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Randomness
In the common parlance, randomness is the apparent lack of
pattern or predictability in events.[1][2] A random sequence of
events, symbols or steps often has no order and does not follow an
intelligible pattern or combination. Individual random events are by
definition unpredictable, but since they often follow a probability
distribution, the frequency of different outcomes over numerous
events (or "trials") is predictable.[3] For example, when throwing two
dice, the outcome of any particular roll is unpredictable, but a sum
of 7 will occur twice as often as 4. In this view, randomness is a
measure of uncertainty of an outcome, rather than its
haphazardness, and applies to concepts of chance, probability, and
information entropy.
A pseudorandomly generated
According to Ramsey theory, ideal randomness is impossible bitmap.
especially for large structures. For example, professor Theodore
Motzkin pointed out that "while disorder is more probable in
general, complete disorder is impossible".[4] Misunderstanding of this can lead to numerous conspiracy
theories.[5]

The fields of mathematics, probability, and statistics use formal definitions of randomness. In statistics,
a random variable is an assignment of a numerical value to each possible outcome of an event space.
This association facilitates the identification and the calculation of probabilities of the events. Random
variables can appear in random sequences. A random process is a sequence of random variables whose
outcomes do not follow a deterministic pattern, but follow an evolution described by probability
distributions. These and other constructs are extremely useful in probability theory and the various
applications of randomness.

Randomness is most often used in statistics to signify well-defined statistical properties. Monte Carlo
methods, which rely on random input (such as from random number generators or pseudorandom
number generators), are important techniques in science, particularly in the field of computational
science.[6] By analogy, quasi-Monte Carlo methods use quasi-random number generators.

Random selection, when narrowly associated with a simple random sample, is a method of selecting
items (often called units) from a population where the probability of choosing a specific item is the
proportion of those items in the population. For example, with a bowl containing just 10 red marbles and
90 blue marbles, a random selection mechanism would choose a red marble with probability 1/10. Note
that a random selection mechanism that selected 10 marbles from this bowl would not necessarily result
in 1 red and 9 blue. In situations where a population consists of items that are distinguishable, a random
selection mechanism requires equal probabilities for any item to be chosen. That is, if the selection
process is such that each member of a population, say research subjects, has the same probability of
being chosen, then we can say the selection process is random.[2]

Contents
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History
In science
In the physical sciences
In biology
In mathematics
In statistics
In information science
In finance
In politics
Randomness and religion
Applications
Generation
Measures and tests
Misconceptions and logical fallacies
A number is "due"
A number is "cursed" or "blessed"
Odds are never dynamic
See also
References
Further reading
External links

History
In ancient history, the concepts of chance and randomness were
intertwined with that of fate. Many ancient peoples threw dice to
determine fate, and this later evolved into games of chance. Most
ancient cultures used various methods of divination to attempt to
circumvent randomness and fate.[7][8]

The Chinese of 3000 years ago were perhaps the earliest people to
formalize odds and chance. The Greek philosophers discussed
randomness at length, but only in non-quantitative forms. It was
only in the 16th century that Italian mathematicians began to
Ancient fresco of dice players in
formalize the odds associated with various games of chance. The
Pompei.
invention of calculus had a positive impact on the formal study of
randomness. In the 1888 edition of his book The Logic of Chance,
John Venn wrote a chapter on The conception of randomness that
included his view of the randomness of the digits of pi, by using them to construct a random walk in two
dimensions.[9]

The early part of the 20th century saw a rapid growth in the formal analysis of randomness, as various
approaches to the mathematical foundations of probability were introduced. In the mid- to late-20th
century, ideas of algorithmic information theory introduced new dimensions to the field via the concept

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of algorithmic randomness.

Although randomness had often been viewed as an obstacle and a nuisance for many centuries, in the
20th century computer scientists began to realize that the deliberate introduction of randomness into
computations can be an effective tool for designing better algorithms. In some cases, such randomized
algorithms even outperform the best deterministic methods.[10]

In science
Many scientific fields are concerned with randomness:

Algorithmic probability Pattern recognition


Chaos theory Probability theory
Cryptography Quantum mechanics
Game theory Statistical mechanics
Information theory Statistics

In the physical sciences

In the 19th century, scientists used the idea of random motions of molecules in the development of
statistical mechanics to explain phenomena in thermodynamics and the properties of gases.

