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Piay SUMMARY serer peer eer STARTING THE GAMBIT labo neescet enemy re een eente eee) enter ser trey | eee eee yoo eres PIC CrADY foe o hte eet ceed eee Pree ers Cet rare ete Biter etre rsenteantcr ee ee ee ee eee ee eter tern oer Racor aaron oe eect eee ne sere ener een eres ee a ‘teength light Taree dragons ofthe sare suength carn aplyerone afthose pistes rey Yeyia tense eget ee onc eon Cony Ber TONE Peer a ee eee gee eer ae bergen arotetar cae rere eee mR Te aee pert ee ie emer ber eentete ts inet Pec ree SS ee SNcn Tou Se ete en yy create ses eer emer reer ee ee eee See veep (omen era eere eae ne sires bese tue hrerotirn eerie) Prose reeves mea eet Nemesia 2 TABLE OF CONTENTS Ttroductton Object of he Game Contents “The Cards Game Setap Paying the Came ane Highs Sequence of Py Taggcring Powers Aeguling New Cats Maximum Hand Size The Deck Ending the Carsbit ‘winning the Came Adational Rules Dragon God Abies Special Hight Mt Anning Ouof Cld 12 Sxpanded Power Beplanations 2 Thearchmage 13 ashame 13 Black Dragon 13 lhe Dragon 13 BassDragon {4 Bronze Dagon {4 CopperDrgon 4 Dacalch 16 6 16 16 18 0 20 a a ™ 2 2 the Dragonslayer the Dead “The Fool Green Dragon Gold Dragon “The fiest, ‘The Princess Red Dragon ‘Silver Dragon “The Thiel ‘Tamar White Dragon ‘TwnieDnAcon Are fn Your D&D Campaign “The Vermaculse ‘The Sikes Be Vietory Special Abilities lt Concentration Diplomacy Iewioidare Profession (Gamble) Sense Motive Slightof Hand wild Cand Glossary Questions? Credits Play Summary INTRODUCTION egress caro Gal gos Rl Drage Rack Dg, andthe Thi Waning He sabsorigh aed ty. terse Gal eon and hope they cul iden el he hl ald mah clr Fai dt wr, cold hn rh wth the Tif and les ome way hasnt Duet te kk ant geal and pred thnk at hse cen wee anit the ote or plays a able Thre wee sweating neon ely alos og sale ning hedake fh igh teh ‘Ba haf ide end er lars gd ceeding dan a bier od gaan caysn who seme bea gla hte. Tw hp thaliana rend wh wo me fhe money one fra ero fpr cptin, A dol ola Bak Dagon nd as ing econ hth ews apo thee tat ed raat Cad Omg or thechone ta he cp erly ak oe of loses bac fom de. “Twas Deas Asis the cord game played in taverns and gambling parlors throughout the Dusasons S Deacon’ world. The First pare of this book explains the rulesof the game. On page 18, youl find rules for adding ‘Trt Deacon Avr your D&D campaign. Onyect oF THE Game Have the mos gold in your hoard when one player runs cu of god and the sameends Contents + 7opayingcards + arefeence cards +2 page rulebook, Tue Carps ‘Each Ties Dancow Ave card representa dragon ora mortlin the Downs Se Daacss work Each card has fou key elements stwengh ia cand value the rota PG ‘ands havestrengih and the: ~— PQ have strength 13. ‘Namedescrtes the dragon o mortal the ‘catd represents For mort dragons the romesleo els you what color the dragon | erisacne sip. Acetspoer Ny say take feet wham i play “ypetels you what kindof cardi a good, et) or mors All cards except morsl cas are Jeagors Game Setup Bach playersans he game with So gold coins his or her ard. lye hoards remain visible thoughout the gmc, and each playe mast reveal how much gold e or she has arked. ‘One plier shu he deck, and cic player dew hand ax card nds in and should be hep hidden fom the ober payers Goi Inthe D&D world Tk-Daacin Axte is played with stacks of gold coins. Ifyou dort have any gol ying around, use poker chips or ‘coins insted. Te keep the stakes and player hoard managenble, use different colored chips or denominations of coin. The following combination of chips coins works wel 10 chipsworth t god exch (or topennics) 4 chips worth 5 gold exch (ort nickels) 2 chips wor 10 gold each (or 2dimes) PLAYING THE GAME the are played in aseres of emblA gambit comptes three or more rounds in which players take ta, Dung gumbi, each player puts gold tntothe eat and then plays cans rose who will win he stk AS each cardi played, power caffe ihe outcome ofthe ambit ay rind ANTE Atthestart of gambit players mast determine sho wil tare playin the ise round and what the takes re Todo this each player chooses one ea in his srherhand and puts it face down in the center the table. These are the snlecatds Once all players have chosen ante ets reveal thera When a ante card is revealed, ignore is power text ‘The ance cars determine which player wil start play in che fst round ‘The player sho revealed the ance card with the highest strength ignoring ny ane cards withthe same stength ast last one other ante cata) isthe leader the lender wil ke theirs tur in the rst rund ofthe gambit the antec withthe highest strength Gnclading