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ADVERTISEMENTS. Cloth boards, lettered sides, 38.; or handsomely bound, bevelled boards, gilt, ‘and gilt edges, 5s, CHESS MASTERPIECES: Comprising 2 Collection of 156 Choice Games of the past quarter of a century, with Notes, including the finest Games in the Exhibition of 1851; and in the Vienna Tournament of 1873, with excellent specimens of the styles of Anderssen, Blackburne, Der Laza, Hanstein, Kolisch, Lowenthal, Morphy, Staunton, Steinitz, and the principal English Players, Supplemented by Games of Labourdonnais, MacDonnell, and Cochrane contested prior to 1849, Compizep sy H. E. BIRD. re eee, eae xcellence, and can scarcely fail to afford amusement and pleasure, as well as to impart instruction, to all who may a ail thotaslves of the opportunity ‘featatang tho, ‘and they will be of ‘especial service to amateurs who aspire to pre-eminence in ae yy os a8 ii ey ws a ome at ee 7 tone Br H, E. B. White to play and mate in four moves. Nora. Ht B. B, would be willing to share risk and profit in inelade games of the eminent prvieal acl pager ne nice Seingdon i ropreventative collestiono ‘All Commanications address H. E. B., care “ft Means Duan & Som his Publishers, ~~ ADVERTISEMENTS. DURYEAS’ STARCH AND IMPROVED CORN STARCH. GLEN COVE STARCH MANUFACTURING COMPANY. ‘WM. DURYEA, Gzyzrat Agent, 29 & 31, PARK PLACE, NEW YORK. DURYEAS’ MAIZENA Is an entirely pure and delicate preparation from the best varieties of Maize, It affords many delicate, nourishing, and attractive dishes The process of its manufacture 18 THE LATEST AND MOST IMPROVED. Its Quality has received the Commendation of the World, as is indicated by the numerous awards of Medals over all competitors in EUROPE ayp tHE UNITED STATES. , In every instance of competition it has received the highest avard. At the GREAT INTERNATIONAL EXHIBITION at LONDON, 1862, it received, in addition to Medals, » Special Report of “Exceedingly Excellent for Food”: And at GRAND INTERNATIONAL EXPOSITION at PARIS, . 1867, in addition to Medal, a Diploma for “Perfection of Preparation.” Also highest award at the CENTENNIAL EXHIBITION, PHILADELPHIA, for “Notable or Absolute Purity.” No greater evidence of superiority can be submitted. All who want the Best and most Economical will be sure to use these Goods. *,% None genuine without “DURYEAS” on every package. FOR SALE BY THE TRADE GENERALLY. 4ESS BOARD, BY WIIITE. White to mate in two moves. THe CHESS OPENINGS, CONSIDERED CRITICALLY AND PRACTICALLY. ‘Bondon : DEAN & SON, 160, FLEET STREET. Ge gh Uy "® (es - \turos? ee TO -H. ASPINWALL HOWE, LL.D., AND THOMAS WORKMAN, M.P., AND TO THE MEMBERS OF THE MONTREAL CHESS CLUB, THIS SKETCH OF THE CHESS OPENINGS Gs Dedicuted, In vivid recollection and most grateful appreciation of the courtesy and unbounded liberality extended to him on the occasion of his visit to Montreal, in the winter of 1876-7, BY THEIR OBLIGED SERVANT AND WARM CHESS ADMIRER, H. E. BIRD. INTRODUCTION. —— Brooklyn, N. Y., August, 1877. Havine taken part in three International Chess Tourna- ments,—viz., in London, in 1851; at Vienna, in 1873 ; and at Philadelphia, in 1876,—I may reasonably assume that Iam sufficiently well known as a Chess player to render it unnecessary, if not altogether superfluous, for me to offer any apology for venturing my opinions upon the subject of Chess Openings, especially as such opinions are based upon observations deduced from actual practice up to the present time. Notwithstanding, however, my experience in the Chess arena, and the desire I have sometimes felt to ventilate my views as to some new lines of play in some of the principal débuts, it was not until the occasion of my visit to Montreal during the past winter, that I ever seriously entertained the idea of presenting to my friends and the Chess community generally, a short treatise upon the subject. The kind permission of dedication accorded to me by the Montreal Chess Club, and the encouragement of many of its members, with whom I had the good fortune to interchange Chess amenities, coupled with the support of many Chess admirers in New York and Brooklyn, have in reality been my incentives for under- taking the compilation of this little work. I may add, moreover, that upon directing attention to the many elaborate and comprehensive works extant vi INTRODUCTION. upon Chess Openings, and notably Mr. Wormald’s work, published in 1875, and that of Messrs. Staunton and Wormald, in 1876, I have fortunately found it practicable to submit to the Chess student, in a much condensed form, the most approved methods of Attack and Defence in the principal Openings, without travers- ing the whole of the wide field of analysis explored by my more distinguished predecessors. The exhaustive and comprehensive work of Messrs. Staunton and Wormald includes within it the essence of the opinions of the great Chess writers and analysts of the past ages. It contains the fruits of the researches of Petroff and Jaenisch, of Russia; Max Lange, Der Lasa, Bilguer, Schultz, and Dufresne, of Germany ; and the more recent labours of the eminent players and analysts, Steinitz and Zukertort. It will readily be conceded that little novelty has been introduced into the Chess Openings during the past few ears. Certainly I make small claim to originality, eing little more than a humble compiler, following carefully what I have gathered from the works of the great analysts above mentioned. L have, however, consistently adopted moves in some of the Openings which have been more or less condemned by the authorities, I may instance my defence of Kt. to Q. 5 in the Ruy Lopez attack. With regard to the uestion as to the best defence to that Opening, the vans Gambit, the Bishop’s Gambit, and a few others, I do not entirely concur in the opinions laid down by the authorities, and in such cases I have not hesitated to express my views, and to adduce variations in support thereof. In addition to the above-mentioned great masters, my grateful acknowledgments are due, and are most cordiall rendered, to the other members of the Chess circle wit! whom I have had the pleasure to reciprocate ideas. To my highly esteemed Chess opponent, Mr. Boden, I 4 INTRODUCTION. vii have laid myself under great obligations by the free use of variations with which his name must be always identified. Scarcely less are my thanks due to the Rev. G. A. Macdonnell for the many valuable wrinkles I have gathered in my friendly contests with him. Among the distinguished American amateurs to whom Iam indebted for valuable suggestions, aid, and support, I may specially mention Mr. A. P. Barnes, of New York, * and Mr. F. Perrin, of Brooklyn. For material aid and assistance, next to the Montreal Chess Club, the kind encouragement and support of Herr Paul von Frankenberg, President of the New York Chess Club; Mr. Charles W. Logeling and Mr. Edwin Werner, of New York; Dr. Wilde, Mr. T. F. Field and Dr. E. W. Owen, President of the Philidor Chess Club, of Brooklyn; and last, though by no means least, that of my agreeable companion (I may almost say coadjutor), Mr. ¥. W. Shaw, of Montreal, will ever be remem : TO MY SUBSCRIBERS IN AMERICA AND CANADA. —— Logeling Chess Rooms, 49, Bowery, New York, October 15, 1877. Tue good fellowship and freemasonry, so to speak, which it may reasonably be presumed exists among brother Chess players will palliate, if not justify, a certain degree of familiarity from a known Chess com- piler, which would be scarcely in taste from an author addressing the general public. Entertaining and adopting this view, I venture to offer my apologies to those who have honoured me with their support for the delay which has occurred in the appearance of this little work. ‘When my manuscript was completed in July last I assumed, that it would be an easy thing to find a pub- lisher willing to undertake the production and issue of a work such as this, fixed at a popular price, and treat- ing of the most delightful and at the same time scientific recreation which ever was invented ; a pastime (Dr. Franklin has termed it a science) which should commend itself to all classess on account of its very innocent and intellectual character. I did not succeed in finding a publisher to take charge of my work, and had therefore to proceed with it under many disadvantages, on my own account and risk; hence, although the printing has steadily continued, its production has taken a longer time than it would have done in the hands of a publishing house. TO MY SUBSCRIBERS. 1x In regard to the work itself, I admit that it is small and unpretentious when compared with most of the great and elaborate volumes which have hitherto appeared. Nevertheless, by dealing only with those which I con- sider the most important variations, I have managed to compress within my limited space that which appeared. most important for the Chess student to consider. I can only add that I have spared no pains to make the work smooth, clear, and useful; if I have failed, it is rather from want of ability than of inclination or attention. The remarkable positions presented on diagrams, although familiar to some of the older Chess votaries, will no doubt be new to many, and I trust interesting and acceptable to all. Cordially concurring in the opinion of that highly esteemed Chess admirer H. A. K. in his letter to the Westminster Chess papers, that the position in the Boden and Macdonnell game is one of singular interest and beauty, I have placed it on the cover of the work. To those gentlemen who have favoured me with Problems and games I tender my sincere thanks; to r. Samuel Loyd I am most deeply indebted for his influential support, aid, and assistance, as also to that rising young player and problem composer, Mr. C. Mohle, who has rendered me much assistance in arrang- . ing the problems. The well known and highly respected Chess amateur and admirer, Mr. I. D. J. Sweet, has also given me valuable assistance and support; and the appearance of the third or American edition of Chess Masterpieces, to be issued in June next, will be mainly due to the co-operation of that gentleman. H. E. Bir. Note.—Lonpon.—At the date of the above address I expected to issue this work in America within a few days. Circumstances, however, rendered it desirable for me to return, and publish it here. Introduction ... To my Subscribers Preface CONTENTS. KING’S KNIGHTS OPENINGS. Ruy Lopez Attack Two Knights’ Defence ... Giuoco Piano... wee Philidor’s Defence Petroff’s Defence The Scotch Gambit... The Evans Gambit Attack one wee oe Ditto Declined, P. to Q. 4, reply Ditto ditto ’ B. to Qk Kt. 3, meply Greco Counter Gambit ” Queen’s Bishop’s Pawn Game .. KING’S KNIGHT’S GAMBIT. Ordinary Form ... Cunningham Gambit 0... Aligaier P. to K. R. 4, Kt. to Kt. 5 Kieseritzky P. to K. R. 4s Kt. toK. 5 Muzio ... we oe Salvio Cochrane King’s Gambit Declined, B. to Q. B. 4, reply Ditto ditto P. to Q. 4, reply soe Ditto ditto P.toQ.3,reply 2... 118 KING'S BISHOP’S OPENINGS. King’s Knight’s Defence Mr. Boden’s Attack Lopez Gambit... Double Gambit Queen’s Bishop Pawn Game KING’S BISHOI’S GAMBIT. Q. to K. RB. 5, Defence ... we ae a a we 121 Kt, to K. B. 3, Defence oe we a a a 132 CONTENTS. 7 x PAGE to Q. 4, Defence wee 135 t. to Q. B. 3, Defence ve 137 to Q. Kt. 4, Defence we 138 tK B 4, . 141 SPECIAL OR IRREGULAR OPENINGS. 31. The French Gamo we . 144 . 147 151 151 153 32. Sicilian Game ... 33, Hampe or Vienna Opening 34. Steinitz Opening 35. Centre Gambit . 36. Centre Counter Gambit we 154 37. The Queen’s Gambit we 155 38. Ditto ditto Declined | we 158 39. Ditto Bishop’s Pawn Opening we 158 40, Ditto Rook’s Pawn Opening 159 41, Ditto Pawn Irr . 160 42. The King’s Bishop’s Pawn Gamo 43, Ditto P. to K. 4, Reply 44, Fianchetto 45. Experimental Openings INDEX OF ILLUSTRATIVE GAMES. F, In fall, 0. Opening only. ‘ KING’S KNIGHT’S OPENINGS, Ruy Lopes. From Chess winwe. F. Boden & Bird...... Masterpieces. 40 Bird 7 O. Anderssen & Bird ditto 2 Anderssen 7 O. Anderssen & Blackburne ditto 4 Blackburne 8 F. Lowenthal & Brien & Wormald . ditto 93 Lowenthal 10 F. De Vere & Steinitz, ditto 138 De Vere ll F. Morphy & Boden. ditto 107 Drawn 13 F. Blackburne & Steini ditto 135 Blackburne 15 O. Bird & Wisker ...... ditto 146 Bird 16 Two Knights’ Defence, F, Bird & Boden ......... ditto 50 Boden 21 xii CONTENTS. Philidor’s Defence. From Chess . Morphy & Harrwitz Masterpieces. Ditto ditto Ditto ditto . Staunton & Ownen & Morphy & Barnes... ditto OOO 112 114 116 132 F. Barnes & Morphy ditto 102 F. Bird & Morphy ditto 104 O. Blackburne & Bird... Played in Glasgow. Scotch Gambit. From Chess O. Rosenthal & Anderssen Masterpieces. 24 Evans Gambit, O. Staunton & Barnes, & Bird & Owen ditto 129 F. Kolisch & Hirs ditto 90 F. Macdonnell & Bird... ditto 52 Kicseritzky Gambit. O. Hirschfeld & Mayet ditto 85 F., Mieses & Anderssen ditto 21 O. Harrwitz & Morphy ditto 118 F. Blackburne & Rosenthal ditto 60 F. Kolisch & Paulsen... ditto 92 Salvio Cochrane, F. Hanstein & Der Lasa ditto 78 KING’S BISHOP’S OPENING. Mr, Boden's Attack. From Chess O, Boden & Bird...... Masterpieces, 46 O. Boden & Morphy ... ditto 108 Bishop’s Gambit, O. Harrwitz & Anderssen — ditto 7 O. Lowenthal & Anderssen ditto 14 O. Lowenthal & Anderssen ditto 17 F. Perrin & Bird Played Oct., 1877. F. AP. Barnes & . Played Oct., 1877. Fr ditto Played Oct. 1877. WINNER, PAGE Morphy 30 Harrwitz 30 Morphy 30 Morphy & Barnes 31 Morphy 32 Morphy 33, Blackburne 36 Anderssen 43, Bird & Owen 50 Kolisch 59 Bird 60 Hirschfeld 85 Anderssen 86 Harrwitz 86 Rosenthal + 90 Paulsen 95 Der Lasa 107 Boden 116 Drawn uz Anderssen 124 Anderssen 124 Lowenthal 125 Trial Game 127 Bird 131 Barnes 131 CONTENTS. Bishop's Gambit. From Chess F. Rosenthal & Bird... Masterpieces. 53 O, Anderssen & Morphy Per Dr. Owen, From Chess F. Anderssen & Kieseritzky Masterpieces. 9 F, Anderssen & Lowenthal ditto 15 O. Schulten & Kieseritzky ditto 88 O. Schulten & Kieseritzky ditto 85 F. Steinitz& De Vere ... ditto 137 SPECIAL. Queen’s Gambit, From Chess 9. Harrwitz & Morphy Masterpieces mu Ditto 115' 8. LaBourdnnninkMucdoonell ditto 152 O. Blackburne & Rosenthal ditto 157 Queen's Gambit evaded. O. Anderssen & Szen ... ditto 32 Queen's Bishop's Paun Opening. O. Steinitz,Blackburneé& Bird, & Anderssen, Paulsen & Rosenthal ditto 156 Queen's Rook’s Pawn Opening. 0. Anderssen é& Morphy ditto 98 O. Steinits & Blackburne ditto 136 Queen’s Pawn Irregular. . Buckle & Williams... ditto 70 O. Hanstein & Der Laza ditto 79 F. Staunton &St. Amant Dr. Owen. King’s Bishop's Pawn Game, From Chess] O. Anderssen & Kolisch Masterpieces. 13 O. Bird & Rosenthal ... ditto 54 O. Buckle & Lowenthal ditto 68 ©. Bird & Wisker ...... ditto 145 O. Macdonnell & Wisker ditto 149 Muzio, Macdonnell & Bird Dr. Owen. winern. Bird Morphy Anderssen Anderssen Kieseritzky Kieseritzky Steinitz Harrwitz Morphy Macdonnell Rosenthal Anderssen, &c. Morphy Steinitz Buckle Hanstein Staunton Anderssen Bird Buckle Bird Wisker Macdonnell xiii PAGE 133 134 138 139 140 140 146 157 157 157 157 158 158 159 159 160 160 161 163 163 164 164 164 — 169 ‘ La Bourdonnais & Macdonnell xiv CONTENTS. Diagrams of Noteworthy Positions which have occurred in Actual Games, with the Combinations arising therefrom. —_—_ Anderssen & Dufreane Anderssen & Kieseritzky Anderssen & Mieses ... Bird & Mason Bird & Macdonnell Boden & Madconnell Boden & Morphy Cochrane & Popert Cochrane & Staunton ... Cochrane & Staunton ... Kolisch & Nenman ... on ‘La Bourdonnais & Macdonnell La Bourdonnais & Macdonnell Cup Prize, New York, 1877 Lowenthal & Morphy... Macdonnell & Bird Morphy & Bird Morphy & Lowenthal Morphy & Paulsen Potter & Bird Potter & Matthews Staunton & Horwitz ... Staunton & St, Amant Steinitz & Blackburn ... Steinitz & Dubois Steinitz & Mongredien Zukertort & Anderssen Zukertort & Mayet PREFACE. Lonvon, April 6th, 1878. At the risk of being considered unnecessarily communicative, and of attaching undue importance to my very humble effort, I venture to ex- press my regret that the accompanying sketch of the Chess Openings, which owes its existence to suggestions and support received last year, first in Canada and afterwards in America, should only now make its appearance at a date nearly six months after the time originally fixed for its issue. I cannot, moreover, resist the conclusion- that the work, as now pre- sented, will probably be considered small, when compared with the large and elaborate volumes which have hitherto appeared. Nevertheless, I do not apologize for this; on the contrary, my aim has rather been to place in the hands of the Chess student or explorer a treatise compressed within limits which may tempt him to approach, if not toa certain extent master, the variations, Furthermore, the contents in reality form a condensation of materials which in their entirety would have made a much more voluminous work; but I doubt whether, on the whole, it would have been more usefal to the ordinary Chess student, and certainly not to those who can only devote an occasional hour to this charming recreation. ‘The positions and variations to which I am moat anxious to direct the first attention of my brother Chess admirers, are given in Appendix, pages 168 to 192, and are the result of my observations up to the moment of issue. ‘With the exception of the addition of the matter contained in such Appendix, and an increase in the number of Diagrams of notable positions, the work is substantially the same as conceived in Montreal, and pre- pared in Brooklyn, and as submitted to my friends in New York befor leaving that city on the 29th of December last. Bodicated WITH FEELINGS OF THE KINDEST APPRECIATION TO OUR DISTINGUISHED VISITOR, H. E. BIRD, BY HIS ADMIRER, SAMUEL LOYD, In form of letter B. White to play and give mate in four moves CHESS OPENINGS. KING'S KNIGHT'S OPENING. THE RUY LOPEZ ATTACK, oR, KNIGHT’S GAME OF RUY LOPEZ. WE give this attack first in order, not as the finest or most interesting of the various débuts arising out of the King’s Knight’s game, but because it has for the past uarter of a century been more resorted to in important Chess contests than any other form of opening. Mr. Wormald in his observations happily refers to the following’ quaint remarks of Mr. G. Walker :—‘“ The Ruy Lopez attack opens a chapter of chances in general, but, as a rule, the chances are on the side of the fast player, hence doubtless the frequent adoption of the ¢but in important match games.” Mr. Staunton says :— “The attack obtainable by this ancient mode of opening the game was thought very highly of a few years ago. Recent analysis and practice have, however, shown that it is not so formidable as it appeared to be, and at the present moment there is a disposition to treat it perhaps too lightly.” Myr. Wormald adds :—“ Notwithstanding the antiquity of the début, it seems to have been rarely adopted until within a comparatively recent period. In the large collection of games contested between Mr. Staunton and all the leading players of the time con- B 2 RUY LOPEZ ATTACK. tained in the ‘Chess Players’ Companion’ there is only a single example of the opening. I believe that Mr. Bird, when a young player, was one of the first to call attention to.its true merits.” KNIGHT’S GAME OF RUY LOPEZ. The opening moves of the Ruy Lopez are :— WHITE. __ BLACK. 