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Teaching an introductory statistics course to non-statistics students is often a challenge. One of the
problems is lack of motivation among the students. An additional aggravating issue in the course
Statistics in the B.Sc. program Computer Science is the large classroom setting of the course. To
increase the motivation of the students, we have introduced three different playful approaches to
statistics in the introductory statistics course. We explain how these approaches successfully could
be applied, still using the constraint that the course should be taught as a large classroom course.
Furthermore, we discuss the results of the first in-class usage of the playful approaches.
INTRODUCTION
The Computer Science students at Frankfurt University of Applied Sciences (FRA-UAS)
are in general not very interested in taking courses in statistics, since these courses do not address
the main core of their study program. One way to increase engagement, motivation and interest is
to introduce game-based learning in the teaching framework (Hamari et. al., 2016, Bailey et. al.,
1999, Ke, 2008, Kapp, 2012, Benek-Rivera & Mathews, 2004, Sarason & Banbury, 2004, Meyers
& Jones, 1993, Rice, 2009). Research indicates that game-based learning also is effective for e.g.
the understanding of mathematical concepts (Randel et. al., 1992), to improve students’ attitudes to
mathematical topics (Afari et. al., 2013) and to show that learning is allowed to take place as an
enjoyable process (Kim, 1995). Several studies show how different game components have been
introduced to enhance learning (Murphy, 2005, Leach & Sugarman, 2005, Bodnar et. al., 2016,
Chow et. al., 2011), also especially the learning of statistical topics (Leao et. al., 2017, Bakke et.
al., 2008, Walker & Loch, 2014). Many approaches make use of familiar games, but adapted to an
educational setting, e.g. Jeopardy, Bingo and puzzles (Revere, 2004, Keck, 2000, Flores, 1991,
Forman & Forman, 2008, Chiang et. al., 2005, Murhpy, 2005, Benek-Rivera & Mathews, 2004).
This is also the starting point in this paper, describing how three playful approaches can be applied
to a large classroom course in undergraduate statistics for Computer Science students.
CURRENT SITUATION
Statistics in the Computer Science Curriculum
Statistics has, among the non-core topics, a strong position in the Computer Science
curriculum at FRA-UAS. The students start with the mandatory basic course Statistics in the B.Sc.
program Computer Science, followed by the courses Introductory Data Analysis, Data Mining
Methods and Multivariate Data Analysis in the M.Sc. program High Integrity Systems. Most
students consider the undergraduate course in statistics to be unnecessary and a waste of time, but
at the latest when they want to start their master’s thesis in e.g. data science, many of them finally
realize the importance of the topic.
In M. A. Sorto, A. White, & L. Guyot (Eds.), Looking back, looking forward. Proceedings of the
Tenth International Conference on Teaching Statistics (ICOTS10, July, 2018), Kyoto, Japan.
Voorburg, The Netherlands: International Statistical Institute. iase-web.org [© 2018 ISI/IASE]
ICOTS10 (2018) Contributed Paper Kroisandt, Andersson
as presented in Figure 1, with the easiest items having the lowest value, expressed in euro. The
current player selects an item and a clue is given in the form of an answer. The player should then
formulate the corresponding question in a correct way to gain the euro value of the item. If the
player fails to pose the correct question, then the corresponding euro value is deducted from the
player’s accumulated scores. The player, who has the highest accumulated scores when all items
have been processed, is the winner of the game. The template for the Jeopardy-like game has been
created with the presentation program LibreOffice Impress.
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ICOTS10 (2018) Contributed Paper Kroisandt, Andersson
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ICOTS10 (2018) Contributed Paper Kroisandt, Andersson
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