]
“The (Jooking (lasses
‘The Cooking Classes are meant to supplement your traditional class. You can
be a Wizard Baker, a Bard Presenter, or a Barbarian Seasoner. There are no wrong
combinations, but some Cooking Classes work better with certain traditional classes.
1
When choosing a Cooking Class, looking at mechanics and advantages is of course
encouraged, but also think about how this Gooking Class affects the flavor (no pun
intended) of your character.
How did your character become a baker? What is their favorite dish to cook? What's
their relationship with cooking? Do they love to cook for others? Do they just see food as
sustenance and a way to keep their body going? Take the opportunity to have the Cooking
Class influence your backstory and your roleplay!
Cooking Classes are not meant to be as strong as regular classes. They are meant
to be a fun addition to your characters. Look at them like mini-feats or additional
background perks. You can, for example, use your Cooking Class as your character's
background.
Some of these Cooking Classes are designed more with the Cooking Trials in mind,
while others have more abilities that can be completely divorced from the Cooking Trials,
but all of them offer something to every player.
There are four Cooking Glasses: The Baker, who speciliazes
in sweet dishes and can summon a dessert familiar,
The Seasoner, who applies all sorts of spices to
their dishes and to their blades, The Presenter, who
can convince any judge that a dish is better
than it actually is using their mastery over words,
and The Tracker, who specializes in
hunting down the rarest, and most
dangerous, ingredients.
Owlbear Bento
Le“Raker:
Masters of Baking, one of the core branches of the Cooking Arts. Bakers are extremely
specialized cooks, trained in handling sweet flavors. They find their way into many
recipes that require the use of an oven or a sweet component. They have good synergy
with all clases.
SweEET TOOTH
You can spend 10 minutes on a finished dish to change its taste, from Spicy or
Plain to Sweet.
Sucar RusH
By spending 10 minutes with any Healing Potion, you can ensure that it heals the
maximum number of hit points possible. For example, a standard Healing Potion will
heal 10 HP (2d4+2 = 8+2).
DESSERT FAMILIAR
You infuse a confection with
areane energy, giving it the gift
of sentience. You can cast your
own version of the spell “Find
Familiar” regardless of your
class or magical abilities.
Greating a familiar takes 20gp
of cooking ingredients, and
takes | hour to prepare.
Once the familiar is created, it
acts according to the spell “Find
Familiar’, although it cannot
deliver spells as if it had cast it.
Additionally, instead of being a
fey, fiend, or celestial, a Dessert
Familiar is considered a living
construct. You can find a list of
Dessert Familiars available to
prepare in the
“Dessert Familiars” section.od “Fold:
Loyal Friend. Bakers make Dog Rolls for their unwavering loyalty. Whether
chocolate, strawberry, or matcha flavored, all Dog Rolls love their masters
unconditionally and will defend them until the end.
Companion in Battle. Their amazing sense of hearing and smell
help them warn their bakers of incoming danger, and their bulkier bodies
make it so they are not completely vulnerable on the battlefield.
x
Doc ROLL
Small construct, unaligned
Armor Class: 14 (natural armor)
Hit Points: 10 (2d8+2)
Speed: 40 ft.
STR DEX CON INT WIS. CHA
1442) 12(+1)— 14(+2)_ 4(-8) 1841) -19(+1)
Skills: Perception +3, Persuasion +2
Senses: passive Perception 13
Challenge: 0 (10 XP)
Keen Hearing and Smell. The dog roll has advantage on Wisdom (Perception) checks
that rely on hearing or smell.
Loyal Friend. If the dog roll is within 5 feet of its owner, or within 5 feet of a creature
attacking the dog roll’s owner, the dog roll can use its reaction to redirect an attack
directed at its owner to the dog roll instead.
False Appearance. While the dog roll remains motionless, it is indistinguishable from
anormal cake roll.
ACTIONS
Help. The dog roll can aid a friendly creature in attacking a target within 5 feet of it. After
the dog roll has taken the Help action, the next attack roll against the target is made with
} advantage.
ae a
“~ 7 23%, LoV. Lovebird’s Inn
4 we
“The Inn sits right next to the main square, perfectly positioned for travelers
to find it as soon as they enter the center of Talaba It stands as one of the bil
buildings in town, with its three stories, only dwarfed by the Town Hall acros
desk, an orcish woman and a human man.”
%
#
WakES:
Foop & Drink: Lopcinc
MEAL: 4 sp for 3 meals perday SINGLE ROOM: 5 sp per night
2sp for 1 meal Dovus.e Room: 8 sp per night
ComMMON WINE: 2 sp SuITE: 1 gp per night
FINE WINE: 10 gp
THE LOVEBIRDS:
The Lovebirds that give the Inn its name are its two
owners, Yvelda and Jan, Yvelda was the daughter of a powerfull
ore chieftain, and Jan was the seventh son of a small noble family.
‘They met during a raid on Jan's small town. Yvelda
discovered Jan and hid him from the rest of her
clan. They fell in love instantly, but neither Jan's
nor Yvelda’s parents would ever approve of their union.
They fled and gave up their last names, set on building
anew life for themselves.
When they arrived at Talaba, Jan asked
Lord Foresti for protection, and he, being the
hopeless romantic that he is, had no issue
allowing Yvelda and Jan to live in town.
45%, aaThey opened their Inn and became a fixture of the town, and
their marriage was the most lavish marriage that Talaba
had ever seen.