According to several standard interpretations of quantum mechanics, microscopic phenomena are


objectively random.[11] That is, in an experiment that controls all causally relevant parameters, some
aspects of the outcome still vary randomly. For example, if a single unstable atom is placed in a
controlled environment, it cannot be predicted how long it will take for the atom to decay—only the
probability of decay in a given time.[12] Thus, quantum mechanics does not specify the outcome of
individual experiments, but only the probabilities. Hidden variable theories reject the view that nature
contains irreducible randomness: such theories posit that in the processes that appear random,
properties with a certain statistical distribution are at work behind the scenes, determining the outcome
in each case.

In biology

The modern evolutionary synthesis ascribes the observed diversity of life to random genetic mutations
followed by natural selection. The latter retains some random mutations in the gene pool due to the
systematically improved chance for survival and reproduction that those mutated genes confer on
individuals who possess them.

Several authors also claim that evolution (and sometimes development) requires a specific form of
randomness, namely the introduction of qualitatively new behaviors. Instead of the choice of one
possibility among several pre-given ones, this randomness corresponds to the formation of new
possibilities.[13][14]

The characteristics of an organism arise to some extent deterministically (e.g., under the influence of
genes and the environment), and to some extent randomly. For example, the density of freckles that
appear on a person's skin is controlled by genes and exposure to light; whereas the exact location of
individual freckles seems random.[15]

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As far as behavior is concerned, randomness is important if an animal is to behave in a way that is


unpredictable to others. For instance, insects in flight tend to move about with random changes in
direction, making it difficult for pursuing predators to predict their trajectories.

In mathematics

The mathematical theory of probability arose from attempts to formulate mathematical descriptions of
chance events, originally in the context of gambling, but later in connection with physics. Statistics is
used to infer the underlying probability distribution of a collection of empirical observations. For the
purposes of simulation, it is necessary to have a large supply of random numbers—or means to generate
them on demand.

Algorithmic information theory studies, among other topics, what constitutes a random sequence. The
central idea is that a string of bits is random if and only if it is shorter than any computer program that
can produce that string (Kolmogorov randomness), which means that random strings are those that
cannot be compressed. Pioneers of this field include Andrey Kolmogorov and his student Per Martin-Löf,
Ray Solomonoff, and Gregory Chaitin. For the notion of infinite sequence, one normally uses Per Martin-
Löf's definition. That is, an infinite sequence is random if and only if it withstands all recursively
enumerable null sets. The other notions of random sequences include, among others, recursive
randomness and Schnorr randomness, which are based on recursively computable martingales. It was
shown by Yongge Wang that these randomness notions are generally different.[16]

Randomness occurs in numbers such as log (2) and pi. The decimal digits of pi constitute an infinite
sequence and "never repeat in a cyclical fashion." Numbers like pi are also considered likely to be
normal, which means their digits are random in a certain statistical sense.

Pi certainly seems to behave this way. In the first six billion decimal places of pi, each of the
digits from 0 through 9 shows up about six hundred million times. Yet such results,
conceivably accidental, do not prove normality even in base 10, much less normality in other
number bases.[17]

In statistics

In statistics, randomness is commonly used to create simple random samples. This allows surveys of
completely random groups of people to provide realistic data that is reflective of the population.
Common methods of doing this include drawing names out of a hat, or using a random digit chart (a
large table of random digits).

In information science

In information science, irrelevant or meaningless data is considered noise. Noise consists of numerous
transient disturbances, with a statistically randomized time distribution.

In communication theory, randomness in a signal is called "noise", and is opposed to that component of
its variation that is causally attributable to the source, the signal.

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In terms of the development of random networks, for communication randomness rests on the two
simple assumptions of Paul Erdős and Alfréd Rényi, who said that there were a fixed number of nodes
and this number remained fixed for the life of the network, and that all nodes were equal and linked
randomly to each other.[18]

In finance

The random walk hypothesis considers that asset prices in an organized market evolve at random, in the
sense that the expected value of their change is zero but the actual value may turn out to be positive or
negative. More generally, asset prices are influenced by a variety of unpredictable events in the general
economic environment.

