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A step ahead

Complete an Objective.

Complete a Violence Objective.

The first Casualty of the Round (or the first


after activating this plot) is an enemy model.

Once per round, if, at the beginning of the


attacker’s activation, the target could not
see the attacker, the target model cannot
make Efforts when defending against this
model during that activation.

You stand no chance against me.


© & ™ BATMAN. (s20)  LOA013 © KNIGHT MODELS
Set up the purge

Complete an Objective.

Complete a Control Objective.

At the end of a round, no enemy model can see


2 of your Suspects.

Your models are under the cover of the


Night if they are more than 10” from the
enemy rather than 12”.

The advantage of the experienced.


© & ™ BATMAN. (s20)  LOA014 © KNIGHT MODELS
We are among them

Complete an Objective.

Complete a Menace Objective.

At the end of the Round you have at least 2


models with the Assassin Trait, that are not
KO, within 2” of the same enemy Suspect.

Once per round, a friendly model can place/


reveal a Suspects within 4”.

Soon our plan will come to fruition.


© & ™ BATMAN. (s20)  LOA015 © KNIGHT MODELS
Where Everything Ends

Complete an Objective.

Complete a Menace Objective.

Choose a scenery element that is completely


within 4” of an enemy deployment zone (or
inside it). At the end of the round, you must
have at least 2 friendly Suspects within 4” of
that scenery element.

Once per round, one of your models gains +1


to its Assassin trait.

The end is near.


© & ™ BATMAN. (s20)  LOA016 © KNIGHT MODELS

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