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Project Three: Track and Field

Team 1: NODnGO
February 24, 2020

Figure 1: The NODnGO Earpiece

Group Members and MACIDs


Danny AlSammak (alsammad)
Albert Durlak (durlaa1)
Fatima Gafoor (gafoorf)
Rabbea Sidhu (sidhur19)
Executive Summary

A wearable device is an apparatus for all age groups that measures and communicates
data to the end user and/or second parties. The NODnGO falls into this category as a wired
earpiece whose primary function is to pilot a motorized wheelchair via the user’s head
movements which are captured through an orientation sensor. For a certain subset of the
population, a motorized wheelchair is their primary form of independent transportation.
However, not all paraplegics, quadriplegics, and amputees are capable of using the conventional
method of a joystick to control the machine due to limited or inexistent hand mobility. Thus, a
more universal solution, like the NODnGO, opens up the possibility of independent
transportation for thousands.
If one were to place an individual’s head at the origin of a three-dimensional grid, the
wheelchair begins to operate once one or two of the base coordinates are sufficiently modified.
According to human intuition, leaning one’s head forward propels the wheelchair corresponding
to the degree of the tilt below the horizontal; the exact opposite is true for the reverse. The
wheelchair may be steered right and left using the aforementioned logic. An additional feature
involves the use of sudden changes in acceleration/position in an attempt to gauge whether the
user was ejected from the wheelchair and requires assistance to be notified. In the future, a
feature will be incorporated where the consumer will be able to deactivate the device by shaking
their head from left to right in the horizontal place three times, with the same action being used
to reactivate the apparatus.
The design of the NODnGO was developed with certain key criteria in mind that would
determine the long-term vitality of the product. In order to withstand prolonged daily use, the
device must be durable and biocompatible; prolonged contact and accidental mishandling must
not result in the device’s failure to operate. Therefore, the device will constitute of carbon-fibre
polymer (CFR-PEEK) which provides superior toughness and wear resistance while a
silicon-rubber elastomer enables the essential elements of adjustability and comfort. Since the
target demographic of this contraption lacks a great deal of an average individual’s physical
capabilities, one of the device’s prerequisites is ease of operability, which it achieves by
requiring only head gestures that one learns in their infancy. Accurate data acquisition and
communication is a requirement of any gadget, particularly in those where minute adjustments
result in monumental reactions. Hence, not only are the real-time coordinates of the user’s head
taken into consideration, but the angle at which the head sits relative to a pre-calibrated
horizontal plane in the aim of providing safe transit.
Although the current variant is a wired earpiece intended to be worn on the right ear to
pilot a wheelchair, the possibilities are endless for its alternative applications. Nonetheless, the
NODnGO in its current state will revolutionize the motorized wheelchair marketplace, making
them universally accessible to those whose lives would stand to benefit the most.

 
 
 

Table of Contents

Signed Integrity Statement ……………………………………………………………….……….3

Summary of Design Objectives …………………………………………………………………..4

Background and Research Summary ……………………………………………………………..4

Market Analysis …………………………………………………………………………………..5

Description of Design …………………………………………………………………………….6

Description of Tangible Prototype ………………………………………………………..7

Description of Physical Computing Prototype …………………………………………...8

Description of Support Stand ……………………………………………………………..9

Design Verification ……………………………………………………………………………...11

Test Plan ………………………………………………………………………………....12

Sample Calculations ...…………………………………………………………………..14

Design Critique, Discussion, and Recommendations …………………………………………...15

References ……………………………………………………………………………………….17

Appendices and Supporting Documentation ………..…………………………………………..18

Supporting Documentation of Tangible Prototype ……………………………………...18

Supporting Documentation of Physical Computing Prototype ……………………….....20

Team Progress Documentation ………………………………………………………….33

 
 
 

Signed Academic Integrity Statement

The student is responsible for performing the required work in an honest manner, without
plagiarism and cheating. Submitting this work with my name and student number is a statement
and understanding that this work is my own and adheres to the Academic Integrity Policy of
McMaster University.

