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ARMIES & ENEMIES OF THE IMPERIUM (CHOOSING AN ARMY COLLECTING AN ARMY ‘THE MINIATURES RANGE HOW TO USE THE ARMY LISTS SQUADS, MOBS & ALL THE REST UPGRADES & SPECIAL ABILITIES ALLIES LINITING DETACHMENT TYPES FORCES OF THE IMPERIUM ‘THE IMPERIAL GUARD INFANTAY VEHICLES ARTILLERY WAR ENGINES FLYERS ~ THE IMPERIAL NAVY THE ADEPTUS ASTARTES INFANTRY VEHICLES FLYERS THETITAN LeGions. WAR ENGINES IMPERIAL GUARD SUMMARY ‘SPACE MARINES SUMMARY ARMY OF THE IMPERIUM WAAAGH THE ORKS! WARLORD GHAZGHKULL & ‘THE BATTLE FOR ARMAGEDDON ORK SPECIAL RULES INFANTRY BIG GUNZ AND ROKKITZ VEHCLES. FLYERS, (ORK UNITS SUMMARY CONTENTS 3 3 6 ° WAR ENGINES: WAAAGH ORK ARMY LIST THE ELDAR, ULTHWé THE DaMIED FORCES OF THE ELDAR INFANTRY VEHICLES, FLYERS ELDAR UNITS SUMMARY WAR ENGINES (CRAFTWORLD ARMY LIST cHaos WARMASTER HORUS BLACK CRUSADES FORCES OF DARKNESS INFANTRY DAEMONS chaos cutrists VEHICLES (CHAOS ARTILLERY (CHAOS UNITS SUMMARY WAR ENGINES ‘CHAOS BLACK CRUSADE ARMY LIST HIVE FLEET KRAKEN HIVE MIND BATTLE FOR ICHAR IV TYRANID SPECIAL RULES INFANTRY VEHICLES, FLYERS TYRANID UNITS SUMMARY WAR ENGINES | HIVE FLEET ARMY LIST DESIGNER'S NOTES ~ = ARMIES AND ENEMIES © OF THE IMPERIUM lumanity CHOOSING AN ARMY ion an Epic 40,000 commander faces i “Which army should I co Epic 40,000 co hay shou box 3 good panding your eae Ityou dei yu the eng yu coer Ye a atc yea see gh and ready OF best tnd a Space Marne player who wl stap his rk ‘models for your Space Marines, Talking to veteran gamers is also anct COLLECTING AN ARMY sssomble your CORE FORCE igh we! Daemons co (rk Boartye ana Pier ach of ess Unt and taints ard purpozes als independently wt he dlachmons 1 STACE WARNE SQUAD (2 WITS) «RAND ‘The example detachments inc works in practice, wanted your ied on a bike, hi Speed Rance tor 350m UPGRADES AND SPECIAL ABILITIES commanders) may have ‘several options for including individuals (such as Pyke) or 1 upgrade toa diferent ing ina tank or a bike, for example). In the army 1d under the main entry and may be combined in any Hero, Commanser, Payer ALLIES Although all the races in the galex) snnium soa ee yu sone evra wall For instance, many tmos ®imperrnagart onan Tyran ack on char IV. Simian, Chass Black Orusades oten ‘Chaos armies for the sheer prospect of fighting more battles. " ve got ane svi part of an allied fr be, leaving is erstwhile corrrades to face the enemy hod you preler lowing armies may fight onthe same side Army of the Imperium and Eldar orks and Chaos. 8 involving more than two players. The ids do not ally with anyone. ditfere path ing sald, in the course of Ip duped or coerced into fighting on the same side at one ‘ple during the dark days of he Horus Hé ‘Emperor and fought beneath the banner als weaknesses your attacks $0 troops don't end up stuck in dn ays stood alone isthe aon a fence forces and fomented rebelions through estoaler vanguard. jous subjugation by enemy! OF course, there's no reason why you can' field allies with nly one player on each side, though youl have to have @ ING DETACHMENT TYPES nee tere ym tls a mast angel ate tbe igh papel ‘before the battle a whole plethora of simple = ‘all be totally balanced, but nobody said war was canbe eae The a reese, ang ct it ar ly you can have one army fielding a portionate amount offers to reprasant a blltzkreg attack with heavy air support — ‘curse, your opponent will knew this and probably aft guns. The 1g each army ‘or perhaps FORCES OF THE IMPERIUM ‘ery character ofthe individ roof Calachan are sprted velrans Used 0 rag in Sas tra as or oro planet se thal eat wo of ‘are the rigid disciplinariens with an unswerving fr cotrast rete Moran on Guar ig 8 fers anattomito!e Emoaar The Rough ies of Aa ae 39 rapier rere wo go aro horseback, secon in eotng remy and launching swift and daring raids on enemy supply lines Spanning a million worlds, vith a populace running into countless billions, the Imperium has been the bastion of humanity for ov hundred centuries have passed since manki steps into the stars and now much of the immortal Emperor. Enemies constantly as: Tyranids, Eldar, Orks and the ever-prest ‘The Imperium must fight eter Ho INFANTRY IMP EFA ional Guar regent is made up tifa, wih he laspun ae the Buk gh most uads usualy have some fom of heavy Weapon, ard Henny ie heavy weapons squads, which tasks large and so widely ly the men and machines ‘The armies which fight humanity'swar ree main fighting arms of the Imperium ~ the massive war engines of iS of the Imperial Guard and the the Adeptus Astartes. The ‘elements are sometimes used alone but more often they are forged iogeth Combined force which is as deadiya weapon as any commander cculd hope for, “nino Tere are ato paca quads su ab Rough es 4 snipers and burly haif-human Ogryns. These at cre and when ty ae most needed, but thy ae not oral part risation ofa regiment. 