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THESULTAN’S GOONS 2222" A FANTASY HACK OF TUNNEL GOONS BY N. TREME wales BS HEALTHL s__ Initial Class Points are 3 [Erudition, Ferocity, Stealth] Select 1 item from each Price List F rs MAGIC Spells Potions or receive the value in coins Select Magic if applicable Select Outpost Type $42 LVL ITEMS NAME POST 100 Coin List 2-Handed Weapon (B2) If the attack roll includes a natural 6, this bronze weapon adds 1 bonus damage. Laced Bone Armor (B3) Long coat of hide covered with rows of bone lamellae and bronze buckles. It can be repaired so permanent damage is avoidable. Magic Cauldron (B2) Bronze bowl with incised runes in the basin and more decorating the outside. The former create one simple Potion and the latter retain a Spell to enchant the caster. ‘Trained Ossifrage (B2) Hunting bird that makes stealthy attacks and consumes carrion. It will only attack with claws & beak if the target can be caught unaware. Once revealed, it selects another enemy to stalk or returns to its owner. If well treated, an Ossifrage has 5 Health and a DS of 8 in combat. 32 Coin List Bronze Hatchet (B1) A short axe that can also be hurled at close range. Horn Bow (B2) A long range weapon made of laminated natural materials. It must be kept dry in a quiver case. Shots are only recovered on an attack roll with matching die faces. One dozen flint arrows are included. Serpent Mantle (B2) Padded cloak toughened with slices of giant snakeskin. The color is either mottled gold or dark violet. The Mantle is deemed irreparable if damage taken is enough to kill the wearer. Centaur Curd (B1) A crock of fermented yogurt from the mystical centaur tribe. Each one of the ten servings is equivalent to a full meal and restores 1 Health. 8 Coin List Amber Eye (B0) An ancient totem that grants a (2 x E] bonus to resist magical forces for three instances, Oil Lamp (B1) A clay lamp with enough oil to burn for 24 hours. It illuminates only things within close range and cannot be used as a weapon. Undead will opt for targets not carrying an open flame. Wine Flask (B1) Imbibing alcohol negates the effect of Fear but reduces Class scores by 1 for 30 minutes. Flint Knives (B1) A pair of knapped blades with 6 inch edges; a knife can be thrown but will inflict no more than 3 points of damage. 2 Coin List Fiber Sling (B1) Common weapon adopted by all tribes for ranged assault. Foes beyond medium range or in melee with the party cannot be targeted. Slingers carry up to 20 stone missiles if expecting battle. Cactus Shield (61) Plant fiber armor made from barrel cacti and woven roots. A shield will be sundered after 10 turns of melee combat Rawhide Bag (B1) A plain satchel that holds 2500 coins; a treasure filled bag increases the Burden to 3. Bone Mask (B0) A form of protection from sand storms and a deceptive guise. EPLAY RULES? DL Tunnel Goons IS written by Lee Barber SULTAN’S ‘The Magicians educated in the Sultan's domain all SORCERJ use metal cauldrons to complete arcane rituals. Other tribes are known to wield staves or record magic in special tomes. The cauldron is unique because it holds a personal enchantment and can bi that can be given to another person. There is no limit to Potions effects cease after 4 hours and require purchased components. ew a potion. The created potion is the only magic ie number of sorcerous relics one can own, Spells only empower the caster and expire after 999 breaths (roughly 2.5 hours). Spider Resin (DC 8, 6 coin) A liquid that permits one to climb surfaces or adhere objects to them. Alcohol can dissolve the adhesive. Unnatural Pudding (DC 8, 6 coin) A luminous slime which generates a random mutation, Roll 1D6 [1: acid vomit, 2: bat wings, 3: turtle shell, 4: jaguar jaws, 5: ox horns, 6: squid arms] Wyvern Salts (DC 8, 18 coin) A spice that circulates, through the body making it repulsive to consume. Monsters that bite the salted flesh of a human will suffer penalties after. Djinn Leaves (DC 8, 12 coin) A mash of rare herbs that enables one to hover like a cloud. The effect prevents falls but doesn’t mimic actual flight. Adder Expurgator (DC 8, 40 coin) A magical tea that cures all kinds of poison. Ghoul Gelatine (DC 8, 12 coin) A chilled jelly that boosts Ferocity by 1, but forces the user to sleep for 12 hours when it wears off. Butterfly Cluster (DC 10) The caster’s body may change into a swarm of butterflies. The swarm cannot be hit in melee, but large flames inflict +2 damage. Edematous Clasp (DC 10) Living target touched by the caster suffers painful swelling. Affected limbs drop weapons and move slowly for 1D6 turns. Incarnated Shadow (DC 10) Summons a ghostly clone that can be maneuvered to confuse an enemy. The illusion is harmless and cannot speak. Miraculous Vision (DC 10) Perfected eyesight reveals simple traps, arcane auras, and the environment at night. However, Undead become more frightening. Scourge of Fire (DC 10) Extending 8 feet/level from the caster’s hand is a tendril of writhing flame that, cannot be blocked by a shield or static cover. The combustive lash will dissipate in water or snow. Traitorous Mark (DC 10) Spoken curse makes one target hated by all present. Bonds and deals will be broken; the victim may be attacked or stopped OUTPOSTS Although deep in the wilderness, these locations are claimed by the Sultan. Generally safe for servants, there is a 1:6 chance per week left empty of a wandering monster encroaching, The outpost can provide minimal sustenance for up to 7 residents. ‘The Saguaro Den: Parked in a patch of tall cacti are abandoned merchant wagons. The unlucky caravan ‘was beset by a huge Wyvern that didn’t want to share its roost. The lost goods couldn't be recovered by the Sultan till his weretiger bodyguards slew the terrible creature, Now the ring of bleached carts has been. revived as a defensible campsite. The Sacrilegious Tower: This somber fortification from a dead age has only one disturbing feature. It looms over a 50 by 15 foot trench, a grave pit for an inhuman. fiend, At the bottom is a pool of ground water and a boulder sculpted like a headrest. From below one can see the clawed grooves left by whatever arose from its long burial, Two of four floors are in fine condition and the entrance is sealed by a 10 ton copper door. Any person mad enough to stay in the trench after sunset will vanish unless holy incense is burned. MONSTERS DC6 Bare-face Bat Ferrobs (ferret goblins) Jasper Scorpion Magic Howler ( hypnotic ape) Snapper Ant Warty Lizard peo Blistered Ghoul Dire Lynx Iron Kingsnake Ogre Scout Roan Boar Tarantula Knight bci2 Crypt Amir (mummy commander) ‘Gandharwr (centaur cavalry) Lamia Arbiter Poison Wyvern Rhinoceros Zzahak (dinosaur troll) %

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