playhead position using shortcut key B.
(Alternatively, you can start logging from the current playhead position by selecting

the Back to back icon ).


6. Add metadata
• Use CTRL + T to move to the Metadata tab and add details.
• To move between fields: Tab / SHIFT + Tab.
7. Press ENTER to save your data, and continue logging.

 Tip: For a complete explanation of these three logging methods, refer to the section
Working with Logger .

2.1 Getting Started


Logger uses media items stored in Viz One. You first select Viz One items by searching with the
web-based client Studio, and then continue to work with them in Logger. In Logger you define a
log and then, while reviewing the media item in a player, add entries and optional additional
information.
The entries and their associated metadata are immediately added to the item in Viz One.
This section comprises:

• Studio Log-In Menu


• Locating Media with Studio

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2.1.1 Studio Log-In Menu


To get started, you need a Studio user name and password.

Viz One Studio Log-in Menu

2.1.2 Locating Media with Studio


You select your media (clip, log, still etc) by first locating it in Studio.

Selecting Media from Studio


1. Search and select your media item from Viz One.
Refer to Studio User Guide for details.
2. Open Logger using one of these two methods:
• On the launch bar of your selected Item page, click the Logger button, or
• From the Studio menu bar, select Editing > Logger.
Logger starts up, the selected media is added to the Bin.

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Starting a Logging Session from a Studio Item Page

 Note: Most operating systems will need an initial set-up, so they can launch Logger (.vml
files) automatically. Talk to your support organization if unclear how to configure this one-
time setting.

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3 Working With Logger


This section describes some common work flows and actions:
• Rights and Compliance
• Scene Descriptions
• Spot Checks and Quality Control Review
• Content Segments
• Additional Features
• Keyboard Shortcuts
• Packages
• Playback using MSE and Viz Engine

3.1 Rights And Compliance


This section provides guidelines and usage notes for the following:
• News Compliance
• Program Delivery Compliance
• Back-to-back Mode
• QC Logging Example
• High Resolution Playback
Rights and compliance logging typically involves adding rights and compliance information to
media for the broadcast so it can be made legally compliant with local broadcast and copyright
laws. This might be censorship, for example, where you cannot show violence or material of an
explicit nature before 9 pm. Alternatively copyright legislation, could for example, prevent airing a
news story where Nickelback’s How You Remind Me is playing in the background unless you have
the rights to that music for where it will be broadcast.
Other material might have usage rights that require attribution, which for example, when shown
requires the text Footage courtesy of Associated Press Television Network or similar.
The remainder of this section presents some sample logger workflows:
• News Compliance
• Program Delivery Compliance
• Media Import with Annotations in a Separate XML File

3.1.1 News Compliance


The primary purpose of this type of logging is to find what rights issues exist. Once an issue is
found, it needs to be annotated in Logger. For example “news cannot use this raw material after
the 10th of December, and if you use if before then you need to add attribution via an overlay”.
The journalists creating the news story then gain an awareness of any contractual influence their
story raises.
Generally, compliance logging is performed on raw material as it arrives, with log entries on the
item identifying sections where there are rights limitations. The rights note might read We can use
this footage on Bergen News 23 provided we attribute APTN until 2018-01-01. In some cases a URI
to a rights management system is added, for example rights.ap.com/api/
cst_id=AB172X+ast_id=01029BSH.

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The URI provides a journalist with more details about any rights limitations and gives more
information about how to extend the rights. In this example it might be who to call at APTN, or
where to find links to related material.

3.1.2 Program Delivery Compliance


In some cases, a broadcaster already knows what commercial usage rights are in a program
package. The media house delivering the package can include an XML or PDF that can be imported
into a Viz One item automatically. An alternative method would be to look at the PDF alongside
and add logs accordingly.
However, the usual compliance issue is adherence to local broadcast laws. This can become
complex since different rules often apply for different times of day. For example, the broadcast
scheduling done by a traffic department for airing Buffy the Vampire Slayer Season 3 on Channel 5
at 8 pm every Tuesday from the 10th of August, determines what type of compliance needs to be
performed. Many programs are produced for the local broadcast laws in effect for US primetime
air (8pm to 11pm). If you were to take the same show over to Thailand or Germany, then the local
broadcast laws often differ considerably.
Compliance logging thus aims to find the areas of a 30 minute Buffy program that needs to be
edited. The compliance notes could include things like marking parts of a scene where a lot of
profanity is used or where there is on-screen violence. Once the compliance logging is done, this is
then handed over to an editor who edits-out the selected portions, while maintaining continuity.
Some stations use colors to distinguish between their various types of compliance issues, for
example red for video and blue for audio issues. In such a scenario, information can be stored on
media item level, and with a marker being added with the appropriate color for the portion where
there is, for example, a Rights issue with the sound.

 Note: Log entries are known as markers in Avid systems

3.1.3 Media Import with Annotations in a Separate XML File


In the example below, a news channel has been provided with some raw material from content
provider Reuters. Viz One handles this as a file + XML import. The system can be set-up so that the
fields and values contained in the Reuters XML get automatically mapped into the Viz One media
item. These fields, and the values, contained in the XML are automatically added to the Viz One
item’s metadata, as shown in the example table.

