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Richard Hunter Codex: Black Legion Crusade Warhost 20/10/2008

Codex: Black Legion Crusade Warhost


Developed and Written by
Richard Hunter
(AdmiralDick)
This document is completely unofficial and in no way endorsed by Games Workshop Limited.

40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex,
Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World,
Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo,
the Inquisitor device, Inquisitor: Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull
devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste
designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all
associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®,
TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No
challenge to their status intended. All Rights Reserved to their respective owners.

Forces of the Black Legion 2 Defilers 16


Daemon Prince 2 Chaos Predators 16
Chieftains 2 Chaos Vindicators 16
Sorcerers 2 Chaos Land Raiders 16
Human Retainers 3 Land Raider Brute 16
Ogryn Taskmaster 3 Ezekyle Abaddon, The Despoiler 17
Chieftain Squads 4 Tarik Torgaddon 17
Greater Daemons 5 Fabius Bile 17
Destroyer Squads 6 Ahriman 17
Rampager Squads 6 Cern Helvex 17
Possessed Squads 6 Houngan SanMichel Baptiste 17
Chaos Dreadnoughts 7 Word Bearers Special Character 18
Warrior Squads 8 Alpharius ‘Rais aDjinn’ 18
Chaos Rhinos 9 Huron Blackheart, 18
Drop Pods 9 New Universal Special Rules................................... 19
Bunkers 9 Army Special Rules ................................................. 19
Khorne Berzerker Cults 10 Wargear................................................................... 20
Mystagogue Hostilian 10 Armour 20
Slaanesh Noise Marine Cults 11 Ranged Weapons 20
Tzeentch Rubric Marine Cults 11 Close Combat Weapons 21
Nurgle Plague Marine Cults 11 Special Equipment 22
Lesser Daemon Hosts 12 Psychic Powers 23
Reaver Squads 13 Army List 26
Marauder Squads 13 HQ ........................................................................... 26
Daemonic Beast Host 14 Troops ..................................................................... 37
Chaos Spawn 14 Fast Attack............................................................... 44
Immolation Squads 15 Heavy Support......................................................... 47
Despoiler Squads 15 Apocalypse Datasheets........................................... 53
Cultist Covens 15 Summary 54
Obliterator Cults 15

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Forces of the Black Legion


Daemon Prince
WS BS S T W I A Ld Sv
5+
Resplendent Daemon 7 5 6 5 4 5 4 10 3+
5+
Exalted Daemon 6 5 6 5 3 5 4 9 3+

Special Rules Eternal Warrior, Daemonkin, Fearless, Legion


Deviances

Chieftains
WS BS S T W I A Ld Sv
5+
Chaos Lord 6 5 4 4 3 5 3 10 3+
5+
Chaos Champion 5 5 4 4 2 5 3 9 3+

Special Rules Also, if your army includes a character with the


Independent Character, Legion Deviances, Lord of Battle special rule with Daemonic Flight
Lord of Battle, Will of the Gods then the 0 – 1 restriction on Reaver Squads is
removed.
Lord of the Battle
If your army includes a character with the Lord of Will of the Gods
the Battle special rule, mounted on a Chaos If a model with the Will of the Gods Special Rule
Space Marine Bike, Marauder Squads of at least is on the table, then all other units with the Legion
ten (10) models may be taken as Troops choices Deviances Special Rule may use his Leadership
value for any Morale or Pinning Test.

Sorcerers
WS BS S T W I A Ld Sv
5+
Chaos Lord 6 5 4 4 3 5 3 10 3+
5+
Chaos Champion 5 5 4 4 2 5 3 9 3+

Special Rules Psyker


Independent Character, Psyker, Legion A Chaos Sorcerer is a Psyker and may use
Deviances psychic powers as described in the Warhammer
40,000 Rulebook.

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Human Retainers
WS BS S T W I A Ld Sv
Human Retainer 3 3 3 3 1 3 1 7 5+

Special Rules Iconoclast


Retinue, Servile If there is at least one (1) Iconoclast in the unit,
Daemonic units within 12” of the Human Retinue
Retinue unit may ignore difficult Terrain.
A Human Retainer unit cannot be selected on its
own, and must be chosen in conjunction with a In addition to this, during the game, once per
character model that is entitled to a retinue. Game Turn you may remove one (1) Iconoclast
Models attached to this unit in this way lose the from the unit and re-roll the Reserve dice for a
Independent Character special rule and may not single Daemonic unit.
leave the unit at any time, until all other members
of the unit are removed from play. Then they Thrall
regain the Independent Character special rule If there is at least one (1) Thrall in the unit at the
and may continue to play as normal. start of the game, a character who is a Psyker
may take one (1) additional psychic power from
Units with the Retinue Special Rule count as HQ the list in their unit entry.
choices but take up no space on the Force
Organisation Chart and do not count towards In addition to this, during the game, once per
your minimum choices. Game Turn you may remove one (1) Thrall from
the unit immediately after a Psyker in that unit
Servile has successfully cast a Psychic Power and the
A Human Retainer unit and their attached Psyker may then cast the same power a second
Character are entitled to join and leave other time.
units as though the whole unit were an
Independent Character. This does not mean that Shield Bearer
individuals in the unit may be targeted as though Shield Bearers armed with a High Shield in
they were Independent Characters. addition to their other Wargear.

Honour Guard When an attached character model suffers a


Honour Guard are armed with a Power Fist in wound a Shield Bearer may elect to take the
addition to their other Wargear. wound instead. Wounds distributed in this way
are done before any saving throws are made.

Ogryn Taskmaster
WS BS S T W I A Ld Sv
5+
Ogryn Taskmaster 4 3 6 4 3 3 3 8 5+

Special Rules

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Chieftain Squads
WS BS S T W I A Ld Sv
Chosen 4 4 4 4 1 4 1 9 3+
Aspiring Champion 4 4 4 4 1 4 2 9 3+

Special Rules leave the unit at any time, until all other members
Retinue, Legion Deviances of the unit are removed from play. Then they
regain the Independent Character special rule
Retinue and may continue to play as normal.
A Human Retainer unit cannot be selected on its
own, and must be chosen in conjunction with a Units with the Retinue Special Rule count as HQ
character model that is entitled to a retinue. choices but take up no space on the Force
Models attached to this unit in this way lose the Organisation Chart and do not count towards
Independent Character special rule and may not your minimum choices.

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Greater Daemons
WS BS S T W I A Ld Sv
4+
Bloodthirster 10 4 7 6 4 5 5 10 3+
3+
Lord of Change 5 5 6 6 4 5 3 10
4+
Keeper of Secrets 8 4 6 6 4 10 6 10
4+
Great Unclean One 6 4 6 6 5 2 4 10

Special Rules
Daemon,

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Destroyer Squads
WS BS S T W I A Ld Sv
Chosen 4 4 4 4 1 4 1 9 3+
Aspiring Champion 4 4 4 4 1 4 2 9 3+

Special Rules
Legion Deviances,

Rampager Squads
WS BS S T W I A Ld Sv
5+
Chosen 4 4 4 4 1 4 1 9 2+
5+
Aspiring Champion 4 4 4 4 1 4 2 9 2+

Special Rules
Legion Deviances,

Possessed Squads
WS BS S T W I A Ld Sv
5+
Possessed 4 4 5 4 1 4 2 9 3+
Possessed Aspiring 5+
4 4 5 4 1 4 3 9 3+
Champion

Special Rules their close combat attacks become


Daemonkin, Fearless, Fleet, Legion Poisoned Weapons (3+)
Deviances, Warp Form, 3 Horrifying. The unit becomes Jump
Infantry and gains +1 A
Warp Form 4 Unrelenting. The unit becomes Jet
In the presence of your opponent, but before Pack Infantry and gains +1 S.
players have begun deployment, roll on the Warp 5 Fiendish. The unit becomes Cavalry
Form chart for each unit of Possessed in your and are equipped with a Power Weapon
army. The unit will then benefit from the Special each.
Rules and equipment described by the result, for 6 You may select which result the unit
the rest of the game. benefits from.

d6 Result
1 Shocking. The unit gains the Infiltrate Infernal Pact
USR and their close combats attack Units of Possessed, containing a Possessed
become Rending. Aspiring Champion, may re-roll their Warp Form
2 Serpentine. The unit gains the Scout roll, but must accept the second result.
and Move Through Cover USRs and

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Chaos Dreadnoughts
Armour
WS BS S I A
F S R
Chaos
4 4 6 12 12 10 4 3
Dreadnought

Special Rules
Crazed 2–5 Sane. The player controls the model as
normal.
Crazed
At the start of the Chaos Player Turn roll a d6 for 6 Blood Rage. The Dreadnought must
each Dreadnought and consult the following move as far as is possible towards the
table: nearest enemy unit; moving in the
Movement Phase, as is normal,
d6 Result Running in the Shooting Phase and if it
1 Fire Frenzy. The Dreadnought may not is within reach charging in the Assault
Move or Assault this turn. At the Phase as though it had the Fleet USR. It
beginning of the Shooting Phase it must basic Attacks characteristic is doubled
pivot on the stop towards the closest before any other modifications for
enemy unit and fire all of its weapons additional combat weapons. If there are
against that unit twice. If there are no no enemy units within Line of Sight of
enemy units within Line of Sight, then it the Dreadnought at the start of the turn,
will target the closest friendly unit then it will move towards the nearest
instead. If the Dreadnought cannot fire friendly unit instead. If the Dreadnought
any ranged weapons or there are no is immobilised or there are no units
targets visible or is currently Locked in visible treat the result as a ‘1 Fire
Close Combat, treat the result as ‘6 Frenzy’. If the conditions for Blood Rage
Blood Rage’. If the conditions for Blood cannot be met either, treat the result as
Rage cannot be met either, treat the a ‘2 – 5 Sane’ instead.
result as a ‘2 – 5 Sane’ instead.

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Warrior Squads
WS BS S T W I A Ld Sv
Chaos Space Marine 4 4 4 4 1 4 1 8 3+
Aspiring Champion 4 4 4 4 1 4 2 9 3+

Special Rules Legion Deviances

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Chaos Rhinos
Armour
BS
F S R
Chaos Rhino 4 11 11 10

Special Rules Repair


Light Transport, Repair If a Rhino is Immobilised the crew may attempt to
repair it in their Shooting Phase instead of
Light Transport shooting any other weapon. Roll a d6 and on a
A Chaos Rhino cannot carry models that take up result of a 6 the Rhino is free to move again in
more than one space in a Transport Vehicle. later turns.

Chaos Drop Pods


Armour
BS
F S R
Chaos Drop
4 12 12 12
Pod

Special Rules (rounding up), to arrive Deep Strike that turn. The
remaining Drop Pods will enter play as per the
Immobile, Drop Pod Assault, Inertial normal Reserve rules and must also Deep Strike.
Guidance System,
Once a Drop Pod has arrived all models must
Immobile disembark immediately, and no models may
A Bunker cannot move once it is deployed and embark on the Drop Pod for the remainder of the
counts as a vehicle that has suffered an game. Models that disembark from a Drop Pod,
Immobilised damage result (which cannot be may not Assault that turn.
repaired in anyway).
Inertial Guidance System
Drop Pod Assault Should a Drop Pod scatter on top of Impassable
Drop Pods always enter play from, regardless of Terrain or another model then reduce the scatter
the scenario. At the beginning of your first turn, by the minimum required in order to avoid the
you must choose half of your Drop Pods obstacle.

Bunkers
Armour
BS
F S R
Bunker - 13 13 13

Special Rules Enemy units that may normally enter a transport


Immobile, Prior Deployment, Troop Operated vehicle may embark into a Bunker if there is
Weapons currently no other unit inside. Bunkers do not
count towards Kill Points.
Immobile
See Drop Pod entry on p9 Troop Operated Weapons
If the bunker is upgraded to have Troop Operated
Prior Deployment weapons any models embarked in the vehicle
A Bunker may be deployed, without its dedicated may elect to fire one of the weapons at their own
unit, before any other models. It may be placed ballistic skill instead of their own weapons; they
anywhere on the table outside of the enemy cannot be fired by the bunker itself. In all other
deployment zone. regards they are treated as Hull Mounted Pintle
weapon.