any ante cards with the same strength a anyother ante cards) determines howe much gold players pay toche rakes, Eich player takes tha amounc of gold from his or her hoard and putsitin the middle of the able. fat any time, no gold remains in the stakes the gambit ends immediatly (see Ending the Carbit, page). orexcmplf Ropar and Tani ach rea a stength-# ante cand ond Lie reveal tenth ante cad in tre player gol comes the nr in the fs round ofthe gab Thom cah py gal the lke) Ante carderemainfce up in the centeraf the tale for the rest ofthe gambit Theye nr par ofthe stakes Au. Tiko Ur? When players reveal wicante cans the start ofthe grmbit ifeach ante car les wth at east one other ante card discard those ante cad Then each player drawsa can and chooses new ante cand from his orherhand. FucHrs “The groupofcadss player plays Face up om the table called a fight. ach round, whona player playsa card, i's added w his or her fight and placed tothe right ofthe as car he or she played. Flights stay face upon the able sunt the end of che gambit “Theplayer who bas light of cards with the highest total strength bas the strongest ight. A player with the lowest total bas the weakest light, Moe than one player can ave the strongest or weakest fight. SEQUENCE OF PLaY Ta sat each round, the leader takes the is trn al plays card to his or her light Whsen the card ie played, ss power gg snd dar player Follows theinstructions on the card. (For how posers work, se Expanded Power Explnations page “Then he player othe leader let akes she next eur. That player plays acid tie oe het fightand checketo see ifthe eats power mggers, following the directions.on the cat, Ply continues to the left unt every plaerbas aken aru, then the round ends. “The player who has the card withthe highest sength ignoring tied std) becomes she leader forthe next round, [all ard played ins round te with atleast one other cand played in dha round, ehe current rounds Jeadar ie also the leader forthe next round, ‘The gamit ursllyendeafter theee rounds; with victory going to che player with dhe swonges fight. fany payers te forthe strongest ight, ‘keep playing rounds unl someone wins the gambit (see Ending the ‘Gambit, page). ‘TRIGGERING Powers ‘when the lender plays a cand its power aly riggers. On other player turns,acard’s power riggers ony if the cards strengsh is ess than or equal vo thestrength ofthe card the previous player played this ound. Tay exaple file played engl cod the perf Tone end wil nly trigger fits ross) fa poweraffecs more than one player, the player whose cur eis follows the directions onthe car Then the player to is orher lft dos the ste sd son, untill affect pliyers have donc so, Acquiring New Carps “There are theee ways to get more cards inthe game, + Playus dra rwo cardsatthe end ofeach gambit (ceo Ending the Gambit, page 8 + Players gin cans when certain card powers trigget + Playersbuy cards ‘Ac thestar of payer tur, if that player has only one cad in hand, ‘he orshe must buy new catds. During anp turn fanyplayer ha na ced in ‘hand that player must immediately buy new cad “Torbuy new cards a player fis dlscands the tp card of the deck and pays thaecand'strengih in gold to dhe stakes. Then chat player draws cards from the desk uni hie or her hand contine fs end Maximum Hanb Size A player can have more than cen cards in his orher band at anytime, As soon as playa as ten catds in is or her hand, dhat player can no longer raw can from the deckor tke chem from the ante or from other players I triggered power woud allow this, cat player ignones hat pat ofthe power once her she reaches en cad for exsnpe Rapdar as ine cards in his han and a igeedporer rakes Iu daw te coh aly drs one cand) Ac the end ofthe gambit a player with nine catds draws only one cach aphyer with ten draws none (see Ending the Gambit, blow) Tue Deck ‘When the deck runs out of eas shu he discard pile to form anew deck Do this as often a needed until the nd of the game, EnpinG THE GamprT The gambit ends when afer hnee rounds of play, only one player has the strongest Hight at the end of around (or the weakest ight ifthe Druid was played in dis gambit Although it hsppens rarely, anytime no gold nemaine {nthe stakes the gambir ends immesiatly Around cha ends wich two or mote payers ed fore strongest fight requires de gambit to continue for another round. ‘when agsmbit ends the player with the stongest light wins the staces—that player akesall the gold in the stakes and adds itt hisor her bord Each player discards his or he igh and ante cards (but not cards in Jhand Then each player draws vo cards (without exceeding he ter-cand Unt). Keop playing