Example of Mapping Metadata to a Viz One Item with XML Import

Metadata Field Value

Title Swedish government announces 10 MUSD research budget for


alternative energy development

Rights Code Yellow

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Metadata Field Value

Rights Comment Source is Swedish National Television via Reuters. Publishing


release date is 2012-02-11T06:11:35. Rights until
2012-02-21T06:11:35 on the news channel only! No access to
Norwegian public TV

Rights URI hosted.reuters.com/


reut_id=5e8e3345-1c04-428a-8599-57841da22ff2

Based on the above information, there is no need to perform additional compliance logging of any
rights issues. The rights have been provided by Reuters and recorded on the item-level.
As a further example, the content provider APTN often includes a notice in their XML format,
reminding clients that they need to perform further due diligence on compliance and rights.

Raw Material Containing Copyrighted Music


If the raw material contains background music, it is very likely that a compliance log must be
performed to identify and mark any sections of the raw material where music can be heard.

To Add Additional Restrictions to a Section of Media


What to log, and in what manner, will always depend on the specific content and local workflows.
Here is an example, to illustrate a typical logging session.
1. Locate the item in Studio, as described in the Studio User’s Guide.
2. In the item metadata, set the Rights code to Yellow if not already done. This implies some
rights limitations exist.

 Note: Some broadcast environments are very strict, and might even require Red on
the item level, implying do not use the whole item.

3. Now open the item in Logger, by pressing the Logger button on the Studio launch bar.
4. The media opens in Logger. Make sure the Timeline tab is displayed. If not, then from
Logger’s menu bar, select Windows > Timeline.
5. (Optional) If there is no existing restriction log:
a. Add a new log by clicking the + symbol on the Timeline tab.

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b. If several log types are available, select an appropriate log type from the selection
offered (in this example restriction).

c. On the Metadata tab, give the log an appropriate Title, corresponding with the entries
it will hold (Rights code red in this example).
d. Select a unique color for the log. Here, red is selected.
e. If you wish to use a different metadata form, select from the Available forms drop-
down list (the default form restriction is kept in this example).

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 IMPORTANT! Make sure to select the required restrictions log before creating any
entries. A log form cannot be changed once the log contains entries. In this
example, we created a single new log (called Rights code red). If several logs had
already existed, it is important to first mark the required log by clicking in its row on
the Timeline.

6. Press the Space bar to start playing the media from the current position of the playhead or
click the Start button in the Player and navigate with the play buttons or keyboard shortcuts.
7. Locate the in point of the section that is to be restricted using one of these methods:
• On the Timeline tab, drag the playhead to scrub through the media.
• Press the space bar to start playing the media from the current position of the
playhead.

 Note: You must have focus in the Timeline for this to work, meaning the cursor can
not be marking a field on the Metadata tab. You can always toggle between these
two panels with the keyboard combination CTRL+T.

8. Mark the in point of the section using one of these two methods:
a. Use the keyboard shortcut I.
b. On the Timeline tab, click the Start marking icon.
A log entry is created and continues to grow, as the playhead advances.
You can now either enter some metadata first (as described in [10] below) or play until the
end of the clip and mark the out point.
9. Mark the out point of the section using one of these two methods:
a. Use the keyboard shortcut O.
b. On the Timeline tab, click the Stop marking icon.
The section stops growing, as the playhead advances. The log entry is now set.

10. Add metadata.


a. Select CTRL+T to navigate to the Metadata tab.
b. Use Tab and SHIFT+Tab to cycle through metadata fields, and up and down arrows to
step through menu alternatives.
c. When ready, either:
- Press ENTER complete the entry, or
- Select CTRL+T to navigate back to the player.
11. Add some rights descriptions to the restricted section.
a. On the Timeline tab, click in the section you just marked.

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 Tip: If the section is too small to identify, drag the zoom-slider at the bottom
of the timeline towards the + symbol. You can also use the scroll wheel of your
mouse to control zooming.

b. The Metadata tab displays available information and fields. Add a title and a


description, for example Music from Beyonce. We have no rights for this music. Do not
broadcast channels 1-4 under any circumstances

 Tip: In the metadata panel, you can control what selection of fields is
displayed. From the View drop-down menu select either Full View, Mandatory
or Extended.

3.2 Scene Descriptions


Scene descriptions are a common method for simplifying the processes of searching and editing
raw material. This type of logging is often performed as close to real time as possible, depending
on how verbose the scene descriptions are.
The cataloger presses play on a video source and then marks an in point, types a description,
marks an out point, then a new in point and so on, all the way to the end, without leaving the
keyboard.

3.2.1 Script Entries


Further to scene description logging, entries can be created based on a script, where each single
dialogue from the raw material is cataloged, simplifying content retrieval and editing.
This section contains:
• Sample Logging from a News Shotlist
• Back-to-back Mode

3.2.2 Sample Logging from a News Shotlist


When footage is shot locally by the broadcaster or a freelancer, a shotlist has to be created.

