(One of the best shings abou playing in 8
‘campaign is watching the story of favourite
‘characters unfold from one battle to the next,
In normal games of Warhammer 40000
characters remain the same across battles,
never learning from their mistakes but
never suffering the consequences of defeat
‘either, Campaigns introduce the possibilty
of characters improving theirsillsas che
‘story progresses, becoming tougher, fster or
braver depending on the unique rials and
travail they face, Campaigns also introduce
an element of jeopardy because a hero who
hhas climbed the heights of glory can still be
laid low bythe vagaries of war wounded
bya still mightier foe or even slain outright.
Players tacking the fate of thei Wat Zone:
assigned Characters can grow very attached
to them as they watch them gain nev sills
and abilities, and they fel the los all the
mote keenly should thei heroes ill in
battle. Thus ae legends made, making 2
‘campaign an unfolding story tha players are
likely to reminisce about long after the lst
dice are rolled.
Improving a Campaign Character
(Characters can improve in many different
‘ways, guining hard-won experience in battle
and translating it inc skill and abilities that
allow ther ro fight all the more effectively
{nthe future. Gaining such advantages
issimple: every battle which earns the
‘character’ side a Control point earns 3
‘Campuign Character that fought inthe battle
three Character Advances. Every game they
take part in that results in a draw earns them
{wo progressions. As lessons can still be
earned even in defet,a character that takes
in battle their side loses,earns a single
CHARACTER PROGRESSION
Character advancement should be caried
‘out immediately afier a game if possible, sith
both players witnessing the rolls. To generate
anadvance the owning player chooses one
‘of the following tables and rollsto determine
‘exactly which skill or improvement the
character earns Thisallows the player to
choose ftom a broad range of advances, but
acknowledges that the fates are fickle when it
comes othe fortanes of war. The categories
from which the player can choose are:
(Characteristics Increases
+ Command Advances
+ Mone Advances
+ Melee Advances
+ Movement Advances
In the case ofthe Characteristics Increase
table, players must accept the result ofthe
roll ness i takes them above the limi
Which that characteristic ean be increased, as
explained inthe box below, in which case roll
again until an allowed results arived a.
In the case ofthe other tables, ithe player
rolls an advance the character already has,
the result should be reolled until they gain
‘one the character has not yer earned
(Cusacteisics INCREASE TABLE
Dé Advance
13 Rollagain: 12 +1 WS.3-4 41 BS, 5-601
45, Rollagain: 1-2 +1 La, 34 431, 5-6-40 W
6 Rollagain: x3 +17, 46448Cons Anvasces Taste
D6
Result
‘Flank Marek: So long a the character son the table a the
startof the controlling players player rurr,all units in the same
detachment may reroll he dice roll o determine which tble
‘edge they enter from when using the Outlank special rule.
‘Rapid Assault: The controlling player may reroll Seize the
Initiative rolls in games in which thsi relevant.
‘Coordinated Reserves: All units in the character's
detachment entering play rom Reserves add #1 to theit
Reserves rolls,
[Night-stalker: Ifthe Night Fighting rule isin effec in game
tum one, roll a Déa the beginning of game turn rwo.On a s+,
[ight Fighting continues in game turn two. If iti in effect in
‘game turn two, rll again at the beginning of game turn three
(On 64, itcontinues for one more game turn
“Ever Onwardst: Having made a Dlicult Terrsin test ora Run
roll forthe character, should the controlling player wish then
all subsequent Difficult Terrsn tests or Run rolls made by units
in the character's detachment in tht player turn may use the
seme result, [Fuse al eligible units must use the result and it
say not be modified in any way.
Coordinated Strike: So long asthe characteris on the tble at
the start of the controlling player’ player rurn, Deep Striking
‘unite which ae in the characters detachment may re-oll the
Scatter dice
Avance
Result
Rallying Cry: Once per game, atthe start of any turnin
‘which the characteris on the table ll units in the character's
detachment thaeare falling back automatically regroup. Instead
‘of making the normal 3" Regroup move, they may move, shoot,
charge, ete, normally
(Overrun: The character and their unit add +4 to their
Initiative characteristic when rolling off ina Sweeping
Advance having won close combat.
Leap Backs The character and their unic add 1 to theie
Initiative characteristic when rolling off in a Sweeping
Advance having ost a lose combat.
Hungry for Vietory: The charactor and their unit rll 2D6' to
determine how far they move when Consolidating
Here I Stand: The character and their unit ad 41 othe result
cof any Leadership test tken in their own deployment zone.