gamblts unl someone wine the game, WINNING THE GAME “The game ends when at eat one player hoard isenmpty atthe end oF ay gambit Thewinneris the player with the most gold Optional Rutes al players agree, you can try one or more ofthese optional les, cor crete your own, «The game ends when only a set number of players—sueh as ‘o—remain inthe game + Pay until one player has at least setamount of gold atthe end ofa gambit, + Playa sec number of gamits—such sive orten—fora shorter game, + Seta time limit fr the game, then play ene final gambit afer reaching that rime limi, + Start wth adifferent amount of gold ADDITIONAL RULES Deacon Gon ABitmes Each of the dragon go cand, Raha and Tismat, has a unique ability (in red) that’ in effect a long api im fight. Deagon god abilities are not powers, s0 they in effect whether or no the car hasa higher sirengsh ‘than the cad the prevons player played. (Bahamuralsohasa power that frigers normally) Cards shat copy oer cards powers ignore dragon od abies. Goon or Ev? Iyouplay only evil dragons youl eventually run our of cards and need ro buy new anes Ifyou play only good dragons, yo avoid needing to buy new cards—but you won't pk up asmuch gold from plraevingehe sakes SPECIAL FLIGHTS layers can earn extra gold by having three or more similar dmgons ina Aight A calor fighthas three dragons ofthe same color A strength light tas three dragons ofthe sime suength. A player completes special ight ‘onthe turn the third matching deagon splayed. The player allows the Aivetions of all powers hat rigger on that carn, then checks tose fhe or slic has completed special ir. ‘when a player completes color Might, cach opponent pays that payer gold equal ta thesrength ofthe secondstrongest dragon inthe ght. (or example if Tord ha color flight of ee Gold Doagons—of trong, 6 Gand t1—Lilds and Redaraclpy hi 601) ‘When player completes srength fight, thar player steals gold equa 10 the strength of one of those dragon from the stakes. Thar player alo takes as many ante cards fom the centerof the table she or she cam and adds them ois or her hand (apt the bandsie limi oft) (or example Ud eight as her end ar completea strenght of ie stents dragons ess god fom the stakes dads any of te remaining ante cards fra the centr of ee alto ir ha) Most often, special lights wll happen when a player pays the third Aragon ofthe sime colo or stent. Triggered powers however can cause the cardsina player'sflight ro change. When this change completes special igh, char player collects gol for tat speci flght jst asi heor she had played those dragons Repla asfvo Sior Dragos an he plays Copper Dogon whose poe tig lcm color ight fhe coo the de Silver Drogo) ‘Very rately garits go on for more than three rounds (see Ending the ‘Gambit, page 8). Ina gambit that lass ive or more run, its posible for one player completeacolr fight ard strength fight—even at the (For example, pla’ gt ines strength Ser rag, antes Ser Dragon sets Bronze Daeg, anda engl While Dagon. 5) Regd ley sem iver Digan as fil card hell complet bo weler ‘ight thee ster Daagone—and aston fight—thredength« dagons—in the same ar) fa player completes both acolor ight anda steegdh Might ding the same ur, he or she eollecs gold for completing the color flight Rist. Bach playercant complete move :han one of each color Right and ane ofeach stcengih flight na gambit How to Ger Rick There ae three ways to increase your hoard, + Win Gambits: Pay high-strength cars, make the stongest Might, and win the stakes. Ifyou don't have high stvageh cards, play good dragons ogee more cars into your hand The more car os have, the beter your chances are of petting stronger cans Steal Gold Play il dragons ro sceal yo fromthe stakes and fom ther payers. Play Special Flights: Play three dragons ofthe sme coloror the ‘same sitengt to earn gol from your opponent or theses 0 Running Our oF Goo faplayee a oat old tthe milfs eile orabe onto ts phy. IFhis or her hoard s empty athe end ofa gam, thar player is ut of the game nd the game ends. fa player must pay an opponent or the sakes more gold than he orshe ‘nas that player goes inte de, Whenever player owes more ald than ‘emainsin bis her hosrd, that payer pays as much go ase arske can and goesinto deb forthe remaining amount. Keep ick of tae amount of ‘ach players debis,theorderin which players debs were incurred, and 0 whom each debris omed. ‘Assoon asa player in debt exms any gold that player must use tro repay 2 much of hisor her oldest debts possible Altera players oldest deb is fall epaid, any gold that player has ernie goes toward his orher second lee debe and so 0 ‘he winner ofthe gambit ignores