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EDITORIAL
EDITOR Christopher John Eggett
01778 392 400
christopher.eggett@warnersgroup.co.uk
MINIATURES EDITOR
James Winspear
Welcome
01778 395 018
james.winspear@warnersgroup.co.uk
CONTRIBUTORS
Owen Duffy, Richard Jansen-
Parkes, Matt Jarvis, Dan Jolin,
W
Alex Sonechkina, Charlie Theel, elcome to The Best Games of 2019! Over
James Wallis, Eric Watson, Chad the next 195 pages discover all of the most
Wilkinson
positively reviewed games of the year. We’ve
HEAD OF DESIGN & PRODUCTION included our Must Play, Yes, and Probably games from
Lynn Wright the last twelve months of reviews and bundled them
DESIGN Richard Hallam together so you can easily look back on what made
2019 special. What’s more, it’ll be easy to decide on
ADVERTISING what to play next using this, our guide to the 181 best
TO ADVERTISE PLEASE CALL games of the year!
ACCOUNT MANAGER We had some odd themes emerging this year,
Murdo MacLeod 01778 391 129 generally all in good, wholesome spirits. The runaway
murdo.macleod@warnersgroup.co.uk
success of beautiful bird-pleasing engine-builder,
MULTI MEDIA SALES EXECUTIVE Wingspan, shows us that there’s no excuse not to have
Elizabeth Ridge 01778 395 059 an impossibly good looking game that offers brain-burner
elizabeth.ridge@warnersgroup.co.uk fun. There’s building a society in Villagers, the deceptively
ADVERTISING DESIGN simple port colour matching joys of Copenhagen, and the
AND PRODUCTION blooming of the desert in Ishtar – all of which leave you
Nicola Lock 01778 392 420 with the feeling of the world being a slightly better place
nicola.lock@warnersgroup.co.uk
when you get up from the table. Hopefully that’s how we
MARKETING all feel about tabletop gaming as we exit 2019.
MARKETING EXECUTIVE So now is the time to relax and begin your journey
Katherine Brown 01778 395 092 Get in touch through the best games of 2019. Enjoy.
katherine.brown@warnersgroup.co.uk
tabletopgaming.co.uk
PUBLISHED BY
tabletopmag
PUBLISHER Claire Ingram
claire.ingram@warnersgroup.co.uk tabletopgamingmagazine
Warners Group Publications PLC
tabletop_gaming_magazine
The Maltings, West Street,
Bourne, Lincolnshire, PE10 9PH Christopher John Eggett Editor
01778 391 000
warnersgroup.co.uk Q U I C K S TA R T
NEWSTRADE DISTRIBUTION It’s a tough, Appropriately A simple
Warners Group Publications PLC
01778 391 150 complex, enough, premise,
PRINTING some might say Hargrave’s game short playing time
This publication is merciless game. is a soaraway and lightening-fast
printed by Warners
01778 395111
But lock into it success turns
and it will blow
The views expressed by contributors are not necessarily
those of the publishers. Every care is taken to ensure that
the content of this magazine is accurate, but we assume
you away
no responsibility for any effect from errors or omissions.
While every care is taken with unsolicited material Mage Knight: Ultimate Edition, p42 Wingspan, p54 Copenhagen, p126
submitted for publication, we cannot be responsible for
loss or damage. While every care is taken when accepting
advertisements, we are not responsible for the quality and/or
the performance of goods and/or services advertised in this
magazine. The Advertising Standards Authority (ASA) exists to
regulate the content of advertisements. Tel: 020 7429 2222 tabletopgaming.co.uk 3
© Warners Group Publications Plc, 2019
THE BEST GAMES OF 2019
020 1066, TEARS TO 105 DEEP SPACE D-6 091 HAND OF FATE: ORDEALS
MANY MOTHERS
182 DETECTIVE CLUB 024 HAVEN
191 20 SECOND SHOWDOWN
178 DIE HARD: THE 070 HELLBOY: THE BOARD GAME
184 5ER FINDEN NAKATOMI HEIST
014 HEROES OF TERRINOTH
081 AERION 132 DOPPELT SO CLEVER
(TWICE AS CLEVER!) 103 HIGH RISK
105 AIR, LAND & SEA
061 DUAL POWERS: 104 HIGH TREASON!: THE TRIAL
029 ALONE REVOLUTION 1917 OF LOUIS RIEL, JULY 1885
065 AMAZING TALES 150 DUNE 146 HONGA
176 ANCIENT CIVILIZATIONS 170 DUNGEON ACADEMY 135 IMPERIAL SETTLERS:
OF THE INNER SEA EMPIRES OF THE NORTH
162 DUNGEONS & DRAGONS –
138 ARRAIAL BALDUR’S GATE: DESCENT 089 INUIT: THE SNOW FOLK
INTO AVERNUS
175 ARTSEE 192 ISHTAR: GARDENS
019 DUNGEONS & DRAGONS OF BABYLON
134 ATELIER: THE – WATERDEEP: DUNGEON
PAINTER’S STUDIO OF THE MAD MAGE 140 JAWS
033 AUZTRALIA 147 DUNGEONS & DRAGONS 080 JOHN CARTER OF MARS RPG
ESSENTIALS KIT
006 AZUL: STAINED 088 JONATHAN STRANGE &
GLASS OF SINTRA 113 DUNGEONS & DRAGONS: MR. NORRELL: A BOARD
ACQUISITIONS GAME OF ENGLISH MAGIC
145 BAHAMAS INCORPORATED
170 JUDGE DREDD:
148 BAND OF BLADES 086 DUNGEONS & DRAGONS: HELTER SKELTER
GHOSTS OF SALTMARSH
167 BARGAIN QUEST 035 JUDGE DREDD: THE
122 DUST IN THE WINGS CURSED EARTH
090 BATTLE RAVENS
112 EMBARK 037 KEY FLOW
048 BETA COLONY
022 ENDEAVOR: AGE OF SAIL 103 KEYFORGE: AGE OF
117 BLACKOUT: HONG KONG ASCENSION
141 ESCAPE ROOM IN A
188 BLITZKRIEG! BOX: FLASHBACK 051 LEGEND OF THE FIVE RINGS
RPG: EMERALD EMPIRE
113 BLOCKBUSTER 010 EVERDELL
130 LETTER JAM
008 BLUE LAGOON 083 FARSIGHT
154 LIFEFORM
155 BOSK 145 FINGER GUNS
AT HIGH NOON 073 LINDISFARNE
092 BUMÚNTÚ
028 FORBIDDEN LANDS 169 LOCKUP: A ROLL
079 BUSHIDO PLAYER TALE
047 FORBIDDEN LANDS:
076 CALL TO ADVENTURE RAVEN’S PURGE 179 LOVELACE & BABBAGE
019 CAMEL UP: SECOND EDITION 051 FURY OF DRACULA: 164 MACHI KORO LEGACY
FOURTH EDITION
128 CENTURY: A NEW WORLD 042 MAGE KNIGHT:
081 GALACTIC SCOUNDRELS ULTIMATE EDITION
060 CITY OF GEARS
179 GATES OF DELIRIUM 186 MAIN GAUCHE
099 CITY OF MIST
026 GEN7: A CROSSROADS GAME 161 MARVEL CHAMPIONS:
118 COMBO FIGHTER THE CARD GAME
056 GENESYS: SHADOW
097 CONQUEST: THE LAST OF THE BEANSTALK 058 MARVEL STRIKE TEAMS
ARGUMENT OF KINGS
106 GLADIATORES: BLOOD 181 MEGACITY: OCEANIA
126 COPENHAGEN FOR ROSES
109 MEMOIR ’44: NEW
059 CORE SPACE 194 GLORANTHA: THE GODS WAR FLIGHT PLAN
078 CORINTH 014 GOODCRITTERS 183 MENTAL BLOCKS
049 CRUSADERS: THY 047 GORUS MAXIMUS 120 MILITO
WILL BE DONE
039 GUARDIAN’S CALL 144 MIREMARSH
133 CYBERPUNK RED
JUMPSTART KIT 034 GÙGŌNG 191 MISTY
156 DEAD MAN’S CABAL 158 HADARA 025 MONOLITH ARENA
160 DEEP BLUE 168 HAKO ONNA 190 NANTY NARKING
tabletopgaming.co.uk 5
THE BEST GAMES OF 2019
window add bonus points to that
score, presenting the chance to set up
game-winning combos with the right
strategy. It's a notably different but no
less interesting flow to Azul’s rewarding
of adjacent tiles on a grid, and gives a
nice structure and flow to each round.
Rather than collecting matching
sets of tiles, the patterns are a mixture
of colours to begin with, making them
tricker to complete as your glazier hops
between strips. Broken glass is near-
unavoidable, handily dropping into the
3D tower and losing players points as
they claim – deliberately or not – excess
panes for a single column. Completed
columns flip over to a reverse side, before
being removed – the variable setup of the
strips’ order combines with two different
play variants that reward either adjacent
completed columns or specialising in a
particular colour for a game that's a tad
more complex and variable than Azul.
In this way, Stained Glass of Sintra
joins Queendomino as a follow-up to
a Spiel des Jahres-winning game that
builds on a simple gameplay hook with
a slightly more complicated expansion
of those ideas. The difference here is that
where Queendomino and Kingdomino
could be combined, the Azul games
remain completely standalone, so there's
not quite as much value in owning both.
BLUE LAGOON
Dr. Knizia’s been watching Moana
30-45m 2-4 8+ £25
re you the kind of person randomly scatter resources and landscapes quickly filling up with
TRY THIS IF
YOU LIKED…
TICKET TO RIDE
There are echoes
of Alan R. Moon’s
railway-racing
perennial in the
island-chaining
element, but
it’s more about
the way Blue
Lagoon works
as a welcoming-
to-all, entry-level
experience.
WE SAY
Beautiful from crown to roots, Everdell
magically manages to raise spirits
through feel-good gameplay that is
completely non-confrontational but also
enticingly challenging.
PLANET
Want to try your hand at world-building?
30m 2-4 8+ £30
hen publisher Blue Orange on your planet if you’ve created the is a great example of elegant and
tabletopgaming.co.uk 13
THE BEST GAMES OF 2019
HEROES OF TERRINOTH
45-60m 1-4 14+ £37
eroes of Terrinoth is a co- Flight released in 2015 and then took The gameplay is almost entirely
GOODCRITTERS
30-45m 4-8 12+ £24
remake of German bluffing It’s laughably simple, both in the way The game’s only notable blip is
O re-released modernised
versions of Necromunda
and Warhammer Quest, we knew it
THE BOX?
◗ Eight multi-part
plastic miniatures,
including two
are also very sharp. They keenly sit atop
the large folded board sections that make
up the play surface, tying together the
and it also lacks a full-fledged
campaign system.
The latter is disappointing as it
wouldn’t be long. Gorkamorka, the veneer of Mad Max and 40,000. This all distances the release quite a bit from
buggies and six
skirmish game of cobbled-together sets the stage for the bloodbath to come. its predecessor. This is softened
motorcycles
Warhammer 40,000 Ork vehicles, is ◗ Six plastic The system is relatively flexible and due to the variety in scenarios and
cherished by those who bleed green. barricades very engaging. It’s a dice-allocation several ways to engage the game, but
It was a phenomenal system with a for terrain mechanism where you assign from it still feels like a jagged scar on an
high degree of verisimilitude and a ◗ 84 damage, data your pool to different stats such otherwise alluring visage.
vibrant campaign system that rivaled and Kustom as moving and shooting. Each is Speed Freeks may not be perfect,
‘Munda. It was nearly perfect. Job cards triggered in their appropriate phase but it’s certainly a hell of a ride.
So, Speed Freeks is here and I have ◗ Four folded double- and you’re given significant control As a boxed game crammed full of
some good and some bad news. The sided game boards over whether you want to slam on the flavour and atmosphere, it succeeds
◗ Two dashboards
bad news is that this is not Gorkamorka gas or unload with all you’ve got. in pairing that charisma with a very
and player screens
– well, not exactly. The good news is ◗ Two sheets Anyone discussing this game is going solid system of madcap automobile
that this is a killer design that takes that of tokens to have a hard time getting away from dueling. It’s mayhem on wheels and a
beloved concept and tosses it into a ◗ A plastic range ruler the X-Wing comparison. This is apt long-toothed Ork is behind the wheel.
blender with X-Wing and a bit of good ◗ 21 dice because movement is handled via a wide I’d suggest you strap in but there’s
old-fashioned Car Wars. Like an Ork range of templates in similar fashion. nary a seatbelt in sight.
Nob guzzling his prey’s lifeblood, the Combat is comparable as well, in that CHARLIE THEEL
resulting concoction goes down easy. the attacker rolls dice looking for hits and
It’s impossible to discuss this game the defender tosses the bones looking to WE SAY
and not highlight those ridiculous cancel ‘em. It’s simple and it works. It’s not exactly Gorkamorka, but a
buggies. While we’ve seen those bikes Once you drill down into the worthy modernised release packed
before, we haven’t seen anything like muck, though, it’s easy to see this with attitude.
those two low-profile high-octane
thrill rides. Both models consist of TRY THIS IF YOU LIKED… X-WING
a large number of bits and will take If you’re a fan of X-Wing and you’ve been itching for a Mad Max: Fury Road
quite some time to assemble – but counterpart, the time is now. This borrows some familiar concepts while
they’re totally worth it. introducing a wild and zany ride that’s unique to Speed Freeks.
tabletopgaming.co.uk 17
THE BEST GAMES OF 2019
SOLENIA
A bright and airy trip above the clouds
30-45m 1-4 10+ £34
s you play, Solenia floats along as WHAT’S IN by the 0-value cards of the players. The the compact board can become crowded,
F dungeons in Dungeons
& Dragons, you’d be
amazed by how little they
is probably going to be the
main motivation.