1 P.toK.4. 1 P.toK. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. Kt. 5. Six lines of defence are submitted by the authorities, which we present in the following order :— Firstty. 3 P.toQ. R. 3. This move is favoured by Mr. Steinitz and Mr. Boden, and may be taken as the one most approved by the authorities. SEconpLy. 3 Kt. toK. B. 3. Q eens tightly, we think, slightly inferior to P. to THirDLy. 3 B.toQ. B.4. Affords White the opportunity of strongly centralizing his Pawns and gaining important time by compelling the Black Bishop to retreat when P. to Q. 4 is played by White. Fourtaty. 38 P.toK. B. 4. Results in the loss of a Pawn for Black, therefore un- safe. Firraty. 8 K. Kt. to K. 2. Leads to a defensive and unsatisfactory game for Black. Sixraty. 3 Kt. to Q. 5. Only one variation of this defence is given by the RUY LOPEZ ATTACK. 3 authorities, and it results very unfavourably for the second player. The first and second of the foregoing defences are those recommended and most commonly adopted. They lead, however, to a somewhat constrained line of play for the second player, leaving him little scope for counter attack, and the utmost care is necessary on his part to secure even a drawn game. ; The third defence has been regarded as unsatisfactory. Mr. Boden has, however, sometimes tried it, and in his hands it has proved tenable. No other eminent player has cared to venture it, and it may be doubted whether any could be found to conduct it with the same patience and skill. Besides being an amateur player second to none, Mr. Boden possesses a style peculiar to himself, and will occasionally exult in an exceedingly close and defensive game, such as might dishearten many of the finest and most courageous players. The memorable game contested by him at this opening with Mr. Morphy is given in full under Form 3. It will repay all who will take the trouble to examine its remarkable varia- tions, and will be found specially instructive to the most youthful Chess aspirant. The fourth defence, although leading to most inter- esting game, in many of its variations is unsound. Like Messrs. Staunton and Wormald, I cannot see any way for Black to avoid the loss of a Pawn, for which he does not appear to obtain any compensation in position. The fifth defence is not satisfactory. Steinitz adopted it against Blackburne in the 1873 Vienna Tournament, but had a bad game throughout, and lost in twenty- seven moves. The sixth defence, which hinges on Kt. to Q. 5 at Black’s third move, is little known; and it appears to us that the authorities have assumed it to be bad without sufficient evidence. Mr. Bird is the only leading player who has persistently favoured it, and it certainly must B2 4 BUY LOPEZ ATTACK. be admitted that he has adopted it with marked consist- ency and success. The authorities, however, continue tocondemn it. Any success that has attended its cham- pion has been attributed rather to his ingenuity in con- lucting the particular form of defence than to its intrinsic merits. No satisfactory analysis of it has, however, appeared; and as it leads to a complicated game of a very interesting character, we adduce varia- tions in support of our contention that the defence based on Kt. to Q. 5; even in the first form here presented, can be adopted with perfect safety. In its second form, where Kt. to Q. 5 is played for Black’s third move, and P. to K. R. 4 for his fifth, he secures at least an even game; and unless White plays soundly and well, Black will speedily gain some advantages. The following is the variation submitted by Mr. Wormald, and also by Messrs. Staunton and Wormald. It is not, however, of a practical or useful kind, and -Black’s 7th move would not be likely from a fine player dn practice. “DEFENCE FORM 6—Arising from Kt. to Q. 5 at Black’s 3rd move. VaRIATION BY AUTHORITIES. : Game 1. : Me WHITE. BLACK. fotos, b: to K. 4 1 P.toK.4. 9" Kt. to K. B. 3. 2 Kt wQB3. 3. 'B, to Q. Kt. 5. 3 Kt. to Q. 5. “4° Kt. takes Kt. 4 P. takes Kt. 5 B.toB. 4. 6 Q.toK. 2. ; . Kt, 5. 7 B. to Kt. 5 (ch.)* P, to.Q. Be 3), , 8 P. takes P. “P. takes P, itt 9 Q.toQ. B. 4. RUY LOPEZ ATTACK. 5 WHITE. BLACK. 10 B. to Q. B. 4. .10 P. to K. Kt. 3. 11 Q.toK.B. 3. 11 Q. takes Q. B. 12 Q. takes B. P.(ch.) 12 K. to Q. sq. 13 P. takes B. White should win. © The weakness of this move detracts from the value of this variation. In amendment or substitution thereof we submit the following :— Compruer’s VARIATION. First Form. WHITE. BLACK. 1 P.toK. 4. 1 P.toK.4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. Kt. 5. 3 Kt. to Q. 5. 4 Kt. takes Kt. 4 P. takes Kt. 5 P. to Q. 3. 5 B. to Q. B. 4. 6 Q. toK. R. 5. 6 Q. to K. 2. 7 B. to K. Kt. 5. 7 Kt. to K. B.3.* In a match game between Messrs. Wisker and Bird the latter played Q to K. B. without sustaining any permanent disadvantage in position. * This and the following moves occurred in a contest between Messrs. Mason and Bird. 8 QtoK. R. 4. -8 P. to Q. B. 3. If B. takes Kt., P. retakes with a secure position and ready for attack, no matter which side White Castles. 9 Bt.QR4. 9 P.t.Q3. And the gamo soon assumed an interesting aspect, without any percept- able advantage ou either side. Black ultimately won the game, which was of long duration. DEFENCE FORM 6—Arising from Kt. to Q. 5 at Black’s 3rd move, and P. to K. R. 4 at his 5th move. Comprter’s Variations. Second Form—Var. 1. WHITE. _ BLACK. 1 P.toK.4. 1 PtwK 4. 2 Kt. toK. B. 3. 2 Kt. to Q. B.3. 6 RUY LOPEZ ATTACK. WHITE, BLACK. 3 B.tcQ. Kt 5. . 8 Kt. toQ. 5. 4 Kt. takes Kt. 4 P. takes Kt. 5 B.tQ.B4* 5 P.toK R4F * This move, which was usually adopted by the late Mr. De Vere, wo think is the best : it prevents Black playing B. to B. 4 on account of ‘White's reply of B. takes P. (ch.) and Q. to R. 5 (ch.). + This move was first introduced by Mr. Bird in a sitting with Mr. Boden about three years since : it was considered at the time an instance of eccentricity intensified ; practical experience, however, has, we submit, proved it to be sound and good, 6 Castles. 6 B. to B. 4. 7 P.t0Q3. 7 P.tcQB.3. 8 P.toK.B. 4. Kt. to Q 2 is perhaps sounder. 8 P.to Q. 4. 9 P. takes P. 9 P. takes P. 10 B.to Kt. 5.(ch.) - 10 K. to B. sq. 11 R. to K. sq. ll Kt. toK. 2. White's B. is: comparatively out of play, and Black can develope his game freely. 12 Kt. to Q. 2. 12 B. to Kt. 5. 13 Kt. to K. B. 3. 13 RB. to R. 3. Black’s game appears equal, if not rather preferable to White's. DEFENCE FORM 6—Arising from Kt. to Q. 5 at Black’s 3rd move, and P. to K. R. 4 at his 5th move. ComPiLer’s VARIATIONS. Second Form—Var. 2. WHITE. BLACK. 1 P.toK.4. 1 PtK.4. 2 Kt toK. B3. 2 Kt toQ B3. 3 B.toQ. Kt 5. 3 Kt.toQ.5. 4 Kt. takes Kt. 4 P. takes Kt. 5 Cestles.* : * This is considered by Dr, Zukertort and other authorities to be White’s best move. RUY LOPEZ ATTACK. 7 WHITE. 6 PQ. 3. 7 Kt. toQ.2. 8 B.toB.4. 9 P. takes P. 10 R. to K. sq. (ch.) 11 B. to Kt. 3. 12 Kt. toK. B. 3. 13 P. to KR. 3. 5 6 7 8 9 10 11 12 13 a PPLE OP ee - ssse bd COTO OA NO I ho bo seSsEs AAA wi OoowR * oo POS And Black's defence appears quite satisfactory. Illustrative Games of}6th Form of Defence, arising from Kt. to Q. 5th at Black’s 8rd move. No. 40 Chess Masterpieces.” Bovey. 13 P. takes Q. P. at Q. 5. 14 Resigns. Birp, BLACK. P.toK 4 Q Kt toB 3a Kt toQ 5. P. takes Kt. KB tB 4 Kt to K. 2. P.tQB 3. Castles. K. to R. sq. P.toK. B 3. P. to Q. 4. Q. takes B. R. takes K. B. P. * Chess Masterpieces, compiled by H. E. B. 1875. No. 2 Chess Masterpieces. ANDERSEN. WHITE. 1 PtK4 2K KttB3s 1 2 Biro. BLACK. P. to K. 4. Q. Kt. to B. 3. 8. RUY LOPEZ ATTACK. ANDERSEN. Biep. WHITE. BLACK. 3 B.to Kt 5. 3 Kt twQ 5. 4 Kt takes Kt 4 P. takes Kt 5 P.t.Q3. 5 PQ B 3. 6 BtoR 4 6 Kt toB 3 7 Castles. 7 P.tQ4 8 P. takes P. 8 Kt takes P. 9 PtwoQBs 9 BwQ3 lo P. takes P. 10 QtoR. 5. ll P.toK Kt3. 11 QtR6 And Black has the better opening. ‘Mr. Anderssen, however, won the game, No. 4 Chess Masterpieces. ANDERSEN. BLACKBURNE. WHITE. BLACK. 1 PtK4 1 PtK4 2 K.Kt toB. 3. 2 Q Kt toB 3 3 B.toQ Kt 5 3 Kt t.Q 5. 4 Kt. takes Kt. 4 P. takes Kt. 5 P.tQ3 5 PtQB 3 6 BtQB4 6 Kt toB 3. 7 Castles. 7 PtQs 8 P. takes P. 8 Kt. takes P.4 9 QKttwQ2 9 QBwK 3 lo KtetoK. 4. lo KBtQ3 Blackburne won in thirty-one moves. DEFENCE FORM 1—Arising from P. to Q. R. 8 at Black’s 8rd move. Game 1. WHITE. BLACK. 1 P.toK. 4. 1 P.toK. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. Kt. 5. 3 P.tQ.R. 3. 4 B.toQ. R.4. 4 Kt. to K. B. 3. 5 P.t0Q.4 5 P. takes P. 6 P.toK. 5. 6 Kt. to K. 5. RUY LOPEZ ATTACK. WHITE. BLACK. 7 Castles. 7 Kt. to Q. B. 4. 8 B. takes Kt. 8 Q. P. takes B. 9 Kt. takes P. 9 Kt. toK. 3. 10 Kt. takes Kt. 10 B. takes Kt. 11 Q.toK.2. 11 B.toQ. B. 4. 12 Kt. to Q. B. 3. 12 Q.toK. 2. 18 Kt. to K. 4. 18 P.toK. R. 3. And White's gamo is somewhat more free. Variation aT Wuite’s 5TH Move. WHITE. BLACK. 5 Castles. 5 B.toK. 2. 6 P.tcQ. 4. 6 P. takes P. 7 P.toK. 5. 7 Kt.toK. 5. 8 B. takes Q. Kt. 8 Q. P. takes B. 9 Q. takes P. 9 B.toK. B.4. The positions are about equal. Variation at Waite’s 5TH Move. WHITE. BLACK. 5 P.Q.3. 5 P. to Q. Kt. 4. 6 B. to Q. Kt. 3. 6 B.toQ. B. 4. 7 P.toQ. B. 3. 7 P.toQ. 3. 8 P.tcQ.4. 8 B. to Q. Kt. 3. 9 6. pera P* 9 P. takes P. 10 es Q. (ch.) 10 Kt. takes Q. ll Rie a P. 11 Kt. takes P. 12 B. to Q. 5. 12 B. to Q. Kt. 2. Even game. * Weak play, we think P. to Q. R. 4 would be preferable. 10 RUY LOPEZ ATTACK. DEFENCE FORM 1—Arising from P. to Q. R. 3 at Black’s 8rd move. The following game also affords a good example of this form of the opening. No. 93 Chess Masterpieces. Brien anp WorMALp. 21 LowenTHaL. Wurtz, P. to K. 4. K. to K. B. 3. B. to Q. Kt. 5. BwQR 4 Castles. R. to K. sq. B. takes Kt. Kt. takes K. P. Q. to K. R. 5. P. to,Q. 4. B. to K. Kt. 5. P. toK. Kt 4. Kt. takes K. B. P. Kt. takes R. RB. takes B. (ch.) R. takes B. (ch.) Kt. t0Q R. 3. Q. BR. to K. oq. R. takes Kt. R. to B 7. (ch.) R. to K. 3. And wins. BLACK. SES o prs AEs & Es ge A BE ba a OOO PP WWEO OHO se s A r 2 * Not good, P. to K. Kt. 3 was necessary. DEFENCE FORM 2—Arising from Kt. to K. B. 3 at oP cower Black’s 3d move. Game 2. WHITE. BLACK. P. to K. 4. 1 P.toK.4 Kt. to K. B. 3. 2 Kt. to Q. B. 3. B. to Q. Kt. 5. 3 Kt. to K. B. 3. P. to Q. 3. 4 B.toQ.B. 4. P. to Q. B. 3. 5 Q.to K. 2 RUY LOPEZ ATTACK. ll WHITE, BLACK. 6 Castles. 6 P.toQ. R. 3. 7 Bz takes Kt. 7 Q. P. takes B. 8. P.toQ. 4. 8 B. to Q. Kt. 3 9 Kt. to takes K. P. Position considered to be somowhat in White’s favour. 2 Variation at Wunre's 47H Move. WHITE. BLACK. 4 Castles. 4 Kt. takes P. 5 R. to K. sq. 5 Kt. to Q. 3. 6 Kt. takes K. P. 6 Kt. takes Kt. 7 R. takes Kt. (ch.) 7 B.toK. 2. 8 B.toQ. R. 4. ~8 Castles. 9 B. toQ. Kt. 3. 9 B.toK. B. 3. 10 R. to K. sq. 10 Kt. toK. B. 4. And there is very little, if any, difference. The first 7 moves of this Variation are identical with a game won by Mr. De Vere of Mr. Steinitz, at the Dundee meeting, 1867. The game is short, pretty, and instructive, we therefore give it. No. 181 Chess Masterpieces. De Vere Sremsr7z, WHITE, BLACK. 7 RB. takes Kt. (ch) 7 Bt K 2 8 PQ 4 8 P.toK B 3 9 R.toK. sq 9 Kt takes B 10 Q to K. R. 5. (ch.) 10 P.to K. Kt. 3. 11 Q takes Kt. ll PtQB3 12 QtcQ Kt 3 12 PtQ4 13 P.t.Q B 4. 13 Kt B 2 14 Kt. toQ B 3 14 P. takes Q. BP. 15 Q takes Q. B. P. (ch.) 15 K.toKt 2 16 P.t0Q 5. 16 P. takes Q P. 17 Kt. takes P. ly BtoKB 18 Kt. takes B. P. 18 Q. takes Kt. 19 BQ 2 19 P.toQ Kt 4, RUY LOPEZ ATTACK. De Vere Sremitz. WHITE. BLACK. 20 QwQ5. 20 P.toR. Kt. 5, 21 QR toQ B. sq. 21 QtoK. B.2 22 Q. takes R. 22 BtoK 3. 23 QtK 4. 23 B. takes Q. R. P. 24 Q toK. 5. (ch) 24 K. to Kt. aq. 25 QRtQB7 25 QtoQ 4. 26 Q. takes Q. (ch.) 26 B. takes Q. 27 RwK 8. Resigns. DEFENCE FORM 3—Arising from B. to B. 4 at Black’s 3rd move. Game 3. WHITE. BLACK. 1 PtoK.4. 1 P.toK. 4. 2 Kt. to K. B.3. 2 Kt. to Q. B. 3 3 B. to Q. Kt. 5. 3 B.toQ.B.4 4 P.toQ.B.3. 4 K. Kt. toK. 2 5 Castles. 5 Castles. 6 P. to Q. 4. 6 P. takes P. 7 =P. takes P. 7 +B. to Q. Kt. 3. 8 P.toQ. 5. 8 Kt. to Q. Kt. sq. 9 P.toQ. 6. 9 P. takes P. 10 B.toK. B. 4. 10 B. to Q. B. 2. 11 Kt. to Q. B. 3. 11 P.tc.Q.R. 3. 12 B.toQ. B. 4. 12 P.toQ. Kt. 4. 13. B. to Q. Kt. 3 And White has the preferable position. Variation at Buack’s 41a Move. WHITE. ~ BLACK. 4 Q.toK. 2. 5 Castles. 5 P. to K. B. 3. 6 P.t.Q.4 6 B. to Q. Kt. 3. 7 Kt.toQk.3. 7 Kt. to Q. sq. 8 Kt. io Q. B. 4 8 Kt. to K. B. 2. 13 RUY LOPEZ ATTACK. BLACK. P. to Q. B. 3. WHITE. 9 Kt. toK. 3. 10 Kt. to K. B. 5. And White has far more freedom than Black. 10 Q. to K. B. sq. 9 Morphy and Boden. No. 107 Chess Masterpieces. The following is the memorable game between i ¢ ; 8 5 3 FM gq @es 8 } Hy Banat 2 aed sauncasn giagoNgy aud gas gan PoMNOS $8 oudod § 2a IOS ds *8usustggl siessskies Seesgesshs eh sili eases mba Oni dal Saininia Oa OOM addin paid AAO HIDOH DAOANOMOHOHHRSAAVWHH LH VIORAS SaMMASSHLARARAAARARAR HAO Foo oS os aunt tS g fa gad teegd ys PECL CU PRRY CP PPrCe TCL leet bile 3 GO SGM SE Sogo $2 3Houn Ses ott8 Sidi sege2*Se2eniSsesduns 3 set Set Soins mai dSaiMM ot akiaion tnonodondas rnkoteds ie 14 : RUY LOPEZ ATTACK. Morpny. Boven.” WHITE. BLACK. 34 QRtK B3. 34 Kt toK Kt. 2 35 Qt KR. 6. 35 B. to Q. 8q. 36 Q. R. takes K. B. P. 36 B. takes R. 37 Q takes B, 37 QR to K. Bag 38 Q. takes K. P. 38 QR toK B 4 39 QwK 3. 39 PL to Q 5. 40 P. takes P. 40 QR to K. B’6, 41 QwK2 41 QB. P. takes P. 42 B. takes P. 42 P.t.Q 6. 438 Qt Q.2. 43 Q.t0Q 4 44 P.toQ, Kt 4, 44 K. RtoK B. sq. 45 B.toK. R6 45 Q R. takes P. (ch.) 46 K. to Kt. sq. 46 KR. toK Kt aq. 47 B. to K. Kt 5, 47 Q.t0Q 5. 48 Q.t KB 4 48 Q toQ R. 8. (ch) 49 Q toQ B sq. 49 QtoK 4 50 B.toK.R. 6. 50 Kt to K. aq. 51 R. takes R. (ch.) 51 K. takes R. 52 B. to Q. Kt. 3. (ch.) 52 K.to R. sq. 53 Bt KB 4 53 Q. toK Kt. 2. (ch.) 54 B. to K. Kt 3. 54 RtoK R 4 55 Q. toQ. sq 55 RtK 4 56 Q. takes P. 56 R to K. 8. (ch) 57K. to Kt. 2. * Black should win. It was ultimately drawn. DEFENCE FORM 4—Arising from P. to K. B. 4, at Black’s 3rd move. WHITE. BLACK. 1 P.toK. 4. 1 P.toK.4. 2 Kt. toK. B. 3. 2 Kt. toQ. B. 3. 3 B. to Q. Kt. 5. 3 P.toK.B. 4. -4 Q.toK. 2. 4 P. takes P. 5 B. takes Kt. 5 Q. P. takes B. 6 Q. takes P. 6 B. to Q. 3. 7 Ket. takes P. 7 Q.toK. 2. 8 P.toQ. 4. And White has won a Pawn with no sacrifice of situation. 15 ising from K. Kt. to K. 2, at RUY LOPEZ ATTACK. Black’s 8rd move. DEFENCE FORM 5—. a oS . a ok z 3 a : we (% aM. Md 4 a 6 pt COUR ZAR “2 8 os s 3s 3 eer ere code oe gh edstesgate solgdacs eis $5 g2 Fius2es Fi BetMsdstests 88 egies tsseseocdes a RS ed Bt Or oh SEE: aioe aj Majed Sainiciaiainicd al ARDHOOnRDROR ange PACU HID OD AOM NT WIG oe aeé a 2 aé a Hees ead os . £ daci ss aed es w¥ 3 6 38 : ou 3 ; ie OE seit a “gh ste OS aa ga +t EMSS SES GEONS 28 ey by oks dot Samosa petesgetteisse& gu Eps gdod Logo guN OMe § 4 ya) 3 ° Seer ss" sgesssesas eo ecunainicte tales 5 A admit oo a Sani caiaaiai SS Perera sete ee gra § AIS MISONO AOMAG WIGS DE i: a 16 RUY LOPEZ ATTACK. BuackBuRNE. Sreirrz WHITE, . BLACK. 1s P.toK 5 18 Q. to K. sq. 19 Kt toQ 5. 19 Q. to B. 2. 20 Kt to B. 6. (ch.) 20 = B. takes Kt, 21 P. takes B. 21 BtoB 4, 22 Q. to K. Kt. 3. 22 Q. takes R. P. 23 B. to B. 3. 23K. to B. 2. 24 RB. to R.7. (ch.) 24 K to K. aq 25 B. takes P. 25 BtoK 5. 26 Q.toK 3. 26 P.tQ 4. 27 Q.toB 5. Resigns. NEW OR REVIVED FORM OF ATTACK—Arising from Q. to K. 2, at White’s 5th move The above variation in the attack was introduced by Mr. Bird in the first game of his match with Mr. Wisker, in 1878, and frequently played by them both afterwards. It was not regarded as an improvement on the ordinary method of opening the game, being rather looked upon as a whim of Mr. Bird’s. The successful adoption of the move by Mr. Steinitz, however, in the first game of his 1876 match with Mr. Blackburne will probably in- sure it a degree of consideration, and give it an importance it might not otherwise have attained. WHITE. BLACK. 1 P.toK. 4. 1 P.toK.4 2 Kt. toK. B. 3. _2 Kt. to Q. B. 8. 3 B. to Q. Kt. 5. 3 P.toQ. R. 3. 4 B.toR. 4. 4 Kt. toK. B. 3. 5 Q.toK. 2. 5 B.toK. 2.* 6 P. to Q. 3. 6 P.toQ. Kt. 4. B. to Kt. 2. 7 PQ 3. 8 P.tQ. RK. 4 8 P.t0Q. Kt. 5. The above are the moves ia one of the games between Messrs. Bird and Wisker.—Chess Masterpieces, No. 146. The question whether the B. can be as advantageously played to QB. 4as to K. 2 is a moot point at present TWO KNIGHTS’ DEFENCE. 