1d squads, THE IMPERIAL GUARD n this massive org the ranks. Imperial Guard regimer ‘and equipped for specific batles ard campaigns. Each threat to the Imperium is allocated a catchment are systems, from which numerous Imperial Guard regiments the danger, the larger the catchmert area. Some particule Cacian Gate from which the Black Crusades of Chaos pour forth, ‘supply regiments on a Sa ot Commander we standing order basis constantly feeding men and machines into an eternal 4+ Horo, Commander ‘As imperial Guar ‘As Imporial Guard “+ Heavy Weapons ‘As Imperial Guard + Cavaly As imperial Guard “+ nteators oem 150m 1 ee nt and tanks. Although one Imperial Guardsman Fe are thousands of men in each regiment, imbers thatthe greatest strength ofthe Imperial Guard les VEHICLES — The Mailed Fist ‘As well as rank upon rank of infantry, the Imperial Guard also goes to war with vast ‘columns of armoured fighting vehicles, These range from lightly armed Sentinel recon walkers to Leman Russ battle tanks. Each has its own part to play inthe strategies of the Imperial Guard. Mechanised columns of infantry in Chimera armoured troop carriers can launch rapid assaults to Chimeras can be augment weapons, creating variants to sut many which lay down a covering boméa Guard assauits an enemy position. The hissing, Inferno camons gives invaluable supp the mainstay ‘cannon ard heavy personne! weaponry For siege vork and defensive actions, most Imp Fely on squadrons of Demolishet support tanks, whose heavy cannon, though sh anged, can hold off foes who outnumber them many times over. Although the role of reconnaissance is usually fulfilled by the switt Rough Riders, some regiments prefer to put th kes against weak enemy ese hit and run attacks have been used fo great effect in many campaigns ‘Leman Fuss bate tank 25cm Sem 6 emotsher suppert tank Sem sem 1 6 Close support Chimera armoured carer 25em_—sSem 4 15+ Transport (2) Helnound fame tank 200m Sam 15+ Case support Guifon mortar 25cm dem Barrage Oe Sentinel recon walker 200m Inger Gud > Any ether i SPACE MARINE DETACHMENT ‘Command ‘You nust choose a commande. 1 Detachment Ha (See notes)... +25 points 25points upto one ‘Space Marine Librarian. Consist of # Space Mane unt (Ps cholees made onthe main force ist. ‘Land Raider Predator Consist 1108 Sp ‘Space Marine Scout Squed Conse of + Space Mare ‘6points may not exceee the number o 22-38 points 18 pts per unit 27 points 35 points 27 points 15 points 26 points 22 points SPACE MARINE ARMOUR DETACHMENT } ‘Command (*Chooee one upgrade ony Main Force ‘choose up to 10 squadrons from the flowing rine Land Speeder 20 points per unit vo Stand Speeders ‘space Marine Terminator squad 19 points ‘Spece Marine Attack 10 points per unit 27 points per unit ‘sauacron Space squadron 26 points per unit tesco 3 Space Mare Winds Razorback 15 points per unit 3 Space Maine Razors indicator 22 points per unit IMPERIAL GUARD TANK DETACHMENT ment HO (See notes) +25 points Main Force ‘Choose upto 10 squadrons rom the fowing 19 points per unit 13 points per unit 41 points 54 points 53 points 4 points —= JMPERIAL GU tachment HO (See notes) .... 425 points Force 54 points launcher... 58 points points per unit ‘Chain of eommara: Ary main force unt > Any other une War Engines ake one choice ony 200 points each 290 points 555 points Adeptus Mechanicus Ordinatus Ie a eee aL 14 points 28 points IMPERIAL TITAN LEGION DETACHMENT 200 points 900 points ‘Chain of eommand: NA 7 aS 3) ——_— es ae SUPREME COMMANDER ‘Comenend! War Engines ‘Commanders ‘Space Marine Bodyguard 1 War Engine HO See below ‘one choice ont 300 points ine Land Speeder 20 points per unit 40 points 40 points 10 points 1 Detachment HO (See notes) 10 points ‘Main Force iy, Aout Make up to 10 choices rom t ‘Thunderhawk 30 points Chain of command: HO > Any cher unt nthe detachment FORCE LAZARUS Force Lazarus took p Ok We Gr ‘meeting many A ea 2 o7hae Mane oREacibuge 3 SPACE MARNE CREADMOUGHT A oyace yarns Prebaron g 4 Srnce ante DeUASTATOR Sar aA Kate ‘@ WAAAGH THE ORKS! @) (rks aren't in ds, and general themselves. \ Mekboyz ‘or where ssses anc Gargants. The Orks' ming the Orks' massive mobz with bolters and si th across the galaxy WAAA-GHAZGHKULL AND THE BATTLE FOR ARMAGEDDON ‘Waaagh, which he swears prepare and wait before the t humanity again Telyng on more raul fom of anspor such as war boars and Sqlggth. 