This may not sound
on a theme. Playing a campaign of
Dungeon of the Mad Mage from start
to end is going to mean spending an
feature in many modern particularly exciting, but it awful lot of time exploring monster
campaigns. This is something gives the entire campaign lairs and dodging traps.
that Dungeon of the Mad Mage a unique feel among the This may not be a problem for
aims to correct with a torrent world-shattering quests of some groups – the dungeon crawl
of entertaining subterranean earlier books. It shows that was the foundation of D&D, after
adventures. sometimes it can be fun to all – but many modern roleplayers
The campaign is a sequel just kick in a few doors, dodge cut their teeth on more narrative
of sorts to Waterdeep: Dragon a couple traps and dump a campaigns and may well tire of the
Heist and sends the party on fireball on whatever unlucky trek down into Undermountain after
a quest into the sprawling creatures cross your path. six months of questing.
complex of Undermountain. It’s a little unfair to act as Dungeon of the Mad Mage is a
Though there are a handful though Dungeon of the Mad campaign that knows exactly what
of hooks that can give the Mage doesn’t have much in it wants to be – and that’s a stack of
heroes their first nudge into the way of story, however. fun, old-school dungeons for the
its cavernous depths, the book While there isn’t too much party to delve.
makes it clear that the thirst for in terms of grand arcs, there are a RICHARD JANSENPARKES
amel Up (as it’s now undeniably out a complete winner. (The new rules the still delightful camel meeples, plastic
tabletopgaming.co.uk 19
THE BEST GAMES OF 2019
ou might not be able to rewrite about this famous historical event. It give you an advantage (though a
WHAT’S IN
THE BOX?
◗ Double-sided
game board
◗ 95 trade tokens
◗ 49 building tiles
◗ Five start
building tiles
◗ 42 asset cards
◗ Six governor cards
◗ Five player mats
◗ 175 population discs
◗ 20 status track cubes
◗ Start player crown
◗ Card glossary
◗ Score pad
◗ Four track extenders
ENDEAVOR: AGE OF SAIL ◗ Exploit components
ndeavor is a modular civilisation each player’s nation to the interactive It’s worth taking a few words here to
freeleaguepublishing.com
THE BEST GAMES OF 2019
deck, not knowing whether it will
help you win or push you over the
lore threshold costing you the whole
fight. Even when luck is not in your
favour, it never feels overly unfair. The
individual decks are small, making it
easy to remember cards, especially
since they are reshuffled several times
throughout the game. Knowing what
you already played and having even
a rough memory of what is in the
discard pile gives a good indication of
the risk of drawing blindly.
While there is definitely an element
of luck, Haven is still more balanced
towards strategy, making the game
perfectly paced and suited for two
players. There are several approaches
to winning and similarly various
outcomes to every fight, which can
be utilised for end-game scoring.
It’s quick and easy to learn but gives
enough to think about every turn.
Echoing its own theme, inside Haven
there is a conflict between a desire to
keep the game fair and remain true to its
concept. The decks, besides the pretty
artwork, are completely identical, except
for three cards. It is as if there was a lack
here The Grizzled packed rough historical markers accompanied The fully painted miniatures
MONOLITH ARENA
30m 2-4 10+ £36
here are moments in a opposing unit away or declare Ultimately you need to defend
tabletopgaming.co.uk 25
THE BEST GAMES OF 2019
ou are the seventh generation of WHAT’S IN clear right answer, and you’ll need to Crossroads Game’ but the system is not
tabletopgaming.co.uk 27
THE BEST GAMES OF 2019
FORBIDDEN LANDS
Old-school roleplaying for a modern world
208 11+ £38
the magic swords, abandoned castles entire game is set in a kingdom that
and horrible monsters you could wish was effectively walled off from the rest
for, and the rules are designed around of the world and left to die at the claws
allowing the players to explore and of a demonic mist that killed anybody
quest to their hearts’ content. foolish enough to leave their homes
While it’s certainly aiming for an after dark. Anything resembling a
old-school feel, the mechanics that shining bastion of civilisation has long
propel the game along are thoroughly since rotted away and countless ancient
modern and supported by a few rather manors and treasuries lie empty save
fascinating innovations. The core for the dead and the desperate.
ruleset has stats and skills that feed The game kicks off a few years
into a dice pool that will feel after the blood mist mysteriously
very familiar to anyone who disappeared, leaving the land free to
has played other Free explore for the first time in centuries.
League games; even How the players shape this dangerous
newcomers should land is entirely up to them.
be able to get a handle on While the lore is incredibly
things within a few minutes. compelling, it does have a few weak
Perhaps the biggest quirk to the points that might leave readers
system is the complete absence of hit scratching their heads, most of which
points or any other kind of health score. revolve around the surprisingly limited
Instead, any damage you take cuts into impact the blood mist seems to have had.
your stats, so physical damage reduces Many of the backgrounds suggested
your strength while emotional trauma in the players’ guide involve travelling
slashes away at your empathy. As you extensively as a child, which in theory
rely on these stats to defend yourself from would have been near impossible, and
damage in the first place, a battle can the towns and villages seem plucked
very quickly push you right to the edge. straight from a conventional dark fantasy
he dark dungeons and fog-grey This may not be such a huge world rather than one where settlements
WHAT’S IN
THE BOX?
◗ Hero sheet
◗ Evil screen
◗ 21 item cards
◗ Four character cards
◗ 104 reaction cards
(four decks)
◗ Eight green starting
ALONE mission cards
◗ Eight blue starting
If you’re not afraid of the dark, you will be mission cards
◗ Eight final
1-2h 2-4 13+ £70 mission cards
◗ Four reference
cards
emember the motion tracker in Alone’s real masterstroke is the stops things being too predictable on
tabletopgaming.co.uk 29
A CELEBRATION OF THE PLACE
BOARD GAMES, RPGS, TO PLAY!
CARD GAMES & MINIATURES » See, play and buy the
hottest blockbusters
ALL UNDER ONE ROOF! » Participate in roleplaying and
TWO DAYS, ONE VENUE, HUNDREDS miniature games within our
OF GAMES = HOURS OF FUN! participation and demo area
S E E I T | P L AY I T | B U Y I T
WHAT’S IN
THE BOX?
◗ Map board
◗ Tracks board
◗ Four study boards
◗ 10 objective tiles
◗ 10 specialisation
tiles
◗ 12 income tiles
◗ Four medicine
income tiles
n 2013, designer Martin Wallace You’ll make these choices under raising the possibility that the game
tabletopgaming.co.uk 33
THE BEST GAMES OF 2019
hands and even anticipate their moves,
which adds a nice layer of strategy and
indirect player interaction.
What makes the exchange of cards
even more meaningful are the destiny
dice, a series of randomly-rolled
numbers that, if matched at the end of
the round, give players extra workers,
the supply of which is always tight. This
makes every turn a tug-of-war between
actions the player either wants to or
can take, the available number of
workers and, finally, a gentle nudge
of the destiny dice that encourages
players to compete for the same cards.
So, while there are plenty of spots
on the board, even in the two-player
mode, there is enough competition
and interaction between players.
Gùgōng is a game that greets new
players by overwhelming them with
a complex-looking board, slightly
fiddly setup and a smorgasbord
of iconology. Once the anxiety of
A exchange of an expensive
gift for a slightly cheaper gift
and a favour, right? At least, that was
THE BOX?
◗ Game board
◗ Five player boards
◗ Round marker
– whether that’s building the Great
Wall to protect from Mongol attack
or engaging with in-palace intrigue
small cardboard pieces that require
sorting out and placing overextends
the preparation time and feels slightly
the policy of Chinese officials of the – helps it all make perfect sense. It is unnecessary considering how simply
◗ Start Player marker
Forbidden City under the rule of the ultimately up to the player to decide and swiftly the game actually plays.
◗ Next Start
Longqing Emperor, who attempted to Player medal which parts of the board they would Despite its excesses, Gùgōng is an
battle the increasing bureaucracy and ◗ 38 gift cards like to get involved with and which easy game to like. While essentially an
corruption of the Chinese government... ◗ 11 solo cards objectives to chase in order to progress. assortment of small mini-games on the
apparently to little success. ◗ 32 travel tokens There are a couple of elements same board, a clever and interesting
This is the main inspiration behind ◗ Six bonus travel that set Gùgōng aside from the typical theme brings all of its elements
Gùgōng, a worker-placement game set tokens worker-placement gameplay template. together into a unified whole that’s
in the Forbidden City where players ◗ 15 decree tiles In order to place a worker on the greater than the sum of its parts.
are the noble families vying for favour ◗ 20 jade board, players need to exchange gifts ALEX SONECHKINA
◗ 15 Grand
with the Emperor by innocently – and – cards of values one to nine – with the
Canal ships
lawfully – exchanging gifts (definitely ◗ 60 servants official responsible for that particular
not bribes!) with the highest officials area of government. If the gift value WE SAY
◗ Five double servants Governmental corruption is definitely
for an assortment of favours. The ◗ Five travellers is higher, the player can perform the
wrong, but play your gifts right and
theme is a strong glue that holds ◗ Five envoys respective actions, whereas with a you will succeed for sure in Gùgōng.
together what could otherwise could ◗ Five VP discs lower value card, they just get a new While the message is a bit off – if
be perceived as a disparate collection ◗ Five intrigue markers card for the next round. As there are there was intended to be one at
of mini-games. ◗ Three destiny dice limited cards in play, it is fairly easy to all – this is a solid worker-placement
Mechanically, Gùgōng is still a rather know what every opponent has in their game that is easy to enjoy.
unconnected mishmash of area-
control, set-collection and even racing TRY THIS IF YOU LIKED… COIMBRA
games that are activated through Coimbra is slightly better at easing players through a panic-inducing, complex-
worker placement and somehow looking board behind which simple yet excellent gameplay is hidden. However,
found on the same board. However, both games do well at uniting a variety of mechanics on the same board into
having various officials, responsible for coherent and exciting play.
he Lost Expedition was one of Judges Dredd, Anderson and Giant. here to present a new challenge and
TOKYO HIGHWAY
30m 2-4 8+ £35
f you’ve heard of Japanese build and score becomes increasingly tweezers are some help, but
tabletopgaming.co.uk 35
THE BEST GAMES OF 2019
opportunities to butt heads without
the feeling that everyone is continually
treading on each other’s toes. In the
same way, only half of the police hexes
– landing on three loses the round for
that team – are common between the
hidden map cards used in team-colour
pairs by the intelligence officers, so it’s
not just a simple case of avoiding the
spaces where the other team gets caught.
The artwork, themed around
Amsterdam and its animal citizens,
pops with character and colour. As with
Mysterium and Dixit, the images are busy
enough for a variety of clues to make
sense – even with a bit of a leap at points
– while being clear enough for elements
to stand out and give a sense of the setting.
Having sets of the pictures locked
Out Now!
Coming Soon
Pre-order the revised and updated Director’s Cut of one of the most
highly regarded roleplaying campaigns ever written at cubicle7games.com
tabletopgaming.co.uk 39
THE BEST GAMES OF 2019
experience, with the blended fear and
anticipation of the crashing of wood
and spraying of blocks across the floor
managing to provide a real link between
the in-game world and reality. Making
the decision to throw out a hand and
intentionally sweep the tower to the
ground at a story-appropriate moment
is one of the most satisfying moments
found in all of roleplaying.
All of this does come at a cost,
however. Star Crossed is a game
of intense emotion and intimate
moments and, while this makes for
great stories and excellent roleplaying,
it can sometimes be hard to play.
In many ways this isn’t a fault of the
game, but rather an issue with the entire
concept. Indeed, Star Crossed does
an incredible job of making sure that
every player stays safe and comfortable,
STAR CROSSED with plenty of encouraging words
about setting boundaries and avoiding
The tower of love uncomfortable topics.
This doesn’t change the fact, however,
43 11+ £39 that playing out an intense romantic
relationship can be, well, embarrassing.
ith just two players, a accurate. For some people, picking from Not everyone will feel this way,
WHAT’S IN
THE BOX?
◗ Fame and
reputation board
◗ Day and night board
◗ 26 hex map tiles
◗ 204 deed cards
◗ 56 unit cards
◗ Seven hero cards
◗ 14 skill description
cards
◗ 12 tactics cards
◗ 54 wound cards
◗ 23 site description
cards
◗ Four city cards
◗ Factions card
MAGE KNIGHT: ULTIMATE EDITION ◗ Scoring card
◗ Four castle
Sizing up a tabletop giant miniatures
◗ Seven hero
1-4h £115
miniatures
2-4 14+
◗ Volkare miniature
◗ Eight mana dice
efore there was Gloomhaven, from which they must play cards with its mechanisms and the game flow
SCORPIUS FREIGHTER
Rogues' galaxy
45-75m 2-4 14+ £58
rom Han Solo and Chewbacca who’s played rondel-based games like Just as your crew has a powerful effect
TRY THIS IF
YOU LIKED...
