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Problems, Posers,

and Possibilities
meditations towards a unified field of (game) design

Rafael Fajardo for SW/TX ACA/PCA 2018

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allow me to propose an abstract space

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thank you

– Rafael Fajardo

an abstract space as a tool for thinking about design

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an abstract space of at least 3 dimensions Dubberly’s response to Buchanan

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Buchanan’s Orders of Design mathematicians and engineers might call this a possibility space

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some designers have called this the problem space I have re-imagined the “Futures Cone” originally by Hancock & Bezold from 1994

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attempts to make the future, thinks about what could be designers have sought the edge cases and the boundary conditions

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game designers may be problem posers design as a visionary, contrafactual, futuring activity

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other historical spatialization game designers may work with problems as their primary material

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game designers compose problems for others to experience traverse the space as a game designer

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traverse the space as a traditional designer is there a hyper-problem set that encircles and engulfs the game-making activity?

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is there a problem space that comprises these game-design problems for game designers, is it problems all the way down?

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