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TINY GOONS

You are a ugly but cute creature looking for pretty things in a mutating landscape full of strange
entities.
● Distribute 3 points between CUTE, GROSS and NASTY.
● You start with one cute, one gross and one nasty item.
● Your max inventory is 6.
● Your starting HOPE is 10.

When you try to do something roll 2d6 + CUTE, GROSS or NASTY.


Add one for each item that apply to the situation.
For each item that exceeds your max inventory subtract 1 from any CUTE or NASTY rolls.
If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.
If the task is super important or meaningful a miss reduce your HOPE by the margin of failure.
DS are 8, 10 or 12.

Regain HOPE by finding pretty things (d6), making new friends (d6), eating something tasty (d6),
sleeping in a warm cozy place (2d6), finding something truly wonderful (2d6)
If you lose all hope you become melancholic and can do nothing until you regain some.

The creatures, entities and obstacles that you encounter are:


(d6) 1-2 small like you (DS8), 3-4 bigger (DS10), 5 way bigger (DS12), 6 gigantic (DS14).
(d6) 1-2 cute, 3-4 gross, 5-6 nasty.
(d6) 1 spooky, 2 creepy, 3 moody, 4 spiky, 5 sleepy, 6 pretty.
Advancement
Level up at the end of a game session: add 1 point to one of your CUTE, GROSS or NASTY attributes
and raise your HOPE or max inventory by 1. If your HOPE reach 20 you make a chrysalis and
become something truly wonderful.

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