To Create a Shotlist
This example assumes the source has already been acquired and stored in Viz One, with a
manually written shotlist included.
The shotlist forms a guide for what entries will be added, and where. It might look something like:

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Log #1 @ 13:20:12:11 to 13:32:04:22. Title = "Various of entrance Swedish Parliament"


Log #2 @ 13:43:12:12 to 13:43:25:20. Title = "Close of flag and inscriptions of
Swedish Parliament"
Log #3 @ 13:30:21:09 to 13:30:43:12. Title = "Wide of passers by, photographing
parliament house"
Log #4 @ 13:45:03:19 to 13:45:09:17. Title = "Mid of staircase to Department of
Energy"
Log #5 @ 14:08:04:07 to 14:10:03:24. Title = "Wide of view from stateroom"
Log #6 @ 14:10:33:04 to 14:15:45:17. Title = "Mid of Eric Carlsson, opposition
leader, leaving in a hurry"
Log #7 @ 15:04:10:07 to 15:08:22:12. Title = "Close of legislation document"

1. Locate the raw material in Studio, as described in the Studio User’s Guide.
2. Open the item in Logger, by pressing the Logger button on Studio’s launch bar.
The item opens in Logger. Make sure the Timeline tab is displayed. If not visible, then from
Logger’s menu bar, select Windows > Timeline.
3. (Optional) If there is no existing scene description log:
a. Add a new log by clicking the + symbol on the Timeline tab.

a. If several log types are available, select an appropriate log from the selection offered
(in this example scenedesc).

a. On the Metadata tab, give the log an appropriate Title, corresponding with the entries
it will hold (Shot list in this example).
b. Select a color for the log. Here orange is selected.

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c. If you wish to use a different metadata form, select from the Available forms drop-
down list (the default form scenedesc is kept in this example).

 IMPORTANT! Make sure to select the required type of log (with associated metadata
form) before creating any entries. A log form cannot be changed once the log
contains entries. In this example, we created a single new log (called Shot list, rather
than the initial default naming Scene description). If several logs had already existed,
it is important to first mark the required log by clicking in its row on the Timeline.

4. Locate the in point of the first shot by keeping an eye on the timecode below the Player.

 Note: To make use of the timecodes from the manually written shotlist, select Source
timecode using the Preferences icon.

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Navigating the media with one of these methods:


• On the Timeline tab, drag the playhead to scrub through the media.
• Press the Space bar to start playing the media from the current position of the
playhead or click the Start button in the Player and navigate with the play buttons or
keyboard shortcuts.

 Note: You must have focus in the Timeline for this to work, meaning the cursor
cannot be marking a field on the Metadata tab. You can rapidly toggle between these
two tabs with the keyboard combination CTRL+T.

5. Mark the shot in point using one of these methods:


• Use the keyboard shortcut I. An entry field is reserved for the section, the playhead
continues to advance.
• On the Timeline tab, click the Start marking icon. The section continues to grow, as
the playhead advances.

• If cursor was resting in the metadata area, Select CTRL+I. An entry field is reserved for
the section, the cursor toggles back to the Timeline and the playhead continues to
advance.
• Use Back-to-back Mode.
6. Add information about the selected shot in the Metadata tab. This could be copy and pasted
from the manually written shotlist.
7. Select CTRL+T to toggle the cursor into the metadata area.
8. Mark the out point of the shot using one of these methods:
• Use the keyboard shortcut O. The entry field shrinks, the playhead continues to
advance.
• On the Timeline tab, click the Stop marking icon (same icon as Start marking, above).
The section stops growing, the playhead advances.

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9. Repeat steps [5] to [8] for each individual shot.

3.2.3 Back-to-back Mode


This mode is an efficient method for adding log entries without starting and pausing the media.
This is particularly useful for live logging and when adding scene descriptions.
On a selected track at required in point, you launch back-to-back mode. This marks the in point of
your first log entry and you now add scene details in the Metadata panel. On the Item timeline,
pressing B (or CTRL+B from the Metadata panel) will save your details and also mark a new in
point. You now add a description for this next scene, press B to save and so on, with the media
continually playing.

To Log in Back-to-back Mode


This example assumes the media is already open in Logger, as described at the start of To Create
a Shotlist.
1. With the media playing, select your logging method by clicking in the respective track (for
example Media or Scenes, as in the illustration below).
2. Press keyboard shortcut B (or CTRL+B from the Metadata panel).
Alternatively press the Back to back icon on the required log, as illustrated.

A log entry is opened on the selected timeline track and the cursor moves to the Title input
field on the Metadata tab.
3. Enter annotation details in the fields on the Metadata tab.
4. Press CTRL+B (or B if focus is on the Item timeline).
This saves your metadata, closes the log entry and sets the out point to the current position
of the playhead. A new in point is now set at this point and with the media still playing, the
cursor again moves to the Title input field on the Metadata tab.
5. Enter scene details on the Metadata tab.
6. Press CTRL+B and so on.

 Note: In back-to-back mode, with a log entry is open, you can press ENTER to close and
save it, finishing the back-to-back logging session.

3.3 Spot Checks And Quality Control Review


Spot-checks on content are often performed at various points in the production process. Typically
it occurs during content acquisition, using a second screen.

