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Skipper, B.

(2014, June A recent study shows that I feel that across most of
30). Violent Video Games violent video games can these articles, Columbine
Help 'Increase Moral lead to increased moral specifically has been
Sensitivity'. Retrieved from sensitivity to acts of mentioned so many times
https://www.ibtimes.co.uk/ violence in real life. that it starts to lose
violent-video-games-help- Matthew Grizzard, PhD, meaning. By the time I
increase-moral-sensitivity- clarifies that the study was have gone back to reread
1454720 carried out by researchers this article again I have
at the University of Texas heard it said that people
and Michigan State think Columbine was
University. He says that caused by the videogame
this research shows that Doom so many times I feel
violent video games do not less and less like that is
lead to players becoming true. There were an
less moral. He also stated exorbitant amount of other
that if anything players are factors involved, media
more inclined, “to engage wise or internally. That is
in voluntary behaviour that why I really appreciate that
benefits others.” this article only mentioned
Researchers found that the debate in passing.
after playing violent One quote I felt the need
games, subjects felt guilt, to pull was in the 9th
especially towards paragraph when Matthew
violence and justice. Grizzard states “[w]e found
Skipper wraps up the that after a subject played
article with a recollection a violent video game, they
that video games have felt guilt and that guilt was
been demonized since associated with greater
their inception, noting sensitivity toward the two
specifically the Columbine particular domains they
Massacre in 1999. violated - those of
care/harm and
fairness/reciprocity.”

Yan, M. (2019, October Yan starts off his article by One quote I found to be
27). Violent video games citing the two most important was the last
aren't connected to popular scapegoats for paragraph, “Even the
shootings. Retrieved from gun violence. These excuse of mental health
https://www.sbstatesman. scapegoats are mental fails to hold ground as the
com/2019/10/27/violent- health, and of course, American Public Health
video-games-arent- video games. The current Association published a
connected-to-shootings/ president has been report that said only three
attributing video games to to five percent of violent
the creation of “monsters” crimes in the U.S. are
since 2012. As with the performed by the mentally
last article, this is ill.” Another important
attributed in large part to quote I found was as
the connection of the follows in the 10th
video game “Doom” to the paragraph when Yan
perpetrators of the states,“[b]ut the argument
Columbine Massacre. In falls apart when the
an effort to make sense of number of gun deaths is
their son's heinous actually compared to the
actions, the parents of the number of gamers.
perpetrators demonized According to the
video games and called for Entertainment Software
research to be done into Association, a trade
their effects on teenage association that represents
psyche. These studies American video game
have been split on their developers, over 164
effects. million Americans play
video games in 2019.
Statistics from 2018 show
that the European Union
(EU) has over 300 million
gamers.
But there have been over
40,000 reported gun-
related deaths in the U.S in
2019, compared to nearly
6,100 reported deaths in
the EU. Even with a total
population of roughly 1.6
times that of the U.S., the
EU has less than a fifth of
the gun-related deaths,
including suicides and gun
accidents but excluding
deaths during war. The
World Population Review
also states that the U.S. is
among the top six nations
with mass shootings and
gun violence.”

Draper, K. (2019, August


5). Video Games Aren't
Why Shootings Happen.
Politicians Still Blame
Them. Retrieved from
https://www.nytimes.com/
2019/08/05/sports/trump-
violent-video-games-
studies.html

American Psychological
Association. (2015).
Resolution on Violent
Video Games. Retrieved
from:
http://www.apa.org/about/
policy/violent-video-
games.aspx

Penttila, N. (2019, October


30). Do Violent Video
Games Lead to Violence?
Retrieved from
https://dana.org/article/do-
violent-video-games-lead-
to-violence/

Anderson, C. (2003,
October). Violent Video
Games: Myths, Facts, and
Unanswered Questions.
Retrieved from
https://www.apa.org/scien
ce/about/psa/2003/10/and
erson

National Center for Health


Research. (2019, August
21). Violent Video Games
and Aggression. Retrieved
from
http://www.center4researc
h.org/violent-video-
games-can-increase-
aggression/

Associated Press. (2019,


August 6). No, there’s still
no link between video
games and violence.
Retrieved from
https://www.latimes.com/
world-nation/story/2019-
08-06/video-games-
violence-studies

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