THESULTAN’S GOONS 2222"
A FANTASY HACK OF TUNNEL GOONS BY N. TREME
wales BS HEALTHL s__
Initial Class Points are 3
[Erudition, Ferocity, Stealth]
Select 1 item from each Price List F rs MAGIC
Spells Potions
or receive the value in coins
Select Magic if applicable
Select Outpost Type $42 LVL
ITEMS
NAME POST
100 Coin List
2-Handed Weapon (B2) If the attack roll includes a natural 6, this bronze weapon adds 1 bonus damage.
Laced Bone Armor (B3) Long coat of hide covered with rows of bone lamellae and bronze buckles. It can be
repaired so permanent damage is avoidable.
Magic Cauldron (B2) Bronze bowl with incised runes in the basin and more decorating the outside. The former
create one simple Potion and the latter retain a Spell to enchant the caster.
‘Trained Ossifrage (B2) Hunting bird that makes stealthy attacks and consumes carrion. It will only attack with
claws & beak if the target can be caught unaware. Once revealed, it selects another enemy to stalk or returns to
its owner. If well treated, an Ossifrage has 5 Health and a DS of 8 in combat.
32 Coin List
Bronze Hatchet (B1) A short axe that can also be hurled at close range.
Horn Bow (B2) A long range weapon made of laminated natural materials. It must be kept dry in a quiver
case. Shots are only recovered on an attack roll with matching die faces. One dozen flint arrows are included.
Serpent Mantle (B2) Padded cloak toughened with slices of giant snakeskin. The color is either mottled gold
or dark violet. The Mantle is deemed irreparable if damage taken is enough to kill the wearer.
Centaur Curd (B1) A crock of fermented yogurt from the mystical centaur tribe. Each one of the ten servings
is equivalent to a full meal and restores 1 Health.
8 Coin List
Amber Eye (B0) An ancient totem that grants a (2 x E] bonus to resist magical forces for three instances,
Oil Lamp (B1) A clay lamp with enough oil to burn for 24 hours. It illuminates only things within close range
and cannot be used as a weapon. Undead will opt for targets not carrying an open flame.
Wine Flask (B1) Imbibing alcohol negates the effect of Fear but reduces Class scores by 1 for 30 minutes.
Flint Knives (B1) A pair of knapped blades with 6 inch edges; a knife can be thrown but will inflict no more
than 3 points of damage.
2 Coin List
Fiber Sling (B1) Common weapon adopted by all tribes for ranged assault. Foes beyond medium range or in
melee with the party cannot be targeted. Slingers carry up to 20 stone missiles if expecting battle.
Cactus Shield (61) Plant fiber armor made from barrel cacti and woven roots. A shield will be sundered after
10 turns of melee combat
Rawhide Bag (B1) A plain satchel that holds 2500 coins; a treasure filled bag increases the Burden to 3.
Bone Mask (B0) A form of protection from sand storms and a deceptive guise.
EPLAY RULES? DL Tunnel Goons IS written by Lee BarberSULTAN’S
‘The Magicians educated in the Sultan's domain all
SORCERJ
use metal cauldrons to complete arcane rituals.
Other tribes are known to wield staves or record magic in special tomes. The cauldron is unique
because it holds a personal enchantment and can bi
that can be given to another person. There is no limit to
Potions effects cease after 4 hours and require
purchased components.
ew a potion. The created potion is the only magic
ie number of sorcerous relics one can own,
Spells only empower the caster and expire after
999 breaths (roughly 2.5 hours).
Spider Resin (DC 8, 6 coin) A liquid that permits one
to climb surfaces or adhere objects to them. Alcohol
can dissolve the adhesive.
Unnatural Pudding (DC 8, 6 coin) A luminous slime
which generates a random mutation,
Roll 1D6 [1: acid vomit, 2: bat wings, 3: turtle shell,
4: jaguar jaws, 5: ox horns, 6: squid arms]
Wyvern Salts (DC 8, 18 coin) A spice that circulates,
through the body making it repulsive to consume.
Monsters that bite the salted flesh of a human will
suffer penalties after.
Djinn Leaves (DC 8, 12 coin) A mash of rare herbs
that enables one to hover like a cloud. The effect
prevents falls but doesn’t mimic actual flight.
Adder Expurgator (DC 8, 40 coin) A magical tea that
cures all kinds of poison.
Ghoul Gelatine (DC 8, 12 coin) A chilled jelly that
boosts Ferocity by 1, but forces the user to sleep for
12 hours when it wears off.
Butterfly Cluster (DC 10) The caster’s body may
change into a swarm of butterflies. The swarm cannot
be hit in melee, but large flames inflict +2 damage.
Edematous Clasp (DC 10) Living target touched by
the caster suffers painful swelling. Affected limbs
drop weapons and move slowly for 1D6 turns.
Incarnated Shadow (DC 10) Summons a ghostly
clone that can be maneuvered to confuse an enemy.
The illusion is harmless and cannot speak.
Miraculous Vision (DC 10) Perfected eyesight reveals
simple traps, arcane auras, and the environment at
night. However, Undead become more frightening.
Scourge of Fire (DC 10) Extending 8 feet/level from
the caster’s hand is a tendril of writhing flame that,
cannot be blocked by a shield or static cover. The
combustive lash will dissipate in water or snow.
Traitorous Mark (DC 10) Spoken curse makes one
target hated by all present. Bonds and deals will be
broken; the victim may be attacked or stopped
OUTPOSTS
Although deep in the wilderness, these locations are
claimed by the Sultan. Generally safe for servants,
there is a 1:6 chance per week left empty of a
wandering monster encroaching, The outpost can
provide minimal sustenance for up to 7 residents.
‘The Saguaro Den: Parked in a patch of tall cacti are
abandoned merchant wagons. The unlucky caravan
‘was beset by a huge Wyvern that didn’t want to share
its roost. The lost goods couldn't be recovered by the
Sultan till his weretiger bodyguards slew the terrible
creature, Now the ring of bleached carts has been.
revived as a defensible campsite.
The Sacrilegious Tower: This somber fortification from
a dead age has only one disturbing feature. It looms
over a 50 by 15 foot trench, a grave pit for an inhuman.
fiend, At the bottom is a pool of ground water and a
boulder sculpted like a headrest. From below one can
see the clawed grooves left by whatever arose from its
long burial, Two of four floors are in fine condition and
the entrance is sealed by a 10 ton copper door. Any
person mad enough to stay in the trench after sunset
will vanish unless holy incense is burned.
MONSTERS
DC6
Bare-face Bat
Ferrobs (ferret goblins)
Jasper Scorpion
Magic Howler ( hypnotic ape)
Snapper Ant
Warty Lizard
peo
Blistered Ghoul
Dire Lynx
Iron Kingsnake
Ogre Scout
Roan Boar
Tarantula Knight
bci2
Crypt Amir (mummy commander)
‘Gandharwr (centaur cavalry)
Lamia Arbiter
Poison Wyvern
Rhinoceros
Zzahak (dinosaur troll)
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