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• Spot checks
The simplest spot-checks are a shot-in-the-dark style, for example by using Vizrt’s proxy
editor Precut, jumping to a few different spots in the video and verifying audio and video.
• Automated QC
Some broadcasters use automated QC tools like Interra Baton, which runs on a separate
server integrated with Viz One. A user orders a Baton QC analysis of the media file, resulting
in logs describing media sections that have Passed, Passed with warnings, or Failed.
Warnings and failures often require user intervention, opening-up the item and examining
the reported QC issues.
Similarly, material that has produced a warnings and error log during an automated QC, can be
examined in detail with Logger. By first navigating to logged points of failure, as pinpointed in the
QC log, the user can then after examining the material, add further comments to the timeline, that
will be stored in Viz One, as metadata.
This section contains:
• QC Logging Example
• Preview Log Entries
• High Resolution Playback

3.3.1 QC Logging Example


In this scenario, raw material that has been run through an automated QC process in Baton
produces an outcome Passed with warnings. A user has been informed of this (usually through the
Studio Task List features, or an email notification) and opens the Studio item page to find a
number of warnings of the type Audio Silence on Channel 1 through 4.
There are also warnings about Video Blockiness at 11:55:04:19. Occasionally video blockiness
detection algorithms are inaccurate, and it takes a human eye to decide if the blockiness is
significant enough to warrant it not being used in a broadcast. With Logger, the user can rapidly
find the offending portion of the video.

To Perform QC Review in Logger


This procedure assumes the media is already loaded in Logger, as described at the start of To
Create a Shotlist.
By default, Logger plays a low resolution proxy. In some demanding situations, you can switch to
high resolution, as described in the section High Resolution Playback.
1. If not already defined, add a log dedicated to QC checks, in a similar manner as the Rights
code red log was added in procedure To Add Additional Restrictions to a Section of Media.
2. Make sure you have selected the QC checks log.
3. Review the Baton report and navigate to the specified timecode.
4. Using keyboard shortcuts I and O, mark the erroneous section, adding details in the fields
on the Metadata tab.

3.3.2 Preview Log Entries


Logger provides several views, both visually and in table form, for reviewing your work.

• Previewing Logging in the Player

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• To Preview Log Entries


• Playback Options when Previewing a Log
• The Entries View

Previewing Logging in the Player

To Preview Log Entries


1. Open a video file with log tracks
2. Click the log entry you want to preview in Logger’s Timeline tab
3. The log entry will now turn blue (1) and the Play Selection icon (2) in the Player’s control
panel will activate

4. Press the Play Selection icon to play the log

 Tip: CTRL+SPACE BAR to play a selection.

 Note: The log will play from the start when Play Selection is clicked regardless of the
playhead position.

The selected log entry will now play from start to end.

Playback Options when Previewing a Log


• Press the Play Selection icon to pause the log entry preview. Press it again to resume playing.
The other playback controls (fast-forwarding, rewinding etc.) are also available while a log is

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previewing.

• Press the Looping icon to play the log entry over once it reaches the end.

The Entries View


You can list all logs sequentially and review timing and metadata.
1. Select the Entries tab.
2. Choose the Logs button.
3. (Optional) Right-click an entry row and either:
a. Display a panel of editable metadata: Show metadata
b. Delete the entry: Delete.

3.3.3 High Resolution Playback


Playing Studio media in Logger provides a simple way of reviewing blockiness.
However, since Viz One-generated proxy might not always be useful (it is a compressed format
that itself can contain blockiness) an operator can toggle between proxy preview and full
resolution preview in the player.

To View Media in High Resolution


You will need specific user rights (set by your administrator) to access this mode.
1. Load the media into Logger, so it displays in the Player.
2. Below the Player, select the Preferences icon and choose Highres.

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3.4 Content Segments


With Logger, you can add and edit segmentation and the break types stored against an item, using
a segmentation track. A segmentation track enables adding, removal alteration and display of both
segments and the break that follows a segment.

 Note: To view and edit segmentation, your administrator must grant your Viz One user
account the appropriate permissions

You would typically copy segmentation directives from logs, another item or a package. The
directive is usually a segment list, with details on where to place in and out points, and potentially
the break type.
This section presents some common segmentation operations:

• To Create a Segmentation Track


• To Add a Break Type to the End of a Segment
• To Split a Segment
• To Change Segment Order
• To Preview Segments
• To Rearrange a Segmentation Track on the Timeline
• Content segments
• To Revert Segmentation Modifications

3.4.1 To Create a Segmentation Track


An item can only have a single segmentation track. Here is an example, to illustrate a typical
segmentation session.
1. Locate the item in Studio, as described in the Studio User Guide.
2. Open the item in Logger, by pressing the Logger button on the Studio launch bar.
3. The media opens in Logger. Make sure the Timeline tab is displaying. If not, then either:

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• if the Entries tab is active, click the Timeline tab, or

• from Logger’s menu bar, select Window > Timeline.


4. Add the Segmentation track.
At the top of the Timeline panel, click the + icon and select Segmentation.

 Note: You can only have one segmentation track per item
5. Either select Back-to-back mode, or an in point, similar to the procedure described in To
Create a Shotlist.
6. For each segment, add details in the Metadata panel.
7. Save the track by clicking the Save icon.

 IMPORTANT! Your segmentation is not stored automatically. When you are happy
with the timing of your segmentation, you must click the Save icon (see illustration).

If the Save icon is not available, make sure to stop any ongoing Segmentation definitions by
de-selecting either the In point or Back-to-back icon above.

3.4.2 To Add a Break Type to the End of a Segment


You can define a break-type at the tail end of a segment. Break types define the action that (for
example triggering an automation system) will be performed at completion of the running
segment.
1. Select the segment you wish to append a break type to.

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2. Right-click on the segment to display options.

