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Week 13: Valve

Assignment: Weekly SWOT.

“Manager—The kind of people we don’t have any of. So if you see


one, tell somebody, because it’s probably the ghost of whoever was
in this building before us. Whatever you do, don’t let him give you a
presentation on paradigms in spectral proactivity.”

Required Reading(s): 

 “The Cabal: Valve’s Design Process For Creating Half-Life,” by


Ken
Birdwell: http://www.gamasutra.com/view/feature/3408/the_cabal
_valves_design_process_.php (Links to an external site.) 
 Valve New Employee Handbook:  (Links to an external
site.)http://www.valvesoftware.com/company/Valve_Handbook_Lo
wRes.pdf
  (Links to an external site.)Company
website: http://www.valvesoftware.com/ (Links to an external
site.)  

Suggested Reading(s): 

 Freeman, J. (1972). The tyranny of


structurelessness. Berkeley Journal of Sociology, 151-
164: https://www.jofreeman.com/joreen/tyranny.htm (Links to an
external site.)
 Wingfield, N. (2012). Game Maker Without a Rule Book. New
York Times, September 8,
2012: https://www.nytimes.com/2012/09/09/technology/valve-a-
video-game-maker-with-few-rules.html (Links to an external
site.)

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