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RED DUCHY

Tile A: Activation of any technologies that possess the Attack


effect costs the player one fewer multicolored or green cubes.

Tile B: The player puts 1 Fortress token with the symbol of


the race face-up on their Race tile. The token grants one of the
following effects: Fortress/Attack/Ranged Attack. The player
can spend the token during the game, at any moment during their turn. The player places
a new Fortress token on this tile during their next reset.

EMERALD KINGDOM
Tile A: Once per reset, the player can spend 1 Fortress token
from this tile to and receives two >> for their turn.

Tile B: Once per turn, the player chooses one of his


miniatures and grants it 1 “fly” effect

CELESTIAL REIGN
Tile A: The player starts the game with an Advanced
Technology chosen between “Alchemy” and “Diplomacy”. This
doesn’t count toward the end-of-game condition for 5 Advanced
Technologies. The player receives a grey cube and places it into their bag.

GOLDEN BARONY
Tile A: The player may purchase a cube of their choice for two
victory points. This ability may only be used once per turn. The
new cube gets placed in their bag.

Tile B: During their turn, the player can sacrifice 1 VP to


generate one of the following effects: Attack/2x
Movement/Triple Develop/3x Cube Drawing effect. This ability
may only be used once per reset.

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