3. Select End segment with.


4. Choose a segment break type or Nothing.
If a break type is selected, this is indicated by the black square at the end of the segment.

3.4.3 To Split a Segment


You can split a single segment into one or several new segments and optionally, create a break-
type at the tail end.
1. Select the segment you wish to split.
2. Position playhead at split point.
3. Right-click on the segment to display options.

4. Select Split segment with.

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5. Choose a segment break type or Nothing.


If a break type is selected, this is indicated by the black square at the end of the segment.

3.4.4 To Change Segment Order


While creating segments, you might need to create a segment that should, for example, playback
before the other segments in the media.
1. Create the segment
2. Right-click on the segment to display options

3. Move segment up or down in the segment list.

3.4.5 To Preview Segments


You can see an uninterrupted preview of your planned segmentation from the Preview tab.
• On the Preview tab, all segments from your current asset or package are displayed linearly,
based on their sequential numbering. As with the Timeline tab, here you can play the
content and navigate between segments.
You cannot change any segments displayed on this tab (Do this on the Timeline tab, which
automatically updates the Preview tab).

 Note: If a package is loaded, the asset that the segment derives from is also named
above the segment.

• When reviewing media by playing it with the Preview tab active, the segment currently
playing is active and highlighted, as illustrated below.

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 Tip: If you use the Preview tab frequently, you can float the panel as a separate
window, by dragging the Preview tab away from the tab group.

You can navigate within the Preview tab:


• To jump to the start of a segment: Click on a segment (alternatively, use shortcut keys
ALT+I).
• To jump to the end of the segment: ALT+O
• To jump to previous/next segment: CTRL+LEFT/RIGHT ARROW

 Tip: Drag the playhead (red line) or use J-K-L keys to move rapidly along the timeline.

3.4.6 To Rearrange a Segmentation Track on the Timeline


When working with log tracks, you can always arrange your track view for ease of use with, for
example, the most significant track at the top of the Timeline.
1. Click the required track inside the track header panel
2. Drag the track above or below adjoining tracks
3. Release at desired new position.
The illustration shows the original layout [1], then the user dragging, in this example, the
Segmentation track to the top of the Timeline [2]. The Segmentation track is then shown in its new
position [3].

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When previewing segments, they are played sequentially. For more information about previewing
see To Preview Segments.

3.4.7 Content segments


Set the start and end of the media to indicate which parts of the media have usable content. Set
this by dragging the white markers on the track to mark the boundary of the interesting content.
Segments will then be constrained to this area.

3.4.8 To Revert Segmentation Modifications


You can always go back to the last saved copy of your segmentation work. For this reason, it is a
good idea to regularly save your ongoing segmentation tasks, as described at the end of To Create
a Segmentation Track above.

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1. Select the Segmentation track.


2. Stop any ongoing segmentation definitions by de-selecting either the In point or Back-to-
back icon (above the Revert icon).
3. Click the Revert icon.

 Note: This action reverts segmentation details back to the last saved version. If you have
not saved your current work, this will abandon all changes made during your current
session.

3.4.9 The Entries View


You can list all segments sequentially and review timing and metadata.
1. Select the Entries tab.
2. Choose the Segments button.
3. (Optional) Right-click an entry row and either:
a. Display a panel of editable metadata: Show metadata
b. Delete the entry: Delete.

3.5 Additional Features


This section presents general Logger features that are not specific to a dedicated workflow.
• Subtitles
• Audio Meter

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• Tags from a Thesaurus


• Spell Check Metadata
• Linking Related Assets
• Playback Speed Slider Control

3.5.1 Subtitles
Below the player is a closed caption/subtitles icon. When text is available, you can display or
conceal the text by toggling the icon. The title of the file is presented when you mouse-over the
icon.

To Display or Hide Closed Captioning or Subtitles in the Player


• Click the Closed caption/subtitles icon under the player.
The button now has a blue border.
• Select the required subtitle track from the list (in the example above, there is just one track
for the asset called OAP Party, in WebVTT format).

To Display a Listing of all Available Closed Captioning or Subtitle Files


Logger can only play subtitles in VTT format. However, subtitles in SRT format can be associated
with the asset. You can list all available subtitle tracks.
• Click the Closed caption/subtitles icon under the player.
All available (but not necessarily playable) subtitle tracks are listed.

 Note: The list of available subtitle tracks can include linked files. These subtitles are
available for use, but are not stored together with the asset. When playing a package
with a single primary asset, the list of available subtitle tracks includes all subtitle
assets in the package. When playing a package with multiple primary assets, subtitle
playback is disabled

3.5.2 Audio Meter


Below the player is an audio meter, with a volume level for each channel presented on the media.

To Mute or Listen to Audio Channels


You can individually select or mute any of the audio channels presented in the player.
• Click on the required audio channel to toggle its audio on/off.

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3.5.3 Tags from a Thesaurus


You can use standardized keywords (also called Tags in Viz One) from a thesaurus to enrich the
metadata of the asset you work with in Logger.
A thesaurus is a list of useful hierarchically and context-related terms. You can use thesaurus
terms for filling-in the fields of your metadata forms. For many logging tasks this is recommended,
since using a thesaurus can
• speed-up logging
• reduce typing errors
• help ensure that the same term for the same concept is used by everyone
• enrich the asset with metadata that makes it easier for anyone to locate.