In politics
Random selection can be an official method to resolve tied elections in some jurisdictions.[19] Its use in
politics is very old, as office holders in Ancient Athens were chosen by lot, there being no voting.

Randomness and religion


Randomness can be seen as conflicting with the deterministic ideas of some religions, such as those
where the universe is created by an omniscient deity who is aware of all past and future events. If the
universe is regarded to have a purpose, then randomness can be seen as impossible. This is one of the
rationales for religious opposition to evolution, which states that non-random selection is applied to the
results of random genetic variation.

Hindu and Buddhist philosophies state that any event is the result of previous events, as is reflected in
the concept of karma. As such, this conception is at odd with the idea of randomness, and any
reconciliation between both of them would require an explanation.[20]

In some religious contexts, procedures that are commonly perceived as randomizers are used for
divination. Cleromancy uses the casting of bones or dice to reveal what is seen as the will of the gods.

Applications
In most of its mathematical, political, social and religious uses, randomness is used for its innate
"fairness" and lack of bias.

Politics: Athenian democracy was based on the concept of isonomia (equality of political rights), and
used complex allotment machines to ensure that the positions on the ruling committees that ran Athens
were fairly allocated. Allotment is now restricted to selecting jurors in Anglo-Saxon legal systems, and in
situations where "fairness" is approximated by randomization, such as selecting jurors and military draft
lotteries.

Games: Random numbers were first investigated in the context of gambling, and many randomizing
devices, such as dice, shuffling playing cards, and roulette wheels, were first developed for use in
gambling. The ability to produce random numbers fairly is vital to electronic gambling, and, as such, the
methods used to create them are usually regulated by government Gaming Control Boards. Random

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drawings are also used to determine lottery winners. In fact, randomness has been used for games of
chance throughout history, and to select out individuals for an unwanted task in a fair way (see drawing
straws).

Sports: Some sports, including American football, use coin tosses to randomly select starting conditions
for games or seed tied teams for postseason play. The National Basketball Association uses a weighted
lottery to order teams in its draft.

Mathematics: Random numbers are also employed where their use is mathematically important, such
as sampling for opinion polls and for statistical sampling in quality control systems. Computational
solutions for some types of problems use random numbers extensively, such as in the Monte Carlo
method and in genetic algorithms.

Medicine: Random allocation of a clinical intervention is used to reduce bias in controlled trials (e.g.,
randomized controlled trials).

Religion: Although not intended to be random, various forms of divination such as cleromancy see
what appears to be a random event as a means for a divine being to communicate their will (see also Free
will and Determinism for more).

Generation
It is generally accepted that there exist three mechanisms responsible
for (apparently) random behavior in systems:

1. Randomness coming from the environment (for example, Brownian


motion, but also hardware random number generators).
2. Randomness coming from the initial conditions. This aspect is
studied by chaos theory, and is observed in systems whose
behavior is very sensitive to small variations in initial conditions
(such as pachinko machines and dice). The ball in a roulette can be
used as a source of apparent
3. Randomness intrinsically generated by the system. This is also
randomness, because its
called pseudorandomness, and is the kind used in pseudo-random behavior is very sensitive to the
number generators. There are many algorithms (based on initial conditions.
arithmetics or cellular automaton) for generating pseudorandom
numbers. The behavior of the system can be determined by
knowing the seed state and the algorithm used. These methods are
often quicker than getting "true" randomness from the environment.

The many applications of randomness have led to many different methods for generating random data.
These methods may vary as to how unpredictable or statistically random they are, and how quickly they
can generate random numbers.

Before the advent of computational random number generators, generating large amounts of sufficiently
random numbers (which is important in statistics) required a lot of work. Results would sometimes be
collected and distributed as random number tables.

