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Guide to create a scenario

in ROTK XI
V1.3

by “Zetta“
Contents:
Foreword p.2
I] Some basics things p.2
0) What is Hex-editing ? p.2
1) Adding a scenario p.2
2)Changing scenario description p.3-5
3)Editing current cities HP p. 5
II]Detailed officer editing p.6-9
III] Items p.10
IV] Adding and deleting forces p.10
V] About cities, gates and ports p.12
VI] Countries p.15
VII] Extended Example p.16
List of officers p.19-22

Special thanks: Hero of Chaos, Louhawk, El Jefe, scholar, and the whole community
on KOEI forums.
This guide is not for selling purposes.
All images are taken from Romance of the Three Kingdoms XI®
Foreword:

This guide has been made for english versions of ROTK XI. Otherwise, you can use
Van's editor (if you understand its language of course), but it may help you a little bit because
the file structure of foreign scenarios is quite the same.
You may use any hexadecimal editor. There are lots of free hex-editors, just take a
look at wikipedia or type it in a web search engine. There are surely other ways of modifying a
scenario in this game, but as there's no official editor, and because I'm not a programer, this is
the best way to change a scenario for the moment. Be sure to copy/paste scenarios before
changing them, do not replace older ones or you will loose them. By the way, I decline
responsibility of any game crash, computer crash etc... You are fully responsible of what you do
with this guide.

I] Some basic things

0) What is HEX-editing ?

An hexadecimal editor allows one to see and modify the raw content of a file. This
paragraph is not intended to be a lesson, but you need to know a few things before starting.
Counting in hexadecimal is not the same way as we mathematically do it:
Normally, we count: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 etc...
In hexadecimal, you count like this: 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0a, 0b, 0c, 0d,
0e, 0f, 10, 11, 12 ,13 … 1d, 1e, 1f, 20, 21 etc... Until you reach 9f. When you're at 9f, you start
like this: a1, a2, a3, a4, a5, a6, a7, a8, a9, aa, ab, ac, ad, ae ,af, b1,b2... until FF. FF is 256 in
normal counting. It is the maximum you can reach with two bytes and this encoding. If you
want to put 257, you have to use 4 bytes: 01 01, 02 01, 03 01 etc... (Take a look at the officers
list at the end of this guide to see an example on how you count).
When there is no information, you usually see 00 bytes, or sometimes ff bytes in
scenario files.
Important: you HAVE to replace bytes by other ones. If you add one or more bytes in
the file, the game won't recognize it or the map will bug. Once you modified your file don't
forget to Save it in the hex-editor. Then, go back to ROTK title screen and look for your
scenario. It should appear in "Added Scenario" .

1) Adding a scenario to the list

The initial scenarios are the following:


Table 1: game scenarios
Scen000.S11 Yellow Turbans
Scen001.S11 Dong Zhuo's Rise
Scen002.S11 Rival Warlords
Scen003.S11 Clash at Guan Du
Scen004.S11 The Three Visits
Scen005.S11 Liu Bei in Shu
Scen006.S11 Nanman Rebellion
Scen007.S11 Rise of Heroes
The game enables you to add new scenarios from scen008.S11 to scen015.S11. Once
you copied and pasted any scenario, change it's name to anything between scen008 to scen015.
If you put any other name, the game won't recognize it. Once it is done, launch the game and
take a look at “New Game” menu. You should see a new possibility:

Click added scenario and you should see the one you copied.

2) Changing scenario description.

The first characters you see in the file are those:

00 00 fe ff 02 00 00 00 KOEI%SAN11 00 00 00 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b8 00 01 01 Yellow
Turbans
After 90 bytes, there is the descriptive date: YEAR-00-MONTH. You may put a date
very far away from the limit, but you will be able to play only one year. So let's use our HEX-
editor. Replace the b8 with a c2 for example. b8 codes for year 182 (see an hexadecimal table
over the internet, or eventually in this ). Replacing it with a c2 gives us year 194. The 01 codes
the month (here it is January). To play in march, put a 03 instead of it. Change the name of
the scenario from Yellow Turbans to Green Turbans. Put 00 for non-coding letters. The code is
now:

00 00 fe ff 02 00 00 00 KOEI%SAN11 00 00 00 00 00 00 00 00 00 00 17 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 c8 00 03 01 Green
Turbans 00

After this, we have the description of the scenario. You may modify it just like you modified
Yellow Turbans to Green Turbans.
After 722 bytes (address 0x2d2) exactly, you see the cities colors on the map. Those colors may
be changed to any other one (see table 2). The code ends with “ae” after 42 bytes which
correspond to 42 cities.
Table 2: List of forces colors and their respective order and codes, ff codes for white.
Table 3: Cities codes list, gates and ports. (thanks to the contributions of Hero of Chaos and Gray Riders
for their helpful contributions)
00 01 02 03 04 05 06 07 08 09
0a 0b 0c 0d 0e 0f 10 11 12 13
14 15 16 17 18 19 1a 1b 1c 1d
1e 1f 20 21 22 23 24 25 26 27
28 29 2a 2b 2c 2d 2e 2f 30 31
Xiang Ping 00 Bei Ping 01 Ji 02 Nan Pi 03 Ping Yuan 04
Jin Yang 05 Ye 06 Bei Hai 07 Xia Pi 08 Xiao Pei 09
Shou Chun 0a Pu Yang 0b Chen Liu 0c Xu Chang 0d Ru Nan 0e
Luo Yang 0f Wan 10 Chang An 11 Shang Yong 12 An Ding 13
Tian Shui 14 Wu Wei 15 Jian Ye 16 Wu 17 Hui Ji 18
Lu Jiang 19 Chai Sang 1a Jiang Xia 1b Xin Ye 1c Xiang Yang 1d
Jiang Ling 1e Chang Sha 1f Wu Ling 20 Gui Yang 21 Ling Ling 22
Yong An 23 Han Zhong 24 Zi Tong 25 Jiang Zhou 26 Cheng Du 27
Jian Ning 28 Yun Nan 29
Hu 2a Hu Lao gate 2b Tong Gate 2c Han Gu gate 2d Wu gate 2e
Yang Ping 2f Jian Ge 30 Jia Meng 31 Pei Shui 32 Mian Zhu 33
An Ping port 34 Gao Tang 35 Xi He 36 Bai Ma 37 Chang Yang 38
Lin Ji 39 Hai Ling 3a Jiang Duo 3b Ru Xu 3c Dun Qiu 3d
Guan Du 3e Meng Jin 3f Jie Xian 40 Xin Feng 41 Xia Feng 42
Fang Ling 43 Wu Hu 44 Hu Lin 45 Qu A 46 Ju Zhang 47
Wan Kou 48 Jiu Jiang 49 Lu Kou 4a Bou Yang 4b Lu Ling 4c
Xia Kou 4d Hu Yang 4e Zhong Lu 4f Wu Lin 50 Han Jin 51
Jiang Jin 52 Lu Xian 53 Dong Tine 54 Gong An 55 Wu Xian 56
After this, there is a constant code in each scenario which refers to the descriptive
position of the cities. I suggest don't messing up with it. Then, we have the forces descriptions
that can be changed the same way. Each force is described with 607 bytes, the first byte being
the difficult of the game, from one star (00), to five stars (04).

Once you have modified the descriptive date, you may want to change the REAL
starting date. Go down in the code. Jump the forces descriptions but don't get past officers.
Stop at ® or ae. Yes, you see it ? After massive 00 bytes and forces description, we have the
date and month exactly the same way (address 0x673a):

00 00 b8 00 01 01 bc 02 00 00 00 00 00 ff ( 00 00 00 00 00 00 00 00 00 ae

Let's play in April 195 (meaning c3 00 04):

00 00 c3 00 04 01 bc 02 00 00 00 00 00 ff ( 00 00 00 00 00 00 00 00 00 ae

Another thing you may want to change is the type of game you are playing. If you want game
settings similar to Rise of Heroes (fictional lifespans etc...), modify the following code:
00 00 c3 00 04 01 bc 02 00 00 00 00 00 ff ( 00 00 00 00 00 00 00 00 00 ae
to
00 00 c3 00 04 01 bc 02 01 00 00 00 00 ff ( 00 00 00 00 00 00 00 00 00 ae
in the same part.