Selecting and Adding Thesaurus Terms to an Asset


When adding metadata to your logging, certain fields (not, for example dates) displayed on the
Metadata tab will be thesaurus-ready This means that they can only be populated with terms from
a thesaurus, and not free text.
1. On the Metadata tab, access the thesaurus by simply clicking inside a thesaurus-ready
metadata field.
2. Navigate through the terms by either
• writing the first few letters of a term you expect to find available, or
• using the scroll bar to seek through the terms.
3. Click on the required term to add it to the field, for example, health.
Your selected term is added to the field in the metadata form.

 Note: Selecting a term already that is tagged to your item, prompts an orange
warning frame around the duplicated term.

Terms in a thesaurus are defined in a ‘tree structure’. You have broader terms close to the
trunk, and narrower terms as the branches extend. For example, weather is a broad term,
with many narrower terms like forecast, rainfall or UV.
4. (Optional) You can make a more specific logging description by adding narrower terms.
Following the health example above, by clicking the arrow next to health, you can then add
additional, more granular descriptions from the selection of narrower terms, for example
health treatment.

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Deleting Thesaurus Terms from an Asset


• Click the term’s x symbol, or use your keyboard DELETE or BACK button.

Keyboard Shortcuts
You can speed-up thesaurus operations in metadata forms. See the section Keyboard Shortcuts.

Related Terms

 Note: Related Terms are an optional feature that are only available on certain systems
Your site administrator or media manager can create relations between terms inside a thesaurus. 
Say for example, you are logging some clips for a broadcaster, or content producer, that
specializes in environmental documentaries.
Now whilst not hierarchically associated, the two terms consumer goods (found under economy,
business and finance) and global change could, in this broadcaster’s thesaurus, be defined as
related.
You can then quickly access terms related in context to the broadcaster’s business, and enrich the
content appropriately.

 Note: Thesaurus entries are primarily used in Studio, for accurate and rapid population of
item metadata forms. Please refer to the Studio User Guide for more details about working
with a thesaurus.

3.5.4 Spell Check Metadata


With Logger’s spell checker you can rapidly verify the metadata you are working with. Viz One can
be configured to spell check metadata for assets and logs in multiple languages. Spell checking is
performed against central dictionaries, where exceptions can be added on a global level.
• After opening an item, select the Metadata tab
• Enter text into a field and the spell check will run automatically. Misspelled words will be
underlined in red.
• Correct errors by right-clicking on a misspelled word and selecting the correct alternative
from the drop-down menu.

3.5.5 Linking Related Assets


When working with media that has related assets, for example video with external audio dubs or
subtitles, it can be useful to link them together. This enables the assets to then be used together
in Logger and other applications.
Logger displays these links as a tree structure in the Bin; loading an asset displays all other linked
assets. You can also add and remove these links as described below.

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When loading a package from Studio, the same tree structure for the package and its relationships
are displayed, but only for the assets that are included in the package. This means that the list of
linked assets under an asset ,may look different, depending on whether you open the asset itself,
or a package that includes the asset.

To Link Assets
In this example, you will link a video asset and a subtitle asset.
1. From Studio, select each asset in turn and click the Logger button.
2. In Logger's Bin, drag the asset that you want to link, on top of the other asset.

You can also perform this linking in a package. If the dragged asset is from outside the package, it
will be both linked to the target asset and added to the package.

 Note: Logger only shows and manages linking that it can handle. Subtitle assets can be
linked to video or audio assets, and audio assets can be linked to video assets. Attempting
to add other types of links results in an error message.

To Unlink Assets
1. In the Bin, right-click on the linked asset.
2. Click Unlink asset.

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3.5.6 Playback Speed Slider Control


You can fine-tune and quickly adjust the speed of media in Logger's Player. This can be done with
both an onscreen slider control, or using keyboard shortcuts.

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Onscreen Slider Control


• Toggle the appearance of the slider control with CTRL+H, or from the menu bar Media.

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• The slider control displays below the Player:

• When hidden, the slider control is available when mousing-over the playback speed icon,
under the Player.

Keyboard Shortcuts
Use the standard J-K-L set to control the forward and backward playback speed.For a full
description of keyboard shortcuts, see section Keyboard Shortcuts.

3.6 Keyboard Shortcuts


This section presents:
• Menu Bar Shortcuts
• Shortcut Types
• All Keyboard Shortcuts

3.6.1 Menu Bar Shortcuts


You can view Editing and Playout shortcuts from the Timeline and Media menus in Logger’s menu
bar.

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• Shortcuts in the Timeline menu:

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• Shortcuts in the Media menu:

3.6.2 Shortcut Types


Certain shortcuts only work when a panel (for example the Player, Timeline or Metedata tab) is in
focus. This is indicated by an orange frame around the panel. For example, an orange frame
around the Metadata tab indicates focus on features in this tab.
When the cursor is in a (Metadata tab) text field, other features like playback buttons, or the global
shortcut SPACE, are inactive.

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Other, global shortcuts, are available regardless of where you are working in Logger.
Examples of these global shortcuts (see their descriptions in the table) are:
• CTRL + T
• CTRL + C

3.6.3 All Keyboard Shortcuts


Here is the complete list of Logger shortcuts:

 Note: You may or may not be able to use the shortcuts. This depends on the permissions
you have been granted by your system administrator.

