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PEOPLE, PLANS & PLACES 2: REALIZING PARTICIPATION

Ituita: An Interface for


Playful Interaction and
Socio-Spatial Transformation
ANA PAULA BALTAZAR, MATEUS VAN STRALEN, LORENA MELGAÇO,
GUILHERME ARRUDA and LÍGIA MILAGRES

This paper discusses Ituita, an interactive media cascade built in Congonhas (Minas
Gerais, Brazil) that displayed residents’ perceptions of their city and sought to engage
people in discussion, decision-making and direct action. It first introduces Ituita’s
purpose of socio-spatial transformation, and how this focused on the design process
away from technological development to stimulate dialogical interactions. It argues
that representative democracy helps support capitalist interests and hinders direct
action that could build a deeper form of citizenship. It then presents the development
of Ituita’s ideals and discusses Ituita’s failures. In particular, it considers the need for
a pedagogical process that could promote continuous engagement with the city. The
following section of the article discusses how an urban interactive interface might
trigger engagement, by means of autonomy, leading to a deeper form of citizenship,
and how this might enable people to move beyond the political limits of representative
democracy. In a brief final section, the lessons for practice are drawn out.

Ituita is an interactive digital interface that approach was trialled with Ituita, drawing on
aims to engage residents with issues in their the ideal of socio-spatial transformation by
city. The design process for Ituita started in means of public engagement. The emphasis
2010, and the resulting urban installation on space beyond mere background for social
was inaugurated in 2012. The authors of development comes from Souza (2013), who
this paper were directly involved in its argues for a socio-spatial approach, taking
design and implementation as researchers. space as a constituent element of society and
This paper revisits Ituita almost a decade vice-versa. As an interface for socio-spatial
later, assessing its former ideals, its failures, transformation Ituita was conceived to foster
and the implications of those findings. This collective autonomy for decision-making
introduction briefly characterizes Ituita as a and, eventually, direct action, leading to full
product, sets out the research approach, and citizenship.
discusses the main theoretical aspects that As shown in figure 1, Ituita is an inter-
informed the design process. active media cascade composed of three inter-
Most other urban interactive interfaces have active LED (electronically illuminated) panels
a strong design focus on visual (spectacle) arranged in a cascade format and connected to
and technological development. Ituita’s a website. It is installed in the central square
technological development is relevant and of Congonhas, a city in Minas Gerais, Brazil
discussed further in Stralen et al. (2012), but famed for its Baroque architecture. Congonhas
it is not the main driver. A different design residents are encouraged to respond to a

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questionnaire on a bespoke website, on a (as defined by Flusser 1999), users might also
theme regarding the city that changes on a modify its open code. This altered the rela-
monthly basis. Answers from the monthly tionship between the interactive public panels
online survey are visualized in graphics on and the website, which enabled engagement
the three panels of Ituita. Each panel displays with the project via programming its inter-
the responses to the residents’ perceptions of face.1
satisfaction at three different urban scales, The design of the interactive interface was
(their household, neighbourhood or the whole focused on possibilities of intersubjective
city). The panels use green, red and yellow interactions rather than on development of
lights to indicate levels of satisfaction with the technology. While the sophisticated open
the theme of the month: the more the satis- source programming remains unexplored by
faction, the greener the panel becomes; the residents, a good deal of attention was paid to
more dissatisfaction, the redder; and yellow the uses of the technology ‘out there’, ready
represents indifference. Importantly, passersby for assimilation by people with no particular
can also interact with the graphics, which technological expertise, and the potential for
respond to their gestures via a set of sensors the interactions that had been envisaged.
that captured (e.g.) arms waving up and The research was conducted by our team at
down or hips moving side-to-side. Thus, it the Graphics Laboratory for Architectural
was envisaged that the interactive graphics Experience – Lagear.2 It was guided by critiques
in the square would systematize information of the surrounding prevalence of the logic
and display public perceptions on subject of the visual (spectacle) to the detriment of
matter that would not otherwise be visible, broader constructions of experience, and the
and that this would encourage residents fetishism of technology (Baltazar dos Santos
to engage via a forum on the website and et al., 2012; 2014; 2019). The central lesson of
discuss controversial issues. Besides using those works regarding the prevalence of the
the interface for intersubjective interaction visual was that it alienates people and con-

Figure 1. The Media Cascade in the central square of Congonhas, Praça Juscelino Kubitscheck. (Source:
Authors)