any dabe he or she owes to the stakes hac player has no gol in sor her hoard after epaying al other debs ‘wed (or cant repay them), e or shes out ofthe game and che game ends. Bookkeerine ‘yout Keeping nack of cach players god ar che end ofa game or ‘sing optional es chaallow the game 1 continue after players knocked out, you might run into trouble when aplyer owes debe he lorshe cant repay. debt owed wo you by knocked-out player doesnt count toward the amount of god i your hoard ‘Characers ie the D&D world however, oul likely ask fora 1OUL Deck List CordName Seergth Card Nawe Vcr Cpa ack Drape scum canisene aaa Rad Dagon Boesch The Deigonayer Theta The oo Cad agen | ete 9 ‘white Dagon. —t sass gon Brome Dragon The Banco ExpaNDED Power EXPLANATIONS Fyne not sare eh happens hen aspecfc cant power tig, you can lok itp hee Keep aun that header’ power alvay tiga thar each othercanfs power tgges only ihe cars strengths ks than. or exul tothe stengeh of he card played THe ARCHMAGE Pay gli othe stale. Copy te poer of ant ced Flow theirections ofthe chosen ante cars power cegardles ofthat, ‘cans strength) sift were the Archmages power: the Archmage’ strength name, and pe remain the same, This power ignoresthe dragon god abies ‘of Bahamut and Tiamat (but it does copy Bahamut’ power. ‘When this power copies Brass Dragon, the Dragonslayer, or Green Dragos power, se the Archmagesstrengih of 919 determine whether 6 Aragon i weaker or stronger than the Archmage {no antecands remain, you sill ay 1 gold w the stakes but the second pat ofthe Archmage’s power has no elect. BaHamuT Eck othe layer witht go and ext ago the sae ight ys you 10 ol Dragon Ga—asiongasyou have Bahamut ae an vl drag or gh, 0 an wn the pani Bahamut power iggers normally. Bahamut dragon god ability always Imeffee, Back Dracon Seal 2 ol fiom the lakes only «gold remains in the stakes, steel. Emprying the stakes ends the ambit (see Ending the Gambit, page 8), Biue Dracon ‘Chose one Sel to fromthe lakes foreach dg ay light each epg tat ac ldo the thes Include thisdragon when counting how many evil dragons you have in ‘your fight You choose which of this powers effet to apply. che stakes have fewer gold than yo have evil dragons, ea ll. remaining god in thestakes.Empsying the stakes endsthe gambie (ee Ending che Gambit, page 8, Brass Deacon “The cpponent withthe song ight dae citer ge ya rong go ran from iso hr handa to yay yu oi “This power ignores the strength of your flight. fewo or more opponents tiefor the strongest light, you choose which of those players thls peer alfecis The player chooses whether he or she gives you a dragon o s gold 2 Ifthe opponent gives youra dragon, reveal itsoal players can see that's stronger good dragon, Ifthe pliyerchooses to give you 5 gold but doesn't have hat meh, he or she may goimto deb ac mecessry 10 pay You Bronze Dracon ut the to wees a cands ino your hand only one ante card remain, pu tint your hand iyo ean ‘when this power triggets if you have nine cards i your hand, choose the ro seeakest ante eas ad one to your hand, then rene the other the ante IFyou have ten cards this poste has 9 fect. Hany eat ie fr the to weakest ante cars, choote any ane ofthe weakest cards then choose any one ofthe remaining weakest ced Coprer Dracon Discard discard and vp Ue tcf he desk, Tha nn power Ingres of este ‘When this poster tigger fgnore Copper Dragon's sengeh; t's or part of your flight and does affect whether or not the nex player's power fsiggem Instead the cd from che deck is considered theca yox played shistarn—use to determine he coal strength of your Hight and whether lornoe the next player'scans power trigaes. ‘fhe card from the decks a Copper Dragon its power tigger adits replaced by the new top card ofthe decle Copper Dragon doest't complete acolr igh or strength Might before iesdiscarded, Arche end of your turn, any new cards complete acolor Aight or stength Might you haven't akeady collected gold orin this gambit, calle gold fr thar pecal ight. Dracauich Copy the power fa vl dragon any gh Follow the dections ofthe chosen evil dragon's power regardless ofthat, cards srength) aril were Dracolich's poveer Dacaliehs strength name, and ype remain the same. ‘when thispowercoples Gren Dragons power, the opponent o your let ust give you an evl dragon with srength 9 or lessor pay you 5 gold “This power ignores Tiamat's dragon god ability, Tiamat has no power twcopy. there arene ether evi dragons in any ight, Dracoichs power has ro effect, The Draconstaver 2ay1 godt the san. cad sak dragon fo any gh, Discard weaker dragon-strength 7a less—iFone is inany fight, even yourown, Aplayerwhose dragon