Keys Action Works here

CTRL+T Toggle focus between metadata and Global


timeline. If neither panel is currently
active, focus returns to the timeline

CTRL+B Creates a new entry with a sticky out Global


point at the current playhead position (a
log must first be selected by clicking in
the respective row of the log header
panel).
If an entry is currently active, set out
point to current playhead position and
then create the new entry (can be used
for back-to-back logging). Focus returns
to metadata

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Keys Action Works here

CTRL+Mouse wheel Zoom in / out timeline details. Timeline


scrolling
A log (row on the timeline) must first be
selected

Marking

B Back-to-back mode: Set in point. See Timeline +Player


Back-to-back Mode

I Set in point Timeline +Player

O Set out point Timeline +Player

U Same as Set in point, but position 2 Timeline +Player


seconds back

M Create a single-frame entry at current Timeline +Player


position and pause playback. Focus
returns to metadata

N Create a single-frame entry, 2 seconds Timeline +Player


back from current position and pause
playback. Focus returns to metadata

ENTER Closes the entry and set focus on Timeline +Player


timeline

X Create a single-frame entry. Focus stays Timeline + Player


on timeline

CTRL+I Set in point, but set focus on metadata Timeline +Player +


Metadata

CTRL+O Set out point, but set focus on metadata Timeline +Player +
Metadata

CTRL+UP ARROW Select previous track Timeline

CTRL+DOWN ARROW Select next track Timeline

CTRL+LEFT ARROW Select previous item on track Timeline +Preview

CTRL+RIGHT ARROW Select next item on track Timeline +Preview

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Keys Action Works here

E Move selected segment down one step Player + Timeline


in the segment list

CTRL+E Move selected segment up one step in Player + Timeline


the segment list

CTRL+D Deselect all items on timeline. Global

Navigation and Playback

SPACE BAR Play / Pause Global, unless in a text


field
[ALT + Space] if focus is on text-input

J, K, L Tap J to play in reverse. Timeline +Player


+Preview
Tap J twice to double the reverse shuttle
speed.
Tap J three times for 4x reverse shuttle
speed.
Tap J four times for 8x reverse shuttle
speed, etc to 64x reverse speed.
Press K to pause.
Tap L to play forward.
Tap L twice to double forward shuttle
speed.
Tap L three times for 4x forward shuttle
speed.
Tap L four times for 8x forward shuttle
speed, etc to 64x play.
Hold down the K and tap J or L to get
slow-motion shuttling in either
direction.
A single J or L tap, with the K held
down, steps your forward or backwards
one frame at a time

CTRL+H Toggle the appearance of the speed Timeline +Player


slider control +Preview

ALT+L Play forward +0.1 speed Timeline +Player


+Preview

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Keys Action Works here

ALT+J Play forward -0.1 speed Timeline +Player


+Preview

CTRL+SPACE BAR Play currently selected log entry from Timeline +Player
start to end

LEFT ARROW 1 frame back Timeline + Player

RIGHT ARROW 1 frame forward Timeline + Player

SHIFT+LEFT ARROW 10 frames back Timeline + Player

SHIFT+RIGHT ARROW 10 frames forward Timeline + Player

ALT+I Seek to in point of currently selected Timeline + Player +


entry Preview

ALT+O Seek to out point of currently selected Timeline +Player


entry +Preview

HOME Seek to start of media Timeline +Player

END Seek to end of media Timeline +Player

Metadata Panel

CTRL+T Toggle focus between metadata and Global


timeline. If neither panel is currently
active, focus returns to the timeline

TAB Next field in form. The form follows Metadata panel


field focus. If at bottom of form, goes to
top field

SHIFT+TAB Previous field in form. The form follows Metadata panel


field focus. If at top of form, goes to
bottom field

ENTER Closes the entry and sets focus on the Metadata panel
Timeline.
NOTE: Use SHIFT + ENTER to create a
new line in a text area

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Keys Action Works here

SPACE BAR Thesaurus terms in a form field: Metadata panel


Expand/Collapse tree structure

DELETE/BACK Thesaurus terms in a form field: Delete Metadata panel


term

Windows Standard

CTRL+Z Undo Global

CTRL+Y Redo Global

CTRL+ (Three separate commands) Global


X, C, V Cut, Copy, Paste

DELETE Delete selected entries or metadata, -


depending on focus and permissions

CTRL+A Timeline: Selects all entries in timeline Timeline +Metadata panel


Metadata: Select all text in field

 Note: All global shortcuts can also be used when in text-input mode, by using the addition
key combination ALT+[Global Shortcut].

3.7 Packages
Together with segmentation, packages are useful for preparing your items for transmission. In a
package you can bundle a video item with its audio dubbing items and subtitle items, and create a
segment list specifically for that package. This allows you to use the same master files in different
configurations suitable for different markets or timeslots.
With Logger you can create and edit these packages, using information from the base items to
quickly create packages with relevant information.

3.7.1 Playing a Package in Logger


When a package is selected in the bin, the timeline fills with the primary media of the package.
• If the package has video assets, those assets are the primary media. If the package has audio
assets but no video assets, the audio assets are the primary media.
• The order of the primary assets in the timeline is based on the segmentation in the package.
The asset with the first segment will be first in the package.
• A Media track displays when working with a package, indicating where each primary asset is
located in the timeline.