3)Editing current cities HP (Thanks to Hero of Chaos for this contribution.)

You'll find the current city HP after the force descriptions and the real in-game date.

Here's a small part of the whole code. There are three bytes that are marked red,as you can
see. The first byte is the district code. I don't know what it is for, but I suggest you to edit it,
too. The next two bytes are the current city HP. If you want the city to have full HP,then edit
the two bytes to what they are in the "Max HP" part in the city code. You might see
regularities in the code. The district byte is always below the second HP byte. The order of the
city is the same as always,Xiang Ping being the first city and Yun Nan being the last city. The
code should include gates and ports as well.
II] Detailed officer editing
Even if all characters are certainly encoded in another file, you can modify them
within the scenario. The only thing you can't modify is the biography (stored in
S11MSG0X.S11). It begins at Ahui Nan and ends with special characters like "Soldier" etc...
Even the Emperors are in there and can be played in-game! One character is ALWAYS coded
with 152 bytes. I never found any exception (and if you find one, then please tell it). So if you
ADD one byte, it will change everything and create a huge mess...
Most of the non-coding bytes are ff.

Moving directly on an example:

Yang 00 00 00 00 00 00 00 00 Song 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 b9 01 00 ba 00 a7 00 d7 00
01 48 02 06 08 ff ff 01 ff ff ff ff 0d ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 24 00 24
00 03 49 ff ff 61 40 1f 00 00 00 00 00 00 02 05 1c 22 05 04 04 04 04 04 0a ff 02 00 02 02
00 00 0d 00 03 00 00 6a 73 74 ff 74 74 ff ff ff ff ff ff 20 00 00 00

Name and second name:


Can be changed like descriptions, the maximum is 53 bytes long.

Portrait
The portrait is made by two bytes, b9 01 here. For example, Lu Bu's old portrait is eb
03,the young portrait is 03 00. The images are not listed, but if you want another
portrait, search the one you want and replace it. The bonus portraits start from d0 07
and goes up to 7d 08.

Sex 00 is male, while 01 is female.

Dates
These 6 bytes stand for the dates. ba 00 is the availability date (the year the officer
becomes available). a7 00 is the year of birth. d7 00 is the year of death.

Parents
These bytes stand for the parents. The first two bytes on the left stand for the father,
while the other two on the right for the mother. No parents is ff.

Spouse
These two bytes stand for the spouse. As I've already said,I don't know the officer
codes. The byte in front of that may be the sex,while the bytes after that up to the
Liked Officers may stand for sworn siblings,but I'm not sure.

Sworn Brother
With two bytes, you can give one sworn brother. If you want three sworn brothers, you
should add the same sworn to two officers.

Compatibility score
The Compatibility Score is the "Close Friend" thing that determines how easy it is for
a certain ruler to employ an officer (Cao Cao has 25,so every officer with 25 or near 25
as Compaitibility Score will be easy to employ for him).
Liked officers
These 10 bytes stand for the liked officers,two bytes each. Take a look at table 9.
Disliked Officers
These 10 bytes stand for the disliked officers,two bytes each.

Allegiance, Location and Service


These 5 bytes are the allegiance and location of the officers. ff is the force number or
allegiance (see adding a force section). A free / dead / not born officer always starts as
ff. The first 24 00 is the service city, the second 24 00 is the current location (the officer
will be in another city for example if he is sent on a diplomatic mission or prisoner,and
that's the current location). For a list of all city codes,look at Table 3.

Officer status
This number is for the officer status. Here it's 03, or officer. See the following table
(contribution of Hero of Chaos).
00 Sovereign 01 Viceroy 02 Prefect 03 Officer 04 Free officer
05 Prisoner 06 Under aged 07 Searchable 08 Dead ff Not available

Officer ranks
See table 5 for a detailed list of officers ranks.
Table 5: List of officers ranks codes (contribution of Hero of Chaos).
00 Prime Minister 01 Chief Minister 02 Chief Officer 03 SeniorMinister 04 Minister
05 Guard Captain 06 Horse Captain 07 Marshal 08 Chancellor 09 Sub-chancellor
0a Court Officer 0b Guard Officer 0c E Off. (conquest) 0d S Off. (conquest) 0e W Off. (conquest)
0f N Off. (conquest) 10 Secretary General 11 Chief Secretary 12 Undersecretary 13 Chief Administrator
14 E Off (subjugation) 15 S Off. (subjugation) 16 W Off. (subjugation) 17 N Off. (subjugation) 18 Jnr Minister
19 Chief of Records 1a Finance Advisor 1b Jnr Prefect 1c E Off. (defense) 1d S Off. (defense)
1e W Off. (defense) 1f N Off. (defense) 20 Security Chief 21 Commandant 22 Records Officer
23 Fellow 24 E Commander 25 W Commander 26 Fore Commander 27 Rear Commander
28 Snr Advisor 29 City Officer 2a Attendant 2b Records Secretary 2c Off. (strategy)
2d Off. (defense) 2e Off. (prisoners) 2f Off. (negotiaton) 30 Senior Secretary 31 Secretary
32 Jnr Secretary 33 Sima 34 E Sub-officer 35 S Sub-officer 36 W Sub-officer
37 N Sub-officer 38 Administrator 39 Treasury Officer 3a Armory Officer 3b Snr Guard
3c Gatekeeper 3d Guard 3e Lieutenant 3f 2nd Lieutenant 40 Senior Officer
41 Negotiator 42 Chief Retainer 43 Retainer 44 Officer 45 Officer
46 Officer 47 Officer 48 E Retainer 49 W Retainer 4a Agric. Advisor
4b Vassal 4c Officer 4d Officer 4e Officer 4f Officer
50 None

Loyalty
64 in hexadecimal for 100 in-game loyalty. Look at an hexadecimal table.

Deeds
These are the bytes for the deeds. The numbers are inverted: you should read it as 1f
40 which is equal to 8000 points. 5000 for example would be 88 13 (and not 13 88).

Martial Abilities
We have 6 x 00 bytes that code the rank of weapon. The order found was: spear-pike-
bow-cavalry-weaponry-navy. They use 00 (= rank C) 01 (= rank B) 02 (= rank A) 03 (=
rank S). Yang Song only has 00 or C ranks. Example: Spear A - Pike B - Bow S -
Cavalry S - Weaponry A - Navy C, code : 02 01 03 03 02 00

Statistics
Just after the weapon ability code, there is the statistics. He has Ldr 2 - War 5 - Int 28
- Pol 35 - Chr 5. Code found is 02 05 1c 22 05 (STX ENQ FS " ENQ) which corresponds
to the numbers if you look at an HEX-table. Example: change him to Ldr 70 - War 90 -
Int 89 - Pol 76 - Chr 99 meaning code: 46 5a 59 4c 63 (or F Z Y L c).

Growth Period and Ability Persistence


Each of these 5 bytes set the growth rate of the Statistics.
00 = Maintain + Long 01 = Maintain + Short 02 = Precocious + Short 03 = Precocious + Long
04 = Normal + Short 05 = Normal + Long 06 = Late Bloomer + Long 07 = Late Bloomer + Short
08 = "Open" Statistic will not stop at a maximum.