Name: Rabbea Sidhu

Student Number:400251087

The student is responsible for performing the required work in an honest manner, without
plagiarism and cheating. Submitting this work with my name and student number is a statement
and understanding that this work is my own and adheres to the Academic Integrity Policy of
McMaster University.

Name: Danny Al-Sammak

Student Number: 400264097

The student is responsible for performing the required work in an honest manner, without
plagiarism and cheating. Submitting this work with my name and student number is a statement
and understanding that this work is my own and adheres to the Academic Integrity Policy of
McMaster University.

Name: Albert Durlak

Student Number: 400263871

The student is responsible for performing the required work in an honest manner, without
plagiarism and cheating. Submitting this work with my name and student number is a statement
and understanding that this work is my own and adheres to the Academic Integrity Policy of
McMaster University.

Name: Fatima Gafoor

Student Number: 400263280

 
 
 

Summary of Design Objectives

The design of the “NODnGO” was formulated with 5 key criteria in mind that would
determine the long-term viability of the product. In order to withstand prolonged daily use, the
device must be durable and biocompatible; prolonged physical contact and accidental
mishandling must not result in the device’s failure to operate as intended. Nevertheless, a piece
of wearable equipment lacking in comfort will be incapable of being in use long enough to
challenge its structural integrity, thus adding comfort to the list of integral elements. Since the
target demographic of this contraption lacks a great deal of physical capabilities, one of the
device’s prerequisites is ease of operability, without which it becomes useless. Accurate data
acquisition and communication is a requirement of any gadget where minute adjustments result
in large reactions.

Background and Research Summary

NODnGO is a wired earpiece that is designed to be an accessory to a motorized


wheelchair. The device is catered towards any patient operating a motorized wheelchair on a
day-to-day basis. The earpiece connects, via a wire, to the wheelchair and allows for the user to
control the chair with slight movements of their head. The earpiece itself contains an orientation
sensor that picks up on head movements and ultimately moves the wheelchair by urging the
motor and wheels to travel in the corresponding direction. Not every wheelchair user has full
mobility of their fingers and therefore can not rely on the joystick-controlled wheelchairs that are
readily available on the market [1].
The inspiration behind this design primarily came from the struggles that wheelchair
users face on a day to day basis. Most motorized wheelchairs are steered using a joystick or a
handle [1]. This makes it incredibly difficult for patients with limited hand mobility to use as the
joystick requires fine hand movements. To make the process of using a motorized wheelchair
easier, NODnGO was created. The device itself looks a lot like a Bluetooth earpiece, the
difference being that it fits snugly around the ear and does not enter the ear canal as an earbud
does. The earpiece would be primarily made of a strong polymer such as Carbon-fiber-reinforced
Polyetherether-ketone (CFR-PEEK). PEEK is a cyclic carbon-fibre polymer with an elastic
modulus of 18 GPa and an ultimate tensile strength of 120 MPa. The carbon fibers in
CFR-PEEK provide strength and stiffness while the polymer provides a cohesive matrix to
protect and hold the fibers together. These properties allow for CFR-PEEK to be an incredibly
durable material [2]. Since the earpiece will go through daily wear and tear, CFR-PEEK is a
perfect polymer to support the wires and technical components of the earpiece, while being
strong enough to stay wear-resistant. A rubber coating will further surround the earpiece to

 
 
 

increase comfort and friction against the earpiece and the skin. The added friction will prevent
the earpiece from slipping on the ear [3]. Since the earpiece is being worn for long periods of
time, it may begin to pose some discomfort to the user. To minimize this discomfort, the
stem-portion of the earpiece will be made of a moldable silicone rubber that can be maneuvered
to comfortably fit the ear. Silicone rubbers have good thermal stability, water resistance, and
flexibility. They also have low chemical reactivity and low-toxicity, so they won’t react with
materials housed in the earpiece and will prevent irritation on the skin [4]. For the earpiece to be
completely sustainable, it should be water-resistant so that it can be worn outdoors and so that it
is also sweat-repellent. This can be achieved by using polymers and rubbers to coat the piece
such as the aforementioned ones.
The earpiece will also, of course, contain an orientation sensor that is able to pick up on
the head movements of the user and steer the wheelchair accordingly. The sensor will be located
on the top of the earpiece so that it can detect the largest range of motion. The sensor must be
small enough to be housed in the earpiece, but large enough so that it can adequately carry out
the functions that are expected of it. The orientation sensor connects via wires to the wheelchair
so that Bluetooth may be avoided. Bluetooth connections may sometimes fail to pair and
experience recurring dropped connections [5]. These mishaps can be incredibly dangerous if they
occur when the user is not able to actively seek help (i.e the user is navigating through a street
alone, etc).
In summary, NODnGO is carefully designed to perform for patients using motorized
wheelchairs with the hopes of making day-to-day tasks easier for such patients. NODnGO makes
it so that the patients can simply nod their heads, and go!

