You are on page 1of 4

Mini Expansion

By Scott Almes

COMPONENTS:
7 Lantern Tokens
4 Torch Tokens

SETUP:
Place 1 Lantern on each Village
with the “blank” side up. Give each
player 1 Torch, but keep it set
aside for now in their play areas.
GAMEPLAY:
At anytime during the game,
if one of your units travels
through a Portal, place the
Torch onto that unit’s card.
You may only have one
“Torch Bearer” at a time.
However, if another unit
already has the Torch,
you may choose to swap it
a the new unit that travels
through a Portal.

If your Torch Bearer passes


through or stops in a
Village with a Lantern, you FLIP
immediately place that Lantern
( flipped to the “light” side) into
your play area and remove the
Torch from your unit’s card.

When lighting a Lantern,


you heal 6 (instead of 4 )
from using the Village .
If the Torch Bearer is damaged
at all, the Torch goes out.
Remove the Torch from the unit.

END OF GAME SCORING:


Gain for every lit
Lantern you have.

Solo and Cooperative Adventure:


Each time you light a Lantern,
move the Time Token
backward 1 space on the
Time Tracker. You do not
gain a Torch for entering a
dungeon, but instead from
using a Portal normally.

©2019 Gamelyn Games, LLC all rights reserved.


No part of this product may be reproduced
without specific permission. Tiny Epic Tatics, TET,
Gamelyn Games, and the TET logo are trademarks
of Gamelyn Games, LLC.
LANTERNS QUICK REFERENCE:

FLIP

Heal 6

You might also like