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PALPATINE, DARTH SIDIOUS [NEMESIS] damage] + .

To throw multiple objects, he must generate


enough ◑ to move multiple objects, and must use the rules
for Auto-fire to determine difficulty and targeting.
Enhance: When making Athletics, Coordination, Resilience
checks, may roll an Enhance power check as part of the pool
and spend ◑ to add or on the check. Force Leap
maneuver: May spend ◑ to leap to horizontally or vertically
to any location in short range and spend ◑ to extend the
Skills: Charm 3, Cool 5, Coercion 5, Deception 5, Discipline 5, power’s range by one band. This can be activated multiple
Knowledge (Lore) 5, Leadership 4, Lightsaber 5, Negotiation times.
5, Perception 3, Vigilance 4. Sense: May spend ◑ to sense all living things within extreme
range of himself or spend ◑ to sense the emotional state of
Talents: Adversary 4 (upgrade difficulty of combat checks
one living being within extreme range of himself (galactic
against this target four times), Force Rating 7, Improved Parry
scale). He cannot activate multiple times.
5 (when struck by a melee attack but before applying soak, as
Force Lightning: Make a Force power check targeting one
an out of turn incidental, may suffer 3 strain to reduce
enemy within short range. Roll a ranged attack as part of the
damage by 7, if used then after attack is resolved may spend
pool using an Average [ ] Discipline check instead of the
or to automatically hit one target with wielded
normal difficulty. If the attack is successful and generates
lightsaber, inflicting base damage plus any damage from
◑◑, the attack deals damage equal to Willpower + , with
applicable talents or abilities), Improved Reflect 5 (when
struck by a ranged attack but before applying soak, as an out a Critical rating of 1. He may spend ◑ to increase the range
of turn incidental, may suffer 3 strain to reduce damage by 7, by one band, or increase the number of targets by one, or
if used then after attack is resolved may spend or cause the attack to deal 3 additional damage. This can be
to automatically hit one target within medium range, dealing activated multiple times.
the same damage as the hit from the initial ranged attack),
Lightsaber Mastery (may use Cunning instead of Brawn for Equipment: Custom Lightsaber: Dam 9, engaged, Critical 1,
Lightsaber skill), Improved Scathing Tirade (may take the Breach 1, Sunder, Vicious 2; Ancient Sith Robes: Soak +1, Def
Scathing Tirade maneuver, making an Average [ ] 2.
Coercion check, for each , one enemy within short range
suffers 1 strain and on all skill checks for a number of
rounds equal to ranks in Coercion, may spend ; for every
spent, one target already affected suffers 1 additional
strain).

Abilities: Dark Side Force User (use Dark Side results instead
of Light side results), Force Powers: Enhance, Move, Sense,
Unleash. Terrifying: at the beginning of each encounter, make
a Hard [ ] fear check, Foresight (may re-roll a single
whenever making a Force power check or activates a
Force related ability), Imperial Valour (may perform a
maneuver to cause all ranged attacks targeting him to instead
hit one ally or helpless enemy he is engaged with until the
beginning of his next turn), Let Your Hate Flow (when using
Force powers within medium range, Light side beings may
spend without having to turn over a Destiny Point, but
suffer twice the conflict per spent), Unlimited Power
(when using Force power checks, may spend 3 strain to add
to the roll).

Force Powers:
Move: May spend ◑ to move one object of silhouette 0 within
short range. May spend ◑ to increase power’s range to
medium or spend ◑ to increase the size of the object to
silhouette 4 or spend ◑ to affect multiple targets. May hurl
objects by making a Move Force power check and rolling a
ranged attack as part of the pool (use Discipline). The attack’s
difficulty is equal to the silhouette of the object being thrown
(default is silhouette 0) and only succeeds if he can spend
enough ◑ to move the object. The attack deals damage qual
to silhouette of the object times 10 [silhouette 0 deals 5
YODA, JEDI MASTER [NEMESIS] and spend ◑ to add or on the check. Force Leap
maneuver: May spend ◑ to leap to horizontally or vertically
to any location in short range and spend ◑ to extend the
power’s range by one band. This can be activated multiple
times.
Sense: May spend ◑ to sense all living things within extreme
range of himself or spend ◑ to sense the emotional state of
one living being within extreme range of himself (galactic
scale). He cannot activate multiple times.
Skills: Charm 4, Cool 5, Discipline 5, Knowledge (Education) 3,
Protect: Make a Protect power check and roll an Average
Knowledge (Lore) 4, Leadership 4, Lightsaber 5, Negotiation
3, Perception 4, Survival 3, Vigilance 4. [ ] Discipline check as part of the pool. Spend ◑◑ to
reduce the damage from an energy-based weapon that hits
Talents: Adversary 4 (upgrade difficulty of combat checks him or an engaged ally by Willpower + . He may spend ◑
against this target four times), Force Rating 7, Dodge 2 (may to increase the range by one band, or increase the number of
perform Dodge incidental to suffer up to 2 strain to upgrade targets by one, or cause the attack to deal 3 less damage. This
the difficulty of an incoming combat check by the same can be activated multiple times. Mastery: May spend ◑◑ to
number), Improved Parry 6 (when struck by a melee attack reflect all attacks they reduce to damage 0, dealing damage
but before applying soak, as an out of turn incidental, may equal to initial attack to the attacker.
suffer 3 strain to reduce damage by 8, if used then after attack
is resolved may spend or to automatically hit one Equipment: Custom Lightsaber: Dam 8, engaged, Critical 1,
target with wielded lightsaber, inflicting base damage plus Accurate 1, Breach 1, Sunder, Deflection/Defensive 2; Jedi
any damage from applicable talents or abilities), Improved Robes: Soak +1.
Reflect 6 (when struck by a ranged attack but before applying
soak, as an out of turn incidental, may suffer 3 strain to
reduce damage by 8, if used then after attack is resolved may
spend or to automatically hit one target within
medium range, dealing the same damage as the hit from the
initial ranged attack), Improved Field Commander (as a
maneuver may take an Average [ ] Leadership check to
affect a number of allies equal to twice his Presence, they may
suffer one strain to perform an additional maneuver, or if a
was generated may suffer one strain to perform an
additional Action, these do not count against the number they
may take in a turn), Improved The Force is My Ally (may suffer
3 strain to perform a Force power action as a maneuver),
Lightsaber Mastery (may use Willpower instead of Brawn for
Lightsaber skill).

Abilities: Light Side Force User. Force Powers: Enhance, Move,


Sense, Protect. Foresight (may re-roll a single whenever
making a Force power check or activates a Force related
ability).

Force Powers:
Move: May spend ◑ to move one object of silhouette 0 within
short range. May spend ◑ to increase power’s range to
medium or spend ◑ to increase the size of the object to
silhouette 4 or spend ◑ to affect multiple targets. May hurl
objects by making a Move Force power check and rolling a
ranged attack as part of the pool (use Discipline). The attack’s
difficulty is equal to the silhouette of the object being thrown
(default is silhouette 0) and only succeeds if he can spend
enough ◑ to move the object. The attack deals damage equal
to silhouette of the object times 10 [silhouette 0 deals 5
damage] + . To throw multiple objects, he must generate
enough ◑ to move multiple objects, and must use the rules
for Auto-fire to determine difficulty and targeting.
Enhance: When making Athletics, Coordination, Resilience
checks, may roll an Enhance power check as part of the pool

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