Professional Documents
Culture Documents
This book is a tribute to HeroQuest©. Inspired by the huge community of fans, this compilation came to life. The author is in no way
affiliated to MB®, Games-Workshop® or Fantasy Flight Games®. The rules presented in this book are meant for all fans of the age-old
game from MB®.
HeroQuest© by MB® and “Advanced HeroQuest© by Games-Workshop® are both out of print for many years now. You might be
interested in HeroScape© and/or Warhammer©. Descent© is currently still available at the Fantasy Flight Games® website.
Images from Les Edwards and Gary Chalk have been reused. Both artists contributed to the HeroQuest© community with their
graphical talents. You can visit Les Edwards his website at “www.lesedwards.com”. Visit Gary Chalk at
“www.garychalkillustration.com”.
All rules presented are free of charge, open source and for personal use only. They’re meant just to have fun.
Allied HeroQuest Questbook Against the Ogre Horde
Allied HeroQuest
Descent in the Dark
AGAINST THE
OGRE HORDE
Version 1.1
Allied HeroQuest Questbook Against the Ogre Horde
Necessary Components
To play the quests from this “Against the Ogre Horde” Questbook, you will need following extra components.
(In addition to both the basic sets of HeroQuest© and Advanced HeroQuest©.)
- 6 or more Ogre miniatures on small bases (25mm) (Alternatives from DarkWorld or Legend of Zagor
would be acceptable options.)
- 1 “Pit of Chaos” template
- 1 “Outside” template
Optional components that are not really necessary to be able to play “Against the Ogre Horde” quests:
- Chaos Spell Tokens (You could use other tokens combined with the rules from the original book.)
- 1 Ogre Throne (You could use a regular Throne instead.)
- 1 Ogre Champion miniature. (You could use a regular Ogre miniature.)
- 1 Ogre Lord miniature. (You could use a regular Ogre miniature.)
- 1 Chasm Room template. (You could use a 5 by 5 room with added Chasm tile.)
- Pit of Darkness tiles.
Allied HeroQuest Questbook Against the Ogre Horde
Special Rules
Ogre Background
Ogres see the world as one long series of meals: Ogres are not evil as such. Just permanently
enemies mean lunch or breakfast. Depending on hungry and frighteningly violent. Often they
the time of day. More often than not, Ogre just wander about alone. At other times they
duels are vast eating competitions – although group together in clans led by an Ogre Lord, also
violent brawls make a good substitute. As known as a Tyrant. These are some of the
enemies, Ogres are ruthless foes who show no meanest, nastiest and hungriest of all Ogres. It
mercy once their appetite has been whetted. is possible for both the Empire and the forces of
Anyone brave enough to do battle with Ogres Chaos to hire Ogres as mercenaries, so long as
must be sure of their own fighting prowess. they are guaranteed a good time – a brawl and
Otherwise, they might not end up just dead… plenty to eat (usually as a result of the
they’ll end up as someone’s dinner! fighting). But their habits make them
unpredictable and horribly dangerous.
Allied HeroQuest Questbook Against the Ogre Horde
"You, my Heroes, must find the gateway to the Ogre Fortress which is
hidden within the coils of a vast cavern complex. But tread warily for
the denizens of that Fortress will surely have placed guardians
and traps to protect their domain."
Route:
Two Passages.
Notes:
Chaos Link – You can play a Character Threat Token E. These Orcs can attack with their bows. They have
to summon Tograk or Nexrael in room “H” or at any a ranged attack of three Skulldice. This room has no
Spawnpoint. (If they are/were not on the board yet.) walls. It counts as a corridor section.
Fresh Air – The “Outside” tile counts as a Glyph. F. Fireballs launch down the corridor. They move
D12 each GM turn until they cover a wall or any
Spears – All Orcs in this Quest can attack diagonally miniature(s). A hit miniature loses three Body points.
(with 3 Skulldice).
G. This stone Gargoyle has three Body points.
Gates – A Hero can open a Portcullis like a regular
door. Miniatures cannot enter or pass the tile but
they can see through the Portcullis.
Nexrael, Chaos Sorcerer. Move 8 / Att 3 / Def 4 / 1 Body / Mind 5 / 4 Chaos Spell Tokens.
Denizens: “Plunderers”.
Allied HeroQuest Questbook Against the Ogre Horde
"You passed through the Ogres’ eating halls where they pursue one of their
favorite pastimes and have now entered the inner reaches of the Fortress.
Tread carefully Heroes, for I sense that you are now approaching a source of
Chaos power. You must destroy this source by finding Festral’s Ring of Power
and hurling it into the Pit."
Route:
Two Passages OR “Search for the Ogre Fortress” followed by one Passage.