Skill
This byte is for the skill. See the table below for the list of all skills:
Table 6: list of skills codes (contribution of Hero of Chaos).
5e Nanman ties
63 Spousal support 62 Prayer 61 Feng shui 60 Benevolent rule 5f Suppression
5d Shanyue ties 5c Qiang ties 5b Wuwan ties 5a Levy 59 Taxation
58 Sustenance 57 Wealth 56 Negotiator 55 Enlister 54 Pedagogy
53 Shipbuilding 52 Invention 51 Breeding 50 Efficacy 4f Fame
4e Colonization 4d Fortification 4c Stirring music 4b Gladdened heart 4a Clear thought
49 Indomitable 48 Integrity 47 Black arts 46 Sorcery 45 Siren
44 Counter plan 43 Intensify 42 Chain reaction 41 Augment 40 focus
3f Divine potency 3e Divine fire 3d Insight 3c Detection 3b Covert plan
3a Cunning 39 Agile mind 38 Trickery 37 Disconcertion 36 Poison tongue
35 Fire assault 34 Escort 33 Vehemence 32 Bowmanship 31 Stampede
30 Puissance 2f Divine waters 2e Divine forge 2d Divine cavalry 2c Divine bows
2b Divine pikes 2a Divine spears 29 Divine right 28 God’s command 27 Valiant general
26 Admiral 25 Cavalry general 24 Archer general 23 Pike general 22 Spear general
21 Escape route 20 Providence 1f Aegis 1e Resolute 1d Iron wall
1c Indestructible 1b Fortitude 1a Assistance 19 White riders 18 Range
17 Exterminate 16 Beguile 15 Plunder 14 Masterful 13 Capture
12 Entrap 11 Siege 10 Critical ambush 0f Close combat 0e Marine raid
0d Raid 0c Chain attack 0b Promotion 0a Majesty 09 Sweep asunder
08 Antidote 07 Transport 06 Traverse 05 Seamanship 04 Propulsion
03 Foced gallop 02 Forced march 01 Fleetness 00 Flying general ff None

Aspiration
These bytes stand for the aspiration. However, the coding is not really simple. It is a
combination of different numbers on 6 bytes, and it varies along with the rest of your
character.
Military - 02 01 04 00 ## ## ## ## 00 02 Royal - 00 03 04 00 ## ## ## ## 00 01 Self - 02 00 04 04 ## ## ## ## 01 02
Steadfast - 01 02 02 01 ## ## ## ## 02 00 Goodly - 00 04 00 03 ## ## ## ## 02 01 Able - 02 02 03 00 ## ## ## ## 02 01
Career - 00 03 01 01 ## ## ## ## 01 00 Eminent - 02 10 03 00 ## ## ## ## 02 02 Secure - 01 02 00 01 ## ## ## ## 03 00
Retiring - 01 01 00 04 ## ## ## ## 03 02

Character
00 Timid 01 Cool 02 Bold 03 Reckless

Voice
00 Timid 01 Cool 02 Bold 03 Reckless
04 Female Cool 05 Female Bold 06 Lu Bu 07 Zhuge Liang

Tone
05 Zhang Fei 06 barbarian 08 frank 09 dignified
0a pompus 0b reckless 0c humble 0d courteous
0e polite 0f=normal

Court Importance
00 Ignore 01 Normal 02 Important

Sex Model : 00 is a male model, while 01 is female model.

Officer model: These 4 bytes are for the officer model.

Weapon Model
01 = Serpent Spear 02 = Blue Dragon 03 = Sky Scorcher
04 = Arrow 05 = Fan Other = Default

Horse Model
01 = Red Hare 02 = Hex Mark 03 = Shadow Runner
04 = Gray Lightning Other = Default

Age at which the portrait changes.

Action
68, 20and/or c8 is coding for “Available”. Anything else seems to be coding for “Done”,
meaning you won't be able to use this officer the first turn.

Note: if you want to create a new officer for your scenario, find one who is dead or one
you don't want to be available. Then use the game's engine to create and save your
new officer. Open the file in KOEI\RTK11\SaveData\MakeData.s11 with your HEX-
editor and find the one you've just made. Copy the 152 bytes and paste them in your
scenario instead of the dead officer. Don't forget to give him a location, a status and
deeds / loyalty. It is an easy way to insert new personnel for your created scenario !
III] Items
(Contribution of Hero of Chaos)
Red Hare 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1e
00 94 02 ff

Name: these are the bytes for the item name.

Item type: This byte is for the item type.


00 = Elite Horse
01 = Sword
02 = Long Spear
03 = Throwing Knife
04 = Bow
05 = Writings

Loyalty: this byte is for the loyalty. This means how much the loyalty raises if an
officer gets this item.

Picture: this byte is for the item picture. E.g. 00 is Red Hare, 01 Hex Mark etc.

Owner: these bytes stand for the item owner. If it's ff ff ,then nobody owns it.
Note: If an owner is chosen,the city must be ff!

City: this byte stands for the city. This means the city the item can be found. Though
this has no real purpose as you can find them anywhere.
Note: If a city is chosen,the owner must be ff ff!

IV] Adding and deleting forces


Adding or deleting a force is maybe one of the most important things when
creating a new scenario, you may find it difficult, but if you persevere, you will be able
to add or delete any force, with any leader and strategist.

After all characters and items, there is a part of the code with a lot of "2222222"
or "32 32 32 32 32 32 32". You can't miss it, there is something like 40 lines of them,
it's near the end of the file. It is from there that we may find what interests us (starts
at adress 0x2735b).

COLOR, RULER, STRATEGIST, TITLE


The code for one force is made of 68 characters: it begins with "ÿÿÿÿ" or ff ff ff ff,
then 42 bytes of "2" (but it's not always "2"), then 22 bytes until the next line. One line
codes one color and force. Choose your force's color depending on the LINE you choose.
You may try to change the color, using the table given previously, but not all
combinations work.

ff ff ff ff 32 32 32 32 32 32 32 32 32 32 32 32 32 64 32 32 32 32 32 32 32 32 32 32 32 32
32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 00 00 00 00 00 09 ff 0d ff ff 00 00 00 00
00 00 00 00 00 00 00 00

The two first "ff ff" codes for the leader of the force. Then, we have the strategist. For
example, compare those lines taken from “Liu Bei in Shu” scenario here:

No force:
ff ff ff ff 32 32 32 32 32 32 32 32 32 32 32 32 32 d3 32 32 32 32 32 32 32 32 32 32 32 32
32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 00 00 00 00 00 09 ff 0d ff ff 00 00 00 00
00 00 00 00 00 00 00 00

Cao Cao's force:


57 01 3c 00 64 0a 0a 00 28 32 32 32 32 28 32 32 50 32 32 32 32 32 32 32 32 32 32 32 32
32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 00 00 3c 00 00 03 ff 00 00 ff 00 00
00 00 00 00 00 00 01 00 01

57 01 is Cao Cao, leader of blue (00) force, and 3c 00 is Jia Xu, his strategist.
The color is determined with the ff 0d ff ff . Use the officers list to put the leader and
strategist you want. They are not in alphabetical order. A list of the officers is
available (see Table 9 at the end). You can change the color, but not all combinations
seems to work, so you shouldn't change them a lot.
For example, try to modify a line, so that we have a new force, with Sun Shi as a
leader (73 01) and Cao Rui (48 01) as a strategist :
ff ff ff ff becomes 73 01 48 01

The title is coded within the 09:


Table 7: List of titles
00 Emperor 01 Regent 02 Duke 03 Baron 04 Grand General
05 Field Marshal 06 General 07 Governor 08 Lt. Governor 09 None
ff is the Country:
00 Wei 01 Wu 02 Shu 03 Ji 04 Cheng
05 Yellow Turbans 06 Han 07 Xia 08 Chang 09 Zhou
0a Qin 0b Xin 0c Yan 0d Zhao 0e Qi
0f Ji 10 Lu 11 Cao 12 Xue 13 Xu
14 Song 15 Chen 16 Su 17 Han 18 Gu
19 Zheng 1a Xu 1b Yu 1c Liang 1d Liang
1e Cai 1f Tang 20 Deng 21 Shen 22 Sui
23 Chu 24 Yue 25 Wuwan 26 Qiang 27 Shanyue
28 Nanman 29 Bandit 2a and later: free space to add countries

RELATIONSHIP
This is pretty logic: the 32 codes for your relationship with other forces, and that
"d" or 64 that seems to travel in the code (if you look at it, it just goes from the left to
the right) codes for your "relationship" with you. Meaning you shouldn't change it. So
32 codes for neutral. The higher this number is, the better your relationship is. It
begins at 00 (worst enemy) and reaches 64 (best friend). The first "32" for example, is
your relationship with the first force, blue force here (Cao Cao for example). This is
why Cao Cao has a "d" here, as he is the first force that is coded.