Measures and tests

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There are many practical measures of randomness for a binary sequence. These include measures based
on frequency, discrete transforms, complexity, or a mixture of these, such as the tests by Kak, Phillips,
Yuen, Hopkins, Beth and Dai, Mund, and Marsaglia and Zaman.[21]

Quantum nonlocality has been used to certify the presence of genuine randomness in a given string of
numbers.[22]

Misconceptions and logical fallacies


Popular perceptions of randomness are frequently mistaken, and are often based on fallacious reasoning
or intuitions.

A number is "due"

This argument is, "In a random selection of numbers, since all numbers eventually appear, those that
have not come up yet are 'due', and thus more likely to come up soon." This logic is only correct if
applied to a system where numbers that come up are removed from the system, such as when playing
cards are drawn and not returned to the deck. In this case, once a jack is removed from the deck, the next
draw is less likely to be a jack and more likely to be some other card. However, if the jack is returned to
the deck, and the deck is thoroughly reshuffled, a jack is as likely to be drawn as any other card. The
same applies in any other process where objects are selected independently, and none are removed after
each event, such as the roll of a die, a coin toss, or most lottery number selection schemes. Truly random
processes such as these do not have memory, which makes it impossible for past outcomes to affect
future outcomes. In fact, there is no finite number of trials that can guarantee a success.

A number is "cursed" or "blessed"

In a random sequence of numbers, a number may be said to be cursed because it has come up less often
in the past, and so it is thought that it will occur less often in the future. A number may be assumed to be
blessed because it has occurred more often than others in the past, and so it is thought likely to come up
more often in the future. This logic is valid only if the randomisation is biased, for example with a loaded
die. If the die is fair, then previous rolls can give no indication of future events.

In nature, events rarely occur with perfectly equal frequency, so observing outcomes to determine which
events are more probable makes sense. However, it is fallacious to apply this logic to systems designed to
make all outcomes equally likely, such as shuffled cards, dice, and roulette wheels.

Odds are never dynamic

In the beginning of a scenario, one might calculate the probability of a certain event. However, as soon as
one gains more information about the scenario, one may need to re-calculate the probability accordingly.

For example, when being told that a woman has two children, one might be interested in knowing if
either of them is a girl, and if yes, what is probability that the other child is also a girl. Considering the
two events independently, one might expect that the probability that the other child is female is ½
(50%), but by building a probability space illustrating all possible outcomes, one would notice that the
probability is actually only ⅓ (33%).

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To be sure, the probability space does illustrate four ways of having these two
children: boy-boy, girl-boy, boy-girl, and girl-girl. But once it is known that at least
one of the children is female, this rules out the boy-boy scenario, leaving only three
ways of have the two children: boy-girl, girl-boy, girl-girl. From this, it can be seen
In the Monty
only ⅓ of these scenarios would have the other child being also a girl[23](see Boy or
Hall problem,
girl paradox for more).
when the host
reveals one
In general, by using a probability space, one is less likely to miss out on possible
door that
scenarios, or to neglect the importance of new information. This technique can be
contains a goat,
used to provide insights in other situations such as the Monty Hall problem, a game
this provides
show scenario in which a car is hidden behind one of three doors, and two goats are new information
hidden as booby prizes behind the others. Once the contestant has chosen a door, the that needs to be
host opens one of the remaining doors to reveal a goat, eliminating that door as an factored into the
option. With only two doors left (one with the car, the other with another goat), the calculation of
player must decide to either keep their decision, or to switch and select the other probabilities.
door. Intuitively, one might think the player is choosing between two doors with
equal probability, and that the opportunity to choose another door makes no
difference. However, an analysis of the probability spaces would reveal that the contestant has received
new information, and that changing to the other door would increase their chances of winning.[23]

See also
Aleatory Probability interpretations
Chaitin's constant Probability theory
Chance (disambiguation) Pseudorandomness
Frequency probability Random.org—generates random numbers
Indeterminism using atmospheric noises
Nonlinear system Sortition