TEOTIHUACAN:
CITY OF GODS
It’s a million light
years removed
from Teotihuacan’s
Mesoamerican
theme, but both
games use a
rondel-based core
and come with
plenty of intriguing
tactical options.
s you’d expect from revenant. Doing damage gets you WHAT’S IN useless vowels. I could have spent
tabletopgaming.co.uk 45
THE BEST GAMES OF 2019
W
(three for Yugi,
mainstream fame of Magic: tune and mix things up once you’ve is refreshingly quick to get to grasps three for Ishizu and
The Gathering or Pokémon, mastered the decks they come with. with. Draw a card, summon a monster, three for Pegasus)
the Yu-Gi-Oh! trading card game has Each character is also represented by play spells, lay traps and attack your ◗ Three ultra rare
been going on strong for 20 years now. a selection of skill cards – a Duel Links opponent – potentially all in the same variant cards
Like any collectible game with dozens mechanic making its physical debut turn. Everything moves so quickly and
DUELISTS OF
of card sets and rules additions, it can – one of which can be equipped and damage is dished out with such speed TOMORROW:
seem overwhelming to jump in now if activated during fights to introduce a that it can be almost bewildering when ◗ 20-card Seto
you missed the train by a decade or two. little more variety to play styles. your first few matches come to an end in Kaiba deck
Speed Duel, a reboot in some ways Although regular Yu-Gi-Oh! cards a single-digit number of turns. ◗ 20-card Mai
and spin-off in others, aims to solve aren’t officially allowed to be used in There’s certainly value to be found Valentine deck
this problem. Based on the Yu-Gi-Oh! the new format, the Speed Duel cards here for existing fans, with Speed Duel’s ◗ 20-card Joey
mobile app Duel Links, it’s a blazingly (they’re subtly watermarked with a entirely separate card list allowing Wheeler deck,
quick introduction-level simplification hologram) can be split out of their set rare cards and old favourites to make plus three extra
deck cards
of the game’s extremely pleasing lists and built into custom decks, or a reappearance in what is currently a
◗ Nine skill cards
“summon cool monsters, spells and even taken into the main game as the much more reasonably-sized pool. Even (three for Kaiba,
traps to mess up your opponent” next step up for those left hooked. so, players who have already stepped up three for Mai and
battling. And it works a treat. While Yu-Gi-Oh!’s signature brand to the meatier full experience might find three for Joey)
The first two Speed Duel starter of over-the-topness can still seem a the trimmed ruleset here overly basic and ◗ Three ultra rare
sets – Destiny Masters and Duelists of little ridiculous to the uninitiated at lacking strategic options by comparison. variant cards
Tomorrow – include three compact first – player life points, attack values Speed Duel seems unapologetically a
decks of just 20 cards, each themed and defence stats all measure in the Yu-Gi-Oh! aimed at those who remember
around one of the series’ main hundreds to thousands, while the playing as kids and want a cheap, easy
characters and able to be played right relative power of monsters is symbolised way to relive their nostalgia (early
out of the box. Despite there being two by a line of stars that would leave the noughties playground hotness Blue-Eyes
initial sets, you only need one to play Hollywood Walk of Fame feeling bare White Dragon is present and correct),
with two people – though getting both – the back-to-basics reduction of the those who are currently kids and want
something to blitz through multiple TRY THIS IF
times during lunchtimes, and people YOU LIKED…
tempted by the idea of a fun trading card POKÉMON
game but intimidated by the pressure of
TRADING
CARD GAME
building decks and learning the meta. Looking to relive
On those fronts, Speed Duel is a flying a childhood spent
success. It manages to feel like the Yu- swapping cards in
Gi-Oh! you remember, without saddling the playground, or
itself with the weight of the game’s own simply after a quick,
success. Sure, it’s ultimately a set of fun and exciting
stabilisers for the proper thing that you’ll card-battler to
probably want to remove at some point, enjoy? Here’s an
easy way in.
but when whizzing along is this much
fun, you wouldn’t be blamed for simply
enjoying the ride for as long as it lasts.
MATT JARVIS
WE SAY
Veteran players will likely find the
simplified gameplay a little lacking, and
it might only sustain others so long.
That said, Speed Duel is a wickedly
fast and massively fun way to dive into
a magnificently enjoyable card game
– whether it’s your first time or not.
s sure as Maximus was about It works and plays well, but lacks the depth of the similar
tabletopgaming.co.uk 47
THE BEST GAMES OF 2019
the roll completely defining their choices.
Fuel can alter the number of spaces
players can move and there are plenty of
bonuses to go around if you match the
colours correctly.
A twist to the dice-rolling mechanic
that I haven’t seen any other games
do before is that players use the same
combination of dice colour and value
during that round. While no two players
will ever have the same turn – there are
just too many options and goals to aim
for! – this still makes the game feel fairer.
It is akin to giving every player the same
number of resources and letting them
spend them as they will. Everyone starts
on equal ground and uses their wits to
progress further.
Matching colours correctly is definitely
the key to doing well in Beta Colony. The
colours of dice matter, as do the colours
of the pods and the type of the terrain
they are placed onto. Given how much
planning and colour co-ordination that
takes, limiting players to just two actions
per round is a great move. There is just
rusaders: Thy Will Be Done’s matter, focusing on the growing comes to overthrowing other players,
WE SAY
Crusaders’ inversion of rondel action-
selection drives along a brilliantly strategic
and utterly satisfying hour of expansion
and development, with plenty to think
about without becoming a drag. It’s a fresh,
fun approach to a theme and gameplay
that are as traditional as they come.
tabletopgaming.co.uk 49
THE BEST GAMES OF 2019
WAKENING LAIR
Awaken your inner adventurer
30-40m 2-6 14+ £40
akening Lair doesn’t pull its doesn’t always apply to monsters. This feels like a missed opportunity
ury of Dracula has been a hidden The game itself remains a standout pre-painted miniatures – well done,
hen a book is dominated Players can use this to craft in, players also get the chance to
tabletopgaming.co.uk 51
THE BEST GAMES OF 2019
the most, while avoiding making their
opponents’ turns too easy by providing
them easy-to-reach resources.
Some tiles generate special areas,
where another host of available
actions become available. Players can
go to the Nemeton stone monoliths to
use their accumulated plants to brew
victory point-giving potions, fly to old
oak trees to exchange resources or
visit water features to call on familiars.
Each one of these three options
spreads like a tree branch into several
other sub-options to choose from. For
example, every familiar has its own
ability that can either be immensely
useful or will sit on the player board
for several turns until you remember
you can use it.
At the end of a turn, players can
get achievements based on what they
have accomplished in the game so
far. Some of them reward the number
of potions brewed or how many
special areas in the forest were visited.
On their own, these are not hard to
achieve. However, the sheer quantity
of them, combined with all the other
things players need to do on their
turn, make them that much easier to
forget about. Instead of having one or
NEMETON two objectives players absolutely must
get, Nemeton has 11, which dilutes the
A glowing, growing delight! players' focus.
Nemeton has great ideas – oh,
75m 2-4 12+ £50 so many great ideas – wrapped in
a beautifully-coloured package
emeton sees players become WHAT’S IN That said, Nemeton’s forest is no with 3D components and an ever-
I T ’ S Q U I C K A N D E ASY:
ttgami.ng/tbg19-ttg
Our digital edition is available to download to all devices,
including a mobile-friendly edition (hooray - no more zooming!)
THE BEST KIDS’ GAMES LITTLE WARS
EX NTSID
CO IN
TR EN E
The first roleplaying game set in the world of Android: Netrunner will put you right at T O P L AY W I T H T H E Y O U N G ( A N D O L D ) T H I S S U M M E R H O W WA R G A M I N G M A D E I T B I G
A T
the centre of New Angeles’ cyberpunk dystopia. Step into the Shadow of the Beanstalk
Words by Matt Jarvis
tabletopgaming.co.uk August 2019
ndroid: Netrunner is dead, long “Personally, I hold out hope that one
A
live Android. day Netrunner will return, and that our part in its
When Fantasy Flight history will be regarded as a significant chapter of its
announced last summer that much longer journey.”
its living card game reboot of
Richard Garfield’s ‘90s CCG TAKE BACK CTRL
Netrunner would be coming to While Android: Netrunner’s fate had been sealed,
an end after six years, the news buried amongst the bittersweet reminiscences lay
was unsurprisingly received with an amount of shock a flicker of hope for the future of the wider Android
and disappointment among fans. Disappointment universe – the futuristic setting Fantasy Flight had
that one of – if not the – most acclaimed competitive relocated its reboot of the card game to in place of
tabletop games ever made was being cut off in its Netrunner’s origins in the world of ‘80s tabletop RPG
prime, combined with the surprise of the timing Cyberpunk 2020.
mere months after the game had been updated “While Android: Netrunner is coming to an end, the
with a revised core set and long-awaited rotation for worlds of Android will continue to be explored, from
tournament play. the gritty streets of SanSan to the warring colonies of
Even those working on the game seemed surprised Mars,” Fantasy Flight vowed.
Go to: pktmags.com/ttg-tbg19
at the decision of Wizards of the Coast – the Magic: The The next journey into the cyberpunk world would
Gathering maker that owns the rights to the original turn out to be the deepest exploration of the Android
Netrunner – not to renew the licence it had granted to universe yet. Shadow of the Beanstalk is the first
Fantasy Flight to work on Android: Netrunner. roleplaying sourcebook to take place in the setting,
“It seems like the timing couldn’t be worse to giving players the chance to live out their adventures in
announce the end of the game line,” studio head both the near-future real world depicted in murder-
Andrew Navaro wrote in a blog post at the time, while mystery series starting point Android and its follow-up
lead developer Michael Boggs described his own “mix board games New Angeles and Android: Infiltration, S U M M E R O F R O L E P L AY I N G S P E C I A L !
of sadness, confusion and nostalgia” at being told the and the Matrix-like virtual space known as the
game was to be brought to a close. Network that served as the battlefield for Netrunner
Both designers added their hope that Netrunner’s and cyber bank heist Android: Mainframe. Where
passionate community would keep the game alive after those games each focused on just one slice of the
its final expansion, Reign and Reverie, wrapped up its connected world, Shadow of the Beanstalk brings all of
impressive six-year run. the parts of the universe together for a closer look at its
&
“I hope and believe the community will keep it alive technological and social strata than ever before.
for years to come,” said Boggs. “Up until now, you’ve seen Android in either a big-
“Just because we won’t be printing it anymore picture view – the Worlds of Android [book] and the
doesn’t suddenly turn it into a game that’s not worth Android and New Angeles board games – or through
playing,” Navaro added, pointing out the continued a lens that’s very focused on the Network: Android: Shadow of the Beanstalk
popularity of the original Netrunner among fans long Netrunner,” says developer Samuel Gregor-Stewart. is the most intimate look
after it too had stopped being updated: “Their patience “In the board games, you’re flying over New Angeles at at Android’s cyberpunk
and dedication were eventually rewarded by the a very high level – quite literally in some cases – then universe to date
resurrection of the game they loved. swooping down to have specific interactions.”
Hell yeah! Return to Baldur’s Gate and face the demons
of the Nine Hells in the RPG’s wicked next adventure
18 January 2019
tabletop
PATHFINDER:
tabletopgaming.co.uk 19
DIE
It’s a comic!
And an RPG!
Unfortunately, digital subscribers are unable to receive exclusive promo gifts, subscriber covers or discounts at this time.
THE BEST GAMES OF 2019
WINGSPAN
We’ve just hit beak board game
40-70m 1-5 10+ £50
irds are inspiring creatures. WHAT’S IN Each turn, you select one of four sounds like it might start to turn dull,
GENESYS: SHADOW
OF THE BEANSTALK
Jacking back into the world of Android
256 13+ £40
tabletopgaming.co.uk 57
THE BEST GAMES OF 2019
C as a hybrid of a miniatures
skirmish game and dungeon-
crawling RPG. Players control a crew of
is really best played as a running
campaign, and it’s the sort of title that’s
meant to be played over the course of a
what order civilians should act in if there’s
more than one, as well as how many
health points each Purge unit or civilian
traders as they attempt to gather loot, few evenings with the same group. (The has. Minor complications like these don’t
complete various objectives and avoid core box has enough for two players, derail the experience too much, however,
the deadly Purge, either in a standalone with expansions allowing for more.) as once you get started you find the game
scenario or as part of a larger campaign. In essence, the action is divided sequence to be fairly intuitive.
The action takes place on a decent between exploring and combat on the one On that note, the gameplay has a
quality playmat divided by modular 3D hand, and resource and crew management nicely balanced level of risk and reward
scenery, with each mission having its own on the other. The progression system has a that helps create a sense of urgency.
unique layout. The game certainly looks very strong RPG element; each member of You often need to try and complete
impressive when it’s all set up, though your crew not only comes with an innate secondary objectives and gain valuable
the game’s generic sci-fi setting feels skill, but a choice of different skill trees items to upgrade your crew or trade for
like a missed opportunity in terms of art containing half a dozen or so different cash. This is vital in a campaign, since TRY THIS IF
direction. Whilst the board is gridded, abilities apiece. On top of this, each as well as outfitting your characters
YOU LIKED…
STAR SAGA
traders and NPCs – the civilians and Purge ability often has a number of upgradable to deal with greater challenges, you’ll Sharing the same
miniatures – all move by ruler in inches levels that have a different effect on your also have to keep your ship maintained developer as Core
and shoot using line of sight, making the crewmember. Some items also confer and have enough funds to deal with Space, Star Saga
moment-to-moment gameplay more akin their own abilities. It’s certainly an in- unexpected developments. However, is a more linear,
to something you’d find in a skirmish- depth system, but its sheer size means it the Purge are an omnipresent threat streamlined game
level wargame than a traditional board can often be a little overwhelming, and whose numbers increase as the game that tones down
game. The grids are instead primarily there’ll almost definitely be times you progresses, and things can go south the RPG elements
used for as a reference point for laying forget that one of your characters had a very quickly if you’re not careful. in favour of a
greater emphasis
out the scenery for each mission, though specific ability at their disposal. All the JAMES WINSPEAR
on combat.
in practice they’re also quite useful for different variables also means that the
quickly eyeballing distance as well. box comes with a lot of tokens and such,
The need to clip together walls and which can be a bit finicky at times.
