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MVP BASEBALL™ 2004

PC-CD

209 Redwood Shores Parkway


Redwood City, CA 94065
GAMEPLAY CONTROLS DEFENSE
PITCHING KEYBOARD GAMEPAD
Here’s all you need to know to start your Major League Baseball™ career.
Pitch location Number Pad 2, 4, 6, or 8 Left Analog Stick
OFFENSE Throw a pitch Button 1, Button 2, Button 3,
k, l, i, j, or
With the new EA SPORTS™ Pure Swing System, you have more control to slap a single Number pad - Button 4, Button 6
the other way, drill an extra-base hit down the line, or blast a hanging curve into the
Aim outside the Right q + pitch location Left Analog Stick
bleachers.
strike zone combination
BATTING KEYBOARD GAMEPAD
Pickoff attempt Number pad 0 + l, i, Button 5 + Button 3, Button 4,
Swing Right v Button 2 or j Button 1
Square to bunt Hold Number pad 0 Hold Button R3 Pitchout Number pad 0 + k Button 5 + Button 2
(release to pull back) (release to pull back)
Intentionally walk a batter Number pad 0 + π Button 5 + Button R3
 The strike zone is divided into nine colored squares. Red squares mark the batter’s hot zones.
Blue squares are the batter’s cold zones. Clear squares are neutral for the batter. Intentionally hit a batter hold Number pad 0 + r hold Button 5 + Button L3
Choose infield/outfield \ + 2, 4, 6, 8 Button 8 (hold) + D-Pad 
EA SPORTS PURE SWING SYSTEM

alignment (before pitch) (D-Pad  to choose a
Take unprecedented control at the plate by pressing the Left Analog Stick during your swing. category)
 The results of your swing depend on your timing, the location of the pitch, and the
View pitch history Hold ]+ Number pad 4,6 Hold Button L3 + Button 5/6 
direction you press the Left Analog Stick.
to toggle at bats to toggle at bats
 To hit the ball in the air, press the Left Analog Stick // while swinging. This
increases the chances of hitting a fly ball, but also increases your chances of missing View Bullpen/Dugout menu Number pad + + 8, 2 Button 7 + D-Pad 
the ball if the pitch isn’t up in the zone. (Number pad 4, 6 to toggle (Left D-Pad  to toggle
between bullpens and dugouts) between bullpens and dugouts)
 To hit the ball on the ground, press the Left Analog Stick // while swinging. Keep
in mind that high pitches are very difficult to hit on the ground.
TO THROW A PITCH:
 To hit the ball to the left, press the Left Analog Stick // while swinging. For the
best results, use this technique when the pitch is coming in on the left side of the 1. Press and hold the button that corresponds to the pitch you want to throw. The bar
plate. inside the pitch meter begins moving.
 To hit the ball to the right, press the Left Analog Stick // while swinging. Use this 2. Release the pitch button when the bar reaches the end of the pitch meter. The
technique when the pitch is coming in on the right side of the plate. closer your release point is to the end of the meter, the more effective the pitch is.
BASERUNNING KEYBOARD GAMEPAD 3. Press the pitch button again when the bar is within the green accuracy zone near
the beginning of the pitch cycle to determine the pitch’s accuracy.
Control runner at 1st/2nd/3rd l, i, j Button 3/ Button 4/ Button 1
 The effect of a bad pitch depends on the type of pitch. For example, ineffective
Steal/Choose base Number pad 6, 8, 4, 2 D-Pad (toward destination base) fastballs are slower than normal, and less effective breaking pitches are flatter.
destination (toward destination base)
 If a pitcher misses the green accuracy zone by a considerable amount, an indicator
Feet-first slide N/A  EA SPORTS™ Big Play (red for hot zone, blue for cold zone, yellow for ball, white for neutral) appears to tip
Control on p. 2 off the batter to the location of the pitch.
Head-First Slide N/A  EA SPORTS™ Big Play
Control on p. 2
Advance/Retreat π/r Button 5/ Button 6
all runners
Increase/Decrease leadoff N/A Right Analog Stick

