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2019 Q2-Q3 Social Report
2019 Q2-Q3 Social Report
04 Key insights
15 Social entertainment
21 Notes on methodology
Introduction M ETH O DO LO GY
GlobalWebIndex Social Media flagship report provides All figures in this report are drawn from GlobalWebIndex’s version of this survey via mobile, hence the sample sizes
the most important insights on the world of social media, online research among internet users aged 16-64. We only presented in the charts throughout this report may differ as
from the very latest figures for social media engagement interview respondents aged 16-64 and our figures are some will include all respondents and others will include only
to the key trends within the social space and a representative of the online populations of each market, not its respondents who completed GlobalWebIndex’s Core survey via
comprehensive view of which social platforms are most total population. Note that in many markets in Latin America, PC/laptop/tablet.
popular. Among others, this report covers the following the Middle East and Africa, and the Asia Pacific region, low
topics in detail: internet penetration rates can mean online populations are Throughout this report we refer to indexes. Indexes are used
more young, urban, affluent and educated than the total to compare any given group against the average (1.00), which
01 How much time per day are digital consumers population. unless otherwise stated refers to the global average. For
devoting to social media? example, an index of “1.20” means that a given group is 20%
Each year, GlobalWebIndex interviews over 688,000 internet above the global average, and an index of “0.80” means that an
02 How are the behaviors of social media users aged 16-64 via an online questionnaire for our Core audience is 20% below the global average.
users changing? dataset. A proportion of respondents complete a shorter
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Key Insights
01 02 03 04 05
Social Entertaining, Facebook and The value of Shared experience
saturation not connecting YouTube dominate TikTok through gaming
Globally, digital consumers are now Entertainment now ranks as the third- Globally, Facebook remains the Just under half (44%) of TikTok In a custom survey run in the UK and
spending an average of 2 hours and most important reason for using social dominant social platform by members outside of China fall into the U.S., we found that the third most
24 minutes per day on social networks media but showing the highest growth. membership. Outside of China, 16-24 age bracket and 80% are either common frustration with social media
and messaging apps. A look at the 16-24s are the most likely audience to list Facebook is the most owned account, Gen Z or millennials, and they want it to is the lack of actual human connection,
trended data here suggests that while “finding funny or entertaining content” with Youtube in a strong second place, stay this way. TikTok app users are 1.8x and among males this is actually the
social media consumption continues to as a main reason they use social media, followed by Facebook Messenger which as likely as the average internet user to top frustration. Online games tend not
creep upward, an increasing number of followed by using it to fill up spare time has a decent lead ahead of services like want brands to be “young”, as well as to have this disadvantage as they can
markets are at a critical saturation point. and to stay up-to-date with news and WhatsApp, Instagram, and Twitter. If over-indexing for wanting brands to be foster a more authentic connection
Compared to the previous year, in 2019 current events. To “keep in touch with we narrow our focus to people who “trendy/cool”, “exclusive”, and “bold”. through shared interest and skill. This
time spent on social media has either friends” is consistently listed as a top have visited or used the service in Aside from its youthful user base, it’s a has meant the line between gaming
decreased or stayed the same in 22 out reason for using social media across all the last month, YouTube rises to the useful platform for marketers as it allows organizations and social networks
of the 46 markets we survey. age groups, but has gradually become top position. We also see WhatsApp them to partner with platform influencers has become increasingly blurred.
a less powerful motivator for 16-24-year- overtake Facebook Messenger for to create striking and highly entertaining Cooperation and teamwork resonate
olds. monthly visitation outside China. content. as motivators for playing games online
across all demographic breaks, but
particularly for our youngest gamers
(16-24s), who are an audience looking
to diversify and deepen their online
relationships.
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01
Social
Social media
engagement
SOCIAL
63% of global
29% 29% 27% 22% 17% internet users say that
they are constantly
connected online, up
16-24 25-34 35-44 45-54 55-64 from 56% in 2015
The emergence of digital wellbeing tools, At every age bracket, high/heavy users of social networkers, it's those in the Middle East research, task, and product testing program
which focus on helping individuals create social media – those who spend more than and Africa who are most likely to exhibit this that lets users earn money. Called “Viewpoints”,
healthy attitudes and behaviors toward tech one hour per day on social platforms – are behavior, with 4 in 10 doing so. the new feature pays users for completing
and social media around them, was a major more likely to have used a digital wellbeing wellbeing surveys and other “tasks”, essentially Question: Which of
these have you done
industry trend for 2019. Almost 1 in 4 of all tool. This finding is particularly prominent Tech giants are increasingly buying into the giving consumers a way to monetize their on your mobile in the
global internet users have tracked their screen for our eldest consumers; the difference is idea of offering products and services that data (and level the playing field), while also last month? (Tracked
your screen time or set
time or set limits for certain apps in the past greatest between social networkers in older promote digital wellbeing and offer greater providing the company with useful data.
limits for certain apps)
month, rising highest among 16-34-year-olds. age brackets and their global counterparts of user control over data and privacy settings. Source: GlobalWebIndex
the same age. Among this audience of heavy Facebook recently launched a new market Q2-Q3 2019
Base: 284,929 internet
users aged 16-64
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Asia Pacific
2:18
Europe
Latin America
1:59
Middle East & Africa
1:24 Question: On an average
North America day, how long do you
1:19 3:32 spend on social media?