WE SAY
If you’re prepared to invest the
fill crates with items means that setting The only other major bugbear comes time required to properly get into
up will definitely take a good 20 minutes down to a few hiccups in the rulebook. the meat of Core Space, you’ll find
to half an hour or so, particularly for the Some of this is just a matter of slightly an entertaining romp with mostly
first few games. Your attitude to this fact unintuitive layout, though there are a few intuitive mechanics whose gameplay
will probably be indicative of whether outright omissions as well. For example, clips along at a solid pace.
tabletopgaming.co.uk 59
THE BEST GAMES OF 2019
CITY OF GEARS
Clockwork, not hard work
45m 2-4 8+ £55
tabletopgaming.co.uk 61
THE BEST GAMES OF 2019
he nineties were a weird time to flesh along their wiring and all the adults services catch wind of the broken bones
freeleaguepublishing.com
THE BEST GAMES OF 2019
n Swordcrafters you craft a sword. version of that way of splitting cake the Expanded Edition. It contains so
WILDLANDS:
THE ADVENTURING PARTY
30-60m 2-4 14+ £20
ast year, Martin Wallace’s this deck: a heal, for the cleric character, warlock’s tower and a deep, crystal-
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THE BEST GAMES OF 2019
THE LORD OF THE RINGS: control your deck like this, particularly in
the dedicated ‘battle’ scenarios separate to
ellboy: The Board Game lands situations – firing into an area with – major archenemy Rasputin joins a giant WHAT’S IN
H with the punch of the Right
Hand of Doom.
Released in time with the new
multiple characters, taking damage,
spending additional action points –
letting fights feel pleasingly dynamic and
frog monster and tentacle monster in the
core set – similarly feel more than robotic
pistol fodder thanks to boss behaviour
THE BOX?
◗ Hellboy miniature
◗ Liz Sherman
miniature
cinematic reboot of the series, but strategic without bogging rolls down in decks that come into play during the finale.
◗ Abe Sapien
hewing closer tonally and visually to endless rulebook-checking. Character While its gameplay feels designed to
miniature
Mike Mignola’s original comics, Sophie abilities and the opportunity to load up stand up to repeat plays, Hellboy is held ◗ Johann Kraus
Williams and James Hewitt’s rompy with equipment before a mission invite back by the lack of enemy variation and miniature
dungeon-crawler pits the agents of replayability and co-op experimentation small number of case files in the core box. ◗ Game tiles
the B.R.P.D. against evil frogs, eldritch as you hurl enemies into scenery, wade Without picking up one of its expansions, ◗ Door and
tentacle monsters and, worst, the ticking into groups to dish out melee blows or you’ll find yourself facing off against furniture tokens
clock of encroaching doom. Mignola was pick off baddies across the map. It’s still a just four frog minion types during each ◗ Custom dice
himself involved in producing the look dice-chucking dungeon-crawler at heart, playthrough: something that can become ◗ HQ board
of the game – and it shows. The cards but one that manages to feel fresher and a bit one-note. Given the efforts of the ◗ Action cubes
◗ 18 minion
and player boards are faithful to the more exciting than many of its peers. rest of the game to keep its scenarios as
miniatures
comic-book artwork, while the purple, Much of this satisfaction comes fresh as possible, it’s a disappointing ◗ Rasputin miniature
turquoise and blue hues of the garish down to its creators' clear willingness sticking point. That accepted, the core ◗ Tentacle monster
map tiles that make up each modular to just let players have a good time. box is a strong foundation to build on. miniature
layout are a breath of fresh air against Hellboy can be punishing, but it Hellboy is a game that thrums with ◗ Giant frog
the dank dungeons and murky forests of never punishes the players. There’s the energy and attitude of its big, red star. monster miniature
so many bland dungeon-crawlers. no permanent player elimination – as It’s an accomplished dungeon-crawler, a ◗ Core agent cards
The blending of exploration and in Silver Tower, characters can rest to riotous experience and a hell of a time. ◗ Encounter deck
combat lands somewhere between recover health and revive knocked out MATT JARVIS ◗ Requisition deck
◗ Deck of Doom
the winding Lovecraftian narratives allies – and dice rolls can almost always
◗ Case file deck
of Mansions of Madness and the be boosted or modified to help avoid ◗ Enemy deck
room-by-room adventure of Hewitt’s the frustration of bad luck.
WE SAY
Offering up more interesting
own Warhammer Quest: Silver Tower. As well as the overarching ‘case gameplay and richer scenarios
The players generally spend the first file’ scenarios, Hellboy uses decks of than the typical dungeon-crawler
act of each scenario gathering clues, exploration and event cards, dubbed the fare, Hellboy is a fitting tabletop
dispatching minor monsters and Deck of Doom, to inject semi-randomised tribute to the seminal comic-
clearing room, racing to progress situations into each playthrough. While the book character and his world.
their insight against a creeping doom broader storytelling means that
counter. Whether the players are Hellboy’s scenarios lack some
prepared or not, a final confrontation of the narrative richness such
is eventually triggered, with the team’s as Mansions, the peppering
efforts to investigate the paranormal of thematic flavour into the
goings-on putting them in better or moment-to-moment dungeon-
worse stead against a final boss and/or crawling experience gives the
TRY THIS IF
their gribbly minions. game an effective feel of the YOU LIKED…
The two-act structure gives a strong comics and helps colour WARHAMMER
backbone to hang the meat of Hellboy’s in each scenario and the QUEST:
gameplay on. An intuitive test system characters. The bosses SILVER TOWER
combines three dice of varying strength Hellboy builds on
– dictated by the characters’ individual elements of co-
traits – with an effect die that can designer James
trigger events both good and Hewitt’s past
dungeon-crawler,
bad, from extra damage and
making sure to
rerolls to guns running put the feeling of
out of ammo and fun first.
enemy special
abilities. Dice
can be upgraded
or downgraded as
the result of various
tabletopgaming.co.uk 71
THE BEST GAMES OF 2019
indisfarne is a whole lot of game largest collection and offer bonus score come a final scoring sheet, cards score
tabletopgaming.co.uk 73
THE BEST GAMES OF 2019
VILLAGERS
A top tableau-builder for your tabletop
30-60m 1-5 10+ £20 WHAT’S IN
THE BOX?
◗ 170 cards
he Middle Ages were tough. An Bedded firmly beneath this positive Some villagers have value because
TRY THIS IF
YOU LIKED…
WINGSPAN
It doesn’t have quite
the same wow-
factor production
value, but Villagers
shares Wingspan’s
strong sense of
gentle-but-deeply-
involving gameplay.
WHAT’S IN
THE BOX?
◗ Four player mats
◗ 24 runes (acrylic)
◗ 45 character cards
◗ 92 story cards
◗ 44 hero and
anti-hero cards
◗ 40 experience tokens
◗ 11 adversary
quest cards
CALL TO ADVENTURE
Everyone’s got their own story to build
30-60m 1-4 13+ £35
he young apprentice vowed Many RPG players would agree card to your hand) and you can spend
www.brotherwisegames.com
THE BEST GAMES OF 2019
Yspahan’s transition to a faster,
sleeker roll-and-write game is
frictionless, the alternating dice-drafting
and race to collect one-off bonuses only
available to the first player to fill out all
each district’s shops giving a refreshing
level of interaction and strategy to a
genre that often falls prey to the isolated
competition of ‘multiplayer solitaire’.
The passive-aggressive dice-picking of
players comes to the fore even more in
the two-player mode, where one person
gets two turns each round. At around
half the length of its predecessor (it’s
a perfect lunch game), Corinth moves
quickly but never feels passing.
Publisher Days of Wonder’s consistent
excellence when it comes to presentation
and production only helps seal an
easy deal, with the box’s sparse set of
components exuding quality. In a game
WE SAY
Bushido hits hard and fast in a flurry
of satisfying combos that can leave
you in awe. It is easy to be Bushido’s
fighter but hard to be its master.
tabletopgaming.co.uk 79
THE BEST GAMES OF 2019
t first glance there doesn’t seem original to modern sensibilities, but the at everything from duelling to piloting
AERION
15m 1-2 10+ £24
your first one feels like starting a to mix and match these add-
series of novels with the third book. ons, almost at random. In fact
Aerion, the latest, is a dice most of the components in the
game of building sky ships by box are for the expansions, not
rolling dice to buy components the base game. There’s a good
(blueprints, material, crew) from variety, but no indication of which
one of six piles, by matching the ones fit together best. Some
score combinations they need. It’s recommended combinations
like Liar’s Dice without bluffing, would have been nice, but then so
and rerolls have to be paid for by would having the cards pre-sorted
burning uncollected resource cards. to start the basic game, instead of
Complete all six ships and you win; having to dig through the decks to
run out of cards and you lose. find them.
It’s a clever game of intersecting If you’re new to the Oniverse,
constraints, and squeezes a lot the place to start is probably
of ideas into its small box, but Onirim. Aerion works well – it
he Oniverse is a collection ‘clever’ doesn’t necessarily mean balances chance and strategy, it’s
tabletopgaming.co.uk 81
for building and crafting, but in the city, players get
access to powerful combinations of actions.
But Ragusa has a trick up its sleeve - when
building in the city, your houses may reactivate the
houses that are already there, whether they belong
to you or another player. This simple rule keeps
everyone engaged, even when it’s not their turn,
and means that your early choices can give way to
Set in the titular Renaissance city in the 15th
a huge advantage later on in the game.
century, Ragusa tasks players with building the
Meshing together worker placement, market
city, its walls, and making use of its growing
manipulation, hidden objectives and trading,
economy to ind their fortunes!
Ragusa isn’t without its complexity - but still only
Each turn, players place houses in and around
asks players to make one choice per turn, keeping
the city and countryside, which is split into hexes.
things light and fast.
Instead of placing on the hexes, players build
between them - activating all 3 surrounding hexes.
1-5 PLAYERS - 60 MINS PLAYTIME - £55 RRP
In the countryside, this means collecting resources
FARSIGHT
A battlefield for veterans and rookies alike
50-90m 2-4 12+ £58
hen one thinks of WHAT’S IN The specialist abilities add doesn’t detract from the strategy and
tabletopgaming.co.uk 83
THE BEST GAMES OF 2019
skip a round before they can be played
again – apparently, the adventuring
party ends up feeling a bit hungover after
celebrating their successful expedition
and needs a day’s break. So if an
opponent won the bid for the warrior
expedition last turn, it is safe to assume
that they won’t have a lot of warriors
to compete this time around.
In a nice touch, each faction of
adventurers has its own artwork and
– and this is important – a different
animal companion. Condolences,
however, must be given to the red
player, who in an roster of animals
filled with cute otters, kittens and dogs
drew... a frog. Animals serve as the
joker cards of the game, able to bolster
the strength of any group: another great
move from designer Sophia Wagner
who demonstrates clearly throughout
the gameplay (because another
reminder never hurts) that animals are
simply better than humans.
There is only one fault with The
Boldest: the quality of its components
doesn’t rise to heights of the quality of
its artwork. The cards and other pieces
are thin and flimsy, and even the main
board bulges as it is placed on the
table. In a less attractive game, this
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THE BEST GAMES OF 2019
rom ghost ships and smugglers spot a few gaps here and there – even Even if you don’t use any of the
tabletopgaming.co.uk 87
THE BEST GAMES OF 2019
nemesis, the Gentleman with the Thistle-
down Hair, gathers strength as cards are
drawn and periodically pops up every few
rounds, giving players the chance to defeat
him and bring the game to an immediate
end by surpassing his own magical might.
If they fail… nothing happens. The game
continues, the characters continue to tour
Europe and perform tricks, and the years
pass until the Gentleman returns again.
If he remains undefeated by the end of
the game, there’s little consequence; the
game just ends up being a little longer. It's
underwhelming in its fleeting execution,
and struggles to make the pursuit of
magicianship feel like anything more than
a thinly-veiled point-counting exercise.
The disappointing lack of atmosphere
and theme extends to the entire game.
