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The Claim of the Online Gaming Website in the Average Time Spent in Playing
Computer and Mobile Games
STEM – IO
SUBMITTED BY:
KATHLEEN I. PEÑA
GWENE B. SALITRERO
SUBMITTED TO:
January 2020
PROBLEM
A gaming website affirms that the average time spent by students in playing
computer and mobile games is 5.96 hours per day. Thirty five random students was
surveyed and has a mean of 4.28 hours and has a standard deviation of 2.52 hours. Is
the claim of the website true? Test hypothesis using 95% level of significance.
2 3 20 3
3 3 21 4
4 3 22 1
5 6 23 2
6 5 24 2
7 1 25 8
8 5 26 7
9 6 27 6
10 10 28 3
11 2 29 6
12 9 30 5
13 2 31 8
14 2 32 7
15 2 33 8
16 1 34 6
17 4 35 5
18 3
DATA ANALYSIS
H0: µ = 5.96
H1: µ ≠ 5.96
The null hypothesis (H0) is the commonly accepted fact; it is opposite of the
approve the null hypothesis. Researchers come up with an alternate hypothesis, one
that explains a phenomenon, and then work to test the null hypothesis.
z-test
(two-tailed)
Z-test is used when a large sample size (n>30) is being calculated. Since the
researcher used z-statistics. The researcher’s hypothesis is that the average hours of
the students in playing computer and mobile games is not equal to the claim of the
website.
5% or ɑ = 0.05
This study used an alpha 0.05, which is commonly used in most researches.
Since two-tailed was used, the decision would reject H0 if the z-computed is less than
the positive z-tabulated or the z-computed is greater than the negative z-tabulated
𝑥̅ − 𝜇
𝑧 − 𝑐𝑜𝑚𝑝𝑢𝑡𝑒𝑑 = 𝑠
Given values
√𝑛
𝜇 = 5. 96
4.28 − 5.96
𝑧 − 𝑐𝑜𝑚𝑝𝑢𝑡𝑒𝑑 = 𝑛 = 35
2.52
√35 𝑠 = 2.52
−1.68 𝑥̅ = 4.28
𝑧 − 𝑐𝑜𝑚𝑝𝑢𝑡𝑒𝑑 =
0.3381
𝑧 − 𝑐𝑜𝑚𝑝𝑢𝑡𝑒𝑑 = −4.97
0.05
𝑧 − 𝑡𝑎𝑏𝑢𝑙𝑎𝑡𝑒𝑑 = 0.5000 −
2
𝑧 − 𝑡𝑎𝑏𝑢𝑙𝑎𝑡𝑒𝑑 = 0.4750
𝑧 − 𝑡𝑎𝑏𝑢𝑙𝑎𝑡𝑒𝑑 = ±1.96
The level of significance is 5%. This gives the value of the tabulated z equal to
1.96, and since the researchers is determining the values in both side of the normal
Reject H0 since,
The critical values/tabulated z was calculated based on the value of the level of
significance and was figured in a z-table. The shaded part is the rejection region. This
states what values should be accepted or rejected. Since the computed z (-4.97) is
located in the rejecting zone, the null hypothesis (H0) should be rejected.
g. Conclusion
website that the average time spent by students in playing computer and mobile games