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tributes to the fragmentation of experience. background for social development, but rather
Yet the visual spectacle is a powerful, even a constituent element of social reality. In the
if not enduring, means to attract people’s example of Congonhas, the city space, or
attention. Thus, we argue for a dialectics of spatiality, is understood to be full of social
spectacle and experience, meaning that ‘the complexities, including strengths and weak-
visual is not taken as merely contemplative nesses, autonomous and heteronomous pro-
and experience is not taken as merely active, cesses which also change the social fabric.
they work in a dialectic relation, enriching Any political transformation, in this context,
each other, avoiding a contemplative finished should be a socio-spatial transformation, which
product and promoting a seductive and demands a further discussion of citizenship.
enduring interaction of people with each This requires that people engage with poli-
other and with the space’ (Baltazar dos Santos tical issues and are able to start a process
et al., 2019, p. 147). Regarding the fetishism of collective autonomy for decision-making
of technology, it echoes Marx’s critique of and direct action. When seen in this light, the
the fetishism of commodities, which places participation of the public is fundamentally
the focus on relations between things rather different from the types of public participa-
than more properly paying attention to the tion critiqued in Arnstein’s ladder (1969),
relations between people (Marx, 2015, pp. which indicated that most forms of participa-
47–53). This is a direct challenge to any tion were in fact ‘nonparticipation’ (either
‘assumption that the use of digital technology manipulation or therapy) or ‘tokenism’ (in-
is an end in itself and, in the context of urban forming, consultation and placation). By con-
installations, enough to accomplish socio- trast, the three highest rungs of her ladder
spatial transformation’ (Baltazar dos Santos envisaged direct action, either partnership,
et al., 2019, p. 148). delegation or citizen control. Half a century
As such, our focus turns towards the open- later, we seem to be trapped in the first five
ness of the interface to the possibility of inter- rungs of Arnstein’s ladder. Participation is
action rather than designing for prescribed usually associated with including people
interaction (as seen in other types of complex into existing processes instead of creating
interactive interfaces). We note that a simple structures to stimulate their direct engage-
reactive interface might trigger dialogical ment in shaping new processes.
interaction between people themselves and The idea of socio-spatial transformation by
with content. On the other hand, complex means of direct action has implications for
interfaces are not conceptually problematic, understandings of how citizenship might be
but complexity is only welcome when it opens achieved. The constraints on direct decision-
possibilities to increase dialogical interaction. making and direct action are strongly
Thus, when designing Ituita, the focus was associated with the way our modern state was
intentionally on interaction, drawing from forged and representative democracy repro-
Flusser’s idea of play (Flusser, 2000) to discuss duced. According to Pogrebinschi (2009),
playful interaction, ‘a form of interaction Marx makes explicit the roots of the modern
when one uses an apparatus beyond its state in the French Revolution with the separa-
prescriptions, engaging with content and not tion between state and civil society – between
only with its interface’ (Baltazar dos Santos et citizen and individual. He also argues that the
al., 2019, p. 148). uprising of what he called ‘real community’
The primary objective of the Ituita project was the only means towards the fading of
was to engage people playfully with content both state and civil society, leading to that
by means of an interactive interface in order which Arendt (1958) later called public realm.
to achieve socio-spatial transformation. As It is important to say that the problem was not
Souza (2013) discusses, space is no mere the existence of a state, as Marx was critical

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of anarchism, but the modern state. Instead of capitalists are always upheld over social
of looking after people’s direct interests, rights. For example, Chapter 1 of the Brazilian
the modern state led to the protection of Constitution, on individual and collective
the interests of capitalists, starting with rights and duties, puts the right to property
the French bourgeoisie with the focus on together with the rights to life, freedom, equal-
private property, the division of labour and ity and security (article 5). Private property is
representative democracy. This means that never questioned, echoing the fallacious argu-
politics in the modern state has become a ment of Garrett Hardin (1968) that the self-
way to disguise people’s participation (never management of the commons is impossible.
direct action) as representative democracy, In this sense, continuous self-organization of
only offering the people a choice among society for direct action, which is much more
a limited range of predefined possibilities complex than self-management, is not even
that will never go against the interests of considered.
capitalists. More recently, MacLean (2017) There is clearly a need for a means to
has shown that in the US democracy is barely enable people’s direct action, and the corol-
alive, but still used to convince people that lary is that people need to overcome conform-
they are taking part in the political game, ism with representative democracy, which
while in fact lies are being told to protect involves being aware of its manipulatory pro-
the interests of capitalists, because even cesses and questioning the forms of partici-
representative democracy fails to accomplish pation it promotes. The crisis of representative
the intense demands of such interests. The democracy echoes the criticism of participants’
apathy of people due to sheer manipulation lack of power in participatory processes. The
from different sources (state, media, corpora- participants, who were supposed to be citizens,
tions) indicates their conformism with repre- have the impression that they influence the
sentative democracy. process, but only validate prescribed decisions
In each democratic country the process is already made by those who proposed the
slightly different, but the principles of the process. If democracy is understood as a ‘set
modern state and their effects are very much of rules … for the formation of collective
alike. In Brazil, for instance, in the begin- decisions, in which the widest possible partici-
ning of the 1960s, before the military coup that pation of the interested parties is envisaged
installed a dictatorship in 1964, the Quitan- and facilitated’ (Bobbio, 1987, p. 12), representa-
dinha Seminar (Seminário de Habitação e tive democracy is hardly democratic. Firstly,
Reforma Urbana, 1963) brought together pro- it does not delegate to the collective the
fessionals, state technocrats, and representa- decision-making power over the process
tives of civil society, and their report itself (they can vote but not question the
articulated explicit public demands for urban rules). Secondly, it reduces the importance
planning improvements. These included the of participation, as it is based on the belief
questioning of private property and indicated that those with technical and institutional
the need for continuous public participation knowledge should have the power to decide
in decision-making. Although produced before what is best for everyone – and so reinforces
the dictatorship these demands reported from the idea that the few might decide for the
the seminar were revisited for the redemocrati- many. As Rancière points out, this form of
zation of the country with the 1988 Brazilian democracy seeks precisely to ‘control the evil
Constitution (Brasil, 1988) and the 2001 City quite simply called democratic life’ (Rancière,
Statute (Brasil, 2001), which regulates the Con- 2014, p. 07); representative democracy sup-
stitutional chapter on urban policy. However, presses the chaotic ‘realm of excesses’ inherent
all these documents and laws were written in ‘real democracy’, ignoring the importance
under a modern state. Thus the interests of everyday knowledge and the real demands