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Khorne Berzerker Cults


WS BS S T W I A Ld Sv
Khorne Berzerker 4 4 5 4 1 4 2 8 3+
Khorne Berzerker
4 4 5 4 1 4 3 9 3+
Aspiring Champion

Special Rules enemy units within Line of Sight, treat


Berzerk, Furious Charge, Legion Deviances, the result as a ‘1 Fire Frenzy’ instead. If
Sacred Numbers (8), the conditions for Fire Frenzy cannot be
met either, treat the result as a ‘2 – 5
Berzerk Sane’.
At the start of your player turn, roll a d6 for each
unit with the Berzerk special and then consult the Bloodspiller
table below:
Range Str AP Type
d6 Result 24” 5 5 Assault 2
1 Fire Frenzy. The unit (and any
characters attached to it) may not Move Exenterator
or Assault this turn. At the beginning of
the Shooting Phase fire all of its Range Str AP Type
weapons against the nearest enemy 24” 5 5 Assault 1
non-vehicle unit. If there are no enemy
units within Line of Sight, treat the result Any model that suffers an unsaved wound from
as a ‘6 Blood Rage’ instead. If the an Exenterator suffers an Instant Death. When a
conditions for Blood Rage cannot be model is killed by an Exenterator, before
met either, treat the result as a ‘2 – 5 removing the model from play, place the small
Sane’ instead. blast template centred over the model, all models
under the template suffer a Hit with a Strength
2–5 Sane. The player controls the unit as equal to the models Toughness. All forms of save
normal. may be made as normal. Any units with one or
more model caught in the blast must then make a
6 Blood Rage. The unit (and any Pinning Test.
characters attached to it) must move as
far as is possible towards the nearest Chain Axe
enemy non-vehicle unit; moving in the A Chain Axe counts as a Close Combat Weapon
Movement Phase, as is normal and if it that reduces all Armour Saves against it to 4+,
is within reach, charging in the Assault unless the models save is already worse than
Phase. The unit also gains the Rage this.
USR for the player turn. If there are no

Mystagogue Hostilian
Blood Priest of Khorne
WS BS S T W I A Ld Sv
Mystagogue Hostilian 4 4 5 4 1 4 3 9 3+

Special Rules Whenever a unit of Berzerkers including


Berzerk, Furious Charge, Lead by Example, Mystagogue Hostilian takes a Morale Check or a
Legion Deviances makes a Berzerk Roll, you may remove one
model as a casualty and then re-roll the result,
Lead by Example but must accept the second result.

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Slaanesh Noise Marine Cults


WS BS S T W I A Ld Sv
Noise Marine 4 4 4 4 1 4 1 8 3+
Noise Marine
4 4 4 4 1 4 2 9 3+
Aspiring Champion

Special Rules A Sonic Blast may fire with one of these two
Fearless, Sacred Numbers (6), Legion profiles per turn to represent a short riff and a
Deviances long discordant wail being played.

Blastmaster
Doom Siren Range Str AP Type
Range Str AP Type Assault 2,
Template 5 3 Assault 1 36” 5 5
Pinning
Heavy 1,
Sonic Blaster 48” 8 4
Blast
Range Str AP Type
24” 4 5 Assault 2 A Blastmaster may fire with one of these two
24” 4 5 Heavy 3 profiles per turn to represent a varied frequency
and a sustained single frequency being played.

Tzeentch Rubric Marine Cults


WS BS S T W I A Ld Sv
(4+)
Rubric Marine 4 4 4 4 1 4 1 8 3+
Rubric Marine (4+)
4 4 4 4 1 4 2 9 3+
Aspiring Champion

Special Rules Latent Psykers


All: A unit of Rubric Marines may cast psychic
Fearless, Legion Deviances, Sacred Numbers powers despite not having the Psyker ability.
(9) They must pass a Psychic Test as normal, but
instead of rolling against their Leadership Value,
Rubric Marines: they roll against the total number of models in the
Aura of Tzeentch, Latent Psykers, Slow and unit. Perils of the Warp wounds may be given to
Purposeful, The Sorcerer Commands any Rubric Marine of the unit chosen by the
controlling player. If the Psychic power is a
Rubric Marine Aspiring Champion: shooting attack, the controlling player may select
Psyker any Rubric Marine of the unit to fire it.

Aura of Tzeentch The Sorcerer Commands


All enemy Psykers within 18” of a Rubric Marine Unless at least one model from a Rubric Marine
suffer a -1 penalty to their Leadership value when squad is within 6” of a model which is a Psyker
attempting to make Psychic Tests. All friendly (friend or enemy) or is joined by a model which
Psykers within 6” of Rubric Marine gain +1 is, the unit may only roll a single dice for their
Leadership when attempting to make a Psychic Slow and Purposeful movement and must use
Test. the Mission Special Rules for Night Fighting,
when selecting targets in the Shooting Phase.

Nurgle Plague Marine Cults


WS BS S T W I A Ld Sv
Plague Marine 4 4 4 4 1 4 1 8 3+
Plague Marine
4 4 4 4 1 4 2 9 3+
Aspiring Champion

Special Rules Counter-Attack, Feel No Pain, Legion


Deviances, Sacred Numbers (7)

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Lesser Daemon Hosts


WS BS S T W I A Ld Sv
Bloodletter
Bloodreaper
Deamonette
Alluress
Plague Bearer
Plague Ridden
Nurgling Swam
Blue Horror
Pink Horror

Special Rules Daemon, Sacred Numbers

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Reaver Squads
WS BS S T W I A Ld Sv
Reaver 4 4 4 4 1 4 1 8 3+
Reaver Aspiring
4 4 4 4 1 4 2 9 3+
Champion

Special Rules Daemonkin, Legion Deviances

Marauder Squads
WS BS S T W I A Ld Sv
Chaos Space Marine 4 4 4 4 1 4 1 8 3+
Aspiring Champion 4 4 4 4 1 4 2 9 3+

Special Rules Legion Deviances

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Daemonic Beast Host


WS BS S T W I A Ld Sv
Flesh Hound
Fiends
Screamer
Fury

Special Rules Daemon,

Chaos Spawn
WS BS S T W I A Ld Sv
Spawn

Special Rules Daemonkin,

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Immolation Squads
WS BS S T W I A Ld Sv
Chaos Space Marine 4 4 4 4 1 4 1 8 3+
Aspiring Champion 4 4 4 4 1 4 2 9 3+

Special Rules Legion Deviances

Despoiler Squads
WS BS S T W I A Ld Sv
Chaos Space Marine 4 4 4 4 1 4 1 8 3+
Aspiring Champion 4 4 4 4 1 4 2 9 3+

Special Rules Legion Deviances

Cultist Covens
WS BS S T W I A Ld Sv
Cultist 2 3 3 3 1 3 1 6 5+
Agitator 2 3 3 3 1 3 1 7 5+

Special Rules If any Blast or Large Blast (friendly or enemy)


Expendable, Infiltrate, Scout weapon fires at a target within 6” of a Cultist
Coven, you may re-roll the Scatter, but must
Expendable accept the second result.

Obliterator Cults
WS BS S T W I A Ld Sv
5+
Obliterator 4 4 5 5 2 4 2 9 2+

Special Rules • Twin-Linked Flamer


Obliterator Weapons, Daemonkin • Twin-Linked Lasgun
• Lascannon
Obliterator Weapons • Twin-Linked Meltagun
Obliterators may fire any one weapon from the • Multi-Melta
following list in each shooting phase (all models • Twin-Linked Plasma Gun
in a single squad must select the same weapon): • Plasma Cannon

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Defilers
Armour
WS BS S I A
F S R
Defiler 3 3 6 12 12 10 3 3

Special Rules (2d6+Strength) when attacking a vehicle in Close


Monstrous Combat Weapon Combat.
A Monstrous Combat Weapon is counts as a
Power Weapon that allows the bearer to roll an Indirect Fire
additional d6 for Armour Penetration The Defiler’s Battle Cannon gains the Barrage
special rule and its range becomes 36” – 72”.

Chaos Predators
Armour
BS
F S R
Chaos
4 13 11 10
Predator

Special Rules

Chaos Vindicators
Armour
BS
F S R
Chaos
4 13 11 10
Vindicator

Special Rules

Chaos Land Raiders


Armour
BS
F S R
Chaos Land
4 14 14 14
Raider

Special Rules Assault Vehicle


Assault Vehicle Models disembarking from a Chaos Land Raider
may Assault in the same turn.

Land Raider Brute


Armour
BS
F S R
Chaos Land
4 14 14 14
Raider

Special Rules Assault Vehicle


Assault Vehicle See Chaos Land Raider entry on p16

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Ezekyle Abaddon, The Despoiler


WS BS S T W I A Ld Sv
5+
Abaddon the Despoiler 5 5 4 4 3 4 3 10 3+

Special Rules

Tarik Torgaddon
Horus’ Bodyguard
WS BS S T W I A Ld Sv
5+
Torgaddon 5 5 4 4 3 4 3 10 3+

Special Rules

Fabius Bile
WS BS S T W I A Ld Sv
5+
Fabius Bile 5 5 4 4 3 4 3 10 3+

Special Rules

Ahriman
WS BS S T W I A Ld Sv
5+
Ahriman 5 5 4 4 3 4 3 10 3+

Special Rules

Cern Helvex
Dark Alchemist
WS BS S T W I A Ld Sv
5+
Cern Helvex 4 5 4 4 2 4 2 10 3+

Special Rules All units with the Siege Masters Special Rule are
Dig In, Legion Deviances, Servitors at -1 to their Attacks and Initiative, but all
Character models gain +1 to their Ballistic Skill
Dig In (including Cern himself!)
During your deployment you may nominate a
single piece of terrain. The terrain’s Cover Save Strike Whilst The Iron Is Hot
is increased by +1 for the rest of the game. e.g. a Once per game at the beginning of any Player
wall that would normally provide a 5+ Cover Save Turn the Iron Warriors player may declare that
would provide 4+ Cover Save for anyone hiding his army will Strike. All infantry models in his
behind it. army will gain the Fleet, Furious Charge and
Counter-Attack Universal Special Rules. This will
Legion Degeneration last for an entire Game Turn.
If you include Cern Helvex in your army, then you
may elect for all units with the Legion Deviances Servitors
Special Rule to exchange it for Siege Masters If Cern takes a Human Retainer Retinue then he
and Strike Whilst The Iron Is Hot. You may only is allowed to upgrade any number of them to
use one version of the Legion Degeneration rule, Servitors instead of another type.
regardless of how many versions your army may
have available to it. Servitors are armed with a Servo Arm in addition
to their other Wargear.
Siege Masters

Houngan SanMichel Baptiste


WS BS S T W I A Ld Sv
5+
Houngan Baptiste 5 5 4 4 3 6 3 10 3+

Special Rules Legion Deviances, Lord of the Battle, Night


Vision, Will of the Gods

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many versions your army may have available to


Legion Degeneration it.
If you include Houngan Baptiste in your army,
then you may elect for all units with the Legion Fear Mongers
Deviances Special Rule to exchange it for Fear Enemy units within 6” of a model with the Fear
Mongers. You may only use one version of the Mongers special rule, suffers a -1 Leadership
Legion Degeneration rule, regardless of how penalty for all Leadership, Morale and Pinning
tests.