Source: GlobalWebIndex
2012-2019 (averages
2:40 of all waves conducted
between Q2 2012 and Q3
3:10
2019) Base: 61,196 (2012),
2:11 156,876 (2013), 168,045
(2014), 197,734 (2015),
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Question: Question
Source: GlobalWebIndex
Q2 2019 Base: 139,658
Internet Users aged 16-64
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Social saturation
MULTI-NETWORKING
Average number of social media accounts held by internet users
16-24 9.4
9.4
25-34 9.8
35-44 8.7
9.9
45-54 6.9
3.9 Gen Z
55-64 5.4 7.6 Millennials
4.6
Note: Average number
3.5 Gen X of accounts is calculated
5.3 based on analysis of 53
Global average 8.8 2.3 Baby Boomers named networks + “Other”.
Of the 53 individual
2013 2014 2015 2016 2017 2018 2019
platforms, 24 are global
and 29 are specific to
Social media users are comfortable maintaining While time spent on social media is plateauing, their social engagement on a select group certain countries or regions
APAC 9.5
a presence across a number of platforms; while the average number of social media accounts of platforms. This can especially be found in
the average internet user had about 4 social per internet user continues to grow across all African markets, where data packages tend
Europe 7.3
media accounts in 2013, the figure has risen age groups, particularly among millennials to be restricted, or where data plans tend to
to just below 9. This multi-networking is a and Gen X. There are many factors that are subsidize data-use across certain platforms.
LatAm 9.4 Question: On which of
response to the widening choice of platforms, influencing these findings, including the
the following services
but it's also being caused by a degree of growth in internet usage among older While social media use has generally plateaued do you have an account?
MEA 7.8 Source: GlobalWebIndex
specialization, where some users are turning to consumers who have arrived late to the among many of the advanced economies
2013-2019 (averages of all
particular platforms to carry out certain types of social media party, and the stagnation of user surveyed, fast-growth nations are home to waves conducted between
NorthAm 6.8
networking behaviors such as Twitch, Pinterest, growth on certain key platforms. However, the much heavier social media users. Indonesia, Q1 2013 and Q3 2019)
Base: 156,876 (2013),
and TikTok. most important trend to understand regarding the UAE, and China mark themselves out as 168,045 (2014), 197,734
this peak in multi-networking is the rise of the keenest on having a diverse social media (2015), 211,023 (2016),
370,051 (2017), 474,573
younger, mobile-only internet users who focus portfolio.
(2018), 424,326 (2019)
internet users aged 16-64
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16-24s are the most likely audience to list To fill up spare time To research/find products to buy
“finding funny or entertaining content” (45%) as
a main reason they use social media, followed 40% 40% 38% 39% 36% 31% 30% 28% 26% 23%
by using social media to fill up spare time
(43%) and to stay up-to-date with news and
current events (40%). “Keeping in touch with To stay up-to-date with news and current events Because a lot of my friends are on them
friends” is consistently listed as a reason for
using social media across all age groups, but 39% 37% 37% 37% 37%
30% 28% 24%
it's waning as a motivator for 16-24-year-olds. 19% 13%
With Generation Z and millennials showing
less interest in other people’s updates – and To stay in touch with what my friends are doing To meet new people
the growing desire to extricate themselves Question: What are
your main reasons for
from the social aspects of social media – social 35% 33% 30% 27% 30%
24% 29% 28% 24% using social media?
media as an entertainment hub will likely 20% Source: GlobalWebIndex
Q2-Q3 2019
become the dominant form of engagement
Base: 236,266 internet
across the most widely used open platforms. To share photos or videos with others To share my opinion users aged 16-64
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02
Social
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03
Social
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04
Social
Social entertainment
SOCIAL
For marketers, it’s a useful platform for a TikTok also launched a database in September
variety of reasons. It allows them to partner called TikTok Creator Marketplace, where
Smart
with platform influencers to create striking and brands can search for influencers with whom
highly entertaining content. And this content they can partner. Companies wanting to launch
Traditional Reliable can stick around for a long time if it’s popular; a sponsored campaign on TikTok are now
66% 1.35 IDX
as astutely observed by Louise Matsakis on able to browse major accounts and better
Wired, TikTok is totally stripped of information understand user demographics and search
61% 0.97 IDX
such as when a video was uploaded. This by parameters like follower count, content
means content can live in the endless feed of creation topics, and audience analysis.