Alliance: here is the alliance part. The coding is a bit obscure, we still don't really
know how to make an alliance. However, you can play your scenario and ally with the
force, save the game and copy/paste the bytes for each respective force.

WARNING ! An important thing is that your alliances or relationships must be


reciprocal. If Liu Bei is allied with Sun Quan and has Trusted relations, then Sun
Quan should also have trusted relations with Liu Bei and be his ally.

Researched techniques: here is the research tree. 0 is not researched, 1 stands for first
level, 3 for second level, 7 for third level and f for all researched. The order is:
Pikes – Spears – Horses - Bows – Invention – Command – Fire – Defense.
For example, I want to give Spears level 1 , pikes level 0, bows level 3, horses max,
invention level 2 command level 0, fire 3 and defense max, the code is 01 f7 30 7f.

Now, you may select this new leader in the scenario menu (use “switch” button
to see a list containing it when you are choosing a force). However you still have to
give it a force number.

ADDING A FORCE
This is very important for you to create a new force. After all those "222222" we
have some lines that seem to be constant in all files. And then we have:

64 09 29 36 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 01 57 01 01 02 03 11 00 02 3b
00 04 ff 01 ff 00 03 55 00 04 ff 00 ff 00 04 b7 01 04 ff 00 ff 01 01 7b 02 01 04 00 ff 01 02
14 02 04 ff 00 ff 02 01 6f 01 01 03 00 ff 02 02 fb 00 04 ff 00 ff 03 01 03 02 00 00 00 ff 04
01 p 02 04 ff 01 ff 09 01 ba 01 04 ff 01 ff 0c 01 b2 00 04 ff 00 ff ff 00 ff ff ff ff ff ff ff 00 ff
ff ff ff ff ff ff 00 ff ff ff ff ff ff ff 00 ff ff ff ff ff ff ff etc...

Finally, we found where forces are coded. It's between two ff 00 ff. You really can
see a shape and regularity here. One force is coded with five bytes. And it seems that
the districts are also coded here. If you want to add your force, you'll have to put:

(force color) (district number, better 01) (Ruler number in TWO bytes) (one byte: seems
to code IA behavior)

If you want to add more, don't forget to add a ff 00 ff between them. You can
recognize it because we have already seen those letters previously in the color / ruler
lines. THE POSITION is very important as it gives you a code for changing officers
and city allegiances. It is NOT linked in any way with the color number you gave to
your force! I can be blue (00) but my force code can be 02 if it's in third position! There
is room for 42 forces (the rest being some tribes and bandits). For example, if you put
your force in the 6th place, it will be 05. Cao Cao is in the first position (blue here), so
he has 00, but he also has districts like 01 02 03...

Ex.: ff 01 ff 0c 01 b2 00 04 ff 00 ff
Look carefully at that force code. 0c is the color and b2 00 is the leader of this
force. It's Gongsun Gong. His allegiance code is however 0b. It means that when you
give him a city, an officers, a gate, or anything linked to the “Gongsun Gong” force, you
have to use the “0b” code. The IA behavior here (defend and not a lot of attacks) seems
to be the 04.
The force coded before him is Zhang Lu (ba 01) and the color is pale green ( or
09). But his allegiance code is 0a. See ? There's absolutely no link with ruler name or
color number.
The IA behavior still needs to be studied, because at the end of your force code,
you may put 00, 01 or 04.

DELETING A FORCE :
64 09 29 36 ff ff 00 00 00 00 00 00 00 00 00 00 00 00 00 01 57 01 01 02 03 11 00 02 3b
00 04 ff 01 ff 00 03 55 00 04 ff 00 ff 00 04 b7 01 04 ff 00 ff 01 01 7b 02 01 04 00 ff 01 02
14 02 04 ff 00 ff 02 01 6f 01 01 03 00 ff 02 02 fb 00 04 ff 00 ff 03 01 03 02 00 00 00 ff 04
01 p 02 04 ff 01 ff 09 01 ba 01 04 ff 01 ff 0c 01 b2 00 04 ff 00 ff ff 00 ff ff ff ff ff ff ff 00 ff
ff ff ff ff ff ff 00 ff ff ff ff ff ff ff 00 ff ff ff ff ff ff ff
To delete a force, simply put ff instead of all the 6 numbers coding it. If the
force has districts, don't forget to delete them as well ! Here, we would delete Liu Bei's
force. Now, you have to make all officers belonging to that force as “free” officers (i.e.
no allegiance) with status “available” (see II] Detailed Officer Editing). Same for all
cities, gates and ports : replace the ownership byte (Liu Bei is 01 here) with ff . And
there is still the code located near the “2222222222222” (see COLOR, RULER,
STRATEGIST, TITLE in the same section): replace the Ruler and Strategist with ff
bytes.

Note : be very careful where you place your force. One byte shifted and the game
won't recognize your force number. Another point is that sometimes, some colors are
incompatible with your new force. I don't know why it happens. But if it does, try
another line for your force. Or change the color. Try not using colors and forces in a
totally random order, but rather normal hexadecimal order.

V] About Cities, Gates and Ports

CHANGING CITY allegiances.

Having added your new created force, you'll have to give it a city. Each city is
coded with 81 bytes:

01 a0 86 01 00 20 4e 00 00 d8 0e 00 00 40 9c 00 00 00 00 00 00 d0 07 00 00 d0 07 00 00
d0 07 00 00 70 17 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 32 00 f4 01 70 17 b8 0b 46 50 00 00 00 01 00 00

They're just after the forces code. The easiest thing you may recognize in the
code is the redundancy of " †" or a0 86. But what is before and after this seems to
change a lot. And sometimes this a0 86 is changed in f0 49 (ðI). This codes for the
maximum of soldiers a city can get. The byte before a0 86 simply codes for the owner
of the city. And that is linked to THE POSITION you gave to your force in the code and
not to the color or ruler. If I put my leader in position 8, I will have to use the "07" code
(as 00 is used). For example, ff codes for neutral, while Cao Cao is the first force, he
has 00 and sometimes districts 01 before a0 86 (yes this is one of his cities).
One easy thing you may want to try, is to replace a district with a ruler in the forces
creation. You easily recognize them because they don't have a link with the color /
ruler names. Replace 5 bytes with the code given before. All cities and officers under
the control of the previous district will be changed. All we have to do is to change the
rank of our ruler to leader of the force and change his allegiance which is also coded by
THE POSITION you gave to the force.

CITY EQUIPMENTS:

They contain the gold, food, troops, equipment (like spears, bows, rams...)
01 a0 86 01 00 20 4e 00 00 d8 0e 00 00 40 9c 00 00 00 00 00 00 d0 07 00 00 d0 07 00 00
d0 07 00 00 70 17 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 32 00 f4 01 70 17 b8 0b 46 50 00 00 00 01 00 00

Troops Number:
20 4e , should be read 4e 20. Use an hexadecimal convertor and you find that 4e 20 is
20 000 soldiers. 35 000 is b8 88. 15 000 is 98 3a etc...

