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Rules Modifications

 GOALS
o Have fun.
o Maximize playing time and minimize player down time.
o Create a more narrative and collaborative driven game yet stay true to core D&D.
 OBJECTIVES
o Eliminate player “turns” and “action order” where possible.
o Create more opportunities for players to act, take action and be impactful to the story and the
mechanics at anytime during the game.

 GENERAL
o Use Natural Language when describing your characters action and be specific.
o No feats, proficiencies, no prestige classes, no class features.

 MOVEMENT
o Used for combat only.
o Three rings of distance: “FAR, NEAR, CLOSE”.
o On you turn, you can…
 Move two rings.
 Move one ring and attack/action.
 Defensive withdrawals assumed.
 No attacks of opportunity unless the scene specifically requires it.
 COMBAT
o No multi attacks, 1 Action per round
o Roll a d20 to hit a known AC.
o Critical miss on 1. Story based results.
o Critical success on a natural 20. Story based results.

 DAMAGE
o All normal/medium edged weapons are d6+Stregnth Modifier.
o Dagger, knives and small one hand weapons are d4+Stregth Modifier.

 SPELLS
o Roll a d20 to cast
o Spells that deal damage scale from d4 to d12 – the higher the better.
o Critical failure of the spell on a 1. Story based results.
o Critical success on a natural 20. Story based results.

 SKILL CHECKS
o Describe what you want to do.
o DM decides 1. If a roll is needed for the task 2 if yes, assign a general DC of the task.
o PC making the check can state why the difficulty would be lower for them specifically.
o No crit fails and no crit successes on skill checks.
CHARACTER CREATION
 Choose a race, a profession, ability scores, a class, motivation questions to inform personality traits and a
possible catch phrase.

 RACE
o Human
 PROFESSION
o Choice informs his/her skills and specialty knowledge.
 ABILITY SCORES
o “Net +7” Standard Array Options (1d4 or pick and place in any order)

OPTION OPTION OPTION OPTION


A B C D

+3 +3 +3 +4

+2 +3 +2 +2

+2 +1 +1 +2

+1 +1 +1 +1

+0 +1 +0 +0

-1 -1 +0 -2

NET +7 NET+7 NET+7 NET+7


 CLASS
o Choose a class that your chapter is training to become.
o To start…
 Your AC is 10 + Dex Mod
 Your HP are the max for your future class
 Fighter d10, Wizard, d6, Rouge d8, Cleric d8, Bard d6, Barbarian d12, Druid d8, Monk d8,
Paladin d10, Ranger d8

 MOTIVATION (answer to propel the story)

o What does he/she love?

o What does he/she hate?

o What does he/she fear most?

o What makes him/her angry/triggered?

 BACKGROUNDS d12 or choose one reason he/she became an adventurer

1. Accused of a crime the DID commit.


2. Accused of a crime the DIDN”T commit.
3. Escaped slavery or indentured servitude.
4. Swore an oath.
5. Farm destroyed by drought or locusts.
6. Owes money.
7. Town devastated by plague.
8. Guilt or Shame.
9. Town destroyed by monsters or brigands.
10. Fleeing a loveless or arranged marriage.
11. Seeking revenge.
12. Deserted the army or the clergy.

 CHARACTER ADVANCEMENT
o No Multicasting.
o Advancement is narrative. In game actions and experience will inform a logical advancement choice.
 As he/she advances in level the easier the things they try get (lower DC’s).

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