5 are known as ferocious fghters, the equal of any opponent in close combat, In contrast are the Evil Sunz who seam to produce more Ork engineers and mechanios (kriown as Mekboyz or Mekaniaks) han any and Buggies and many Evil Sunz end up j the other lanz. They have lots of Warbikes e cult of Speed Freeks, spending their Imperium, wearing camouflage unirms and re-fiting boyz Korps, proferring a life mp of feet as they march proudly to war. regard for themselves. For this reascn, at ive in the assault phase. rks have a strategy rating of 3, INFANTRY — Da Boyz rk is a wartior of some il weapons such as plasma guns and bolters and these form the main armament of most Ork Mobz. Some Boy2, such at Deathskull Looterz and the rich Bad Moons, carty ever heav ing down a hal of shells and missiles from their kustom comb-weapons to support thir comrades. These are known as Shooty Boyz, because "Dare ded shooty™ th typical Orky kunnin’, certain members of the Blood Axe clan have learnt how to scout te the foe's army and perfor reason they are scored by other iy, but Stormboyz Kaptinz have Korps to many victories in the past and their ingness to use the quirky and oflen unreliable Ork jump packs meke them valual sock troops inthe heat of battle. The Snakebites tr 3, hard-iting cavalry 3 the Orks is defined by ugh some Ork Bosses 1dr ofthe force is ganeraly known as the Warlord and his direct the mobz’ commanders) are the Warbosses. Each Warboss has his retinue Boye Proton canbe acied na rumboro wa ‘o the death, usualy using nothing more than theie ‘and fangs. The victors scars will be a subject of pride and resect, and his authority wi be unquestioned until someone else is brave enough to face them in the pit ‘The Orks have a servant race, called Gretchin — smaller cousins who do all he running ‘bund, message taking and general dogs-bodying. In battle they may be lucky enough to ind they are driven towards the enemy by Ork jah sereen and can even push the enemy back lucky. However, they are generally destined to be Speed Range Firepower Oem 3em 1 As Ors ‘As Orks As Ors ‘As Orks ‘As Orks As Ors + Assaut, Cavalry + Assault oem 180m 1 1 oF “These uns hve seve usgade opts i the ary It Big Gunz & Rokkitz constantly create a plethora of bizarre weapons and tanks. Many of these rear loons wih move forward wit he Boyz" fend soe Neavy oe en Trey ak a manner of shape and design fom he cute But Treks Stange Teor Kannons, Smasta guns, SpataKannong oc ack Guns. Those a used pound he enemy into ar Shot ar of te Ork Boyzclonas info crush the enemy ina Iype of Or aril s the Pua Rokk. These ae fred and 366 0 us fod which knocks 1000s ccinemiy advance. They ar used to bresk tungburstas, Bo lethality, but Orks and just abo.t everyone else just ofthe Waaagh floods through Orkdom, most Meks also manage 10 nail highly destructive Speedstas that are rmense weapons such as Lfla-Droppas the Flakwagon, probably inspred in 1g down squadrons of Ork Fight guns can be elevated to fie at incoming aicra, offering ection against death from the skies. tected by en {Death Rays. Another ie cistant past by the sig mmerz. A Flakwagon's m ‘Boye some much needed Ssdeways and gone sonays and gona Ys aaranes before tay svar foward o cut them down anaconda! ae ined or tracks. Like mast races inthe 4st milenium, the i oc Dreadnought, These clanking machines are heavy weapons and crushing close combi ety vat machines known as Stompas are @ Pa sized Gargant. f are employed in a similar fashion, such as the rks of the Snakebites clan breed and then take into ‘ig Gunz oem 48en 2 oa Pulse Rokkt —10em 4m (istt VEHICLES - Da Bikes ‘n’ Buggies vas tor encoasing love c warae, some Ons have aso developed svango reece Spee Freeks pinay come frm ough ‘fem 1 25cm Stem 2 som ASem 4 Sem Stem a tte Assout ater Squigots a seems to battle Spe heir machines to get ‘Wartraks, and 5. The Orks who ride the ‘Scorchers as well as the ubiquibus War Buggies themselves impressively armed Ork warbikes are known as Bikeboyz. er FLYERS — Da Flyboyz sem 45m 1y planted on the ground, there are few rough the air like a bid. Most Fiyboyz are uals wn have a craving tO st can't go fast enough | lunging groundwards Da Wagonz ‘Nong with te Warbike and War Buggy, he primary veh Batlewagon. As e. woctene tose vary widy depending on {Shien of th Makboye who Bul them So Saar we oer ero mor ike convertion or Ss turer mounted cannons, Most ons, and are bedecked with spikes Of rene most popula designs have fa and moaien to ncorporate Me quite mad by the ot ‘enemy in a vicious dogfight, even the most theve is something very satisfying about raining deat Bommerz ther MEGATVARKVANE ORK UNITS SUMMARY Speed Range Firepower As Ons As Ors As Ors ‘As Orks As Ors ‘As Orks ‘As Ores ‘As Ors UREA GAKRVANI y VARVANT "TRANSPORT COT : ®@ WAAAGH 