Word Bearers Special Character


WS BS S T W I A Ld Sv
5+
Black Legion Lord 5 5 4 4 3 4 3 10 3+

Special Rules

Alpharius ‘Rais aDjinn’


The Conspirator
WS BS S T W I A Ld Sv
3+
Rais aDjinn 5 5 4 4 3 6 3 10 4+

Special Rules Explode! instead of the normal result. If the


Legion Deviances, Move Through Cover, Self vehicle explodes in this way, model within 2d6”
Destruct of the vehicle are hit by the blast (rather than the
normal d6”).
Legion Degeneration
If you include Rais aDjinn in your army, then you Wyrm Scale Armour
may elect for all units with the Legion Deviances Rais aDjinn receives a 4+ Armour Save and a 3+
Special Rule to exchange it for the ability to Invulnerable Save.
Outflank from Reserve. In addition to this Cultist
Covens are Scoring Units. You may only use one Hydra Fangs
version of the Legion Degeneration rule, The Hydra Fangs are two Close Combat
regardless of how many versions your army may Weapons that grant Rais aDjinn’s attack in the
have available to it. Assault Phase the Poisoned Weapon (2+) special
rule.
Self Destruct
Whenever a vehicle in the Chaos Space Marine Executioner Pistol
army has to roll on the Vehicle Damage Chart, Range Str AP Type
you may always elect to have the vehicle 12” X 5 Pistol, Sniper

Huron Blackheart,
Lufgt Huron, The Tyrant of Badab, Chapter Master of the Astral Claws
WS BS S T W I A Ld Sv
5+
Huron Blackheart 5 5 4 4 3 4 3 10 3+

Special Rules

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New Universal Special Rules


Beacon
When a unit deploys from Reserve, using the Deep Strike rules, within 6” of a friendly model equipped with a
Beacon it does not need to roll for scatter, provided the model with the Beacon was on the table from the
beginning of the same turn and has not entered from Reserve. If the model equipped with a beacon is inside
a Transport Vehicle, then the 6” is measured from the hull of the vehicle.

In addition, a player may add +1 to the Reserve dice roll for any unit equipped with at least one Beacon
when seeing if they enter play.

Instability
When units with the Instability USR are required to take a Morale check they take an Instability check
instead. Roll a d6 as normal, but if they fail they do not become pinned or flee, instead they suffer one
wound for each point they failed by. Units with Instability must always use their own Leadership and can
never benefit from the Leadership of Characters without Instability, nor re-rolls or Fearlessness conferred by
wargear, vehicle upgrades or other special rules.

Army Special Rules


Daemon
Units with the Daemon Special Rule:
• always start the game in Reserves and must enter play via Deep Strike, regardless of the scenario
special rules.
• may not be joined by non-Daemonic, non-Daemonkin Independent Characters, and non-Daemonic,
non-Daemonkin units cannot be joined by models with the Daemon special rule.
• do not count towards your minimum Force Organisation Chart choices and do not count as scoring
units.
• may not board Transport Vehicles
• have the Instability USR.

Daemonkin
Units with the Daemonkin Special Rule:
• may not be joined by non-Daemonkin, non-Daemonic Independent Characters.
• do not count towards your minimum Force Organisation Chart choices.
• may not board Transport Vehicles.

Daemon Weapon

Legion Deviances
When a unit with the Legion Deviances special rule has to take a Morale Check for loosing a round of
combat and passes first time (i.e. without the aid of a re-roll) they gain +1 Attack for the following player turn,
as though they had Assaulted the enemy.

Sacred Numbers (X)


I unit with the Sacred Numbers special rule may take a Chaos Icon for free, rather than the cost listed in the
unit entry, as long as the number of models in the unit at the start of the game, is equal to the number in the
brackets or a multiple of that number.

e.g. a unit of Noise Marines is Sacred Numbers (6) and so may take a Chaos Icon for free if there are 6, 12
or 18 models in the unit at the start of the game.

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Wargear
Armour
Daemonic Armour Terminator Armour
Units in Daemon Armour receive a 2+ Armour Units in Terminator Armour receive a 2+ Armour
Save Save and a 5+ Invulnerable Save. They also gain
the Relentless USR but may not make a
Flack Armour Sweeping Advance after assaults. Units in
Units in Flack Armour receive a 5+ Armour Save. Terminator Armour take up two (2) spaces in
Also, ranged weapons that use Flame, Blast or Transport Vehicles.
Ordnance Templates have their strength reduced
by -1 when targeting units in Flack Armour. In addition to this any unit in Terminator Armour
may always start the game in Reserve and then
enter play using the Deep Strike rules, even if it is
Power Armour not part of the mission being played.
Units in Power Armour receive a 3+ Amour Save.

Ranged Weapons
Autocannon more model caught in the blast must then make a
Range Str AP Type Pinning Test.
48” 7 4 Heavy 2
Bolt Pistol
Blastmaster Range Str AP Type
Range Str AP Type 12” 4 5 Pistol
Assault 2,
36” 5 5
Pinning Boltgun (Bolter)
Heavy 1, Range Str AP Type
48” 8 4
Blast 24” 4 5 Rapid Fire
A Blastmaster may fire with one of these two
profiles per turn to represent a varied frequency Combi-Weapon
and a sustained single frequency being played. A Combi-Weapon counts as a Bolter, and once
per game may be fired as one of the following
(the additional weapon type must be selected
Battle Cannon before the game):
Range Str AP Type • Flamer
Ordnance 1, • Grenade Launcher
72” 8 3
Large Blast
• Meltagun
• Plasma Gun
Bloodspiller • Shotgun
Range Str AP Type
24” 5 5 Assault 2
Doom Siren
Range Str AP Type
Exenterator Template 5 3 Assault 1
Range Str AP Type
24” 5 5 Assault 1
Heavy Bolter
Range Str AP Type
Any model that suffers an unsaved wound from
an Exenterator suffers an Instant Death. When a 36” 5 4 Heavy 3
model is killed by an Exenterator, before
removing the model from play, place the small Demolisher Cannon
blast template centred over the model, all models Range Str AP Type
under the template suffer a Hit with a Strength Ordnance 1,
24” 10 2
equal to the models Toughness. All forms of save Large Blast
may be made as normal. Any units with one or

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Side Arms Heavy 1,


24” 8 1
Range Str AP Type Melta
Pistol, Gets
12” 4 6 Missile Launcher
Hot
Range Str AP Type
Fire Arms Heavy 1,
48” 4 6
Range Str AP Type Blast
Rapid Fire, 48” 8 3 Heavy 1
24” 4 6
Gets Hot
A Missile Launcher may fire with one of these two
profiles per turn to represent Frag and Krak
Flamer missiles being launched.
Range Str AP Type
Template 4 5 Assault 1
Plasma Pistol
Range Str AP Type
Heavy Flamer Pistol, Gets
Range Str AP Type 12” 7 2
Hot!
Template 5 4 Assault 1
Plasma Gun
Grenade Launcher Range Str AP Type
Range Str AP Type Rapid Fire,
Assault 1, 24” 7 2
24” 3 6 Gets Hot!
Blast
24” 6 4 Assault 1
Plasma Cannon
Range Str AP Type
A Grenade Launcher may fire with one of these
two profiles per turn to represent Frag and Krak Heavy 1,
36” 7 2
grenades being launched. Gets Hot!

Havoc Launcher Shotgun


Range Str AP Type Range Str AP Type
Heavy 1, 18” 4 - Assault 2*
48” 5 5 Blast,
Twin-Linked *A Shotgun’s Strength is doubled (Str 8) when at
half range (9”) or less.
Hurricane Bolter
A Hurricane Bolter counts as three (3) Twin-
Sniper Rifle
Linked Boltguns that fire as a single weapon. Range Str AP Type
Heavy 1,
36” X 6
Sniper
Lasgun
Range Str AP Type
24” 3 - Rapid Fire
Sonic Blaster
Range Str AP Type
24” 4 5 Assault 2
Lascannon 24” 4 5 Heavy 3
Range Str AP Type
48” 9 2 Heavy 1 A Sonic Blast may fire with one of these two
profiles per turn to represent a short riff and a
Meltagun long discordant wail being played.
Range Str AP Type
12” 8 1
Assault 1, Heavy Stubber
Melta Range Str AP Type
36” 4 6 Heavy 3
Multi-Melta
Range Str AP Type

Close Combat Weapons

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Chain Axe This power has no effect against models with the
A Chain Axe counts as a Close Combat Weapon Eternal Warrior special rule or who are otherwise
that reduces all Armour Saves against it to 4+, immune to Instant Death, Vehicles or any other
unless the models save is already worse than model that does not have a Wounds
this. characteristic.

Chain Fist Great Weapon


A model armed with a Chainfist counts as being A Great Weapon counts as a Close Combat
armed with a Power Fist, but rolls Strength + 2D6 Weapon that grants its bearer +1 Strength in the
(rather than + D6) for Armour Penetration. Assault phase.

An additional attack for having an additional A Great Weapon cannot be used in conjunction
Close Combat Weapon can only be gained from with any other kind of Close Combat Weapon or
a Chain Fist if it is paired with another Chain Fist. Pistol in the Assault phase.

Close Combat Weapon High Shield


Models armed with a Close Combat Weapon A High Shield counts as a Close Combat
gain an additional attack in the Assault phase if Weapon that grants the bearer a 4+ Invulnerable
they are armed with an additional Close Combat save against Close Combat Attacks from a single
Weapon. enemy model per Assault Phase.

Daemonic Talons Lightning Claw


A model armed with Daemonic Talons count as A Lightning Claw counts as a Power Weapon that
being armed with two (2) Close Combat allows the bearer to re-roll any To Wound dice
Weapons and confers the Rending special rule to that failed to cause a wound.
all their Attack in the Assault Phase.
An additional attack for having an additional
Close Combat Weapon can only be gained from
Daemonic Venom a Lightning Claw if it is paired with another
A model armed with Daemonic Venom counts as Lightning Claw.
being armed with two (2) Close Combat
Weapons and confers the Poisoned Weapon (4+)
special rule to all their Attack in the Assault Power Fist
Phase. A Power Fist counts as a Power Weapon that
also allows the bearer to double their Strength
when rolling to Wound or for Armour Penetration
Force Weapon in Close Combat, but reduces their Initiative to 1.
A Force Weapon counts as a Power Weapon that
grants the bearer the following additional Psychic An additional attack for having an additional
power: Close Combat Weapon can only be gained from
a Power Fist if it is paired with another Power
In the Assault phase roll To Hit and To Wound for Fist.
the bearer as normal, allowing any Invulnerable
Save the enemy models might have. The Psyker
may then take a Psychic Test, if passed, one Power Weapon
enemy model, that suffered an unsaved wound A Power Weapon counts as a Close Combat
from the Force Weapon that phase will suffer an Weapon that allows the bearer to ignore Armour
Instant Death, regardless of their Toughness. Saves in Close Combat.