While the gameplay is perfectly fine
tabletopgaming.co.uk 89
THE BEST GAMES OF 2019
BATTLE RAVENS
Become Vi-king of the hill in this battle of wits and luck
45-60m 2 14+ £35
n contrast to how it’s usually ravens, tokens that serve as action opponent’s moves and play a delicate
TRY THIS IF
YOU LIKED…
WAR CHEST
Like Battle Ravens,
War Chest presents
a game of strategic
combat where
players have to
combine luck,
skill and resource
management.
to avoid it – it's a versatile and satisfying reveal events, both good and bad. This boards and the shape of their minis. The
core mechanic that makes for great game makes the game reminiscent of Tristan main game also swiftly turns samey, with
escalation and tactical variation. It also Hall’s Gloom of Kilforth albeit on a smaller the same encounters coming up during
slots well into other genres. Wizards of scale, and with the encounters reset for repeated plays. Co-op mode should
the Coast hybridised it with area control each of the three boss levels. mitigate this somewhat, but the rulebook
to pleasing effect for Tyrants of the The deckbuilding feeds into this includes only one measly three-scenario
Underdark, while last year Andrew Parks through cards which provide food, which adventure, with further campaigns rather
smartly bolted it onto dungeon-crawling is the fuel for moving around the board, cynically held back for expansions.
and team skirmishing with Dungeon but also help in combat situations where Still, we have no complaints about how
Alliance. Now we have the rather you need to keep pushing on against it all looks. Thanks to artist Jessie Gillespie
gloomily-titled Hand of Fate: Ordeals, numerous or powerful foes. Some cards (who provided the illustrations for the
a handsome-looking video game provide 'effort', which is spent to pick video game original) and the ubiquitous TRY THIS IF
adaptation that combines deckbuilding up new, more powerful cards, while Ian O’Toole, the game has a magnificent
YOU LIKED…
GLOOM OF
with exploration-based adventure. others still provide equipment, which table presence, with a vast, wood-and- KILFORTH
Each player chooses one of four goes straight onto a player-board tableau burgundy central board, woodcut-style Tristan Hall’s fantasy
characters, who have been magically rather than into your discard pile, for art on the cards and a wealth of sturdy quest game doesn’t
sucked into a deadly metagame and extra, stacked-up benefits. tokens. If nothing else, Hand of Fate involve deckbuilding,
stripped of all their memories, skills One of the most pleasing elements is could lay claim to being the best-looking but it shares a
and equipment. They must explore and the combat. Here, attack cards and cards deckbuilder yet. similarly doomy
compete in a randomised, three-tiered from your deck are bound to a weapon DAN JOLIN atmosphere with
mini-world to build their strength back (at the cost of some effort) and their Hand of Fate, as
up and defeat a trio of bosses: a Jack, a accumulated points spent to fell foes. The WE SAY well its card-based
Though it lacks properly implemented exploration element.
Queen and a fearsome King. The hero danger being, you have to draw a certain
variable player powers and is stingy
with the most fame at the end triumphs number of cards blind, adding a frisson of with its campaign mode, there’s a lot
– unless you’re playing the co-op (or risk to each scrap. to like here. Not least its impressive
solo) variation, in which case a mini It’s all rather neat, but Hand of Fate appearance, and the slick way it
‘campaign’ is included for your group does have its flaws. While the co- enables you to empower your questing
to attempt. operative mode gives each character characters through deckbuilding.
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THE BEST GAMES OF 2019
track so they score more victory
points when the game ends.
At the same time, a bit of strategic
thinking goes into choosing exactly
when to pick up the rare brown
tiles and readjust the scoring board
without giving away too much of your
plan to your opponents. Push your
best animal up the rankings too soon
and players will know to lower it the
next time they have the opportunity.
Getting the last brown tile becomes
incredibly important – it signifies
the end of the game but is also
the last chance to affect
the scoreboard.
There is only
one nitpick
that can be
aimed at Bumúntú.
Although there are ten
different animal tile types, all with
their own special movement rules,
most of them feel quite samey.
Despite that, gameplay never feels
boring or repetitive. If the game
only focused on collecting animal
tiles, the lack of movement variety
may have been more pronounced,
but with the dynamic scoring in
place there is enough to do and
pay attention to every turn. While
ou may When things flow smoothly, broad strokes, the deluge of side-plots
Y not think
that the
tangled plotlines
however, the mishmashed plots
and activities filling the room create
a wonderful feeling of vitality.
and distractions starts feeling rather
familiar once you’ve been through a
couple of them.
TRY THIS IF
YOU LIKED…
LEGEND OF
and noble The intentionally messy nature Again, this is an issue that can be THE FIVE
dramas of Shakespearean comedy proceedings create the illusion of a side-stepped with a bit of confidence and RINGS RPG
would fit in with the blood-soaked living, breathing world where people gusto from the GM. Nothing specifies Though their tone
darkness of the Warhammer Fantasy are always scheming and acting on that the adventures need to take place couldn’t be further
apart, the courtly
RPG, but Rough Nights & Hard Days their own, regardless of whether the directly after one another and the lengthy
dramas of L5R are
somehow manages to pull it off, players pay attention to them or not. gaps between engagements can take strangely similar
blending drunken barons, masked In order to help you keep track of the form of more straightforward palate to those in Rough
lovers and murderous rat-men into events the bulk of every adventure is cleansers drawn from other sources. Nights & Hard Days.
a series of enjoyable – if slightly broken up into short, time-stamped Rough Nights & Hard Days is a Though with fewer
messy – adventures. paragraphs that tell you what happens solid recommendation for any WFRP samurai and many
The first campaign of WFRP’s throughout the day. This does an fans looking to mix up their games more rat-men.
fourth edition, the book is divided admirable job of providing a rather or launch an interesting campaign. It
up into five adventures that can solid script to plan around, but it does can be daunting at times, and players
theoretically be plundered for all come across as rather prescriptive. looking for simple punch-ups and
one-off quests but slot together Confident and experienced GMs will battles may get frustrated with the
into a cohesive whole. What starts probably be happy to take them as the complex plots and scheming getting
off as a chance meeting with a suggestions that they truly represent, in the way of their fun, but when
noblewoman’s retinue in a roadside but if you’re new it can be incredibly it works well it can kick off some
tavern pulls the party into a series of daunting if – or, more likely, when wonderful roleplaying.
parties, weddings and formal duels, – the players' actions throw things RICHARD JANSENPARKES
every one of which is interrupted by wildly off course.
up to a half-dozen side-plots that all Even with these reservations
compete for the spotlight. factored in, the adventures are
WE SAY
A slice of high-society farce mixed
The opening adventure, for still incredibly fun and well-worth with Warhammer Fantasy’s ink-black
example, has a main thread a look from any WFRP group. humour and bloodlust that isn’t the
revolving around a fateful run-in However, the decision of whether simplest campaign out there, but
with the party’s future employer to use the book as a campaign or a is among the most entertaining.
and the murder of her champion handful of isolated adventures is an
fighter. At the same time, however, unexpectedly tricky one.
the noblewoman’s lawyer is If you just looked at the plot and the
quarrelling with some villainous old events that drive it forward, it seems
companions, a local noble is facing pretty clear that you could run the
the consequences of his philandering entire thing from end-to-end without
ways and a band of smugglers are too much difficulty. This makes things
running into difficulties with their easy for the GM and allows them to
unwilling cargo. Oh, and a charming get the most out of the themes and
pickpocket is running about the characters that punctuate the entire
place, stealing whatever he can and collection – so why would you ever
generally being a distraction. choose to split them up?
If that sounds like a lot of plates The biggest issue is one of
to keep in the air, that’s because it is. repetition. This seems like an odd
Each of these threads could probably complaint for a book so stuffed
be spun out into their own adventure with ideas and imagination, but
without too much difficulty, and the problem isn’t with the content
keeping track of who’s doing what of the various adventures so much
and where everything is requires a as their tone. Every one of them
solid amount of both preparation and follows the same rough structure
improvisation on the GM’s side. and, despite their differences in the
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THE BEST GAMES OF 2019
uter Rim is a game that begins objectives. Having Lando zoom between the narrative, and not quite enough story
WHAT’S IN
ne of the great strengths of Combat is further sped up by the Beyond the mechanics, however, THE BOX?
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THE BEST GAMES OF 2019
each on the outer), each player takes
turns to place one of their pawns on
an unoccupied shore. From here they
can trace a straight line in two different
directions: one way will take three
hexes, the other four, before you
hit the opposite shore. They then
choose a number between one and
six and pick up every die which shows
that number along that line – no matter
what colour it is. Of these dice, as many
as possible should be placed on any free
matching colour slots on that player’s
jar cards. Any that can’t be placed are
passed to the next player (on the left
if it’s the first half of the game, on the
right if it’s the second). This player may
take one and place it on their card, then
continue passing the dice around, with
each player doing the same until no
more dice can be placed. Then it’s the
next player’s turn, and play continues
until all the shores (of which there are
12) are taken, in which case the second
half kicks off, or the game ends.
There is no attacking in Noctiluca.
Smart players will choose numbers that
yield nothing for their fellow divers, while
the harshest move you can pull is taking
a new jar card from the face-up piles on
offer that you know another player might
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THE BEST GAMES OF 2019
8+ 30
min
2-4
ush-your-luck games can track for players to race along. What It’s not complicated, but it comes
KEYFORGE:
AGE OF ASCENSION
20-40m 2 12+ £24
hen KeyForge, the new competitor’s favour. There are the new duplicitous or controlling tactics, and
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THE BEST GAMES OF 2019
loyalties lie and trying to lock them,
and using cards or spending points to
move the tokens for religion, language
and occupation up and down their
numbered tracks. The final score
is a combination of the two, and if
the prosecution amasses at least a
hundred then Riel is for the drop.
Technically it’s very impressive.
On the table the legal cut-and-
thrust tends to turn into tit-for-tat:
the dynamic of moving tokens up
and down tracks or putting them
on juror cards, only for the other
player to take them off, fails to thrill.
And if you haven’t done the reading
on Riel then it’s going to be a dry,
mechanical 45 minutes.
This is the second edition of the
n July 1885 Louis Riel, one of the easy to condense down to cards and
remain a bit of an anomaly – and that is dealt with, a new one – or three – is
makes Deep Space D-6 a curiosity. very quick to appear.
Its creators might not have had the Deep Space D-6 is at its most
rights to put a coat of Star Trek theme fun when every turn of a new
over the gameplay, but the licence threat card could easily be game-
is almost irrelevant because Deep ending, especially given the threat
Space D-6 echoes profoundly in its of Oroboros, a big bad boss ship,
feel to the space-venturing franchise. appearing at any moment. The threat
A player acts as a captain of one of curve of the playthrough depends
four of RPTR-class starships, assigning very much on your ship itself. The
workers – dice roll results – to different available vessels differ not only in
stations to deal with internal and looks, but also in how dice outcomes
external threats. can be used. While variety is always
There might not be much welcome, it makes some ships more
exploration – besides discovering more challenging than others. For example,
enemies – but there is a lot of crisis the Mononoaware ship is a bit too
management. You need to balance good at turning enemies into space
keeping your shield and hull repaired dust, and therefore loses much of the
olo gaming has been on while trying to deal with malfunctions gameplay’s tension and excitement.
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tabletopgaming.co.uk 107
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ZWEIHÄNDER:
REVISED CORE RULEBOOK
Delightfully dark low fantasy
669 15+ £45
echanized doom’ is how used alongside the main command pack. convey) whilst others can be played with
There are plenty of new scenarios, completely from the original Robinson
R
obinson Crusoe: Adventures on the
Cursed Island is still one of the best cards, events and treasures in the box that Crusoe. In a game that already has
exemplars of co-operative board will continue to bring one disaster after lots of bits that means a lot more bits,
games where theme cannot be separated another into the already not-so-idyllic snowballing into a longer setup and
from gameplay. The survival game is island life. Horror mode is particularly organisation.
tough and unforgiving, but winning tough, adding more supernatural If you love Robinson Crusoe, it is hard
usually brings cheers, sighs of relief and elements into the game. not to be glad for more of it, especially
fist pumps all round. The campaign is clearly inspired by when it comes packed with some fresh
With its strong thematic links, legacy games, interweaving narrative and fun gameplay twists. Although, the
Robinson Crusoe’s gameplay is based breaks into the gameplay and allowing biggest mystery remains how fishing and
around a number of island survival players to make story decisions. However, hunting parrots gives you bananas.
scenarios, completing which will it is a little bit half-baked, not completely ALEX SONECHKINA
essentially end the game – although committing to the plot twists, permanent
this can take a while, making alterations or even secret-cards-hidden-
replayability fairly good. That is until, of in-the-box extravaganza that you might
course, new ones can be added. This is have come to expect from the genre.
where Mystery Tales, the game's second What is most surprising is how little
expansion, comes in, delivering a whole of the base game the expansion actually
new ‘horror’ mode and full-blown uses. The characters and majority of the
campaign with progression across decks are replaced rather than combined,
multiple playthroughts. essentially separating Mystery Tales
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UNDAUNTED: NORMANDY
D-Day dream
45-60m 2 14+ £30
BLOCKBUSTER
30-45m 4+ 12+ £20
arty-game purveyor Big Potato used to (often arbitrarily) lump their chance at guessing, and nabbing,
tabletopgaming.co.uk 113
THE BEST GAMES OF 2019
WHAT’S IN
THE BOX?
◗ Four game board pieces
◗ 10 hero boards
◗ Four adventure boards
◗ Vortex of
Resurrection board
◗ Card holder board
◗ Storage chest board
◗ 20 hero dice
◗ Four bonus dice
◗ Territory die
◗ Four skulls
◗ 24 enemy cards
◗ Master of
Shadows card
◗ 24 special
BACK IT TODAY ON
AVAILABLE NOW
AVAILABLE NOW from
from your
your local
local
games store
games store or
or online
online games
games site
site
THE BEST GAMES OF 2019
PATCHWORK DOODLE
20m 1-6 8+ £13
dding another patch to the Replacing the cardboard tiles with advantage of the shape they need to
A polyomino-quilted world of
Patchwork and its quicker
version Patchwork Express is
pencils has made quite a difference to
the game, although the core concept
itself has changed very little. It is no
draw. Final scoring is most rewarding
when the grid has been filled in
thoughtfully and efficiently.