7 mmand. Bikeboyz Mob 48 points 20 points ORK WARLORD ‘Commanders ORK KULT OF SPEED ‘Command, ‘You may choose a toll of upto one Commander You must choose a Warboss to act as detachment commander 4opoints 4 pits Free ‘pga oa Batlewagon (Her)... Spins Main Force Battewagons Mob Conse 1108 Batowagors ‘Speed Freeks Mob... 11 points pr unit ‘Conse 103 Bug gee Bikeboyz Mob 13 points yor unit Consists of 10 3 Babe unt Bodyguard ‘You may choose upto four bodyguards Upto one Weirdboy Warphead 25 points Crk nt Hor, Pekan 8 points per unit Bikeboy: Mob 9 points per unit Consist of #3 Biaeye ‘Stompa +32 points Flakwagon 20 points BADRUK’S BOYZ ORK GARGANTS ‘War Engines ‘Command See below ‘Ghain of command: Bows > Any afer war engine ih he Getactrrent FLYBOYZ MOB ‘Command ‘You must choose a commander 1 Detachment HO (See notes) .. +25 points Main Force the dim past, nt portion of Their unique understanding o 3 of portals and warp-tunnels which connected worlds 10 w passed aver, around the Eldar ‘once control the stars themselves, ULTHWE THE DAMNED Eldar abhor Chaos and all God Slaanesh, the Prince of Pleasure. As the foetal god grew fed ‘Chaos Gods, nature Chaos iy the Exodites, do not whally trust Uthwé, thwé are gence, isthe most power 3f generations. With its hel remains the Elda's greatest weapon against Chaos but greatest woe FORCES OF THE ELDAR In some aspects of warare, the Elder have no rival. Their creation ofthe psychoplastic enemies and then melt away before any retaliation. The Eldar cannot win wars of attrition, ‘they are relatively few in numbers ard must strike swift and hard betore retiring to safety ‘rom where they can launch futher tacks. ELDAR SPECIAL RULES rules apply to Eldar armies because wrecked or destroyed) the Eldar's arny morale is reduced by an additonal D3 points 19 represent tho fact that the spirit stones are lost forever. than those of other races because ol this Eldar Dotachment cers oe sight include a separate pad of Elda Detachment cards due to lack of spare, however you wi card on page 75 which you can phobeopy. Ateratvely you could simply write the d onto a standard Detachment card and leave the unused spaces blank Strategy Rating: Eldar have a strategy rating of 5. "INFANTRY — Guardians [Deep in the heart of every Craftwotd is a sealed chamber. Inside, uson a smouldering tivone, sits an Avatar ofthe Bloody-handed god ~ Kaela Mensha Khaine ~ a bloodthirsty tenbodiment of divine fury and anceent hatred. When the Eldar go to war, a psychic ‘jsturbance resonates through the wraithbone c with the wakening of standard armaments such as lascannon and x eavy plasma guns, iors who later tread the Path ofthe blasts of warp energy or protecting 3fces with psychic shields and wards. energies of the warp to destroy t ‘Soouts are amongst the most skilled in ‘cameleolne cloaks conceal them from ‘are deadly to almost any living creature. Perey Save, Rampage, Commander aa {ae + Hero, Payker| ‘ania 36s ‘30cm 4 TS ‘nttan 100m 160m ‘em shard Beouts Sopot pion ASPECT WARRIORS ‘As Aspact Wariors {ate npr Cuando test rnd anes no he shi, sy of moter wave of Morr ‘doppan nm theclo coasume en “Abs of allah a sao of Wave Sep dent the mo ticked precinct Squs of Sting ‘Sion and How ances dou hart penton i th sate els he uma ‘Srsrctons 1 the sath ar fs vrei tearm sun bree awating drs, Sho {te retarmoured Ciarlons who made up he alk fhe ce ered he suo ro wht ile ove ‘yin Cag rc geste and ev whe word hey gun Uh stun mans to laces aoe ae “There ate may more, reat Farce: They st asing is 3 wating td bid the ridge owas the ‘Thorac al min ses howe ete Pings and whose is at hang wth weap ‘Boruc They ll come sou We ey cnct hope to stand agate What sould we do he sl portant iis he atm ei eur: My castings we shown me the wy ‘br humane’ wares aie dy il ind idence fort on Hr Fal The eae wil fe ‘Reba and when Kala west hey wl eh ep. 1 st ce ae 0 thal oF {fermmuntam mip ine Donat question ny wd gt" 4 ‘Aste Guan owe ausscence an ne Kalla ander theft: Hes timo ‘Sete inthe Knowle tat what fe nat od ae ight ad proper Ik waa destiny cain "rid oan Hann ha proved FLYERS — Rulers of the Sky VEHICLES — Swift Death the skies. The psychosonic c ‘send out an almost unstoppable wave of energy that shatters fhe nervous system hull mounted weaponry can punch a hole through mur and ithas the capacity b t iy are the huge Vampire raiders. Favoured by Eldar any times he sped of sound cevingheough hess with he ease o bo fs Squads as a prelude to disgorging itscargo of war “The Eldar take even more specialises vehices to war, such as the [Night Spinner which propels a cloud of lethal mo lest they be cau ary Pheonix Bomber yer angie Raider Fyer Sem 6 WAR