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of citizens. Thus citizens are rendered passive per se. As discussed below, the ideals of the
and their knowledge is not seen as worthy of design were informed by urban research in
public discussion. Congonhas.
If people do not acknowledge manipula- Ituita is a name derived from the Indigen-
tion in decision-making processes and are ous Guarani language meaning stone cascade.
only in a position to vote and expect change Itu means waterfall (y = water and tu = fall)
without actually discussing the changes they and itá means stone. It is located at the
want, there is no basis for socio-spatial trans- Juscelino Kubitschek Square at the centre of
formation. However, if we start to think of Congonhas, a town of 40,000 inhabitants in
achieving full citizenship, there is a need Minas Gerais, Brazil. The town is best known
to discuss the possibility of a continuous for its UNESCO world heritage site of Baroque
engagement for socio-spatial self-organiza- Basilica architecture, the Sanctuary of Bom
tion in which the separation between state Jesus do Matosinhos, and its associated
and civil society starts to fade away. In other soapstone sculptures created by Aleijadinho,
words, to design an interactive interface for an important Brazilian sculptor from the
socio-spatial transformation, one might bear eighteenth century. Urban expansion in the
in mind that full citizenship will only be twentieth century had a negative impact on
achieved with the construction of collective the town, due to negligent laws and lack
autonomy instead of reinforcing the apparatus of proper planning and public investment.
of the state. The implication for such a design In 2010, the municipality commissioned an
is that people must be able to engage with interdisciplinary team3 to diagnose more fully
political discussions and create their own com- the impacts and create a rehabilitation plan
mon rules. It should seek to provoke people for the central area of Congonhas.
to seize the trilogy engagement, autonomy Opinion polls were an integral part of the
and citizenship. This may be a way to move diagnosis and were essential to obtaining an
up the last rungs of Arnstein’s ladder and initial understanding of the residents’ per-
promote urban residents’ direct action in spective of the city. The polls were structured
shaping the city. The next sections cover the in two parts: a sample survey of environmental
ideals behind the design of Ituita, critical perception with 267 responses; and face-to-
analyses of their failure, and possibilities for face interviews with a selected sample of
revisiting the project. eighteen representatives of neighbourhood
associations and municipal councils. All the
participants reside within the study area. The
The Ideals of Ituita
majority of survey respondents were between
This section will further explore Ituita’s design 14 and 55 years old and had completed high
process. The interest is to assess the potential school. Around a third were civil servants,
of urban installations to act as catalysts that and the rest were students, senior profession-
could accelerate processes towards socio- als, and retirees.
spatial transformation. Ituita was designed The first part of the questionnaire, com-
as a permanent installation that would offer posed of six questions, dealt with use of the
a means for playful interaction in the square city centre. It asked why people travelled to
while also fostering forums for the population the city centre, how often and at what times
to engage further with local issues by means they went, and their means of transportation.
of the website. Following the goal of avoiding The second part, consisted of open questions,
any fetishism of technology (as discussed in which interviewees could describe their
above), our research focused on dialogical perceptions of the city. The analysis (Fernandes
interaction for socio-spatial transformation, Caldas et al., 2010) reported residents’
rather than the mobilization of technology affection for the town, which was valued for

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its people, location and climate. However, three negative aspects of the city that were
as tables 1 and 2 show, resi-dents reported a reported (table 2).
negative impression of the urban cityscape, The primary reason for the negative percep-
using words such as ‘ugly, dirty’, and tions was the precarious situation of most
‘tumultuous centre’. Respondents recognized buildings in the central area, and an important
the importance of the historical heritage but conclusion from responses to the survey was
resented the lack of space for leisure. They that residents did not feel responsible for the
acknowledged previous changes in the improvement of urban spaces. These points
cityscape and had a great deal of expectation caught the attention of the architects com-
for future change. Importantly, the lack of missioned to design the project of rehabilita-
engagement of residents was amongst the top tion of the central area of the city. The project

Table 1. Symbolic image of the centre of Congonhas. (Source: Fernandes Caldas et al., 2010, p. 162)
When you think about the centre of Congonhas, what is the first image that comes to your mind?
Type of Image Themes Example
Negative image (54%) Ugly and dirty city, polluted centre, ‘What did they do to
tumultuous traffic, lack of parking, Congonhas?’
narrow sidewalks, visual pollution,
neglect, disorganization.
Negative images with hope for City can get cleaner, streets need ‘I wish to see this city
change (16%) more trees; the city needs cleaner!’
intervention, control of pollution, to
be illuminated.
References to Historical Heritage Presence of historical heritage in
(8%) people’s memory.
(Bom Jesus Sanctuary, Basilica)

Table 2. Aspects of Congonhas least liked by residents. (Source: Fernandes Caldas et al., 2010, p. 164)
What are the three things that you like the least in Congonhas?
Themes for Questions Number of Related Percentage of the
Answers Total of 784
Responses
Lack of care with the city
Population living in hazardous areas, absence of trees, visual 216 27.6%
pollution, narrow and poorly maintained sidewalks, unfinished
buildings, dirt in the streets, polluted river.
Traffic in the centre
Lack of organization of traffic, trucks in the centre, traffic in the 114 14.5%
centre, lack of parking places, downtown disorder, excess of
cars on the streets.
Environment
Mineral dust, mining town, pollution. 112 14.3%
Lack of Leisure Areas
Closed waterfall park, lack of leisure options, lack of places to 59 7.5%
practise sports, or to have family outings.
Others
Low levels of public engagement/lack of drug prevention and 144 18.4%
control/railway and trade assistance.