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Details about Packages in Logger are presented in the following sections:


• Working with Packages
• Editing Package Segmentation
• Working with Audio

3.7.2 Working with Packages


The following operations are presented in this section:
• To Open a Package from Studio
• To Create a Package in Logger
• To Add an Asset to a Package
• To Remove an Asset from a Package
• To Delete a Package

To Open a Package from Studio


1. In Studio, search for and select your package (See Studio User Guide for details)
2. With a Package page in Studio open, start Logger from Studio’s menu bar with Editing >
Logger
Logger opens with the bin showing the package in a tree structure. Subtitles and/or audio assets
in the package that are linked to a specific video or audio asset appear as children to their linked
asset.

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To Create a Package in Logger


1. From the menu bar, select File > Create package

2. In the dialog menu, choose a title for your new package

 Note: The new package will be created on the same Viz One if an item is already
loaded in Logger.

3. (Optional) If Logger is running standalone, you must provide the server address.

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To Add an Asset to a Package


1. Load both the package
2. Load the asset you want to add to that package
3. In the Bin panel, drag the asset over the package and drop it.

To Remove an Asset from a Package


1. Select the Bin tab
2. Click the arrow to the left of the package title.
The package expands to show a tree structure containing the package’s contents
1. Right-click on the asset under the package
2. Select Remove from package.

To Delete a Package
This procedure deletes the package in Viz One, from Logger.
1. Right-click on the package

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2. Select Delete package from server.


This is a destructive operation that cannot be undone, so a warning dialog menu is presented for
confirming the deletion.

 Note: This action does not delete the assets in the package; it simply deletes the package
itself.

3.7.3 Editing Package Segmentation


Package segmentation works similarly to asset segmentation, as described in Content Segments.
Package segmentation does not have Start of media or End of media markers.
When you add a segmentation track to the package, Logger will copy the segmentation track from
the primary assets within the package, enabling you to quickly start working on your package.
Editing and saving the segmentation track on the package does not affect the segmentation on the
individual assets.

To Reorder the Timeline


Occasionally the order of the assets in the timeline needs to be rearranged. For instance, an end
credits substitution clip might be before the main clip when starting from scratch.
1. Create the segments roughly where you want them
2. Change the segment order as described in To Change Segment Order
3. Select Timeline > Reorder package based on segmentation.
A segment belongs to a specific asset in the package, so segments cannot cross over the boundary
to another asset. If the playhead crosses over a boundary while marking, the segment will stop at
that boundary.
If there are multiple video assets in the package, they need to have the same frame rate to add
segmentation. If they are not, a warning will appear and the timeline will be disabled.

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3.7.4 Working with Audio


If you have a package with a single video asset, you can play one or more of the other audio tracks
together with the video asset, for example when you have dubbed audio assets.
• The settings menu in the Player’s module has a sub menu where you can select one or more
audio assets to play in the player.
• Each selected asset will be loaded and played together with the video.
• You can mute individual channels inside each asset by clicking on the audio meters.

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3.8 Playback Using Media Sequence Engine (MSE) And Viz


Engine

3.8.1 Checklist
For Viz Engine SDI playback to work correctly, the following must be true:
• The media needs to be staged to Viz Engine
• Logger is connected to MSE and Viz Engine and configured with the correct settings
• A monitor is connected to the correct output on Viz Engine
• Viz Engine needs to be On Air
• An asset is loaded in Logger
• The output format in Viz Engine is the same as the media file format.

3.8.2 Bin Settings


When Logger is connected to MSE and Viz Engine, a new column Playout status, is displayed in the
Bin module. This is an indicator of whether or not the loaded assets are available for playback on
Viz Engine.

3.8.3 Player Settings


In the Player Settings menu, two options control MSE and Viz Engine. Here you have the option to
stage the current asset to Viz Engine, so you can playback. As soon as enough media is loaded,
you can start playback.

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There is also a toggle to connect and disconnect to Viz Engine and MSE. This saves having to open
the Bin Preferences dialog. When connecting, Logger uses the currently stored settings to connect.

3.8.4 Staging Request Progress


Having selected Stage to Viz Engine, you can see the progress.

3.8.5 Limitations
You cannot play Packages or preview Segmentation using MSE and Viz Engine.

3.9 Playback Using DeckLink Video Card


Logger can play out a high-res video through HDMI and SDI to an external monitor, using a
DeckLink video card from Blackmagic Design. When the high-res option in the Player preferences is
activated, output is to both the DeckLink card and the regular player.

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3.9.1 To Configure Playback using DeckLink Video Card


1. Navigate to Edit > Preferences > External playback.

2. Select check-box Output highres video to Blackmagic card.


3. Select Card position.
a. If multiple cards are available in the system, you can select which card to output
through.
b. If there is only one card, it is usually in position 0.
(There can be instances where 1 is the first card, and not 0).

 Info:
You must restart Logger for these changes to take effect.

• When the feature is enabled, video and audio output from the DeckLink card appear at both
the HDMI and SDI outputs, after switching to high-res playback as described in High
Resolution Playback.
• Performance are comparable to playing the video in the Logger player, which varies
depending on the format used.

 Warning!
DeckLink cards that can output in 4K are currently not supported.

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