7 TWO KNIGHTS’ DEFENCE. In this opening the second player by his third move of Kt. to K. B. 3, although sacrificing a Pawn, obtains a game full of resources; he also.avoids the. Evans attack, and perhaps of still more importance to him, if he be fond of an open and lively game, he escapes the duller forms of the Giuoco Piano. Some-of the most brilliant forms of this defence adopted are identified with the name of Mr. Boden, who conducts the same with marvellous skill and consequent success. Game 1. Merop AppRovED BY THE AUTHORITIES. WHITE. BLACK. 1 P.toK. 4. 1 P.toK.4. 2 Kt. toK. B. 3. 2 Kt. toQ.B.3 3 B. to Q. B. 4. 3 Kt. toK. B. 8 4 Kt. to K. Kt. 5. 4 P.toQ4. 5 P. takes P. 5 Kt.toQ. RB. 4 6 B.to Q. Kt. 5(ch.) 6 P.toQ. B.3 7 =P. takes P. 7 P. takes P. 8 Q. to K. B.3.* 8 Q. to Q. Kt. 3.¢ 9 B.tQR.4. 9 B.toK. Kt. 5. 10 Q. to K. Kt. 3. 10 P.toK.R. 3. 11 Kt. toK. R. 3. 1l_ B. to Q. 3. 12 Castles. 12 Castles Q. side. 13 Kt. to Q. B. 3. 13 P. to K. 5. 14 Q. to K. 3. 14 Q. to Q. B. 2. 15 Kt. takes K. P. 15 B. takes P. (ch.) 16 K. to R. sq. 16 K.R. toK. sq. 17 P.tQ. 3. © Rocent experience appears to have proved this move of Q. to K. B.3 to bo unsatisfactory, and it is now seldom played. + Q. to Q B. 2 followed by B. to Q. 3 could also be played with advan- tage. Even game. c 18 TWO KNIGHTS’ DEFENCE. Variations aT Wuire’s 8ra Move. WHITE. BLACK. 8 B.toK.2. 8 P.toK. R.3. 9 Kt. toK. B. 3. 9 P.toK.5. 10 Kt. to K. 5. 10 Q. to Q. 5.* 11 Kt. to Kt. 4. 11 B. takes Kt. best. 12. B. takes B. 12 P.toK. 6. 138 B. to K. 2. ; 18 P. takes P. (ch.) 14 K. to B. ag. * Q to Q B. 2 is better, and leads to 2 more enduring and sounder ‘And Black cannot prevent White advancing Q. BP. land Q P. 2, and with ease winning the Pawn with a safe game. Game 2. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 Kt. to K. B. 3. 2 Kt. to Q. B.3 3 B.tQ. B.4. 3 Kt. toK. B. 3 4 Kt. to K. Kt. 5 4 P.tQ.4. 5 P. takes P. 5 Kt. toQ. RB. 4 6 P.t0Q.3. 6 P.tK.R.8 7 KttoK. B.3 7 P.toK.5. 8 Q.toK. 2. 8 Kt. takes B. 9 P. takes Kt. 9 B.toQ. B. 4 10 P.toK. R. 3. 10 Castles. 11 Kt. toK. R. 2. 11 P.toQ. Kt 4* 12 P. takes P. 12 Kt. takes Q. P. 18 Castles. 18 Q. to K. 2. * A move suggested by Dr. Suble, to which the authorities reply by P. takes P. as above. P. to Q. Kt. 3 appears to us better, and we should then prefer White's game. 19 TWO KNIGHTS’ DEFENCE. Game 3. 3.03 8 aoe 8 pg ot 3 a seceeeo as “ataadaande TAR OD XH IDO ODO i] < AA BUY ed puscoded iss s*sass8sge iteiaiaies edd as FAR CD WD Om ODO Dismissed as an even game. Game 4. 3 63 3 365 3 nce AAD oad gucw 24 aE BGS a ssi efesetsees a2 ;283 Sas ASEAN ot Mt hd ot o a > we a 7 eee a ol im gages sSniaesid & 3 n n EMM OM Sou gM Bu 8 Bei sidsseeds3ys fs Teese eerie : MAM aA COCO aR °° White has a Pawn more, but an inferior position, 20 TWO KNIGHTS’ DEFENCE. Variation aT Wuite’s 5TH Move. WHITE. BLACK. 5 Kt. takesK.B.P. 5 Q.toK. R. 5. 6 Q.toK. 2. 6 Kt. toQ. 5. 7 P.toK. Kt. 3. 7 Kt. takes Q. 8 P. takes Q. 8 Kt. to Q. 5. 9 Kt. takes R. 9 Kt. takes Q. B. P. (ch.) 10 K.toK. 2. 10 Kt. takes R. 11 Kt. to K. B. 7. 1l Kt. toQ. B. 7. 12 P.toK.B. 3. 12 Kt. to Q. 3. 13 Kt. takes K. P. 13 Kt. takes B. 14 Kt. takes Kt. 14 P.toQ.4. And Black has the advantage. Game 5. CompiLeRr’s VARIATION. Deduced from actual practice. WHITE. BLACK. 1 P.toK. 4. 1 P.toK. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B.toQ. B. 4. 3 Kt. to K. B. 3. 4 Kt. to Kt. 5. 4 P.toQ4. 5 P. takes P. 5 Kt. toQ. R. 4. 6 P.toQ. 3. 6 P.toK. R. 3.* 7 Kt. to K. B. 3. 7 P.toK. 5. 8 Q.toK. 2. 8 Kt. takes B. 9 P. takes Kt. 9 B.toQ. B.4. 10 P.toK. R.3. 10 Castles. 11 Kt. toK. R. 2+ 11 P.toK.6. 12 B. takes P. 12. B. takes B. 13 P. takes B. 13 Kt. to K. 5. 14 15 16 17 ‘TWO KNIGHTS’ DEFENCE. 21 WHITE, Kt. to K. B. sq. P. to K. Kt. 3. Q. to K. B. 2. Q. takes Q. BLACK. 14 Q.toK. R. (ch. 5.) 15 Kt. takes P. 16 -Kt. to K. B. 4. 17 Kt. takes Q. These moves uccurred between Messrs. Bird and Boden. Black has a slightly better position, but not enough to compensate for White's extra Pawn. * Tn an interesting game, No. 38 Chess Masterpieces, Mr. Boden here played K. B. to Q. 3, but ultimately lost in fifty-eight moves. + At this point, in game No. 50 Chess Masterpieces, Mr. Bird here played K. Kt. to Q. 2, proceeded thus :-— Birp. WHITE. ll K. Kt wQ 2 12 K KttoQ Kt 3. 13 B. takes P. 14 P. takes B. 15 Castles. 16 QwKB3. 17 PtK 4 18 K. takes Kt 19 Q Kt toB 3 20 Q. Kt takes P. 21 QKttKB2 22 QwK2 23 QtoK4 ' and Mr. Boden speedily won the game, which Bovey. 22 ODBNATRWHE 10 TWO KNIGHTS’ DEFENCE. Game 6. ComPiLer’s VARIATION. Deduced from actual practice. WHITE. BLACK. P. to K. 4. 1 P.toK. 4. Kt. to K. B. 3. 2 Kt. to Q. B. 3. B. to Q. B. 4. 3 Kt. toK. B. 3. Kt. to K. Kt. 5. 4 P.toQ.4. P. takes P. 5 Kt. toQ.R. 4, B. to Kt. 5. (ch.) 6 P.toQ. B. 3. P. takes P. 7 #P. takes P. B. to K. 2. 8 P.toK. R.3. Kt. to K. B. 3. 9 P.toK. 5. Kt. to K. 5. 10 Q. to B. 2. Black’s 10th move, suggested and adopted by Mr. Boden, is very for cible. If White defends the Kt. by either P. to Q. 4or P. to KB 4, Black takes P. en passant, then places B. at Q. 3, and gets his Q. B. and Rooks rapidly in play with a position quite worth the Pawn sacrificed. ll 12 13 14 15 16 17 18 19 20 21 22 Many good players would still like Black's game. prefer White's with his extra Pawn. 11 12 13 14 15 16 17 18 19 20 21 ‘Wo, however, * In his notes to a game between Messrs. Bird and Boden, Dr. Zukertort considered this a very tardy mode of development on the part GIUOCO PIANO. 23 of the former. Many excellent games, however, resulted from this line of play, which, although apparently tame, is, we believe, sound and satis- ry. In. Now York un eminent player at this juncture moved B. toQ. R. 4, and the following play resulted :— Variation at Warte’s 8tu Move. : WHITE. BLACK. 8 B.t.Q.R.4. 8 P.toK.R.3.° 9 Kt. to K. B. 3. 9 P.toK.5. 10 Kt. toK. 5. 10 Q.t0.Q. 5. 11 B.takes B.P.(ch.) 11 K¢. takes B. 12 Kt. takes Kt. 12 Q.toQ. B. 4. 13 Kt. takesQ.R.P. 13 RB. takes Kt. ‘Winning in a fow moves GIUOCO PIANO. This opening is not quite as much in favour with the leading players as it formerly was. It is considered to lead to a somewhat dull form of game, and a few years since quite a prejudice arose in certain chess circles against it. On the other hand, Mr. Buckle—the dis- tinguished author of the ‘ History of Civilization,’ un- doubtedly one of the very finest Chess payers who ever lived—with first move, generally adopted it. The match between Messrs. Stanley and Rousseau, played in America during the year 1845, produced highly interesting examples of it. Game 1. MetHop stTiLL APPROVED IN PRACTICE. WHITE. —~ BLACK. 1 P. to K. 4. 1 P.toK. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 B. to Q. B. 4.’ 3 B.toQ. B. 4. 24 GIUOCO PIANO. 4 P.toQ.B. 3. 4 KttoK. B.3. 5. P. toQ. 4. 5 P. takes P. 6 P.toK.5 6 P.t0Q. 4. 7 Bz toQ. Kt. 5. 7 Kt. toK. 5. 8 P. takes P. 8 B. to Q. Kt. 3. 9 B. takes Kt. (ch.) 9 P. takes B. 10 Kt. to Q. B. 3. 10 P.toK. B.4.* 11 P.takes P.en passant.t 11 Q. takes P. 12 Kt. takes Kt. 12 P. takes Kt. 13 Kt. to K. 5. 13 Castles 14 B. to K. 3. Mr. Wormald considers the game somewhat in Black’s favour. Sraunton’s Continuation. WHITE. BLACK. 14 Castles. 14 B. to Q. R. 3. 15 Kt. to Q. 7. 15 Q. toQ. 3. 16 Kt. takes B. 16 B. P. takes Kt. 17 ‘RB. to K. sq. Mr. Staunton thinks the game about equal. It appears to us that Black’s 10th move of P. to K. B. 4 is injudi- cious, and we think that White acts unwisely in taking the P. en passant at his 11th move, if instead he Castles, his game seems certainly equal, if not rather superior to Black’s, for the Black Knight, although appearing formidable where he stands, has no convenient retiring equare, and White can change it off when his game is further developed. _1f, however, Black at move 10 Castles, he threatens P. to K. B. 3 and B. to K. Kt. 5, and he appears to have a slightly better position play as White may. On the other hand, we concur in the opinion of an able player, as quoled by Mr. Staunton, that White’s 9th move of B. takes Kt. is not to be com- mended. We should play P. to K. R. 3, followed by Castling and Kt. to QB. 3, even then we slightly prefer Black’s game, and are inckned to think that the prudence of White's 6th move of P. to K. 5 is questionable. P. to Q 3 as Sth move for White, although apparently tame, is free from objection, and possibly on the whole better than P. to Q. 4. GIUOCO PIANO. 25 Fist Variation at Wuirr’s 47H Move. WHITE. - BLACK. 1 P.tK. 4 1 P. to K. 4. 2 Kt. toK. B.3 2 Kt. to Q. B. 3. 3 Piet 3 B. to Q. B. 4. 4 P.t0Q. 38. 4 P.toQ. 3. 5 P.t.Q.B.3 5 Kt. to K. B. 6 P.toK.R3 6 Castles. 7 Castles. 7 B.toK. 3. 8 B.to Q. Kt. 3. ‘Tho gamo appears quite even. Seconp Variation aT Wuite’s 4TH Move. WHITE. BLACK. 4 Kt. to Q. B.3. 4 Kt.toK. B. 3. 5 P. toQ. 3. 5 P.toQ. 3. 6 Kt. toK. 2, &. And there is still no advantage on cither side. Game 2. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 Kt. toK. B. 3. 2 Kt. to Q. B. 3. 3 B. to B. 4. 3 B. to B..4. 4 P.tcQ B.3 4 Kt. toK. B. 3. 5 P.t0Q.4 5 P. takes P. 6 P. takes P 6 B.toQ. Kt. 5.(ch.) 7 B.t.Q.2 7 +B. takes B. (ch.) 8 Q. Kt. takes B 8 P.toQ. 4. 9 P. takes P. 9 K. Kt. takes P. 10 Q. to Q. Kt. 3. 10 Q. Kt. to K. 2. 11 Castles K. R. 11 Castles. 12 K.R. to K. sq. 12 P. to Q. B. 3. Tho gamo is equal. 26 8 9 10 11 12 13 14 GIUOCO PIANO. Variation at Buack’s 71H Move. WHITE. B. takes B. B.takesK.B.P.(ch.) Q. to Kt. 3. (ch.) Q. takes-Kt. Castles. Kt. to Q. B. 3. Q. R. to K. sq. Even game. A game between Morphy and St. as follows :— 10 ll Sr. Amanr. WHITE. Castles. P. to K. R. 3. Morphy won. ” SOMBNMERwWHH 11 ee ww 7 8 9 10 ll 12 13 14 10 11 Game 3. WHITE. P. to K. 4. Kt. to K. B. 3. B. to Q. B. 4. Castles. P. to Q. 4. P. to K. 5. P. takes Kt. R, to K. sq. (ch.) P. takes P. (ch.) Kt. to K. 5. B. to K. R. 6. (ch.) Kt. takes Kt. R. takes R. (ch.) eee VE OOKNAMR WHE 13 BLACK. Kt. takes K. P. Kt. takes B. K. takes B. P. to Q. 4. R. to K. sq. P. to Q. B. 3. Kt. to K. B. 3. Q. to Q. Kt. 3. Amant proceeded Morpny. BLACK. Castles. Kt. to K. B. 5. BLACK. P. to K. 4. Kt. to Q. B. 3. B. to Q. B. 4. Kt. to K. B. 3. P. takes P. P. to Q. 4. P. takes B. -K. to B. sq. best. K. takes P. R. to K. sq. K. to Kt. sq. P. takes Kt. Q. takes R. GIUOCO PIANO. 27 WHITE. BLACK. 14 Kt. toQ. 2. 14 Q.toK.3. 15 Q.toR. 5. 15 Q.toK. B. 4. 16 Q. to R. 4. best. 16 B.toK. 3. 1% Kt. to K. 4, 17 B. to Q. Kt. 3. Varution aT Brack’s 10TH Move. WHITE. BLACK. 10 Kt. takes Kt. 1l_ R. takes Kt. 11 B. to Q. 3. _12 R.toK. Kt. 5. (ch.) 12 K. to B. sq. 138 Q. to K. R.5. 13 Q. to K. 2. 14 K. to B. sq. 14 P.t.Q. 6. Black should win in each case. Variation ComMencina at Buack’s 87a Move. WHITE. BLACK. 8 B.toK. 3. 9 Kt. to K. Kt. 5. 9 Q. toQ. 4. 10 Kt. toQ. B. 3. 10 Q.toK. B 4. ll P. to K. Kt. 4. 11 Q.toK. Kt. 3. best. 12 Q.KttoK. 4. 12 B.toQ. Kt 3. 13 P.toK. B. 4. 13 Castles Q. R. 14 P.toK. B. 5. 14 ‘B. takes P. 15 P. takes B. 15 Q. takes P. Black should win. Comprter’s VARIATION. The following Variation, frequently adopted by Mr. Bird in the years 1873 and 1874, against Mr. Boden and Mr. Macdonnell, leads to a very interesting form of game. As to its merits, opinions differ: Mr. Boden, 28 GIUOCO PIANO. Mr. Macdonnell, and other fine players, rather consider second Players position preferable. Mr. Bird, however, often adopts the Variation, believing it to afford a good game, and an enduring, though not very powerful, attack for the first player. WHITE. BLACK. 1 P.toK. 4. 1 P.toK.4. 2 KttoK. B.3. 2 Kt toQ.B.3.. 3 B.toQ. B. 4. 3 B.toQ. B.4 4 P.t.QB.3. 4 Kt. toK. B.3. 5 P. to Q. Kt 4. 5 B. to Q. Kt. 3. 6 Q. to Q. Kt. 3. 6 Castles. 7 P.toQ. 3. 7 P.toQ. 3. 8 P.toQ. R. 4 8 P.t.Q.R. 4. 9 P.toQ. Kt 5 9 Kt. to K. 2. The lines of play which can now be pursued are very numerous, and the game can scarcely fail to become both difficult and interesting, affording full scope for invention and nicety of calculation. ‘ite can move B. to K. 3 and Kt. to Q. 2, guarding B. 4th square in case of Black offering the exchange of Bishops by placing B. at K. 8. Black, on the other hand, may play P. to Q. B. 3, threatening P. to Q. 4, and plan an attack on the King’s side, compelling White to play P. to K. Kt. 3, to keep his adversaries Kt. from K. B. 5. Game 4. The following is also a plain and common form of the opening, resulting in no apparent advantage for either side :— " WHITE. BLACK. 1 P.toK. 4. 1 P.toK. 4. 2 Kt. toK. B. 3. 2 Kt. toQ. B. 3. 3 B.toQ. B. 4. 3 B.toQ. B. 4. PHILIDOR’S DEFENCE. 29 WHITE. BLACK. 4 Castles. 4 Kt. toK.B.3. 5 P.toQ. 3. 5 Castles. 6 Kt. toQ. B.3. 6 P.toK.R.3. 7 Kt. toK.2. 7 P.toQ.3. 8 P.toQ. B. 3. 8 B. to Q. Kt. 3. 9 Kt. to K. Kt. 3. PHILIDOR’S DEFENCE. The opinions of the leading authorities differ in regard to the merits of this defence, some regarding it as perfectly sound, merely involving a somewhat defen- sive game in the opening ; whilst others doubt whether, with the most judicious and careful play, Black can secure as free and as good a position as White. We incline to agree with the latter view. The Philidor defence is not much in vogue with the leading players of the present day: Mr. Boden occa- sionally adopts it, but Mr. Blackburne, Mr. Macdonnell, . Mr. Steinitz, and Mr. Zukertort, seldom, if ever, do so. Eight games played by Morphy at this opening are recorded in Chess Masterpieces; he won two and lost one, in which he had the attack against Harrwitz, and was successful in all the others where he conducted the defence. The principal of the latter are referred to in next page. The games with Harrwitz we have always regarded as among the finest examples of Chess strategy extant. We give the first seven moves of each of them. No. 2, in which second player moves Kt. to K. B. 3 for his 7th move, appears to afford the most satisfactory and secure opening for Black. 30 PHILIDOR’S DEFENCE. From Match 1858. Example 1. Morpay. Harrwitz. ‘WHITE. BLACK. 1 PtK 4 1 PtK 4 2 KttoK Ba 2 PQ 3 3 PQ 4 3 P. takes P. 4 Q takes P. 4 KttQB 3. 5 BtwQ Kt 5 5 BQ 2 6 B. takes Kt 6 B. takes B. 7 BtK Kt 5. 7 PtwoK BS ‘Won by Morphy in 35 moves Example 2. Morrny. Harrwitz. WHITE. BLACK. 1to7 The same. lto$ The same. 7 Kitt K BS ‘Won by Harrwitz in 40 moves. Example 3. Morpry. Harewirz. WHITE. BLACK. 1 PtK4 1 PtoK. 4, 1 2 K~etKB 3. 2 P.tQ 3. 3 PwQqd 3 P. takes P. 4 Q. takes P. 4 Ki tK BS. 5 P.toK. 5. 5 P. takes P. 6 Q. takes Q. (ch.) 6 K. takes Q. 7 XK. Kt. takes P. 7 QBwK3 ‘Won by Morphy in 48 moves. Game 1. WHITE. BLACK. 1 PtoK4 . 1 P.toK.4 2 Kt. to K. B. 3. 2 P. to Q. 3. 3 P.t.Q. 4 3 P.toK. B. 4.* * Although P. takes P., as shown in Games Nos. 2 and 3, is un- doubtedly the best move at this point, the above in the text was adopted PHILIDOR’S DEFENCE. 31 by Morphy on several occasions with marked success. Among notable examples may be mentioned the consultation game played by him with ‘Mr. Barnes against Mr. Staunton and Mr. Owen, No. 132 in Chess Masterpieces; another contested by him against Mr. Bares, No. 102 Chess Masterpieces ; and, thirdly, the much admired game with Mr. Bird, No. 104 Chess Masterpieces. Mr. Morphy won all these games, but an , examination of them will show that it was rather from superior play in the ’ * tion was departed from latter stages, the openings in each case having been in favour of his adver- earies. Tho analysis of this opening is both interesting and instructive. Tt continues thus — WHITE. BLACK. 4 P. takes K. P. 4 P. takes K. P. 5 Kt. to Kt. 5. 5 P.toQ.4. 6 P.toK. 6. 6 Kt. to K. R. 3. best. 7 Kt. toQ. B. 3. 7 P.toQ. B. 3. 8 K. Kt. takes K. P. 8 P. takes Kt. 9 Q.toR. 5. (ch.) 9 P.toK. Kt 3. 10 Q. to K. 5. 10 R. to K. Kt. 11 B. to K. Kt. 5. 11 B.toK. Rt. 2. 12 P.toK.7. 12 Q. to Q. Kt. 3. 13 Castles. 13 B. takes Q. 14 R.toQ.8 (ch) . 14 K.toB.2. 15 B. to B. 4. (ch.) 15 B.toK. 3. 16 .B. takes B. (ch. 16 K. takes B. 17 R. takes R. ‘ins. In the game before referred to conducted by Mr. Staunton and Mr. Owen against Mr. Morphy and Mr. Barnes, at move 11 the above varia- by the White allies playing B. takes Kt, and this move should with proper subsequent play have secured their victory. The game proceeded as follows, and as it is an interesting and memorable game, we give it in full, as.also those with Mr. Barnes.and Mr. Bird. No. 182 Chess Masterpieces. Sraunron, aND OWEN. Morpuy ann Barnes. WHITE. BLACK. 1l_ B. takes Kt. 11 B. takes B, 12 RB te Q. sq. 12 QtoKte4 13 QtQB 7 13 Q B. takes P. 14 Q, takes Kt. P. 14 P.toK. 6 15 P. to K. 15 Qt K 2 16 Q takes R. 16 KtB2 . 82 PHILIDOR’S DEFENCE. Staunton anp Owen. * Messrs. Staunton and Owen have a decided advantage at this point. Morrny anp Baryes. 17 K. BtoB 5. 18 -K toKt 2. 19 QwQB2 20 B takes R. P. (ch.) 21 BtoB 22 Beto Kt 6 23 K. to R aq. 24 Q toK Kt 2 25 B. takes Q R. 26 BwQR3. 27 B. takes B 2% QtKR3. 29 BwQB5. 30 P.toK. 7. They should have played R. to Q. 4 and B. to B. 4. + P. to K. Kt. 3 followed by P. to K. B. 4 would be more to the purpose. No. 102 Chess Masterpieces. Barnes. WHITE, P.toK 4 OIO Umm R 8 mR @ sh s ARS: eS Morpuy. BLACK. 1 PwK4 2 PQ 3. 3 PtK B4 4 3B. P. takes P. 5 PQs 6 BoQB4 7 QtoB 3. 8 PQ 5. 9 QtB4 10 Q. takes Q. B. 11 Q. Kt. to B. 3. 12 Q. takes Kt. P. 13 K. Kt toB 3. 14 Kt toQ Kt 5. 15 Q. B. takes P. 16 Kt. to Q 6 (ch.). 17 P. takes Q. 18 B. takes Q. Kt. 19 P.toQ 7 (ch). Ba - PHILIDOR’S DEFENCE. "88 Baryes. WHITE. K. to Kt. sq, Kt to K. 5. Kt. to Q 3. Kt takes B. Resigns, 20 21 22 23 Morruy. BLACK. BtoB. 4. K. to B. sq. R to K. Q takes K. R . to K. Kt. 4 would have been serviceable to White. No. 104 Chess Masterpieces. Bro." ge Fry P 0 by BOOPLE B89 99 10 by BoD pat os ba bo 2 Bsses e pie PAPI PD DY LO Fd bt ba hd Pd bd Ese TOOOB OE wp sss aeeeegeeey ROWE SODIUM EOMmEOLOM takes K. P. is the proper move. Morpuy. BLACK. PtK 4 P. t0Q 3. P. to KB. 4. P. takes K. P. Pt Q 4. P. to K 5. Kt to K. B. 3. BQ 3. Castles. Q. to K. aq. Kt. takes Kt. P. Q. takes Kt. Kt oQ B 3. QwoK RE P. takes Kt QR toQ Kt eq KR. takes K. B. P. QwoQaRe Q. takes Q. R. P. QwQR8&(ch) * Q toQ R 5. (ch) B. takes Q Kt. P. R. takes P. (ch.) Q, takes Q. (ch.) P. to K 6. B. to K. B 4. (ch.) Q toQ B. & (ch) Q to Q. R 7. (ch.) Q to Q Kt 8 (ch) 34 PHILIDOR’S DEFENCE. At move.5 Dr. Zukertort has suggested that White should play Kt. takes K. P., which sacrifices a piece, but appears to give White a fully compensating attack. WHITE. BLACK. 