Special Equipment
Chaos Icon Daemonic Flight
A Chaos Icon follows the USR for a Beacon. A model with Daemonic Flight counts as Jump
Infantry and gains the Daemonkin special rule,
Daemonic Aura unless they already have the Daemon special
A model with Daemonic Aura gains a 5+ rule.
Invulnerable Save.
Daemonic Mutation

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A model with Daemonic Mutation gains +1 to Models that do not have the Mark of
their Attack characteristic. Slaanesh, but are in base-to-base
contact with units that do, suffer -1
Daemonic Speed Initiative.
A model with Daemonic Speed counts as Cavalry • Mark of Nurgle
Models with the Mark of Nurgle gain +1
Toughness. This bonus does not affect
Daemonic Steed the Model’s toughness with regards to
A model with a Daemonic Steed counts as the Instant Death rules.
Cavalry and has +1 Toughness. Alternatively, if
the model bears a Mark of Chaos, it may choose In addition to this ancient rivalries mean that
to use the steed of the same god: Independent Characters bearing a Mark of Chaos
• Juggernaut (Mark of Khorne) cannot join a unit that does not bear the same
The model remains Infantry but gains +1 Mark other than the Mark of Chaos Glory,
Strength, +1 Attack and can no longer although they may join units that have no Mark.
board Transport Vehicles.
• Disc (Mark of Tzeentch)
The model counts as Jump Infantry and
Servo Arm
gains +1 Attack. If a model equipped with a Servo Arm, who is not
• Steed (Mark of Slaanesh) Locked in combat, Gone to Ground or Falling
Back, is in base to base contact with a damaged
The model counts as Cavalry and gains
vehicle during the Shooting Phase, they can
+1 Attack.
attempt to repair the vehicle instead of firing.
• Palanquin (Mark of Nurgle)
The model remains Infantry but gains +1
To attempt to repair a vehicle, roll a d6. If the
Attack, +1 Wound and can no longer
result is 5 or more, then either a Weapon
board Transport Vehicles.
Destroyed or Immobilised result (owning players
choice) will be repaired. If a Weapon Destroyed
Marks of Chaos result is repaired, that weapon can be fired in the
Marks of Chaos confer the following bonuses: following Shooting Phase. For every additional
• Mark of Chaos Glory Servo Arm after the first you may add +1 to the
Models with the mark of Chaos Glory repair roll. Only one model per unit may attempt
may re-roll failed Morale or Instability to repair a vehicle.
Checks.
• Mark of Khorne In addition to this, a Servo Arm allows its bearer
Models with the Mark of Khorne gain +1 to make one additional Close Combat Attack with
Strength. a Power Fist. This does not effect their other
• Mark of Tzeentch attacks.
Models with the Mark of Tzeentch gain
+1 to their Invulnerable Saves (to a Spiky Bits
maximum of 2+) or an Invulnerable A model equipped with Spiky Bits may re-roll a
Save of 5+ if the unit does not normally single failed roll to wound in each Assault phase.
have one.
• Mark of Slaanesh

Psychic Powers
Doombolt
Doombolt may be used in the model’s Shooting Piercing Darkness
Phase, instead of using another ranged weapon. Piercing Darkness may be used in the model’s
Once the Psyker has passed a Psychic Test, it is Shooting Phase, instead of using another ranged
treated as a ranged weapon (rolling to Hit and to weapon. Once the Psyker has passed a Psychic
Wound as normal) with the following profile: Test, it is treated as a ranged weapon (rolling ‘To
Hit’ and ‘To Wound’ as normal) with the following
Range Str AP Type profile:
Assault
18” 4 4 Range Str AP Type
1+D6 *
18” 5+D3 4 Assault 1 *
* Ignores Invulnerable Saves

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* Ignores Invulnerable Saves If the Chaos player has a suitable Chaos Spawn
model, they may replace the removed model with
Ritual Summoning a Chaos Spawn (following the rules from p14)
Ritual Summoning may be used at the beginning that becomes under the Chaos player’s control
of the model’s Assault phase. Once the Psyker immediately.
has passed a Psychic Test, place 3 Ghouls into
play within 2” of the Sorcerer. They form a single Onslaught (Khorne Only)
unit with the Sorcerer and ignore the Daemon Onslaught may be cast at the beginning of either
special rule, and are free to charge into Assault player’s Assault Phase on any one model within
and fight in Close Combat. The models will 6” of the Psyker (including the Psyker himself).
remain in play until they are destroyed or the The model becomes S10, gains Fleet and
Sorcerer casts Ritual Summoning again. Instead Counter Attack and counts as Monstrous
of Ghouls the Psyker may summon Deamonettes Creature for one game turn. At the end of that
if they have the Mark of Slaanesh, Plague game turn the model will take a S6 hit with no
Bearers if they have the Mark of Nurgle, Pink saving throws allowed.
Horrors if they have the Mark of Tzeentch or
Bloodletters if they have the Mark of Khorne. Rain of Knives (Khorne Only)
Rain of Knives may be used in the model’s
Warptime Shooting Phase, instead of using another ranged
Warptime can be cast at the start of any Player weapon. Once the Psyker has passed a Psychic
Turn. If successful, the Psyker may re-roll all ‘To Test, it is treated as a ranged weapon (rolling ‘To
Hit’ and ‘To Wound’ rolls for the whole of that Hit’ and ‘To Wound’ as normal) with the following
player turn. profile:

Wind of Chaos Range Str AP Type


Wind of Chaos may be used in the model’s Assault 1,
Shooting Phase, instead of using another ranged 12” 3 3 Large Blast,
weapon. Once the Psyker has passed a Psychic Pinning *
Test, it is treated as a ranged weapon with the
following profile: * Ignores Invulnerable Saves

Range Str AP Type Nurgle’s Rot (Nurgle Only)


Assault 1, Nurgle’s Rot may be used in the model’s

Template X Poisoned Shooting Phase, instead of using another ranged
Weapon (4+) weapon. Once the Psyker has passed a Psychic
† Test, all units within 6”, other than those with the
Ignores Armour Saves. Mark of Nurgle, take a S3 Hit automatically.
Armour Saves are allowed as normal.
Gift of Chaos
Gift of Chaos may be on any model within 6” of Necrotic Flesh (Nurgle Only)
the Psyker. Once the Psyker has successfully Cast on a friendly unit within 18”. When an
passed a Psychic Test, roll a D6. If the result is enemy model makes a successful ‘To Wound’ roll
higher than the model’s toughness then the against a member of this unit in Assault they may
model is removed from the game as a casualty make no further rolls.
with no Armour, Cover or Invulnerable Saves
allowed. Use the models base toughness and not
that conveyed to them by equipment, and a result Cloud of Filth (Nurgle Only)
of 6 always works, regardless of the model’s Cloud of Filth may be cast at the beginning of the
Toughness. Shooting phase (in addition to any other ranged
attacks made by the Psyker that turn), on an
enemy unit within 24”. They are -1 to their WS,
BS and Ld for the rest of the game turn.

Vehicle Special Equipment


Blasphemous Rune When a vehicle with Blasphemous Rune Tank
Shocks an enemy unit, they suffer an additional -
1 Ld.

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Daemonic Possession
The vehicles with Daemonic Possession ignore Mutated Hull
Crew Shaken and Crew Stunned results on the The Armour Value of each of the vehicle’s
Vehicle Damage Chart altogether (although locations is increased by +1 (to maximum of 14).
transported models will be effected as normal),
but their BS becomes 3. Searchlight
When using the Night Fighting rules, if a vehicle
Dirge Caster equipped with a Searchlight manages to hit an
All non-daemonic Chaos units with at least one enemy unit in the Shooting Phase, for the rest of
model within 6” of a vehicle equipped with a the phase other friendly units wishing to fire at
Dirge Caster becomes Fearless. that same enemy unit may ignore the Night
Fighting Rules. However, when a unit fires at a
Dozer Blade vehicle equipped with a Searchlight, they may
A vehicle equipped with a Dozer Blade can re-roll always ignore the Night Fighting Rules.
a failed Difficult Terrain test as long as it s not
going more than 6” that turn. Smoke Launchers
Smoke Launchers work exactly as stated in the
Extra Armour Warhammer 40,000 rulebook.
Vehicles with Extra Armour count Crew Stunned
results on the Vehicle Damage Chart as Crew
Shaken instead.

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Army List
HQ
Daemon Prince
Pts/ Model WS BS S T W I A Ld Sv
5+
Resplendent Daemon XX 7 5 6 5 4 5 4 10 3+
5+
Exalted Daemon XX 6 5 6 5 3 5 4 9 3+

Unit Type: o Daemonic Armour for


• Monstrous Creature • He may be upgraded being XXpts (replaces Power
a Psyker (at no additional Armour)
Number/Squad: cost) and may select one of o Daemonic Mutation for
• 1 the following Psychic XXpts
Powers: o Meltabombs for XXpts
Wargear: o Doombolt for XXpts o Spiky Bits for XXpts
• Power Armour o Gift of Chaos for XXpts
• Daemonic Aura o Piercing Darkness for • May replace one of the
• 2 Close Combat Weapons XXpts following:
• Chaos Icon o Ritual Summoning for o a Bolt Pistol for XXpts
XXpts o a Twin-Linked Bolter for
Special Rules: o Warptime for XXpts XXpts
• Daemonkin o Wind of Chaos for XXpts o a Combi-Bolter for XXpts
• Eternal Warrior If he has the Mark of o a Plasma Pistol for XXpts
Khorne he may select of of
• Fearless
the following Psychic • May replace one (1) Close
• Legion Deviances
Powers instead: Combat Weapon with one
o Onslaught for XXpts of the following:
Options:
o Rain of Knives for XXpts o a Lightning Claw for
• May take one of the If he has the Mark of XXpts
following: Slaanesh he may have one o a Power Fist for XXpts
o the Mark of Chaos Glory of the following Psychic
for XXpts Powers instead: • May replace both their
o the Mark of Khorne for o for XXpts Close Combat weapons
XXpts If he has the Mark of o Daemonic Talons for
o the Mark of Slaanesh for Tzeentch he may have one XXpts
XXpts of the following Psychic o Daemonic Venom for
o the Mark of Nurgle for Powers instead: XXpts
XXpts o for XXpts o a Great Weapon for
o the Mark of Tzeentch for If he has the Mark of XXpts
XXpts Nurgle he may have one of o a pair of Lightning Claws
the following Psychic for XXpts
• May take any of the Powers instead: o a pair of Power Fists for
following: o Cloud of Filth for XXpts XXpts
o Daemonic Armour for o Necrotic Flesh for XXpts
XXpts (replaces Power o Nurgle’s Rot for XXpts • May take one of the
Armour)
following:
o Daemonic Mutation for • He may take any of the o Daemonic Flight for
XXpts following: XXpts
o Meltabombs for XXpts
o Daemonic Speed for
o Spiky Bits for XXpts
XXpts

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Chieftain
Pts/ Model WS BS S T W I A Ld Sv
5+
Chaos Lord XX 6 5 4 4 3 3 2 10 3+
5+
Chaos Champion XX 5 5 4 4 2 3 2 9 3+

Unit Type: • May replace their Bolt Linked Bolter and a Power
• Infantry Pistol with a Plasma Pistol Weapon for XXpts. In
for XXpts which case they may also
Number/Squad: choose options from the
• 1 Chaos Lord or Chaos • May replace their Boltgun remaining selections:
Champion with one of the following:
o a Twin-Linked Bolter for • May replace their Twin-
Wargear: XXpts Linked Bolter with one of
• Power Armour o a Combi-Bolter for XXpts the following:
• Daemonic Aura o a Combi-Weapon for
• Boltgun • May replace their Close XXpts
• Bolt Pistol Combat Weapon with one o a High Shield for XXpts
• Close Combat Weapon of the following:
• Assault Grenades o a Lightning Claw for • May replace their Power
• Krak Grenades XXpts Weapon with one of the
o a Power Fist for XXpts following:
• Chaos Icon
o a Power Weapon for o a Lightning Claw for
XXpts XXpts
Special Rules:
o a Power Fist for XXpts
• Independent Character
• May replace their Close
• Legion Deviances
Combat Weapon and • May replace their Power
• Lord of the Battle Weapon and Boltgun for
Boltgun with one of the
• Will of the Gods following: one of the following:
o Daemonic Talons for o Daemonic Talons for
Options: XXpts
XXpts
• May take one of the o Daemonic Venom for o Daemonic Venom for
following: XXpts XXpts
o the Mark of Chaos Glory o a Great Weapon for o a Great Weapon for
for XXpts XXpts XXpts
o the Mark of Khorne for o a pair of Lightning Claws o a pair of Lightning Claws
XXpts for XXpts for XXpts
o the Mark of Slaanesh for o a pair of Power Fists for o a pair of Power Fists for
XXpts XXpts XXpts
o the Mark of Nurgle for
XXpts • May take one of the Retinue:
o the Mark of Tzeentch for following: • If a Chieftain is not
XXpts o A Chaos Space Marine equipped with a Chaos
Bike for XXpts Space Marine Bike,
• May take any of the o Daemonic Flight for Daemonic Flight, Daemonic
following: XXpts Speed or Daemonic Steed,
o Daemonic Armour for o Daemonic Speed for then he may take a
XXpts (replaces Power XXpts dedicated Retinue of one of
Armour) o a Daemonic Steed for the following:
o Daemonic Mutation for XXpts o Human Retainers (see
XXpts Human Retainers box on
o Meltabombs for XXpts • May instead replace their p30 for details)
o Spiky Bits for XXpts Power Armour, Bolter, Bolt o Chieftain Squad (see
Pistol, Assault Grenades Chieftain Squad box on
and Krak Grenades with p31 for details)
Terminator Armour, a Twin-