ENGINES x war engines are unrivaled in ther sophistication and technology. The huge machines 1nd ungainly when compared to the smooth grace of the Engines ‘movements of Eldar Titans. They are unmatched in other ways 9 ing holo-elds to misdirect enemy shots rather ‘han void shields ids which attempt to shunt off enemy attacks with raw energy. Iso emphy a variety of walkers, such as the Dreadnought, jone. The War and power haressing the foe with punishing vol ‘The swittest ofthe Eldar vehicles are the small but dea Holo-fields. ‘Titans are protected by a holo-feld which is projected from wings ‘atop their carapace. Ths fractures the image of the Titan ‘dancing cloud of coloured mates, \Vyper mounts a powerful heavy weapon, giving "The speed of Jetbikes and Vypars threatening the re foray deep into enemy teri ‘opposing army. Feloon grav tank ‘whve Serpent Sem 0em_—tsruot_ «2 Nght Spinner 80m 906m Disrupt Fre Prim ‘oem Sem anita 2 2 a Disrupt antriank 2 2 2 4+ Skimmer 2 REVENAME DELAY 'SPEED ARMOUR HOLOFIELDS DAMAGE CAPACITY ASSAULT PECs Poe aa fd Soe ag Lt Arm Damages Fight Am Damaged ‘Systems Damaged Wg Damaged 42 Points \ratnoone Os 12 Points Power Source Damaged +2 Pints Catastrophic Damage S00 Tate Bolo re Or eC Te eno Bred Leg Blown Of Head Blown On Wrecked Explosion Destroy Cystaline implosion Destroyer ENGINES OF VAUL mary on Detonation Destroyed CRAFTWORLD ARMY LIST SGA alas ‘Command i ‘points 1 Detachment HO (See nets)... 25 ponte ‘hain of command: eer ryt aig Wc Ay alg ‘chy pc Oye ELDAR HARLEQUINS ‘Command, ‘You must choose a command. Up to one Shadow Seer 45 points 55 points a viper hor Pape ELDAR TITANS ‘War Engines ‘You may make upto 1 choice frm the fllon 185 p ne ortTwo Revenant Scout Titans Phantom Titan| ‘Chain of command: NA ELDAR ENGINES OF VAUL Command See below ‘Main Force to 1 choles fromthe lowing lt bra or Scorpion points per unit ‘Yu must choose a commander 1 Detachment HO (See notes)... ..-se+++ 425 points Main Force You may choose up to § ara rom the Night Wing Interceptor. . 40 points por unit Phoenix Bomber 50 points por unit Vampire Raider 60 points per unit ELDAR COMMANDER ‘Commanders You may choose a total of up to two commander. up to one Avatar 49 points Up to one Farseer Dreadnought Faleon .... Chain of command: Commander > Any unt incuding a Warlock > Ary unitincluding an "Exareh > Any Aspeet Warrior Unt > Any other Boayguard unt ape mae E re Q DETACHMENT CARD 6 oe “ELDAR DETACHMENT CARD High Lords of Ter and even the crude thoughts. of Ork Warlords. The horrifying forces that seethe through the warp are ready to pour forth without warning, bringing death and destruction to everything in their daemon worlds within the Eye of Chaos to bring carnage upon the hated Imperium of Man. Space hulks, brimming with monstrous Chaos beasts and the deranged supplicants of the dark gods, drift across the face of the galaxy at random, leaving ravaged corpse-worlds in their wake. Chaos ‘warp and one day the brave warriors battling the Heresy was the virus bombing of Isvaan. in response to a small insurgency. Asmall force of loyalists managed to escape and warm the Imperium even as the Warmaste" planned his next assault. From that point on the fate ‘would be his t ‘opposition and tainting everything it ouched. [As the Heresy grew, Horus lad his owre of fanatical Space Marine Legions towards Teffa Sanguin imarchs leading forces > thei trusted Space Marines. The battle raged 0” board Horus’ ship, and finaly the Emperor and Horus, the two mightiest beings in the Imperium, clashed with each other. The battle was hard and long foucht, but the EmperOt triumphed in the end, immolating the Warmaster with his inconceivable psychic powers ‘and gal Dot Horus th from where they ing the death the Eye of Tere BLACK CRUSADES ‘Ine threat of Chaos is ever present. Chaos Raiders constantly ravage the galaxy and the and the Eldar do not escape the atten rear the Eye of Terror and constantly fights batles against the hit and run attacks of (Chaos raiders. The Ork domains are often descended upon by marauding Chaos armies, and are either brutally crushed or decide to throw their latin with the Chaos hosts, 1 Black Crusades sweep through many worlds, varying rom swit fleets of ders to massive armadas thal engulf whole sectors and subjugate billons of people haos Cultist rise from their hidden temples to ally with thei mighiy masters and swell fanks of the Chaos horde ever further. The carnage and destruction creates a massive inthe warp and daemons gather, ready to break through into the m ted systems further from the Eye of Terror. FORCES OF DARKNESS. ‘Thore are @ myriad minions of Chaos, some more powertl than others. When