Funny 29% 1.40 IDX videos – and research shows that users evaluate
Innovative
57% 1.16 IDX older content on social media differently. By
35% 1.39 IDX not having time stamps, TikTok subtly signals
to users that it’s not a platform for current news
or world events, it’s merely here “to inspire
36% 1.53 IDX creativity and bring joy”.
51% 1.06 IDX
In tandem with the advertising deals that
Bold Authentic
42% 1.58 IDX brands are making with individual influencers,
49% 1.52 IDX TikTok debuted its own platform-based ad
44% 1.83 IDX
packages this year. Like any major social media
network, it now integrates ads into the app’s
main video feed, and has a marketplace where
advertisers can bid against one another for Question: Which of these
Exclusive Trendy/cool
impressions. do you want brands to be?
Source: GlobalWebIndex
Q2-Q3 2019 Base: 19,817
Young TikTok users aged 16-64
(excl. China)
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• TRE N D I N AC TION •
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Male Female
Question: What content
would you like to see more
of from live streamers
on live streaming
platforms (e.g. Twitch)?
43% 44% 41% 37% 40% 37% 35% 21% 34% 28% 32% 35% 32% 26% 30% 38% Source: GlobalWebIndex
Competitions and Tutorials/tips Varied genres Content around Collabs with Streaming for Collabs with Collabs with September 2019
giveaways /how-tos of gaming other sports celebrities charity publishers streamers Base: 4,829 internet
users and 995 live stream
viewers in the U.S. and UK
aged 16-64
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Notes on Methodology This report draws insights from GlobalWebIndex’s Q2 and Q3 2019 waves of research
across 46 countries, with a global sample of 284,929 respondents.
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ACROSS GLOBALWEBINDEX’S MARKETS GLOBALWEBINDEX VERSUS ITU FIGURES Argentina 78% Morocco 69%
Australia 88% Netherlands 93%
GlobalWebIndex’s research focuses exclusively on the internet As GlobalWebIndex’s Core Research is conducted among 16-64
Austria 88% New Zealand 93%
population and because internet penetration rates can vary significantly year-olds, we supplement the internet penetration forecasts for a country’s
Belgium 89% Nigeria 36%
between countries (from a high of 90%+ in parts of Europe to lows total population (reproduced above) with internet penetration forecasts
of c.20% in parts of APAC), the nature of our samples is impacted for 16-64s specifically. Brazil 71% Philippines 64%
accordingly. Canada 94% Poland 79%
Forecasts for 16-64s will be higher than our forecasts for total population, China 59% Portugal 78%
Where a market has a high internet penetration rate, its online since 16-64s are the most likely age groups to be using the internet.
Colombia 66% Romania 72%
population will be relatively similar to its total population and hence
we will see good representation across all age, gender and education MOBILE SURVEY RESPONDENTS Denmark 97% Russia 80%
breaks. This is typically the case across North America, Western Europe Egypt 54% Saudi Arabia 83%
and parts of Asia Pacific such as Japan, Australia and New Zealand. Where From Q1 2017 on, GlobalWebIndex has offered our Core survey on France 85% Singapore 85%
a market has a medium to low internet penetration, its online population mobile. This allows us to survey internet users who prefer using a mobile
Germany 88% South Africa 62%
can be very different to its total population; broadly speaking, the lower or are mobile-only (who use a mobile to get online but do not use or
the country’s overall internet penetration rate, the more likely it is that own any other device). Mobile respondents complete a shorter version Ghana 48% South Korea 95%
its internet users will be young, urban, affluent and educated. This is the of our Core survey, answering 50 questions, all carefully adapted to be Hong Kong 91% Spain 87%
case throughout much of LatAm, MEA and Asia Pacific. compatible with mobile screens. India 42% Sweden 96%
Indonesia 39% Switzerland 96%
This table provides GlobalWebIndex forecasts on internet penetration Please note that the sample sizes presented in the charts throughout
(defined as the number of internet users per 100 people) in 2019. This this report may differ as some will include both mobile and PC/laptop/ Ireland 87% Taiwan 83%
forecasted data is based upon the latest internet penetration estimates tablet respondents and others will include only respondents who Israel 85% Thailand 58%
from the International Telecommunication Union (ITU) for each market completed GWI’s Core survey via PC/laptop/tablet. For more details on Italy 62% Turkey 71%
that GlobalWebIndex conducts online research in. our methodology for mobile surveys and the questions asked to mobile
Japan 92% UAE 95%
respondents, please download this document.
Kenya 43% UK 96%
Malaysia 83% U.S.A. 80%
Mexico 69% Vietnam 55%
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