5 K. Kt. takes K. P. 5 P. takes Kt. 6 Q.toR. 5. (ch.) 6 K.toQ. 2. 7 =P. takes P. 7 P. to K. Kt. 3. 8 Q. to Kt. 4. (ch.) 8 K. to K. sq. 9 Q. takes K. T. And White has two Pawns and an attack fully worth the piece. Game 2. = q i E 8 1 P.toK.4. 1 P.toK.4. 2 KttoK.B.3 2 P.t0Q.3. 3 P.tcQ.4. 3 P. takes P. 4 Q. takes P. 4 Kt.t.Q.B.3 5 B.toQ.Kt.5 5 B.toQ.2. 6 B. takes Kt. 6 B. takes B. 7 B.to K. Kt.5 7 KttoK.B.3 8 Kt. to Q.B.3. 8 B.toK.2. 9 Castles Q. R. 9 Castles 10 K.R.to K. sq. White has a good position. Game 3. WHITE. BLACK. 1 P.toK.4. 1 PtK.4. 2 Kt. to K. B38. 2 P.t0Q.3. 38 P.tQ4 3 P. takes P. 4 Q.) takes P. 4 Kt. to Q. B. 3 5 B. to Q. Kt. 5. 5 B.toQ. 2 6 B. takes Kt. 6 B. takes B. 7 B.toK.3. 7 Kt. toK. B83. 8 Kt. to Q. B. 3. 8 B.toK.2. 9 Castles Q. R. 9 Castles. 10 P.toK. R. 3. And by carefully advancing Pawns on K. side, White can obtain a fine attack. PETROFF’S DEFENCE. : 35 Game 4. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 Kt. to K. B. 3 2 P.toQ. 3. 3 P.toQ. 4. 3 P. takes P. 4 Kt. takes P. This dees not strike us as being so forcible as Q takes P. The reply given by the authorities ie Kt to K. B. 3 P. toQ. B. 4 would not be good, as it would leave Q. P. weak ; but Black, apparently, could simplify the game by Kt. toQ. B. 3. It is true that his Q. B P. would become doubled, but, as a rule in practice, this is not found to be of any dis advantage. rrr PETROFF’S DEFENCE. The defence of Kt. to K. B. 3 at Black’s second move is still thought by many authorities to be as good as P. to Q. 3, or even °. Kt. to B. 3. It was long considered by Petroff and Jaenisch, the Russian masters, to be the best the second player could adopt, and Wormald remarks that this opinion is still held by many of our ablest players. In the analysis of the most approved variation submitted by him, however, after the pre- sumedly best eight moves on each side, a position is brought about identical with a leading form of the French game, the first player being a move in advance. It follows, therefore, that the second player is one move behind ; so that unless his line of defence'can be improved upon, the French game is preferable for him. There are other lines of play open to’ the attackin; player which do not appear to have received mucl attention, and, on the whole, we believe that the defence is not perfectly satisfactory. The Variation presented by Wormald is as follows :— Game 1, WHITE. BLACK. 1 P.toK. 4 1 P.toK.4. 2 Kt. to K. B. 3. 2 Kt. toK. B. 3. : D2 36 ; PETROFF'S DEFENCE. WHITE. BLACK. 38 Kt. takes P. 8 P.tcQ. 3. 4 Kt. to K. B. 3. 4 Kt. takes P. 5 P.t.Q.4. 5 P.t.Q.4. 6 B.toQ. 3. 6 B. to Q. 3.* 7 Castles. 7 Castles. 8 P.t.Q.B.4 8 Kt.toK. B. 3. best. And White has a greater advantage than the first move should afford him, * In Game 121 Chess Masterpieces, Morphy played B. to K. 2. The game was won by Lowenthal. It lasted 70 moves In the memorable game by correspondence between Pesth and Paris, at the 8th move the game proceeded thus :— Pesta. Paris. WHITE. BLACK. 8 P.t0Q. B. 4. 8 B.toK. 3. 9 Q.toQ B. 2. 9 P.toK. B.4. 10 Q. to Q. Kt. 3. With a manifest advantage. The following Variation, which appears worthy of . notice, occurred in a game lost by Bird to Pur. Blackburne :— BLACKBURNE. Bre. WHITE. BLACK. 1 P.toK-4 1 P.toK. 4. 2 Kt. to K. B. 3, 2 Kt. toK. B. 3. 3 Kt. to Q. B.3. 3 Kt. to Q. B. 3. 4 B.toQ. Kt. 5. (4 B.toQ.B. 4. 5 Kt. takes K. P. 5 B. takes P. (ch.) 6 K. takes B. 6 Kt. takes Kt. 7 P.t0Q.4 7 Q.Kt.toKt.5.(ch.) 8 K. to Kt. sq. 8 P.tcQ. B. 3. 9 B.toK. 2. 9 P.toK. R. 4. 10 P.toK.R.3 With a much better game. PETROFF’S DEFENCE. 37 The following Variation also occurs to-us as leading ' to an interesting game, advantageous to the first L player :— WHITE. BLACK. | 1 P.toK.4. 1 P.toK. 4. | 2 Kt. to K. B. 3. 2 Kt. to K. B. 3. 3 Kt. toQ. B. 3. 3 B. to Q. Kt. 5. 4 Kt. toQ. 5. 4 Kt. takes Kt. 5 P. takes Kt. 5 Castles. 6 B. to B. 4. 6 P.toK. 5. 7 Kt.toQ 4. 7 B.toB.4. 8 Kt. to Kt. 3. 8 B. to Kt. 3. 9 Castles. 9 P.t.Q.3. 10 P.t.Q.4. White has more freedom, and we think that his game is preferable. Game 2. WHITE. BLACK. 1 PtoK.4. 1 P.toK. 4. 2 Kt. toK. B. 3. 2 Kt. toK. B. 3. 38 P.tQ.4. 8 P. takes P. 4 P.toK. 5. 4 Kt.toK. 5. 5 Kt. takes P. 5 P.toQ. 3. 6 P. takes P. 6 B. takes P. 7 BtQB4 7 B.tcQ.B. 4. 8 BtK 3. 8 B. takes Kt. 9 Q. takes B. 9 Q. takes Q. 7 Q. 10 Castles. Variation at Buack’s 3rp Move. WHITE. : BLACK. 1 PtoK.4. 1 P.toK. 4. 2. Kt. to K. B.3 2 Kt. to K. B. 3. 3 P.toQ. 4 3 Kt. takes P. 4 B.t.Q.3 4 P.toQ.4. ‘ 5 P. takes P. 5 Kt. to Q. B.3 38 THE SCOTCH GAMBIT. WHITE. BLACK. 7 6 Castles. 6 B.toQ. B. 4. 7 P.t.QB.4. 7 B.toK. 3. 8 P. takes P. 8 Q. takes P. 9 B. takes Kt. 9 Q. takes B. 10 Kt. to Q. B. 3. 10 Q.toK. B. 4. Considered to be an equal game. “THE SCOTCH GAMBIT. This opening became very popular after its occur- rence in the celebrated match by correspondence between Edinburgh and London. Staunton appears to have been partial to it, and it is still in favour with Mr. Steinitz, Mtr. Blackburne, and other fine players. Games 1 and 2 represent the most approved modern forms usually adopted. Nos. 3 and 4 may be dismissed as unsatisfactory to second player. Nos. 5, 6, and 7 are the Variations which were most in vogue formerly. These may frequently be converted by second player into forms of the Giuoco Piano, and are to a great extent superseded by Variations Nos. 1 and 2 above mentioned. Game 1. Metnop APPROVED IN PRACTICE. WHITE. BLACK. 1 P.toK.4. 1 P.toK. 4. 2 Kt. to K. B. 3 2 Kt. to Q. B.3. 3 P.t.Q.4. 3 P. takes P. 4 Kt. takes P.* 4 BtoQ. B. 4. 5 B.toK. 3. 5 Q.toK. B. 3. 6 P.toQ.B. 3. 6 K. Kt. toK. 2. 7 BtoQB 4 7 Castles. . THE SCOTCH GAMBIT.’ 39 WHITE. BLACK. 8 Castles. 8 Q. Kt.tK 4. 9 B.toQ. Kt 3. 9 P.tQ.3. Considered an even game. * Kt takes P. This move has to a great extent superseded B. to Q B. 4, the analysis of which is given in games 5, 6, and 7. Game 2. APPROVED IN Practice.—First Form. WHITE. BLACK. 1 PtK4 1 PtwK 4 2 Kt. toK. B.3. 2 Kt. to Q. B. 3. 3 P.t0Q. 4. 3 P. takes P. 4 Kt. takes P.* 4 Q.toK. R.5. * The most natural reply to Black’s 4th move is Q. to Q. 3. White may, however, obtain a fine and long enduring attack by abandoning the King’s Pawn, playing Kt. toQ. Kt 5, or Kt to K.B.3, The former leads to a critical game, thus:— WHITE. BLACK. 5 Kt. to Q. Kt. 5. 5 Q. takes K. P. (ch.) 6 B.toK. 2. 6 K. to Q. sq. 7 Castles. 7 P.tQR 3. 8 Q. Kt. to B. 3. 8 Q. to K. sq. 9 Kt. toQ. 4. And the authorities are pretty evenly divided in opinion as to the choice of position. This opening was played in the match between Lon- don and Vienna in 1874, the defence Black was played by London, and resulted in its favour. Mr. Steinitz also adopted this defence once in his 1876 match ayainst Mr. Blackburne, and was ultimately successful, after however being somewhat at a dieadvantage at one stage of the game. Seconp Form. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 Kt. to K. B. 3. 2 Kt. to Q. B.3. 3 P.toQ. 4. 3 P. takes P. 4 Kt. takes P. 4 Q.toK.R. 5. 40 THE SCOTCH GAMBIT. WHITE. BLACK. 5 Kt. toK. B. 3. 5 Q. takes P. (ch.) 6 B.toK.2. 6 Kt. to Q. Kt. 5.* 7 KttoQ.R3.- 7 B.toQ. B.4.. 8 Castles. Wormald remarks “with a opening” (we agree with him), Black will find it very difficult to oe ti Fenech S3 King both into safe quartera. ® This is altogether premature and bad; Black having gained an im- portant Pawn should play for safety. B. to K. 2 is his proper move. Variation at Move 5. : WHITE. BLACK. 1 P.toK.4. 1 P.toK. 4. 2 Kt. to K. B. 3. 2 Kt. toQ. B. 3. 3 P.tcQ. 4. 8 P. takes P. 4 Kt. takes P. 4 Q.toK.R. 5. 5 Q. to Q. 3. 5 Kt. to K. B. 3. 6 Kt. takes Kt. (best.) 6 ‘Q. P. takes Kt. 7 KttoQ.B.3. 7 B.tQ2. It is remarked that White has the advantage ; this, however, is open to doubt. Game 3. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 P.t0Q.4. 3 Kt. takes P. 4 Kt. takes K. P. 4 Kt. toK. 3. 5 BtQB4 5 P.toQ.B.3. 6 B. takes Kt. 6 Q. to R. 4. (ch.) 7 Kt. toQ. B. 3. 7 Q. takes K. Kt. 8 B.toQ. Kt 3. 8 B.toQ.B.4. 9 Castles. 9 Kt. to K. B.3. The game has been considered as even, but we quite concur in ‘Wormald’s opinion, that most players would prefer White's position. K. to R. sq. threatening P. to KB 4 indeed appears immediately em- barrassing for Black. THE SCOTCH GAMBIT. 41 Variation aT Move 5. WHITE. BLACK. 5 P. to K. B. 4. 5 B.toQ. B. 4. 6 .Kt. to K. B. 3. 6 P.toQ. 3. 7: P.toK. B. 5. 7 Kt. to K. B. sq. 8 Kt. to Q. B. 3. 8 Q. to K. 2. 9 B.tQ. 3. 9 -Kt. to K. B. 3. 10 B. to K. Kt. 5. 10 P. toQ. B. 3. ll. Q. to K. 2. And the position is somewhat in White's favour. Game 4. WHITE. BLACK. 1 P.toK.4. 1 P.toK. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 3 P.toQ. 4. 3 P. takes P. 4 . Kt. takes P. 4 Kt. takes Kt. 5 Q. takes Kt. 5 Q.toK. B.3. 6 P.toK. 5. : And Black has a very defensive, and by no means satisfactory game. DONA TB WH 10 Game 5. WHITE. P. to K. 4. Kt. to K. B. 3. P. to Q. 4. B. to Q. B. 4. Castles. P. to Q. B. 3. Q. to Q. Kt. 3. . B. takes K. B. P. (ch.) B takes K. Kt. P. takes B. And Black has a winning position. SDOMNMUNUP WWE TOR A tt Rt NR UA: + Ss ef ww! oo _ 42 THE SCOTCH GAMBIT. Varmation*1 WHITE. CK. 4 B.toQ. Kt.5.(ch.) 5 P. toQ. B. 3. 5 P. takes P. 6 Castles (best.) 6 P. to Q. 3. 7 P.toQ.R. 3. 7 BtoR. 4 8 P.toQ. Kt 4. 8 B.to Kt. 3. 9 Q. to Q. Kt. 3. 9 Q.toK.B.38 10 Q. Kt. takes P. 10 B.toK. 3. ll Kt. toQ. 5. 11 B. takes Kt. 12. B. takes B. 12 K. Kt. toK. 2. 13 B. to K. Kt. 5. 13 Q. to K. Kt. 3. 14 B. takes K. Kt. 14 Kt. takes B. 15 B. takes P. And the game is considered even. ‘Variation aT Burack’s 47H Move. The following Variation arising from Q. to K. B. 3 at Black’s 4th move in lieu of -B. to B. 4, we have recently adopted in New York. The line of "play indi- cated is, we believe, deserving of attention. WHITE. BLACK. 1 P.toK. 4, 1 P.toK. 4. 2 Ket. to K. B. 3. 2 Kt. to Q. B. 3. 8 P.tQ4. 3 P. takes P. 4 Kt. takes P. 4 Q. to B. 3. 5 B.toK.3.* 5 Q.toK. Kt. 3. 6 Q. to K. B. 3. 6 Kt. toK. B. 3. 7 B.toQ. 3. 7 Kt. toK. 4 8 Q. to K. Kt. 3. 8 Q. takes Q. 9 R. P. takes Q. 9 P.tQ4 Black’s position is rather better. © Interesting Variations arise from Kt to Q. Kt. 5 at this juncture. Mr. Alberoni adopted this move in a game against, Mr. Bird, who replied by BtoB. 4, and in a few moves obtained a winning advantage. THE SCOTCH GAMBIT. / 43 Mr. Blackburne has recently introduced a Variation at White's 5th move. WHITE. BLACK. 1 P.toK.4. 1 P.toK. 4. 2 Kt. toK. B. 8. 2 Kt. toQ. B. 3 3 P. toQ. 4. 83 P. takes P. 4 Kt. takes P. 4 B.toQ.B.4. 5 Kt. to Kt. 3. 5 B. to Kt. 3. 6 Kt. toQ. B. 3. 6 P. to Q. 3. 7 B.toK. 2 7 B.toK. 3. 8 B.toK. B. 4. 8 K. Kt. toK. 2 9 Castles. 9 K. Kt. to Kt. 3. 10 B. to K. Kt. 8. 10 Q. to Q. 2. 11 K. to R. sq. 11 Castles Q. side. 12 P.toK. B. 4 12 P.toK. B.4. 13 P. takes P. 13 B. takes P. 14 Kt. to Q. 5. With a slight advantage in position. A very fine game at the Vienna Tournament of 1873, between Anderssen and Rosenthal, proceeded in the fol- lowing manner :— No. 24 Chess Masterpieces. RosenTHaL. ANDERSSEN. WHITE, BLACK. 1 PwK4 1 PtoK 4 2 KttoK. B 3. 2 Kt tQB3 3 P.t0Q 4 3. iP. takes P. 4 Kt. takes P. 4 BtoQB4 5 BtoK 3. 5 QtK B 3 6 P.w0QB 3. 6 K KttoK 2 7 P.toK B 4. 7 P.tQ3 8 KttwoQR 3. 8 Kt. takes Kt. 9 P. takes Kt. 9 BtoQ Kt. 5. (ch) 10 KtoB2 10 B. takes Kt. 1l_ P. takes B. 11 Castles, 1 RQ Bag 12 PtQB3 13 BQ 3. 13 PwQ4 14 Pt K 5. 14 Q toK. R 5. (ch) 44 THE SCOTCH GAMBIT. rd s A PS oo pi BIS bo 2 Ate Fig POCO B 8 perseee 2 ae 2B OAsofoe 2 SSwsss TOI PLDT TO IO bo bo be WW i wn yo WW Anderssen subsequently won. * This clever move turns the game in favour of Anderssen. CR COD ANDERSSEN. ‘BLACK. 15 QtwK RG. 16 QtwK 3. WPwKB4 18 PtwoQKt3. 19 BtQ Kt2 20 RtKB2 21 Kt toK Kt. 3. 22 P.toQ B 4 23 P. toQ 5. (ch.) 24 PtQKer4 25 B. takes P. 26 BtQ 4. 27 PtoQ Kt 4* 28 BtK 5. 29 RtoQ aq 30 = R. takes P. Game 6. WHITE. BLACK. P. to K. 4. 1 P.toK.4. Kt. to K. B. 3. 2 Kt. to Q. B. 3. P. to Q. 4. 3 P. takes P. B. to Q. B. 4. 4 BtQB4 Kt. to K. Kt. 5. 5 Kt. toK. BR. 3 Far preferable to Kt. to K. 4. Kt. takes K. B. P. 6 Kt. takes Kt. B. takes Kt. (ch.) 7 = XK. takes B. Q. to R. 5. (ch.) 8 P.toK. Kt. 3. Q. takes B. 9 P.toQ.4. Q. takes P. (ch.) 10 Q. takes Q. P. takes Q. 11 K. R.to K. sq. (ch.) K. to Q. sq. (best.) 12 Kt. to Q. Kt. 5. B. to Q. 2. 13 Kt. takes Q. P. Kt. to Q. R. 3. 14 B.toK. B. 4. R. to K. sq. With a superior game. 10 11 12 13 14 15 16 10 11 12 10 ll 12 13 14 10 11 THE SCOTCH GAMBIT. . Variation 1 at Wairte’s P. takes Q. P. 10 K. to Q. sq. ll P. to Q. Be 12 Q. to Q. R. 3. (best.) 13 P. to B. 3. 14 B. to Q. 2. 15 K. R. to K. sq. 16 Variation 2 at Waire’s WHITE. P. to K. 5. 10 P. to K. B. 4. 11 P. takes Kt. 12 Variation 3 at WHITE's WHITE. P. to K. B. 3. 10 P. takes P. 11 K. to B. sq. (best. 12 Kt. to Q. 2. (best. 13 Kt. to B. 3. 14 With a Pawn more and a better position. Variation 4 at WHITE'S WHITE. Q. Kt. to Q. 2. 10 P. to K. B. 3. 11 Kt. takes P. 12 K. to B. sq. best. 13 13 45 10TH Move. 10TH Move. BLACK. K. R. to K. sq. Kt. takes P. R. takes P. (ch.) And wing 10TH Move. BLACK. P. takes P. Q. to R. 5. (ch.) K. R. to B. 8 Olek (dis.ch.) Q. takes P. 10rH Move. BLACK. K. R. to K. sq. P. takes P. Q. to R. 5. (ch.) R. to K. 4, With a manifest advantage. 46 THE EVANS GAMIT ATTACK. Game 7. WHITE. BLACK. 1 P.toK. 4. 1 P.toK. 4. 2 Kt. toK. B.3. 2 Kt. to Q. B. 3. 38 P.toQ4. 3 P. takes P. 4 B.toQ. B. 4. 4 B.toQ. B.4. 5 Kt. to K. Kt. 5. 5 Kt. to K. R. 3. 6 Q.toK. R. 5. 6 Q.t0K.2. 7 Castles. 7 P.toQ.3 8 P.toK. R. 3. 8 B.toQ. 2 9 P.toK. B.4. 9 Castles Q. R. And Black preserves the Gambit Pawn with at least an equal position. Variation at Wuite’s 6TH Move. WHITE. BLACK. 6 Castles. 6 P.toQ. 3. 7 P.toK.R. 3. 7 B.toQ. 2. 8 P.tc.Q.B. 3. 8 Q. toK. B. 3. 9 K. to R. sq. 9 Castles Q.'R. 10 P.toK. B. 4. White has a good opening, but Black still retains the Gambit Pawn. mnie ——___. THE EVANS GAMBIT ATTACK. The Evans Gambit may be truly called “the idol of Chess players.” Its innumerable phases, and the mar- vellous combinations to which the various forms of the attack give rise, has secured it the first place in the esti- mation of all admirers of the royal pastime. The Bishop’s Gambit, the Kieseritzky Gambit, and the Salvio Cochrane Gambit are scarcely less beautiful openings, and have each at times been more or less in favour; but the popularity of the Evans has never waned. Notwithstanding the sacrifice of the Pawn, and the fact that if it comes to an end game the defending THE EVANS GAMBIT ATTACK. 47 player should certainly win, it remains on record that of the published games between the finest players nearly two-thirds have been won by the attack. Our predilec- tions in favour of the defence have for years past been well known; nevertheless, we approach the considera- tion of the opening with much diffidence, and the greatest possible feelings of respect for the views of the many distinguished players, analysts, and writers who have inclined to the opinion that in practice the con- ductor of the attack should, in the long run, be suc- cessful. : Staunton and Wormald observe :— “Of all the openings of which Chess is susceptible, the Evans Gambit is the most interesting. Its com- binations are more varied and more beautiful, the opportunities it affords for brilliant attack and scientific defence are more abundant, than in any other début yet invented. In addition to these great recommenda- tions, the Evans Gambit is considered by many of the best authorities to be an opening of perfect fairness to both sides; that is to say, the attack obtained by the sacrifice of the Gambit Pawn is worth no more than it costs. So it remains a moot point to this moment whether the first or second player ought to win, sup- posing the best moves were adopted by each of them.” Of the following eleven games, No. 1 and No. 11 are by far the most important, being approved forms of the two admittedly best defences; and to these the student who may wish to economize his time may with advan- tage first direct his attention. FIRST FORM. Forms of defence arising when second player retires his Bishop at 5th move to Q. B. 4. Game 1. WHITE. BLACK. 1 P.toK. 4, 1 P.toK. 4. 2 Kt. to K. B. 3. 2 Kt. to Q. B. 3. 48 THE EVANS GAMBIT ATTACK. WHITE. BLACK. 3 B.toQ. B. 4. 8 B.toQ. B. 4. 4 P.toQ. Kt. 4. 4 B. takes Kt. P. 5 P.toQ. B.3. 5 B.toQ. B.4 6 P.toQ. 4. 6 P. takes P. 7 Castles. 7 P.toQ. 3. 8 P. takes P. 8 B. to Q. Kt. 3. 9 P.t.Q 5. 9 KttQR. 4 10 B. to Q. Kt. 2. 10 Kt. toK. 2. 1l_ B. to Q. 3. 11 Castles. 12 Kt. toQ. B. 3. 12 Kt. to K. Kt. 3. 13 Kt. to K. 2. - 13 P.toQ. B. 4. 14 Q. 0Q.2. 14 P.toK.B.3. 15 K. to R. sq. 15 B. to Q. B. 2. 16 Q. R. to B. sq. 16 R. to Q. Kt. sq. 17 Kt. to K. Kt. 3. Staunton dismisses the game at this point with the observation, “that it appeared to him that White had more than an equivalent for the Gambit Pawn.” :s Wormald, however, adds, “the result of recent experience hardly endorses Staunton’s dictum.” The correct continuation apparently is:— WHITE. BLACK. : 17 P. to Q. Kt. 4. 18 Kt. toK.B.5. 18 P.toQ. B.5. 19 B.toK.2.(best.) 19 P. toQ. Kt 5. 20 BQ 4. 20 P.toQ. B.6. 21 Q. to Q. sq. 21 B. to Q. Kt. 3. 22 P. to Q. R. 3. (best.) And Wormald remarks that White has no supe- riority. These are the opinions expressed in Staunton and Wormald’s work of 1876. Wormald, in his ‘Chess Openings,’ published in 1875, also dismisses the game as even. We venture to differ from these conclusions. It appears to us that Black’s position, after his 17th move, THE EVANS GAMBIT ATTACK. 49 is decidedly superior to White's ; sufficiently 80, indeed, to constitute a winning advantage. Black’s 19th ‘move of P. to Q. Kt. 5 we consider premature. In’ substitu- tion of the 19th to 21st moves, we submit the following, by which it appears to us that Black can maintain his Pawns intact for the end game, and should thereby ultimately win. Supstirorep VARIATION. WHITE. BLACK. 19 B.toK. 2. 19 Kt. to Q. Kt. 2. 20 K. Kt. to Q. 4.