Gold

Food

Equipment:
The first d0 07 is the number of spears, then we have the pikes d0 07, the bows d0 07
and finally the horses 70 17. Then, again, two bytes after there's rams 00 00 and
towers 00 00. Boats are a bit far away in 00 00. For two boats, type 02 00 for example.

PARAMETERS.

You may change all parameters of your city, should it be its current or maximal
HP, its specialty, the order ,the will of your soldiers...

01 a0 86 01 00 20 4e 00 00 d8 0e 00 00 40 9c 00 00 00 00 00 00 d0 07 00 00 d0 07 00 00
d0 07 00 00 p17 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 32 00 f4 01 70 17 b8 0b 46 50 00 00 00 01 00 00
00: it's the market rate. Two choices: 00 for 1gold = 7 food and 01 for 1 gold = 6 food.
f4 01: It's the city revenue.
70 17: it's the city harvest.
b8 0b: is the maximal number of HP your city has.
46: is the Will.
50: is the Order.
00 00 00 01 00 00 is the city's specialty (try 00 everywhere for a large city). See table 8
below, for the list of cities specialties:

Table 8: list of cities specialties


00 00 00 00 00 00 01 00 00 00 00 00 00 01 00 00 00 00 00 00 01 00 00 00
Large City Spears Pikes Bows
00 00 00 01 00 00 00 00 00 00 01 00 00 00 00 00 00 01
Horses Weaponry Navy
Note: if you try to combine them, the game will only recognize the first 01 you placed.

About Gates and Ports:


They are below the cities. The code is quite similar. Every port or gate is coded
with 64 bytes. They are in the same order as in the Table 3 (page 4). As they are not
easy to locate, here are their offsets :

Hu 167577 Hu Lao gate 167641 Tong Gate 167705 Han Gu gate 167769 Wu gate 167833
Yang Ping 167897 Jian Ge 167961 Jia Meng 168025 Pei Shui 168089 Mian Zhu 168153
An Ping port 168217 Gao Tang 168281 Xi He 168345 Bai Ma 168409 Chang Yang 168473

Lin Ji 168537 Hai Ling 168601 Jiang Duo 168665 Ru Xu 168729 Dun Qiu 168793
Guan Du 168857 Meng Jin 168921 Jie Xian 168985 Xin Feng 169049 Xia Feng 169113
Fang Ling 169177 Wu Hu 169241 Hu Lin 169305 Qu A 169369 Ju Zhang 169433
Wan Kou 169497 Jiu Jiang 169561 Lu Kou 169625 Bou Yang 169689 Lu Ling 169753
Xia Kou 169817 Hu Yang 169881 Zhong Lu 169945 Wu Lin 170009 Han Jin 170073
Jiang Jin 170137 Lu Xian 170201 Dong Tine 170265 Gong An 170329 Wu Xian 170393

ff b8 0b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 d0 07

Ownership
ff is neutral. See you force number.
Troops Number Gold Food Spears Pikes Bows Horses Rams
Towers.....Ships..Will

VI] Countries
The countries are the last part of the file, at the very end of it. Their names and
description can be changed:

Wu 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Country in E. Yang. Birthplace of Tai


Bai.00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 18 ff 01 00 00 00
VII] Extended Example

I will be working here on “Dong Zhuo's Rise”, one of my favorite scenarios. We


will be adding a small force with 3 officers (Zhou Cang as a ruler, Cheng Yu as his
strategist and Zhang Yan as an officer), owning one city (Lu Jiang) and a port (Wan
Kou).
First, I make a copy of the file “Scen001.s11” and rename it “Scen015.s11”.
Then, I add Zhou Cang and his strategist Cheng Yu (f1 00 and cd 01) to the forces :
ff ff ff ff 2222222222222222222222PPd22222222222222222 00 00 00 00 00 09 ff
18 ff ff 00 00 00 00 00 00 00 00 00 00 00 00
becomes
f1 00 cd 01 2222222222222222222222PPd22222222222222222 00 00 00 00 00 09
ff 18 ff ff 00 00 00 00 00 00 00 00 00 00 00 00
Note that the color is (18).

Now, take a look at the forces codes :


00 01 W 01 00 05 00 ff 01 01 { 02 05 ff 00 ff 02 01 m 01 00 05 00 ff 03 01
05 02 01 02 00 ff 04 01 f 02 04 ff 01 ff 05 01 ed 01 01 01 00 ff 05 02 85 00
02 06 00 ff 06 01 | 02 04 ff 01 ff 07 01 12 00 01 00 00 ff 08 01 10 00 01 01
00 ff 09 01 ba 01 04 ff 01 ff 0b 01 b4 00 01 00 00 ff 0c 01 b6 00 04 ff 00 ff
01 j 02 02 00 01 ff 0e 01 x 00 00 05 01 ff 10 01 be 00 00 05 01 ff 11 01 w 02
00 05 00 ff 12 01 e4 01 00 05 01 ff 13 01 b8 00 00 05 01 ff 14 01 b5 01 00
05 00 ff ff 00 ff ff ff ff ff ff ff 00 ff ff ff ff ff ff ff 00

We see that the last force coded is Zhang Yang's (b5 01). We look at him as an officer :
Zhang 00 00 00 00 00 00 00Yang 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 e3 01 00 b8 00 97 00 c3 00 01
b5 01 ff ff ff ff 01 ff ff ff ff 91 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 13 05 00 05 00
00P ff ffd 10' 00 00 01 02 00 00HF:D 04 04 04 04 04 01 ff 02 03 00 04 02 02 0f 02 02 01
00]KL ffJJ ff ff ff ff ff ffH 00 00 00
And discover that his force number or code is 13. Therefore, Zhou Cang's force code
will be 14.

We add Zhou Cang's force to the list knowing his color, district number and name
reference :
00 01 W 01 00 05 00 ff 01 01 { 02 05 ff 00 ff 02 01 m 01 00 05 00 ff 03 01
05 02 01 02 00 ff 04 01 f 02 04 ff 01 ff 05 01 ed 01 01 01 00 ff 05 02 85 00
02 06 00 ff 06 01 | 02 04 ff 01 ff 07 01 12 00 01 00 00 ff 08 01 10 00 01 01
00 ff 09 01 ba 01 04 ff 01 ff 0b 01 b4 00 01 00 00 ff 0c 01 b6 00 04 ff 00 ff
01 j 02 02 00 01 ff 0e 01 x 00 00 05 01 ff 10 01 be 00 00 05 01 ff 11 01 w 02
00 05 00 ff 12 01 e4 01 00 05 01 ff 13 01 b8 00 00 05 01 ff 14 01 b5 01 00
05 00 ff 18 01 f1 00 00 ff 00 ff ff 00 ff ff ff ff ff ff ff 00

We find Lu Jiang City and change its ownership to Zhou Cang's force (14), add some
troops, gold, food, spears, pikes, bows, increase will and city order.
ff a0 86 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 002 00 90 01p 17 b8 0b 00 32 00 00 00 00 00 01

becomes
14 a0 86 01 00 98 3a 00 00 d8 0e 00 00 00 00 00 00 00 00 00 00 d0 07 00 00 d0 07 00 00
d0 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 002 00 90 01p 17 b8 0b 46 50 00 00 00 00 00 01

We modify the port Wan Kou as well :

ff 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 d0 07
becomes
14 b8 0b 00 00 58 02 00 00 70 17 00 00 00 00 00 00 d0 07 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 41 d0 07

And at last, we change Zhou Cang's allegiance, loyalty and status to Sovereign located
in Lu Jiang :