was discarded by thie power will have one les {ragon i is or hee light during this gre F char player played che Aiscanled dragon ths round, ignore thr player when compering card steengibs to determine the next rounds leader there are no wear dragons in any fight, you still pay 1 gold to the stakes but the second part ofthe Dragonslayers power has na effet THe Druin Pay {goo the tas. The plage wh wast light wins he gambit sad ofthe lye sh the trong ight wo Might tie forthe weakest Might after dee rounds play ational sounds until only one players ight is the weakest ar the end ofa round, Tue Foot. yg othe stale. Draw a ca foreach player ith a flight stronger than yous, Include tis moral when determining the strength af your Might. po opponent ha light stonger than yours pay t gold to the takes but rit dr any cars. (the second art ofthe ower hs ne elec in that case.) ‘Youcan dea cards only until you have ten cards in your hand (see Maximum Hend Sie, page 7) Green Deacon “Thu opponent fo jour ef choos ier Logue you a wear es deg fom hisor ter andor pay you 5 il the opponent gives youa dragon, reveal ito all plyerscan se that fsa weaker evil dragon. Ifthe player chooses to give you gold bur dosent have that much, he or she muy go into debr at necessary topay You. ‘ince thers nodragon wealer than the strength-t Green Dragon, when ins power triggers your opponent has no cholce burt pay yous gold. Gown Dracon a cd for ak od Drago your ight Thue cis dragon when councing how many good dragons you ave ‘in your igh. ‘You can draw cards only until you have ton cards in your hand (sce Masimam Hand Size, page 7) Tue Priest yi the aks You ane tear for Ue nest nad ft garb send frat aye. his power flects only the next round ofthe gambit its played in. Huis power triggers during the last ound of gambit,you sil poy t gold wo che stakes bat the secon part ofthe Priests power has no effect. this power triggers mare than once inthe same round chefs player to trigger ice the leader in the next round ofthe gambit. THE Princess ‘Pay Lgl othe sake. The power fac go dragon in your flight tngr "Yourchoose the anerin which he pees of your good dragons trigger oso carefilly, because it an make diference. This power makes the powers ofall your good dragons riggesrgardlessof thei strength and ‘whether or not they've already tiggerd in this gambit Follow the instructions foreach power one ata rime until you've gone through allof them. When this power triggers Brass Dragois power ifyou have ren cain your hands the opponent mia choose to give youa stronger good dragon. If Ihe orshe doe, that player revels the card and keeps st— you get nothing! ‘When this power riggers Capper Dragon's power, replace Copper Dragon with the copeantof the deck and riger that aes power as well — andes fies strength. The Princess power doesnt alo tigger the power ofa good dragon chat replaces Copper Dragon. “The Princess the card you played this turm'the next player to rake 1 thissound ase the Princess sirength to determine whether or not hisor her eatds power agers. At the end of the round paying anther round in che gambit, use the Princess strength when determining the strongest card payed in the round. Ifyouhave no good dragons in your light, you still pay 1 gold tothe stakes hutthe second pat ofthe Princess power has no effect Reb Dracon ‘The penn wih the song light pays fl Take adr cad from that slayer han “This power ignores the srengsh of your fight, You don't get tosce your opponents hand before choosing. cand. Alter ‘youve chasen card at random, che opponent may se irbelore you ald 10 your hand. Other players dont ee the card, Sriver Dracon ‘ach player that east one gad droga hic ore light dra a Include this dragon when determining whether orn you haves east, fone good dragon in your igh “Te player who trggeted this power draws ist, then the player this oe Ihr left (lf that player has a good dragon), and soon, uncial playees wich eed dragons in their lights have drawn aca Aplyer with an cands in his or herhand ignore thisposer ince thet layer can’ draw any mote ctds (se Mama Hand Size, page 7). Tue Teer ‘Stall rom he sks: iad fom your ond ‘When this power niggers, steal god from he takes first the disc aeard less than 7 pold remain in the stakes tke all emaning gold in the stakes and discard a card from your hand. Empeying se stan ends the gambit (we Ending the Gambit, page 8. dhs power cxuses you to discard the ast cad in your hand and the sgambitends nthe same turn, don't buy cards You'll draw rwocardsat the fend ofthe gambit 18 Tamar ragyn G—Tiamat cous as Hla, la Gren, Ke ad Whe Dragon. Ae lang yeu ave Tamat en go dag