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According to Table 1 by applying the criteria of Laplace, Wald or pessimistic, optimistic criteria, Hurwicz and Sava

EVENT
ALTERNATIVE DOES NOT FIT FITS ACCEPTABLY FITS SUCCESSFULLY
TECHOLOGY 1 2118 2168 2213
TECHOLOGY 2 2109 2158 2245
TECHOLOGY 3 2145 2177 2232
TECHOLOGY 4 2130 2166 2206
TECHOLOGY 5 2128 2165 2213

LAPLACE

EVENT

ALTERNATIVE DOES NOT FIT FITS ACCEPTABLY FITS SUCCESSFULLY


TECHOLOGY 1 2118 2168 2213
TECHOLOGY 2 2109 2158 2245
TECHOLOGY 3 2145 2177 2232
TECHOLOGY 4 2130 2166 2206
TECHOLOGY 5 2128 2165 2213

CRITERIO OPTIMISTA (maximo de cada alternativa)

EVENT
ALTERNATIVE DOES NOT FIT FITS ACCEPTABLY FITS SUCCESSFULLY
TECHOLOGY 1 2118 2168 2213
TECHOLOGY 2 2109 2158 2245
TECHOLOGY 3 2145 2177 2232
TECHOLOGY 4 2130 2166 2206
TECHOLOGY 5 2128 2165 2213

CRITERIO WALD O PESIMISTA


EVENT

ALTERNATIVE DOES NOT FIT FITS ACCEPTABLY FITS SUCCESSFULLY


TECHOLOGY 1 2118 2168 2213
TECHOLOGY 2 2109 2158 2245
TECHOLOGY 3 2145 2177 2232
TECHOLOGY 4 2130 2166 2206
TECHOLOGY 5 2128 2165 2213

CRITERIO Hurwicz Formula : (max* 0.7)+(min*0.3)

EVENT

ALTERNATIVE DOES NOT FIT FITS ACCEPTABLY FITS SUCCESSFULLY


TECHOLOGY 1 2118 2168 2213
TECHOLOGY 2 2109 2158 2245
TECHOLOGY 3 2145 2177 2232
TECHOLOGY 4 2130 2166 2206
TECHOLOGY 5 2128 2165 2213

CRITERIO DE SAVAGE

EVENT

ALTERNATIVE DOES NOT FIT FITS ACCEPTABLY FITS SUCCESSFULLY


TECHOLOGY 1 2118 2168 2213
TECHOLOGY 2 2109 2158 2245
TECHOLOGY 3 2145 2177 2232
TECHOLOGY 4 2130 2166 2206
TECHOLOGY 5 2128 2165 2213
max 2145 2177 2245

realizamos la nueva matriz

ALTERNATIVE DOES NOT FIT FITS ACCEPTABLY FITS SUCCESSFULLY


TECHOLOGY 1 27 9 32
TECHOLOGY 2 36 19 0
TECHOLOGY 3 0 0 13
TECHOLOGY 4 15 11 39
TECHOLOGY 5 17 12 32
MAYOR RENTABIDAD/UTILIDAD TECHOLOGY 5
Exercise 1. Laplace, Wald or pessimistic, optimistic, Hurwicz and Savage criteria

ptimistic criteria, Hurwicz and Savage determine the optimal decision level according to the benefit criteria

ENT
FITS WELL FISTS VERY WELL
2265 2330
2252 2328
2256 2303
2255 2322
2275 2335

ENT

FITS WELL FISTS VERY WELL LAPLACE


2265 2330 2218.8
2252 2328 2218.4
2256 2303 2222.6
2255 2322 2215.8
2275 2335 2223.2
LAPLACE 2223.2 la mayor ganancia entre las tecnologias
2215.8 la menor ganancia de todas

e cada alternativa)

ENT
FITS WELL FISTS VERY WELL VM
2265 2330 2330
2252 2328 2328
2256 2303 2303
2255 2322 2322
2275 2335 2335
max 2335
min 2303
ENT

FITS WELL FISTS VERY WELL CRITERIO PESIMISTA


2265 2330 2118
2252 2328 2109
2256 2303 2145
2255 2322 2130
2275 2335 2128
2145

max* 0.7)+(min*0.3)

ENT

FITS WELL FISTS VERY WELL MAX (ALFA 0.7) MIN(1-a)=o.3 E(x)
2265 2330 2330 2118 2266.4
2252 2328 2328 2109 2262.3
2256 2303 2303 2145 2255.6
2255 2322 2322 2130 2264.4
2275 2335 2335 2128 2272.9
MAX 2272.9