Notes:
Engage! – The Heroes start this Quest on the stairs E. Anyone who falls into the Chasm is killed. It can
next to room “A”. be crossed at the Rope Bridge. Any miniature trying
to jump to the other side rolls 2 Skulldice, if any skull
Nexus of Evil – The Hero who finds Festral’s Ring as result, the miniature falls into the Chasm.
must go to the Pit of Chaos room. When the ring is
thrown into the pit, the magical force field at “C” is
removed. After destroying the ring the Heroes win
this Quest by leaving through the Glyph nearby “C”.
B. This is the Pit of Chaos room. Festral is revealed F. Hero Spellcasters can exchange one Mind point
at square “B”. All Chaos Warriors in this room are for one random Chaos Spell Token when adjacent to
Bodyguards of Festrall. Any Hero falling into the the Sorcerer’s Table. This dark study Exhausts the
greyed out Pit of Chaos squares comes under control Spellcaster. Replace “Chaos Sorcerer” by “caster of
of the GM. Any Henchman or Monster falling into this spell” when a Hero uses the token.
the Pit of Chaos is killed. The first Hero to Search for Treasures in this room
finds 5 diamonds worth 100 Gold Coins each behind
C. This Magic Circle is a force field and cannot be the Sorcerer’s Table.
entered nor passed by any miniature. It prevents the
adjacent Spawn Point from being used. G. The first search for Treasures here reveals 200
Gold Coins hidden in the Alchemist’s Bench.
D. The first Hero to search for Treasures in this
room finds a hollow book with Festral’s Ring and 7 H. Spend a Trap Threat Token to spring a Pittrap.
diamonds worth 100 Gold Coins each.
Characters: (Do not use Character Threat Tokens. See Quest Notes “B”.)
Festral, Evil Sorcerer. Move 6 / Attack 4 / Defence 5 / Body 3 / Mind 8 / 9 Chaos spell Tokens.
Festral's Bodyguard. Chaos Warriors with 5 Attack and 5 Defence Skulldice.
Denizens:
“Ogre Lair”.
Allied HeroQuest Questbook Against the Ogre Horde
"At last you have reached the heart of the Ogre Fortress where the lord of
the Ogres presides over his clan. If you can kill the Ogre Tyrant you will
break the unity of the Ogre Horde and save the Empire from their threat."
Route:
Notes:
Run! – The Heroes start this Quest on the stairs. D. This is the Room of Magic. Do not discard Spell
cards or Spell Tokens when cast here.
Chaos Link – You can play a Character Threat Token
to summon Xenloth in room “D” or at Spawn points. E. You can play a Trap Threat Token in this room or
(Summon Xenloth only once per game this way.) corridor section to activate a regular Pittrap or a Pit
of Darkness Trap.
Panic –AmbushThreat Tokens are not recycled after
use. Remove them from play when used. F. Restore one lost Body point of the Ogre Tyrant
(Lord) when he is adjacent to one of these ration
Flight to the Surface – When the Ogre Tyrant is Chests. Remove the cardboard Chest token when
killed, instead of drawing a Threat Token at the start used. Any Hero can open a ration Chest to make the
of the GM’s turn, you may open any one door contents useless to the Ogre Tyrant. Remove the
(revealing the room behind it) or summon three Orcs ration Chest when opened, then roll 1 Skulldice, that
at any Spawn point. The Heroes win this Quest if Hero loses a Body point due to a trap when a skull is
they reach the “Outside” template Glyph. rolled. Finally, when the Ogre Tyrant is killed:
A. The 3 Orcs in this corridor can attack with their But beware for we cannot rejoince yet! You are
bows. They use 3 Skulldice for their ranged attacks. still deep within the Ogre Fortress and the
alarm has now been raised. You must escape and
B. A Trap Threat Token can be played in any of these if you can reach the surface you will be able to
corridor sections to activate a Falling Rocks Trap. lead the Emperor’s forces against the remnants
of the Ogre Horde.”
C. Each Chest here contains 250 Gold Coins.
Characters:
Xenloth, Chaos Mage. Move 6 / Attack 2 / Defence 4 / Body 1 / Mind 4 / 10 Chaos Spell Tokens.
The Ogre Tyrant. He has the stats of an Ogre Lord. (He ignores Character Threat tokens.)
Denizens:
“Ogre Horde”.
Allied HeroQuest Questbook Against the Ogre Horde
Conclusion
Errata:
Questmap I should have one Spawn point in room “H”. It is located 4 squares to the right
of mark “H”, on the wall to the East.
There should be 2 Ogre Warriors in room “H”, but the icons are missing. Place the Ogre
Warriors on any square adjacent to the table furniture.