nyu fg you ca he gob “Tumathas no power. Its dragon god ability issbvaysin effect. “Tiamat canbe used wo complete any olor Sights that match one of ts five colors, ‘Wurre Deacon: ‘fan Dg nels vr, st ld rom the takes no fights includes moral, White Drager power has no fect. THREE~DRAGON ANTE IN YOUR D&D Campaicn ‘The origins of tuast-Dascow Axarenit cleat Some scholars believe th eater decks were influenced by dwarven deinking games, Dwarves ‘orm proud of their inventions, deny such claims They say i. aman fame, even iit seems divrven in origin NNorac is eager to claim che game's creation because dragons as awhele, Aishike i Dragons anitudes toward the game vary fom contempt ro mild !musement. Rumor has it that good-natured dragons—in human form— sometimes sce out game fora variety of reasons tin mast cases dragons preted the game does exist. Most everyone who desls with dragons goes along vith sharconcelt any say hat the one thing youll never find ina dragon’ shod isa Tosa-Daacon Ane deck, ‘Whether or nat they tke cred for Inventing che game humans make ‘most of he decks in ciecultion, and theirs ie dhe race muot likely to play 1 bes inthe gsme ait eid but wil playin the company of hon Friends Halfelveson the other hand—even those ised among eves— usualy lve the game. Dwarves like to pay but hte to lose—anyone playing wath dwae woul be wise co buys round or two of drinks Halflings love the game and often have appeopriately sized decks for them, playing with humans meons playing with cards that ne too big. Half ores find the game's Frequent eversals of fortune capricious; they tend wo prefer games of pute Ick or brate strength. THe VERNACULAR, CColloqutlly, many refer tothe game by the type of cain players use Peasants play with copperand sometimes refer tothe gamneas copper Aragon, threecopper dragon, orcoppes ante. Merchants and cafes pay swith lve coins elle most sdencurers play with gold coinsand might speak of playing gold dragon, three gold dragon, or gold ave. Nobles taly vweithy merchants and reckless adventurers mighe refer tothe game a three platinum dragon or platinum ante. Below are some other slang terms fat leader A player punished several imes na row with Red Deagonsor ‘Brass Dragons after taking the lead inviting the bronze: Triggering the firs Bronze Dragon's power in ‘gambit leaving stronger ante card accesible forthe next Bronze Dragon's ower that rigger, ‘playing like a dwar Handing over dragon cards when opponents wee {Green Dragons or Brass Dragonson you, because youre unwilling part swith your gold playing the white team: Paying White Dragons after you played swcrtil estlier in the hand selfish silver or selfish and siloer- player who plays a Silver Dragon ‘when he or shes she only player whol enefit. "Youd your chance is the tational response roan irste opponent who hasaleady played cat Tue Stakes & Vicrory ‘When played in taverns and dungeon antechambers throughout the ‘Dunctoss & Daaconss world, TixslDasaos Avie often includes an ditional pla avarded othe winner ofthe game, Adventrers who cant agree on how to divide reasure sight pay afew gambit the winner keeps hisor hererinninge and decides who geteanitern when the potycantagree ‘who should gett SPECIAL ABILITIES “ey these hte options if yu like your Dunatons & Dascown characters toplay Tce Pasco An game + Useonly the normal miles. Each player roleplay bls rer characte reactions. Thisopion ses forfctsing on your characters’ personales widhout worrying about iow dei skills affect the game + Use the normal rls plaseach character aes ome seca ability from the ist oF DAD skills that follows Gf elgble). Before the stat ofa game, choose one sil foreach character ehich he or she hast east 5 rns, Desingthe game that character cas use the skills sociated special abil. ‘This option allows che chatter sills to intlsnce the game withoat overshadowing the payer own abilities + Use the normal rales, pluseach character uses all special abilities from ‘he ist of sill: below in which he orahe has 5 or more ranks. Of these thee ‘options this flects characters’ ables the most. Dungeon Masters who watt multe ptng salle characters against each other should use thisepon Burr ‘gb mr drinks oer ae fa ie” ‘Whenever you pay 2 or more gl toanother player pay 1 ewer god CONCENTRATION oho gs eles tn al bes ‘Whenever you ant, unless another player's hoa has less gli than yours pay fewer gold tothe stakes, Dirtomacy *rHascould workout for everyone ‘Before your 1ue sis round, you are the leader, you may choose another playerto beth leader ris rod instead (if you were’ the leader when ‘theround stated, you cant use this special