Professional Documents
Culture Documents
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Set Up
– Place black marker on Turn Track (6am), red and blue markers on
Morale Track
– Army Demoralisation:
• an Army loses Morale Points as it suffers combat losses
• Army becomes Demoralised if its Morale reaches 0
– opponent will receive 5 Morale Points at the start of the
next Round if its own Morale is > 0
– French Activation
• the French player may freely activate 1 unit on French Turn 1
• the French player may activate 2 units at the start of each
subsequent French turn if either:
– a French set-up locale has ever been enemy-occupied,
or
– it is 11am or later
• in addition, a French unit automatically becomes active if any
adjacent locale is occupied by Austrians at start of French turn
• active and inactive units should not be mixed (keep separate)
• inactive units are still able to block/retreat from enemy
Manoeuvre Attacks
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1
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– Active player receives 5 Morale Points at the start of the Round if his
Army Morale is > 0 and opposing Army is Demoralised
– French player repeats turn sequence and this ends the current round
• note: new units may now be/become activated (see Set Up)
• remember that inactive French units can only block or retreat
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2
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Bombardment Procedure
– Select target:
• enemy units in the adjacent Approach must be targeted if
present, otherwise
• enemy units in the locale Reserve are targeted if present,
otherwise
• enemy units in another Approach of the locale are targeted
– Apply losses:
• defender chooses step losses equal to net bombardment strength
from any piece among those targeted
(replace with reduced unit or eliminate if last step – turn unit face up)
• reduce Army Morale for each hit suffered
3
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Assault Procedure
4
– Strength of assault calculated
• total strength of all surviving lead attacking units
– -1 per penalty symbol in the defence Approach
matching the attacking lead unit type
– note that the net value may be negative if artillery
defence successfully reduced attack strength
– each attacking unit also suffers a -1 strength penalty if
their Army is currently Demoralised
5
– Winning pieces own locale
• if defender won assault:
– all assaulting attackers return to Reserve in their locale
– defenders remain at the Approach of their locale
• if attacker won assault:
– all defending units in the locale must Retreat (see below)
– attackers advance into the Reserve of the new locale
• a cavalry unit may use Continuation to move to
an Approach where enemy units are in the
adjacent locale (although this will count against the 3-
move/assault limit per turn)
• all pieces involved in the assault are now re-hidden
– Retreat Procedure
• all units are turned face-up and must leave the locale
– artillery units are eliminated
– apply one hit to one infantry unit occupying the Reserve
(owner’s choice)
– apply one hit to one infantry or cavalry unit
occupying each Approach other than the defence
Approach that has just been assaulted (owner’s choice)
– reduce Army Morale for each hit suffered
• all retreated units are moved to the Reserve of adjacent
locale(s) and are hidden again once retreat ends
– not into attack locale
– not across impassable approach
– not into enemy-occupied locale
– not in excess of locale capacity
• units unable to retreat are eliminated
– reduce Army Morale for each strength point lost
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6
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Movement Procedure
– Units are moved in groups (remember, max of 3 move/assaults per turn total)
• a group is a set of one or more units that start and end their
movement in the same place
• each unit moving by a secondary road is considered a separate
group
• any number of units can move “for free” via a primary road
per turn
• locale capacity limits must be honoured at all times
• units can enter an enemy-occupied locale, so long as the
associated entry Approach is free of enemy units and is not
impassable (this is a Manoeuvre Attack)
– if attacking group crosses a defence Approach that
contains a cavalry-obstructed symbol, then force must
include at least one infantry unit
– Movement options:
• units in Reserve can move to an Approach in their locale
– but only if the adjacent locale contains enemy units
– cavalry can do this “for free” via a Continuation move
along a primary road within the locale
– units at an Approach must return to Reserve if the
enemy leave the adjacent locale
• units in Reserve can move to Reserve in an adjacent locale
– but only if Approach of destination locale is enemy-free
– not across an impassable Approach
– this will result in a Manoeuvre Attack if enemy units
are in the destination locale
• if attacking group crosses a defence Approach
that contains a cavalry-obstructed symbol, then
force must include at least one infantry unit
– cavalry can split off and perform Continuation,
blocking an Approach in the destination locale if it is
enemy free
• this counts against move/assault limit
• units in Approach can move to Reserve in their locale
• units in Approach can move to Reserve in an adjacent locale
– but only if Approach of destination locale is enemy-free
– not across an impassable Approach
– this will result in a Manoeuvre Attack if enemy units
are in the destination locale
7
– Road Movement
• units that start in Reserve can move up to 3 enemy-free locales
along connected roads, ending in Reserve after move
– movement along exclusively primary roads does not
count against move/assault limit
– only cavalry can use road movement to enter an enemy-
occupied locale and perform a Manoeuvre Attack
• this counts against move/assault limit unless via
a primary road
• however, only 3 units can cross any Approach per road per turn
– only one unit can cross as its 1st move
– only one unit can cross as its 2nd move
– only one unit can cross as its 3rd move
– the moves must be made in order (see P5 illustration)
• cavalry can perform Continuation along the road to block an
Approach in the destination locale if enemy free
– this counts against move/assault limit unless via a
primary road
– Reinforcements
• these enter using road movement from reinforcement boxes
– reinforcements can be voluntarily delayed
– 1st unit entering can move 3 locales
– 2nd unit entering can move 2 locales
– 3rd unit entering can move 1 locale
• cannot exceed capacity of entry locale
• cannot enter enemy-occupied entry locale
• Austrians can bring in 1 additional reinforcing unit per turn via
the pontoon bridge using non-road movement
– this counts against move/assault limit
– Manoeuvre Attacks
• occurs when units move into a locale containing enemy units
• defenders may choose to block the attack, if
– attackers started from their Reserve, and
– defenders have units in Reserve of the locale
– defenders must move unit(s) from Reserve to the
blocking Approach
– attackers can return all units to their Reserve or leave all
units blocking the opposite Approach
• or split the group between the Reserve and the
Approach (but this costs an additional command)
• otherwise, defender must Retreat his units
– attackers move into Reserve of destination locale
– any attacking cavalry units moving by road can
continue their movement (and Manoeuvre Attack again)
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8
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Victory Conditions