ENT

FITS WELL FISTS VERY WELL


2265 2330
2252 2328
2256 2303
2255 2322
2275 2335
2275 2335

FITS WELL FISTS VERY WELL MAX


10 5 32
23 7 36
19 32 32
20 13 39
0 0 32
MIN 32
s tecnologias
Exercise 2. Criteria of Laplace, Wald or pessimistic, optimistic, Hurwicz and Savage (Cost matrix)

EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 2109 2197 2236
e2 (630) 2112 2152 2228
e3 (680) 2137 2168 2240
e4 (715) 2110 2176 2238
e5 (730) 2136 2173 2243

LAPLACE

EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 2109 2197 2236
e2 (630) 2112 2152 2228
e3 (680) 2137 2168 2240
e4 (715) 2110 2176 2238
e5 (730) 2136 2173 2243

CRITERIO OPTIMISTA (maximo de cada alternativa)

EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 2109 2197 2236
e2 (630) 2112 2152 2228
e3 (680) 2137 2168 2240
e4 (715) 2110 2176 2238
e5 (730) 2136 2173 2243

CRITERIO WALD O PESIMISTA


EVENT

Alternative e1 (610) e2 (630) e3 (680)


e1 (610) 2109 2197 2236
e2 (630) 2112 2152 2228
e3 (680) 2137 2168 2240
e4 (715) 2110 2176 2238
e5 (730) 2136 2173 2243

CRITERIO Hurwicz Formula : (max* 0.75)+(min*0.25)

EVENT

Alternative e1 (610) e2 (630) e3 (680)


e1 (610) 2109 2197 2236
e2 (630) 2112 2152 2228
e3 (680) 2137 2168 2240
e4 (715) 2110 2176 2238
e5 (730) 2136 2173 2243

CRITERIO DE SAVAGE

EVENT

Alternative e1 (610) e2 (630) e3 (680)


e1 (610) 2109 2197 2236
e2 (630) 2112 2152 2228
e3 (680) 2137 2168 2240
e4 (715) 2110 2176 2238
e5 (730) 2136 2173 2243
max 2137 2197 2243

realizamos la nueva matriz

Alternative e1 (610) e2 (630) e3 (680)


e1 (610) 28 0 7
e2 (630) 25 45 15
e3 (680) 0 29 3
e4 (715) 27 21 5
e5 (730) 1 24 0
MAYOR RENTABIDAD/UTILIDAD TECHOLOGY 5
Exercise 2. Laplace, Wald or pessimistic, optimistic, Hurwicz and Savage criteria

vage (Cost matrix)

ENT
e4 (715) e5 (730)
2271 2332
2281 2315
2275 2317
2286 2331
2287 2329

ENT
e4 (715) e5 (730) LAPLACE
2271 2332 2229
2281 2315 2217.6
2275 2317 2227.4
2286 2331 2228.2
2287 2329 2233.6
LAPLACE 2233.6 la mayor ganancia entre las tecnologias
2217.6 la menos ganancia de todas

e cada alternativa)

ENT
e4 (715) e5 (730) VM
2271 2332 2332
2281 2315 2315
2275 2317 2317
2286 2331 2331
2287 2329 2329
max 2332
min 2315
ENT

e4 (715) e5 (730) CRITERIO PESIMISTA


2271 2332 2109
2281 2315 2112
2275 2317 2137
2286 2331 2110
2287 2329 2136
2137

max* 0.75)+(min*0.25)

ENT

e4 (715) e5 (730) MAX (ALFA 0.7) MIN(1-a)=o.3 E(x)


2271 2332 2332 2109 2276.25
2281 2315 2315 2112 2264.25
2275 2317 2317 2137 2272
2286 2331 2331 2110 2275.75
2287 2329 2329 2136 2280.75
MAX 2280.75

ENT

e4 (715) e5 (730)
2271 2332
2281 2315
2275 2317
2286 2331
2287 2329
2287 2332

e4 (715) e5 (730) MAX


16 0 28
6 17 45
12 15 29
1 1 27
0 3 24
MIN 24
s tecnologias
Exercise 2. Criteria of Laplace, Wald or pessimistic, optimistic, Hurwicz and Savage (Cost matrix)

EVENT
Alternative e1 (580) e2 (720) e3 (750)
e1 (580) 1147 1152 1238
e2 (720) 1109 1193 1222
e3 (750) 1106 1181 1245
e4 (790) 1134 1177 1249
e5 (830) 1149 1197 1248