References
1. The Oxford English Dictionary defines "random" as "Having no definite aim or purpose; not sent or
guided in a particular direction; made, done, occurring, etc., without method or conscious choice;
haphazard."
2. "Definition of randomness | Dictionary.com" (https://www.dictionary.com/browse/randomness).
www.dictionary.com. Retrieved 21 November 2019.
3. "The Definitive Glossary of Higher Mathematical Jargon — Arbitrary" (https://mathvault.ca/math-glos
sary/#arbitrary). Math Vault. 1 August 2019. Retrieved 21 November 2019.
4. Hans Jürgen Prömel (2005). "Complete Disorder is Impossible: The Mathematical Work of Walter
Deuber". Combinatorics, Probability and Computing. Cambridge University Press. 14: 3–16.
doi:10.1017/S0963548304006674 (https://doi.org/10.1017%2FS0963548304006674).
5. https://www.ted.com/talks/patrickjmt_the_origin_of_countless_conspiracy_theories/transcript
6. Third Workshop on Monte Carlo Methods (http://www.people.fas.harvard.edu/~junliu/Workshops/wor
kshop2007/), Jun Liu, Professor of Statistics, Harvard University
7. Handbook to life in ancient Rome by Lesley Adkins 1998 ISBN 0-19-512332-8 page 279
8. Religions of the ancient world by Sarah Iles Johnston 2004 ISBN 0-674-01517-7 page 370
9. Annotated readings in the history of statistics by Herbert Aron David, 2001 ISBN 0-387-98844-0
page 115. Note that the 1866 edition of Venn's book (on Google books) does not include this chapter.

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10. Reinert, Knut (2010). "Concept: Types of algorithms" (http://www.mi.fu-berlin.de/wiki/pub/ABI/Discret


MathWS10/runtime.pdf) (PDF). Freie Universität Berlin. Retrieved 20 November 2019.
11. Zeilinger, Anton; Aspelmeyer, Markus; Żukowski, Marek; Brukner, Časlav; Kaltenbaek, Rainer;
Paterek, Tomasz; Gröblacher, Simon (April 2007). "An experimental test of non-local realism".
Nature. 446 (7138): 871–875. arXiv:0704.2529 (https://arxiv.org/abs/0704.2529).
doi:10.1038/nature05677 (https://doi.org/10.1038%2Fnature05677). ISSN 1476-4687 (https://www.w
orldcat.org/issn/1476-4687). PMID 17443179 (https://pubmed.ncbi.nlm.nih.gov/17443179).
12. "Each nucleus decays spontaneously, at random, in accordance with the blind workings of chance."
Q for Quantum, John Gribbin
13. Longo, Giuseppe; Montévil, Maël; Kauffman, Stuart (1 January 2012). No Entailing Laws, but
Enablement in the Evolution of the Biosphere (https://www.academia.edu/11720588). Proceedings of
the 14th Annual Conference Companion on Genetic and Evolutionary Computation. GECCO '12.
New York, NY, USA: ACM. pp. 1379–1392. arXiv:1201.2069 (https://arxiv.org/abs/1201.2069).
CiteSeerX 10.1.1.701.3838 (https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.701.3838).
doi:10.1145/2330784.2330946 (https://doi.org/10.1145%2F2330784.2330946).
ISBN 9781450311786.
14. Longo, Giuseppe; Montévil, Maël (1 October 2013). "Extended criticality, phase spaces and
enablement in biology" (https://www.academia.edu/11720575). Chaos, Solitons & Fractals. Emergent
Critical Brain Dynamics. 55: 64–79. Bibcode:2013CSF....55...64L (https://ui.adsabs.harvard.edu/abs/
2013CSF....55...64L). doi:10.1016/j.chaos.2013.03.008 (https://doi.org/10.1016%2Fj.chaos.2013.03.
008).
15. Breathnach, A. S. (1982). "A long-term hypopigmentary effect of thorium-X on freckled skin". British
Journal of Dermatology. 106 (1): 19–25. doi:10.1111/j.1365-2133.1982.tb00897.x (https://doi.org/10.1
111%2Fj.1365-2133.1982.tb00897.x). PMID 7059501 (https://pubmed.ncbi.nlm.nih.gov/7059501).
"The distribution of freckles seems entirely random, and not associated with any other obviously
punctuate anatomical or physiological feature of skin."
16. Yongge Wang: Randomness and Complexity. PhD Thesis, 1996.
http://webpages.uncc.edu/yonwang/papers/thesis.pdf
17. "Are the digits of pi random? researcher may hold the key" (http://www.lbl.gov/Science-Articles/Archi
ve/pi-random.html). Lbl.gov. 23 July 2001. Retrieved 27 July 2012.
18. Laszso Barabasi, (2003), Linked, Rich Gets Richer, P81
19. Municipal Elections Act (Ontario, Canada) 1996, c. 32, Sched., s. 62 (3) : "If the recount indicates
that two or more candidates who cannot both or all be declared elected to an office have received
the same number of votes, the clerk shall choose the successful candidate or candidates by lot."
20. Reichenbach, Bruce (18 June 1990). The Law of Karma: A Philosophical Study (https://books.googl
e.ca/books?id=euWuCwAAQBAJ&pg=PA121&lpg=PA121&dq=karma+vs+randomness&source=bl&o
ts=8splz8GtrQ&sig=ACfU3U24IQ5aUW8sXDbSWoSttZmM8_NqXA&hl=en&sa=X&ved=2ahUKEwjH
ubL3sPrlAhUST98KHTgxBnM4ChDoATAFegQIDBAB#v=onepage&q=randomness&f=false).
Springer. p. 121. ISBN 978-1-349-11899-1.
21. Terry Ritter, Randomness tests: a literature survey. ciphersbyritter.com (http://www.ciphersbyritter.co
m/RES/RANDTEST.HTM)
22. Pironio, S.; et al. (2010). "Random Numbers Certified by Bell's Theorem". Nature. 464 (7291): 1021–
1024. arXiv:0911.3427 (https://arxiv.org/abs/0911.3427). doi:10.1038/nature09008 (https://doi.org/10.
1038%2Fnature09008). PMID 20393558 (https://pubmed.ncbi.nlm.nih.gov/20393558).
23. Johnson, George (8 June 2008). "Playing the Odds" (https://www.nytimes.com/2008/06/08/books/rev
iew/Johnson-G-t.html?_r=1). The New York Times.