a Black Crusade erupts from the Eye of Tor, it may encompass followers of only ane Chaos God be an unholy allance forged by many disparate troops with a common goal - the ion of everything that oppcses them. Wi ws untrained Beastnen run betore the INFANTRY — Chaos Space Marines re even greater. The Knorne Berzerkers have a most bloacy of combats. They are always al the fo hand combat with whatever foe they can reach. immense de foas from at th blasts of sonic energy. ‘chaos Space Marine Warmasters ae Champions of Chaos who have risen amon able to ruthlessly Captains and other powerful heroes who have ince the Horus Heresy, Perhaps most tightening of ‘ot only excellant warriors, but also th psychic ‘enemy with psychic shieles and mind ‘Speed Range Firepower Assault Armour Special 5+ Rapid Fre + Rampage, Assaill ‘Thousand Sons As Chaos Spave Marines Veterans ‘As Chaos Spare Marines ‘Chaos Warmaster As Chaos Space Marines (Chaos Lord ‘As Chaos Space Marines (Chaos Sorcorer As Chaos Spave Marines emons are the true Children of Chaos. They are born from the raw power of Chaos and ‘merest whim, The daemons of Khorme the Blood God are fous creatures whose only wish isto hack and tear at the enemy with their -sharp fangs. The Daemonettes of Siaanesh, the Prince of save" 25cm la ° 106+ Skimmer. Save, Ramage ean One Oem 150m A 86a, Payler por of Seorets 15cm nla o 8 6+ Save, Payer, ‘Stubborn ot Change 25em nla ° a Sa Pes, 4 sxe ‘As Daemon ++ Rampage ‘As Dawmon + Caray ‘As Daomon + Jump Packs + Payker CHAOS CULTISTS ty machines im and steel by millions of slaves. When the Black Crusade re tals are performed to open the way ‘possess these machines, turning each vehice into @ the diferent Chaos Gods mou attempting to oust ‘Chaos Gods. Cutis hideous daemons fo vyentors of Daemon Engines, “rwers of Skulls, Cauldrons of Blood and the migh n, but there are always others wiling to trade their 1g Promises of pover and immortal F sanctuary tothe tvsted Beasimen of Chaos. These individuals are xe Daemon Engines of Nurgle, known fondly as Contagions by the goo's wors! ‘cannca, Even more unlike i warp engines pushing they drop their payload of warpfre and ‘below. Behind them the Siver Towers dit over the heads of less rain of sorcerous fre down upon the foe Cutis Demagogve ‘As Cuitist Hero a] agus As Cust Payor Beastren oem na ° ee a easton Champion As Boastman ‘Assault ar Ariloy soon Seki om Sort —s |= ther Soon Hiytarage 10 ry peso ot Amma ae ne pera i ok hn ota ‘employed by the Emperor's living components which can neverleave. The chine as eons and ped so that CHAOS ARTILLERY though the troops in a Chaos atm range weapons o! de favour massive siege guns tnstand continual b ‘Speed Range Berzerkors Noise Marines Thousand Sons Veterans (haos Warmaster ‘chaos Lord ‘Ohaos Sorcerer Frelors Chaos Artery 100m 00m 'As Chaos Spice Marines ‘As Chaos Spice Marines ‘As Chaos Spece Marines As Chaos Spece Marines ‘As Chaos Spice Marines Fyer 100m 150m ‘em As Daemon ‘As Daemon As Daernon ‘As Daomon + Rampage + Cavalry + Jump Packs + Poyker AMURNE DANERYT NURGLE PLAGUE TOWER S ANMURNE LUny vr patie Pag ower perranery mind an 6 rand touted ets ia ht Saas mat eae nt CHAOS BLACK | Kes , CRUSADE ARMY LIST : ce 7 2 Boum SLAANESH SUBJUGATOR & QUESTOR TITANS . tr ef ry pos Black Crusade Army Lists ‘Command 32 joints ‘Chaos Black Crusade Army Lists CHAOS ARMOURED DETACHMENTS You may choose. up none chase Ameure detachment Chaos Space ‘or Daemon detachment in your army (including the Supreme one). FLYER DETACHMENT ‘Command 1 betachment HO (eee below) 31 points pr unit ‘Command 1 Detechment HO (ee Below). 25 points e © Crusade Army Lists — chaos Black Crusade Army Lists ; : : {haos Back : Up to one Daemon | (Choose one fhe wing, ee Qvestor Scout Tan 135 pontseach . urge Plague Tower 170 pins eu one or Two ReaverTtan 60 poins nor Lord of Bates 225 pains norm Baneord Tan 548 pains Chace Black Crusade Army Lists ‘The Imperium now faces its greatest threat since the Horus Heresy. It domes trom another galaxy, drifting across the cold vold between stars in pursuit ofits ancient need - the horrifying Hive Fleet of the Tyranids. These creatures hunger after fresh gen: race, an ever- riving battle for survival and evolution that even now is slowly grinding Fringe of the Imperium, attacking, assimilating and ‘an everlasting conquest. onslaught, awesome Tyranid ‘organs. For unknown noe race has em 1d possibly whole galaxies. The threat ‘apocalyptic that nobody is safe, whether they ar ‘The Tyranids make no distinctions, they have absorp anything that they come across and ‘must battle to prevent its own extinction. THE HIVE MIND 2 eye een or rae cman anace nate PrearoR inds