Patchwork Doodle. Players are once longer limited to two players – as The simple act of drawing lifts up
again trying to fill a grid with Tetris- long as pencils and grid paper are the game. Whether you are shading
style pieces – except in this roll-and- in supply, there is no limit on the the pieces in different colours or
write addition you’ll being drawing number of players. Whereas in the drawing them with various patterns,
them in. original Patchwork players claimed the every grid quilt gains a little bit of its
polyomino they wanted to weave into author’s personality. The simplicity
their quilt, therefore limiting the pool of the shapes allows anyone to be an
of available pieces, in Doodle the same equal competitor in the game and, no
piece is drawn by everyone and the matter the artistic prowess, produce
number of different shapes has been something visually pleasing.
carefully designed to fit a set number Patchwork and the various tile-
of rounds. placement games before and after it
Doodle dispenses with its have covered the topic of geometric
predecessor’s button economy as shapes filling a grid thoroughly,
a means of earning victory points, yet Patchwork Doodle effortlessly
focusing entirely on filling up the grid manages to fit something fresh
in the most strategic and productive and special into the well-worn
manner. Players have special gameplay pattern.
powers that they can use to take the ALEX SONECHKINA
VILLAINOUS:
WICKED TO THE CORE
40-60m 10+ 8+ £25
ast year’s Villainous was a introduce even more welcome of experiences as a standalone game
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THE BEST GAMES OF 2019
SLIDE QUEST
15-45m 2-4 7+ £20
s there an emerging trend of they’d managed to avoid deadly sits suspended in the centre of the
www.gamemat.eu
THE BEST GAMES OF 2019
MILITO
Bitesize battles that don’t take an age to play
30-45m 2 14+ £27
ar was endemic in the ancient British – who lack any heavy hitters – take generals galloping behind the lines to issue
I resource-management game,
players take on the role of a member
of the Frostrivers tribe competing
THE BOX?
◗ Two-sided village board
◗ 16 nomads
◗ Visiting nomad
traditional worker-placement
gameplay, it has one mechanic that
sets it aside from the rest: the links.
falls flat. In the single-player mode,
objectives are necessary, but the goals
are different to those in the multiplayer.
to become the next successor to Positioning two of your meeples in Nētā-Tanka is a very competent and
the most revered elder of their ◗ 12 reminder tokens the spots next to each other creates a enjoyable worker-placement game.
◗ Two two-sided
community, Nētā-Tanka. Refreshingly, link between them, generating bonus There is something very idyllic and
totem pole boards
the competition does not involve any ◗ 12 canoe tiles resources or actions. Therefore, if all calming in collecting mushrooms
combat or confrontation between ◗ Four final tiles four meeples are linked, three extra and wood to feed your clan and build
the potential successors. Instead, ◗ 12 Nētā-Tanka cards actions are gained. While the bonus link huts. There aren’t any big end-of-game
they have to prove they are suited ◗ 10 objective cards actions are not as powerful as those that reveals and the competition between
for the role by performing generous ◗ 15 solo objective cards are generated by the proper spots on other players is non-confrontational.
acts, looking after the well-being of ◗ 18 handicraft cards the board, having so many extra abilities The biggest challenge is to sequence all
their clan and being an outstanding ◗ 137 resource tokens will still bring a significant advantage. your actions in the right order to gain
member of the society. What a lovely ◗ Two buffalo tokens The resources picked up through the the most out the links created by the
◗ 20 generosity tokens
message all-around! links may not be immediately useful, meeple placement. Despite the presence
◗ Nine link tokens
Nētā-Tanka has a bountiful supply ◗ 17 solo link tokens but as there are so many objectives to of the links mechanic, there is very little
of everything you’ve come to expect ◗ Four copy power tokens fulfil, they will not be wasted either. revolutionary about Nētā-Tanka, but
from worker-placement games. There ◗ First player token While an exciting and fun mechanic, you will be entertained nonetheless.
is a central tribe board with spots to ◗ Round counter token links also make the game more ALEX SONECHKINA
visit, resources to collect and exchange, ◗ Score pad predictable and less varied at the same
items to purchase, and special actions ◗ Masterful achievement time. It is a grave mistake not to make
to gain. Every player also has their stickers sheet a single link in a round. At the very WE SAY
Nētā-Tanka gently tries to inspire
own clan board, where all their good least, each player should be creating
us to be more generous and help
deeds will be tracked as the game one or two each turn as to not to lag others around us, while delivering
progresses. They can feed their clan by behind their opponents. Therefore, everything that is expected from a
collecting mushrooms and meat, build players tend to clamp all their meeples conventional worker-placement and
a high totem pole and tents, or procure in a certain area of the map. Of course, resource-management game.
various items. Throughout the game,
players are likely to dip into each of TRY THIS IF YOU LIKED… EVERDELL
these categories, building them up to a While not quite reaching the warm and fuzzy feeling that Everdell delivers so expertly,
certain extent or focusing more in one Nētā-Tanka is similarly a worker-placement game that focuses on the joys of menial
particular area. tasks and doing good deeds, while avoiding combat or confrontation in its gameplay.
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PATHFINDER ADVENTURE
CARD GAME: CORE SET
90m 1-4 13+ £50
ix years ago, Paizo launched 'hunt the card, burn the deck' affair, mechanical changes is the addition of
territory but you’d be wrong. This is and planning. The board and scoring
a charming almost-abstract that bigs cards are visible to everyone, so you
up its connections to mancala, one of can’t spend a turn or two setting up
humanity’s great ancient games, but a grand pattern because someone
makes it about butterflies instead. else will either spot it and nab it first,
Dust’s board is a five-by-five or won’t spot it and will blunder
meadow of squares with flowers in straight through it instead, wantonly
them and one butterfly per flower scattering butterflies as they go.
at the start, randomly blue, red and The rules are short and well
yellow. On your turn you take all explained, and the gameplay is
the butterflies from one square and pleasing for those who like visual
move across the meadow, putting puzzles. However Dust has the same
one down in each space you visit. If problem as its stablemate Inuit: it’s
your last butterfly is in a space that a charming and easy to learn game
fits the pattern shown on one of the with lovely components and high
face-up ‘composition’ (groups of production values, and a box and
colours) or ‘gathering’ (numbers and sticker price about 65% larger than
arrangements) cards then you get the they should be. At £25 this would be
handsome square box with card and its associated reward. a nice buy and a great present. At
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THE BEST GAMES OF 2019
SPIRE: STRATA
Designer: 235 13+ £30
he first full-size follow-up are fascinating for rather different chapters, as do the chances for fresh
PERIODIC: A GAME
OF THE ELEMENTS
40-60m 2-5 10+ £39
espite being a game inspired by claim the individual elements listed on a knowledge wrapped in the middle – and
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THE BEST GAMES OF 2019
COPENHAGEN
So good we just can’t cope
25-40m 2-4 8+ £45
WHAT’S IN
THE BOX
◗ Six double-sided
location boards
◗ Four double-sided
player boards
◗ Four bowls
◗ 105 wooden cubes
(in four colours)
◗ 48 wooden workers
◗ 56 points cards
ou’ve got to hand it to folds it all together in a surprisingly exactly bother the titans of the
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THE BEST GAMES OF 2019
LETTER JAM
B_oody bri_ _iant
45m 2-6 8+ €17
f you’re looking for a new post- excellence, combining its simple ‘spell a immediately solve their current letter. (A
TRY THIS IF
YOU LIKED…
HANABI
If you love staring
at card backs while
thinking intensely
about how to help your
friends, these make
for a perfect pair.
elcome to Dino World to carefully plan your layout and disappointingly bare compared to its
DOPPELT SO CLEVER
(TWICE AS CLEVER!)
30m 1-4 8+ £13
he follow-up to last year’s box’s silver platter for your opponents Poor rolls and losing dice to the tray
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THE BEST GAMES OF 2019
e’re in the late 19th century, WHAT’S IN Each turn you roll and draft four dice, Despite all that, despite all the
WHAT’S IN
mperial Settlers, Ignacy Trzewiczek’s turn gives Empires a distinctly different As a whole, Empires is a softer and THE BOX
I civilisation-and-engine-building
card game, pushes out the corners
of both its world and gameplay in this
feel with a little extra breathing room for
newcomers to the series – something
that the swap from five set rounds to
more approachable experience than
Imperial Settlers. The race to 25 points
means there’s more leeway for new
◗ Scoreboard
◗ Expedition board
◗ Six clan score markers
◗ First player marker
accomplished new instalment. a winning total of 25 points also helps players to get to grips with their clan’s
◗ 33 Ulaf Clan cards
Empires of the North is both a with, without dragging out the overall individual cards and abilities, without ◗ 33 Nanurjuk Clan cards
refinement of Imperial Settlers and a play time. the pressure of a limited number of ◗ 33 Heidel Clan cards
new game entirely. The central tableau- The cardplay is supplemented by rounds. The earlier game’s player-on- ◗ 33 Glenn Clan cards
building is still here, with players adding a new action-selection rondel that player attacks have been dialled back ◗ 33 Panuk Clan cards
to their layout of cards to produce players assign two counters to in order here, merely exhausting ability cards ◗ 33 Mackinnon
resources, construct buildings and earn to perform key actions: harvesting extra for that round instead of destroying Clan cards
victory points. Gone is a common shared resources from farms, gaining more them completely, making Empires less ◗ 12 nearby island cards
deck; the three factions in the box are workers and so on. It gives the game an explicitly aggressive and punishing. ◗ 10 distant island cards
◗ Five action tiles
now fully asymmetric, with the Inuit, engaging extra dimension and, rather Even so, the game introduces
◗ Four clan tiles
Vikings and Scots (each is separated than feeling like an awkward system more passive competition through ◗ Eight action pawns
further into two clans) offering a way bolted on for the sake of newness, the sail action, which lets players ◗ Goods tokens
of playing that’s even more pleasingly ends up being a clever way of building send out their boats to conquer (for
individual and thematic. a stable foundation of regular actions permanent benefits and VP) or pillage
Also absent is Imperial Settlers’ more under the varied and draw-dependent (for instant rewards) islands near
deckbuildy auto-generation of resources, abilities of the faction-specific cards. and far. Weighing up the benefits of
with goods now carrying over between There’s an engaging spatial element cheaper immediate return against an
turns and players having to manually to the rondel as well, with counters investment in longer-term advantages
produce the supplies needed to build able to trigger an extra adjacent action is an interesting decision to make,
and power their array of VP-churning at the cost of food, meaning up to and plays nicely into the extra effort
buildings. The only thing you will get four actions can be taken each turn to required to produce goods and keep
back each turn are workers, which now maximise your civ’s expansion. It all your civilisation’s engine running. Like
come with their own interesting choice knits together seamlessly, managing the rondel, the expedition board is an
of being traded to keep cards or kept to to expand the strategic options outside unexpected addition to the central
activate building abilities. of players’ card tableaus without card game, but never feels anything
Having to consider how you save and diminishing the central loop of playing other than a welcome and well
spend your resources outside of a single and activating cards. considered addition.
Although Empires seems on paper
to be Imperial Settlers with extra TRY THIS IF
boards and mechanics thrown into YOU LIKED…
the mix, it’s a testament to how tightly IMPERIAL
the systems old and new have been SETTLERS
locked together that it winds up being It’s familiar, but
both a faster and more satisfying not that familiar
experience overall, whether you’re – Empires of the
coming to the series for the first or North is different
(and good!) enough
fortieth time. Heck, we’d be so bold to
to deserve a
say it’s not a descendant of Imperial space next to its
Settlers – it’s a deserved successor. predecessor on
MATT JARVIS your shelf.
❚ WE SAY
Building on Imperial Settlers’ enjoyable
engine-building cardplay with smart
gameplay additions and a softer touch
that set it apart from the original,
Empires of the North is an excellent
next step for the newly founded series.
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THE BEST GAMES OF 2019
SHŌBU
Four boards, one heck of an experience
20m 2 8+ £29
ave you ever seen those difference. Each turn, a player moves the grid of grids, you start to feel like
TRY THIS IF
YOU LIKED…
TAK
Both Shōbu and
Tak are two-player
abstracts invented
in the modern day
with the timeless
feel of games
that’ve existed
for centuries.
ARRAIAL
A-rraial head-scratcher
Artist: 20-30m 1-4 8+ £44
JAWS
The head, the tail, the whole damn thing
Designer: Artist: 60m 2-4 12+ £25
art of the genius of Steven (Robert Shaw), who co-ordinate their lays into the boat, either damaging a
hether it’s as the father (literally) to each turn’s opening another Daviau game – though we
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THE BEST GAMES OF 2019
once the board is reset after a successful
dominance score. Event cards, a
double-value final check to allow
surprise from-behind reversals and an
instant-win runaway leader condition
means the tempo never drops up to the
last minute.
The truth is that Pax Pamir’s
brilliance comes with some caveats.
While how to play the game can be
explained in a matter of minutes (some
easily-missed crucial details will need
you to consult the rulebook the first
few games), properly understanding
the staggering nuances its basic
concepts give way to and the balletic
MIREMARSH
Squelch squerch, squelch squerch…
30-50m 1-5 14+ £55
oblins are, without a doubt, WHAT’S IN start with. If you ever need a fish and if the goblin deck’s empty then – you
here’s an ineffable joy to chaos. Everyone reveals their (or guns). But there’s a simplicity to
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THE BEST GAMES OF 2019
special discs, which only one player
can have at a time. This means that
unless the player is ready to face the
wrath of the sabre-tooth, one of their
actions each turn will always be spent
on pets, leaving at the most two free
actions. This is not a lot – and players
will always try to pet Honga, as the
fallout from not doing so never makes
the reward of the extra action worth
it. Therefore, Honga acts less as a
risk-reward element and more as an
in-built action restriction in order to
make the game more challenging.