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specified changes in pavement materials, ported Lagear’s ongoing research. Firstly,


enlargement of sidewalks, conversion of streets developing a permanent installation was an
into pedestrian zones, and revamping of the opportunity to challenge the limitations of
town’s central square. Although these trans- ephemeral urban installations to achieve socio-
formations could work as catalysts to improve spatial transformation (Baltazar dos Santos
the spatial quality of the city as a whole, the et al., 2012; 2014). Secondly, as noted earlier,
architects believed that other strategies were Lagear has critiqued the excessive focus on
needed to stimulate a feeling of co-responsibility the visual in urban installations, drawing on
amongst residents for improving their own Lefebvre (1991) and Pérez-Goméz and Pelletier
space. Therefore, in order to create social (1997). In short, the argument is that the logic
connections and facilitate public discussion of the visual is a means to fragment people’s
and interaction with the municipality, they experience, and this might be overcome
proposed a media cascade in the central through such a dialectic relationship. Finally,
square as a public interface to catalyse social by using simple technology in its physical
interactions. structure, Ituita focused on the interaction
The cascade (figure 1) consists of five and challenged the fetishism of technology
polygons clad with soapstone, separated from that still lingers (Baltazar dos Santos et
each other by three glass panels. As already al., 2019). As already mentioned, its LED
noted, the water of the cascade runs over displays are low resolution working similarly
the glass panels, which have LED displays to computer monitors and the sensors used
installed behind them, serving as output to capture the body movements at the square
for an interactive digital interface that can are off-the-shelf (Microsoft Kinect). The soft
be manipulated using two motion sensors,4 structure also relies on trivial technology. The
which capture information on the movement webpage has a friendly interface, based on
of people and feeds into the programmed popular gadgets of the time, such as question-
data shown on the displays. In the initial naires and forums, and can be accessed by
project approved by the City Hall, Ituita was means of personal computers, tablets or smart-
supposed to serve as an urban thermometer,5 phones, using simple Internet connection.
mapping the public opinion on social, cul- Previous research at Lagear had already
tural and political aspects of the city. The cas- explored the distinction between reactive, pro-
cade would be fed by information provided active and dialogical possibilities of interfaces
by the population when engaging with a web- and interactions. It is reactive when a system
site and would display the level of satisfaction programmatically reacts to the input given
of the population regarding issues such as by the other system (Dubberly et al., 2009);
violence, urban sanitation, pollution, etc. proactive, when a system not only displays
However, more than the development of the responsiveness to people’s interaction but also
public digital display, or the hard structure of contributes to present-time changes that take
the interface, Ituita became a research project people by surprise (Oosterhuis, 2002); and dia-
in partnership with Lagear. As previously logical, when a relationship can be established
stated, Lagear has a critical position on the with the systems mutually affecting each
prevalence of a technological deterministic other. To achieve a dialogical interface is a
approach in urban installations. As such, this highly complex task. However, a dialogical
partnership underpinned the prime import- interaction does not depend on a dialogical
ance given to the development of the soft interface. A dialogical interaction enables people
structure of the interface that focused on to interact with information and also with
people’s dialogical interaction. themselves, with less prescriptive outcomes.
Ituita was seen as an opportunity to put As Lagear has already learned, a carefully
into practice three of the premises that sup- designed pre-recorded projection, not even

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reactive, might be more successful in engag- and that society is formed and transformed
ing people in dialogue than highly complex by the space it forges’ (Baltazar dos Santos
dialogical interfaces. et al., 2019, p. 148). Thus, a pre-established
Dialogical interfaces have already been dis- set of feedback options will contribute little
cussed and experimented with. An example is to establishing long-lasting engagement that
Glynn’s Performative Ecologies (Glynn, 2008), can underpin informed action.
an interactive robotic installation that explores The design of Ituita intended to explore
the reactive, proactive and dialogical levels the possibilities of achieving dialogical inter-
of the interface by articulating three robotic action, by fostering communication among
entities that perform to their audience. The Congonhas residents and, ideally, also a
robots have illuminated tails that rotate and collective negotiation of social space. This took
flicker to attract and maintain the attention of into account the need to avoid visual and
the visitors. The dance of each robot is not pre- technological fetishisms, as part of enabling
choreographed and evolves using a genetic meaningful interaction between people and
algorithm where the dancers are program- with the interface’s content. Therefore, a
med to learn from their successes and fail- broader and more politically sensitive under-
ures, and share what they have learned with standing of dialogue was adopted, drawing
each other. Despite Glynn’s intention of foster- from Arendt’s work on the public sphere. For
ing dialogue, when analysing Performative Arendt (1958), modernity is marked by the
Ecologies one can see that the hardware is decline of the public sphere and its resump-
extremely complex, but the interaction is not tion depends on individuals acting as citizens,
engaging. People find it curious, but do not in all their plurality of class or background, in
involve in meaningful dialogue with the machine order to discuss public and not private issues.
or with each other, though the machine is As such, reclaiming the public sphere and
learning and changing with people’s input. producing information to foster collective
Such findings demonstrate how privileging action were essential steps to address some
the technological focus in the design results of the issues that emerged in the survey and
in installations that are either simply reactive particularly the lack of engagement of the
or proactive. It also indicates that dialogical population with the improvement of the
interfaces based on complex technologies can urban landscape.
be unavailing and underscore the importance The design strategy for Ituita sought to
of dialogical interactions between people. bring the urban discussion to appropriate
According to Flusser (1999), a dialogical de- levels (personal, neighbourhood and urban)
sign is intersubjective and its main character- and provide evidence to involve the popula-
istic is ‘being responsible’. Given the argument tion in discussing solutions. In order to per-
that every design is in itself an obstacle, respon- suade people to engage meaningfully over
sibility is framed as the least obstructive pos- the longer term, the interface design sought to
sible design, and open to others. In other strengthen the dialogical process by means
words, Flusser is also shifting the focus to of playful interaction. Unlike functional inter-
interaction, which should inform the design action that happens with an interface to access
of the interface not to make it more complex, but a predetermined content, a playful interaction
to increase the openness of the very interaction. enables participants to interact with content
It is with such an intersubjective design that by means of an interface. Following Flusser’s
socio-spatial transformation is most likely to approach (Flusser, 2000), those interacting
be triggered. We consider socio-spatial trans- functionally tend to become functionaries of
formation as ‘a political transformation of space the apparatus acting as expected, while those
having social emancipation at the horizon, interacting playfully engage with content.
acknowledging that space is a social product This is clear if we compare the different ways