Zhou 00 00 00 00 00 00 00 00 Cang 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 b8 00 a4 00 db 00
01 f1 00 ff ff ff ff 01 ff ff ff ffKb 00y 00 f7 01 ff ff ff ff ff ff ff ff ff ff ff ff ff ff 14 19 00 19 00
00 50 ff ff 64 00 00 00 02 00 01 00 02T*!\< 04 04 04 04 04 03 04 00 04 00 03 02 02 0f
01 01 02 00fke ffpo ff ff ff ff ff ff c8 00 00 00

Don't forget to do the same with Cheng Yu, his strategist, and Zhang Yan who is a
simple officer :

Cheng 00 00 00 00 00 00 00 Yu 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00j 00 00 b8 00 8d 00 dc
00 00 cd 01 ff ff ff ff 01 ff ff ff ff 18? 00 fe 00 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 14 19 00
19 00 03 P ff ff 64 d0 07 02 00 00 00 02 00F1ZO: 04 04 05 05 05 03 12 02 01 02 01 02
02 0e 01 00 00 00baa ffaa ff ff ff ff ff ff b8 00 00 00

Zhang 00 00 00 00 00 00 00Yan 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 01 00 b8 00 99 00 d2 00
00 8e 01 ff ff ff ff 01 ff ff ff ff 08 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 14 19 00 19 00
03 P ff ff 5f a0 0f 01 01 00 03 02 00RQ50? 04 04 04 04 04 03 03 02 02 03 00 03 03 08 00
02 02 00ea] ff]] ff ff ff ff ff ff c8 00 00 00