Indeed, it is fun to rotate discs in
your hands, trying to figure out the
most effective orientation, while still
making sure that one handprinted
sector faces Honga. But that comes
at the expense of choice and, as
discs are dealt at random, players’
decisions end up being more
reactionary, rather than pre-planned.
Honga’s components are mostly a
hit, with one significant miss. Tokens,
player boards and, of course, the
centrepiece of the game, Honga – a
large meeple-like token showing
the sabre-tooth – are all really
impressive. The biggest letdown is
P orientated worker-placement
game, gives the unmistakable
feeling of déjà vu. It isn’t that the
THE BOX?
◗ Five player trays
◗ Honga play figure
◗ Depot board
In the case of Honga, it is a titular
sabre-toothed kitty that demands
constant pets.
Despite the presence of the
attention-seeking sabre-tooth and
the rotating discs, Honga follows an
game isn’t good or fun, but it feels Instead of using meeples to overly-familiar worker-placement
◗ Game board
like something you’ve played several activate locations on the board, formula. Even so, its sunny theme
◗ 46 action discs
times before. ◗ 32 barter cards Honga features discs divided into and light strategic gameplay will
There are spaces on the board ◗ 25 bonus cards four sectors, some of which contain absolutely find fans among the
that generate resources which can ◗ Mammoth tooth handprints. Players orient the audience the game is aiming for –
then be exchanged for victory points. ◗ Five cavemen handprints on a disc in the direction families. Its approachable level of
Sound familiar? Going to another ◗ Five scoring markers of the action they want to take and, complexity and engagement along
location on the board rewards ◗ Starting player marker optionally, Honga, the kitty. As long with – mostly – standout components
players with extra points and there is ◗ 30 mammoths as Honga has been paid attention to, make it very easy to enjoy; just don’t
a spot where players can engage in ◗ 20 food tokens it will stay in the centre of the board. expect groundbreaking gameplay.
slightly risky bidding to – that’s right! But if you neglect to give the big kitty ALEX SONECHKINA
– earn even more points. Like many even a bit of your attention, Honga
worker-placement games, Honga will jump on your board and begin
supports multiple strategies of play to eat your resources until another
❚ WE SAY
Honga may not be particularly original,
and is fairly good at making sure all player fails in their pet duties. but its easy pick-up-and-play gameplay
of the places on its board work and Handprints are located in two will be challenging and fun enough
reinforce each other. or three of the four sectors on the for a game night with the family.
Despite following a pattern that a
lot of other worker-placement games TRY THIS IF YOU LIKED… LORDS OF WATERDEEP
have also adopted, among these very Honga takes the core concepts of worker-placement games, like Lords of Waterdeep,
familiar mechanics is one element and makes them lighthearted and approachable for non-gamer families.
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BAND OF BLADES
We are Legion
450 13+ £36
RAGUSA
We built this city on rocks and, um, fish
60m 1-5 14+ £40
editerranean trading, you Many of these districts allow every player counts. On the flip side, it is
tabletopgaming.co.uk 149
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DUNE
Sand, spice and everything ni– OH GOD A WORM
2h 2-6 12+ £40
fter 35 years effectively lost the absolute best way to play, providing your forces and fiddle with slightly more
tabletopgaming.co.uk/games
THE BEST GAMES OF 2019
ZOMBICIDE: INVADER
Dead space
1h 1-6 14+ £90
n Zombicide: Invader – the sixth and seeing a truly astounding collection in the early game before better gear is
TUKI
15-30m 1-4 8+ £39
t’s easy to see why stacking games are that demands steady hands and quick support the pile, hopefully allowing you
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LIFEFORM
We can’t lie to you about your chances,
but you have our sympathies
1-2h 2-4 14+ £45
idley Scott’s Alien is having a there is an android that malfunctions them onboard, then getting everyone
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THE BEST GAMES OF 2019
one of the skulls from their supply to
perform a private action that only they
can take that round.
This way, the skulls cycle through
the course of the game: from the bag
to the ossuary to the player’s supply
to the sanctum and back to the bag.
The balance of colours in play – and
consequently the number of actions
available – is delicate and ever-
changing. Figuring out how to best
manipulate this supply chain to gain the
most out of your turn, while attempting
to hinder your opponents, is the main
skull-scratcher of the game. Even minor
changes can have a rebound effect
on all the sequences of the round,
encouraging players to consider all the
stages and rewarding them by making
even the smallest decision matter.
It also helps that the impeccably-
sculpted and detailed skull pieces are
DEAD MAN’S CABAL really fun to hold and play with. The
same applies to the bone tokens, which
are shaped like actual bones, and
Missing this would be a grave mistake the beautiful cow skull used to track
60-90m 2-4 8+ £48 actions. Dead Man’s Cabal is full of
little details like these that really help
elcoming players to a tool in the necromancer’s toolbox. To build up the atmosphere. The rooms
DEEP BLUE
20,000 leagues of its own
Designer: Granerud, Pedersen | Artist: Fructus, Biboun, Djib, Naïade, Coimbra, Piéro, Torres, Trèfle Rouge 45m 2-5 8+ £42
tabletopgaming.co.uk 161
THE BEST GAMES OF 2019
an add-on to the base D&D system than
their own side game, but there are just
enough options included for the party
to splash out on their own custom-built
vehicle if they want. So long as they don’t
mind burning through the souls needed to
power it, of course.
If that last sentence didn’t make it clear
enough, Avernus is a campaign with a
pretty significant slice of moral ambiguity
to it. While the core goal of saving the city
of Elturel is a nice, noble aim, the book
makes it clear that you can make things
as tough for your party as possible. DMs
are encouraged to push party members
into deals with devils and demons, to take
away the easy route and keep a little shard
of darkness gnawing away at the heroes.
Indeed, it suggests setting up the party
with a dark secret right from the very start.
Perhaps they stole something or were
involved in a failed coup, or perhaps they
were all part of a murder. No matter what,
INTO AVERNUS This move into the grey and gritty side
of things won’t be to everybody’s tastes –
One hell of a campaign sometimes you just want to play heroes
without things getting complicated – but
256 13+ £39 it really does help to make Avernus feel
like something special.
ne of the joys of D&D is its ability There are plenty of charming allies for Even as you flick through the book, it’s
T themselves in on a desert
island, where they’ve pioneered
irrigation and amassed a formidable
advancing up tracks, adding tech cards
to your display, increasing your income
by upgrading yet more tracks on your
at least.) Even the most exciting-looking
buildings mostly translate to plugging
holes on a grid (their arrangement
◗ 20 custom
resource tokens
◗ 65 player tokens
◗ Two reference guides
military. Across the globe, a nation player board – easy to absorb, and ends beyond that counts for nothing), while ◗ Six reference cards
of entertainers send their citizens up delivering a game that feels varied inventing the most destructive and ◗ 28 Automa cards
out to explore the world, equipped and pleasingly adaptable to different play terrifying weapon in human history – the ◗ Automa mat
with their knowledge of clocks and styles. You might go all-out on inventing, nuclear bomb – feels oddly inert, allowing ◗ Automa rulebook
air conditioning. Both pale in their exploring, expansion or city-building – or you to simply score points and cover
innovation to the inventors in the west, some combination of each. Striving for an one of your own tapestry cards. If you’re
who boast siegecraft, concrete and canned even balance feels a little less viable than not willing to bring your own sense of
food thanks to their accelerated research. it could given the rewards for reaching the personality and storytelling to the game,
This is the familiar yet strange world ends of certain tracks, but the more than a it can become little more than an exercise
of Tapestry, an ambitious and largely dozen asymmetrical player civilisations in moving up tracks and scoring points.
successful attempt by Scythe and – each with a different unique ability – If you’re willing to go along with
Charterstone designer Jamey Stegmaier add to the opportunity to take a different Tapestry’s gleeful – if illogical – remixing of
to turn the epic task of building a path each time you play, stopping human history and forgive its sometimes
tabletop civilisation for the ages into a Tapestry from becoming one-note. shallow theme and disjointed conclusion
swift, slick pursuit of victory points. The meat of the game’s ‘advance’ turns for the sake of its thundering central
It’s impressively fast-flowing turn to is punctuated by five ‘income’ rounds, gameplay, it’s a game that will keep you TRY THIS IF
turn, breaking down the development of where exhausted resources are refilled, coming back to lead another civilisation YOU LIKED…
each player’s civ into four basic tracks: points are scored and the civilisations to greatness in a new way. It might have a SCYTHE
science, tech, military and exploration. advance to a new era with tapestry effect couple of loose threads, but it’s hard not Jamey Stegmaier
You pay the resource cost, move one cards played on their mat – another way to to find yourself woven into its charms. excels at making
space and do what the space says, from diverge your nation from your neighbours’. MATT JARVIS interesting
revealing new regions of the main hex map Later income turns see your haul of VP strategy
to conquering said regions or inventing leap from single digits to dozens of points games that are
surprisingly easy to
a technology. Advance far enough and at a time thanks to upgrades and abilities, a ❚ WE SAY pick up. Tapestry is
you’ll unlock buildings – ostentatious but satisfying sense of gaining momentum that It’s not the most immersive
right up there with
undeniably striking painted 3D miniatures also keeps everyone feeling like they’re civilisation game around (although
his masterpiece.
– to add to the layout of your separate in it to win it until the end – our final it gives you the ingredients to tell
some entertaining stories if you’re
city board, scoring points as you fill rows scores were all relatively close, despite
willing), but Tapestry’s tight gameplay,
and columns of the sudoku-like grid. worrying gaps opening up earlier on. varied strategies, pacy momentum
The largely intuitive icons and simple Each player takes their own income and snowballing scoring make it
actions make what seems a potentially turns when they want, which allows an immensely pleasing experience.
dense mishmash of gameplay concepts for the welcome ability to largely go Plus, it’s a heck of a looker, too.
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hen news broke that some cards, including the ones that you play, they’re introduced at a WHAT’S IN
W the family-friendly
city-builder Machi Koro
was to receive a campaign-based
let you steal cash from your rivals.
The result is a stripped-down and
de-fanged version of a game that
rate that’s easy to stay on top of,
making this undoubtedly the best
legacy game to introduce to kids or
THE BOX?
◗ Two dice
◗ Four player
town boards
reworking as Machi Koro Legacy, was already simple and not overly casual players.
many players were surprised. antagonistic. Thankfully, things It’s all tied together with cute, ◗ Three sets of
legacy cards
While the original dice game had quickly improve as you move into stylish presentation. Your cards
◗ Plastic coins
plenty of fans, its quick and simple the body of the campaign. depict buildings with bold shapes ◗ Six mystery boxes
approach to civic administration Each playthrough sees new and popping, vibrant colours. The
seemed a little light for the multi- buildings added to the available chunky plastic coins are a definite
session, story-driven treatment. selection. They come with new improvement on the original
That, combined with the fact that effects for players to experiment game’s cardboard discs. Even the
the majority of games following in with, and it’s possible to put oversized dice add to the sense of
the trail of 2015’s Pandemic Legacy together some impressively fun. The game’s flavour text paints
(whose prolific co-designer Rob powerful combinations. There are a world of naïve childlike wonder
Daviau earns yet another legacy also visitors who wander between that feels a bit like something
game credit here) haven’t exactly players’ towns, setting off various out of Studio Ghibli, and while
set the world on fire, meant that events as they go. And critically, the campaign doesn’t come with
expectations for this latest release the campaign introduces a handful much of a storyline attached, it’s
were muted. of ways for mayors to mitigate the just enough to keep everyone
Play the first game in Machi Koro inherent randomness of dice- engaged and stop things feeling
Legacy's series, and the minimal chucking, something that could dry and mechanical.
anticipation seems pretty justified. very quickly become frustrating It’s enough to make you wonder
As with the original version, players over the course of 10 sessions. whether other entry-level games
become rival mayors aiming It’s difficult to go into greater might be suitable candidates for
to turn their small towns into detail without giving away too a legacy overhaul. What would
bustling cities. On every turn the many of the game’s secrets, but it Ticket to Ride look like if you had to
active player rolls some dice, with quickly becomes deeper and more slowly build a rail network across
different results triggering effects engaging than its predecessor; by a continent over multiple game
on an array of building cards that the time you’re a few games in, sessions? How would Kingdom
you’ll add to your town as the game vanilla Machi Koro starts to feel a Builder feel if its citizens changed
progresses. Rather than adding bit lacking in comparison. While and its landscape was developed
anything meaningful to the mix, there are new rules, strategies and over time? Could we one day play
the opening game actually removes components to unlock each time through campaigns in Alhambra, TRY THIS IF
Splendor or – don’t hit me – YOU LIKED…
Catan? If Machi Koro’s example is MACHI KORO
No surprises here.
anything to go by, the prospects
If you enjoyed the
seem hopeful. original Machi Koro,
OWEN DUFFY this campaign-
based reimagining
expands on its core
❚ WE SAY appeal in some
interesting ways.
It may stumble out of the starting
gate with a less than thrilling first
impression, but Machi Koro Legacy
unfolds into an intriguing campaign,
adding new elements at a pace that
keeps things interesting from one
game to the next. Its short play time
makes it easy to binge on – and while
that means you might get through
its legacy portion in three or four
sessions, you’ll still be able to play
the game in its final finished state.
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Different cards come with
different effects, letting you take
new types of actions and giving you
advantages over your fellow players;
spotting and exploiting useful
synergies between them is a huge
step towards victory. Any cards that
players don’t snap up during a round
are discarded before the next one
begins, meaning you’ll need to be
quick and perceptive enough to take
advantage of fleeting opportunities.