LAPLACE

EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 1147 1152 1238
e2 (630) 1109 1193 1222
e3 (680) 1106 1181 1245
e4 (715) 1134 1177 1249
e5 (730) 1149 1197 1248

CRITERIO OPTIMISTA (maximo de cada alternativa)

EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 1147 1152 1238
e2 (630) 1109 1193 1222
e3 (680) 1106 1181 1245
e4 (715) 1134 1177 1249
e5 (730) 1149 1197 1248

CRITERIO WALD O PESIMISTA


EVENT

Alternative e1 (610) e2 (630) e3 (680)


e1 (610) 1147 1152 1238
e2 (630) 1109 1193 1222
e3 (680) 1106 1181 1245
e4 (715) 1134 1177 1249
e5 (730) 1149 1197 1248

CRITERIO Hurwicz Formula : (max* 0.75)+(min*0.25)

EVENT

Alternative e1 (610) e2 (630) e3 (680)


e1 (610) 1147 1152 1238
e2 (630) 1109 1193 1222
e3 (680) 1106 1181 1245
e4 (715) 1134 1177 1249
e5 (730) 1149 1197 1248

CRITERIO DE SAVAGE

EVENT

Alternative e1 (610) e2 (630) e3 (680)


e1 (610) 1147 1152 1238
e2 (630) 1109 1193 1222
e3 (680) 1106 1181 1245
e4 (715) 1134 1177 1249
e5 (730) 1149 1197 1248
max 1149 1197 1249

realizamos la nueva matriz

Alternative e1 (610) e2 (630) e3 (680)


e1 (610) 2 45 11
e2 (630) 40 4 27
e3 (680) 43 16 4
e4 (715) 15 20 0
e5 (730) 0 0 1
MAYOR RENTABIDAD/UTILIDAD TECHOLOGY 5
Exercise 2. Laplace, Wald or pessimistic, optimistic, Hurwicz and Savage criteria

vage (Cost matrix)

ENT
e4 (790) e5 (830)
1283 1311
1298 1314
1281 1346
1276 1349
1260 1328

ENT
e4 (715) e5 (730) LAPLACE
1283 1311 1226.2
1298 1314 1227.2
1281 1346 1231.8
1276 1349 1237
1260 1328 1236.4
LAPLACE 1237 la mayor ganancia entre las tecnologias
1226.2 la menos ganancia de todas

e cada alternativa)

ENT
e4 (715) e5 (730) VM
1283 1311 1311
1298 1314 1314
1281 1346 1346
1276 1349 1349
1260 1328 1328
max 1349
min 1311
ENT

e4 (715) e5 (730) CRITERIO PESIMISTA


1283 1311 1147
1298 1314 1109
1281 1346 1106
1276 1349 1134
1260 1328 1149
1149

max* 0.75)+(min*0.25)

ENT

e4 (715) e5 (730) MAX (ALFA 0.7) MIN(1-a)=o.3 E(x)


1283 1311 1311 1147 1270
1298 1314 1314 1109 1262.75
1281 1346 1346 1106 1286
1276 1349 1349 1134 1295.25
1260 1328 1328 1149 1283.25
MAX 1295.25

ENT

e4 (715) e5 (730)
1283 1311
1298 1314
1281 1346
1276 1349
1260 1328
1298 1349

e4 (715) e5 (730) MAX


15 38 45
0 35 40
17 3 43
22 0 22
38 21 38
MIN 22
s tecnologias
Exercise 4. Game Theory method:

According to Table 4 find the value of the game by means of the graphical metho

Player 2
Strategy
A B C
I 27 33 38
Player 1
II 19 25 31

JUGADOR POR COLUMNA

P1+P2=1 P2=1*P1

ESTRATEGIA A ESTRATEGIA B

VALOR ESPERADO 27 P1+19 P2 VALOR ESPERADO


VALOR ESPERADO 27 P1+19 (1-P1) VALOR ESPERADO
VALOR ESPERADO 27 P1+19 -19 P1 VALOR ESPERADO
VALOR ESPERADO 8 P1 + 19 VALOR ESPERADO

PARA ESTRATEGIA A PARA ESTRATEGIA B

SI P1= 1 27 SI P1= 1 33
SI P1= 0 19 SI P1= 0 25

40
Player 2 35
Strategy
A B C MIN 30
I 27 33 38 27 25
Player 1
II 19 25 31 19 20
MAX 27 33 38 15
10
5
0
Player 2 1
Strategy
A B C
I 0 0 0 0
Player 1
II 8 8 7 8
ESTRATEGIA 1 ESTRATEGIA 2