Further reading
Randomness by Deborah J. Bennett. Harvard University Press, 1998. ISBN 0-674-10745-4.
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Random Measures, 4th ed. by Olav Kallenberg. Academic Press, New York, London; Akademie-
Verlag, Berlin, 1986. MR0854102 (https://mathscinet.ams.org/mathscinet-getitem?mr=0854102).
The Art of Computer Programming. Vol. 2: Seminumerical Algorithms, 3rd ed. by Donald E. Knuth.
Reading, MA: Addison-Wesley, 1997. ISBN 0-201-89684-2.
Fooled by Randomness, 2nd ed. by Nassim Nicholas Taleb. Thomson Texere, 2004. ISBN 1-58799-
190-X.
Exploring Randomness by Gregory Chaitin. Springer-Verlag London, 2001. ISBN 1-85233-417-7.
Random by Kenneth Chan includes a "Random Scale" for grading the level of randomness.
The Drunkard’s Walk: How Randomness Rules our Lives by Leonard Mlodinow. Pantheon Books,
New York, 2008. ISBN 978-0-375-42404-5.

External links
QuantumLab (http://www.quantumlab.de) Quantum random number generator with single photons as
interactive experiment.
HotBits (http://www.fourmilab.ch/hotbits/) generates random numbers from radioactive decay.
QRBG (http://random.irb.hr) Quantum Random Bit Generator
QRNG (http://qrng.physik.hu-berlin.de/) Fast Quantum Random Bit Generator
Chaitin: Randomness and Mathematical Proof (https://web.archive.org/web/20070406063940/http://
www.cs.auckland.ac.nz/CDMTCS/chaitin/sciamer.html)
A Pseudorandom Number Sequence Test Program (Public Domain) (http://www.fourmilab.ch/rando
m/)
Dictionary of the History of Ideas: (https://web.archive.org/web/20050404045817/http://etext.lib.virgin
ia.edu/cgi-local/DHI/dhi.cgi?id=dv1-46) Chance
Computing a Glimpse of Randomness (http://www.cs.auckland.ac.nz/~cristian/Calude361_370.pdf)
Chance versus Randomness (http://plato.stanford.edu/entries/chance-randomness/), from the
Stanford Encyclopedia of Philosophy

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