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Yakeline Excel
Yakeline Excel
EVENT
ALTERNATIVE DOES NOT FIT FITS ACCEPTABLY FITS SUCCESSFULLY
TECHOLOGY 1 2118 2168 2213
TECHOLOGY 2 2109 2158 2245
TECHOLOGY 3 2145 2177 2232
TECHOLOGY 4 2130 2166 2206
TECHOLOGY 5 2128 2165 2213
LAPLACE
EVENT
EVENT
ALTERNATIVE DOES NOT FIT FITS ACCEPTABLY FITS SUCCESSFULLY
TECHOLOGY 1 2118 2168 2213
TECHOLOGY 2 2109 2158 2245
TECHOLOGY 3 2145 2177 2232
TECHOLOGY 4 2130 2166 2206
TECHOLOGY 5 2128 2165 2213
EVENT
CRITERIO DE SAVAGE
EVENT
ptimistic criteria, Hurwicz and Savage determine the optimal decision level according to the benefit criteria
ENT
FITS WELL FISTS VERY WELL
2265 2330
2252 2328
2256 2303
2255 2322
2275 2335
ENT
e cada alternativa)
ENT
FITS WELL FISTS VERY WELL VM
2265 2330 2330
2252 2328 2328
2256 2303 2303
2255 2322 2322
2275 2335 2335
max 2335
min 2303
ENT
max* 0.7)+(min*0.3)
ENT
FITS WELL FISTS VERY WELL MAX (ALFA 0.7) MIN(1-a)=o.3 E(x)
2265 2330 2330 2118 2266.4
2252 2328 2328 2109 2262.3
2256 2303 2303 2145 2255.6
2255 2322 2322 2130 2264.4
2275 2335 2335 2128 2272.9
MAX 2272.9
ENT
EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 2109 2197 2236
e2 (630) 2112 2152 2228
e3 (680) 2137 2168 2240
e4 (715) 2110 2176 2238
e5 (730) 2136 2173 2243
LAPLACE
EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 2109 2197 2236
e2 (630) 2112 2152 2228
e3 (680) 2137 2168 2240
e4 (715) 2110 2176 2238
e5 (730) 2136 2173 2243
EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 2109 2197 2236
e2 (630) 2112 2152 2228
e3 (680) 2137 2168 2240
e4 (715) 2110 2176 2238
e5 (730) 2136 2173 2243
EVENT
CRITERIO DE SAVAGE
EVENT
ENT
e4 (715) e5 (730)
2271 2332
2281 2315
2275 2317
2286 2331
2287 2329
ENT
e4 (715) e5 (730) LAPLACE
2271 2332 2229
2281 2315 2217.6
2275 2317 2227.4
2286 2331 2228.2
2287 2329 2233.6
LAPLACE 2233.6 la mayor ganancia entre las tecnologias
2217.6 la menos ganancia de todas
e cada alternativa)
ENT
e4 (715) e5 (730) VM
2271 2332 2332
2281 2315 2315
2275 2317 2317
2286 2331 2331
2287 2329 2329
max 2332
min 2315
ENT
max* 0.75)+(min*0.25)
ENT
ENT
e4 (715) e5 (730)
2271 2332
2281 2315
2275 2317
2286 2331
2287 2329
2287 2332
EVENT
Alternative e1 (580) e2 (720) e3 (750)
e1 (580) 1147 1152 1238
e2 (720) 1109 1193 1222
e3 (750) 1106 1181 1245
e4 (790) 1134 1177 1249
e5 (830) 1149 1197 1248
LAPLACE
EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 1147 1152 1238
e2 (630) 1109 1193 1222
e3 (680) 1106 1181 1245
e4 (715) 1134 1177 1249
e5 (730) 1149 1197 1248
EVENT
Alternative e1 (610) e2 (630) e3 (680)
e1 (610) 1147 1152 1238
e2 (630) 1109 1193 1222
e3 (680) 1106 1181 1245
e4 (715) 1134 1177 1249
e5 (730) 1149 1197 1248
EVENT
CRITERIO DE SAVAGE
EVENT
ENT
e4 (790) e5 (830)
1283 1311
1298 1314
1281 1346
1276 1349
1260 1328
ENT
e4 (715) e5 (730) LAPLACE
1283 1311 1226.2
1298 1314 1227.2
1281 1346 1231.8
1276 1349 1237
1260 1328 1236.4
LAPLACE 1237 la mayor ganancia entre las tecnologias
1226.2 la menos ganancia de todas
e cada alternativa)
ENT
e4 (715) e5 (730) VM
1283 1311 1311
1298 1314 1314
1281 1346 1346
1276 1349 1349
1260 1328 1328
max 1349
min 1311
ENT
max* 0.75)+(min*0.25)
ENT
ENT
e4 (715) e5 (730)
1283 1311
1298 1314
1281 1346
1276 1349
1260 1328
1298 1349
According to Table 4 find the value of the game by means of the graphical metho
Player 2
Strategy
A B C
I 27 33 38
Player 1
II 19 25 31
P1+P2=1 P2=1*P1
ESTRATEGIA A ESTRATEGIA B
SI P1= 1 27 SI P1= 1 33
SI P1= 0 19 SI P1= 0 25
40
Player 2 35
Strategy
A B C MIN 30
I 27 33 38 27 25
Player 1
II 19 25 31 19 20
MAX 27 33 38 15
10
5
0
Player 2 1
Strategy
A B C
I 0 0 0 0
Player 1
II 8 8 7 8
ESTRATEGIA 1 ESTRATEGIA 2
ESTRATEGIA 4 ESTRATEGIA 5
-6 33
-11 38 PLAYER
50
-6 25
40
-12 31 30
-5 38 20
-6 31 10
0
1
-10
(-12) P1 + 31= (-6) P1 + 25
-20
(-6)= (-6 Q1)
Q1 1 Row 61 Row 62 Row 63
Row 64 Row 65 Row 66
VALOR ESPRADO (-6) (1) + 25
20
me Theory method:
ESTRATEGIA C
PARA ESTRATEGIA C
SI P1= 1 38
SI P1= 0 31
40
35
30
25
20
15
10
5
0
1 2
ESTRATEGIA 3
ESTRATEGIA 6
ER
ow 62 Row 63
ow 65 Row 66
Exercise 4. Game Theory method:
According to Table 4 find the value of the game by means of the graphical method app
Player 2
Strategy
A B
I 27 33
Player 1 II 19 25
III 33 37
P1+P2=1 P2=1*P1
PLAYER 1 PLAYER 2
SI P1= 1 27 SI P1= 1 19
SI P1= 0 33 SI P1= 0 25
Player 2
Strategy pla
A B MIN
I 27 33 27 40
Player 1 II 19 25 35
19
30
III 33 37 33 25
MAX 33 37 20
15
10
5
0
1
Row 34
me Theory method:
PLAYER 3
PARA ESTRATEGIA C
SI P1= 1 33
SI P1= 0 37
player
40
35
30
25
20
15
10
5
0
1 2
Solve the game of players A and B to determine the value of the game, using the proposed Excel tool, according t
proposed Excel tool, according to the data in table 6
E