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people interact with a music box and a piano. would make that connection and follow up
In the first case one interacts with the interface, is another matter, which we come to below.
but not with the content, i.e. the music would As noted earlier, Ituita’s online question-
be a predetermined output. By contrast, when naire had a new theme every month, such as
playing the keys of the piano, the player accesses traffic, health, or education. There were two
predetermined notes to interact with the sets of questions. The first concerned percep-
content by means of the interface to produce tions of the theme, and respondents’ levels of
indeterminate output, the music (Baltazar satisfaction (satisfied, dissatisfied or indiffer-
and Cabral Filho, 2011). ent) at the three urban scales (household,
In order to explore playful interaction in neighbourhood, and city). The second asked
Flusser’s perspective, Ituita promoted physically if there was a responsibility (‘yes’, ‘no’ or ‘I do
engaged and non-prescriptive use of the space, not know’) at three scales of agency (individual,
by providing evidence of views on social issues civil society groups and state). The answers
displayed in a playful way, which relied on were depicted for each individual response
interaction between people in the square as a circle, which was coloured green, red or
and those online. This created an interactive yellow, according to the responses. This was
relationship between Ituita’s hard structure at seen on the website (figure 2) and the LED
the square, where the sensors capture body panels in the square.
movements of passersby to generate graphic The information on the LED panels was
responses at the LED displays, and its soft built up with a swarm of data for each urban
structure, which were the interactive interface scale on a single panel. It was envisaged that
and the website. On the website, people would people would play at the square with the
respond to questions about urban issues in answers, and that the panels would catch
Congonhas, and their responses would feed people’s attention because it was a public
the LED displays in the square thus provid- display of the perception of the inhabitants.
ing input for interaction. In principle, the In addition, the visualization of the different
display of information at the main square was scales was to be a means to raise the residents’
a form of invitation for people to participate awareness of city issues and, eventually, awaken
further in the website and also potentially their sense of responsibility to improve the
to engage in direct action on those issues, conditions of living in the city.
as it displayed the data and encouraged In short, the displays were supposed to
engagement with it. Whether or not people work as a dialogical thermometer of the city,

Figure 2. Ituita website questions and their open-access mapped representation. (Source: Authors)

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and were intended to make residents better (1999). While a socio-spatial transformation
acquainted with the website interface and was not programmable or programmed in the
more engaged with concerns about the city system, the premise was that it might emerge
and actions to address them. The core goal from dialogue based on layers of responsible
was to stimulate members of the public to design (discussed earlier). In the website,
discuss city issues, both amongst themselves this could be seen for example in the ideas of
and with the municipality, and move towards collective information and self-management
direct action. Therefore, the proposal was of the website, in which a collective view on
that the spectacle created by means of the an issue would become visible in the square
displays and the playful interaction would where there could be wider engagement. Like-
engender more enduring experiences, con- wise, in the square, the evidence of a collective
sidering that people would also engage in view of Congonhas was to go beyond just
discussions in the website forum. The feed- assimilating information and move towards
back between those two modes of interaction a collective understanding of how a given
moves the focus of technological development issue was manifest at different scales of the
on to the possibility of dialectical interaction. city. The design therefore sought to promote
Ituita’s interfaces at the public square and intersubjectivity. Ideally the engagement with
the website are physically separate but inter- Ituita would lead to a broader understanding
dependent and interconnected, and the layers of the city stimulating collective direct action
of design that created this interrelationship of residents to improve their own space.
could elevate the playful interaction beyond This section has described the conceptual
the functional and individual (as depicted development of Ituita’s design, and the
in figure 3). The possibilities of information associated participatory expectations for its
exchange among Congonhas inhabitants and interactive cascade. However, as will be dis-
the synthesis of new information was designed cussed in the following section, these aims
to foster dialogue as proposed by Flusser were not achieved.

Figure 3. Three levels of interaction at work. (Source: Authors)