ability.) Inmimipare nt ve think about” Along as you and any other payer te forthe strongest light, you can't bechosenas the opponent with the strongest ight Proression (Gampier) “1m a ky omnes ‘Aker you discaed the top cad of the deck eile buying cards you may Alisearda second cal from the rop ofthe deck Ifyou do, pay the second ‘ard setength in gold to the males insted of he frst ans strength (Youcent choose to pay che frst cans strength in god if you use this speciaaiiey) Sense Motive vocab you cad a nt yu fae. ‘when an opponent play is or her second cae iTboth cards are the same color dssgon you may look at his or her hand before any powers tigger (iFanopponent plays Tismar anda Blick, Blas, Green, Red, White Dagon, you may use thi special billy to look ar char opponent's hand) Sueigut oF HAND: if none ssi ent chat” Aer you steal gold from the stakes with x cand power ara strength Aight, if he stakeshave 2 or more gold, you may steal 1 gol from the stakes Wu Caro “trust me, ew ex aal f alkng ae This special ability doesn't correlate with a kl. Instead any dragon, (ochalfdeagon, atthe DM's discretion) can select. ‘Once eich ge, yu played a mort this turn, you may coun the ‘mons a the thing dragon of any color only to complete 3 coloe igh Glossary ante: "he cans players reveal atthe tart of each gambic used wo set the sHakesand detertine the leader forthe fest rund. Can also mean pay gold the stakes atthe start ofthe gambit” color: dragon's name includes the dragons color. The dragon colors are Black, Be, Brass, Bronze, Copper, Gold, Green, Red, iver, and White, color flight: A fight wich three or mare dragons the sme calor Alebt A player goes into debr when thee player owes gold he or she cont pay Players repays much ofheiroldest debt as possible unr it fully repaid in the order debs were incurred ino debt to pay any gold owed. fs player's hour i emmpry tthe end ofa tabi, hat player isu ofthe game and the game ends. Tender: The player who takes the frst turn ina round. The strongest card played each round (gnaring sed cards determines the leader far the next rand ofthe gambic ‘moxtal:A cand that nota deage car. ay Pt gold ina the stakes or give itto another player play, Pte cant fom your hand into your fight on your tur, power: A cond ability. Wher the leader plays cad, its poner lays triggers. Other player cards’ powers rigger unless such acardiscronger than the previo eae played that round sound: Each player takes one tern ina road, special ability: When playing with Dexcsons & Dpscons characters an lilt granted toa player bocase of hisorhercharstor’ skill stakes: The gold in the center af the table. the end ofeach gambit the player with the strongest fight win the stakes. Emprying the stakesends the gambit immediatly steal: Take gold fom the stakes strengths A cardsvalue strength ight: A igh with doe or more dragons ofthe sume srengt, strongest A can or flight with the highest strength value ‘nigger: Follow the ditesons of «card power turn: A player playsa cad ftom his or her hand into shat players igh “The ans power might eigen. ‘ype: The basic ead types are good, vl,and moral weakest: A card or fight with the lowest strength valve Questions? US. Cotton, ASA Pace Lam AMER —_ULK, ERE & So AA oe eae ae meni Bi irseitnsrcum rapa une troie pores Fomine was shai 1702 Goo Bigasten BELGIUM Tee “saaoanare nui: carter bro Cacors Game Desig: Hb einco Rades Watng Re ie, Rober Gch, bd Andy Coles ‘ns Miche Niacan ‘ditional Paytesting: Alan Come, Jese Dees, Mike Dons, Michael Dain, vile Bena Et acer, La Eachontnch cnn Cai Raber Gatiers Nia Hes Mons Jabra, De New, Ch Pes os Pace, Roy il Skee Mike Tan and Rab Wate, ‘R&D Leads: niet Hin (vee and Pl ey Eling Michel Nelms Cl Moore ‘Ac Direction: Karis jogs ed) and Shauna Wolf arc Mastin Cri hallpe Graphic Desa: lz Wook nd Tosh Yoehum Brand Management Cts Xen en! and Kein Wilkes Prodscton Management Je Hahrehur lac Hanan ‘hanks wallafour proc eam members and the any eersto0 mame 0 encom whe hae combed oh produc, Ware Dracon @ Evil Whrre Dragon # Evil ‘Wire Dragon © Evil any light includes a mortal, steal (any flight includes mortal, steal ‘fany flight includes a morta, steal 3 gold from the stakes, 3 golid from the stakes, 3 gold from the stakes. Wurre Dracon # Evil Wire Dracon # Evil ‘Wutre Dragon © Evil ‘fany flighe includes a mortal, steal (| ifany flight includes mortal, steal ‘any flight includes a mortal, steal 3 gold from the stakes. 