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Character Name: Mara-El “Boomer” Dwin-Sithek Combat:

Race: Elf (Kyonin) Alignment: True Neutral HP: 29 (5d8 +5)


Level: 5; Scout Sniper 5 Initiative: +4 (Dexterity +4)
Speed: 30 ft. Space/Reach: 5x5/5 ft.
Abilities:
Strength 8 (-1) Defense:
Dexterity 18 (+4) Armor Class: 20 (Dexterity +4, Mithral Breastplate +6;
Constitution 10 (+0) Flat-Footed 16; Touch 14; Armor Check Penalty -0).
Intelligence 15 (+2) Combat Maneuver Defense: 16 (Base +3, Dexterity +4,
Wisdom 14 (+2) Strength -1)
Charisma 10 (+0)
Saves:
Racial Traits: Elven Immunities, Keen Senses, Low-Light Fortitude: +1 (Base +1)
Vision, Silent Hunter, Weapon Familiarity. Reflex: +8 (Base +4, Dexterity +4)
Willpower: +3 (Base +1, Wisdom +2)
Class Features: Evasion, Rogue Talents (Finesse Rogue,
Firearms Training), Scout’s Charge, Sneak Attack (+3d6), Offense:
Trapfinding, Trap Sense +1. Base Attack Bonus: +3
Combat Maneuver Bonus: +7 (Base +3, Dexterity +4)
Feats: Rapid Reload, Point-Blank Shot, Precise Shot,
Weapon Proficiency (Firearms, Rogue, Simple) Weapons:
+1 Double-Barreled Shotgun: Attack +8, Damage 1d8+1,
Skills (50 Points): Acrobatics 5(+12)*, Bluff 5(+8)*, Climb Critical x2, Range 20 feet, Misfire 1-2, Capacity 2;
5(+7)*, Craft: Trap 1(+6)*, Disable Device 5(+12)*, Double-Barrel, Scatter.
Linguistics 1(+6)*, Knowledge: Dungeoneering 1(+6)*, +1 Elven Curve Blade: Attack +8, Damage 1d10, Critical
Knowledge: Local 1(+6)*, Perception 5(+12)*, 18-20/x2.
Profession: Soldier 1 (+6)*, Sense Motive 5(+10)*, Dagger: Attack +8, Damage 1d4-1, Critical 19-20/x2,
Sleight of Hand 5(+12)*, Stealth 5(+13)*, Survival 5(+7). Range 10 feet.
*Class Skill
Languages: Common, Elven, Goblin, Sylvan,
Undercommon.

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