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Sorcerer
Pts/ Model WS BS S T W I A Ld Sv
5+
Chaos Lord XX 6 5 4 4 3 3 2 10 3+
5+
Chaos Champion XX 5 5 4 4 2 3 2 9 3+

Unit Type: o for XXpts o a pair of Power Fists for


• Infantry If he has the Mark of XXpts
Tzeentch he may have one
Number/Squad: of the following Psychic • He may take one of the
• 1 Chaos Lord or Chaos Powers instead: following:
Champion o for XXpts o A Chaos Space Marine
If he has the Mark of Bike for XXpts
Wargear: Nurgle he may have one of o Daemonic Flight for
• Power Armour the following Psychic XXpts
• Daemonic Aura Powers instead: o Daemonic Speed for
• Boltgun o Cloud of Filth for XXpts XXpts
• Bolt Pistol o Necrotic Flesh for XXpts o a Daemonic Steed for
• Force Weapon o Nurgle’s Rot for XXpts XXpts
• Assault Grenades
• He may take any of the • He may instead replace
• Krak Grenades
following: their Power Armour, Bolter,
• Chaos Icon
o Daemonic Armour for Bolt Pistol, Assault
XXpts (replaces Power Grenades and Krak
Special Rules:
Armour) Grenades with Terminator
• Independent Character o Daemonic Mutation for Armour, a Twin-Linked
• Psyker XXpts Bolter for XXpts. In which
• Legion Deviance o Meltabombs for XXpts case they may also choose
o Spiky Bits for XXpts options from the remaining
Options: selections:
• He may take one of the • He may replace their Bolt
following: Pistol with a Plasma Pistol • He may replace their Twin-
o the Mark of Chaos Glory for XXpts Linked Bolter with one of
for XXpts the following:
o the Mark of Khorne for • He may replace their o a Combi-Weapon for
XXpts Boltgun with one of the XXpts
o the Mark of Slaanesh for following: o a High Shield for XXpts
XXpts o a Twin-Linked Bolter for
o the Mark of Nurgle for XXpts • He may replace their Force
XXpts o a Combi-Bolter for XXpts Weapon with one of the
o the Mark of Tzeentch for following:
XXpts • He may replace their Force o a Lightning Claw for
Weapon with one of the XXpts
• He must select one of the following: o a Power Fist for XXpts
following Psychic Powers: o a Lightning Claw for
o Doombolt for XXpts XXpts • He may replace their Force
o Gift of Chaos for XXpts o a Power Fist for XXpts Weapon and Twin-Linked
o Piercing Darkness for o a Power Weapon for Boltgun for one of the
XXpts XXpts following:
o Ritual Summoning for o Daemonic Talons for
XXpts • He may replace their Force XXpts
o Warptime for XXpts Weapon and Boltgun with o Daemonic Venom for
o Wind of Chaos for XXpts one of the following: XXpts
If he has the Mark of o Daemonic Talons for o a Great Weapon for
Khorne he may select of of XXpts XXpts
the following Psychic o Daemonic Venom for o a pair of Lightning Claws
Powers instead: XXpts for XXpts
o Onslaught for XXpts o a Great Weapon for o a pair of Power Fists for
o Rain of Knives for XXpts XXpts XXpts
If he has the Mark of o a pair of Lightning Claws
Slaanesh he may have one for XXpts Retinue:
of the following Psychic
Powers instead:

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• If a Sorcerer is not dedicated Retinue of one of o Chieftain Squad (see


equipped with a Chaos the following: Chieftain Squad box on
Space Marine Bike, o Human Retainers (see p31 for details)
Daemonic Flight, Daemonic Human Retainers box on
Speed or Daemonic Steed, p30 for details)
then he may take a

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Human Retainers
Pts/ Model WS BS S T W I A Ld Sv
Human Retainer XX 3 3 3 3 1 3 1 7 5+

Unit Type: • Servile • The unit may take a


• Infantry dedicated transport of one
Options: of the following:
Number/Squad: • Any model may be o a Chaos Rhino (see
• 2-4 upgraded to one of the Chaos Rhino box on p43
following: for details)
Wargear: o an Honour Guard for o a Bunker (see Bunker
• Flack Armour XXpts box on p43 for details)
• Bolt Pistol o a Iconoclast for XXpts o a Chaos Drop Pod (see
• Close Combat Weapon o a Thrall for XXpts Chaos Drop Pod box on
o a Shield Bearer for XXpts p43 for details)
Special Rules:
• Retinue Transport:

Ogryn Taskmaster
Pts/ Model WS BS S T W I A Ld Sv
5+
Ogryn Taskmaster XX 4 3 6 4 3 3 3 8 5+

Unit Type: Number/Squad: Wargear:


• Infantry • Unique
Special Rules:

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Chieftain Squad
Pts/ Model WS BS S T W I A Ld Sv
Chosen XX 4 4 4 4 1 4 1 9 3+
Aspiring Champion XX 4 4 4 4 1 4 2 9 3+

Unit Type: their Close Combat o the Mark of Chaos Glory


• Infantry Weapon for one of the for XXpts
following: o the Mark of Khorne for
Number/Squad: o a Power Weapon for XXpts
• 4-9 XXpts o the Mark of Slaanesh for
o a Power Fist for XXpts XXpts
Wargear: o a Lightning Claw for o the Mark of Nurgle for
• Power Armour XXpts XXpts
• Boltgun o the Mark of Tzeentch for
• Bolt Pistol • Any number of Aspiring XXpts
• Close Combat Weapon Champions may replace
• Assault Grenades their Close Combat • One (1) Chosen may take a
• Krak Grenades Weapon and either their Chaos Icon for XXpts
Boltgun or their Bolt Pistol
Special Rules: for one of the following: • Up to two (2) Chosen may
o Daemonic Talons for replace his Bolt Pistol with
• Legion Deviances
XXpts a Plasma Pistol for XXpts,
• Retinue
o Daemonic Venom for or replace his Bolter with
XXpts one of the following:
Character:
o a Great Weapon for o a Flamer for XXpts
• Any number of Chopsen XXpts o a Meltagun for XXpts
may be upgraded to o a pair of Power Fists for o a Plasma Gun for XXpts
Aspiring Champions for XXpts o a Autocannon for XXpts
XXpts o a pair of Lightning Claws o a Heavy Bolter for XXpts
for XXpts o a Lascannon for XXpts
• Any number of Aspiring o a Missile Launcher for
Champions may replace • Any number of Aspiring XXpts
their Boltguns with on of Champions may take any
the following: of the following: Transport:
o a Twin-Linked Bolter for o Daemonic Armour for • The unit may take a
XXpts XXpts (replaces Power dedicated transport of one
o a Combi-Weapon for Armour) of the following:
XXpts o Daemonic Aura for XXpts o a Rhino (see Rhino box
o Daemonic Mutation for on p43 for details)
• Any number of Aspiring XXpts o a Bunker (see Bunker
Champions may replace o Meltabombs for XXpts box on p43 for details)
their Bolt Pistol with a o Spiky Bits for XXpts o a Drop Pod (see Drop
Plasma Pistol for XXpts Pod Box on p43 for
Options: details)
• Any number of Aspiring • The entire unit may take
Champions may replace one of the following:

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Greater Daemon
Pts/ Model WS BS S T W I A Ld Sv
3+/5+

Unit Type: • Icon of Chaos


• Monstrous Creature Options:
Special Rules:
Number/Squad: • Daemon
• 1 • Eternal Warrior
• Instability
Wargear:

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Cern Helvex
Dark Alchemist
Pts/ Model WS BS S T W I A Ld Sv
5+
Cern Helvex XX 4 5 4 4 2 4 2 10 3+

Unit Type: • Missile Launcher Retinue:


• Infantry • Meltagun • Cern Helvex may take a
• Servo-Arm dedicated Retinue of one of
Number/Squad: • Defensive Grenades the following:
• Unique • Icon of Chaos o Human Retainers (see
Human Retainers box on
Wargear: Special Rules: p30 for details)
• Power Armour • Dig In o Chieftain Squad (see
• Daemonic Aura • Legion Deviances Chieftain Squad box on
• Mark of Chaos Glory • Servitors p31 for details)
• 2 Chain Fists

Houngan SanMichel Baptiste


Pts/ Model WS BS S T W I A Ld Sv
5+
Houngan Baptiste XX 5 5 4 4 3 6 3 10 3+

Unit Type: • Daemonic Aura


• Jump Infantry • Daemonic Flight Special Rules:
• Mark of Chaos Glory • Legion Deviances
Number/Squad: • 2 Lightning Claws • Lord of the Battle
• Unique • Bolt Pistol • Night Vision
• Assault Grenades • Will of the Gods
Wargear: • Icon of Chaos
• Power Armour

Alpharius ‘Rais aDjinn’


The Conspirator
Pts/ Model WS BS S T W I A Ld Sv
3+
Rais aDjinn XX 5 5 4 4 2 6 3 10 4+

Unit Type: • Wyrm Scale Armour • Defensive Grenades


• Infantry • Mark of Chaos Glory
• Sniper Rifle Special Rules:
Number/Squad: • Executioner Pistol • Legion Deviances
• Unique • Hydra Fangs • Move Through Cover
• Assault Grenades • Self Destruct
Wargear: • Krak Grenades

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Elites
Destroyer Squad
Pts/
WS BS S T W I A Ld Sv
Model
Chosen XX 4 4 4 4 1 4 1 9 3+
Aspiring Champion XX 4 4 4 4 1 4 2 9 3+

Unit Type: • He may replace his Close


• Infantry Combat Weapon and either • One (1) Chosen may take a
his Boltgun or his Bolt Chaos Icon for XXpts
Number/Squad: Pistol for one of the
• 5 - 10 following: • One (1) Chosen may
o Daemonic Talons for replace his Bolt Pistol with
Wargear: XXpts a Plasma Pistol for XXpts,
• Power Armour o Daemonic Venom for or replace his Boltgun with
• Boltgun XXpts one of the following:
• Bolt Pistol o a Great Weapon for o a Flamer for XXpts
• Assault Grenades XXpts o a Meltagun for XXpts
• Krak Grenades o a pair of Power Fists for o a Plasma Gun for XXpts
XXpts
Special Rules: o a pair of Lightning Claws • If the unit numbers ten (10)
for XXpts or more models, then a
Character: second Chosen may
• One (1) Chosen may be • He may take any of the replace his Boltgun with
upgraded to Aspiring following: one of the following:
Champions for XXpts o Daemonic Armour for o a Flamer for XXpts
XXpts (replaces Power o a Meltagun for XXpts
• He may replace his Boltgun Armour) o a Plasma Gun for XXpts
with one of the following: o Daemonic Aura for XXpts o a Autocannon for XXpts
o Twin-linked Bolter for o Daemonic Mutation for o a Heavy Bolter for XXpts
XXpts XXpts o a Lascannon for XXpts
o Combi-Weapon for o Meltabombs for XXpts o a Missile Launcher for
XXpts o Spiky Bits for XXpts XXpts

Options: Transport:
• He may replace his Bolt
Pistol with a Plasma Pistol • The entire unit may take • The unit may take a
for XXpts one of the following: dedicated transport of one
o the Mark of Chaos Glory of the following:
for XXpts o a Rhino (see Rhino box
• He may replace his Close
o the Mark of Khorne for on p43 for details)
Combat Weapon for one of
XXpts o a Bunker (see Bunker
the following:
o the Mark of Slaanesh for box on p43 for details)
o a Lightning Claw for
XXpts o a Drop Pod (see Drop
XXpts
o the Mark of Nurgle for Pod Box on p43 for
o a Power Fist for XXpts
XXpts details)
o a Power Weapon for
o the Mark of Tzeentch for
XXpts
XXpts

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Rampager Squad
Pts/ Model WS BS S T W I A Ld Sv
5+
Chosen XX 4 4 4 4 1 4 2 9 2+
5+
Aspiring Champion XX 4 4 4 4 1 4 3 9 2+