Market Analysis

While the method used to communicate information to the wheelchair via the NODnGO
is not seen very often in the market, there are similar products available that achieve the same
function. A popular alternative is the head array wheelchair attachment which is produced by a
variety of companies such as Permobil [6] and Sunrise Medical [7]. The head array is an
attachment that sits behind and surrounds the user’s head from different sides. By pressing their
head towards a specific point on the array, the user instructs the wheelchair to move in that
direction.​ ​Head arrays and the NODnGO are both products that utilize head movements to
control a wheelchair, however, each device uses a different method to do so. While the
NODnGO responds to head orientation and angles, the head array responds to applied pressure
by the user’s head. As a result, the NODnGO may be more intuitive to operate and allows for
easier sudden changes in direction. With the NODnGO, users simply need to tilt their heads in a

 
 
 

different direction as opposed to moving their whole head towards a specific side to maneuver.
However, because the NODnGO constantly monitors head orientation, unintended commands
such as nodding during a conversation can initiate a response from the wheelchair. Because the
head array responds to applied force, this product does not face this issue. This aspect of the
NODnGO would require the device to have a parking mode in which the wheelchair becomes
unresponsive to commands. This will be discussed in further detail in the design critique section.
However, with the head array, the user must not rest their head back when stationary, while the
NODnGO allows for such action as leaning on a headrest will not change the head orientation
sufficiently to elicit a response. Certain add-ons to the head array can enable it to control other
entities such as a tablet. This feature does not seem to be easily achievable with the NODnGO.
The Wheelie by HOOBOX is another innovative product that allows patients with
minimal limb movement to control their wheelchairs [8]. The Wheelie is an add-on kit that
contains a camera which recognizes the user’s facial expressions and controls the wheelchair
accordingly. By recognizing the difference between a command and an arbitrary facial
expression, the Wheelie mitigates the problem of responding to an accidental response as in the
NODnGO and the head array. Unlike the NODnGO, this product requires no body sensors and
therefore decreases the chances of damage and accidental removal of the sensor. Because there is
no sensor directly on the user, this product requires a camera to be facing the user at all times
which can obstruct the view, be annoying, and take up space. Doing some research on the
product, it becomes clear that the specific facial expressions needed to operate the wheelchair
need to be very pronounced [9], which can become tiring to the user’s facial muscles after a short
period of time. Such expressions include maintaining raised eyebrows or large smiles. The
NODnGO requires only slight head movements that are effective in eliciting a response without
tiring the user. While the NODnGO, head array ,and Wheelie all achieve similar functions, it
seems that the Wheelie is most expensive due to the high-cost hardware and software required
for an effective product.
As a team, we have realized that there is a place for our product despite the presence of
other products on the market. During our design expo, a guest notified us that he had recently
been approached by a medical professional seeking an engineer to design a product through
which autistic children can operate their wheelchair via head movements. This was a very
exciting moment for the team as it helped to validate our work by showing us the importance of
and the effect that our product can have on the market and in the lives of many.