form one massive inks each ind is destroyed by the death of is synapses Hive Tyrants, Dor nd the synepses gone the 22 keene ser zecee -cunn 2uWrsHA Kee (A K(ORME RERZEREE scant 2 u0TSa'A Rese a he ann sda on lar Crane os GAs herve Foe eproaces, a hazardous and oj comuraton hr oan Th piv cn a Sadi ne. ive Dee THE BATTLE FOR ICHAR IV Ichar IV is one of the principal hive wotds of the Utima Segmentum. ts massive Every available force was rushed tothe planet, at ‘entering the Ichar system, The Eldar, already fought off another ving even as the first Hive Ships began ar Rath ad Sted th or the Battle of Macragge. " tne rans Fe hi otc te ether apres o Nona rote syonenc Sol se ewan pn este ya bai oni porate threat of Hive Fleet Behemoth ct command, yet somehow the Tyrants were held back eto regroup and form a second defensive per allowing the Ultamarines enough Ecc ves. Aer te suaon devasay as jind was weakened and hunt and destoy of Tyran creatures survedng on thir eines “The unique prope Hive Mind and frinded approach of the Fyranids to overwhelming and assimilating their opponents fears that he ‘yranid force ‘synapse Creatures: “yranids always pass any Leadership tests they are required to make ita swarm has any ‘Synapse creatures stil for Leadership as, normal fa swarm has no Surviving Synapse creatures. id detachment can i contains Synapse creatures. detachment loses a close combat 0 jot marked as broken, This means it may be ‘off Note that all Tyranid war engines count ‘as Synapse creatures. Hive Mind: The Tyranid u 14 as the newus of the Hive Mind is the equivalent of tical for these Tyranid HOS, they are simply called Note that a Hive Mind Nexus doesn't have 10 be ‘The Supreme Commander for Tyranid forces ar jose a maximum of one Dominatrix per 2,000 ue tothe influence the Dominatrix has over lesser Tyranid creatures ‘Commander, but you may also ‘supporting a close combat as well as Objectives: Trans never use obocives n any scenario, Howower, Tangs Ae peeve the full morale value for any opposing detachments they wipe ot ‘wiped oul detachments morale value 1 the Ty ‘morale in the rally phase. Detachment card to the ce by ignoring the ing a pad of Tyranic ‘Strategy Rating: Tyranids havea strategy rating of a. | However, Hive Tyrants, as wel Indlose com ‘psykers, They are able to tap into the vast energies of of the Tyranid to provde an wherever the Lictor may be hiding the insidious Genestealers. On the claw. are used as Hind once again. “The Biovore is highly special unks ofthe Tyranids. Inside its bloated carapace, ents provided by the Biovore, In battle the ‘down onto the ing along » sisupti ‘enough to advance "yranié Warts 45 ive Tent 16cm 0G 2 emma Genesiealers 15cm a ° sama Uetor tema ° 46 Aerators Carfex ‘150m s0om 2 46 Rampage Zoanthrope 2 6 Payker + 4 TERMAGANT GENE-STRAND genotypes It fem some protection. In bat ‘polore swarming over tye Survivor 3 elongated claws ss speeds. refned close combat beast, 5 und at ed Tyranids VEHICLES - Living Tanks ‘As well as vaguely human-sized warrot, the Tyranids fulfl tha role of tanks. They have highly evolved s ‘even against attacks that would Me , Haruspe hich trey use to soythe through the eremy be tank-sized mandibles te ternal cavities, or at Fiepower Assault Amour Special Co ren) som 1 23 | aoa weil 2 6 6 Save, Poyker Exact ‘titan aoeeree na ° Seay = = gece) || eagcientienniome Assaut Spawn 2 Fangage, Transpo Gonestaere va ° cease ie oe ° URNS Carn soem 2 4 | Zoantone na ° RON | = Cr FLYERS — Harridans & Gargoyles ‘A massive shadow passes across the sin, leaving the ba the warn hapless foes and Clouds, The Tyrania Harnidans aro amongst the largest flying cr wang the fighters and bombers of to produce thery wings ee Harrigan Gargoves yer 160m 1 ae “cargoles Fre arridan Fer 900m a TYRANID DOMINATRIX ‘SPEED ARMOUR WARPFIELD DAMAGE CAPACTY ASSAULT. TRANSPORT eee Cres fd Cesc Dosa Cannn ‘oeath Fa CTS 4 Pont TS ane errs NOTES 18 Synapte vera HIERODULE ere peed Fgttortot Se soem Heavy Barge OC ere Ce ear HIEROPHANT PACTTY ASSAULT TRANSPORT 30 eC oe ae MasiveHeoreetapeg — Desvoyed (© HIVE FLEET ARMY LIST ©, oman. etiaanal TYRANID SWARM LIST ‘Synapse Creatures 10 broods tom One Lictor Brood One Biovere Brooe = Hive Fleet Army List a we Hive Fleet Army List. — Choose up to 10 tds om the flowing st. ne Zoanthrope Brood . 