“Manager—The kind of people we don’t have any of. So if you see
one, tell somebody, because it’s probably the ghost of whoever was in this building before us. Whatever you do, don’t let him give you a presentation on paradigms in spectral proactivity.”
Required Reading(s):
“The Cabal: Valve’s Design Process For Creating Half-Life,” by
Ken Birdwell: http://www.gamasutra.com/view/feature/3408/the_cabal _valves_design_process_.php (Links to an external site.) Valve New Employee Handbook: (Links to an external site.)http://www.valvesoftware.com/company/Valve_Handbook_Lo wRes.pdf (Links to an external site.)Company website: http://www.valvesoftware.com/ (Links to an external site.)
Suggested Reading(s):
Freeman, J. (1972). The tyranny of
structurelessness. Berkeley Journal of Sociology, 151- 164: https://www.jofreeman.com/joreen/tyranny.htm (Links to an external site.) Wingfield, N. (2012). Game Maker Without a Rule Book. New York Times, September 8, 2012: https://www.nytimes.com/2012/09/09/technology/valve-a- video-game-maker-with-few-rules.html (Links to an external site.)