You can still change forces relationships and alliances to spice up your scenario.
Your new force is created ! Here is the result :
Now they are still some small details, not important for the gameplay, but rather for
choosing this force : adding a description, a difficulty and adding it on the descriptive
map.
At offset 722+25 we place Zhou Cang's force color (18) :
0c 0b 07 01 1e. 10 12 12 ff 11 00 ff1 05 08 05 ff 05 05 03 ff ff ff 18 ff 06 ff 06 ff 02 ff ff ff
ff 09 04 04 04 ff ff
Then we add a difficulty and description, at the offset 15500 ( = 607*23 + 932) :
02 Here is a small example force for Zetta's guide to edit a scenario ! Thank you very
much for your attention. That's all ! 00
Table 9: List of officers codes (another thank to Hero of Chaos for the Historical
officers part)
Ahui Nan 00 00 Wu Can c8 00 Zhang Hua 91 01 Lu Xun 5a 02
Wei Zhao 01 00 Hu Zhi c9 00 Zhang Kai 92 01 Li Yan 5b 02
Yi Ji 02 00 Wu Zhi ca 00 Zhang Jiao 93 01 Li Ru 5c 02
Yin Shang 03 00 Hu Cheer cb 00 Zhang Ji 94 01 Li Su 5d 02
Yin Damu 04 00 Hu Zun cc 00 Zhang Xiu 95 01 Li Sheng 5e 02
Yin Mo 05 00 Hu Zhen cd 00 Zhang Qiu 96 01 Li Kan 5f 02
Yu Jin 06 00 Gu Tan ce 00 Zhang Yi 97 01 Li Tong 60 02
Yu Quan 07 00 Wu Tugu cf 00 Zhang Xun 98 01 Li Dian 61 02
Wei Guan 08 00 Hu Ban d0 00 Zhang Hu 99 01 Li Fu 62 02
Yuan Yi 09 00 Wu Ban d1 00 Zhang Hong 9a 01 Li Feng 63 02
Yuan Yin 0a 00 Hu Fen d2 00 Zhang Yue 9b 01 Li Feng 64 02
Yan Yu 0b 00 Gu Yong d3 00 Zhao Guang 9c 01 Li Feng 65 02
Yuan Huan 0c 00 Wu Lan d4 00 Zhao Hong 9d 01 Liu Yan 66 02
Yuan Xi 0d 00 Hu Lie d5 00 Zhang Ji 9e 01 Liu He 67 02
Yan Xing 0e 00 Cui Yan d6 00 Zhang Xiu 9f 01 Liu Kui 68 02
Yan Rou 0f 00 Cai Yan d7 00 Zhang Ji a0 01 Liu Qi 69 02
Yuan Shu 10 00 Cai He d8 00 Zhang Zun a1 01 Liu Yu 6a 02
Yuan Shang 11 00 Cai Shi d9 00 Zhang Chunhua a2 01 Liu Xun 6b 02
Yuan Shao 12 00 Cai Zhong da 00 Zhang Zhao a3 01 Liu Xian 6c 02
Yan Xiang 13 00 Cai Mao db 00 Zhang Song a4 01 Liu Zan 6d 02
Yuan Tan 14 00 Cui Lin dc 00 Zhang Shao a5 01 Liu Shi 6e 02
Yan Pu 15 00 Zuo Yi dd 00 Zhang Cheng a6 01 Liu Xun 6f 02
Yuan Yao 16 00 Ze Rong de 00 Zhang Ren a7 01 Liu Zhang 70 02
Wang Wei 17 00 Shi Shuo df 00 Diao Chan a8 01 Liu Shao 71 02
Wang Yi 18 00 Shi Zuan e0 00 Zhang Ti a9 01 Liu Cheng 72 02
Wang Yun 19 00 Sima Yi e1 00 Zhao Tong aa 01 Liu Chen 73 02
Wang Ji 1a 00 Sima Yan e2 00 Zhang Te ab 01 Liu Xuan 74 02
Wang Qui 1b 00 Sima Shi e3 00 Zhang Nan ac 01 Liu Chan 75 02
Wang Kuang 1c 00 Sima Zhao e4 00 Zhang Nan ad 01 Liu Cong 76 02
Wang Ye 1d 00 Sima Zhou e5 00 Zhang Miao ae 01 Liu Dai 77 02
Wang Jing 1e 00 Sima Fu e6 00 Zhao Fan af 01 Liu Du 78 02
Wang Kang 1f 00 Sima Wang e7 00 Zhang Fei b0 01 Liu Ba 79 02
Wang Hun 20 00 Sima You e8 00 Zhang Bu b1 01 Liu Pan 7a 02
Wang Can 21 00 Sima Lang e9 00 Zhang Bao b2 01 Liu Bei 7b 02
Wang Xiu 22 00 Xie Jing ea 00 Zhang Bao b3 01 Liu Biao 7c 02
Wang Rong 23 00 Che Zhou eb 00 Zhang Mancheng b4 01 Liu Fu 7d 02
Wang Su 24 00 Sha Moke ec 00 Zhang Yang b5 01 Liu Ping 7e 02
Wang Jun 25 00 Zhu Yi ed 00 Zhang Yi b6 01 Liu Pi 7f 02
Wang Xiang 26 00 Zhou Xin ee 00 Zhang Liao b7 01 Liu Feng 80 02
Ou Xing 27 00 Zhou Ang ef 00 Zhang Liang b8 01 Liu Ye 81 02
Wang Shuang 28 00 Zhou Zhi f0 00 Zhao Lei b9 01 Liu Yao 82 02
Wang Zhong 29 00 Zhou Cang f1 00 Zhang Lu ba 01 Liu Lue 83 02
Wang Chang 2a 00 Zhou Tai f2 00 Chen Heng bb 01 Lu Weihuang 84 02
Wang Tao 2b 00 Zhou Tai f3 00 Chen Ying bc 01 Liao Hua 85 02
Wang Dun 2c 00 Zhou Fang f4 00 Chen Ji bd 01 Liang Xing 86 02
Wang Ping 2d 00 Zhou Yu f5 00 Chen Gong be 01 Liang Gang 87 02
Wang Fu 2e 00 Zhu Huan f6 00 Chen Jiao bf 01 Liang Xi 88 02
Wang Men 2f 00 Zhu Ju f7 00 Chen Qun c0 01 Liang Xu 89 02
Wang Ling 30 00 Zhu Rong f8 00 Chen Gui c1 01 Ling Cao 8a 02
Wang Lei 31 00 Zhu Jun f9 00 Chen Qian c2 01 Ling Tong 8b 02
Wang Lang 32 00 Zhu Ran fa 00 Chen Shou c3 01 Liao Li 8c 02
Wen Hui 33 00 Zhu Zhi fb 00 Chen Shi c4 01 Lu Kai 8d 02
He Yan 34 00 Zhu Bao fc 00 Chen Zhen c5 01 Lu Ju 8e 02
Kuai Yue 35 00 Zhu Ling fd 00 Chen Tai c6 01 Lu Qian 8f 02
Kuai Liang 36 00 Xun Yu fe 00 Chen Deng c7 01 Lu Kuang 90 02
Jia Hua 37 00 Chunyu Qiong ff 00 Chen Dao c8 01 Lu Xiang 91 02
Hua He 38 00 Xun Yi 00 01 Chen Biao c9 01 Lu Dai 92 02
Jia Kui 39 00 Xun Xu 01 01 Chen Wu ca 01 Lu Fan 93 02
He Yi 3a 00 Xun Chen 02 01 Chen Lan cb 01 Lu Bu 94 02
Hua Xin 3b 00 Xun You 03 01 Chen Lin cc 01 Lu Meng 95 02
Jia Xu 3c 00 Jiao Yi 04 01 Cheng Yu cd 01 Lu Lingqi 96 02
Guo Yi 3d 00 Zhong Yu 05 01 Cheng Yuanzhi ce 01 Lun Zhi 97 02
Guo Yuan 3e 00 Jiang Wan 06 01 Ding Yi cf 01 Leng Bao 98 02
Guo Jia 3f 00 Zhong Hui 07 01 Cheng Yin d0 01 Lou Gui 99 02
E Huan 40 00 Jiang Gan 08 01 Ding Yuan d1 01 Lou Xuan 9a 02
Guo Si 41 00 Jiang Yiqu 09 01 Cheng Pu d2 01 Lu Su 9b 02
Yue Jiu 42 00 Xiao Qiao 0a 01 Cheng Wu d3 01 Lu Shu 9c 02
Huo Jun 43 00 Jiang Qin 0b 01 Cheng Bing d4 01 Lu Zhi 9d 02
Hao Zhao 44 00 Jiang Ji 0c 01 Ding Feng d5 01
Yue Jin 45 00 Qiao Zhou 0d 01 Ding Feng d6 01
Yue Chen 46 00 Jiang Shu 0e 01 Dian Wei d7 01 [[ --- HISTORICAL -- ]]
Guo Tu 47 00 Jiao Chu 0f 01 Tian Kai d8 01 Emperor Ling bc 02
Guo Ma 48 00 Xiang Chong 10 01 Tian Xu d9 01 Emperor Shao bd 02
Hao Meng 49 00 Shao Ti 11 01 Tian Chou da 01 Emperor Xian be 02
Guo Youzhi 4a 00 Jiang Ban 12 01 Tian Feng db 01 Yu Ji bf 02
Huo Yi 4b 00 Jiang Bin 13 01 Dian Man dc 01 Hua Tuo c0 02
Guo Huai 4c 00 Zhong Yao 14 01 Tian Yu dd 01 Guan Lu c1 02
Xiahou Wei 4d 00 Zhongli Mu 15 01 Teng Yin de 01 Xu Shao c2 02
Xiahou Yuan 4e 00 Xiang Lang 16 01 Dong Yun df 01 Zuo Ci c3 02
Xiahou En 4f 00 Xu Rong 17 01 Dong He e0 01 Sima Hui c4 02
Xiahou He 50 00 Zhuge Ke 18 01 Deng Ai e1 01 Mi Heng c5 02
Xiahou Hui 51 00 Zhuge Qiao 19 01 Dang Jun e2 01 Huang Chengyan c6 02
Xiahou Xuan 52 00 Zhuge Jin 1a 01 Dong Jui e3 01 Qiao Xuan c7 02
Xiahou Shang 53 00 Zhuge Jun 1b 01 Tao Qian e4 01 North Star c8 02
Xiahou De 54 00 Zhuge Xu 1c 01 Deng Xian e5 01 South Star c9 02
Xiahou Dun 55 00 Zhuge Shang 1d 01 Deng Zhi e6 01 Thief ca 02