They are hopelessly in love, and spend their
days gazing into each other's eyes and whispering
sweet nothings to the point where they have a hard time
paying attention to customers sometimes. If one is
found without the other, they will sigh sadly, only for the party to find out that the other
one has gone to the bathroom and “it has been minutes since I last saw her/him”,
Yvelda has fought many monsters before; she’s heard of Mushroom Kings, and will
gladly help the party, considering her kind and caring disposition. Jan knows Lord Foresti
personally, and will gladly tell the party some information about him,
INFORMATION:
x e
YVELDA: Tue Orc BARBARIAN TURNED INNKEEPER
During her time as the second-in-command of an ore clan, she learned a lot
about monsters. Yvelda will gladly help if the party shows interest in her story.
Musuxroom KING:
- The Mushroom King is a sentient plant.
+ It's easy to track the Mushroom King by following the trails of distinct
purple mushrooms it leaves behind.
+ The Mushroom King attacks with brute force and toxic spores.
JAN: THE NOBLEMAN TURNED INNKEEPER
Jan was the seventh son ofa noble family before giving it all up to marry his wife.
He knows Lord Foresti personally and will share what he knows with the party.
Lorp Forest:
+ Foresti hates people that make him look dumb or less than stellar.
+ Foresti loves Talaba, and hates when foreigners speak ill of the town.
+ Ifhe finds out there’s a more powerful noble close, he will tense up
and get anxious.
Be
cs
+ 7 46,Room C: The Chapel
“You entera room that at one point must have been a chapel. Benches are placed
in neat rows, with an aisle between the two columns. At the end of the room, there's
an altar depicting the god of the temple. The ceiling caved in long ago, and bits of
rock are scattered across the floor of the chapel, but thick vines have grown from
one end of a wall to the other, forming a sort of new plant ceiling for the chapel.
Faint, thin rays of sunlight manage to pierce through the thick vines and barely
reach the floor of the church.”
a
MECHANICS:
ENEMIES: 1 Restless Priest, 2 Restless Believers: They will appear once the
party either sits or saves against the effect of the benches. If the party somehow manages
to bypass the benches without making a save, it's your call to either not have the undead
appear, or to have them appear as the party reaches the exit of the chapel.
Map: Room C-1 and Room C-2
DIM LIGHT: Creatures without darkvision will have disadvantage on Wisdom
(Perception) checks unless they destroy the vine ceiling.
HAUNTED BENCH:As soon as the players start to walk down the aisle, they
have to make a Wisdom saving throw (DC 18). On a failed save, they feel compelled to
sit on the benches. They are Restrained, and can only move their
upper body, including arms. At the end of each turn they can repeat
the save. Once they save, they are immune to the effect of the bench
for 24 hours. The benches can be destroyed (AG 7, HP 6).
VINE ROOF: The vines in the roof can be burned (AC 6, HP 13).
As soon as fire damage hits them, the vines burn and sunlight floods
the room, giving disadvantage on attack rolls, ability checks, and
saving throws to any creature with sunlight weakness.
255%, ,Sporelin S
A Poisonous Surprise. Sporelings
are tiny fungi that feed on unsuspecting
Though inherently
their poison is extremely
deadly. Many unsuspecting adventurers
creatures. not
malicious,
have fallen into their trap after mistaking
them for ordinary mushrooms and
approaching a patch of Sporelings.
Seeing through Hearing. Sporelings
have extremely poor vision, but they are
able to locate their prey using the subtle
vibrations that travel through the ground
when a creature moves about.
SPORELING
Tiny plant, unaligned
SPORELING TACTICS
Sporelings wait for prey to come close
enough for them to activate their Spore
Bombs and kill the target.
‘They are not intelligent, and act out of
instinct.
If in trouble, the Sporelings will focus on
using their Siphoning Touch
to heal themselves.
10(+0) 6(-2) 16(+8) 1(-5) 12G1). \(-5)
Damage Vulnerabilities: Fire
Damage Immunities: Poisoned
Condition Immunities: Poisoned, Blinded,
Deafened, Frightened, Charmed
Senses: Blindsight 30 Ft. (Blind Beyond This
Radius), passive Perception 11
Challenge: 1 (100 XP)
False Appearance. While the Sporeling
remains motionless, it is indistinguishable
from an ordinary mushroom.
Multiattack. The fungus makes 2 Siphoning
Spore Bomb. Each time they receive any
physical damage other than slashing damage
the Sporeling releases a Spore Cloud. Targets in
a 5-foot radius must make a DC13 Constitution
saving throw or take 3 (1d6) poison damage.
ACTIONS
Touch attacks.
Siphoning Touch. Melee Weapon Attack: +2
to hit, reach 10 ft, one creature. Hit: 6 (246)
necrotic damage. The Sporeling then heals for
half the damage inflicted on the target.
Armor Class: 14 (natural armor)
Hit Points: 29 (4d4 + 19)
Speed: 20 fi.
STR DEX CON INT WIS CHA
" x? 62, feThese are just a few of the
pages present in the
Dragon Stew 5e
Cooking Supplemental to
give you an idea of what to
expect in the final,
full book.
Support our Kickstarter to
make the Dragon Stew book
a reality, and thank you
so much for reading.
CREDITS
Writing and
Tustration
Antonio Demico
Copy-Editing - Briar Banerji
Publisher - Metal Weave Games
And everyone who has
followed the project so
far.
Thank you so much for
your support!