BUILT  ENVIRONMENT   VOL  45   NO  2 221
PEOPLE, PLANS & PLACES 2: REALIZING PARTICIPATION

Ituita’s Failure other matters that were equally important


were not given sufficient attention, particular-
The ideals for interaction envisaged for Ituita ly the role of the municipality in the project as
never happened, and most importantly there a whole, mainly its interaction with residents.
was a lack of engagement with the website The new public administration needed
and this has implications for interactions with to familiarize themselves with the potential
the panel displays, which are discussed here. of the interface in order to take up its reins.
This section presents a critical analysis of the However, the design team neglected that,
implementation process, mainly looking at which meant not only a failure in articulat-
the lack of articulation between the design ing the protagonists, but indicated an over-
team, state and society, and at the overdesign reliance on the designed structures themselves,
of its soft structure (its programming). As as if the Congonhas municipality would focus
discussed above, the focus was on interaction on the public benefits of such a proposal.
to promote socio-spatial transformation, but The thinking did not take into account the
no attention was paid to making people workings of the modern state (as discussed
acquainted with the project. A key lesson is earlier) with its tendency to shut down public
that residents’ engagement was overlooked voice, and the consequent passive position
at the development stage. of the residents. The overreliance on Ituita’s
There were three main protagonists in structures, suggests they were overdesigned,
Ituita: the political team of the municipality; which is a failure indicated by Illich (1979)
the inhabitants of Congonhas; and the design- when discussing interfaces designed for con-
ers of the interface. Dialogical interaction viviality. Illich argues that overdesign wards
between the different actors was largely over- off the possibility of engagement and tends
looked. In January 2013, one month after to create structures that eventually operate
Ituita’s inauguration, a new mayor stepped as manipulatory capitalist tools instead of
into the municipality with a new team, who opening its potential to conviviality. In the
were not very interested in the achievements case of Congonhas, such an overdesign of
of their predecessors. This is not to imply Ituita’s structure also indicates the lack of a
that the political team in power during the critical perspective of the state, or perspectiva
development of Ituita had been fully com- estadocrítica (Souza, 2006b; 2012). This perspective
mitted to the ideals of the project, but they would acknowledge the tactical nature of self-
had at least engaged with the proposal and organization and the importance of strategic
were willing to try it out. With the change of perspective (usually the perspective of insti-
team, Ituita became more of a visual display tutions) (ibid.). Nevertheless, Ituita never man-
or an ornament in the city centre. Sometimes aged to achieve this. Low levels of active
the programmed interface would not even be citizenship might have been predicted given
turned on, but only a screen saver displaying the context of representative democracy,
fishes swimming in the LED panels behind which does not in itself foster direct action.
the cascade, with no interactive element There was no apprenticeship of any kind
whatsoever. The dialectics of spectacle and for the general public to stimulate their
experience was in effect put aside and the engagement with the structure and the city or
logic of the visual prevailed. This happened encourage a critical perspective of the state.
due to a lack of communication between The complexity of interaction, in which
the design team and the politicians, rather there would be diverse unpredictable experi-
than any fault on either side. The design ences, was neglected. Here, the definition of
team had relied on the soft structure of the structure and organization (Maturana and
programmed interactive digital interface to Poerksen 2004) is helpful in understanding
engage people and had overdesigned it. Yet the relation between interface and interaction.

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Maturana argues that self-contained systems space for people to organize their own pro-
will have a fixed organization, and if the posals by means of the structure.
organization changes, the system collapses To envisage political change via an inter-
(ibid.). Further, as Maturana and Varela (1991) face such as Ituita, the discussion above
set out, organization and structure are distinct suggests that organization should not be
but related, and organization is the primary fixed or directly attached to structure. What
determinant of stability. The explanation is really matters is the potential for interaction
that ‘the relations that define a machine as a with the structure (be it closed or open) and
unity, and determine the dynamics of inter- the possibility of emergence of an unpredict-
actions and transformations which it may able organization (one not prescribed in the
undergo as such a unity, constitute the organi- structure). This means that the design team
sation of the machine. The actual relations should not overdesign the structure (pre-
which hold among the components which scribing an organization), but might propose
integrate a concrete machine in a given space, a simpler interface to engage people in dia-
constitute its structure’ (ibid., p. 77). This can logical interactions amongst themselves, en-
be illustrated with two common examples, a abling them to discuss the city in unpredict-
wooden table and a toilet. A wooden table able ways. This is not to say that people would
might have a limited amount of its wooden never be able to play with the structure,
structure cut off and keep its organization but that they would not be required to do
as a table, yet on further amputations it will so. The main role of residents would then be
become something else, making it impossible to define the organization of unpredictable
to use it as a table. Looking at the example outcomes (for instance using the data dis-
of a toilet, ‘regardless of the materials used played for educational purposes) and eventually
to make the parts of a toilet, it will still be transforming the city, while using the given
a toilet if its organisation is that of a toilet. structure.
Changing materials, means changing struc- Initially, the design team intended to open
ture, not changing the machine as a unity, its up the structure as much as possible, enabling
organisation’ (Baltazar, 2007, p. 1242). people to formulate questions. This would
In the case of Ituita, the relation between have required a complex process in which a
structure and organization does not reproduce number of people could elect a theme, and
such a dependence, it was intended to offer then formulate questions related to it. The
a structure for people to organize a critical questions needed to be compatible with the
perspective on the city by themselves. Ituita positive, negative, neutral colour output options,
was never seen as an isolated unit, but as a and fit into the three panel scale categories.
live part of a network. In other words, Ituita This was a very difficult task even for the
was not intended to be a self-contained, design team when testing possible questions.
closed cybernetic system, as proposed by If implemented, it would have placed a con-
Maturana and Varela (1991), but to have an siderable burden on residents, who would
open organization. However, this was only have had to continuously redesign the interface’s
fully achieved with the hard structure (the structure while still not engaging with its
programmable LED panels). The overdesign organization. When the design team realized
of the soft structure (the programming), with the difficulty of engaging people in the con-
the focus on the complexity of the interface, tinuous design of the structure, it was
impinged on the organization by limiting in decided to use the simpler option of having
its structure what people would be able to a set range of themes and questions.
do. The design team took too many decisions, This has contributed to people engaging
leaving the structure relatively open, but in a sort of limited playful interaction in the
closing the organization, without leaving square, but only at a visual level, falling into

