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(One of the best shings abou playing in 8 ‘campaign is watching the story of favourite ‘characters unfold from one battle to the next, In normal games of Warhammer 40000 characters remain the same across battles, never learning from their mistakes but never suffering the consequences of defeat ‘either, Campaigns introduce the possibilty of characters improving theirsillsas che ‘story progresses, becoming tougher, fster or braver depending on the unique rials and travail they face, Campaigns also introduce an element of jeopardy because a hero who hhas climbed the heights of glory can still be laid low bythe vagaries of war wounded bya still mightier foe or even slain outright. Players tacking the fate of thei Wat Zone: assigned Characters can grow very attached to them as they watch them gain nev sills and abilities, and they fel the los all the mote keenly should thei heroes ill in battle. Thus ae legends made, making 2 ‘campaign an unfolding story tha players are likely to reminisce about long after the lst dice are rolled. Improving a Campaign Character (Characters can improve in many different ‘ways, guining hard-won experience in battle and translating it inc skill and abilities that allow ther ro fight all the more effectively {nthe future. Gaining such advantages issimple: every battle which earns the ‘character’ side a Control point earns 3 ‘Campuign Character that fought inthe battle three Character Advances. Every game they take part in that results in a draw earns them {wo progressions. As lessons can still be earned even in defet,a character that takes in battle their side loses,earns a single CHARACTER PROGRESSION Character advancement should be caried ‘out immediately afier a game if possible, sith both players witnessing the rolls. To generate anadvance the owning player chooses one ‘of the following tables and rollsto determine ‘exactly which skill or improvement the character earns Thisallows the player to choose ftom a broad range of advances, but acknowledges that the fates are fickle when it comes othe fortanes of war. The categories from which the player can choose are: (Characteristics Increases + Command Advances + Mone Advances + Melee Advances + Movement Advances In the case ofthe Characteristics Increase table, players must accept the result ofthe roll ness i takes them above the limi Which that characteristic ean be increased, as explained inthe box below, in which case roll again until an allowed results arived a. In the case ofthe other tables, ithe player rolls an advance the character already has, the result should be reolled until they gain ‘one the character has not yer earned (Cusacteisics INCREASE TABLE Dé Advance 13 Rollagain: 12 +1 WS.3-4 41 BS, 5-601 45, Rollagain: 1-2 +1 La, 34 431, 5-6-40 W 6 Rollagain: x3 +17, 46448 Cons Anvasces Taste D6 Result ‘Flank Marek: So long a the character son the table a the startof the controlling players player rurr,all units in the same detachment may reroll he dice roll o determine which tble ‘edge they enter from when using the Outlank special rule. ‘Rapid Assault: The controlling player may reroll Seize the Initiative rolls in games in which thsi relevant. ‘Coordinated Reserves: All units in the character's detachment entering play rom Reserves add #1 to theit Reserves rolls, [Night-stalker: Ifthe Night Fighting rule isin effec in game tum one, roll a Déa the beginning of game turn rwo.On a s+, [ight Fighting continues in game turn two. If iti in effect in ‘game turn two, rll again at the beginning of game turn three (On 64, itcontinues for one more game turn “Ever Onwardst: Having made a Dlicult Terrsin test ora Run roll forthe character, should the controlling player wish then all subsequent Difficult Terrsn tests or Run rolls made by units in the character's detachment in tht player turn may use the seme result, [Fuse al eligible units must use the result and it say not be modified in any way. Coordinated Strike: So long asthe characteris on the tble at the start of the controlling player’ player rurn, Deep Striking ‘unite which ae in the characters detachment may re-oll the Scatter dice Avance Result Rallying Cry: Once per game, atthe start of any turnin ‘which the characteris on the table ll units in the character's detachment thaeare falling back automatically regroup. Instead ‘of making the normal 3" Regroup move, they may move, shoot, charge, ete, normally (Overrun: The character and their unit add +4 to their Initiative characteristic when rolling off ina Sweeping Advance having won close combat. Leap Backs The character and their unic add 1 to theie Initiative characteristic when rolling off in a Sweeping Advance having ost a lose combat. Hungry for Vietory: The charactor and their unit rll 2D6' to determine how far they move when Consolidating Here I Stand: The character and their unit ad 41 othe result cof any Leadership test tken in their own deployment zone. Enemy Ground: The character and their unitadd +1 tothe result of any Leadership est taken inthe opposing player's deployment zone ‘Meuse Apvances Tas De Result 4 Ferocious Escalade: the characterand their unit cause Feat \when charging enemies that are occupying battlements and defence lines. 