Unit Type: o a pair of Lightning Claws • Any number of Chosen


• Infantry for XXpts may replace their Twin-
o a pair of Power Fists for Linked Bolters and Power
Number/Squad: XXpts Weapon with one of the
• 5 - 10 following:
• He may take any of the o a pair of Chain Fists for
Wargear: following: XXpts
• Terminator Armour o Daemonic Mutation for o a pair of Lightning Claws
• Twin-Linked Bolter XXpts for XXpts
• Power Weapon o Meltabombs for XXpts o a pair of Power Fists for
o Spiky Bits for XXpts XXpts
Special Rules:
• Deep Strike Options: • One (1) Chosen may
• One (1) Chosen may take a replace his Twin-Linked
Character: Chaos Icon for XXpts Bolter with one of the
• One (1) Chosen may be following:
upgraded to an Aspiring • The entire unit may take o a Reaper Autocannon for
Champion for XXpts one of the following: XXpts
o the Mark of Chaos Glory o a Heavy Flamer for
• He may replace his Twin- for XXpts XXpts
Linked Bolters with a o the Mark of Khorne for
Combi-Weapon for XXpts XXpts • If the unit numbers ten (10)
o the Mark of Tzeentch for models, then a second
• He may replace his Power XXpts Chosen may replace his
Weapon with one of the o the Mark of Slaanesh for Twin-Linked Bolter with one
following: XXpts of the following:
o a Chain Fist for XXpts o the Mark of Nurgle for o a Reaper Autocannon for
o a Lightning Claw for XXpts XXpts
XXpts o a Heavy Flamer for
o a Power Fist for XXpts • Any number of Chosen XXpts
may replace their Twin-
• He may replace his Twin- Linked Bolters with a Transport:
Linked Bolters and Power Combi-Weapon for XXpts • The unit may have a
Weapon with one of the dedicated transport of one
following: • Any number of Chosen of the following:
o Daemonic Talons for may replace their Power o a Chaos Land Raider
XXpts Weapon with one of the (see Land Raider box on
o Daemonic Venom for following: p51 for details)
XXpts o a Chain Fist for XXpts o a Land Raider Brute (see
o a pair of Chain Fists for o a Lightning Claw for the Land Raider Brute
XXpts XXpts box on p52 for details)
o a Power Fist for XXpts

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Possessed Squads
Pts/ Model WS BS S T W I A Ld Sv
5+
Possessed XX 4 4 5 4 1 4 2 9 3+
Possessed Aspiring 5+
XX 4 4 5 4 1 4 3 9 3+
Champion

Unit Type: • Warp Form o the Mark of Tzeentch for


• Infantry XXpts
Character: o the Mark of Slaanesh for
Number/Squad: • Up to one (1) Possessed XXpts
• 5 – 20 may be upgraded to a o the Mark of Nurgle for
Possessed Aspiring XXpts
Wargear: Champion for XXpts
• Power Armour Transport:
• Daemonic Aura Options: • The unit may take a
• a Close Combat Weapon • One (1) Chosen may take a dedicated transport of one
Chaos Icon for XXpts of the following:
Special Rules: o a Rhino (see Rhino box
• Daemonkin • The entire unit may take on p43 for details)
• Fearless one of the following: o a Drop Pod (see Drop
• Fleet o the Mark of Chaos Glory Pod Box on p43 for
for XXpts details)
• Infernal Pact
• Legion Deviances o the Mark of Khorne for
XXpts

Chaos Dreadnought
Armour
Pts/ Model WS BS S I A
F S R
Chaos Dreadnought XX 4 4 6 12 12 10 4 3

Unit Type: o a Twin-Linked o a Twin-Linked


• Vehicle (Walker) Lascannon for XXpts Lascannon for XXpts
o a Multi-Melta for XXpts o a Multi-Melta for XXpts
Number/Squad: o a Plasma Cannon for o a Plasma Cannon for
• 1 XXpts XXpts
o an additional
Wargear: Dreadnought Close • May have any of the
• Smoke Launchers Combat Weapon with a following:
• Dreadnought Close Twin-Linked Bolter for o Blasphemous Rune for
Combat Weapon, with a XXpts XXpts
Twin-Linked Bolter o Extra Armour for XXpts
• An Chaos Dreadnought o Daemonic Possession
Special Rules: may replace its original for XXpts
• Crazed Dreadnought Close o Dirge Caster for XXpts
Combat Weapon with one o a Search Light for XXpts
Options: of the following:
• An Chaos Dreadnought o a Missile Launcher for Transport:
must be armed with one of XXpts • The unit may have a
the following: o a Twin-Linked dedicated transport of one
o a Twin-Linked Autocannon for XXpts of the following:
Autocannon for XXpts o a Twin-Linked Heavy o a Chaos Drop Pod (see
o a Twin-Linked Heavy Bolter for XXpts Chaos Drop Pod box on
Bolter for XXpts p43 for details)

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Troops
Warrior Squad
Pts/ Model WS BS S T W I A Ld Sv
Chaos Space Marine XX 4 4 4 4 1 4 1 8 3+
Aspiring Champion XX 4 4 4 4 1 4 1 9 3+

Unit Type: o a Lightning Claw for o the Mark of Tzeentch for


• Infantry XXpts XXpts

Number/Squad: • He may replace his Close • One (1) Chaos Space


• 5 - 20 Combat Weapon and either Marine may take a Chaos
his Boltgun or his Bolt Icon for XXpts
Wargear: Pistol for one of the
• Power Armour following: • One (1) Chaos Space
• Bolter o Daemonic Talons for Marine may replace their
• Bolt Pistol XXpts Bolters with one of the
• Close Combat Weapon o Daemonic Venom for following:
• Assault Grenades XXpts o a Flamer for XXpts
• Krak Grenades o a Great Weapon for o a Meltagun for XXpts
XXpts o a Plasma Gun for XXpts
Special Rules: o a pair of Power Fists for
• Legion Deviances
XXpts • If the unit numbers ten (10)
o a pair of Lightning Claws or more models, then a
for XXpts second Chaos Space
Character:
• One Chaos Space Marine Marine may replace his
• He may take any of the Bolter with one of the
may be upgraded to an
following: following:
Aspiring Champion for
o Daemonic Armour for o a Flamer for XXpts
XXpts
XXpts (replaces Power o a Meltagun for XXpts
Armour) o a Plasma Gun for XXpts
• He may replace his Boltgun
o Daemonic Aura for XXpts o an Autocannon for XXpts
with one of the following:
o Daemonic Mutation for o a Heavy Bolter for XXpts
o Twin-linked Bolter for
XXpts o a Missile Launcher for
XXpts
o Meltabombs for XXpts XXpts
o Combi-Weapon for
o Spiky Bits for XXpts o a Lascannon for XXpts
XXpts
Options: Transport:
• He may replace his Bolt
• The entire unit may take • The unit may have a
Pistol with a Plasma Pistol
one of the following: dedicated transport of one
for XXpts
o the Mark of Chaos Glory of the following:
for XXpts o a Rhino (see Rhino box
• He may replace his Close o the Mark of Khorne for on p43 for details)
Combat Weapon for one of XXpts o a Bunker (see Bunker
the following: o the Mark of Slaanesh for box on p43 for details)
o a Power Weapon for XXpts o a Drop Pod (see Drop
XXpts o the Mark of Nurgle for Pod Box on p43 for
o a Power Fist for XXpts XXpts details)

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Khorne Berzerker Cult


Pts/ Model WS BS S T W I A Ld Sv
Berzerker XX 4 4 5 4 1 4 2 8 3+
Berzerker Aspiring
XX 4 4 5 4 1 4 3 9 3+
Champion

Unit Type: o a Power Fist for XXpts • All Berzerkers in the squad
• Infantry o a Lightning Claw for may replace their Bolt
XXpts Pistol and Chain Axe with a
Number/Squad: Blood Spiller for XXpts
• 5 - 20 • He may replace his Close
Combat Weapon and his • Up to two (2) Berzerkers
Wargear: Bolt Pistol for one of the may replace their Bolt
• Power Armour following: Pistols with Plasma Pistols
• Mark of Khorne o A Blood Spiller for XXpts for XXpts, or replace their
• Bolt Pistol o Daemonic Talons for Bolt Pistol and Chain Axe
• Chain Axe XXpts with a Great Weapon for
• Assault Grenades o Daemonic Venom for XXpts or replace their
• Krak Grenades XXpts Blood Spillers with an
o a Great Weapon for Exenterator for XXpts
Special Rules: XXpts
• Berzerk
o a pair of Power Fists for • One (1) other Khorne
XXpts Berzerker may be
• Furious Charge
o a pair of Lightning Claws upgraded to Mystagogue
• Legion Deviances for XXpts Hostilian for XXpts (once
• Sacred Numbers (8)
per army)
• He may take any of the
Character:
following: Transport:
• One (1) Berzerker may be o Daemonic Armour for • The unit may take a
upgraded to an Berzerker XXpts (replaces Power dedicated transport of one
Aspiring Champion for Armour) of the following:
XXpts o Daemonic Aura for XXpts o a Rhino (see Rhino box
o Daemonic Mutation for on p43 for details)
• He may replace his Bolt XXpts o a Bunker (see Bunker
Pistol with a Plasma Pistol o Meltabombs for XXpts box on p43 for details)
for XXpts o Spiky Bits for XXpts o a Drop Pod (see Drop
Pod Box on p43 for
• He may replace his Close Options: details)
Combat Weapon for one of • One (1) Noise Marine may
the following: take a Chaos Icon for
o a Power Weapon for XXpts
XXpts

Mystagogue Hostilian
Blood Priest of Khorne
WS BS S T W I A Ld Sv
Mystagogue Hostilian 4 4 5 4 1 4 3 9 3+

Unit Type: • Power Armour


• Infantry • Mark of Khorne Special Rules:
• Bolt Pistol • Berzerk
Number/Squad: • Chain Axe • Furious Charge
• Unique • Assault Grenades • Lead by Example
• Melta Bombs • Legion Deviances
Wargear: • Spiky Bits

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Slaanesh Noise Marine Cult


Pts/ Model WS BS S T W I A Ld Sv
Noise Marine XX 4 4 4 4 1 4 1 8 3+
Noise Marine
Aspiring XX 4 4 4 4 1 4 2 9 3+
Champion

Unit Type: • He may replace his Close • One (1) Noise Marine may
• Infantry Combat Weapon for one of take a Chaos Icon for
the following: XXpts
Number/Squad: o a Power Weapon for
• 5 - 20 XXpts • Any Noise Marine may
o a Power Fist for XXpts replace his Boltgun with a
Wargear: o a Lightning Claw for Sonic Blaster for XXpts
• Power Armour XXpts
• Boltgun • One (1) Noise Marine may
• Bolt Pistol • He may replace his Close replace his Boltgun with
• Close Combat Weapon Combat Weapon and either one of the following:
• Mark of Slaanesh his Boltgun or his Bolt o a Flamer for XXpts
• Assault Grenades Pistol for one of the o a Meltagun for XXpts
• Krak Grenades following: o a Plasma Gun for XXpts
o Daemonic Talons for o a Blast Master for XXpts
Special Rules: XXpts o a Doom Siren for XXpts
o Daemonic Venom for
• Fearless
• Legion Deviances
XXpts • If the unit numbers ten (10)
o a Great Weapon for or more models, then a
• Sacred Numbers (6) XXpts second Noise Marine may
o a pair of Power Fists for replace his Bolter with one
Character:
XXpts of the following:
• One (1) Noise Marine may o a pair of Lightning Claws o a Flamer for XXpts
be upgraded to a Noise for XXpts o a Meltagun for XXpts
Marine Aspiring Champion
o a Plasma Gun for XXpts
for XXpts • He may take any of the o a Blast Master for XXpts
following: o a Doom Siren for XXpts
• He may replace his Boltgun o Daemonic Armour for
with one of the following: XXpts (replaces Power Transport:
o a Twin-linked Bolter for Armour) • The unit may take a
XXpts o Daemonic Aura for XXpts dedicated transport of one
o a Combi-Weapon for o Daemonic Mutation for of the following:
XXpts XXpts o a Rhino (see Rhino box
o a Sonic Blaster for XXpts o a Doom Siren for XXpts on p43 for details)
o Meltabombs for XXpts o a Chaos Drop Pod (see
• He may replace his Bolt o Spiky Bits for XXpts Chaos Drop Pod box on
Pistol with a Plasma Pistol p43 for detail)
for XXpts Options: o a Bunker (see Bunker
box on p43 for details)