* 20 B. to Q. 2. *IfB. to Q 4, then Black replies with B, to Kt, 3. White cannot break up Black’s Pawns, and Kt. to K. 6 will avail nothing. 21 P.toK. B. 4. 21 Kt. toQ. B. 4. And with good play Black should win, White can, however, vary his play at move 15 by B. to Q. B. 3. WHITE. BLACK. 15 B. to Q. B. 3. 15 B. toQ. B. 2. 16 Kt. to K. Kt. 3. 16 P.toQ. R. 3.* 17 Kt. to K. B. 5. 17_‘B. takes Kt. 18 P. takes B. 18 Kt. to K. 4. 19 Kt. takes Kt. 19 B. P. takes Kt. 20 P.toK. B. 4. 20 P. to Q. Kt. 4. 21 P. takes P. 21 P. to. Kt. 5. 22 P.toK. B. 6. With a winning position, * After this move, which is weak, White must, we think, get an advantage. Variation In Repty to Wuire’s 15TH Move or B. To - B. 3. WHITE. BLACK. 15 B. to Q. B. 3. 15 B. toQ. 2. 16 Kt. to K. Kt. 3. 16 R. to K. sq. ; E 50 THE EVANS GAMBIT ATTACK. ‘WHITE. BLACK. 17 Kt. to K. B. 5. 17 B. takes Kt. 18 P. takes B. 18 Kt. toK. 4. 19° Kt. takes Kt. 19 B. P. takes Kt. And Black’s game appears preferable. ‘ In a match game between Messrs. Wisker and Bird, the latter played B. to Q. B. 2, and P. to Q. Kt. 3; Mr. Wisker replied with B. takes Kt., and the game became slightly in favour of Black, as the doubled Pawns on Rook's file were of some use to him. In reference to move 13, Wormald observes: “A me between Messrs. Kolisch and Paulsen, at the Bristol Chess Congress, in 1861, has always been re- ferred to as the first recorded illustration of this form of defence. Strange to say, all the commentators have overlooked a consultation game played in the spring of 1858, and published shortly afterwards in the Field, in which Messrs. Bird and Owen adopted this identical move with success, against Staunton and Barnes. a Masterpieces No. 129, the game proceeded thus :-— Sraunton aND Barnes. Brrp anp Owen. WHITE. BLACK. 1 PtwK 4 1 PtK 4 2 Kt to K. B 3. 2 Kt to Q B. 3. 3 BQ B. 4. 3 BtQB. 4. 4 P.toQ. Kt 4. 4B. takes P. 5 P.wQ B 3. 5 BtBd4 6 PQ 4, 6 P. takes P. 7 Castles. 7 P.t0Q 3. 8 P. takes P. 8 B. to Kt 3, 9 P.tQ 5. 9 Kt tQR4 10 BtK 2 10 Kt toK. 2. 11 Bt Q Kt 2 ll PtK B 3. 12 QQ 2 12 Castles. 13 Kt to Q. 4. 13 Kt. to K. Kt. 3. 14 K to R. oq, 14 BQ 2 15 Pt KB 4. 15 PwQBa4. And the defence subsequently played B. to Q. B. 2, and P.toQ Kt.4, and ultimately won by their Pawns. 51 THE EVANS GAMBIT ATTACK. 3M 8 ml 3s ae ain ids WA id aed EnSo Solo. OSES Bou me 1D Game 2. ue oS mates ad uate & fe eae Ao oO oo 3 Peisssstdsseedseas Adana SaiciManiaA4oe g ARADAH DON DROUIYWGS ¥ Q Game 3. Bayh ois a MB odes sii ons ISS ES ECOMSE “3% SESSSEEEE E2 ARMDHHORDAOMG a4 Sats oe wi et ot nga eddocoos 8 gS {Ss ssgse 3S Fadmanacaiaal AR OD HID ON OAS I! 12 R. to K. sq. White has a good attack. a P. to g 5. © Whito may also play Mr. Fraser's variation of Q. to Q. R. 4. 52 _ DOBNAMR WDE ra = aod OD Or C9 09 17 THE EVANS GAMBIT ATTACK. BLACK. P. to K. 4. Kt. to Q. B. 3. B. to Q. B. 4. B. takes Kt. P. B. to Q. B. 4. P. takes P. P. to Q. 3. B. to Q. Kt. 3. Kt. to K. B. 3. P. takes P. Kt. to Q. R. 4. Kt. takes B. P. to Q. B. 3. B. to K. 3. Q. to Q. 2. P. takes R. Game 4, B. to B. 4 and Kt. to Q. R. 4 Derence. WHITE. P. to K. 4. 1 Kt. to K. B. 3. 2 B. to Q. B. 4. 3 P. to Q. Kt. 4 4 P. to Q. B.3. 5 P. to Q. 4. 6 Castles. 7 P. takes P. 8 Kt. to Q. B. 3 9 P. to K. 5. 10 B. to Q. RB. 3. 11 R. to K. sq. 12 Q. to Q. R.4. (ch.) 13 Q. takes Kt. 14 R. takes P. 15 R. takes B. (ch.) 16 Kt. to K. 5. And White must win. 10 11 12 13 14 15 16 And Black retains his Pawn, and White has no attack to compensate. Variation aT Buack’s 9TH Move. WHITE. 7 Kt. to.K. Kt. 5. 10 Q. to R. 4. (ch.} 11 Q. takes Kt. 12 Kt. to K. B. 3. 13 Q. to Q. 3. 14 P. to Q. 5. 15 Kt. to Q. 4. 16 BLACK. Kt. to Q. R. 4. Kt. takes B. 53 Game 5. THE EVANS GAMBIT ATTACK. > Ps 2 a. en i a BGM mvs 37 .M ow. 8 faa] sees tats Wioseo4 S8d8o08 £ ass i ge eat Rasgisseg #eisde3 Ai 84 ec ec ech i al eel Ohad a # Monin F AM ded day ARO WDON ORO 7 Sagem & MORO HID 7 3S a a Se ¢ , 1 A 3.4 / S ee : a: 3 O53 ‘Ses 4oe q < coee oid 2 Baas Py Gok 2 wigivin sea ee oot EE Sedu 8 : gadooss | sooo os Et gE ges 8 Saeee Be2ee SS2sst 2 3 Sega E Bs £28 AMAA AAAS i Medhdtah © aed aaa Ee Q superior. 54 THE EVANS GAMBIT ATTACK. WHITE. BLACK. 7 Castles. 7 Kt. to K. B. 3. 8 B.tQ. RB. 3. 8 P.t0Q.3. 9 P.toK.5. 9 PwQ4. 10 B.toQ. Kt. 5. 10 Kt. to K. 5. 11 P. takes P. ll B. to Q. 2. 12 Q. to Q. Kt. 3. 12 P.tQR.3. 13 B.tQ3. It appears that Black has time to play B. to K. 3, followed by Q. Kt. to K. 2, with a safe game. Variation at Buack’s 7TH Move. WHITE. BLACK. 7 P.tcQ.6. 8 Q. to Q. Kt. 3. 8 Q.toK. B. 3. 9 P.toK.5. 9 Q. to K. Kt. 3. 10 R. to K. sq. 10 K. Kt. to K. 2. ll BtQR3. And White has a strong attack. Variation at Buack’s 77H Move. WHITE. BLACK. 7 B.toQ. Kt. 3. 8 P.toK. 5. 8 P.toQ. 4. 9 P.takes P. en passant. We prefer Black’s game. Variation aT Buack’s 7TH Move. WHITE. BLACK. ; 7 +P. takes P. 8 Q. to Q. Kt. 3. 8 Q.toK. B.38 9 P.toK. 5. 9 Q. to K. Kt. 3. 10 Q. Kt. takes P. 10 K. Kt. to K. 2 See Dr. Zukertort’s variation. THE EVANS GAMBIT ATTACK. 55 Game 7. Derence arisinc From Retinine B. to Q. R. 4 ar Bracx’s 5TH Move. ; WHITE. BLACK. 1 P.toK.4. 1 P.toK. 4. 2 Kt. toK.B.3. 2 Kt. toQ. B.3. 3 B.toQ. B.4. 3 B.toQ B.4. 4 P.toQ. Kt 4 4 B. takes Kt. P. 5 P.toQ.B.3. 5 B.toQR 4. Staunton and Wormald observe: “In one re- spect this move is certainly preferable to B. to B. 4, as it allows Black the defence of Kt. to K. B. 3 more advantageously. On the other hand, when the B. retires to Q. % 4, White can more safely push the attack by Q. to Q. Kt. 3, as Black cannot reply with Kt. to Q. R. 4, so that it is difficult to say which should “really have the preference.” The question as to the relative strength of B. to B. 4, and B. to R. 4 at Black’s 5th move, it appears to us, must depend upon the value of the defence submitted in Game 1, as compared with the compromised defence in Game 11. Dr. Zukertort, who has given much atten- tion to the latter, contends—and claims, we believe, that the foreign masters agree with him—that the defence arising from B. to R. 4, followed up at the proper moment by P. to Q. Kt. 4, is by far the most complete and satisfactory answer to the Evans attack. WHITE. . __ BLACK, 6 Castles. 6 Kt. toK. B.3. 7 P.t.Q4 7 Castles. 8 P. takes K. P. 8 K. Kt. takes K. P. 9 Qt0Q.3. 9 Kt toQ.B. 4. 10 Q. to Q. 5. 10 Kt. to K. 3. 11 B.toQ. R. 3. Staanton remarks that Black has a very constrained position. ‘We do not, however, consider that White has any attack to compensate for he Pawn sacrificed. 56S THE EVANS GAMBIT ATTACK. Game 8. Derence Arisina From Retire B. ro Q. R. 4 at Buacr’s 5TH Move. WHITE. BLACK. 1 PtK.4 1 P.toK.4. 2 Kt. to K. B. 3. 2 Kt.toQ.B.3. 3 B. to Q. B. 4. 3 B.toQ.B.4. 4 P.toQ. Kt 4. 4 B. takes P. 5 P.tcQ.B.3. 5 B.toQ.R.4. 6 P.tQ.4. 6 P. takes P. 7 Castles. 7 P.t0Q3. 8 Q. to Q. Kt. 3. 8 Q.toK.B.3. 9 P. takes P. 9 B.toQ. Kt. 3. 10 B. to Q. Kt. 5. .10 B.toQ. 2. ll P.toK. 5. 11 P. takes P. 12 R.toK. sq. 12 K.Kt.toK.2 13 P. takes P. 13 Q. toK. Kt. 3. 14 B. to K. Kt. 5. Staunton remarke that Black retains the advantage of a Pawn, but at the cost of a confined situation. It appears to us that if White at his 13th move play B. to K. Kt. 5, Black cannot maintain an even game, if, indeed, he can avoid a decided inferiority. For Examete. WHITE. BLACK. 18 B.toK. Kt. 5. 13 Q. to Q. 3. best. 14 B. takes K. Kt. 14 Kt. takes B. 15 B. takes B. (ch.) 15 Q. takes B. 16 Kt. takes K. P. With a winning position. Game 9. Mr. Fraser’s Variation. WHITE. BLACK. 1 P.toK. 4. 1 P.toK.4. 2 Kt.toK.B.3. 2 Kt.toQ.B.3. 3 B.toQB.4. 3 B.toQ.B.4. THE EVANS GAMBIT ATTACK. - 67 WHITE. BLACK. 4 P.toQ. Kt. 4. 4 B. takes Kt. P. 5 P.toQ.B.3. 5 B.toQ. B. 4. 6 P.toQ. 4. 6 P. takes P. 7 Castles. 7 P.t0Q.3. 8 P. takes P. 8 B.toQ. Kt. 3. 9 Kt toQ.B.3 9 B.toK. Kt. 5. *10 Q.toQ. R.4. _ * This move is attributed to Mr. Fraser. Very great, in fact wo think too much importance has been attached to ‘the attack arising from it which is certainly inferior to that favoured by Prof. Anderssen. See fame 1, WRITE. BLACK. 10 B.toQ2 We prefer moving K. to B. sq. for Black at his 10th move. Staunton and Wormald admit that this line of play paralyzes the attack for a time, but add that Black’s game becomes miserably embarrassed. It appears to us, however. that they somewhat overrate the difficulty of Black’s position. The Rev. G. A. Macdonnell played some very fine specimens of this attack against Mr. Bird, with varying success, but ultimately abandoned it. For the illustra- tive game given, the only one which appears to haye been preserved, we are indebted to the kindness of Mr. Boden. WHITE. ; BLACK. 11 Q.toQ. Kt3. 11 KttoQ.R4 12 B, takes B.P.(ch.) 12 K.toB. sq. 13 Q. toQ. 5. See Fraser Mortimer variation next game. WHITE. BLACK. 13 Kt. toK.B.3. 14 Q.toK. Kt.5. 14 K. takes B. 15 P.toK.5. 15 Kt. to K. Kt. 6. 16 Q.toK.B.4.(ch.) 16 K.to Kt. sq. 58 THE EVANS GAMBIT ATTACK. WHITE. BLACK. 17 Kt.to K. Kt. 5. 17 Kt.to K.R.3. 18 P.toK.6. 18 B.to K.sq. And Black has the advantage. Game 10. Fraser Mortimer Variation. WHITE. BLACK. 1 P.toK.4. 1 P.to K.4. 2 Kt.toK.B.3. 2 Kt. to Q.B.3. 3 B.toQ.B.4. 3 B.to Q. B.4. 4 P.toQ. Kt. 4. 4 B. takes Kt. P. 5 P.toQ.B.3. 5 B.toQ.B.4 6 P.toQ.4.° 6 P. takes P. 7 Castles. 7 P.t0Q.3. 8 P. takes P. 8 B.to Q. Kt. 3. 9 Kt. to Q.B.3. 9 B.toK. Kt. 5. 10 Q.tc.Q.R.4. 10 B. to Q. 2. ll Q.to Q. Kt.3. 1l Kt. to Q.R.4. 12 B. takes B.P.(ch.) 12 K. to B.sq. 13 Q. to Q.B.2. This move was suggested by Mr. Mortimer a few years back. It leads to a hig! ly interesting and some- what dangerous attack, which properly answered, how- ever, should undoubtedly result in favour of the defend- ing player. WHITE. BLACK. 13 K. takes B. 14 P.toK. 5. 14 P.toK. R. 3. 15 P. t0Q. 5. 15 Kt. to K. B. 3. 16 P. toK. 6. (ch.) 16 B. takes P.* 17 P. takes B. (ch.) 17 K. takes P. 18 Q. to K. Kt. 6. 18 Q. to K. B. sq 19 B.toK. Kt. 5. 19 Kt. to Q. B. 3 20 Q.R.toK. sq. (ch) 20 Kt. to K. 4. THE EVANS GAMBIT ATTACK. 59 WHITE. BLACK. 21 Kt. takes Kt. 21 P. takes Kt. 22 R. takes P. (ch.) 22 K. takes R. 23 R. to K. sq. (ch.) And White it is considered should win. * Weak. Compruer’s VARIATION. WHITE. BLACK. 16 K. to Kt. sq. 17 P. takes B. 17 Q. takes P. 18 Kt. to K. R. 4. 18 P. to K. Kt. 4. And Black should survive the attack and win. Staunton says:—“It haa not yet been perhaps sufficiently tested by analysis and practice for a decisive judgment to be pronounced on its merits.” Variation at Bracr’s 14TH Move. WHITE. BLACK. 14 K. to B. sq. 15 BR. to K. sq. 15 Kt. to Q. B. 3. 16 B.toK. Ke 5. 16 Q. to K. sq. 17 P.toK. 6. 17 Q. to K. Kt. 3. 18 Q. takes Q. 18 P. takes Q. 19 -P. takes B. 19 Kt. to K. B. 3. 20 P.toQ. 5. 20 Kt.toK.4. 21 Kt. takes Kt. 21 P. takes Kt. And Black has the advantege. A game recorded between Kolisch and Hirschfeld illustrative of this opening is so interesting that we give it in full from 18th move. No. 90 Chess Masterpieces. Kouiscu. Arrscuretp. WHITE. BLACK. 13 Qt Q B.2 13 K. takes B. 4 P.tK 5. 14 K. toB, aq. 60 31 THE EVANS GAMBIT ATTACK. Koutsca. WHITE. s A 3 Pg ope semen Esssss 8 PAROS APP OROR NOONE siete SOF ne, aaa * 3 WBA Bo rd bd a bd ss gO n> AR cf A P. (ch.) P. to K. 7. (dis. ch.) * K to Kt. aq, better. + Suicidal. A s A w ~ KB oq. SESsés eben PEP ye a - » E ANNAN ARS O&s se Fraser Mortimer VARIAaTIoON—ILLUsTRATIVE GAME. No. 52 Chess Masterpieces. Macponne.i. Birp. WHLOLO HOW pI! SSRHSS owes S ARs s RO ns 8 oe PRE SS DOB oo ong bi a THE EVANS GAMBIT ATTACK. 61 Macponneti. Birp. WHITE. BLACK. 19 Kt. to K. 2. 19 QtR.6. 20 Kt. to K. Kt. sq. 20 QwQ 2. 21 PtKB4 21 PtQB4 22 PP. takes P. 22 QtQBa 23 P.toK B. 3, 23 Kt to K. B. 4. 24 Q to Kt. 3. 24 Kt. takes B. 25 Q@ takes Kt. 25 B. takes P. 26 QtQB3. 26 RtR 3. 27 Kt to K. 2. 27 OR. to Kt. 3, 28 P.toK BOS. 28 RtK B 3. 29 KttoK B 4. 29 QRtK 4. 30 QR toQ aq. 30 QtoR.5. 31 Kt tQ.5. 31 RB. to K. R. 3. 32 Kt. takes Q B. P. 32 K. to Kt. sq. 33 Kt to Q. 5. 33 iP. to R. 6. 34 R to K. Kt sq. 34 K. toR 2 35 QR toK aq. 35 P.toK. B 3. 36 R. to K. Kt 4. 36 Q takes R. P. 37 Kt tQB7. 37 Q. to K. B77. 38 Kt to K. 6. 38 KR. takes Kt. 39 P. takes R. 39 =OR. to Kt. 3. 40 P.toK. B 4 40 Mate in 2 moves. Derence Arisine From B. To Q. R. 4. Dr. Zuxertorr VARIATIONS. In the following game and its two accompanying variations Black is represented to have the advantage in each case. No line of play is submitted by which White, the first player, can secure even an equal game. If, therefore, this defence is as strong as here repre- sented, it appears to us to strike at the root of the Evans attack. In the opening remarks of Staunton he says:—“It remains a moot point to this moment whether the first or’ second player ought to win, suppos- ing the best moves were adopted by each of them.” The compiler thinks that the result of practical expe- 62 |" THE EVANS GAMBIT ATTACK. rience shows that the defence arising from B. to Q. R. 4 is less reliable and trustworthy than that arising from B. to Q. B. 4 and Kt. to Q. R. 4. Game 11. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4 2 Kt. to K. B.3. 2 Kt. to Q. B. 3, 3 B.toQ. B.4. 3 B. to Q. B. 4. 4 P.toQ. Kt 4. 4 B. takes Kt. P. 5 P. to Q. B. 3. 5 B.tQR. 4. 6 P.tcQ.4. 6 P. takes P. 7 Castles. 7 =P. takes P. 8 Q. to Q. Kt. 3. 8 Q.toK. B. 3. 9 P.toK.5. 9 Q. to K. Kt. 3. 10 Q. Kt. takes P. 10 . K. Kt. to K. 2. 11 Kt. to K. 2. ll P.toQ Kt 4. 12 B.toQ. 3.* 12 Q.toK. 3. 13 Q. to Q. Kt. 2. 13 Kt. to K. Kt. 3. 14 Kt. to K. B. 4. 14 Kt. takes Kt. 15 B. takes Kt. * 15 P.toK. R.3. 16 Q.R. to B. sq. 16 P.tc.Q. RB. 3. 17 K.R. toQ.8 17 B. to Q. Kt. 2. 18 Q. to Q. Kt. sq. 18 Q.R. to Q. sq.t * The identical moves to this point occurred in a consultation game played at Philadelphia last year, Mr. Bird and Mr. Elson contending against Captain Mackenzie and Mr. Martinez. The game, which should have resulted in a draw, was won by Messrs. Bird and Elson, but only through a faulty move on the part of their opponents in the end game. Staunton and Wormald remark that Black has won two Pawns with a safe game. + The position presented at the point where above variation ends is very important, because it results from apparently the best moves on both sides. Has Black, however, a safe game? We doubt it, and upon this hinges the whole question. ' Continuing the analysis a little the following moves seem to suggest themselves :— THE EVANS GAMBIT ATTACK. 63 WHITE. . BLACK. 19 PtQR. 4 19 P.toQ Kt 5. 20 BtwK BS, 20 Q to K. 2 21 Bt K Kt 3. Threatening B. to R. 4, and play as Black may he will be subject to considerable attack, ‘Variation 1 ar Wuure’s 11t# Move. WHITE. BLACK. 11 R. to K. sq. ll P.toQ. Kt. 4. 12 Kt. takes é. Kt P. 12 R. to Q. Kt. sq. 13 Kt. toK. R. 4. 13 Q. to K. Kt. 5. 14 Q.t.Q.R.4. 14 K. to Q. sq. 15 Kt. to K. B. 3. 15 B. takes R. 16 Kt. takes B. 16 P.toQ. R. 3. 17 Kt.tQ.R. 3. 17 RB. to Q. Kt. 5. 18 Q. to Q. B. 2. 18. Kt. takes P. Black has much the better game. Variation 2 at Ware's 11TH Move. WHITE. BLACK. 11 B.toQ.R.3. 11 P.toQ. Kt.4. 12 Kt. takes P. 12 R. to Q. Kt. sq. 13 B. takes Kt. 13 P.toQ.R.3. 14 B.toQ.R. 3. 14 P. takes Kt. 15 B. to Q.3. 15 Q.toK.R.4. 16 B.to Q. Kt. 2. 16 Castles, We prefer White's game. ba Derenceé ARISING From B. To K. 2 at Buacr’s 5TH Move. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4 2 Kt. to K.B.3. 2 Kt. to Q.B.3. 3 B.toQ.B.4. 3 B.toQ.B.4, 4 P.toQ. Kt 4. 4 B. takes Kt. P. 5 P.toQ.B.3. 5 B.toK.2. 64 THE EVANS GAMBIT ATTACK. WHITE. BLACK. 5 P.toQ4. 6 P. takes P. 7 Q. to Q. Kt. 3. 7 KttoQ.R.4. 8 B. takes P. (ch.) 8 K.to B. sq. 9 Q.toQ.R.4. 9 K. takes B. 10 Q. takes Kt. And White's game is preferable. Derence arising From B. To Q. 3 at Bracx’s 51H Move. This mode of defence does not appear to have been touched upon by Staunton, but having regard to the fine’ games between Anderssen and Kieseritzky, in which the latter secured even results by adopting the defence, we cannot pass it by as altogether unworthy of notice. WHITE. BLACK. 1 P.toK.4. 1 P.toK. 4. 2 Kt.toK. B.3 2 Kt. toQ. B. 3. 3 B.toB. 4. 3 B. to B. 4. 4 P.toQ.Kt4 4 B. takes Kt. P. 5 P.t.Q. B.3 5 B.t0Q.3. 6 Castles. 6 Q.toK. 2. 7 P.toQ4. 7 Kt. toK.B. 3. 8 Q.B. to Kt. 5. 8 Castles. 9 K. Kt. toR. 4. 9 P. takes Q. P. 10 Q. Kt. to. Q. 2. 10 Q.toK.4. 11 QKttK BS 11 Qt QB.4. 12 B. takes Kt. 12 P. takes B. Black, Kieseritzky, subsequently won the game. IF THEN 18 Kt.to K. B. 5. 13 B.to B.5. 14 Kt.to K.R.4. 14 P.toQ.4. 15 Q. to Kt. 4. (ch.) 15 B.to Kt. 4. And it appears to us that Black can survive the attack and should win ; but if White, at his 8th move, play R. to K. sq., he secures, we think, an advantage in the opening. EVANS GAMBIT DECLINED. 65 Derence Arising From B. to Q. 3 at Brack’s 57H Move. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 Kt. toK. B. 3. 2 Kt. toQ. B.3. 3 B. to. Q. B. 4. 3 B. to Q. B. 4. 4 P. to Q. Kt. 4. 4B. takes Kt. P. 5 P.toQ. B. 3. 5 B. to Q. 3. 6 PtQ4. 6 Kt. to K. B.3. 7 Kt. to K. Kt 5. 7 Castles. 8 P.toK.B.4. 8 P. takes K. B. P. 9 P.toK. 5. 9 B. takes P. 10 P. takes B. 10 Q. Kt. takes P. 11 B. to Q. Kt. 3. ll P.toK.R.3. 12 Kt. toK.R.3. 12 P. to K.-Kt. 4. White, Anderssen subsequently won the game. The question of superiority of position at this point has been considered doubtful. We should prefer Black’s game with his four Pawns plus, to White's with his extra piece, EVANS GAMBIT DECLINED. Derence or P. To Q. 4 aT Brack’s 4TH Move. This defence may be safely adopted, and leads to a game of an interesting character, although very seldom played. Game 1. WHITE. BLACK. 1 PtK. 4 “1 P.toK. 4 2 Kt. toK. B. 3. 2 Kt. toQB.3. 3 B.tQB.4. 3 BtQB4. 4 P.toQ Kt 4. 4 P.tQ4 5, P. takes P. 5 Kt. takes P. 6 P.tcQ.B. 3. 6 Kt. takes Q. P. F 66 EVANS GAMBIT DECLINED. WHITE. BLACK. 7 Kt. takes K. P. 7 KttoK. B. 3. 8 P.tQ4. 8 B. to Kt. 3. 9 Castles. 9 Castles. The game is thought to be equal. Variation at Wuite’s 6TH Move. WHITE. BLACK. 6 Kt. takes P. 6 Q.toK. Kt4. 7 PtQ4. 7 Q. takes Kt. P. 8 QtoK. B.3. 8 Q. takes Q. 9 Kt. takes Q. 9 Kt. takes P. (ch) 10 K. to Q. sq. 10 Kt. takes Q. Black’s position is better, but White’s 6th move of Kt. takes P. is not Derence or P. to Q. 4 aT Bracx’s 4TH Move— ADopTED BY US IN PRacTICE. WHITE. BLACK. 