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Bo y CONTENTS Introduction wen Batle Brothers Batle Brothers Missions. Killzones. ‘Burning Depths Uitra-close Confines Forgotten Tunnels Killzone: Genertorium. Stockpile. Killzone: Catacomb’ on Silence the Guards Killzone: Armerium Stockpile Bate Brothers Tactics Killzone: Garrison Vault Ukima Missions. Competitive Play Mision: Ultima Competitive Play +16 Kill Team Tournaments Competitive Play Mision Rules ‘Alternative Formas Arena Objectives : Asymmetrical Events Competitive Play Missions. Using Competitive Play Missions in Intelopers. Hold the Terminals ‘Claim the Catacombs Hidden Vault Secure the Delivery Sites Desperate Destruction. Forgotten Data Codebreakers... PRODUCED BY GAMES WORKSHOP IN NOTTINGHAM Wik nothin i id einai i Tam: Ars © Capi Gam Wek ail 38. TAs, Wd 90 Kia Cae eckson See rin 0 ste re br ai pel nh tg eet ng Ree Nap pti mb den er ie ey bem li ope bel Peat i te enn rin i rir cia Games Workshop Ld, Willow Rd Lenton, Nottingham, NG7 2WS games-workshopcom “Welcome to Kill Team: Arena, the ultimate resource for competitive Kill Team gaming. Inside you will find Jbrand new killzone rules, competitive play rules and missions, new formats designed for tournament style play, and a comprehensive guide to running and parti “There are many gaming end collecting opportunities to be fond in the war-torn galaxy of the 4st Millennium, “secommodstng fora variety of diferent playing styles ybullding upon the foundations laid down by matched ply Kill Teams Arona caters specifically to those players secking s more competitive and balanced rules et, idal fe tournaments, gaming events and one-off games From providing detailed instructions on hov to set up Sbarlefield and place terrain to regulating the process Sf putting togethers kill team, the content ofthis book Jensures that players ae judged only on their kil team Heection and stratepy First is set of eight competitive play missions built round the lllzones in Kill Teams: Arena, which are ideal for tournament play. Following that are two alternative Armas that make use ofthe competitive play rues ‘Btie Brothers ofers players a chance totam up with Aapariner and combine the strength of thee forces, working together to overcome their opponents and secure victory through cooperation, communication end the effctve use of Tactics specific to this game fype- Meanwhile, the Ultima format features randomly ipating in Kill Team events. generated deployment maps kllzones and even ‘objectives to ensure each mision brings fresh tactical challenges to the table, Following these missions are guidelines on how to run and participate in competitive play Kill Team tournaments You will lean how an event should be structured, what missions shouldbe played, how players should be scored, and the conduct expected of those ‘who attend, Following this, rules for asymmetrical events enable a competitive tournament to be run using any ofthe wide varity of narrative play missions found. in other Kill Team products, while those players wishing to incorporate missions from Kil Team: Arena into their narrative campaigns will ind directions on how to doso tunnels or range, with often the only thing separ your battle staking place in illzone that uses the ulira-close confines rules - such as those kilzones ‘included in Kill Team: Arena ~ you should use all the ‘normal Kil Team rules with the following additions Walls Each ofthe gameboards included in Kill Team: Arena have walls marked on them, represented by thin red lines, Walls area special typeof terrain feature that rmadels cannot move, draw visibility or atack through “They use the following rules: Measuring Distances cannot be measured through these walls: Instead, players must measure around walls, using the shortest possible path Inthe example below, the Skitari Vanguard with ‘an omnispex has an ability that can affect friendly ‘Skrranst model within 3 oft. Although the Vanguard ‘ith a plasma cliver is physically es than 3" away from the model wth the omnispex, there is wall between them that prevent i from being in range of the ability. The Skitarii Ranger with a galvanic rl, however, is in range ~ itis 1" fom the Ranger tothe commer ofthe wall anda futher 2" to the Vanguard With the omnispex, totalling 3". Note that the distance is measured to the part of the Ranger's base that is closest to the comer around which the measurement is being made, as opposed tothe part of the base that is closest to the Vanguard with the omnispex nany desperate struggles take place within mighty bastions, ancient endless manufactorums. Warriors will come into contact with the enemy st point-blank ing them a single wall or door. Movement “Models cannot move through walls. This includes ‘models that can FLy and so normally ignore terain for the purposes of moving, and models with abilities that allow ther to ignore terrain when they move Visibility In addition tothe usual rules for determining ifone models visible