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Allied HeroQuest Questbook The Ragnar Saga

Allied HeroQuest Questbook The Ragnar Saga

This book is a tribute to HeroQuest©. Inspired by the huge community of fans, this compilation came to life. The author is in no way
affiliated to MB®, Games-Workshop® or Fantasy Flight Games®. The rules presented in this book are meant for all fans of the age-old
game from MB®.

HeroQuest© by MB® and “Advanced HeroQuest© by Games-Workshop® are both out of print for many years now. You might be
interested in HeroScape© and/or Warhammer©, both are games currently still in production by both firms. Descent© it currently still
available at the Fantasy Flight Games® website.

Images from Les Edwards and Gary Chalk have been reused. Both artists contributed to the HeroQuest© community with their
graphical talents. You can visit Les Edwards his website at “www.lesedwards.com”.

All rules presented are free of charge, open source and for personal use only. They’re meant just to have fun.
Allied HeroQuest Questbook The Ragnar Saga

Allied HeroQuest
Descent in the Dark

The Ragnar Saga

Version 1.1
Allied HeroQuest Questbook The Ragnar Saga

The Story of Morcar

The fire burns warmly, but casts little light I tried to reason with him, but to no avail. He
into Mentor‟s study. The flickering shadows laughed in my face and then unleached a terrible
only hint at the vast number of books and scrolls spell which I was hard-pressed to counter. For
that fill the many shelves. Slowly Mentor many days we battled, but Morcar had allies
walks over to the fire. “Well, my friends, let me stronger even than I, and I could not defeat him.
tell you of Morcar. Many centuries ago, In the end, as we both weakened, he fled and
Morcar was my apprentice. He worked hard and sought refuge in the Northern Chaos Wastes.
learned quickly. But impatience devoured him. There he licked his wounds and honed his skills,
He wanted to learn more powerful magic. I told conjuring ancient powers with which to
him of the dangers, and that he should be patient, overthrow the Empire. I must watch Morcar
for in time he would become a great Sorcerer. and measure the strength of his magic.
But Morcar could not wait; each night he broke The powers Morcar has called upon will destroy
into my study and read my spell books. The us all if I relax from this vigil. Morcar‟s
secrets that were held within them were great legions threatened us once before. Then it was
indeed. Once he learned these secrets, Morcar Rogar who aided me and defeated them. Now
fled. When I caught up with him, I found him they are on the march again; already they have
greatly changed. He had pledged his allegiance to assailed the Borderlands. The Empire must
the Great Powers of Chaos. Fool! He saw again look for Heroes and to this I have
magic only as a short-cut to power and paid no requested you…”
heed to the terrible price he would have to pay.
Allied HeroQuest Questbook The Ragnar Saga

Special Rules

R agnar Saga - Monsters


Shown below are the Monsters and Characters that can be encountered in Quests from this book.
Allied HeroQuest Questbook The Ragnar Saga

Quest I – The Rescue of Sir Ragnar


Map:
Allied HeroQuest Questbook The Ragnar Saga

"Sir Ragnar, one of the Emperor's most powerful knights, has been captured. There is
reason to believe that he is being held prisoner by Ulag, the Orc Warlord. You are to
find Sir Ragnar and bring him back. Prince agnus will pay 240 gold coins to be divided
among the Heroes, if they rescue Sir Ragnar. No reward will be paid if Sir Ragnar is
killed during the escape."

Route:

Two Passages.

Notes:

Prison Cells – Heroes and Chaos Warriors can open D. A Character Threat Token can be played in these
Portcullises. Remove the token when opened. rooms to summon a Gargoyle. (It appears only once.)

A. Each of these Falling Rocks traps is sprung E. Trap Threat Tokens can be played in these
individually. boardsections to spring Pittraps.

B. This chest contains Chainmail and a Potion of F. Falling Rock Trap Threat Tokens can be played in
Healing (from Treasure carddeck, reshuffle). this boardsection.

G. When the portcullis of Sir Ragnar’s cell is opened,


an alarm sounds. Place all remaining boardsections,
doors and furniture on the table. All doors are now
open. (Except the portcullis holding the Fimir.) Use
an appropriate miniature to represent Sir Ragnar (eg.
the Chaos Warlock). Trap Threat Tokens cannot be
played on Sir Ragnar. The Torch passes to and is
carried by Sir Ragnar. Sir Ragnar can be given
C. When a Hero opens this treasure chest, make him Equipment, but then this Equipment is lost to the
draw three Treasure cards. Then the chest is emptied. Heroes after this quest. (See his reference card in the
first pages of this Questbook.)

Denizens:

“Monstrous Alliance”.
Allied HeroQuest Questbook The Ragnar Saga

Quest II – Lair of the Orc Warlord


Map:
Allied HeroQuest Questbook The Ragnar Saga

"Prince Magnus has ordered that the Orc Warlord, Ulag, who was
responsible for the imprisonment of Sir Ragnar, be sought out and
destroyed. When Ulag is destroyed, you will receive a reward of 100 gold
coins. Any treasure found in Ulag's stronghold may be kept by the Heroes."