Xiahou Ba 56 00 Zhuge Jing 1e 01 Tang Zi e7 01 Civil Official cb 02
Xiahou Mao 57 00 Zhuge Zhan 1f 01 Dong Xi e8 01 Soldier cc 02
Xiahou Lingnu 58 00 Zhuge Dan 20 01 Teng Xiu e9 01 Male cd 02
Jia Chong 59 00 Zhuge Liang 21 01 Tao Jun ea 01 Female ce 02
He Zhi 5a 00 Xu Huang 22 01 Dong Cheng eb 01 Old Man cf 02
He Jin 5b 00 Xu Shi 23 01 Dong Zhao ec 01 Child d0 02
He Qi 5c 00 Xu Zhi 24 01 Dong Zhuo ed 01 Wuwan Chief d1 02
Jia Fan 5d 00 Xu Shu 25 01 Deng Zhong ee 01 Wuwan Officer d2 02
Hua Man 5e 00 Xu Sheng 26 01 Dong Chao ef 01 Qiang Chief d3 02
Hua Xiong 5f 00 Xu Miao 27 01 Dong TuNa f0 01 Qiang Officer d4 02
Guan Yi 60 00 Shen Ying 28 01 Tang Bin f1 01 Shanyue Chief d5 02
Han Yin 61 00 Shen Yi 29 01 Dong Min f2 01 Shanyue Officer d6 02
Guan Yu 62 00 Xin Xianying 2a 01 Deng Mao f3 01 Nanman Chief d7 02
Huan Jie 63 00 Cen Hun 2b 01 Du Ji f4 01 Nanman Officer d8 02
Guan Hai 64 00 Zhen Shi 2c 01 Du Yu f5 01 Zhang Rang d9 02
Guanqiu Jian 65 00 Xin Chang 2d 01 Ning Sui f6 01 Jian Shuo da 02
Guanqiu Xiu 66 00 Shen Dan 2e 01 Pei Yuanshao f7 01 Baby db 02
Guanqiu Dian 67 00 Shen Pei 2f 01 Pei Xiu f8 01 Messenger dc 02
Han Juzi 68 00 Xin Pi 30 01 Ma Yunlu f9 01 Nobleman dd 02
Han Xuan 69 00 Xin Ping 31 01 Ma Wan fa 01 Doctor de 02
Han Hao 6a 00 Qin Mi 32 01 Ma Xiu fb 01 Aeromancer df 02
Guan Xing 6b 00 Qin Lang 33 01 Ma Jun fc 01 Empress e0 02
Guan Suo 6c 00 Sui Yuanjin 34 01 Bo Cai fd 01 Old Man e1 02
Han Sui 6d 00 Sui Gu 35 01 Ma Zun fe 01 Old Woman e2 02
Han Song 6e 00 Zou Shi 36 01 Ma Su ff 01 Wizard e3 02
Guan Jing 6f 00 Zou Jing 37 01 Ma Dai 00 02 Miscreant e4 02
Han Xian 70 00 Zou Dan 38 01 Ma Zhong 01 02 Eunuch e5 02
Kan Ze 71 00 Cheng Yi 39 01 Ma Zhong 02 02 Envoy e6 02
Han Zhong 72 00 Cheng Gongying 3a 01 Ma Chao 03 02 Officer e7 02
Guan Tong 73 00 Sheng Man 3b 01 Ma Tie 04 02 Guard e8 02
Han Dang 74 00 Shi Bao 3c 01 Ma Teng 05 02 Bandit e9 02
Han De 75 00 Xue Ying 3d 01 Ma Miao 06 02 Turban Rebel ea 02
Gan Ning 76 00 Xue Xu 3e 01 Ma Liang 07 02 Warrior eb 02
Huan Fan 77 00 Xue Cong 3f 01 Wan Yu 08 02 Farmer ec 02
Han Fu 78 00 Quan Yi 40 01 Fan Jian 09 02 Merchant ed 02
Guan Ping 79 00 Quan Yi 41 01 Fan Shi 0a 02 Workman ee 02
Jian Yong 7a 00 Quan Ji 42 01 Pan Jun 0b 02 Youth ef 02
Yan Liang 7b 00 Shan Jing 43 01 Pan Zhang 0c 02 Youth Woman f0 02
Wei Yan 7c 00 Quan Shang 44 01 Fan Chou 0d 02 Boy f1 02
Qu Yi 7d 00 Quan Cong 45 01 Fan Neng 0e 02 Girl f2 02
Xi Zhicai 7e 00 Quan Duan 46 01 Pan Feng 0f 02 Rich Man f3 02
Wei Xu 7f 00 Cao Yu 47 01 Fei Yi 10 02 Craftsman f4 02
Wei Miao 80 00 Cao Rui 48 01 Bei Yan 11 02 Burglar f5 02
Wei Feng 81 00 Cao Huan 49 01 Fei Shi 12 02 Traveler f6 02
Wei You 82 00 Cao Xi 4a 01 Mi Shi 13 02 Barmaid f7 02
Niu Jin 83 00 Cao Xiu 4b 01 Mi Zhu 14 02 Waitress f8 02
Qiu Jian 84 00 Cao Xun 4c 01 Mi Fang 15 02 Fisherman f9 02
Niu Fu 85 00 Song Xian 4d 01 Fei Yao 16 02 Scholar fa 02
Qiu Ben 86 00 Song Qian 4e 01 Wu Anguo 17 02
Ji Yong 87 00 Cao Ang 4f 01 Feng Xi 18 02 [[[ --- EVENTS --- ]]]
Jiang Wei 88 00 Cao Hong 50 01 Fu Jia 19 02
Gong Zhi 89 00 Cao Chun 51 01 Fu Ren 1a 02
Qiao Rui 8a 00 Cao Zhang 52 01 Fu Qian 1b 02
Gong Du 8b 00 Cao Zhi 53 01 Fu Xun 1c 02
Qiao Mao 8c 00 Cao Zhen 54 01 Fu Tong 1d 02
Xu Yi 8d 00 Cao Ren 55 01 Wen Yang 1e 02
Xu Gong 8e 00 Cao Xing 56 01 Wen Qin 1f 02
Xu Jing 8f 00 Cao Cao 57 01 Wen Hu 20 02
Xu Zhu 90 00 Cao Shuang 58 01 Wen Chou 21 02
Xu You 91 00 Cao Chong 59 01 Wen Pin 22 02
Ji Ling 92 00 Zang Ba 5a 01 Bian Xi 23 02
Jin Yi 93 00 Cao Pi 5b 01 Bian Shi 24 02
Jinhuan Sanjie 94 00 Cao Bao 5c 01 Fang Yue 25 02
Jin Xuan 95 00 Cao Fang 5d 01 Pang Hui 26 02
Yu Si 96 00 Cao Mao 5e 01 Mang Yachang 27 02
Yu Fan 97 00 Cao Xiong 5f 01 Feng Ji 28 02
Xing Daorong 98 00 Ju Hu 60 01 Pang Xi 29 02
Xi Zheng 99 00 Ju Shou 61 01 BaoSanniang 2a 02
Yan Yan 9a 00 Su Fei 62 01 Bao Xin 2b 02
Qian Hong 9b 00 Zu Mao 63 01 Fa Zheng 2c 02
Yan Gang 9c 00 Su You 64 01 Pang Tong 2d 02
Yan Jun 9d 00 Sun Yi 65 01 Pang De 2e 02
Qian Zhao 9e 00 Sun He 66 01 Bao Long 2f 02
Yan Zheng 9f 00 Sun Huan 67 01 Bu Xie 30 02
Yan Baihu a0 00 Sun Guan 68 01 Mu Shun 31 02
Yan Yu a1 00 Sun Ji 69 01 Puyang Xin 32 02
Wu Yi a2 00 Sun Xiu 6a 01 Mulu Duosi 33 02
Huang Gai a3 00 Sun Kuang 6b 01 Bu Zhi 34 02
Gao Gan a4 00 Sun Xin 6c 01 Bu Chan 35 02
Huang Ying a5 00 Sun Jian 6d 01 Man Chong 36 02
Huang Quan a6 00 Sun Qian 6e 01 Mao Jie 37 02
Huang Hao a7 00 Sun Quan 6f 01 Meng Huo 38 02
Gao Rou a8 00 Sun Hao 70 01 Meng Zong 39 02
Gao Shun a9 00 Sun Jiao 71 01 Meng Da 3a 02
Gao Xiang aa 00 Sun Ce 72 01 Meng You 3b 02
Gao Sheng ab 00 Sun Shi 73 01 Yu She 3c 02
Huang Chong ac 00 Sun Xiu 74 01 Yang Huai 3d 02
Hou Cheng ad 00 Sun Jun 75 01 Yong Kai 3e 02
Hou Xuan ae 00 Sun Shao 76 01 Yang Yi 3f 02
Huang Zu af 00 Sun Shang Xiang 77 01 Yang Xin 40 02
Gongsun Yue b0 00 Sun Zhen 78 01 Yang Hu 41 02
Gongsun Yuan b1 00 Sun Jing 79 01 Yang Hong 42 02
Gongsun Gong b2 00 Sun Zhong 7a 01 Yang An 43 02
Gongsun Kang b3 00 Sun Chen 7b 01 Yang Ji 44 02
Gongsun Zan b4 00 Sun Deng 7c 01 Yang Chou 45 02
Gongsun Xu b5 00 Sun Yu 7d 01 Yang Xiu 46 02
Gongsun Du b6 00 Sun Yi 7e 01 Yang Qiu 47 02
Gongsun Fan b7 00 Sun Liang 7f 01 Yang Song 48 02
Kong Zhou b8 00 Sun Li 80 01 Yang Ren 49 02
Huang Zhong b9 00 Sun Lang 81 01 Yang Zuo 4a 02
Gao Ding ba 00 Sun Luban 82 01 Yang Zhao 4b 02
Gaotang Long bb 00 Da Qiao 83 01 Yang Bo 4c 02
Gao Pei bc 00 Taishi Xiang 84 01 Yang Fu 4d 02
Huangfu Song bd 00 Taishi Ci 85 01 Yang Feng 4e 02
Kong Rong be 00 Dailai Dongzhu 86 01 Yang Feng 4f 02
Gao Lan bf 00 Dai Ling 87 01 Lei Tong 50 02
Wu Yan c0 00 King Duosi 88 01 Lei Bo 51 02
Wu Ju c1 00 Tan Xiong 89 01 Luo Tong 52 02
Guo Yuan c2 00 Zhang Yun 8a 01 Luo Xian 53 02
Wu Jing c3 00 Zhao Yun 8b 01 Li Yi 54 02
Wu Yan c4 00 Zhang Gu 8c 01 Li Hui 55 02
Wu Gang c5 00 Zhang Ying 8d 01 Li Jue 56 02
Wu Guotai c6 00 Zhang Yan 8e 01 Lu Kai 57 02
Hu Ji c7 00 Zhang Heng 8f 01 Lu Kang 58 02
Wu Can c8 00 Zhang Wen 90 01 Lu Ji 59 02

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