NOTE: If you do not select a runner, your baserunning command defaults


to the lead baserunner.
 To steal, first press Button 3, Button 4, or Button 1 to select your runner, then press
the D-Pad to select the base to steal.
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PITCH SELECTION ON THE DIAMOND
Your pitcher’s pitch selection appears on-screen. Not all pitchers have the same arsenal of It’s time to jump right into the action. The classic rivalry between the
pitches. A pitcher’s four-seam fastball is always assigned to Button 2. The remaining pitches Yankees and the Red Sox is on tap. You get three innings to leave your mark.
are assigned to the Button 3, Button 4, Button 1, and Button 6 (though not all pitchers have five
pitches). TO START THE GAME:

FIELDING 1. Choose from the hometown New York Yankees or the visiting Boston Red Sox.
Your first of many Gold Gloves awaits. 2. From the Select Team screen, toggle the controller selection beneath the team
(Home or Away) you want to play as.
ACTION KEYBOARD GAMEPAD
3. Select the jerseys and the difficulty setting. That’s it. It’s game time.
Move fielder Number pad 2, 4, 6, 8 Left Analog Stick
(use two keys in combination
to run at an angle)
Change fielders Number pad 0 Button 5
THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED,
EA SPORTS Big Play

Number pad 2,4,6,8 Right Analog Stick
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE
Control ( below) + right q
HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
Throw to 1st/2nd/3rd/Home l, i, j, k (hold to power Button 2, Button 3, Button 4, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS
up, release to throw) Button 1 ELECTRONIC ARTS SOFTWARE PRODUCT.
Throw to the cut-off man Number pad e Button 6 SOME STATES DO NOT ALLOW LIMITATIONS AS TO HOW LONG AN IMPLIED WARRANTY LASTS AND/
OR EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE
 If you power up the throw into the red zone, you throw harder, but less accurately, LIMITATIONS AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU
which could result in an error. SPECIFIC RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
NOTE: The CPU automatically adjusts your defensive alignment based on ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO THE SOFTWARE
the situation. However, you can override this by choosing the infield and AT ANY TIME AND WITHOUT NOTICE.
outfield alignments yourself. THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART
EA SPORTS™ BIG PLAY CONTROL OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO
ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT
Using the all-new EA SPORTS ™ Big Play Control, you can climb the fence to rob home OF ELECTRONIC ARTS, P.O. BOX 9025, REDWOOD CITY, CALIFORNIA 94063-9025, ATTN: CUSTOMER
runs, make spectacular diving catches, slide around tags, and more. SUPPORT.
FIELDING ALL RIGHTS RESERVED.
 To dive or stretch for a ball just out of your reach, press the Right Analog Stick 
toward © 2004 Electronic Arts Inc. Electronic Arts, EA, EA SPORTS, the EA SPORTS logo and MVP
the ball. Baseball are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or
 To climb the wall to snag a would-be home run or jump for a ball over your head, other countries. All rights reserved. EA SPORTS™ is an Electronic Arts™ brand. Major
press the Right Analog Stick . League Baseball trademarks and copyright are used with permission of Major League Baseball
 To make a sliding catch, press the Right Analog Stick  as the ball approaches. Properties, Inc. Visit the official Major League Baseball website at MLB.com. © MLBPA. Official
Licensee – Major League Baseball Players Association. Visit the Players Choice on the web at
BASERUNNING www.bigleaguers.com. All other trademarks are the property of their respective owners.
Timing is the key to a perfect slide. Use the EA SPORTS ™ Big Play Control to create
havoc on the base paths.
ACTION GAMEPAD
Head-first slide Right Analog Stick 
Head-first slide to the left/right Right Analog Stick /
Pop-up slide Right Analog Stick 
Hook slide to the right/left side of the bag Right Analog Stick /
Dislodge ball from catcher Right Analog Stick 
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