BUILT  ENVIRONMENT   VOL  45   NO  2 223
PEOPLE, PLANS & PLACES 2: REALIZING PARTICIPATION

the spectacularization, not even getting close but also included the structure of its func-
to the dialectics of spectacle and experience. tioning over time (interaction). The architect
Looking at the fishes swimming was in fact was involved with programming the activities
more engaging than looking at a number of offered at Sesc Pompeia for more than a year
meaningless circles with different colours, after its inauguration. When the architect left,
even though people were not able to play Sesc administration was able to keep using
with the fishes. This echoes the point made the physical structures in the open way in
earlier (Baltazar dos Santos et al., 2014), that which they had been conceived.
interfaces need not be designed as complex In summary, Ituita’s failure can be attri-
structures in order to engage people with the buted to the overdesign of its interface and the
interface and with each other. lack of users’ understanding of its purpose.
Another important finding was that the While the hard structure might be open
design team overlooked the need to introduce enough, the soft structure needs adjustments
people to the interface and make them ac- in order to keep its organization open. Addi-
quainted with the objectives of Ituita. This tionally, in order to achieve the dialectics of
was partly due to the municipality, with its spectacle and experience, people need to be
bureaucratic drivers, not actually understand- acquainted with both hard and soft structures
ing the aim of the proposed structure. It was and their potential, which is Ituita as a socio-
also partly due to the residents being so used spatial interface. The main failure, though, was
to representative democracy that they needed the lack of engagement of residents with the
to learn about the potential of the structure interface. This might be achieved by means
in order to engage with it. The design team of critical apprenticeship that could engage
could arguably have learned from Sesc Pompeia, people with the city without becoming mani-
a design for an old factory structure in São pulative. In this way it would help to make
Paulo (from 1977 to 1986) by the Italian-Brazil- visible and comprehensible information that
ian architect Bardi. This design successfully is not usually available or systematized for
accommodated multiuser spaces in the for- the municipality and the population. In this
mer factory building, which could be used for way, the website could collect data and foster
unpredictable purposes. There is a restaurant dialogue, and the interface might trigger a
and a cafe, a theatre, a flexible space with a process of collective autonomy, by which
library and clusters with tables for board games people would start to define their own set
and tables for reading and studying, multiuser of rules for action on urban issues and even
spaces for art and technology courses, multi- eventually take action instead of waiting for
user spaces for recreation and cultural activities city hall. Such a dynamic would move indi-
(all that in the refurbished factory), and also viduals towards full citizenship.
sports spaces such as an indoor swimming
pool, gym rooms and covered sports courts
Ituita Revisited
(in a new structure built specifically for that
purpose). In order to take advantage of the This section rethinks Ituita considering the
potential of the open structures, the focus critiques of its failures to achieve the ideal of
of this project was on the need to create moving through engagement to autonomy
a culture by means of apprenticeships of and towards citizenship. This goes beyond
different kinds for both the institution and the technological development of the hard
the users. The apprenticeships happened mainly and soft structures of Ituita to consider the
by means of a programme of activities to problems of relating the interface to the
make people used to the space’s multiple social dynamics and critical apprenticeship
possibilities. Sesc Pompeia’s design was not that might be needed in this instance. Ituita
only of its physical structure (the interface) is reflected upon as a catalyst and means

224 BUILT  ENVIRONMENT   VOL  45   NO  2
ITUITA: AN INTERFACE FOR PLAYFUL INTERACTION AND SOCIO-SPATIAL TRANSFORMATION

for residents to continually engage in socio- lective decision-making with the direct and
spatial self-organization. broad participation of the interested parties.
According to Milagres (2016), processes Looking at Congonhas, we argue that resi-
of socio-spatial self-organization are a result dents do not see themselves as interested
of ordinary urban residents’ own efforts to parties, and even less as agents who might
change the conditions of decision-making in influence urban decisions. Therefore, the first
the city, which deepens urban democracy. step to stimulating the political dialogue is
This requires power to decide on the uses, to raise awareness of socio-spatial issues,
material configurations and procedures for emphasizing that ordinary people might in-
the production of urban space, which current- fluence them, and that they do not have to be
ly tends to be the privilege of those at the top left purely to the state, the municipal plan-
of the urban political hierarchy. Processes of ning authorities or private investors.
self-organization are both social and spatial, Thus, Ituita might be understood as a peda-
as they coincide with practices of appropri- gogical tool for socio-spatial processes. Under-
ation and material transformation of a certain standing pedagogy as a set of means to achieve
space. They do not involve the types of social educational goals (Best and Dottrens, 1972)
cohesion or the clearly defined agendas that before asking ‘which pedagogy?’, we must
are normally seen in urban social movements first ask ‘why educate?’. This moves away
or activism. Instead, they make room for from the historical educational goals of mould-
the experience of self-management as an ing someone into the right person, bound by
everyday practice, by trial and error, and established rules and reproducing ‘dominant
learning by doing. Milagres argues that one elements of a given society’ (ibid., p. 30).
of the challenges for this type of self-organi- Ituita seeks an educational process aligned
zation is to maintain a connection between with the theory of Freire (1975; 2012) on edu-
the continuity of the process and material cation as the formation of a free person
transformation, ensuring that the means are capable of creating new rules for a more just
more important than the ends (ibid.). A central society. According to Freire, this libertarian
question is therefore how Ituita might be pedagogy must ensure that individuals
re-designed and embedded into the socio- problematize, by means of dialogue, ‘their
spatial dynamic of the city in order to trigger concrete, objective, real situation so that,
self-organized processes or to foster the critically grasping it, they also act critically on
continuity of ongoing ones. it’ (Freire, 1975, p. 24). Therefore, the peda-
The critiques of the first implementation of gogic tool would be oriented towards the
Ituita in Congonhas suggest that particular future through critique of the present.
conditions are necessary to achieve citizen- Likewise, Souza (2006a) argues for an
ship by continuously engaging urban residents. urban pedagogy, which is focused on making
In the context of capitalism and representa- urban planning and management attainable
tive democracy, decision-making tends to be for people and requires broad dissemination
overwhelmed by institutional practices. An of relevant information for citizens to make
interface like Ituita could incite people into informed decisions. Drawing on Freire, he
practices of direct democracy in their everyday points out the necessity of ‘exorcising techno-
life. However, if common interest issues are cracy’ and of ‘assuming a dialogic stance’
not understood as matters for public debate (Ibid., p. 266). However, the idea of establish-
and action, the challenge is to find a way to ing a dialogue between technical knowledge
start such a political dialogue, particularly and everyday knowledge presupposes that
addressing the lack of involvement and the people already have the practice of engage-
sense of responsibility. For Bobbio (1987) ment, or at least some interest in urban issues,
democracy is a set of rules that enables col- which is not the case in most urban environ-