to another, models cannot draw visibilt terran feature a model would normally be able to drawy visibility through. This means that a model can only Araw visibility to another model ifitis possible to draw an imaginary straight ine, Imm in width rom any part ‘ofthe fist models base to any par of the other model's ‘ase, without the line crossing wall, through walls, even ifthey are represented by a In the example below the Skitarii Vanguard is visible to the Neophyte Hybrid, as lin canbe drawn from part ofthe Neophyte Hybrids base tothe edge ofthe Skitarit ‘Vanguard’ base. Fighting ‘Models cannot attack through walls. Obscured Inaddition othe wual rules for determining fa target ‘sobseued (fr which you may need to get a models eye iw to look for intervening models anc terrain), its necesary to determine ifany intervening walls may belp to obscure the target. To do so, daw a straight line from any part ofthe attacking models hase tothe target. the Tine can be drawn to all parts ofthe targets base without crossing wal they are not being obscured by any walls (model A inthe example below). Others they are ‘obscured (model B in the example below). Doors Some Kill Team gameboards feature doors, which ae placed in doorways (see pages 8-15 to see which doorways have dors on each Kil Team: Arena tameboard). When the batlefeld i setup, doors se placed covering the doorways (ale the closed Position). Doors in the losed positon Block movement, sibility and measurements in the same way asa wal ‘An Inranrmy model can open a closed door or close an open door fit ether starts the Movement phase within 1" ofthat doors doorway and remains stationary ‘that phase, ort ends a normal move within 1" of doorway and there are no enemy models with 1" of that doorway. A model cannot open or lose a door iit is shaken, Readied or within I” of any enemy models. If there are any enemy models other than shaken models) within 1" ofthe doorway ofthe door the model istrying to open or close, one can attempt to stop the ‘door from being operated. fone does, the controlling player controlling the model yng to prevent the ‘operation rolls a D6; on 5+ they choose whether or not the door remains closed (or open) a dooris opened its moved to one side (see below). Place the door in postion sot is clear where the door should be replaced fits subsequently closed, bt will ‘not potentially block visibility. The doorway is treated as ‘open ground until the door is closed again. fa doors closed it is moved back to the closed position Ifa modes bases even patillyin a doors doorway when that doors closed, the door wil not close, but the controling player must roll D6 fr each such model on a 1, chat model suffers a mortal wound, Tactics ‘When you ae playing a mission using the utra-lose confines rules, you can us the following Tactic: (/PONT-BLANK ovenwarcH “NY Ultra-close Confines Tactic Use ths Tactic when a model from your kill team is declared as target of charge, and is chosen to fire Overwatch. Do not resolve Overwatch with that model as soon asthe enemy model declares its charge (other targets of the charge can make Reactions as normal) Instead, the charging models ling player makes a charge roll as normal his isinsuficient forthe charging model to end its move within 1 of the target, no Overwatch is sade, Otherwise, the charging models contlling, player moves it along a path during which you can {interrupt it once, at any point. When you do s, your mode ires Overwatch as normal, using the charging models current location. Ifthe charging ‘models not taken out of action by this, continue ‘moving the charging model 1 COMMAND POINT | “The beating heart of many complexes, fortifications and spacecraft is the generatorium. Whether fuelling, the fires of industry or providing power to an immense engine, weapon or defensive device, these sites are prime targets for experienced teams of saboteurs looking to deal their enemies a devastating blow. Ifyou ae playing a mission inthe Generatorium, you ust use the roles for ultea-close confines (ste pages 6-7) Unles the mission you are playing instructs you “otherwise, you must also set up terrain on the battlefield asshown below. After this is done, but before the ill teams are setup, one player rolls a D6 and conslts the ‘environment table tothe rght to determine what addtional rue is used for this mission ‘het fa mals standigo he bare sack een explodes taken ota. ot a Hel i Here Before moving mod sn the Movement ase, oferconeby thereat Sarat em hits ade er ‘Venting Steam: tthe ed ofthe hte oun, the player withthe nkinv rsa Df de els gual the bare oan ‘mnder sling eam vente rom the ppes Hall Detach model within of any piper On 5 tht ode sls Emergency Lockdown: the eo bate read, the pee wi theives DS Ona5+ al open dons Inmet, ‘splsive Bares nthe Shooting pas send of tating ny enemy model shooting model can tage bar stack a ‘eitwere enon mo it dos kee igl tas ap a ard tack (tse tacit shooeg models ‘htlng sae lea D6, On 1-3 hing