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Tzeentch Rubric Marine Cult


Pts/ Model WS BS S T W I A Ld Sv
4+
Rubric Marine XX 4 4 4 4 1 4 1 8 3+
Rubric Marine 4+
XX 4 4 4 4 1 4 2 9 3+
Aspiring Champion

Unit Type: o Doombolt for XXpts o a pair of Lightning Claws


• Infantry o Piercing Darkness for for XXpts
XXpts
Number/Squad: o Ritual Summoning for • He may take any of the
• 5 – 20 XXpts following:
o Warptime for XXpts o Daemonic Armour for
Wargear: o Wind of Chaos for XXpts XXpts (replaces Power
All: o Gift of Chaos for XXpts Armour)
• Power Armour o Daemonic Aura for XXpts
• Boltgun • He may replace his Boltgun o Daemonic Mutation for
• Mark of Tzeentch with one of the following: XXpts
• Daemonic Aura o Twin-linked Bolter for o Meltabombs for XXpts
XXpts o Spiky Bits for XXpts
Rubric Marine Aspiring o Combi-Weapon for
Champion: XXpts Options:
• Bolt Pistol • One (1) Chaos Space
• Force Weapon • He may replace his Bolt Marine may take a Chaos
Pistol with a Plasma Pistol Icon for XXpts
Special Rules: for XXpts
All: • The unit may select any of
• Fearless • He may replace his Force the following Psychic
• Legion Deviances Weapon for one of the Powers (which they may
following: cast with the Latent
• Sacred Numbers (9)
o a Power Weapon for Psykers special rule):
XXpts o Doombolt for XXpts
Rubric Marines:
o a Power Fist for XXpts o Piercing Darkness for
• Aura of Tzeentch
o a Lightning Claw for XXpts
• Latent Psykers XXpts o Wind of Chaos for XXpts
• Slow and Purposeful
• The Sorcerer Commands • He may replace his Force
Weapon and either his Transport:
Rubric Marine Aspiring Boltgun or his Bolt Pistol for • The unit may take a
Champion: one of the following: dedicated transport of one
• Psyker o Daemonic Talons for of the following:
XXpts o a Rhino (see Rhino box
Character: o Daemonic Venom for on p43 for details)
• One (1) Rubric Marine may XXpts o a Bunker (see Bunker
be upgraded to a Rubric o a Great Weapon for box on p43 for details)
Marine Aspiring Champion XXpts o a Chaos Drop Pod (see
for XXpts o a pair of Power Fists for Chaos Drop Pod box on
XXpts p43 for details)
• He must select one of the
following Psychic Powers:

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Nurgle Plague Marine Cult


Pts/ Model WS BS S T W I A Ld Sv
Plague Marine XX 4 4 4 4 (5) 1 3 1 8 3+
Plague Marine
XX 4 4 4 4 (5) 1 3 2 9 3+
Aspiring Champion

Unit Type: o Combi-Weapon for • He may take any of the


• Infantry XXpts following:
o Daemonic Armour for
Number/Squad: • He may replace his Bolt XXpts (replaces Power
• 5 - 20 Pistol with a Plasma Pistol Armour)
for XXpts o Daemonic Aura for XXpts
Wargear: o Daemonic Mutation for
• Power Armour • He may replace his Close XXpts
• Boltgun Combat Weapon for one of o Meltabombs for XXpts
• Bolt Pistol the following: o Spiky Bits for XXpts
• Close Combat Weapon o a Power Weapon for
• Mark of Nurgle XXpts Options:
• Assault Grenades o a Power Fist for XXpts • One (1) Chaos Space
• Defensive Grenades o a Lightning Claw for Marine may take a Chaos
XXpts Icon for XXpts
• Krak Grenades

Special Rules: • He may replace his Close • Up to two (2) Plague


Combat Weapon and either Marines may replace their
• Counter-Attack
his Boltgun or his Bolt Bolters with one of the
• Feel No Pain
Pistol for one of the following:
• Legion Deviances following: o a Flamer for XXpts
• Sacred Numbers (7) o Daemonic Talons for o a Meltagun for XXpts
XXpts o a Plasma Gun for XXpts
Character: o Daemonic Venom for
• One (1) Plague Marine may XXpts Transport:
be upgraded to a Plague o a Great Weapon for • The unit may take a
Marine Aspiring Champion XXpts dedicated transport of one
for XXpts o a pair of Power Fists for of the following:
XXpts o a Bunker (see Bunker
• He may replace his Boltgun o a pair of Lightning Claws box on p43 for details)
with one of the following: for XXpts o a Chaos Drop Pod (see
o Twin-linked Bolter for Chaos Drop Pod on p43
XXpts for details)

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Bloodletter Host
Pts/ Model WS BS S T W I A Ld Sv
Bloodletter XX

Unit Type: Wargear:


• Infantry Character:
Special Rules:
Number/Squad: • Daemon Options:
• Sacred Numbers (8)
Daemonette Host
Pts/ Model WS BS S T W I A Ld Sv
Deamonette XX
Alluress XX

Unit Type: Wargear:


• Infantry Character:
Special Rules:
Number/Squad: • Daemon Options:
• Sacred Numbers (6)
Horror Host
Pts/ Model WS BS S T W I A Ld Sv
Blue Horror XX
Pink Horror XX

Unit Type: Wargear:


• Infantry Character:
Special Rules:
Number/Squad: • Daemon Options:
• Sacred Numbers (9)

Plague Bearer Host


Pts/ Model WS BS S T W I A Ld Sv
Plague Bearer XX
XX

Unit Type: Wargear:


• Infantry Character:
Special Rules:
Number/Squad: • Daemon Options:
• Sacred Numbers (7)
Nurgling Host
Pts/ Model WS BS S T W I A Ld Sv
Nurgling Swam XX

Unit Type:
• Infantry Special Rules: Character:
• Daemon
Number/Squad: • Eternal Warrior Options:
• Swarms
Wargear:

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Certain Black Legion units have the option of selecting a Transport Vehicle; these Transport Vehicles cannot
be purchased individually.

Chaos Rhino
Pts/ Armour
BS
Model F S R
Rhino XX 4 11 11 10

Unit Type: • Light Transport • The Chaos Rhino may take


• Vehicle (Tank) • Repair one of the following Pintle-
Mounted weapons:
Wargear: Options: o a Twin-linked Bolter for
• Twin-Linked Bolter • The Chaos Rhino may take XXpts
• Smoke Launchers any of the following: o a Combi-Weapon for
o Blasphemous Rune for XXpts
Fire Points: XXpts o a Havoc Launcher for
• 1 o Daemonic Possession XXpts
for XXpts
Access Points: o a Dirge Caster for XXpts Transport
• 3 – side and rear hatches o Extra Armour for XXpts • A Chaos Rhino can carry
o a Searchlight for XXpts up to ten (10) models
Special Rules:
• .

Bunker
Armour
Pts/ Model BS
F S R
Bunker XX - 13 13 13

Unit Type: • A Bunker may be upgraded o 4 Grenade Launcher at


• Vehicle (Open-Topped) to have one of the following XXpts
sets of Troop Operated
Special Rules: weapons: Transport:
• Immobile o 4 Twin-Linked Bolters at • A Bunker can carry up to
• Prior Deployment XXpts twenty (20) models
o 4 Flamer at XXpts
Options:

Chaos Drop Pod


Armour
Pts/ Model BS
F S R
Bunker XX 4 12 12 12

Unit Type: • Inertial Guidance System o Blasphemous Rune for


• Vehicle (Open-Topped) XXpts
Options: o a Chaos Icon for XXpts
Wargear: • The Chaos Drop Pod may o a Dirge Caster for XXpts
• Pintle-Mounted Twin- replace its Twin-Linked
Linked Bolter Bolter with a Deathwind Transport:
Launcher for XXpts A Drop Pod can carry up to
Special Rules: twenty (12) models or one
• Immobile • The Chaos Drop Pod may Dreadnought
• Drop Pod Assault take any of the following:

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Fast Attack
0 – 1 Reaver Squads
Pts/ Model WS BS S T W I A Ld Sv
Reaver XX 4 4 4 4 1 4 1 8 3+
Reaver Aspiring
XX 4 4 4 4 1 4 2 9 3+
Champion

Unit Type: o a Power Weapon for o the Mark of Nurgle for


• Jump Infantry XXpts XXpts
o a Power Fist for XXpts o the Mark of Tzeentch for
Number/Squad: o a Lightning Claw for XXpts
• 5 - 10 XXpts
• Any Reaver may replace
Wargear: • He may replace his Close their bolter for a Combi-
• Power Armour Combat Weapon and either Weapon for XXpts
• Boltgun his Boltgun or his Bolt
• Bolt Pistol Pistol for one of the • Any Reaver may replace
• Close Combat Weapon following: their Close Combat
• Daemonic Flight o Daemonic Talons for Weapon for one of the
• Assault Grenades XXpts following:
o Daemonic Venom for o a Lightning Claw for
• Krak Grenades
XXpts XXpts
o a Great Weapon for o a Power Fist for XXpts
Special Rules:
XXpts o a Power Weapon for
• Daemonkin
o a pair of Power Fists for XXpts
• Hit and Run XXpts
• Legion Deviances o a pair of Lightning Claws • Any Reaver may replace
for XXpts their Close Combat
Character:
Weapon and Bolt Pistol
• One Reaver may be • He may take any of the with one of the following:
upgraded to an Reaver following: o Daemonic Talons for
Aspiring Champion for o Daemonic Armour for XXpts
XXpts XXpts (replaces Power o Daemonic Venom for
Armour) XXpts
• He may replace his Boltgun o Daemonic Aura for XXpts o a pair of Lightning Claws
with one of the following: o Daemonic Mutation for for XXpts
o Twin-linked Bolter for XXpts o a pair of Power Fists for
XXpts o Meltabombs for XXpts XXpts
o Combi-Weapon for o Spiky Bits for XXpts
XXpts • Up to two (2) Reavers may
Options: replace their Bolt Pistol with
• He may replace his Bolt • The entire unit may take a Plasma Pistol for XXpts,
Pistol with a Plasma Pistol one of the following: or replace their Boltgun
for XXpts o the Mark of Chaos Glory with one of the following:
for XXpts o a Flamer for XXpts
• He may replace his Close o the Mark of Khorne for o a Meltagun for XXpts
Combat Weapon for one of XXpts o a Plasma Gun for XXpts
the following: o the Mark of Slaanesh for
XXpts

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Marauder Squads
Pts/ Model WS BS S T W I A Ld Sv
Chaos Space Marine XX 4 4 4 4(5) 1 4 1 8 3+
Aspiring Champion XX 4 4 4 4(5) 1 4 2 9 3+