 
 
 

Description of Design

Description of Tangible Prototype:

The tangible prototype resembles an inverted G with a cable protruding out of the bottom
end. Although the current iteration of the prototype is intended to be worn on the user’s right ear,
a left ear variant may easily be produced simply by altering the placement of the button to the
opposite flat portion. A caretaker may use the button as an on/off switch when short pressed and
a reset switch when held down. The cable connects to a port of the wheelchair and draws power
from its battery to power the circuitry within the earpiece. The inner components of the standard
“NODnGO” consist of a circuit board which connects to the button and wire while also housing
the orientation sensor. Optionally, the user may choose the soon to be released “NODnGO Pro”
which also contains a speaker and a microphone that will demand the user whether they are ok
after detecting a fall. The device’s orientation sensor enables the wheelchair to be controlled via
head movements in the desired direction of travel; increasing the degree of depression and
elevation will increase the velocity while a triple right-left movement will disable the device and
put the wheelchair into parking mode.

Figure 2 : Tangible Prototype Figure 3 : Tangible Prototype CAD Rendering

 
 
 

Description of Physical Computing Prototype:

The physical computing prototype demonstrates a concept wheelchair that can be


maneuvered with slight head movements. The prototype consists of an orientation sensor and
multiple LED lights that correspond to different functions. The orientation sensor picks up
changes in angles to execute different functions in a motorized wheelchair. To identify the
execution of each function, a series of LED lights are used. When the device is turned on (the
code is running), the blue light turns on to indicate that the device is working. When the change
in z angle is greater than 20 degrees forwards (the user nods their head 20 degrees forwards), the
green LED turns on to indicate this forward movement on a wheelchair. The yellow lights
correspond to turning left/right. When moving forward, if the change in x angle is greater than 30
degrees, this indicates forward movement to the right and so the right, yellow LED turns on. If
the x angle is less than 30 degrees, this indicates forward movement to the left and the left,
yellow LED turns on. The red LED indicates backward or reverse movement and it turns on if
the z angle is less than 20 degrees. The blue light also serves as an indicator of a fall. If an
acceleration occurs that is greater than 8.5 m/s​2​ or less than -8.0 m/s​2​, the blue light begins to
blink. The idea is that if the user falls or hits something, the wheelchair could alert emergency
services. The button on the wheelchair is used to turn off the blinking blue light so that the
functions can resume as normal.

 
 
 

Figure 4: Physical Computing Prototype

Description of Support Stand:

The support frame features a ball and joint assembly so that it can pivot and
accommodate the movement that an orientation sensor requires. The base (bottom yellow
portion) is hollow and filled with rice to increase its weight. It also has a rounded ball on the tip
to serve as the support for the stand. The stand (green and yellow) houses the breadboard, pi, and
T-board. An additional yellow piece supports the orientation sensor itself. The stand and base fit
together so that the stand can be rotated on the base and the base is heavy enough to
accommodate the stand at any angle.

 
 
 

Figure 5: The Assembled Support Frame

Figure 6: Assembly Model (CAD) Figure 7: Stand (CAD)

 
 
 
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Figure 8: Sensor Frame (CAD) Figure 9: Pi Housing Unit (CAD)

Figure 10: Stand

Design Verification

The physical computing prototype for the NODnGO relies on the change in angles and
the Y acceleration value measured by the orientation sensor. To start, the sensor will begin
gaining values of the x angle, z angle, and the y linear acceleration. Based on these angles, an
electrical wheelchair will be able to move. In the physical computing prototype, this movement
is symbolized by LED lights. To confirm that the physical computing prototype works, a thin
piece of colored tape is attached to the side of the housing tray as a reference point when
measuring the change in angles. When you hold a protractor aligned with the piece of tape, the
angle changes in the z plane can be visually confirmed. When tilting the tray to approximately 20
degrees down a green light turns on, indicating the user is moving forward. When tilting it
 
 
 
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downwards 20 degrees and approximately 30 degrees to the right, the green and right yellow
LED lights turn on. When tilting it 20 degrees forward 30 degrees to the left, the green and left
yellow LED lights turn on. And when tilting the tray 20 degrees backwards, the red light turns
on. The use of a protractor and reference tape allows for confirmation of the angles and the
ultimately the coding portion, as the activity of lights would correspond with the angle being
tried. The final task measures the linear acceleration to indicate if the user is falling if the linear
acceleration in the Y direction is greater than 8.5 m/s​2​ and less than -8.0 m/s​2​. If the acceleration
is within this range, a print state

Test Plan:

Conditions Expected Result Actual Result Pass/Fail

Preliminary Function: Adding Sensor Values to an Empty List

If sensor value == Not added to the list Not added to the list Pass
None

If sensor value == Value added to the Value added to the Pass


Any number list list

Preliminary Function: Calculating Averages of 5 Recent Sensor Values

If length of value list Monitor: Gaining Monitor: Gaining Pass


is less than 5 values values

If length of list is Calculates the Calculates the Pass


greater than 5 average (verified by average (verified by
print statement) print statement)

Task 1: Status

If any of the empty Blue LED on Blue LED on Pass


lists have at least one
value

If empty lists have no Blue LED off Blue LED off Pass
values

 
 
 
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Task 2: Notification

Green LED on Green LED on Pass

If the change in z Monitor: Going Going Forward Pass


angles is less than -20 Forward
degrees
Blue LED on Blue LED on Pass

Red LED off Red LED off Pass

Red LED on Red LED on Pass


If the change in z
angle is greater than Monitor: Going in Going in reverse Pass
20 degrees reverse

Blue LED on Blue LED on Pass

Green LED off Green LED off Pass

Task 3: Escalation

Right Yellow LED on Right Yellow LED Pass


on
If moving forward
and change in x angle Green LED on Green LED on Pass
is greater than 30
degrees Blue LED on Blue LED on Pass

Red LED off Red LED off Pass

Monitor: Turning Monitor: Turning Pass


Right Right

Left Yellow LED on Left Yellow LED on Pass

If moving forward Green LED on Green LED on Pass


and change in x angle
is less than - 30 Blue LED on Blue LED on Pass
degrees Red LED off Red LED off Pass

Monitor: Turning Monitor: Turning Pass


Left Left

 
 
 
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Right Yellow LED Right Yellow LED Pass
off off

If moving forward Left Yellow LED off Left Yellow LED off Pass
but change in x angle
does not meet above Green LED on Green LED on Pass
conditions Blue LED on Blue LED on Pass

Red LED off Red LED off Pass

Monitor: Going Monitor: Going Pass


Forward Forward

Task 4: Detect Downwards Acceleration

Monitor: “You have Monitor: “You have Pass


If average y fallen, your fallen, your
acceleration = 9 acceleration was: 9 acceleration was: 9
m/s​2​” m/s​2​”
(If the average y
acceleration is equal
to 8.5 m/s​2 ​or less
than or equal to
-8m/s​2​)

If average y The function falling is The function falling Pass


acceleration is not not called, so no print is not called, so no
equal to 8.5 m/s​2 ​or statement about print statement about
less than or equal to falling would show falling would show
-8m/s​2​)

Monitor: “falling” Monitor: “falling” Pass

If average y Blue LED blinking Blue LED blinking Pass


acceleration within
above range: Red LED off Red LED off Pass
While button is not Yellow Right LED Yellow Right LED Pass
pressed off off

Yellow Left LED off Yellow Left LED off Pass

Green LED off Green LED off Pass

 
 
 
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If button is pressed List of y acceleration List of y acceleration Pass
values is cleared values is cleared

Program resumes Program resumes Pass

Sample Calculations:

For example: let’s say the z_list (values of the z angles from the sensor) is:
z_list: [20, 39, 40, 43, 47, 44, 49]

If z_calibration_angle = 10 degrees

Calculate the average of the five recent z_angles:


z_angle = (40+43+47+44+49)/ 5 = 44.6

Calculate the change in angle:


delta_z = z_angle - z_calibration_angle
delta _z = 34.6 degrees

Based on the change in the z angle, since it is greater than 30 degrees, the green light will turn on
and the monitor will print: “Going forward”

Design Critique, Discussion, and Recommendations

In designing the NODnGO, there were many details regarding the specifics of the device
that we needed to discuss before proceeding with the project. An aspect of the design that was
prevalent within our initial design process was whether the earpiece should be wireless or wired.
A wireless earpiece would lower the risks of entanglement and uncomfortability, however, by
discussing with mentors we decided on a wired device that plugs in directly to the wheelchair.
As a result, the earpiece does not need to be Bluetooth compatible or fitted with batteries, which
would have posed as an issue if the user ran out of charge while operating, or forgot to charge
their piece. Having the earpiece directly attached to the wheelchair also reduces its chances of
being lost and keeps it in close proximity if it falls off the user accidentally.
Another discussion that we had during the preliminary stages of design is the user’s
ability to control the speed of the wheelchair by tilting their head downwards at steeper angles.