Enemy Ground: The character and their unitadd +1 tothe
result of any Leadership est taken inthe opposing player's
deployment zone
‘Meuse Apvances Tas
De Result
4 Ferocious Escalade: the characterand their unit cause Feat
\when charging enemies that are occupying battlements and
defence lines. 1Fthey already cause Feat, the enemy must take
their Leadership test on 2D6, discarding the lowest dice
2 Master of Blades: The character and their unic add +1 to their
‘Weapon Skill characteristic in the phase they charge.
13 Unseen Strike: The character and their unit add +4 to their
Initiative characteristic in the phase they charge
4 Headsman: Once per game, declared at the start of the Fight
sub-phase all othe characters melee attacks cause Instant
Death for that phase only
5. Heroic Sacrifice: When fighting ina challenge thatthe
‘character themselves issued, excess wounds inflicted by the
‘enemy character ate not caried overt the character's unit and
are not counced towards combat results
6 Preternatural Reactions: When firing using the Overwatch,
rule, the character may make an Iniiative test Ifthe testis
‘passed, the characters Overwatch fire, as well as that oftheir
‘unt is resolved at theie normal Ballistic Skill Ifthe test
{s alle, the Overwatch fire is conducted as Sap Shots
normal If playing 2 Zone Mortalis game, fan Initiative testro
make Reaction Fie is passed, the units weapons gain the Twin=
linked special rule.
Moreen Atvasces Tas
D6 Result
1 Ruin-strider: The character and their unit do not have to take
Difficult Terain tests when moving through ruins of any ype.
2 Ruin-shield: The character and their unit add +1 to their
cover save when inside ruins of any type.
3. Glade-strider: The character and thei unit do not have to
take Diffcule Terrain tests when moving through woods,
jungles or any similar terrain type
4 Glade-shield: The characterand theieunit add +110 their
cover save when they are inside woods, jungles or any similar
terrain type"
5 Warshield: The character and their unit add +1 toany cover
save derived from Batlefield Debris"
6 Fleld-sense- The character and all models in thefr unit r-oll
failed Dangerous Terrain tests”
“Cumulative wih Stealth and Shrouded, one to Ground, et,up toa
asin ofCowan Suna
‘Wuching a Campaign Character develop
fromone game rothe next canbe incredibly
‘entertaining snd rewarding, but canbe made
all the more so by introducing an element.
ofr Ordinarily character who fs
in battle is assumed to have been lightly.
| wounded, sranned or knocked unconscious
and returned to ful health tim for he
be confontation. there isaisk that
‘War Zone-asigned Character removed 3
a casual in this way might uf some
longer term injury or pethaps even be
captured by the enemy (necessitrng 2
perilous rescue mission), then victory will
taste al the sweeter and defeat ake on new
‘meaning altogether. Ideally the rules that,
follow should be used alongside those for
character advancement, bu there sno strict
requirement to do so and so the final decision
Isleft up to players o decide at the outset of
their campaign,
‘Immediately after a game in which a War
Zone-assigned Character has been removed.
asa casualty or Fallen Back off ofthe table,
roll on the Casualty Survival rable opposite
‘This rll is modified according to the circumstances of the character's demise. These modifiers
ate cumulative where more than one applies:
fc
he characte Fell Back off ofthe table
che character was caught ina Sweeping Advance
the character was killed during a Tank Shock,
[the character was slain in a Challenge
[the character was killed by an attack tha caused Instant Death
Ifthe character was killed by a Destoyet type weapon,
Asuarr Sunvas Taste
D6
Result
‘Survived: The character escapes lasting injury and may be used again in its next
batele without penal,
Shaken: The characteris pained by their injuries, but not physically injured. In
the next game in which the characters felded, they suffera-1 penalty to their
Leadership characteristic,
‘Wounded: The character sufers a grievous wound, fom which they have yet
tw fully recover before batle is joined once more, Inthe next game in which the
characteris fielded, they suffera-1 penalty to their Wounds characteristic.
(Captured: The characte is injured beyond the capacity to resist caprure by the
«enemy and is carried off deep behind enemy lines tobe interrogated, tortured ot
pethaps even executed. The characters owning player may declare thatthe next
sgeme played isto bea Liberation mission (see page 221) t0 decide the character's
fate If the player passes up this option, orf that player loses the Liberation
mmission, the characteris los as per the Fatality result below, Ifthe owning player
wins the Liberation mission, the character may be used again as per the Survived
resul shove
Fatality: The character suffers such tersible injures that they are either shin or
sobadly wounded they ae withdrawn from the warzone to undertake along and
arduous recuperation. The character may not be used again inthe campaign and
is treated asacampaign fatality