Route:

Two Passages.

Notes:

A. This is the Orc's Armory. The first Hero who F. Trap Threat Tokens can be played in this room or
searches for treasure will find a Spear and a Shield. corridor section to spring Speartraps.
(Take the appropriate Equipment card.)
C. The chest is trapped. The trap cannot be disarmed.
A Hero who opens the chest loses one Body point.
He'll also find 300 gold pieces and a Potion of
Healing in the chest. (Take the appropriate Treasure
card if available and reshuffle the Treasure deck.)

E. Trap Threat Tokens can be played here to spring


B. The chest in this secret room has one of the Speartraps. Ulug can be played in this room with a
legendary “Orc’s Bane” swords "Wrath of Orc" Character Threat Token.
stashed away. (Take the appropriate Artifact card.)
D. Place Ulag here if not already played in room “E”.
H. Trap Threat Tokens can be played in this corridor Use the Orc miniature with the large sword to
section to spring Pittraps. represent him.

Character:

Ulag, Orc Warlord.

Denizens:

“Green and Mean”.


Allied HeroQuest Questbook The Ragnar Saga

Quest III – Prince Magnus‟ Gold


Map:
Allied HeroQuest Questbook The Ragnar Saga

"Three treasure chests have been stolen while being taken to the Emperor. A reward of 200 gold coins has been offered
to any group of Heroes who return the chests and all 2000 gold coins. The thieves are a wellknown band of Orcs
whose lair is in the Black Mountains. They are led by Gulthor, a Champion of Chaos.

Follow the Black Fire Pass, Haz-Drazh-Kadrin for the Dwarfs. It is the main route between the lands of the
Border Princes, Karaz-a-Karak and the southern regions of The Empire. Travel along the historical Old Dwarf
Road. It is essentially a deep chasm, created when volcanic eruptions tore the peaks in ages past.

The pass is identifiable by its eerie cleft high black cliffs and twisted lava along with polished volcanic glass and black
vapour leaking from vents at the bases of the cliffs. Orc and goblin tribes in the south use this as their principal route
of invasion through the mountains."

Route:

Two Passages.

Notes:

Spoils - If a Hero dies in this Quest, his gold remains D. These chests contain 500 gold pieces each.
at the tile where he died. It can be picked up by any A Character Threat
other Hero as a free action. Token can be played
in this room to
Traitor - If the Heroes decide not to return the 2000 summon Gulthor,
gold pieces to Prince Magnus, the Quest is Champion of Chaos.
considered a failure and the GM wins.
E. The portcullis can only be opened when the lever
A. Any search will reveal a lever here. Pulling it is a at location A is pulled.
free action. Pulling it opens the portcullis at “E”.
F. A miniature who falls in the chasm is killed
B. Trap Threat Tokens can be played in these immediately. Any miniature may attempt to jump the
corridor sections to spring Falling Rock traps. chasm if it has enough movement points left and the
square at the other side is free. To jump, roll two
C. Trap Threat Tokens can be played in these skulldice. If any of them is a skull, fail!
corridor sections to spring Pittraps. These chests contain 400 gold pieces each.

Character:

Gulthor, Champion of Chaos. Gulthor acts like a regular Gargoyle. (Use the appropriate miniature.)

Denizens:

“Obliterators”.
Allied HeroQuest Questbook The Ragnar Saga

Quest IV – Legacy of the Orc Warlord


Map:
Allied HeroQuest Questbook The Ragnar Saga

Ulag's foul offspring, Grak, has sworn revenge on those who killed his father. Although it
has taken him several months, he has finally tracked the Heroes down and captured them in
an ambush.
Now the Heroes are held prisoner in his dungeons while he decides when and how they will
meet their fate. While the guard sleeps outside the cell, the Heroes manage to pick the lock
with an old rat bone. They must find their equipment and escape to the stairway.

Route:

No Passages.

Notes:

Unarmed - Four Heroes start this Quest without D. Place an Orc miniature with the big sword here to
their standard weapons, Equipment, Treasures and represent Grak (if you did not already reveal him at
Artifacts. In unarmed combat they roll one skulldice room “C”). He is an extra tough-looking Orc, filled
for attack and defence. Spellcasters start with all their with anger for the loss of his father.
spells.

Revenge - Ambush Threat Tokens cannot be played


when Grak is revealed.