 
 
 
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We decided to restrict the user to one speed as higher speeds and tilting one’s head at steep
angles restricts sight and poses as a safety issue.
While the NODnGO is a great design, it does have some shortcomings. Our device
measures a change in angles from a calibration angle recorded when the device is powered on.
This method brings forth a flaw as movement of the wheelchair itself means the user will be
facing different directions over time, and therefore the sensor will measure undesired angle
readings. For example, if the user performs a 90-degree turn relative to the calibration angle, the
new forward direction relative to the user is recorded as 90-degrees by the sensor and will signal
the wheelchair to turn until the calibration angle is again met. Looking forward, this flaw can be
solved using a sensor that detects changes in angle ​relative​ to a stationary signal emitting device
on the wheelchair. As long as this device is stationary and itself moves with the wheelchair, the
measured angles are relative to the user’s orientation and pose no issue.
Another critique of the NODnGO is its inability to distinguish between an intentional and
unintentional head movements such as nodding during a conversation. Our team has considered
this aspect and feel that the best way to solve it is by introducing a parking mode which the user
can activate and deactivate by performing specific head movements. Within this parking mode,
the wheelchair would be unresponsive to head movements and allow for the user to complete
desired tasks without any issue. This feature would be custom designed for each user as patients
with slight hand movements may find pressing buttons to switch between modes easier than
tedious head movements. Due to the quality of our sensor, we were not able to integrate this idea
into our prototype.
It must be noted that the NODnGO does require a caregiver to place the earpiece on the
user and power on the device via a button on the earpiece. During the design of this device, it
was assumed that the patient has some sort of a caregiver around as most patients with similar
disabilities have aid. Evidently, while the NODnGO gives users a lot more independence, it does
not completely remove their dependence on caregivers.

 
 
 
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References

[1] K. L. M.D., M. Wollacott, J. Layton, A. Ozimek, and S. Stepp, “What Materials Are
Earphones Made of?,” ​Techwalla.​ [Online]. Available:
https://www.techwalla.com/articles/what-materials-earphones-made. [Accessed:
21-Feb-2020].

[2] “How Power Wheelchairs Work - Electric Wheelchair Manual,” ​Karman Healthcare​.
[Online]. Available: https://www.karmanhealthcare.com/how-power-wheelchairs-work/.
[Accessed: 21-Feb-2020].

[3] “Carbon Fibre Reinforced Polymer,” ​Carbon Fibre Reinforced Polymer - an overview |
ScienceDirect Topics​. [Online]. Available:
https://www.sciencedirect.com/topics/engineering/carbon-fibre-reinforced-polymer.
[Accessed: 21-Feb-2020].

[4] W. by A. Z. M. S. 25 2001, “Silicone Rubber,” ​AZoM.com,​ 28-Jul-2018. [Online]. Available:


https://www.azom.com/article.aspx?ArticleID=920. [Accessed: 21-Feb-2020].

[5] “Understanding Bluetooth Pairing Problems,” ​Wirecutter​. [Online]. Available:


https://thewirecutter.com/blog/understanding-bluetooth-pairing-problems/. [Accessed:
25-Feb-2020].

[6] “Head ArrayTotal control, easy to use and tough to notice,” ​Permobil.​ [Online]. Available:
http://www.permobil.com/en-GB/English/Other-products/Please-choose/Head-Array/.
[Accessed: 25-Feb-2020]

[7] “Switched Head Arrays,” ​Sunrise Medical​. [Online]. Available:


http://www.sunrisemedical.ca/power-wheelchairs/switch-it/head-controls/switch-it-switched-
head-arrays. [Accessed: 25-Feb-2020].

[8] “HOOBOX: Wheelie - the World's First Face-Controlled Wheelchair,” ​hooboxone​. [Online].
Available: https://hoobox.one/products/wheelie/. [Accessed: 25-Feb-2020].