BUILT  ENVIRONMENT   VOL  45   NO  2 225
PEOPLE, PLANS & PLACES 2: REALIZING PARTICIPATION

ments. The pedagogical challenge for the Ituita depends on its connection with the local
project is to trigger awareness of everyday socio-spatial dynamics. No tool has the power
issues to public critique and debate. This to forge a process of self-organization or work
challenge comes before the dissemination of in an isolated and self-sufficient way, waiting
technical knowledge and involves problem- for participation. As Baltazar (2017) points
atizing collective issues as part of daily life. out, citing Zielinski (2000), ‘an interface is
By providing means for urban residents something that separates and connects at the
to connect their own reality to urban issues, same time’ without previously defining the
and propose actions, Ituita might engender nature of separation or connection. Therefore,
a process of socio-spatial pedagogy in which Ituita’s potential was not fulfilled because
people see themselves as part of a continuous of the gap between the interface and city
and open process of ‘learning by doing’. Such dynamics. One important factor was the lack
a pedagogy would also foster a broader of connection between the designers’ team,
appreciation of how urban planning and man- the city administration and the residents,
agement procedures relate to the everyday ignoring institutions or practices that play
life and how urban residents can be pro- a role in the city. The connection with local
tagonists in those procedures. In that sense, knowledge as a driving force for engagement
Ituita might help open the black box of the with the interface is important, especially
municipal administration by enabling col- to engage groups and processes that are
lective discussion on urban planning, manage- independent from the city administration, as
ment and even legislative and budgetary groups of residents, schools, neighbourhood
practices. In so doing, it helps to reveal the associations, NGOs, etc. Therefore, in order
limitations of institutional participatory and to spark public awareness of Ituita, a socio-
decision-making structures that concentrate spatial pedagogical strategy is needed as a
decision-making power and alienate residents. precondition for engagement, autonomy and
This would create a dialectical relationship citizenship.
between direct action and institutional struggle,
as suggested by Souza’s (2006a; 2006b) critical
Lessons for Future Practice
perspective of the state. This can help over-
come the participatory inertia, discussed In this paper, we have assessed the challenges
earlier, that results from representative demo- faced by Ituita in its design almost a decade
cracy, and help to build engagement and self- ago and revisited the process with a socio-
organization for a radical democracy. spatial pedagogy perspective. In this final
For an interface like Ituita, the key lesson section, we draw out the key practical lessons
is to focus on designing simple soft structures, for developing interfaces that seek to promote
with fewer subjects and clearer questions, socio-spatial transformation, turning the
and to follow the Sesc Pompeia example of focus towards the discussion of citizenship
establishing a culture by means of apprentice- and avoiding the prevalence of technological
ship. In this way, a simple structure with development.
an open organization could support diverse The whole implementation of an interface
ways to engage urban residents, by means such as Ituita must consider, from the outset
of collective discussion and action, as well of the design process, the position of protagon-
as the city administration and politicians, ist of urban residents, city administration and
by means of more informed and responsive interface designers. Design decisions affect
public policies. how an interface might unfold and the possi-
In conclusion, even if the design of Ituita’s bilities of openness to unanticipated uses
structure and organization is crucial to its by city residents. This means that designers
potential as a catalyst, the ultimate success should avoid overdesign and focus on creat-

226 BUILT  ENVIRONMENT   VOL  45   NO  2
ITUITA: AN INTERFACE FOR PLAYFUL INTERACTION AND SOCIO-SPATIAL TRANSFORMATION

ing a structure that enables open organiza- tecture and new media, based at the School of
tions for conviviality. Such a design process Architecture at Universidade Federal de Minas
Gerais, Brazil.
requires dialogue between different actors
(institutional and individuals). We have also 3. The team that elaborated the diagnosis con-
learned that a pedagogical process might sisted of architects and engineers hired by the
Renato Azeredo Foundation, and sociologists from
bridge the technical knowledge and practices
the Foundation for Support and Development
of the design team with local practices and of Education, Science and Technology of Minas
knowledge of residents. Interfaces for socio- Gerais. The rehabilitation plan was developed
spatial transformation challenge designers by the architects Henrique Gazzola, Mateus van
to avoid their specialized cultural bias and Stralen and Rafael Lemieszek from Opera Studio.
gain an understanding of the specificities of 4. Microsoft Kinect sensors.
the socio-spatial context in which an interface
5. The original idea was inspired by the D-tower
should operate. (Serafijn and Spuybroek, 2003), a 12-metre high
It is important to discuss possible uses sculpture in the city of Doetinchem in the Nether-
of the interface for private interests, which lands, attached to a website and an online
tend to happen. In order to avoid that, one questionnaire. D-tower was conceived as a visual
display of four colours, changing according to the
might bring to the residents’ and institutions’
responses of the citizens to the online question-
attention the opportunity to collaborate and naire.
resume the public sphere (Arendt, 1958).
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ACKNOWLEDGEMENTS
We acknowledge the funding received for our
research from the Brazilian agencies CNPq,
Capes, Fapemig and Finep, the partnership with
Opera Studio and the support of Congonhas
Municipality for the development of Ituita.

BUILT  ENVIRONMENT   VOL  45   NO  2 229

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