bape Ona the are stack eplode a each paper mut la Der och ‘ttc noch win oat tre stack on te tht model femoral wound the bart ack epodes, mae | ‘Many kil team battles take place in the forgotten spaces of the galaxy. Some ofthese have been lost for Centuries, ome have been abandoned. These catacombs have been left derelict for years, but are perfect for an infiltration team who do not want to be found... [you are playing a mission in the Catacombs, you must use the rules for ultra-close confines (see pages 67), Unless the mission you ae playing instructs you otherwise, you thus also st up terran on the battlefield asshown below, After this is done, but before the il teams até set up, one player rolls Ds and consults the environment table to the right to determine what additonal rue is used for this mission. 2 Cheng Hot or mo a te de fora che how the se ube te tel. 5 Shoadng Here: ach ine del Advances ore Gang nae 0 D6 On 6, ac fo io rsh made ‘ti tieend he tt ound “Oppreasve looms Models cannit by choen the tre ofa boot delat if heya ne than ss fom ha 5 Tae Storage Facey Sec from he Toga character made wh they re wha fay bare tc Tain the Das tt eed fac neon eck player mit ll xD for ech fie ml al oo ihn 4g Moths ody model Ona. ml apps lt the dns ad isthe out faction I ison being payed part ots campaign wh making Cassy alors mode at chappear ao the darkest reste of Dead or Chatetnee loco “When seeking supplies behind enemy lines, armoriums make for prime targets. Breaking in and stealing ‘weapons, ammunition caches and equipment before swiftly departing isthe preferred tactic of many a raiding Kill team, and woe betide any who get in their way. if you ae playing & mission in the Armorium Stockpile, ‘you must use the rules forultra-lose confines (sce pages 6:7) Unles the mission you are playing instructs you otherwise, you must also se up terrain on the bulleted as shown below, After thisis done, but before the kl teams ae et up, one player rolls a DS and ‘consuls the environment tablet the right to determine ‘what ational rue is used for this misston Nothing Very Uefa aon rl “Arssnnton Crates mel Read wen” any crate tack conten ayer cin eso ol of fort mode int siegut Shocking phate Oiteaks Eich une model epinean Advan or rs chars win any bare tact ht de controling yer fut all sD On hn del dor at one an mt emi ator phe They at el cnadere tae Aan es z ec Security Lockdown Each une model wes open a dor. canting payer musa DB. Os ta dbo does ratopen Proyting Xenor Predator A thee of he Mower pha ec player sust ell Ds oreach of ht mol hat ere han STiosanyefiermades On 3 hat models ken ou osetion tee Weapon: Athen ofthe Morente els foreach ode ht i within ny crate tek are ha Trio sy ene sds On tt mol nsx prototype weapon ato ubesuet Shooting pis nad fing ayo. ‘oer nga wens hat mos ca trp proeye wspn, he os pickam ebemy Model within of Sod ble themadel ah he poatpe neon, Tt enemy mel nes mt wound A particularly ruthless kll team may seek to enter the enemy’s barracks and eliminate their foes as they sleep. A particularly wily kil team may anticipate or even encourage such an attempt, awaiting their ‘would-be executioners with weapons primed and ready. Ifyou are playing a mission inthe Garrison Vault, you ‘must use the roles for ultra-lose confines (see pages 6:7) Unles the mission you ae playing instruct you ‘otherwise, you must also set up terrain on the battlefield as shown below: After this is done, but before the ill team ace setup, one player rolls a D6 and consults the environment table tothe right to determine what additional rule is used for this mission, wth nates iD On lt od tage oa sootng mods atcts they se marae 1 en it COMPETITIVE PLAY MISSION RULES Engagements between kill teams are a merciless affair, with no quarter given nor asked for. The outcomes ‘of many such conflicts are often balanced on a knife-edge, but a tactical master stroke or bold gamble can end a deadlock in an instant. “This section of Kill Taam Arena includes competitive ply rules, terrain maps and missions intended for use Jn games where balance f paramount ~ such as those played in tournaments ~ 0 8 to provide players with fs even playing field The competitive play missions are designed for the gameboards an scenery pieces ieluded in Kil! Team: Arena THE KILL TEAMS Before playing a competitive play mission, each player must create a command roster consisting of between 3 and 20 model al of which must share a Faction keyword and atleast one of which mast hea Leader, MusTERING ‘Once the mission has been determined, players wil muster their kil teams and choose Arena Objectives (see ges 20-21), Players ave a maximum of five minutes to Select datacards for models from thir commang roster, following all the normal restrictions for Batle-forged kill teamsas found on page 62of the Kill Team Core Maral. (Once a payer has selected a datacard t mst be placed face down in stack, which should be concealed from ‘their opponent) Players may need to add or remove