[9] Inside Edition. "Quadriplegic Man Operates Wheelchair With His Face," ​YouTube​, May 22,
2019. [Video file]. Available: https://www.youtube.com/watch?v=zARSY2UuEB4.
[Accessed: 25-Feb-2020].
 
 
 
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Appendices

Supporting Documentation of Tangible Prototype:

Preliminary Drawings:

Figure 11: Concept Sketch

 
 
 
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Figure 12: Support Frame Sketch (Assembly) Figure 13: Support Frame Multi-View Sketch

Tangible Prototype Parts List:


Part(s) Quantity

PLA 233g

 
 
 
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Engineering Drawings and CAD Model of Tangible Prototype:

Figure 14: Tangible Prototype Drawing Figure 15: CAD Model

Supporting Documentation of Physical Computing Prototype

Physical Computing Prototype Parts List:


Part(s) Quantity

Orientation Sensor 1

Breadboard 1

T-board 1

Raspberry Pi 1

Wires 13

Resistors 5

Buttons 1

 
 
 
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LED Lights 5

Flow Chart of Computer Program:

Figure 16: Flow Chart

 
 
 
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Printout of Computer Program:

 
 
 
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Working Engineering Drawings of the Support Stand:

Figure 17: Assembly Engineering Drawin​g

 
 
 
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Figure 18: Support Tray Base Engineering Drawing

 
 
 
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Figure 19: Breadboard Tray Engineering Drawing  
 
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Figure 20: Sensor Bridge Engineering Drawing  
 
 
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Figure 21: Pi Housing Unit Engineering Drawing

 
 
 
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Additional Documents Pertaining to Progress of the Team

List of Team Contributions:


Team Member Contribution(s)

Danny Al-Sammak Worked on the code for the wearable device. Coded for a
way to set a calibration angle and measure changes in angles.
Also focused on getting the motors of the car to work
according to readings of the sensor and worked on the
planning and building of the physical car used for
demonstration. Worked on the market analysis and design
critique, discussions, and recommendations.

Albert Durlak Top portion of the support frame and the tangible prototype.
Executive summary, description of tangible prototype, and
summary of design objectives. Car housing.

Fatima Gafoor Worked on the code for the physical computing prototype.
Specifically, Worked on coding for the function to calculate
the average of the five most recent sensor values. Worked on
Task 4, which is to detect if the earpiece is falling based on
the linear acceleration in the Y direction. Worked on the
design verification, flowchart of computing prototype and
created the instructional video as well as the promotional
video.

Rabbea Sidhu Worked on the bottom portion of the support frame in the cad
model. Completed the background and research summary as
well as the description of design in the written report. Also
completed the references, parts list and labelled drawings of
the stand and physical computing prototype.

Summary of Team Meetings:

Note:​ a more detailed overview of the team meetings is found in the logbook
Meeting #1 (10/1/2020):​ Members discussed and finalised the need statement and list of criteria
Meeting #2 (16/1/2020):​ Members evaluated the different potential ideas, eliminated some
options, and decided to go forth with the wheelchair idea. Members then went to the hospital to
look for a wheelchair to use but had no luck.
Meeting #3 (26/1/2020):​ This is where we build our prototype to show at the design review
meeting with our mentors.
 
 
 
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Meeting #4 (7/2/2020):​ Members discussed what was left to be complete of the project, set
deadlines for specific tasks, and delegated roles for the technical report.
Meeting #5 (13/2/2020):​ Members went over certain details and made sure that tasks were being
completed. We made a to-do list to keep ourselves on track for the design expo.
Meeting #6 (21/2/2020)​: Members conference called to go over the technical report together and
make sure all was complete. Small tasks still needed to be completed and we decided to meet on
Monday to finalise.
Meeting #7 (24/2/2020):​ Members met to go over the technical report one last time and submit.

Preliminary Gantt Chart:

Figure 22: Preliminary Gantt Chart

 
 
 
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Final Gantt Chart:

Figure 23: Final Gantt Chart

 
 
 
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Team Picture:

 
From left to right: Fatima, Rabbea, Dr. McDonald, Danny, Albert

 
 
 
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