1Fthey already cause Feat, the enemy must take their Leadership test on 2D6, discarding the lowest dice 2 Master of Blades: The character and their unic add +1 to their ‘Weapon Skill characteristic in the phase they charge. 13 Unseen Strike: The character and their unit add +4 to their Initiative characteristic in the phase they charge 4 Headsman: Once per game, declared at the start of the Fight sub-phase all othe characters melee attacks cause Instant Death for that phase only 5. Heroic Sacrifice: When fighting ina challenge thatthe ‘character themselves issued, excess wounds inflicted by the ‘enemy character ate not caried overt the character's unit and are not counced towards combat results 6 Preternatural Reactions: When firing using the Overwatch, rule, the character may make an Iniiative test Ifthe testis ‘passed, the characters Overwatch fire, as well as that oftheir ‘unt is resolved at theie normal Ballistic Skill Ifthe test {s alle, the Overwatch fire is conducted as Sap Shots normal If playing 2 Zone Mortalis game, fan Initiative testro make Reaction Fie is passed, the units weapons gain the Twin= linked special rule. Moreen Atvasces Tas D6 Result 1 Ruin-strider: The character and their unit do not have to take Difficult Terain tests when moving through ruins of any ype. 2 Ruin-shield: The character and their unit add +1 to their cover save when inside ruins of any type. 3. Glade-strider: The character and thei unit do not have to take Diffcule Terrain tests when moving through woods, jungles or any similar terrain type 4 Glade-shield: The characterand theieunit add +110 their cover save when they are inside woods, jungles or any similar terrain type" 5 Warshield: The character and their unit add +1 toany cover save derived from Batlefield Debris" 6 Fleld-sense- The character and all models in thefr unit r-oll failed Dangerous Terrain tests” “Cumulative wih Stealth and Shrouded, one to Ground, et,up toa asin of Cowan Suna ‘Wuching a Campaign Character develop fromone game rothe next canbe incredibly ‘entertaining snd rewarding, but canbe made all the more so by introducing an element. ofr Ordinarily character who fs in battle is assumed to have been lightly. | wounded, sranned or knocked unconscious and returned to ful health tim for he be confontation. there isaisk that ‘War Zone-asigned Character removed 3 a casual in this way might uf some longer term injury or pethaps even be captured by the enemy (necessitrng 2 perilous rescue mission), then victory will taste al the sweeter and defeat ake on new ‘meaning altogether. Ideally the rules that, follow should be used alongside those for character advancement, bu there sno strict requirement to do so and so the final decision Isleft up to players o decide at the outset of their campaign, ‘Immediately after a game in which a War Zone-assigned Character has been removed. asa casualty or Fallen Back off ofthe table, roll on the Casualty Survival rable opposite ‘This rll is modified according to the circumstances of the character's demise. These modifiers ate cumulative where more than one applies: fc he characte Fell Back off ofthe table che character was caught ina Sweeping Advance the character was killed during a Tank Shock, [the character was slain in a Challenge [the character was killed by an attack tha caused Instant Death Ifthe character was killed by a Destoyet type weapon, Asuarr Sunvas Taste D6 Result ‘Survived: The character escapes lasting injury and may be used again in its next batele without penal, Shaken: The characteris pained by their injuries, but not physically injured. In the next game in which the characters felded, they suffera-1 penalty to their Leadership characteristic, ‘Wounded: The character sufers a grievous wound, fom which they have yet tw fully recover before batle is joined once more, Inthe next game in which the characteris fielded, they suffera-1 penalty to their Wounds characteristic. (Captured: The characte is injured beyond the capacity to resist caprure by the «enemy and is carried off deep behind enemy lines tobe interrogated, tortured ot pethaps even executed. The characters owning player may declare thatthe next sgeme played isto bea Liberation mission (see page 221) t0 decide the character's fate If the player passes up this option, orf that player loses the Liberation mmission, the characteris los as per the Fatality result below, Ifthe owning player wins the Liberation mission, the character may be used again as per the Survived resul shove Fatality: The character suffers such tersible injures that they are either shin or sobadly wounded they ae withdrawn from the warzone to undertake along and arduous recuperation. The character may not be used again inthe campaign and is treated asacampaign fatality

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