VALOR ESPERADO 27 Q1+ 33 Q2 VALOR ESPERADO


VALOR ESPERADO 27 Q1+ 33 (1-Q1) VALOR ESPERADO
VALOR ESPERADO 27 Q1+ 33 -33 Q1 VALOR ESPERADO
VALOR ESPERADO (-6) Q1 + 33 VALOR ESPERADO

ESTRATEGIA 4 ESTRATEGIA 5

VALOR ESPERADO 19 Q1+ 31 Q2 VALOR ESPERADO


VALOR ESPERADO 19 Q1+ 31 (1-Q1) VALOR ESPERADO
VALOR ESPERADO 19 Q1+ 31 -31 Q1 VALOR ESPERADO
VALOR ESPERADO (-12) Q1 + 31 VALOR ESPERADO

-6 33
-11 38 PLAYER
50
-6 25
40
-12 31 30
-5 38 20
-6 31 10
0
1
-10
(-12) P1 + 31= (-6) P1 + 25
-20
(-6)= (-6 Q1)
Q1 1 Row 61 Row 62 Row 63
Row 64 Row 65 Row 66
VALOR ESPRADO (-6) (1) + 25
20
me Theory method:

ans of the graphical method applied to matrices 2 x n or m x 2.

ESTRATEGIA C

33 P1+25 P2 VALOR ESPERADO 38 P1+31 P2


33 P1+25 (1-P1) VALOR ESPERADO 38 P1+31 (1-P1)
33 P1+25 -25 P1 VALOR ESPERADO 38 P1+31 -31 P1
8 P1 + 25 VALOR ESPERADO 7 P1 + 31

PARA ESTRATEGIA C

SI P1= 1 38
SI P1= 0 31

40
35
30
25
20
15
10
5
0
1 2
ESTRATEGIA 3

27 Q1+ 38 Q2 VALOR ESPERADO 19 Q1+ 25 Q2


27 Q1+ 38 (1-Q1) VALOR ESPERADO 19 Q1+ 25 (1-Q1)
27 Q1+ 38 -38 Q1 VALOR ESPERADO 19 Q1+ 25 -25 Q1
(-11) Q1 + 38 VALOR ESPERADO (-6) Q1 + 25

ESTRATEGIA 6

33 P1+38 P2 VALOR ESPERADO 25 P1+31 P2


33 P1+38 (1-P1) VALOR ESPERADO 25 P1+31 (1-P1)
33 P1+38 -38 P1 VALOR ESPERADO 25 P1+31 -31 P1
(-5) Q1 + 38 VALOR ESPERADO (-6) Q1 + 31

ER

ow 62 Row 63
ow 65 Row 66
Exercise 4. Game Theory method:

According to Table 4 find the value of the game by means of the graphical method app

Player 2
Strategy
A B
I 27 33
Player 1 II 19 25
III 33 37

JUGADOR POR FILA

P1+P2=1 P2=1*P1

PLAYER 1 PLAYER 2

VALOR ESPERADO 27 Y1+33 VALOR ESPERADO


VALOR ESPERADO 27 Y1+33 (1-Y1) VALOR ESPERADO
VALOR ESPERADO 27 Y1+33 -33 Y1 VALOR ESPERADO
VALOR ESPERADO (- 6 Y1) + 33 VALOR ESPERADO

PARA ESTRATEGIA A PARA ESTRATEGIA B

SI P1= 1 27 SI P1= 1 19
SI P1= 0 33 SI P1= 0 25

Player 2
Strategy pla
A B MIN
I 27 33 27 40
Player 1 II 19 25 35
19
30
III 33 37 33 25
MAX 33 37 20
15
10
5
0
1

Row 34
me Theory method:

ans of the graphical method applied to matrices 2 x n or m x 2.

PLAYER 3

19 Y1+25 VALOR ESPERADO 33 Y1+37


19 Y1+25 (1-Y1) VALOR ESPERADO 33 Y1+37 (1-Y1)
19 Y1+ 25 - 25 Y1 VALOR ESPERADO 33 Y1+37 -37 Y1
(- 6 Y1) + 25 VALOR ESPERADO (- 4 Y1) + 37

PARA ESTRATEGIA C

SI P1= 1 33
SI P1= 0 37

player
40
35
30
25
20
15
10
5
0
1 2

Row 34 Row 35 Row 36


EXERCISE 6

Solve the game of players A and B to determine the value of the game, using the proposed Excel tool, according t
proposed Excel tool, according to the data in table 6
E

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