A. The Portcullis cannot be opened without the key.


It does not block line of sight. Miniatures cannot
enter the Portcullis tile. The Goblin drops the key to E. Trap Threat Tokens can be played in this corridor
the Portcullis when killed, allowing the killer to open section to spring Pittraps.
(remove) the Portcullis.
F. Trap Threat Tokens can be played in this corridor
B. All equipment of the Heroes is stored in this section to spring Speartraps.
cupboard. When the room is searched for Treasure,
the equipment will be found. Each hero must enter X. The four Heroes start here. (One Hero should
the room to collect his own belongings. Do NOT have the Earth Spells in order to escape.) When the
draw Treasure cards here. lock is picked, the cell door can be opened like a
regular Door. The Hero players win the Quest if all
C. You can play a Character Threat Token here. four manage to escape.

Character:

Grak. Offspring of Ulag.

Denizens:

“Green and Mean”.


Allied HeroQuest Questbook The Ragnar Saga

Quest V – The Fire Mage


Map:
Allied HeroQuest Questbook The Ragnar Saga

“Long ago a great tide of Orcs conquered the Dwarf fortress of Karak Drazh and renamed the winding
canyons in which it sat, "Black Crag." Since then Black Crag has been a treacherous maze for any who wish to
travel the road south, and Karak Drazh is only the first of the many southern Dwarf keeps that have fallen
over the centuries. Infested with Wyverns and Orcs, there are few places less welcoming... The Orcs of the
Black Mountains have been using fire magic in their raids. Balur, the Fire Mage, is thought to be
responsible for helping them. No fire magic can harm Balur and the Emperor's wizards are unable to counter
his spells. You have therefor been chosen to enter his lair, deep beneath Black Fire Crag. The emperor will
reward each Hero with 100 gold coins for Balur's destruction.”

Route:

Two Passages.

Notes:

Corrupted – Use the Chaos Warlock miniature to B. This is the Room of Sorcery.
represent Balur.
C. Character Threat Tokens can be played here (even
Teleport - When the Room of Sorcery (A) is not yet after a Teleport-escape) to summon Balur, as long as
discovered, you can use an Escape Threat Token at the Room of Sorcery is not revealed yet.
any time to remove Balur from the board unharmed.
Spells already cast remain used and unavailable. D. This chest contains the Artifact “Wand of Recall”
and 150 gold coins.
Illusion – When the Room of Sorcery is revealed,
Balur can use the combination of one Escape Threat
Token and one Character Threat Token to teleport
back to square “B” in room “A” during his turn
instead of a regular move.

A. This is the Room of Sorcery. Balur stands at E. Trap Threat Tokens can be played here to activate
square “B”. The first Hero to search for Treasures in Pittraps.
this room find a Healing Potion. (Retrieve Treasure
card from deck, hand it over to the Hero and F. Trap Threat Tokens can be played here to activate
reshuffle deck.) Falling Rock traps.

Character:

Balur. the Fire Mage: Movement 8 / Attack 2 / Defence 5 / Body 3 / Mind 7

Balur uses the three “Fire Spells” and may optionally choose 3 extra spells from the “Orc Shaman
Spell” deck (from the “Wizards of Morcar” expansion). The “Fire Spells” are unavailable to the
Heroes in this Quest. (They are available in the Passages.)

Denizens:

“Living Dead” AND “Green and Mean”.


Allied HeroQuest Questbook The Ragnar Saga

Dark Clouds

You have done well. And yet it seems your task Lightning flashed from his fingertips and exploded
has hardly begun. Dark clouds gather at the among the defenders. Our lines were breached in
Empire‟s borders… The Emperor rode with his a dozen places at once and the enemy howled in
army towards Black Fire Pass, that perilous delight. Then came the Dooomguard – Morcar‟s
mountain route linking to the Empire and the elite force of Chaos Knights. Our army broke
Borderlands. No such army has ever been raised and ran. Only the Emperor‟s personal guard held
in living memory. They drew up their battle their ground and many sacrificed themselves to
lines on the grassy plains at the foot of the ensure his safe retreat. The Remnants of the
mountain road and waited. „Ere nightfall, the Emperor‟s army are now holed up in Karak
sky darkened and a great wind arose. Spine- Varn – the ancient dwarven stronghold. They do
chilling shrieks and howls echoed from the not have provisions for a long siege, however, so
mountain tops, terrifying the horses and filling we must act swiftly if we are to save the
man and elf alike with fear. Then came the first Emperor and his army. Yet there is another evil
assault. Pouring down the mountainside as to be confronted. The Witch Lord, long thought
though it was a gentle slope rather than an dead and forgotten, has plans to lead the Legion
almost vertical cliff, the hordes of Morcar fell of the Damned once more, Prepare for future
upon the Empire‟s defenders. Like a black wave Quests, my friends. The Empire has great need
they came; but the lines held and it seemed we of you. I myself cannot act against these
should win the day. But I had not reckoned with dangers, for I must move against Morcar and
Morcar‟s magic. He stood high on a ridge strive to weaken his power. Until we meet
overlooking the battlefield and unleached his again, take care my friends. Farewell…
terrible magic.

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