1§ points per unit ne Biovore Brood 20 points per unit (One Hermagaunt Brood ..7 points per uri ‘Hive Mind Nexus: Hive Tyant > Iyania Warriors» Any other unt TYRANID BIO-TITAN BROOD ‘Synapse Creatures See below War Engines ‘You may make up t0 1 choice fom the fl ne Hierophant Bio-Titan (ne or we Hierodule Blo Titan 480 points 25 points each TYRANID FLIGHT SWARM ‘Synapse Creatures ‘You must choose between one and tree Synapse creatures to contr the swarm, (One Haridan 50 points Broods (Choose up to 3 broods goyle Brood of 5 Garo nits {$6 points per unit 490 points ‘One Dominatrix (Psyker) a 2 ~~ TYRANID: DETACHMENT SN3HL3WOUd NUYMS 3AIH junlainlaclansai “TYRANID DETACHMENT CARD é) nuoduy agijo sewoug @ sojuny ARMY LISTS ‘A mainstay of the old Ttanicus {games systom was the Army card to regulate what ra 1ce would only be superficially diferent jas of connected skirmishes between enemy squads. For this reason a degree of Irom al the others; every imper abstraction is necessary (and even desirable) to allow speed and simplicity of play. Guard Company had thirty units n it, Warhound Titans always ran around in pairs, and s0 on. potenti’ whan related tothe ath ‘Space Marines has the same heavy otter or missile launcher. ‘This has led to a very simple profile whic sticks to what you need to know about a unit: keeping how tough, how shooty anc how hard itis in hand-to-hand combat. In of each race. With the Main Force'Supp ios, we waned a few ‘across the board’ special rules which limits we have hopefully maintained contol over the more esoteric troops available without rops. Thus were born Assault, Jump Pack, hamstringing the players’ choices. ages-iong ‘As mentioned in the introduction, the use of Detachment cards retains the most obvi Gocaipe eran nana ee old Army Garé system, is very quick and simple to ‘0 play 0 sheeted maida wth when selecting it rom pre-created detachment frre he ook at a Once youre ose srl pois yor ee, ou know wa shan eaacing On aa a ea points value ofthe bate. You dont ha own and work fd because of Fate cads are allocated and factual not worth painstakingly ugging tings aroun because what you gain an one hand is taken away on -man combat squad of Tactical lude a plasma gun, flamer, the al WARHAMMER 40,000 CODEX SERIES AND WHITE DWARF races from the Warhammer 40,000 universe ‘space we can dedicate to any given a ‘been able to provide a rather broad background for each races. However, if you want more background mat character and special abilities reflect the Warhammer 40,000 Codex supplements provide adeitional details f way they would be used en masse. For instance, an Imperial Guard players and the Codex 3p types and other plus lots of other {As well as the Codexes, you sho .ep your eye on issues of White Dwart ‘magazine, White Dwarf contal expand the scope of your battles, giving tactical advice, srmenis and troops, @8 well aS er useful and interest is book you 1g painting guides, modelling articles and lots of ion. And, remember, if there's some tro9p type o Se inthe Warhammer 40,000 univers BROKEN ASSAULT _OVERWATCH IAL_IMMOBILISED Cores No Biot Impassable No Ett Impassable No Etfet Dangerous Dangerous No Etec, Dangerous Dangerous Dangerous Dangerous Dangerous Dangerous impassable Dangerous No Etect No etect No Etlect ‘Ad Sem to units Speed i ene phase is spent on a roa. ‘Aways rol one die, needing 2+ to hit. Hts on war engines automatically ‘cause citeal damaye > HO. Thay deploy up to Soem ouside Tako & Hold Adds 103 to your ary morale in each rally phase FRescue Adds +1 town arm morale and deducts +1 from enemy’ in each rally phase, Bunker Deducts 5 trom enery’s army morale when destroyed. ee Capture Adds +08 1 own army morale f captured or deducts D6 army trom enemy's ain when moving, but Cleanse a Re Tuna uns Tums 3 3 2s Ps 2 2 CLUE Ly v—_ ERD * Declare flyer missions * Determine initiative + First player moves * Second player moves. CLOSE COMBAT 2: Shooting Phase AND FIREFIGHT TABLE * Determine initiative Roll a D6 and apply any of the moditiers below, + Netictes and intanty shoot the highest score wins. + War engines shoot cee tat ag | Ove sce ns mr ptr “ — ‘Own assault/firepower total is higher att + Roll to rally broken detachments ‘Assault/firepower value is three times the enemy's +3* + Repair war engine damage and shields Assault/firepower value four or more times enemy's +4” * Check victory conditions * Apply the highest bonus only CLOSE COMBAT RESULTS EPG nt score nd the 1 blast marker Ox16S0s baat marker 2blast markers Forced back 3+ 4+ 16-23 2 blast markers blast markers Driven Off 3+ 5+ 24+ 3 blast markers 4blast markers Hurled Back 2+ 5+ 1 blast marker if you score any hits 5+ blast markers Overwhelmed 2+ Narrow win Goode Marching Vehicle or Infantry : In Open ‘Mobile War Engine * Vehicle or Infantry OD OVONHAYND& Gees ge eoaVNoauudsauunn== NNN oauauasavuunn=- 10 o ~ When firing at immobilised war engines in the open number of dice rolled equals firepower 690801 x000 semury HSTTONS

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