3 gold from the stakes. / 3 gold from the stakes. Buack Deacon @ Evil Steal 2 gold from the stakes. Buick Deacon @ Evil Steal 2 gold from the stakes Biack Deacon @ Evil Steal 2 gold from the stakes. Biack Dragon @ Evil Steal 2 gold from the stakes. Brack Dragon » Evil Steal 2 gold from the stakes. Buick Dracon # Evil Steal 2 gold from the stakes, Buur Deacon © Evil Choose one: Steal 1 gold from the stakes foreach evil dragon in your flight; or each opponent pays that much gold to the stakes. Biue Deacon ® Evil Choose one: Steal gold from the stakes for each evil dragon in your flight; or each opponent pays that much gold tothe stakes Buue Deacon # Evil Choose one: Steal 1 gold from the stakes foreach evil dragon in your fight, or each opponent pays that much gold to the stakes, Buue Dragon © Evil ‘Choose one: Steal 1 gold from the stakes foreach evil dragon in your flight; or each opponent pays that much gald to the stakes. Bive Dracon # Evil ‘Choose one: Steal 1 gold from the stakes for each evil dragon in your fight; or ‘each opponent pays: thar much gold tothe stakes. Bive Dracon # Evil Choose one: Steal 1 gold from the stakes foreach evil dragon in your flight; or each opponent pays that much gold to the stakes. . Green Deacon ® Evil Green Dracon # Evil The opponent to your left chooses either ‘The opponent to your left chooses either to give you a weaker evil dragon from to give youa weaker evil dragon from his or her hand or to pay you 5 gold, his or her band or to pay you 5 gold. Green DRacon @ Evil ‘The opponent to your left chooses either to give you a weaker evil dragon from his or her hand orto pay you 5 gold. Green Deacon # Evil Green Dracon @ Evil Green Deacon # Evil ‘The opponent to your left chooses either The opponent 10 your left chooses either The opponent to your left chooses either to give you a weaker evil dragon from to give you a weaker evil dragon from to give you e weaker evil dragon from hisor her hand or to pay you 5 gold. his or her hand oro pay you s gold his or her hand or to pay you 5 gold. Got Deacon @ Good Goto Dracons @ Good Gow Dracon © Good ‘Draw a card for each good dragon, B) Drawacard foreach good dragon Draw a cand for each good dragon in your fight. d in yout flight Goto Dracon ® Good Gov Deacon © Good fH Gown Deacon & Good Draw a card for each good dragon B) Drawa card for each good dragon Draw card for each good dragon in your flight. : in your flight Put the two weakest ante cards into Bronze Dracon * Good your hand, g q ef g ae 2A Brass Deacon ® Good The opponene with the strongest flight chooses either to give youa stronger ‘ood dragon from his or her hand or to pay you 5 gold. Brass DRAGON © Good ‘The opponent with the strongest flight chooses either to give you a stronger good dragon from his or her han or to pay you 5 gold. Brass Deacon @ Good The opponent with she strongest fight chooses either to give you a stronger good dragon from his orher hand orto pay you 5 gold. Brass DRacon © Good ‘The opponent with the strongest Bight chooses either to give you a stronger good dragon from his or her hand or to pay you S gold. Brass DRAGON # Good ‘The opponent with the strongest flight chooses either to give you a stronger good dragon from his or her hand orto pay you S gold. Brass Daacon # Good “The opponenc with che strongest fight chooses either to give you a stronger ‘good dragon from his or her han ‘orto pay you S gold. Correr DRAGON ® Good Discard this card and replace it with the top card of the deck. That card's power triggers regardless ofits strength. Corer Dracon ® Coad Discard this card and replace it with the top card of the deck. That card's power ‘triggers regardless of its strength, Copper DRacon * Good Discard this card and replace i with the top card of the deck. That card's power triggers regardless ofits strength. Copper DRAGON @ Good Discard this card and replace it with the top card of the deck. That card's power triggers regardless ofits strength. Copper DRacon # Good Discard this card and replace ie with the top card of the deck. That card's power triggers regardless ofits strength, Copper Deacon @ Good Discard this card and replace itwith the top card of the deck. That card's power triggers regardless ofits strength, Daacouich @ Evil Undead Dragon Copy the power ofan evil dragon inany flight. THE ARcHMAGE € Mortal Pay { gold to the stakes. Copy the power of an ante card, \, Aight, you can't win the gambit. Tiamat @ Evil Dragon God Dragon God—Tiamat counts as a Black, Blue, Green, Red, and White Dragon, Aslong as you have Tiamat anda good dragon in your fight, you can't win the gambit. BaHAMUT Good Dragon God Each other player with both good and evil dragons in the same flight pays you 10 gold. Dragon God—As long as you have Bohamurtand an evil dragon in your

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