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WeaponData

{
"MaxPlayerSpeed" "260"
"WeaponType" "SniperRifle"
"WeaponPrice" "2750"
"WeaponArmorRatio" "1.7"
"CrosshairMinDistance" "0"
"CrosshairDeltaDistance" "0"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "scout"
"MuzzleFlashScale" "1.1"

"CanEquipWithShield" "0"

// Weapon characteristics:
"Penetration" "3"
"Damage" "75"
"Range" "8192"
"RangeModifier" "0.98"
"Bullets" "1"
"CycleTime" "1.25"
"AccuracyDivisor" "-1"
"AccuracyOffset" "0"
"MaxInaccuracy" "0"
"TimeToIdle" "1.8"
"IdleInterval" "60"

// Weapon data is loaded by both the Game and Client DLLs.


"printname" "#Cstrike_WPNHUD_Scout"
"viewmodel" "models/weapons/v_snip_scout.mdl"
"playermodel" "models/weapons/w_snip_scout.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "10"

"primary_ammo" "BULLET_PLAYER_762MM"
"secondary_ammo" "None"

"weight" "30"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_Scout.Single"
special3 Default.Zoom
}

// Weapon Sprite data is loaded by the Client DLL.


TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "N"
}
"weapon_s"
{
"font" "CSweapons"
"character" "N"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "V"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-12 -4 -11"
Maxs "27 12 -1"
}
World
{
Mins "-10 -4 -13"
Maxs "32 8 12"
}
}
}

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