Professional Documents
Culture Documents
Digital Games On Development 1
Digital Games On Development 1
Julia Bilotti
PSY 241
Children are growing up in front of screens and spend countless hours each day engaging in
digital gaming on computers, iPads, and other forms of technology. This increased use in
technology is not just a factor in their home life, but one study found that “of K-8 teachers, 74%
reported using digital games for instruction, with 80% indicating that they primarily used
educational games and apps.” Despite this increase relevance and use of technology, there is still
a major gap in studies measuring and discovering the effects of this increased use in technology
on middle childhood development. Because of the increase in the use of digital games by this age
group, it is essential that research is done due to its potential for developmental benefits, the
importance of regulating exposure to particular themes in the games, and the treat to resource
equality in schools.
developmental benefits for children in middle childhood development. Each year, new and
improved technology is created in hopes of aiding positive and healthy childhood development.
While studies are being conducted on the effects of technology in television viewing in this age
group, use there is still a major gap in studies on its effects of digital gaming. The Society for
Research of Child Development (SRCD) stated that “In two meta-analyses examining the impact
of commercial video game use on information processing, only a few of the studies focused on
Writing Assignment #2 2
children and youth from 3 to 17 years.” Two fundamental factors of middle childhood
development are the mastery of the concrete operational stage and information processing. In the
developmental factors such as reversibility, seriation, and transitive influence are apparent
(Belk). Technology allows for opportunities for children to develop these areas in very effective
ways, such as creating games that require mastery of these specific factors. Additionally,
(Belk). The SRCD reported “Playing educationally oriented digital games is linked to enhanced
executive functions, mental rotation skills, basic math understanding, and problem-solving
ability. Such games may enhance selective attention and other abilities used to acquire academic
content.” Due to technologies potential for great strides in fostering positive development, it is
essential that the effects of technology are researched and, therefore, taken advantage of.
While there is great potential for technological aid in middle childhood development,
there are viable concerns that must be researched as well. With technology’s versatility and a
vast range of functions, children have access to significantly more information. While this can
present many benefits, it also poses a threat for exposure to harmful themes or information. One
of the major controversies with digital games is the exposure to violence. Many state that this
decreases sensitivity to serious and sensitive issues. Looking into the effects of children’s
television viewing, the SRCD stated, “Content matters, with educational television but not
though the content of technological usage is significant in childrens development, especially with
Writing Assignment #2 3
greater ease of exposure to harmful or unwanted content, there needs to be increased research on
its effects and regulation on its usage. In children’s development, it is seen that “by middle
childhood, children have internalized rules for good conduct. They construct a flexible
appreciation of moral rules based on intentions and context and develop a better understanding of
personal choice and individual rights (Belk).” Because adolescence’ morals are so amenable,
ensuring that children are developing good morals is especially imperative. This is ensured
acknowledge the potential for disparity in educational opportunities and developmental benefits
for children. The SRDC states, “Under-resourced schools need access to digital media and
high-speed Internet to integrate educational games into curricula.” This imbalance of resources
poses a great threat to educational equality and there is a greater need for research on policy
implementation. Ensuring that children in all school districts have equal access to these new
educational opportunities is an essential factor that must be looked into and researched. While
inequality of school resources is already an issue, technological disparities add a new layer to it.
Research on the ways to best prevent this issue from growing even greater than it already has is
imperative.
The rise of technology has fostered an increased need for research on its effects. This is
essentially pressing for middle childhood development as there is a remaining gap in research
relating to this age group. Neglecting to conduct proper research on this issue can result in
increasingly detrimental effects as the use of technology is only rising. This new era has the
potential for great developmental benefits, however, it is essential that any negative effects such
Writing Assignment #2 4
as exposure to negative themes and educational inequality are mitigated. In order to do this,
further research must be conducted as soon as possible before any significant detrimental effects
become irreversible. In order to conduct this research, there must be a sufficient amount of
funding that can be given to it. This can be done by reallocating a small portion of federal funds
towards conducting research and creating policies addressing its findings. Additionally, because
the use of technology to this extent is still relatively new, it is essential that research is not only
conducted now but continues to be conducted as time goes on to look into any long-term effects
References:
Berk, Laura E.. Development Through the Lifespan (p. 332). Pearson Education. Kindle Edition.
Wartella, Ellen. “Understanding and Addressing the Effect of Digital Games on Cognitive