1 PtoK.4. 1 P.toK. 4. 2 Kt to K B.3. 2 Kt toQ B.3. 3 B. toQ. B. 4. 3 B.tQ B. 4. 4 P.tQ Kt4. 4 P.tQ4. 5 P. takes P. 5 Kt. takes P. 6 B.toQ.R. 3. This we believe to be stronger than P. to Q. B. 3, the move recom- mended by the authorities. WHITE. BLACK. 6 B.t0Q.3. 7 P.tQ4. 7 P.toK. 5. 8 Kt. to K. 5. 8 Kt. toK. B. 3. 9 B. takes Kt. 9B. takes B. (ch.) 10 P.tc.Q.B.3. 10 B.tQ 3. ‘The game appears even. GRECO COUNTER GAMBIT. 67 Derence Arisine From B. Rerimine to Kr. 3. Game 1. WHITE. BLACK. 1 P.toK. 4. 1 P.toK. 4, 2 Kt. toK. B. 3. 2 Kt. toQ. B.3. 3 BtQB 4. 3 BtQB 4. 4 PtQ Kt4 4 B.toQ. Kt. 3. 5 P.toQ Kt 5. 5 Ki toQR4. 6 Kt. takes K. P. 6 Kt toK. R. 3. 7 P.toQ4. 7 P.t0.Q3. 8 B. takes K. Kt. 8 P. takes Kt. 9 B. takes K. Kt. P. 9 R.toK. Kt 10 B. takes B.P.(ch.) 10 K. takes B. 11 B. takes K. P. ll Q. to K. Kt. 4. 12 Kt. to Q. 2. 12 Q. takes Kt. P. 18 Q.toK.R.5.(ch.) 18 Q to K. Kt. 3. 4 QtK R4 14 P.tKB.3. 15 Castles, Q. side. 15 Q. to K. Kt. 4. 16 Q. takes Q. 16 R. takes Q. 17 K.R.toK. Kt. ‘We concur in the opinion of the authorities that the advantage is with White. GRECO COUNTER GAMBIT. This mode of answering the King’s Knight’s attack is not to be commended ; all the variations given, it will be observed, result in favour of the opening player. Game 1. WHITE. BLACK. 1 P.toK. 4 1 P.toK.4. 2 Kt to K.B.3. 2 P.toK.B 4 83 Kt. takes P. 3 Q. to K. B. 3. 4 P.t0Q4. 4 P.t0Q.3. 5 Kt. to Q.B. 4. 5 P. takes P. 6 Kt. to Q. B. 3. 6 P.t0Q. ae F GRECO COUNTER GAMBIT. WHITE. BLACK. 7 Q. Kt. takes K.P. 7 QtK 3. 8 Q. to K. 2. 8 PQ 4. 9 Q.Kt. to Q.6.(ch.) 9 K.tcQ 2. 10 Kt. to K. B. 7. 10 Q. P. takes Kt. 11 Q. takes Q. (ch. 11K. takes Q. 12 B. takes P. & ) 12 K. to K. 2. 13 Kt. takes R. 138 B. to K. 3. 14 BtQ3. 14 Kt. to K. B. 3. 15 B.toK. Kt. 5. 15 P. toK. Kt. 3. 16 Kt. takes P. (ch.) 16 P. takes Kt. 17 ‘B. takes P. White's game is decidedly preferable. Variation 1 ar Brack’s 6TH Move. WHITE. BLACK. 6 B.toK.B.4 7 P.toK. Kt. 4. 7 B.toKt.3. 8 B.toKt. 2. 8 P.toQ.B.3. 9 B. takes K. P. 9 B. takes B. 10 Kt. takes B. 10 Q.toK.3. 11 Q.toK.2. 11 P.toQ.4.° 12 Kt.fromB.4to Q.6. (ch.) White has a winning position. Variation 2 at Bracg’s 6TH Movs. WHITE. BLACK. 6 Kt. toK. 2. 7 P.t0Q.5. 7 Q.toK. Kt. 3. 8 Q.t0Q.4. 8 B.toK. B. 4. 9 Kt.toK. 3. : White will win a valuable Pawn. QUEEN’S BISHOP'S PAWN GAME. 69 Variation 3 at Brack’s 6rH Move. WHITE. BLACK. 6 Q. toK. Kt 3. 7 P.toK.B. 3. 7 Kt to K. B 3. 8 P. takes K. P. 8 Kt. takes P. 9 Q. to K. 2. 9 BtK B 4. 10 Kt, to Q. 2. White will gain a piece. Game 2. WHITE, BLACK. 1 P.toK. 4, 1 P.toK.4. 2 Kt. toK B.3. 2 P.toK.B. 4. 3 B.tcQ B.4. 3 P. takes P. 4 Kt. takes P. 4 Q.toK. Kt, 4. 5 KttoK.B.7. 5 Q. takes Kt, P. 6 R. to K. B. sq. 6 P.t0cQ. 4. 7 Kt. takes R. - 7 P. takes B. 8 Q. to K. R. 5.(ch.) 8 P.toK. Kt. 3. 9 Q. takes K. R. P. 9 B.toK. 3. 10 Q. takes Kt. P.(ch.) 10 Q. takes Q. 11 Kt. takes Q. White has a winning advantage. QUEEN’S BISHOP'S PAWN GAME. This opening is less attacking than many others. It may, however, be safely adopted, and, although not much played, it has at times led to interesting games. Mr. Staunton observes: ‘This opening appears to have been very little pestis by the early players, and to have been little known to the modern ones until I drew attention to its merits some twenty-six years ago. It has since then been grudgingly admitted into favour, 70 QUEEN’S BISHOP'S PAWN GAME. and in another quarter of a century it may possibly take the rank it deserves among our best débuss? Game 1. P. to K. B. 4 For Buack’s 3xp Move. WHITE. P. to K. 4. Kt. to K. B. 3. P. to Q. B. 3. P. to Q. 4. Q. P. takes P. Kt. to K. Kt. 5. P. to K. 6. Q. to Q. 4. Kt. to Q. R. 3. B. toK. B. 4. B. takes Kt. Kt. to B. 7. Kt. takes R. Q. to Q. R. 4. 14 Castles. 16 B.toK. 2. Black has the better game. Somranmwnve _ SODNARAR WOE _ = ” = iene re OO me wv te Qn .BLACK. P. to K.4. Kt. to Q. B. 3. P. to K. B. 4. P. to Q. 3. P. takes K. P. P. to Q. 4. Kt. to K. 4. Variation at Waire’s 51a Move. WHITE. B. to Q. Kt. 5. Kt. takes K. P. B. takes Kt. (ch.) Q. to R. 5. (ch.) Q. to K. B. 5. (ch.) 10 Q. to Kt. 5. (ch.) 1 11 Q.toK.B.5.(ch) 1 Tho game should be drawn. OWA Or ROD ODNAM BLACK. P. takes K. P. P. takes Kt. P. takes B. K. to Q. 2. K. to K. 2. K. to Q. 2. K. to K. 2. 7 Q to R.5.(ch.) QUEEN’S BISHOP’S PAWN GAME. 7 Variation at Wurre’s 77H Move. WHITE, 8 P.t.Q5. 9 Castles. 10 Q.toK.2. With a better opening. OOWR OP CWE m COW 7 8 9 Game 2. BLACK, - K. to Q. 2. Q. to K. B. 3. Q. to K. Kt. 3. P. to Q. 4 at Bracx’s 3rp Move. DOONAMP WDE Game 3. ° Kr. to K. B. 3 at Bracr’s 3rp Move. WHITE. P. to K.4. Kt. to K. B. 3. . 3. P. P. to + 0 . B. Q.4. mB COW BLACK. P. to K. 4. Kt. to Q. B. 3. Kt. to K. B. 3. P. to Q.4. 72 | QUEEN’S BISHOP'S PAWN GAME. WHITE BLACK. \5 B. to Q. Kt. 5. 5 Kt. takes K. P. 6 Kt. takes K. P. 6 B.to Q. 2. 7 Q.to Q. Kt. 3. 7 KttoK. Bs. 8 B.toK. Kt 5. 8 B.toK.2. 9 B. takes K. Kt. 9 P. takes B 10 B. takes Kt. 10 P. takes B. 11 Ki.to K. B.3. It is considered that Black’s doubled Pawns place him at some dis advantage. Variation 1 ar Buacs’s 4TH Move. WHITE. BLACK. 4 Kt. takes K. P. 5° P. takes P. 5 B.toQ.B.4. 6 B.tcQB.4. 6 Kt. takes K. B. PL 7 B. takes B: P. (ch.) 7 K. takes B. 8 Q. to Q.5.(ch.) 8 K. to K. sq. 9 R.toK B. 9 Kt.to K. 2. 10 Q.toQ.B.4. 10 P.toQ.4.- 11_ P.takes:P. en passant 11, Q. takes P. Black has much the better game. Variation 2 at Buacn’s 47H Move. WHITE. BLACK. ° 7 4 Kt. takes K. P. 5 P.toQ.5. 5 B.toQ.B.4. 6 Q.to K. 2. 6 Kt. takes B. P. 7 P. takes Q. Kt. 7 Kt. takes R. 8 B.toK3. 8 B.t0Q.3. 9 Q. Kt. to Q. 2. Black’s Kt. cannot escape, and White has the better game. Variation 3 aT Brack’s 47TH Move. WHITE. BLACK. 4 PtQ4. 4 Kt. takes K. P- 5 P. to Q. 5. 5 B.toQ.B4. -KING’S KNIGHT’S GAMBIT. 73 WHITE. BLACK. 6 P. takes Kt. 6 B. takes B. P. (ch.) 7 K.toK. 2. 7 P.toQ.4. 8 P. takes Kt. P. 8 Q.B. takes P. 9 Q. to Q. R. 4. (ch) 9 P.toQ. B. 3. 10 Q. Kt. to Q. 2. 10 P.toK. B. 4 11 Kt. takes Kt. 11 B. P. takes Kt. 12 K. takes B. ; And White has the advantage. KING’S KNIGHT’S GAMBIT. Orpivary Form. This is a very fine opening, affordin, eat variet, and much scope for the original and ingenious player. It should not be ventured, however, unless the attacking perey is prepared to play the Muzio Gambit or the vio Cochrane Gambit, because the second player, by advancing P. to K. Kt. 5 at his fourth move, can com- pel the adoption of one of these openings. f Game 1. WHITE. BLACK. 1 P.toK.4, 1 P.toK. 4. 2 P.toK. B.4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 BtQB.4. 4 B.toK. Kt. 2. 5 Castles. 5 P.t.Q. 3. P. to Q 4, or P. to Q B. 3, can also be safely played. 6 PwQ4e 6 PtoK.R.3. 7 P.tQ.B. 3. 7 Q.toK. 2.4 8 P.toK. 5.¢ 8 P. takes P. 9 Kt, takes P. 9 B. takes Kt. 10 R.toK. 10 B.to K.3 74 KING’S KNIGHT'S GAMBIT. WHITE. BLACK. 11 B. takes Bg 11 P. takes B. 13 R. takes B. * Wo usually play P. to Q B. 3 firet, as it enables the Q to move to Kt. 3, in case of need, a move earlier. + We prefer Kt. to K. 2. + Premature, we think. § R. takes B. would be better. ‘The game is considered even, but this appears to us a weak variation. Variation at Wuire’s 51H Move. 5 P.t0Q. 4. 5 P.t0Q.3. 6 P. to Q. B. 3. 6 P. to K. Kt. 5. 7 Kt. toK. Kt. sq. 7 Q. to K. R. 5. (ch.) 8 K. toB. sq. 8 B.tK.R3 9 Q. to Q. Kt 3 9 Q. to K. BR. 4. Black is considered to have the advantage, but it is not a probable variation. Game 2. WHITE. BLACK. 1 P.toK. 4 1 PtK 4 2 P.toKB 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P.toK. Kt 4. 4 B.tQ B.4. 4 B.toK. Kt. 2. 5 PtKR4. 5 PtKR 3. 6 P.tQ4. 6 P.t0Q. 3. 7 P.toQ. B. 3. 7 P.toK. Kt. 5. 8 Q. B. takes P. 8 P. takes Kt. 9 Q. takes P. 9 BtK. 3. 10 Kt. to Q. 2. 10 Kt. toK. 2. 11 P.toK.R. 5. 11 - B. takes B. 12 Kt. takes B. 12 P. to Q. Kt. 4 18 Kt. to K. 3. And it is considered that White has an equivalent for his lost Knight, but this appears to us to be very doubtful. KING’S KNIGHT'S GAMBIT. % Variation 1 at Wuire’s 71H Move. | WHITE. BLACK. 7 Q.t0Q.3. 7 Kt tQ B.3. 8 P. takes P. 8 P. takes P. 9 R. takes R. 9 B. takes R. 10 P. to K., 5. 10 K. to B.s ll QtoK R.7. 11 B.toK. Kt 2. 12 QtoKR. 5. 12 Kt. toK. R.3.- 13 P.toQ B.3. 13 P.t.Q4 This is a good variation, and Black appears to have the better game. Variation 2 at Warte’s 7TH Move. WHITE. BLACK. 7 P. takes P. 7 #P. takes P. 8 R. takes R. 8 B. takes R. 9 Q. t0Q 3. 9 KttoK. R.3 10 P.to K. Kt. 3. 10 Q.toK. 2. 11 Kt. to Q. B38. ll P.toQ B.3. 12 P. takes P. 12 P. to K. Kt. 5. 13 Kt. to K. Kt. 5. 13 Kt. to Q. 2. 14 PtwK 5. * 14 Kt. toK. B. 3. 15 B. to K. 3. 15 P.t0Q 4. 16 B. to Q. Kt. 3. 16 Kt. to K. B. 4. 17 Castles. 17 Kt. to K. Kt. sq. Another good variation in Black's favour. Variation 38 ar Wuire’s 71H Move. WHITE. BLACK. 7 Kt. toQ. B. 3.- 7 P.toK. Kt. 5, 8 Kt. to K. Kt. sq. 8 B. to K. B. 3. 7 9 Q.B. takes P. 9B. takes P. (ch.) 10 P. toK. Kt 3. 10 B.toK. Kt. 4. 11 Q.t0Q. 2. 11_ B. takes B. 12 Q. takes B. 12 Q.toK. B. 3. 18 K. Kt. to K. 2. 13 Q. takes Q. 14 Kt. takes Q. White has the better game. 76 KING'S KNIGHT’S GAMBIT. Comprzr’s Variation 1. WHITE. BLACK. 1 PtK 4 1 PtoK 4. 2 P.toK. B.4. , 2 P. takes P. 8 Kt. to K. B. 3. 8 PtwK Kt4. 4 B.toQ.4. 4 B.toK. Kt. 2. 5 Castles. IrP. toQ. 4, or P, to Q. B.S be played by White at this juncture, Black should reply with P. to K. Kt. 5. 5 P.t.Q.3. 6 P.tQ.B.3. 6 P.toK.R.3. We prefer this to P. to Q. 4. 7 QtoQ. Kt3. 7 Q.toK.2. 8 P.toQ.4. 8 Q. Kt. t0Q.2. 9 Kt.toQ.R.3. : And White will have a fine attack, which we in practice should con- sider equivalent in value to the Pawn sacrificed. ‘Ihis leads to a very interesting and enjoyable game, and we commend it to notice as an attack affording fine scope to the original player. pee Compiter’s Variation 2. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 P.toK.B.4. 2 P. takes P. 3 Kt.toK. B.3. 3 P.toK. Kt. 4. 4 B.toQ.B.4. 4 B.toK. Kt. 2. 5 Castles. 5 P.toK.R. 3. 6 P.tcQ.4. 6 Kt.toK. 2. 7 P.toQ.B.3. 7 Kt.toK. Kt. 3. 8 Q.toQ.3. 8 Castles. 9 P.toK.5. 9 Q.toQ.4. ‘Threatening to take Kt. with Queen. 10 P. takes P. 10 Q. takes P. And Black has a manifest advantage. CUNNINGHAM GAMBIT. V7 CUNNINGHAM GAMBIT. The authorities generally concur in considering that this is not a trustworthy defence. Mr. Bird appears to have been the only modern player who has adopted it, and he still adheres to the opinion that it is perfectly safe. : Game 1. WHITE. BLACK. 1 P.toK.4. 1 PtK 4 2 P.toK.B.4 2 P. takes P. 3 Kt.to K.B.3. 3 B.toK. 2. 4 B.toQB.4. 4 B.toK. R. 5. (ch.) 5 K. toB. sq. 5 B. to K. B. 3.* 6 P.toK. 5. 6 B.toK. 2. T P.toQ. 4. 7 P.t0Q4. 8 B.toK. 2. 8 P.toK. Kt. 4. 9 P.toK. R.4. - 9 P.toK. Kt. 5. 10 Kt. toK. R. 2. 10 P.tK.R4. 11 Q. B. takes P. 11 B. takes K. R. P. 12 P. to K. Kt. 3. 12 B. to K. Kt. 4. 13 Kt. takes P. * We much prefer P. to Q. 4. See compiler’s analysis White considered better. Two games are recorded by Staunton and Wormald between Wisker and Bird, and Macdonnell and Bird ; both won by the latter conducting the defence. At move 5 in the first of these, Black played P. to Q. 3; in the second, P. to Q. 4; the latter we consider the bost move, and we adduce a compiler's variation (Game 3), which appears to us to afford second player a good defence and an even game. . Seconp Form. WHITE. BLACK. 1 P.toK.4. 1 P.toK. 4. 2 P.toK. B.4. 2 P.takesP. < 3 Kt. to K. B. 3. 3 B.toK.2. 4 B.toQ.B. 4. 4 B.toK. R. 5.(ch.) 5 P.toK. Kt. 3. 5 P. takes P. 6 Castles. 6 P. takes P. (ch.) 78 * CUNNINGHAM GAMBIT. WHITE. BLACK. 7 K.toR. sq. 7 P.toQ. 4. 8 B. takes P. 8 Kt.toK.B.3. 9B. takes P. (ch.) 9 K. takes B. 10 Kt. takes B. 10 R.toK.B. 11 P.toQ. 4. 11 K. to Kt. sq. 12 Kt. toQ. B. 3. If White play B, to K. Kt. 5, Black takes K. P. with Kt, which re- sults in a winning advantage for him. Black for choice. Game 2. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 P.toK. B.4 2 P. takes P. 3 Kt.toK. B. 3 3 B.toK.2. 4 B.toQ B.4 4 B.toK.R.5.(ch.) 5 P.toK. Kt.3 5 P. takes P. 6 Castles. 6 P. takes P. (ch.) 7 K.toR.s 7 P.toQ.4. 8 B. takes P. 8 Kt. to K. B.3. 9 B. takes B. P. (ch.) 9 K. takes B. 10 Kt. takes B. 10 R.toK. B.* 11 P.t0Q.3. 11_ K.to K. Kt. sq * Inthe well-known game between Messrs. Morphy and Bird, the latter played R. to K. q., which is greatly inferior to the move in the text. We prefer Black’s game. Variation 1 ar Buack’s 77H Move. WHITE. BLACK. 7 B.toK.B.3.* 8. P.toK.5. 8 P.t.Q.4. 9 P. takes B. 9 Kt. takes P. 10 B.to Q. Kt.3 10 B.toK.3. 11 P.tQ.4. 11 Kt.toK. 5. 12 B.toK. B.4. 12 P.toK.B.4. 18 Q.Kt.toQ.2 * Not good. ‘Weak variation for Black. White's game considered preferable. CUNNINGHAM GAMBIT. T™] Variation 2 aT Buack’s 7TH Move. WHITE. BLACK. i 7 Kt.toK. R38. : 8 P.t.Q.4 8 P.t0Q.4. 9 B. takes Kt. 9 Q.P. takes K. B. 10 Kt.to K. 5. 10 P. takes B. 11 Kt. takes K. B. P. 11 Q.to K. 2. 12 Kt. takes R. 12 Q. takes P. (ch.} | 13 K. takes P. 13 B.toK. Kt 5. | 14 Kt. to Q.B.3. 14 Q.toK. 15 Q.t0Q.2. ib ROK Kt. 16 Q.toK.B.2 Very weak variation for Black. White has a superior position. Variation 3 aT Buacr’s 7tH Move. WEITE. BLACK. 7 B.toK. 2. 8 B takes P. (ch.) 8 K. to B. sq. 9 Kt. toK. 5. 9 Kt. toK.B.3 10 B. to Q. Kt. 3. 10 QtoKs ! 11 Kt. toB. 7. 11 R.toK. Re. sq- 12 P.toK-5. 12 P.t0Q.4. 13 P. takes Kt. 13 P. takes P. 14 B. takes Q. P. Exeeedingly weak variation for Black. White has the better game. ComprLer’s VARIATION. Game 3. WHITE. ; BLACK. 1 P.toK.4. 1 P.toK. 4. 2 P.toK. B.4. 2 P. takes P. 3 Kt. to K. B. 3. 3 B.toK. 2. 4 B.toQ. B. 4. 4 B.toK. R. 5 (ch.) 5 K. to B. sq. 5 P. to Q. 4. 6 B. takes P. 6 Kt. to K. B.3 80 KING’S KNIGHT'S GAMBIT. WHITE. BLACK. 7 Kt. toQ.B.3. 7 Kt. takes B. 8 Kt. takes Kt. 8 P.toK. B. 4. 9 P.tcQ. 3. 9 P. takes P. 10 P. takes P. 10 Castles. And Black has at least an even game. Variation 1 ar Wurte’s 9TH Move. WHITE. BLACK. 9 Kt. takes B. 9 Q. takes Kt. 10 Kt.takesB.P.(ch.) 10 K. to Q. sq. 11 Kt. takes R. 11 P. takes P. 12 Q.toK. 12 Q.toK.2 13 Q. to K. B. 2. 13 Kt. to Q. B. 3. 4 P.toK. RB. 4 14 R.toK. B. sq. 15 K. to K. Kt. White's Kt. cannot escape, and this, coupled with Black’s very superior position, should secure him the victory. Variation 2 at Wurre’s 9TH Move. ‘WHITE. BLACK. 9 Kt. takes B, P. 9 P. takes P. 10 Kt. takes B. 10 Q. takes Kt. ll P. to K. Kt. 3. 11 Q.toK. B.3. B. to R. 6 (ch.) would be bad. 12 K to Kt. 2. 12 Castles. ‘And the game appears even. : KING'S KNIGHT’S GAMBIT—P. To K. R. 4 ATTACK. 1st.—ALaatrr’s Move, Kt. to Kt. 5 at 5ra Move. 2np.—Kusseritzky’s Mops, Kt. to K. 5 ar 51a Move. This important opening in its two forms now to be examined, differs from the King’s Knight’s. Ordinary KING'S KNIGHT'S GAMBIT. 81 Gambit, the Cunningham, the Salvio Cochrane, and the King’s Bishop’s Gambit, in this respect, that first player at No. 4 moves P. to K. R. 4 instead of B. to Q. B. 4 or Castles. The first form to which Allgaier gave much attention involves the sacrifice of a piece at White’s 6th move; although not theoretically or strictly sound, it yields an attack of a very brilliant kind, although of not so sound, lasting, or enduring a character as that afforded by Kt. to K. 5, the move with which Kieser- itzky’s name is identified. Both, however, are remark- ably fine débuts, producing quite early in the game very critical positions, requiring great nicety of calculation and powers of combination: hence the opening has always been in great favour with the finest players. Anderssen, Steinitz, Zukertort, and Blackburne all evince great partiality for it, and during recent years Mr. Macdonnell has conducted the opening with remark- able skill and success. A good sample of his play will be found in illustrative game. The Allgaier form of attack proceeds as follows :— Game 1. WHITE. BLACK. 1 PtoK.4. 1 P.toK.4. 2 P.toK. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P.toK. Kt. 4. 4 P.toK.R. 4. 4 P.toK. Kt. 5. 5 Kt. to K. Kt. 5. 5 P.toK.R. 3. 6 Kt. takes B. P. This sacrifice is conipuleory. 6 K. takes Kt. 7 BtQB4(ch) 7 P.toQ4 8 B. takes P. (ch.) 8 K. to Kt. 2. 9 P.toQ. 4. 9 Q.toK. B.3. 10 Q. to Q. 3. 10 Kt.to K.2. “11 Kt. to Q. B. 3. 11 Kt. to Q. B. 3. 12 P.toK. 5. 12 Q. to K. Kt. 3. 13 B. to K. 4. 13: B. to K. B. 4. Q 82 KIESERITZKY GAMBIT. Variation aT Buacr’s 8TH Move. WHITE. BLACK. ; 8 K. to K. sq. 9 P.tcQ.4. 9 Kt. toK.2. 10 Kt. to Q. B. 3. 10 B. to K. Kt. 2. 11 Q. B. takes P. 11 Q. Kt. to B. 3. 12 B.toK. 3. 2 QtQ3s , And Black has we consider a good defence. See variation in Appendix. KIESERITZKY GAMBIT. Form 1.—B. to K. Kt. 2 Drrence. This is a very fine opening, abounding in interesting situations, and some of the most beautiful games on record have resulted from it. Until within the last few years the attack was frequently undertaken by the finest players. Both Anderssen and Harrwitz each won the only game played at it with Paul Morphy. We believe ‘that it has long been considered the strongest of the King’s Knight’s Gambits for the attacking player ; how far this view may have become modified since the intro- duction of Paulsen’s move for the defence of B. to K. Kt. 2, it is not easy to determine. There is little doubt, however, that this is the line of defence most favoured. by the authorities at the present time. Form 1.—Pautsen’s B. to K. Kt. 2 Derence. Game 1. WHITE. BLACK. 1 PtoK. 4. 1 P.toK.4. 2 P.toK.B.4. 2 P. takes P. 8 Kt. to K. B. 3. 3 P. to K. Kt. 4. 4 P.toK.R.4. 4 P.toK. Kt. 5. 5 Kt. to K. 5. 5 B. to K. Kt. 2 6 P.toQ. 4. 6 Kt. to K. B. 3. KIESERITZKY GAMBIT. 83 WHITE. , BLACK. 7 Kt. toQ.B.3. 7 P.toQ. 3. 8 Kt. to Q. 3. 8 Castles. 9 Q.B. takes P. 9 Kt. to Q. B. 3. 10 Kt. to B. 2. 10 Kt. toK. R. 4. 11 B. to K. Kt. 5. 11 - P. to K. B. 3. 12 B.toK.3. 12 Kt. to Kt. 6. 13 .B.toQ. B.4.(ch.) 18 K. toR. sq. 14 R.toK. R. 2. 14 P.toK. B.4. Black has an advantage in position. Vaguation at Wuire’s 61H Move. WHITE. BLACK. 6 Kt. takes Kt. P. 6 P.toQ. 4. 7 Kt. toK. B. 2. 7 Kt. toK. 2. 8 P. takes P. 8 Castles. 9 B.toK. 2, 9 KttoK.B. 4 10 Castles. 10 Kt. to Kt. 6. _ 11 R. to K. sq. 1l_ B. to Q. 4. 12 P.toQ. B. 3. 12 B. takes Kt. (ch.) 13 K. takes B. 13 Q. takes R. P. The position is still considered in Black’s favour. Variation at Wuire’s 77H Move. WHITE. BLACK. 