Unit Type: o Spiky Bits for XXpts


• Bikes • He may replace his Close
Combat Weapon for one of Options:
Number/Squad: the following: • The entire unit may take
• 3 – 10 o a Power Weapon for one of the following:
XXpts o the Mark of Chaos Glory
Wargear: o a Power Fist for XXpts for XXpts per model
• Power Armour o a Lightning Claw for o the Mark of Khorne for
• Boltgun XXpts XXpts per model
• Bolt Pistol o the Mark of Slaanesh for
• Close Combat Weapon • He may replace his Close XXpts per model
• Chaos Space Marine Bike Combat Weapon and either o the Mark of Nurgle for
• Assault Grenades his Boltgun or his Bolt XXpts per model
Pistol for one of the o the Mark of Tzeentch for
• Krak Grenades
following: XXpts per model
Special Rules: o Daemonic Talons for
XXpts • One (1) Chaos Space
• Legion Deviances
o Daemonic Venom for Marine may take a Chaos
XXpts Icon for XXpts
Character:
o a Great Weapon for
• One Chaos Space Marine
XXpts • Up to two (2) Chaos Space
may be upgraded to an
o a pair of Power Fists for Marines may replace their
Aspiring Champion for
XXpts Bike-Mounted Twin-Linked
XXpts
o a pair of Lightning Claws Boltgun one of the
for XXpts following:
• He may replace his Boltgun
o a Flamer for XXpts
with one of the following:
• He may take any of the o a Meltagun for XXpts
o Twin-linked Bolter for
following: o a Plasma Gun for XXpts
XXpts
o Daemonic Armour for
o Combi-Weapon for
XXpts (replaces Power
XXpts
Armour)
o Daemonic Aura for XXpts
• He may replace his Bolt o Daemonic Mutation for
Pistol with a Plasma Pistol XXpts
for XXpts o Meltabombs for XXpts

Chaos Spawn
WS BS S T W I A Ld Sv
Spawn

Unit Type: Wargear: Character:

Number/Squad: Special Rules: Options:

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Flesh Hound Pack


Pts/ Model WS BS S T W I A Ld Sv
Flesh Hound XX

Unit Type: Wargear:


• Beast Options:
Special Rules:
Number/Squad: Transport:
Character:

Fiends of Slaanesh Pack


Pts/ Model WS BS S T W I A Ld Sv
Fiend XX

Unit Type: Wargear:


• Beast Options:
Special Rules:
Number/Squad: Transport:
Character:

Screamers of Tzeentch Pack


Pts/ Model WS BS S T W I A Ld Sv
Screamer XX

Unit Type: • Mark of Tzeentch Character:


• Jet Bikes
Special Rules: Options:
Number/Squad: • Daemon

Wargear:

Furies Pack
Pts/ Model WS BS S T W I A Ld Sv
Fury XX

Unit Type: • Mark of Chaos Glory


• Jump Infantry Options:
Special Rules:
Number/Squad: • Daemon

Wargear: Character:

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Heavy Support
Immolator Squad
Pts/ Model WS BS S T W I A Ld Sv
Chaos Space Marine XX 4 4 4 4 1 4 1 8 3+
Aspiring Champion XX 4 4 4 4 1 4 2 9 3+

Unit Type: o a Power Weapon for o the Mark of Khorne for


• Infantry XXpts XXpts
o a Power Fist for XXpts o the Mark of Slaanesh for
Number/Squad: o a Lightning Claw for XXpts
• 5 - 20 XXpts o the Mark of Nurgle for
XXpts
Wargear: • He may replace his Close o the Mark of Tzeentch for
• Power Armour Combat Weapon and either XXpts
• Boltgun his Boltgun or his Bolt
• Bolt Pistol Pistol for one of the • One (1) Chaos Space
• Close Combat Weapon following: Marine may take a Chaos
• Assault Grenades o Daemonic Talons for Icon for XXpts
• Krak Grenades XXpts
o Daemonic Venom for • Up to four (4) Chaos Space
Special Rules: XXpts Marines may replace their
o a Great Weapon for Bolters with one of the
• Legion Deviances
XXpts following:
o a pair of Power Fists for o a Flamer for XXpts
Character:
XXpts o a Meltagun for XXpts
• One Chaos Space Marine
o a pair of Lightning Claws o a Plasma Gun for XXpts
may be upgraded to an
for XXpts o an Autocannon for XXpts
Aspiring Champion for
o a Heavy Bolter for XXpts
XXpts
• He may take any of the o a Missile Launcher for
following: XXpts
• He may replace his Boltgun
o Daemonic Armour for o a Lascannon for XXpts
with one of the following:
XXpts (replaces Power
o Twin-linked Bolter for
Armour) Transport:
XXpts
o Daemonic Aura for XXpts • The unit may have a
o Combi-Weapon for
o Daemonic Mutation for dedicated transport of one
XXpts
XXpts of the following:
o Meltabombs for XXpts o a Rhino (see Rhino box
• He may replace his Bolt o Spiky Bits for XXpts on p43 for details)
Pistol with a Plasma Pistol
o a Bunker (see Bunker
for XXpts Options: box on p43 for details)
• The entire unit may take o a Drop Pod (see Drop
• He may replace his Close one of the following: Pod Box on p43 for
Combat Weapon for one of o the Mark of Chaos Glory details)
the following: for XXpts

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Despoiler Squad
Pts/ Model WS BS S T W I A Ld Sv
Chaos Space Marine XX 4 4 4 4 1 4 1 8 3+

Unit Type: • Boltgun • Each Weapon Platforms


• Artillery • Bolt Pistol must be armed with one (1)
• Close Combat Weapon of the following:
Number/Squad: • Assault Grenades o a Conversion Beamer for
• 1 – 3 Chaos Space • Krak Grenades XXpts
Marines, each with 1
Weapon Platform. Special Rules: • Each Weapon Platforms
• Legion Deviances may be given an additional
Wargear: Chaos Space Marine
Chaos Space Marine: Options: Crewman, for XXpts each.
• Power Armour

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Cultist Coven
Pts/
WS BS S T W I A Ld Sv
Model
Cultist XX 2 3 3 3 1 3 1 6 5+
Agitator XX 2 3 3 3 1 3 2 7 5+

Unit Type: • He may replace his Side o a Heavy Flamer for


• Infantry Arms with a Plasma Pistol XXpts
for XXpts o a Missile Launcher for
Number/Squad: XXpts
• 10 – 30 Cultists • He may replace his Close o a Heavy Stubber for
Combat Weapon with a XXpts
Wargear: Power Weapon for XXpts
Cultist: • If the unit numbers thirty
• Fire Arms • He may have Meltabombs (30) models, then another
• Flack Armour for XXpts two (2) cultists may replace
• Assault Grenades their Fire Arms with one of
Options: the following:
Agitator: • Any number of Cultists may o a Flamer for XXpts
• Fire Arms replace their Fire Arms for o a Grenade Launcher for
• Side Arms Side Arms and a Close XXpts
• Close Combat Weapon Combat Weapon for XXpts o a Plasma Pistol and a
Close Combat Weapon
• Flack Armour
• Assault Grenades • Up to two (2) Cultist may for XXpts
take a Chaos Icon for o a Plasma Gun for XXpts
XXpts o a Shotgun for XXpts
Special Rules:
o a Sniper Rifle for XXpts
• Expendable o a Heavy Flamer for
• Infiltrate • Up to other two (2) Cultist
may replace their Fire Arms XXpts
• Scout o a Missile Launcher for
with one of the following:
o a Flamer for XXpts XXpts
Character: o a Heavy Stubber for
o a Grenade Launcher for
• Up to one (1) Cultist may XXpts
XXpts
be upgraded to an Agitator
o a Plasma Pistol and a
for XXpts
Close Combat Weapon
for XXpts
• He may replace his Fire
o a Plasma Gun for XXpts
Arms with a Shotgun for
o a Shotgun for XXpts
XXpts
o a Sniper Rifle for XXpts

Obliterator Cult
Pts/ Model WS BS S T W I A Ld Sv
5+
Obliterator XX 4 4 5 5 2 4 2 9 2+

Unit Type: Wargear: Special Rules:


• Infantry • Daemonic Armour • Daemonkin
• Daemonic Aura • Slow and Purposeful
Number/Squad: • Power Fist • Deep Strike
• 1-3 • Obliterator Weapons

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Defiler
Armour
Pts/ Model WS BS S I A
F S R
Defiler XX 3 3 6 12 12 10 3 3

Unit Type: • The Reaper Autocannon o A Twin-Linked


• Vehicle (Walker) may be replaced with one Lascannon for XXpts
of the following:
Number/Squad: o A Dreadnought Close • May take one (1) of the
• 1 Combat Weapon for following:
XXpts o Fleet for XXpts
Wargear: o A Havoc Launcher for o Indirect Fire for XXpts
• Turret Mounted Battle XXpts
Cannon • May take any of the
• 2 Monstrous Combat • The Twin-Linked Heavy following:
Weapons Flamer may be replaced o Blasphemous Rune for
• Reaper Autocannon with one of the following: XXpts
• Twin-Linked Heavy Flamer o A Dreadnought Close o a Dozer Blade for XXpts
• Daemonic Possession Combat Weapon for o a Dirge Caster for XXpts
• Smoke Launchers XXpts o Extra Armour for XXpts
o A Twin-Linked Heavy o a Searchlight for XXpts
Options: Bolter for XXpts

Chaos Predator
Pts/ Armour
BS
Model F S R
Rhino XX 4 13 11 10

Unit Type: Linked Lascannon for o a Combi-Weapon for


• Vehicle (Tank) XXpts XXpts
o a Havoc Launcher for
Number/Squad: • May take a pair of Sponson XXpts
• 1 Mounted weapons from the
following: • May take any of the
Wargear: o Heavy Bolters for XXpts following:
• Turret-Mounted o Lascannons for XXpts o Blasphemous Rune for
Autocannon XXpts
• Smoke Launchers • May take one (1) Turret o Daemonic Possession
Mounted Pintle weapon for XXpts
Options: from the following: o a Dozer Blade for XXpts
• May replace the o a Twin-Linked Bolter for o a Dirge Caster for XXpts
Autocannon for Twin- XXpts o Extra Armour for XXpts
o a Searchlight for XXpts

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Chaos Vindicator
Pts/ Armour
BS
Model F S R
Chaos
XX 4 13 11 10
Vindicator

Unit Type:
• Vehicle (Tank) Options: • May take any of the
• May take one (1) Pintle following:
Number/Squad: Mounted weapon from the o Blasphemous Rune for
• 1 following: XXpts
o a Twin-Linked Bolter for o Daemonic Possession
Wargear: XXpts for XXpts
• Hull Mounted Demolisher o a Combi-Weapon for o a Dirge Caster for XXpts
Cannon XXpts o Extra Armour for XXpts
• Dozer Blade o a Havoc Launcher for o a Searchlight for XXpts
• Smoke Launchers XXpts

Chaos Land Raider


Pts/ Armour
BS
Model F S R
Chaos Land
XX 4 14 14 14
Raider

Unit Type: Access Points:


• Vehicle (Tank) • 3 – front and side hatches • May take any of the
following:
Number/Squad: Special Rules: o Blasphemous Rune for
• 1 • Assault Vehicle XXpts
o Daemonic Possession
Wargear: Options: for XXpts
• 2 Sponson Mounted Twin- • May take one (1) Pintle o a Dirge Caster for XXpts
Linked Lascannons Mounted weapon from the o Extra Armour for XXpts
• Hull Mounted Twin-Linked following: o a Searchlight for XXpts
Heavy Bolter o a Twin-Linked Bolter for
• Smoke Launcher XXpts Transport:
o a Combi-Weapon for • A Chaos Land Raider can
Fire Points: XXpts carry up to ten (12) models
• 0 o a Havoc Launcher for
XXpts

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Richard Hunter Codex: Black Legion Crusade Warhost 20/10/2008

Land Raider Brute


Pts/ Armour
BS
Model F S R
Chaos Land
XX 4 14 14 14
Raider

Unit Type: Access Points:


• Vehicle (Tank) • 3 – front and side hatches • May take any of the
following:
Number/Squad: Special Rules: o Blasphemous Rune for
• 1 • Assault Vehicle XXpts
o Daemonic Possession
Wargear: Options: for XXpts
• 2 Sponson Mounted • May take one (1) Pintle o a Dirge Caster for XXpts
Hurricane Bolters Mounted weapon from the o Extra Armour for XXpts
• A Hull Mounted Demolisher following: o a Searchlight for XXpts
Cannon o a Twin-Linked Bolter for
• Smoke Launcher XXpts Transport:
o a Combi-Weapon for A Land Raider Brute can
Fire Points: XXpts carry up to ten (12) models
• 0 o a Havoc Launcher for
XXpts

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Apocalypse Datasheets

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Summary

WS BS S T W I A Ld Sv Pg

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