The document introduces programming concepts including the history of programming languages from machine languages to modern high-level languages. It describes programmers and their roles. The key control structures - sequence, selection, and repetition - are explained and examples are given of how each directs the flow of a program. The summary restates the purpose of programs and algorithms and reviews the three basic control structures.
The document introduces programming concepts including the history of programming languages from machine languages to modern high-level languages. It describes programmers and their roles. The key control structures - sequence, selection, and repetition - are explained and examples are given of how each directs the flow of a program. The summary restates the purpose of programs and algorithms and reviews the three basic control structures.
The document introduces programming concepts including the history of programming languages from machine languages to modern high-level languages. It describes programmers and their roles. The key control structures - sequence, selection, and repetition - are explained and examples are given of how each directs the flow of a program. The summary restates the purpose of programs and algorithms and reviews the three basic control structures.
Chapter 1 An Introduction to Programming Objectives
• Explain the history of programming languages
• Explain the sequence, selection, and repetition structures • Write simple algorithms using the sequence, selection, and repetition structures
An Introduction to Programming with C++, Fifth Edition 2
Concept Lesson
• Programmers • A Brief History of Programming Languages • Control Structures • Summary
An Introduction to Programming with C++, Fifth Edition 3
Programmers
• Programs are the directions given to computers
• Programmers are the people who write computer programs – Applications programmers write, maintain, and/or customize programs that handle a specific task – Systems programmers write and maintain programs that help the computer carry out its basic operating functions
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A Brief History of Programming Languages • Programming languages are the languages used to communicate with a computer – E.g., C++, C#, Java, Visual Basic, Perl, C, COBOL – Types • Machine languages • Assembly languages • High-level languages
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Machine Languages
• The first programmers had to write the program
instructions using only combinations of 0s and 1s – E.g., 00101 10001 10000 • Instructions written in 0s and 1s are called machine language or machine code • Each type of machine has its own language • Machine languages are the only way to communicate directly with the computer • Programming in machine language is tedious and error-prone; requires highly trained programmers An Introduction to Programming with C++, Fifth Edition 6 Assembly Languages
• Assembly languages simplify programmer’s job
• Can use mnemonics instead of 0s and 1s – E.g., ADD bx, ax • Assembly programs require an assembler to convert instructions into machine code • Easier to write programs in assembly language – But still tedious and requires highly trained programmers
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High-Level Languages
• High-level languages allow programmer to use
English-like instructions – E.g., grossPay = hours * rate – High-level languages are more machine-independent • Programs written in a high-level language can be used on many different types of computers • Compilers convert the instructions into 0s and 1s • Interpreters translate the program line by line as the program is running
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High-Level Languages (continued)
• When writing a procedure-oriented program, the
programmer concentrates on the major tasks that the program needs to perform – Examples: COBOL, BASIC, C • An object-oriented program requires programmer to focus on the objects that the program can use to accomplish its goal – Examples: C++, Visual Basic, Java, C#
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Control Structures
• Programs are written using three basic structures
– Sequence • Used in every program you write – Repetition • Used in most programs you write – Selection • Used in most programs you write • Called control structures or logic structures
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The Sequence Structure
• The sequence structure directs the computer to
process the program instructions, one after another, in the order listed in the program
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The Sequence Structure (continued)
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The Repetition Structure
• Repetition structure: directs computer to repeat
one or more instructions until some condition is met – Also called a loop or iteration
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The Repetition Structure (continued)
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The Repetition Structure (continued)
• What could you do if you don’t know precisely how
many steps separate Rob from the chair?
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The Repetition Structure (continued)
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The Selection Structure
• Selection structure: makes a decision and then
takes an appropriate action based on that decision – Also called the decision structure
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The Selection Structure (continued)
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The Selection Structure (continued)
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Summary • Programs: step-by-step instructions that tell a computer how to perform a task • Programmers use programming languages to communicate with the computer – First programming languages were machine languages – High-level languages can be used to create procedure- oriented programs or object-oriented programs • Algorithm: step-by-step instructions that accomplish a task (not written in a programming language) – Algorithms contain one or more of the following control structures: sequence, selection, and repetition An Introduction to Programming with C++, Fifth Edition 20 Summary (continued) • Sequence structure: process the instructions, one after another, in the order listed • Repetition structure: repeat one or more instructions until some condition is met • Selection structure: directs the computer to make a decision, and then to select an appropriate action based on that decision
An Introduction to Programming with C++, Fifth Edition 21
Application Lesson: Using the Control Structures • Lab 1.1: Stop and Analyze
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