7 Q.B. takes P. 7 P.toQ. 3. 8 Kt. toQ. B. 4. 8 Kt. takes P. 9 B.t.Q.3. 9 Q. to K. 2. 10 Q. to K. 2. 10 P.toK.B. 4. 11 P. to Q. B.3. 11 Q. Kt. to Q. 2. 12 Q. Kt. to Q. 2. 12 Q. Kt.toK. B.3 13 Castles Q. R. Black is able to Castle and retain his Pawn. 84 9 10 ll 12 13 14 KIESERITZKY GAMBIT. Variation at Wurre’s 91H Move. WHITE. Kt. takes B. P.* Kt. takes Kt. B. to K. 2. P. to Q. B. 3. Castles, B. to Q. 3. * The best move. White's position is preferable. be 7 AP WOE CODNAAR COE 16 Form 2.—Krt. to K. B. 3 Game 1. WHITE. P. to K. 4. P. to K. B. 4. Kt. to K. B. 3. P. to K. R. 4. Kt. to K. 5. B. to Q. B. 4. P. takes P. P. to Q..4. Kt. to Q. B. 3. B. to Q. Kt. 5. (ch.) P: takes P. Kt. to Q. 5. Kt. to B. 7. (ch.) B. to Q. B. 4. B. takes B. P. (ch.) Kt. takes Q. 9 10 11 12 13 14. CONANRWNHH ORONO tp s A 10 il 12 13 14 15 16 BLACK. Kt. takes K. P. R. to K. sq. R. takes Kt. Kt. to Q. 2. Q. takes R. P. R. to Q.-8q. + P. P. to K. Kt. K. Kt. Q. takes B. K. takes Kt. The Handbuch considers the position in favour of Black, but Mr. Staunton thinks this is not proven. . ‘At first impression we were disposed to prefer Black's game ; upon a careful continuation, with the best moves on each side, White appears to have rather the advantage, his Q. P. and Q. B. P. seeming to turn the balance in his favour. in Appendix. See the important variation on Black’s 15th move KIESERITZKY GAMBIT. : 85 Variation at 9TH Move. No. 85 Chess Masterpieces. Himscure.p. Mayer. WHITE, BLACK. 9 BtoQ Kt sb. (ch) 9 KtoB. sq 10 Kt t.Q B.3. 10 Kt to Kt. 6. 11 R to K Kt. sq. 11 Q takes R. P. 12 B takes K. BP. 12 Kt toR 4. (dis. ch.) 13 P.toK. Kt 3. 13 QtR7. 14_B toR. 6. (ch) And White ultimately won the game—36 moves. Game 2. WHITE. BLACK. 1 P.toK. 4. 1 P.toK.4. 2 P.toK. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P.toK. Kt: 4. 4 P.toK.R.4. 4 P.toK. Kt. 5. 5 Kt. toK. 5. 5 Kt. to K. B. 3. 6 B.tQB4. 6 P.t.Q 4. 7 P. takes P. 7 B.toQ.3. 8 PQs 8 KtioK. BR 4. 9 Castles. 9 Q. takes R. P. 10 Q. to K. sq. 10 Q. takes Q. 11_ RB. takes Q. 11 Castles. 12 Kt. to Q. B. 3. 12 B.toK. B. 4. 13_ P. to K. Kt. 3. 13 P. to K. B. 6. 14 B. to K. R. 6. 14 RB. to K. sq. 15 Kt.takes P. at B. 6. 15 Kt. to Q. 2. 16 Kt. to K. R. 4. 16 Kt. takes P. And Black has the, advantage. Varistion aT Move 9. WHITE. BLACK. 9 B.toQ. Kt. 5. (ch.) 9 P.toQ.B. 3. 10 P. takes P. 10 P. takes P. ll Kt. takes Q. B. P. 11 Kt. takes Kt. 86 12 13 14 15 16 17 18 19 KIESERITZKY GAMBIT. WHITE. B. takes Kt. (ch.) B. takes R. K. to B. 2. Q. takes Kt. K. to K. sq. K. to Q. sq. B. to K. B. 3. P. takes B. “Black’s gamo is much superior. 12 13 14 15 16 17 18 19 BLACK. K. to B. sq. Kt. to Kt. 6. Kt. takes R. (ch.) P. to Kt. 6. (ch.) Q. to K. 2. (ch.) B. to Kt. 5. (ch.) B. takes B. (ch.) R. to Kt. sq. A beautiful specimen of this opening is afforded by the following game :— No. 21 Chess Masterpieces. Mreszs. ‘WHITE. B. to Q. Kt. 5. (ch.) P. takes P. Kt. takes Q. B. P. B. takes Kt, (ch.) B. takes K. R to K. R. 2 Black mates next move, 9 10 ANDERSSEN. + BLACK. P. QB 3. P. takes P. Kt. takes Kt. AvotHer Memorasie Examp te. No. 118 Chess Masterpieces. Harwitz. WHITE. B to Kt. 5. (ch) P. takes P. 9 10 Monpny. ‘BLACK. PQ B 3 Castles. * * Apparently a slip on the part of Morphy. KIESERITZKY GAMBIT. 87 Hagewitz WRITE. 11 P. takes P. 12 Q takes Kt. P. (ch.) 13 QB takes P. And Harrwits ultimately won, bat not until 47 moves had been played. Morphy’s conduct of this up-bill game tay be clawed among his finest efforts. Morpny. BLACK. 11 QB. takes P. 12 K. Kt to Kt 2 Form 3.—R. to K. R. 2 Dezrence at 6TH Move. Pet tt TR CWE ODOONAD OB WWE 16 Ro bg z aq AWE See e88 Fir °° AS é Gh: : Spy TO NO 291 PE 8, Bo a S OD Po moo Es ao gsc gon ROO Pb pir be pt $58 oo geo Game 1. CONAN WDOE ROAR ROW moody 16 to K. 4. takes re to K. rege ess sess Recht tnnennnn ae oo w& ss An AY It is thought there is little advantage on either side. With the most accurate play, however, Black ought perhaps to maintain his K. R. P., and win in the end game. Form 4.—Kt. ro K. R. 8 Devence ar 61a Move. mote WHITE. P. to K. 4. P. to K. B. 4. Kt. to K. B. 3. P. to K. R. 4. mower P. to K. 4. P. takes P. P. to K. Kt. 4. P. to K. Kt. 5. 88 KIESERITZKY GAMBIT. WHITE. BLACK. 5 Kt. toK.5. 5 P.toK. R.4. 6 B.t0Q.B.4. 6 KttoK. R.3. 7 P.toQ4.- 7 P.toQ. 3. 8 Kt. to Q. 3. 8 P.toK.B6 -- 9 P. takes P, 9 B.toK. 2. 10 B.toK. 3. 10 B. takes P. (ch.) ll K.t0Q.2. 11 P. takes P. 12. Q. takes P. 12 B.to K. Kt. 5. 13 Q. to K. B. “ ' 18 B. to K. Kt. 4, 14 Kt. toK. B. 4. White is considered by the authorities to have the better position ; but is this 0? Continuing the variation we may play 14 Kt t.Q.B.3. 15 Kt. toQ. B.3. 15 ‘Kt. toQ. RB. 4. The last move of Black is, we think, effective, und we should prefer his game, Form 5.—B. to K. 2 ror Derence av StH Move. WHITE. BLACK. 1 P.toK. 4 1 -P.toK. 4. 2 P.toK. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. : 3 P.toK. Kt. 4. 4 P.toK. R. 4. 4 P.toK. Kt. 5. 5 Kt. to K. 5. 5 B.toK. 2 6 B.toQ. B. 4. 6 B. takes P. (ch.) 7 K. to B. sq. 7 KttoK.R. 3. 8 Kt. takes Ke. P. 8 Kt. takes Kt. 9 Q. takes Kt. 9 B.toK. Kt4. 10 R.toK.R. 5. 10 P. to Q. 4. ll Q. takes K. B. 11 Q. takes Q. 12 R. takes Q. 12 .P. takes B. White has the better game. Form 6.—Kt. to Q. B. 3 ror Drrence ar 5TH Move. WHITE. BLACK. -1 PtK 4 .1 PtoK 4 2 P.toK. B. 4. 2 P. takes P. OWOIHD OP OO 10 il 12 KIESERITZKY GAMBIT. 89 WHITE. BLACK. Kt. to K. B. 3. 3 P. to K. Kt. 4. P. to K. R. 4. 4 P.toK. Kt. 5. Kt. to K. 5. 5 Kt. to Q. B. 3. P. to Q. 4. 6 Q. to K. 2 Kt. to Q. B. 3. 7 Kt. takes Kt. Kt. to Q. 5. 8 Q. to Q. 3. P. takes Kt.* 9 Q. takes P. Q. B. takes P. 10 Q. takes K. P. (ch.) Q. to K. 2. 11 Q. takes Q. (ch.) B. takes Q. * B. takes P. would be stronger. White has the advantage. COND 10 | 11 ‘Variation aT Wuite’s 6TH Move. WHITE. BLACK. Kt. takes K. B. P. 6 K. takes Kt. B. to Q. B. 4 (ch.) 7 P.toQ 4. B. takes P. (ch.) 8 K. to K. sq. P. to Q. 3. 9 K. Kt. toK. 2. B.takesQ.Kt.(ch.) 10 Kt. takes B. Q. B. takes P. White has not sufficient attack to compensate for the piece. Variation at Wuire’s 6TH Move. WHITE. ; BLACK. 6 Kt. takes Kt. 6 P.toK.R.4. 7 Kt. to B. 2. 7 P.t0.Q.4. | 8 Kt. to Q. B.3 8 Kt. to K. B. 3. 9 P.tQ. 3. ‘We prefer White's game. In addition to the foregoing forms of defence, Black can play at 5th move Q. to K. 2, and as this move was success the celebrated ly adopted by Rosenthal against Blackburne in Hast game of the Vienna Tournament in 1878, more importance may probably be attached to it 90 THE MUZIO GAMBIT. than has generally been supposed. Staunton and Wor- mald do not allude to this variation. IuusTRative GAME. No. 60 Chess Masterpieces. BLackBuRNE. WHITE. ARR Pree SSeS ARORA SAP ars Fg p0 net 5 A cf 5 Ba war PORN PROS SSEeSS RAs Onn A aA ot * P. to Q. 4 we believe is best here. A La) ‘* DRA CtoOHt And Rosenthal won in a few more moves. RosentHaL THE MUZIO GAMBIT. One of the most beautiful openings. sacrifice of the King’s Knight, if not conclusively proved, to be di: The attack, however, is very for- attacking player. It involves the ut ee believed, vantageous to the midable, and requires great care in answering. THE MUZIO GAMBIT. 91 Game 1. WHITE. BLACK. 1 P.toK. 4. 1 P.toK.4 2 P.toK. B.4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P.toK. Kt. 4. 4 B.toQ. B. 4 4 P.toK. Kt. 5. 5 Castles. 5 P. takes Kt. 6 Q. takes P. 6 Q.toK. B. 8 7 P.toK. 5. 7 Q. takes P. 8 P.tQ. 3. 8 B.toK.R. 3 9 B.tQ.2 9 Kt toK. 2. 10 Kt. to Q. B. 3. 10 Kt. to Q. B. 3. 11 Q.R. to K. sq. 11 Q.toK. B. 4. ‘Tho best move, in fact the key move, for the defence. 12 R.toK. 4. 12 Kt. toK.4. 13 Q. to K. 2. 13 P. to Q. 3. 14 Q. B. takes P. 14 B. takes B. 15 K. R. takes B. 15 Q. to K. Kt. 4. 16 P.toK.R. 4. 16 Q. to Kt. 2. 17 R. takes B. P. 17 Kt. takes R. 18 R. takes. Kt. (ch.) 18 K. to Q. sq. 19 B. takes Kt. 19 B.toQ. 2. 20 Kt. to Q. 5. 20 Q. to Q. 5. (ch. 21 K. to B. sq. 21 Q. takes K. R. P. 22 R. takes B. (ch. 22 K. takes R. 23 Q. to K. 6. (ch. 23 K. to Q. sq. 24 Kt. to K. B. 6. 24 Q.tQ. R.5. 25 Kt toQ 5. 25 Q.toK.R.5. Dismissed as drawn, but White apparently can win. See Appendix. Variation at Wuite’s 12TH Move. WHITE, 12 Kt. toQ.5. 13 B, to Q. B. 3. 14 Kt. to B. 6. BLACK, 12 K. to Q. sq. 13 R. to K. sq. 14 R. to K. B. sq. 92 THE MUZIO GAMBIT. WHITE. BLACK. 15 P.toK. Kt. 4. 15 Q. to K. Kt. 3. 16 P.tKR4 | 16 P.toQ. 4. 17 ‘B. takes P. 17 Q. B. takes P. 18 Q. takes B. 18 Q. takes Q. 19 Kt. takes Q. .19 R. to K. Kt. sq. 20 B.toK. B.3. 20 P.toK. B. 4. 21 B. to B. 6. 21 K.toQ. 2. 2 P.toQ 4. 22 P. takes Kt. Considered that Black should win. Variation at Wuite’s 5TH Move. WHITE. BLACK. 5 P. to Q. 4. 5 P.toQ. 4 6 B. takes Q. P. 6. P. toQ. B. 3. 7 B.toQ. Kt 3. 7 =P. takes Kt. 8 Q. takes P. 8 Q. takes P. 9 Q.B. takes P. 9 Kt. toK. B. 3. 10 Kt. to Q. 2. 10 B. to K. Kt. 5. 11 Q.toK. Kt 3... 11 Kt. takes P. 12 Kt. takes Kt, 12 Q. takes Kt. (ch.) 13 K. to Q. 2. Whito is considered to have the better game. Variation aT Buacr’s 1ltu Move. WHITE. BLACK. 11 Q. to Q. B. 4. (ch.) 12 K.toR. s 12 Kt. to Q. 5. 18 R. takes Ri (ch.) 13 K. takes R. 14 Kt. to Q. 5. (ch.) 14 K. to Q. sq. 15 Q.toK.R. 5. 15 Q. to K. B. sq. 16 Q.toK.R.4.(ch.) 16 P. to K. B. 3. Considered that White should win, 17 Q.B. takes P. 17 ‘B. takes B. 18 RK. takes B. 18 Kt. to Q. B. 3. THE MUZIO GAMBIT. 93 WHITE. 19 R. takes K. B. P. 19 20 R.toK.B.8.(dis.ch.) 20 21 Q. takes Kt. mate. BLACK. Q. to K. sq. Kt. to K. 2. Game 2. WHITE. P. to K. 4. P. to K. B. 4. Kt. to K. B. 3. B. to Q. B. 4. Castles. Q. takes P. Q. takes P. B. takes P. (ch.) Kt. to Q. B. 8. 10 Q. takes Q. ll P.tQ.4 12 R. takes Kt. WOHONYSUPWOVH Noor ovr ny HOODo BLACK. P. to K. 4. P. takes P. P. to K. Kt. 4, P. to K. Kt. 5, P. takes Kt. Q. to K. 2. K Kt. takes Q. Kt. takes B. White is considered to have equivalent for his lost piece. Variation aT Brack’s 6TH Move. WHITE. 7 P.toQ4 8 P.toK. 5. 9 Kt. toQ. B.3 10 Kt. toK. 2, 11 B. to Q. 3. 12 P.toQ.B.3 138 Q.toK. R. 5. 14 Q. B. takes P. 15 Kt. to K. Kt. 3. 16 Kt. to K. 4. 17 P. takes P. 18 B. to K. 5. B. takes P. ‘White's gamo is considered decidedly superior. THE MUZIO GAMBIT. Variation at Biack’s 6TH Movs. WHITE. 7 Q. takes P. 8 Kt. to Q. B. 3. 9 B. takes K. Kt. 10 Kt. to Q. 5. 11 K. to R. sq. 12 Q.toK. R. 4. White is considered to have a fine position. BH OODND 1 1 Game 3. WHITE. BLACK. 1 P.toK. 4. 1 PtoK. 4. 2 P.toK.B.4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P.toK. Kt. 4. 4 B.tQB. 4. 4 P.toK. Kt. 5. 5 Castles. 5 P. takes Kt. 6 Q. takes P. 6 Q. to K. B. 3. 7 P.toK. 5. 7 Q. takes P. 8 P.t.Q.3. 8 B.toK. R. 3 9 B.t0Q.2. 9 KttoK.2 10 Kt. to Q. B. 3. 10 P. to Q. B. 3. 11 Q.R. toK. sq. More forcible than Kt. to K. 4, a once favourite move. 11 Q. to Q. B. 4. (ch.) 12 K. to R. sq. 12 P.toQ.4. 13 Q. to K.R. 5. 13 Q. to Q. 3. 14 B. takes Q. P. 14 P. takes B. 15 Kt. takes P. 15 Q. Kt. toQ B. 3. 16 B.toQ. B. 3. 16 B. to Q. 2 17 B. takes R. 17 Castles. 18 Kt. takes Kt.(ch.) 18 Kt. takes Kt 19 Q. takes B. P. 19 R. takes B. 20 R. takes Kt. 20 B.t.Q.B.3 21 22 23 24 25 26 27 28 THE MUZIO GAMBIT. 95 P.t0Q. 4. 21 22 23 24 25 26 27 Cousidered doubtful which has the advantage. No better illustrative game can be adduced than the following, between Messrs. Kolisch and Paulsen. It is doubtful whether the moves on either side could be im- proved upon, and the contest appears to strengthen the conclusion that against accurate play the Muzio Gambit attack should fail. No. 92 Chess Masterpieces. OOVR OM OD ROR NO Kouiscx. Q SESER eens ® great Bs o Ay Be Onn A DD BSSSESSS 8 AAS Roos DOP ym A to rae Pio ge Pavisey. ba] spsss PRE ane Pe oF Bs ARBORS As Royo PO RAs Po & & BSsss Fee BBs “2 NOW NDR ROOM DOOM! sess ©s AR "Ape oe SALVIO COCHRANE GAMBIT. Kouiscu. Pavisen. WHITE, BLACK. 20 Q. takes K. B. P. 20 Q. takes Q. 21 BR. takes Q 21 KttoK 4 22 R. takes K. R. P. 22 Kt. takes BL 23 Q. R. takes Kt. 23 P.toQ B. 3. 24 Kt toQ B7. 24 R.toQ Kt sq 2 QRtoK BS 25 B.toK. 2. 2 QRtoB?7. 26 XK. takes Kt. 27 QR takes B (ch) 27 K to Kt. 3, 28 KR. to Kt. 7. 28 RB, takes R. 29 OR. takes R. 29 Bt K 3. 30 R to K Kt. 6. 30 B. takes Q. R. P. 31 BR. takes Q P. 31 R to K. Kt. sq. 32 K toB. 2. 32 RB. takes White resigned. SALVIO COCHRANE GAMBIT. The question as to the soundness or otherwise of this opening is of considerable importance, because the second layer, whenever the aoe form of the King’s Kmeh?'s Gambit is played upon him, can, by advancing P. to K. Kt. 5, compel his adversary to adopt it or the Muzio Gambit. The latter opening, although affording a splendid attack, is admittedly unsafe, and if, as we pelieve, the Salvio Cochrane Gambit is also disadvanta- geous to the attacking player, it follows that the King’s Knight’s Gambit cannot be prudently risked at all. The first player may, however, by playing P. to K. R. 4 for his fourth move, resolve the opening into the Allgaier or Kieseritzky Gambit, the latter being an attack which many eminent players still consider can be safely ventured. Game 1. WHITE. BLACK, 1 PtK.4 1 PtK4 2 P.toK.B. 4 2 P. takes P. SALVIO COCHRANE GAMBIT. 97 WHITE. BLACK. 8 Kt. toK. B. 3. 3 P. to K. Kt. 4. 4 B.toQ. B. 4. 4 P. to K. Kt. 5. Here if White leaves his Knight to be captured, the début resolves itself into the Muzio Gambit. WHITE. BLACK. 5 Kt. toK. 5. 5 Q.toK. RB. 6. (ch.) 6 K. toB. sq. 6 Kt. toK. R. 3. This move has always appeared to us unnecessarily defensive. We therefore in succeeding games propose to try Kt. to K. B. 3, as suggested by Salvio, and P. to XK. B. 6, Mr. Cochrane’s move. Kt. to Q. B. 3 also leads to a very critical game. Norz—Mr. George Walker in his 1846 edition of the Art of Chess Play, remarks: “The fine game certainly acquired by Black through moving K. Kt. to R. 3 furnishes additional proof that when at move 4 Black attacks Kt. with P, your best resource is to adopt the Muzio Gambit.” Mr. Walker, however, gives for White’s 8th move P. takes P., which is undoubtedly inferior to either B. to K. B. 4, approved by Jaenisch and Zukertort, or Q. to K. sq., to which we venture to give the preference. * WHITE. BLACK. 7 P.toQ4. 7 P. to K. B. 6. best. 8 B.toK.B. 4. 8 P. takes P. (ch.)* 9 K. takes P. 9 P.tQ. 3. 10 B. takes Kt. 10 B. takes B. 11 Kt. to Q. 3. 11 QtoR.6. (ch.) 12 K.toB.2orKt.sq. 12 B.toK.6.(ch.)&e. * Why this exchange? Kt to Q. 3 we should prefer. White's B. is surely more useful than the Black Kt. at R. 3. Supstirurep VARIATION. WHITE. BLACK. 10 Kt. to Q. 3. 10 B. to Kt. 2. 11 Kt. to B. 2. ‘And White bas a good game. 98 SALVIO COCHRANE GAMBIT. Variation 1 at Buack’s 7TH Move. FAVOURED BY STEINITZ. WHITE. BLACK. 7 P.toQ4 7 P.t0Q.3. 8 KttQ3. . 8 P.toK.B.6. 9 P.to,K. Kt. 3. 9 QtoK.2 10 K.KttoK.B.2* 10 Q.B.toK.3. 11 Q.KttoQR.3. 11 Q.B.takesK.B(ch.)t 12 Q. Kt. takes Q.B. 12 Q.toK. 3. * Although this move was adopted by Steinitz in one of the games of his match with Anderssen, it appears to us weak; we prefer K. to B. 2, followed by Kt. to Q. B. 3. + At this point P. to K. B. 4 appears to us an excellent move fer, Black, White will scarcely have time then to adopt the excellent line of py, contemplated by Steinitz, viz: P. to K. R. 3, with the view of reaking up Black’s Pawns, An excellent illustration of this line of play occurred in a game between Messre, Macdonnell and Bird, recorded in Land and Water, but which has not found its way into any of the books. Variation 2 at Buacr’s 7TH Movs. ALSO FAVOURED BY STEINITZ. Moves 1 to 6 as before. WHITE. BLACK. 7 P.t.Q.4 7 P.toK. B6. 8 Kt. to Q. B. 3. 8 P. takes P. (ch. 9 K. takes P. 9 Q. to R. 6. (ch. 10K. to Kt. sq. 10, P. to Kt. 6. 11 B. to K. B. sq. 11 P. takes P. (ch.) 12 R. takes P. 12 R. to Kt. sq. (ch.) 13 R. to Kt. 2. ‘With the better game, but if Black at his 8th move, before taking the P. checking, plays P. to Q. 3, if we, mistake not he gets a manifest advantage in position, for if White retires his Kt. to Q. 3 he cannot then get his B. back to the rescue; if, on the other hand, White at his 8th move takes K. Kt, Black retakes with B., leaving White's K. Kt. still attacked ; if he takes B. P. with Kt, Black can reply with R. to K. B.; if B, takes P. (ch.), then K. to Q, sq., and White wo think should lose in either case, SALVIO COCHRANE GAMBIT. 99 Variation 8 at Wuite’s 81a Move. WHITE. BLACK. 8 Q. to .K sq. 8 Q. takes Q. (ch.) 9 K. takes Q. 9 P. takes Kt. P. 10 R. to K. Kt. 10 P. toQ.3. ll Kt. to Q. 3. 11 B.to Kt. 2. 12 P.toQ. B.3. 12 Kt. toQ. B. 3. 13 Kt. to K. B. 4. And we like White's game as well as Black's, oR, WHITE. BLACK. 11 B. takes Kt. 11 P. takes Kt. 12. B. takes B. 12 K. takes B. 13 P.t.Q. 5. And White has, we think, as good a game as Black. Variation 4 at Wurre’s 8TH Move. WHITE. BLACK. 8 P.toK. Kt3. 8 Q. to R. 6. (ch.) 9 KtoB.2. 9 Q. to Kt. 7. (ch.) 10 K.toK. 3. 10 P.toK. B. 4. 11 Kt. to Q. 3. 11 P. takes P. This appears a tempting line of play for Black, but Kt. to K. B, 2, as shown in next variation, is better for him. 12 Kt. to B. 4. 12 Kt. to B. 4. (ch.) 18 K. takes P. 13 P. to Q. 4. (ch.) 14 B. takes P. 14 Kt. to Q. 3. (ch.) 15 K.t0Q.3. 15 B. to B. 4. (ch.) 16 K.toB.3. 16 Kt. to Kt. 4. (ch.) 17 K. to B.4. If K, to Kt. 8, then Black takes B, P. (ch) 17 Q. takes B. P. (ch.) 18 Q. takes Q. 18 B takes Q. 19 K. takes Kt. 19 P. to B. 3. (ch) 20 K.toB.4. 20 P. takes B. (ch.) 21_ Kt. takes P. And White should win. Ha 100 SALVIO COCHRANE GAMBIT. Variation 5 at Bracx’s 11TH Move. WHITE. BLACK. 11 Kt. to K. B. 2. 12 Kt. to K. B. 4. 12 B.toK. R. 3. 18: P. to K. 5. 13 P. to Q. 3. 14 B. takes Kt. (ch.) 14 K. takes B. 15 K.toQ. 3. 15 B. takes Kt. 16 B. takes B. 16 P. takes P. 17 ‘B. takes P. 17 RB. to Q. sq. Black's next move of Kt. to Q. B. 3. will give him an advantage. Game 2. We have remarked that Kt. to K. R. 3 at Black’s 6th move appears unnecessarily defensive, and in practice the move does not appear successful. We now try Kt. to K. B..3, which appears to us preferable. WHITE. BLACK. 1 P.toK.4. 1 PtK.4. 2 P.toK. B.4. 2 P. takes P. 3 Kt. toK. B. 3 3 P. to K. Kt. 4. 4 B.tQ B. 4, 4 P.toK. Kt. 5. 