To become the world’s most
prestigious design house, you’ll aim
to dominate a series of fashion shows
held in cities around the world. Each
rewards companies for different
things. Some prioritise the quality
of your collections. Others reward
players who manage to release a
bigger range of clothes than their
opponents. Some are obsessed with
current trends, while others grant
prestige points to the companies
very aspiring hero knows that shop’s display – this is how they players. They will want to help and
❚ WE SAY
Bargain Quest manages to pose
a moral dilemma while immersing
players in an adorable humorous
setting. However you decide to act,
you will want to set up shop here.
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HAKO ONNA
Hide and shriek in a haunted house
90m 3-5 14+ £29
ako Onna is a game based on while the other players have their eyes find the Hako Onna’s tile then they die
TRY THIS IF
YOU LIKED…
BETRAYAL AT
HOUSE ON
THE HILL
It’s the obvious
comparison, but
Hako Onna is
a tighter, more
focused and more
portable game,
with fun mechanics
and a different,
darker tone to its
American cousin.
et in the universe of Roll Player This theme may have been entirely place a limited number of their gang
JUDGE DREDD:
HELTER SKELTER
30-60m 2-4 13+ £60
ast year’s Wildlands was just new maps. Now Osprey has It also vitally refines its
DUNGEON ACADEMY
20m 1-6 10+ £30
ith roll-and-write games The dungeon is made up of 16 dice game, players assemble the dice tray
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THE BEST GAMES OF 2019
POWER RANGERS:
HEROES OF THE GRID
A Megazord of a board game
45-60m 2-5 14+ £85
aving been burnt before by cleared as urgently as possible because, Card management becomes key, as WHAT’S IN
H board games that entice you
with nostalgia, I approached
Power Rangers: Heroes of a Grid with
once it cascades into adjacent areas,
it becomes almost impossible to stop.
Once all the areas are overrun and enter
players decide if they need to team up to
defeat the enemy or if their hand is strong
enough to face them alone. Players can
THE BOX?
◗ Five ranger figures
◗ Five character cards
◗ 24 foot soldier figures
low expectations. If nothing else, I a panic state, the game is lost. always discuss together which enemy
◗ 20 foot soldier
would probably enjoy the wonderfully It is the ‘clearing’ of these areas that attacks need to be throttled and if the
enemy cards
detailed miniatures of the rangers and gets a deeper, layered treatment in rangers can take some damage to save ◗ 20 foot soldier
their various adversaries, including Heroes of the Grid. Every ranger comes powerful cards in their hand for the deployment cards
Rita Repulsa, Knasty Knight, Pudgy Pig with their own deck of attacks, moves next round. The rangers’ decks have ◗ Boss figure
(by far the most glorious) and others, and manoeuvres that they can utilise just enough variation to make every ◗ Eight boss
while reminiscing about the series during the fight. Some cards simply card draw exciting, but not too much enemy cards
from my childhood. do damage to enemies, while others to exhaust players with options and ◗ Boss deployment card
My initial worry that the game was generate tokens that can be spent on abilities. Each ranger is different – which ◗ Four monster figures
more about looks than gameplay more powerful moves or can otherwise might seem like an obvious statement, ◗ 32 monster
enemy cards
was dispensed within the span of a be used to help other players during but not every game makes such an effort
◗ Four monster
single playthrough. Heroes of the Grid each round. Putty Patrollers and to make its characters stand out. Some deployment cards
assembled a set of interesting and monsters also come with their own rangers’ cards are more attack-focused, ◗ 50 combat cards
enticing separate parts into a Megazord decks of varying actions. As the attack while others are better at manoeuvring ◗ Power board
of a board game. cards are laid out for the round, players and generating energy tokens. ◗ Six Zord cards
At its distilled core, Heroes of the can assess which enemy cards are more During your first game, you’ll be ◗ Megazord token
Grid is Pandemic in a Power Ranger dangerous and should be prioritised. able to learn your deck and begin to ◗ Five location boards
outfit – just switch disease cubes for The rangers’ remaining health is the use your cards in an informed way, ◗ 15 energy tokens
the Putty Patrol. Yet it is far from being size of their deck –when the last card taking advantage of natural combos ◗ 12 action tokens
◗ Lead ranger token
a mere copycat. Some ideas have been runs out, they have been defeated. This and figuring out which cards can be
◗ Four panic tokens
simplified – for example, condensing the means using your most powerful attacks discarded and which should be kept in ◗ Six combat dice
board to five areas, making movement at the beginning of the fight may not be reserve for stronger enemies. While the ◗ Power marker
easy but maintaining control of areas the best strategy, especially as monsters Putty Patrollers are not as dangerous as
harder. If one of the areas becomes and, eventually, the main boss make they are numerous, if left alone, their
overrun with Putty Patrollers it must be their appearance. cards can combine to deal a significant
blow. As the enemies get stronger, so
do the rangers. They gain experience
by defeating enemies that allows them
TRY THIS IF
to unlock Zord cards, and eventually YOU LIKED…
a Megazord card that provides bonus PANDEMIC
actions during fights. Heroes of the Grid is
The Power Rangers theme may just as tough to beat
have been the initial draw of Heroes as Pandemic, with
of the Grid, but take that away and the added challenge
this is still a great area-control and of having to fight
card-management game in its own the Putty Patrol,
instead of just
right. It presents a tough fight, but with
removing them.
some strategy, a bit of luck and great
teamwork, players can give Rita one hell
of the headache.
ALEX SONECHKINA
❚ WE SAY
Board games based on a beloved
licence unfortunately tend to rely too
much on the theme at the cost of
gameplay, but Power Rangers: Heroes
of the Grid doesn’t pull any punches.
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PARKS
Take a photo, it’ll last longer
30-60m 1-5 9+ £TBC
as a board game even truly been abilities: swap tokens for others, draw Each season brings a new round-
❚ WE SAY
Parks isn’t all about its looks – though they
certainly help. Unassuming as it seems,
this is a delightfully serene game with
enough going on behind its magnificent
artwork to make visits to every one of
its natural beauty spots worth the trip.
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THE BEST GAMES OF 2019
equivalent of dressing in a toga for a boozy
party. As such, the chaos does unravel
the costume at points; while the game’s
asymmetrical player civilisations introduce
an illusion of sticking to history, the
random nature of the events means there’s
little sense of progression through the eras.
The odd duck nature of ACIS’ smooshing
together of epic wargame and snappy
(and stabby) party game leaves a few other
loose ends. It’s a game literally measured in
epochs – in other words, despite the quick-
flowing individual rounds (of which there
are between two and four each epoch) it
can run seriously long, especially with more
people. Don’t let that put you off, though;
the game can be neatly truncated to a
couple of hours by reducing the number
of epochs played or playing to a point
limit, losing little in the process. Plus, the
ANCIENT CIVILIZATIONS map and gameplay scales comfortably to
smaller groups – although the need to set
OF THE INNER SEA up both sides of the table-swallowing board
regardless due to the fixed score and epoch
Brutus has nothing on this tracks is a bit of an oversight.
Don’t mistake ACIS’ fairly breezy core
2-5h 1-6 12+ £80 rules for an overall lack of depth, either. This
is a game that comes with a surprisingly
ncient Civilizations of the Inner Sea double-decker settlements that provide thick playbook full of historical scenarios
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welve terrorists. One cop. combinations of numbers (found While the game’s fidelity to its
ollowing the footsteps of 19th Almes, a design mind behind the which the majority of subroutines
GATES OF DELIRIUM
45m 2-4 14+ £44
very new board game begins or insane phases of the game. This
tabletopgaming.co.uk 179
THE BEST GAMES OF 2019
TAN-TAN CARAVAN
Every woman, every man, join the caravan of…spice?
30m 2-4 8+ £18
WHAT’S IN
THE BOX?
he future is wet. Very wet. With to be a residential building (which Fox (Holding On) and Jordan Draper
tabletopgaming.co.uk 181
THE BEST GAMES OF 2019
DETECTIVE CLUB
The team behind Mysterium have done it again
45m 4-8 8+ £25
etective Club was a hit at Essen, At first glance and even first play, overthinking simple problems and the
❚ WE SAY
Easy to pick up and pleasantly social,
this is great as an opener or for playing
with game-curious friends. Goes well
with wine and a selection of cheeses.
SILVER
30-60m 2-4 14+ £20
ilver is a card game about deck or from the face-up discard pile. It’s a kind of memory poker, but
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THE BEST GAMES OF 2019
ORCHARD
10m 1-4 3-6 £30
D children Orchard is a
charmingly made game of
chance about collecting fruit from
If there were any criticism it is that
it’s not particularly well signalled as
to where the child should start with
the orchard before a voracious the puzzle-pieces. Clearer signposting
raven swoops in and eats it all. The around the edges may have helped.
educational goals are to encourage The building of the raven puzzle does
correctly choosing colours to match provide a sense of mild threat, and is,
the roll of the dice, motor skills, and as with everything else in the game,
understanding basic chance. handsomely put together.
The pieces are beautifully crafted The game is collaborative and
brightly-coloured wooden fruit encourages working together, fostering
(including cherries with thread stems). an understanding of chance. If the
Once rolled and collected these are children take all the fruit from one tree
placed in attractive reed baskets. when they have rolled basket, they
Roll a basket and the child can learn this makes things more difficult
pick double the amount of fruit for the team. With that comes a sense
from anywhere – teaching a kind of of doing the right thing for 'we' and
resource management. Roll a raven not 'me'. If your goal is to give a group
and a piece of the puzzle at the centre of young children the chance to learn
of the board is added to. If this raven about collaborative gaming, with a
is completed before the game ends, tiny bit of resource management then
the children 'lose' although it’s hard Orchard is a charming place to start.
to argue it’s a heavy loss with so much CHRISTOPHER JOHN EGGETT
5ER FINDEN
20m 98+
1-4 13+
7+ £29
£TBC
he recent glut of roll-and- containing the collection of icons shown stay that way for the remainder of the
night...
g a m e
o u r b oard
n l i g h t on y to life!
s u wo rl d
Shine e n e w
g a w hol
i n
and br
Is tha
t Tem
pura in
your belly
or are you just happy Sashimi?
Available at Your
Available Friendly
at Your LocalBoard
Friendly Local Board Game
Game StoreStore
THE BEST GAMES OF 2019
MAIN GAUCHE
360+ 13+ £39
hen you consider that the of new professions – the closest thing
tabletopgaming.co.uk 187
THE BEST GAMES OF 2019
BLITZKRIEG!
A quick-witted dice-chucking challenge remains fun to play
20-30m 1-2 10+ £25
orld War Two in 20 the ones you need at any given time, which regions to aggressively fight for
asers spit from blasters, speeders activates. Units not issued orders have Legion miniatures are made of, and – for
❚ WE SAY
Despite carrying over some of the niggles
from the first box set, Clone Wars is a
reminder of what makes Star Wars Legion
an engrossing and tactical wargame.
tabletopgaming.co.uk 189
THE BEST GAMES OF 2019
NANTY NARKING
Swap Discworld for Dickens with Martin Wallace’s
new-look Ankh-Morpork
60-90m 2-4 14+ £70
rawing pictures on a steamed- flowers are worth an extra point, and who’s been known to kick tables
20 SECOND SHOWDOWN
20m 5-20 10+ £25
e can all be a bit wary of items. If this causes you panic… maybe
tabletopgaming.co.uk 191
THE BEST GAMES OF 2019
WHAT’S IN
THE BOX?
◗ What’s in the box?
◗ 4 Player boards
◗ 6 Double-sided
terrain boards
◗ 1 Carpet board
◗ 6 Cup tiles
◗ 42 Vegetation tiles
◗ 8 Blooming tokens
◗ 26 Tree cards
◗ 20 Trees
◗ 6 Fountains
◗ 114 Gems
◗ 16 assistants
◗ 1 Water can
◗ 1 Double-sided
scoring pad
◗ 1 Set-up
ISHTAR: GARDENS OF BABYLON instructions sheet
shtar is a strategic game of choices. together, you build a world that is grow the most flowers, and connect
olfgang Warsch is one your deck until your premises are tables lets you accommodate more
❚ WE SAY
The Taverns of Tiefenthal is a mad
mix of mechanical elements. It’s also
a Eurogame to its core, and if you
crave heaps of player interaction and
thematic immersion, you’re not likely
to enjoy it. For everyone else, though,
it offers a brilliant blend of risk and
randomness alongside clever planning.
tabletopgaming.co.uk 193
THE BEST GAMES OF 2019
WHAT’S IN
THE BOX?
◗ 36 miniatures
◗ 16 six-sided dice
◗ 43 tokens
◗ Starting player
marker
◗ Double sided map
◗ Double sided hell tile
◗ Double sided
sky dome tile
◗ Chaos rift/ spike tile
◗ Chaos rift
struggle card
◗ Kylerela tile
◗ 50 rune cards
◗ Four hint cards
he heavens roar and beings of too far in the dust) that prevents any fact that Glorantha is essentially a game
37
TR EN E
A T
Read on any
FACTORY
DIE HARD
Turning tabletop
games into
I S H TA R : page turners
GARDENS
OF BABYLON
S TA R WA R S
LEGION:
C L O N E WA R S
TAV E R N S O F
TIEFENTHAL
THE HISTORY
OF MUTANT
CHRONICLES
device at any
MEGACITIES:
OCEANIA
+MORE!
We travel to the
epic retrofuture
sci-fi of the 90s time; formatted
ANKH specifically for
mobiles – no
Eric Lang talks about making
players feel like gods
more zooming!
Display until 6/12/19
£5.25
pktmags.com/ttg_digi20