5 Kt. to K. 5 5 Q.toK.R. 5. (ch.) 6 K.toB.s 6 Kt. to K. B.3. 7 Q.to K. sq.* 7 Q. takes Q. (ch.) 8 K. takes Q. 8 P. to Q. 3. 9 Kt. takes B. P. 9 P.t.Q.4 10 B. takes P. 10 Kt. takes B. 11 Kt. takes R. 11 Kt. to K. B. 3. 12 P. to Q. 3. 12 B.toK. Kt. 2. 13 B. takes P. 13 B. takes Kt. 14 P.toQ. B.3. 14 P.toQ.B3. 15 Kt. to Q.2. * The only satisfactory move for White, if Kt. takes K. B, P. then Black by Pawn to King 4 wins two pieces for a Rook. Considered an even game. SALVIO COCHRANE GAMBIT. 101 Variation aT Bracr’s 8TH Move. WHITE. BLACK. : 8 Kt. takes P. 9 B. takes P. (ch.) 9 K.toK.2. 10 B. to Kt.3.* 10 B.toK. Kt. 2. Kt. to K. B, 3, is given by eminent authorities, 11 Kt. takes Kt. P. 11 P.toQ. 3. 12 Kt. to B. 2. 12 Kt. takes Kt. 13 K. takes Kt. * Staunton advocates B. to KR. 5 at this point, and Mr. Gossip, in his book, endorses that opinion, We differ, however. Their variation proceeds thus :— Varmarion ar Brack’s 107TH Move. WHITE. BLACK, 10 Kt. to K. B. 3. This move is given for Black by eminent authorities. We much prefer B. to K. Kt. 2, given abdve, or Kt. to Q. B. 4 would, we believe, give Black at least an even game. 11 P.tcQ.4. ll P.t.Q.3. 12 Kt. to Q. 3. 12 P.toB. 6. 13 P. takes P. 13 P. takes P. 14 K.toB.2. And White has the better game, owing to the inferior play of Black. Variation at Warte’s 10TH Move. WHITE. BLACK. 8 Kt. takes P. 9B. takes P. (ch.) 9 K.toK. 2. 10 B.toK.R. 5. 10 P. to K. Kt. 6. This 10th move of Black is so obviously weak that it is useless to pursue the variation, which extends to 19 moves ; it results ina Pawn moro and a better position for White. 11 P.tK.R. 3. srieha correct move; it is clear that both Black’s advanced Pawns must fs 102 SALVIO COCHRANE GAMBIT. Susstirvrep Vaniation at Buacx’s 10TH Move. WHITE. BLACK. 10 B.toK,R. 5. 10 B. toK. Kt. 2. 11 Kz, takes Kt. P. He appears to have nothing better. ll Kt. toQ.B.3. 12 P.toQ.3. 12 Kt.toK.B.3. 13 Kt. takes Kt. 13 B. takes Kt. 14 P.toQ.B.3. 14 Kt. toK. 4. 15 B.toK. 2. 15 P.toB. 6. 16 P. takes P. 16 RK. to K. Kt. Black’s position, with command of the open file for his Rook, appears to us to be an equivalent for White's extra Pawn. Variation ar Waite’s 7TH Move. WHITE. BLACK. 7 Kt. to Q. B. 3, 7 KttQ.B.3, 8 P.toQ. 4. 8 Kt. takes Kt. 9 P. takes Kt. 9 Kt, toK.R.4. 10 Q. t0Q.5. 10 Kt. to Kt. 6. (ch.) 1l_ K. to Kt, s 11 Kt oo 12 Q. takes BP. (ch.) 12 K. toQ 13 Q. B. takes P, 13. iB. gt B 4. a 14K. takes Kt. 14 BR. to 15 B. to K. Kt. 3. 15 Q.toK. R 3 16 Q. to Q. 4. 7 Considered an even game, but for a long, hard contest we should prefer lack, Game 3. We now come to Mr. Cochrane’s move of P. to K. B. 6. All the variations submitted give Black an advantage, the replies given are: P. oO 4, B. takes B. P. (ch.), Kt. takes B. P., P. to K. Kt. 8, and P. takes P. The important move of Q. to K. sq. ‘in this, as well as Kt. ta SALVIO COCHRANE GAMBIT. 103 K. B. 3 variation, appears, ee to have received but little attention. ‘WHITE. BLACK, 1 P.toK.4. 1 P.toK. 4. 2 P. to K. B. 4. 2 P. takes P. 3 Kt. to K. B. 3, 3 P.toK. Kt. 4. 4 B.toQ. B. 4. 4 P.toK. Kt. 5. 5 Kt. to K. 5. 5 Q.toK. R. 5. (ch.) 6 K. to B. sq. 6 P.toK. B. 6. 7 P.t0.Q.4. 7: P. takes P. (ch.)* * We doubt whether this move is best. 8 K. takes P. 8 Q. to K. R. 6. (ch.) 9 K. to Kt. sq. 9 Kt toK. R38. 10 Q. to Q. 3. 10 Q. takes Q. 11 P. takes Q. ll P.tQ.3. 12. B. takes Kt. 12 B. takes B. 13 Kt. takes K.B.P. 13 B. to K. 6.(ch.) 14 K. to Kt. 2. 14 R, to K. B. sq. 15 BR. to K. B. aq. 15 B. takes Q. P. Black is considered to have the advantage, Ascot 1 av Ware's 7rH Move. BLACK, 7 Bt takes B. P.(ch.)* 7 K.toK.2. 8 P. takes P. 8 P.toQ. 3. 9 B. takes Kt. 9 P. takes Kt. 10 B.tcQ. B. 4. 10 P. takes P. 11 Q. takes P. 11 B.toK. RB. 6. (ch.) * The capture of this Pawn now by B. is bad. Kt. takes P, would be even more disastrous. Black considered to have an evident superiority. Strange as it may appear, the analysts overlook the fact that White must lose his Q. or be mated in 3 moves thus :— WHITE. BLACK. K. to Kt. 9q. B. to Kt. sq. (ch.) B. takes R. Q to K. 8, (ch) Qo K Beg Q. takes Q. mate, 104 SALVIO COCHRANE GAMBIT. Variation 2 at Wuite’s 71H Move. WHITE. BLACK. 7 P. to K. Kt. 3. 7 Q.toK.R. 6.(ch.) 8 K.toB. 2. 8 Kt. toK. B.3. 9 P.t0Q.3. 9 P.toQ. 3. 10 Kt. takes B. P. 10 P. to Q. 4 11 Kt, takes R. 11 Q. to Kt. 7. (ch.) 12 K.toK. 3. 12 Kt. toQ. B. 3." 13 Kt. to K. B, 7. 18 K, takes Kt. 14 B. takes P. (ch.) 14 Kt. takes B. (ch.) 15 P. takes Kt. 15 B. to K.R.3. () 16 K.toK. 4. 16 P.to B. 7. (dis. ch. And mates next move, * If B. to R. 3 (ch.) at Black’s 12th move, White K. moves to Q. 4, and gets to Kt, 3 in safety. Varution 3 aT Wuite’s 7TH Move. WHITE. BLACK. 7 =P. takes P. 7 Kt. toK. B, 3. 8 Q.toK. 2. 8 P.0Q3. 9 Kt. takes B. P. 9 P. takes P. 10 Q.toK. B.2 10 B. to R. 6. (ch.) 11K. to K. sq. 11 Q. takes P. (ch.) 12 K. to Q. sq. 12 Q. takes B. Black, it is considered, must win. Compiter’s Varution 1. Q. to K. sq. for White’s 7th move in reply to P, to K. B. 6, Mr. Cochrane’s move. ITE. BLACK. g wi to 1 P.toK. 4. 1 P.toK.4. 2 P.toK. B.4 2 P. takes P. 3 Kt. to K. B. 3. 3 P. to K. Kt. 4 4 B.toQ. B. 4 4 P.toK. Kt. 5 5 Kt. to K. 5. 5 Q.toK. R. 5. (ch.) 6 K. toB. sq. 6 P.toK.B.6 SALVIO COCHRANE GAMBIT. 105 WHITE. BLACK, 7 Q.toK. sq. 7 =P. takes P. (ch.) 8 K. takes P. 8 Q. to R. 6 (ch.) 9 K.toB.2. 9 B. to B. 4. (ch.) 10 K. to K. 2. 10 Kt. to K. R. 3. 11 P.t.Q.3 ll P.t0.Q. 3. 12. B. takes Kt. 12. P. takes Kt. 138 B. to K. Kt. 7. 13 RB. to Kt. sq. 14 B. takes P. 14 Q. to K. 6. (ch.) 15 K. to Q. sq. White for choice, as he will have the better position, whether Black change Queens or not. : Compruer’s Variation 2. Kt. to Q. B. 3 at move 6 for Defence. WHITE. BLACK. 1 P.toK.4. 1 PtoK4. 2 P.toK. B. 4. 2 P. takes P. 3 Kt. to K. B. 3. 3 P.toK. Kt. 4. 4 B.toQ. B.4. 4 P.toK. Kt. 5. 5 Kt. to K. 5. 5 Q.to K. R. 5. (ch.) 6 K. to B. sq. 6 Kt toQ. B.3. This move, which does not appear to have been suggested by the authorities, is, we consider, worthy of notice, 7 Q. takes Kt. P. 7 Q. takes Q. 8 Kt. takes Q. 8 P.toQ. 4. 9 P. takes P. 9 Kt. to Q. 5. Black gains the exchange, and should win, Comprier’s Variation 3. Kt. to Q. B. 3 move 6 for Defence. WHITE. BLACK. 1 PtoK. 4. 1 PtoK4 2 P.toK. B. 4. 2 P. takes P. 8 Kt. to K. B. 3. 3 P.toK. Kt. 4. 106 SALVIO COCHRANE GAMBIT. - WHITE. BLACK. 4 B.tcQ.B.4. 4 P. to K. Kt. 5. 5 Kt.'to K. 5. 5 Q. to K. R. 5. (ch.) 6 K. to B. sq. 6 Kt. to Q. B. 3, 7 Kt. takes B. P. 7 P.toK. B. 6. 8 P.tQ. 4.* 8 Kt. io _R. 4, 9 Q.toQ. 3. 9 P. takes 3 P. ch. 10 K.takesP. - 10 Q. to R. 6. (ch. 1l_ K. to Kt. sq. 11 Q. takes Q 12 P. takes Q. 12 Kt. takes %. 13 Kt, takes R. 13 Kt. to Kt. 3. Black should win, * If Kt, takes R., Black wins easily by P. takes P, (ch.), and Q. to R. 6 (ch). Vagiation at Wuite’s 9Ta Move. WHITE. BLACK. 9 B.tQ. 5. 9 P.tcQ.B.3. 10 Kt. takes R. 10 P. takes B. 11 P. takes P. 11 B. to K. Kt. 2 And Black should win. Variation at Wuite’s 9TH Move. WHITE. BLACK. 9 Kt. toK. 5. 9 Kt. takes B. 10 Kt. takes Kt. 10 P. takes P. (ch. 11K. takes P. 11 Q.toR. 6. {ge 12 K. to Kt. sq. 12 Kt. to K. B. 8. 18 Q. to Q. 3, : And White has rather the better game. The following remarkably interesting game is a highly instructive example of this opening. 107 KING'S GAMBIT REFUSED, No. 78 Chess Masterpieces. Haystem, ) (ch.) ar. aA s 3 ie 24 Ai ig~ oS ettias « own’ ..e.64F | Sis oGer es aah 8S oats HWS j PCCCPEEE EEE RET Ere EP Eerie Pat 8 A ch.), a 2 ~ (eh. jaa : : 4 wd §MMMu Su S38 BOS ESaN So SoM SEBS ENG sasesskhasshsigsss2 esol steetuda des RIAL RLAL AIM OGaiMM mai AMA Omani com Oala & Te WoeNarCaARAB ene reat Ra Ren gas h.) : eae +. ~ sf fem woe Sop SM Ue Seg Ss 4 gs ioe pets OM, Pe PE ELCCCCECCL EE EES gu 8 “oud SSE $$ oy 2808 ouuoosdos a sik sesaskh sade send sddecesedse pini Midd Main MMM GoM mini MMM MM oni Gat nini Mal AAD WDD RHO ROMAN WOOCHODRONADWBHOR DAD FASANO ANAS preferable, WHITE, to K. 4. *PtK a KING’S GAMBIT REFUSED. B. to Q. B. 4 Repty. enters of the quarters, Simpson’s many of the frequ f renowned London Chess In_ the opinion o: world- 108 KING’S GAMBIT REFUSED. Divan, some of the es played there between Messrs. Bird and Boden at this opening may be classed among the most interesting as well as best contested of late yom It is to be regretted that none of them have een preserved, as there are no very good examples of this opening on record. Game 1. WHITE. BLACK. 1 P.toK.4 1 PtK.4 2 P.toK. B. 4. 2 B.toQ. B. 4. 8 Kt tK.B. 3. 8 P.toQ. 3. 4 P:toQ.B.3 4 B.toK. Kt. 5. 5 B.toK. 2. 5 B. takes Kt. 6 B.takesB. . 6 Kt. to Q. B. 3. 7 P.toQ. Kt 4. 7 B.toQ. Kt. 3. 8 P.toQ. Kt. 5. 8 Q. Kt. to K. 2. 9 P.toQ.4. 9 P. takes Q. P. 10 P. takes P. 10 P. toQ. R. 3. 11 P. takes P. 11. RB. takes P. 12 B.toK. 2 12 R.toQ. BR. 2. And White is considered to have a more free position. Variation 1 at Bracr’s 3zp Move. WHITE. BLACK. 3 P.t0Q.4. 4K. P. takes P. 4 P.toK. 5. 5 P.toQ. 4. 5 P. takes Kt. 6 P. takes B. 6 Q. to K. 2. (chy 7 K.toB. 2. 7 P. takes P. 8 B.toQ. Kt.5.(ch.) 8 K. to B. sq. 9 K. takes P. 9 Q. takes P. 10 Kt. toQ. B.3. 10 Kt. to K. B. 8. 11 R. to K. sq. 1l_ B.toK. B.4. The game is considered about equal. 109 KING’S GAMBIT REFUSED. ad 7 SS 5 3 oe = 4 “ae® pace “3 | Me yaa MEM at adel ct atid Euo8ussuoe gM So"S EM EOS gM Mag I ie aese®ysiassdasss @ thodomad pieiai Seti adorn aia oaiad oO % OWI ON DAS ee ee ae a A ° 7 a & o a A ; : - e .3 8 tg et Bais | BN 4S ~ em ee ts os A se 3 aS Aa? s gv matte Ca ma Bd s8ugsdu®’ 2 EMS ON odd SIT 8 ages Mos E 38 coee gen esog E S28 eee8em 2 Sstse2esesesss "ss PP atacoadde s aimed aiaiainiaidaid Maio 2 HARD HDOKDROURDUWDO Pe ee tte aaa * Mr. Boden occasionally plays Q. Kt. to Q. 2. White’s position has more freedom. 110 KING’S GAMBIT REFUSED. Game 3. WHITE. BLACK. 1 PtK.4 1 PtK.4. 2 P.toK. B. 4. 2 B.toQ. B. 4. 8 Kt. to K. B. 3. 3 P.t0Q. 3. 4 P.toQ.B.3. 4 B.toK. Kt. 5. 5 Pt0Q4. 5 P. takes P. 6 P. takes P. 6 B. takes Kt. 7 =P. takes B. 7 Q. to R. 5. (ch.) 8 K.toK.2 8 B. to Q. Kt. 3. 9 B.toK.3. - 9 Kt. toK. B. 3. 10 Kt. toQ.B.3 10 Kt. to K. R. 4. ll R. to K. Kt. 11 Q. takes R. P. (ch. 12 R. to Kt. 2. 12 Kt.takesB. P. (ch. 13 B. takes Kt. 13 Q. takes B. 14. R. takes K. Kt. P. 14 Q. toK. B.3. 15 BR. to K. Kt. 4. 15 Q. takes Q. P. 16 Q. takes Q. 16 B. takes Q. Black wins, Variation at Wuire’s 10Ta Move. WHITE. BLACK. 10 Q. to K. sq. 10 Q.toK. R. 4. 11 Kt. to Q. B. 3. 11 Kt. t0Q. B. 3 12 R. to Q. sq. Wo rather prefer White's game, but many may differ from tis Kino’s Gampir Rerusep sy P. ro Q. 4. Game 1. WHITE. __ BLACK. 1 PtoK4. 1 P.toK. 4 2 P.toK. B.4. 2 P.toQ. 4 3 P. takes Q: P. 8 P.toK.5 4 B.toQ. Kt. 5.(ch.) 4 P.tQB 3. 5 P. takes P. : 5 P. takes P. KING’S GAMBIT REFUSED. 111 WHITE. BLACK. 6 B.toQ. B. 4. 6 Kt. to K. B. 3. 7 P.t.Q.4. 7 Q. Kt. to Q. 2. 8 Kt. toK. 2. 8 Kt to Q. Kt. 3. 9 B. to Q. Kt. 3. 9 B.toQ. R. 3. 10 Kt. toQ. B. 3. 10 B. to Q. Kt. 5. 11 Castles. 1l_ B. takes Q. Kt. 12 P. takes B. 12 K. Kt. toQ. 4 13 R. to K. sq. 13 Castles. The gamo is considered about even, for although White has a Pawn more, his forces are not so well disposed as Black's, Game 2. WHITE. BLACK. 1 PtK 4 1 P.toK. 4. 2 P.toK.B. 4. 2 P.toQ4. 3 P. takes Q. P. 3 Q. takes P. 4 Kt toQ. B. 3. 4 Q.toK.3 | 5 P. takes P. 5 Q. takes P. (ch.) 6 B.toK. 2. 6 B.toQ: 3. 7 Kt. to K. B. 3. 7 QtoK. 2. 8 P.t0Q.4. 8 B.toK. 3. 9 Castles. And White's position is considered preferable. Varution aT Buack’s 3rp Move. WHITE. BLACK. 8 P. takes P. 4 B.toQ. Kt.5.(ch.) 4 B.t.Q.2 5 Q. toK. 2. (ch. 5 Q.toK. 2. We should prefer B, to K. 2. WHITE. BLACK. 6 Kt. to Q. B. 3. 6 Kt. to K. B. 3. 7 +B. takes B. 7 Q. Kt. takes B. 112 KING’S GAMBIT REFUSED. WHITE. BLACK. | 8 P.t.Q.4 8 Castles. 9 Q. takes Q. 9 B. takes Q. 10 B. takes P. 10 Kt. to Q. Kt. 3. Black considered to have a slight advantage in position. Game 3. WHITE. BLACK. 1 P.toK.4. 1 PtwoK.4. 2 P.toK B4. 2 P.tQ4. 3 P. takes Q. P. 8 P.toK. 5. 4 P.toQ. B.4. 4 B.toQ.B. 4. 5 P.toQ. Kt. 4 5 B. to Q. 5. 6 Kt. toQ. B. 3. 6 P.toQ. Kt 4 7 K. Kt toK. 2 ‘White retains his Pawn and has no disadvantage in position. Variation aT Bracx’s 4TH Move. WHITE. BLACK. 4 P.toQ. B. 3. 5 Kt toQB3. 5 KttoK.B,3. 6 P.t0Q.3. White still retains his Pawn. Krne’s Gamerr Rerusep sy P. To Q. 3. Game 1. WHITE. BLACK. 1 PtoK.4. 1 PtoK. 4. 2 P.toK. B. 4. 2 P.toQ. 3. 3 B. to Q. B. 4. 3 P. takes P. 4 Kt. to K. B. 3. 4 P.toK. Kt. 4. 5 P.toK.R.4. 5 P. to K. Kt. 5. 6 Kt. to K. Kt. 5. 6 Kt. toK. R. 3. 7 P.toQ. 4. 7 P.toK. B. 3. 8 Kt. toK. 6 8 Q.toK. 2 KING’S KNIGHT'S GAMBIT. 118 WHITE. BLACK. 9 P.tQ5 9 B. takes Kt. 10 P. takes B. 10 Kt. toQ. B. 3. 11 Kt. toQ. B.3. 11 Kt. to K. 4. 12 Kt. toQ. 5. 12 Q. toK. Kt. 2. 13 B. to Q. Kt. 3. 13 P. to K. B. 6. 14 P.toK. Kt. 3. 14 BR. to Q. B. sq. 15 Q.toQ. 4. 15 P.toQ. B. 3. 16 B. takes Kt. 16 Q. takes B. 17 Kt. to K. 3. Staunton prefers White's game, the Handbuch pronounces the game equal. Variation aT Buack’s 7TH Move. WHITE. BLACK. 7 Q.toK.2 8 Q.B. takes P. 8 P.toK.B.3 9 Castles. 9 P. takes Kt. 10 B. takes P. 10 Q. to Q. 2 11 Q.toQ. 2 White has the better game. i14 KING’S BISHOP’S OPENING. KING’S BISHOP’S OPENING. KING’S KNIGHT’S DEFENCE. It appears to be generally admitted by recent authori- ties that B. to Q. B. 4 as first player’s second move is inferior to Kt. to K. B. 3, and we think that there can be little doubt as to the accuracy of this view. As a matter of fact, in practice the King’s Bishop’s opening is seldom played by first-class players; it leaves more option for the second player, whose King’s Pawn being free from attack, may reply with Kt. to K. B. 3, B. to Q. B. 4, or even P. to Q. B. 3, as well as Kt. to Q. B. 3. Wormald furnishes five, and Staunton and Wormald ten variations, but in only two of them does their analysis result in-an equal game for the first player. Black’s best reply is Kt. to K. B. 3. If White elect for a safe line of play the game will result in the Giuoco Piano, which equally arises in the K. Kt. open- ing, thus :— WHITE. BLACK. 1 P.toK. 4. 1 P.to K. 4. 2 B. to Q. B. 4. 2 Kt. to K. B.3. 3 Kt. toQ. B.3. 3 B.toQ. B.4 4 Kt. to K. B. 3. 4 Kt. to Q. B.3. _ Game 1 WHITE. BLACK. 1 P.toK.4. to K. 4, to Q. B. 4. 2 Kt toK. B. 3. SOWDNAARC E * favour. CONATP WWE Ort 10 il MR. BODEN’S ATTACK. 115 WHITE. Kt. to K. B. 3. P. to Q. 3. Kt. takes K. P. B. to Q. Kt. 3. P. to Q. 4. Castles. P. to Q. B. 3. nm game. DHOHVWO ABO BLACK. Kt. takes K. P. Kt. to K. B. 3. P. to Q. 4. B. to Q. 3. Castles. P. to Q. B. 4. Kt. to Q. B. 3. ree tr MR. BODEN’S ATTACK. The following line of play, invented by Mr. Boden, yields a very strong attack, which requires great care in answering. The second player, however, ought to maintain the Pawn, and the game should be in his . to R. 5. ch.) Kt. to K. B. 3.+ CHONMTURWOE 10 ll BLACK. P. to K. 4. Kt. to K. B. 3. * P. to QB. 3. leads to an even game only. Black can safely develope his game and retain his Pawn in centre. WHITE. tif Kt. to Kt. 6. Qt K R 3. P. takes Q. P. takes B. BLACK. then Q to K. sq. Q. takes Kt. B. takes Q. P. takes P. and wins. Staunton and Wormald’s variation is as follows :— 12 116 \MR. BODEN’S ATTACK. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 B.tQ. B.4. 2 Kt. to K. B.3 3 Kt. to K. B. 3. 3 Kt. takes P. 4 Kt. toQ. B.3. 4 Kt. takes Kt. 5 Q. P. takes Kt. 5 P.toK.B.3. 6 Castles. 6 Q. to K. 2. 7 Kt tK R4. 7 P.t.Q. 3. 8 Q. to K. R. 5. (ch.) 8 K. to Q. sq. They add, White has more than an equivalent for his lost Pawn. We fail to see it. The following are interesting examples of Mr. Boden’s attack :— Exampte No. 1. No. 46 Chess Masterpieces. Bopen. Birp. WHITE. BLACK. 1 PtwK4 1 PtK4 2 BwQBs 2 Kt to K. B, 3, 3 Kt toK. B 3, 3 Ke. takes P. 4 KpetoQB3 4 Kt. takes Kt. 5 Q. P. takes Kt. 5 PwoK BS 6 Castles, 6 P.0Q3 7 KRoK 7 KttoQ B23. 8 Kitt K R4 8 KttoK. 2.* 9 PtwoK B. 4 9 P.oQ B 3. 10 KB. P. takes P. 10 B. P. takes P. 1l_ BR. takes K. P. And ultimately won. If Black takes R. he loses * The cause of Black’s difficulties e Exampte No. 2. No. 108 Chess Masterpieces. Boven. Morprzy. WHITE. BLACK. LOPEZ GAMBIT. 117 Bovey. Morruy. WHITE. BLACK. 8 K ROK aq 8 QBwK 3. 9 KBwQ3 9 Kt tQ 2 10 P.toK. B.4. 10° Kt. takes Kt. 11 P. takes Kt, ‘The game became quite even, and ultimately resulted in a draw. LOPEZ GAMBIT. This opening is known to be disadvantageous to the first player, and is seldom ventured. Game 1. WHITE. BLACK. 1 P.toK. 4.° 1 PtoK.4 2 B.t.Q.B. 4. 2 B.toQ. B. 4. 3 Q.toK. 2. 3 Kt. to Q. B. 3. 4 P.t.Q.B.3. 4 Kt. toK. B.3 5 P.toK. B.4. 5 B. takes K. Kt 6 R. takes B. 6 Castles. 7 P.t.Q.3. 7 P.t0.Q.4. 8 B. takes Q. P. 8 Kt. takes B. 9 P. takes Kt. 9 P. takes K. B. P. 10 Q. B. takes P. 10 R. to K. sq. Black has winning position. “DOUBLE GAMBIT. Properly answered the second player can retain his Pawn with a preferable position. Game 1. WHITE. BLACK. 1 P.toK.4 1 P.toK. 4. 2 B.toQ.B.4. 2 B.toQ.B.4. 8 P.toQ. Kt. 4. 3 B. takes P. 4 P.toK.B.4. 4 P.t.Q.4. 5 P. takes Q. P. 5 P.toK.5. 118 QUEEN’S BISHOP PAWN GAME. WHITE. BLACK. ' 6 Kt. to K. 2. 6 Kt.to K. B.3. 7 Castles. 7 Castles. 8 Kt. to Q. B. 3. 8 P. toQ. B. 3.* 9 P. takes P. 9 Kt. takes P. 10 K. to R. sq. 10 B.to K. Kt. 5. * B to K. Kt 5 appears still better. Black has the botter position. QUEEN’S BISHOP PAWN GAME. : This opening, favoured by Philidor, received much attention at the hands of Mr. Lewis. It is now little practised, Kt. to K. B. 3 for White’s 3rd move being much preferred to that in the text. Game 1. WHITE. BLACK. 1 PtK4, 1 PtoK.4. 2 B.toQ.B.4. 2 B.toQ. B.4 3 P.toQ. B.3. 3 Kt. to K. B.3 4 P.t.Q4 4 P. takes P. 5 P.toK. 5. 5 P.t0Q.4. 6 B.toQ. Kt.5.(ch.) 6 B.toQ,2. 7 +B. takes B. 7 XK. Kt. takes B. 8 P. takes P. 8 B. to Q. Kt. 5. (ch.) 9 Kt. toQ. B. 3. 9 Castles. 10 K. Kt. to K. 2. 10 P.tocQ. B. 4. 11 P. takes P. 11 Kt. takes Q. B. P. 12 Castles. 12 B. takes Kt. 13 Kt. takes B. 13 P. to Q. 5. 14 Kt. to K.2. 14 Kt tQ.B.3 Considered an equal game. Game 2. WHITE. BLACK. 1 P.toK.4. 1 P.tK4. 2 BtoQB 4. 2 B.tQ.B. 4. 119 QUEEN’S BISHOP PAWN GAME. =m D> ~ ~3ce > ae i : i w=} : 7 . 203 oO a ied Sait “A Sid catch gatighgsesdte suoXSEss ooudea o™ Boi Si Bo Bu SB SES 8 av isgetelsdsdes ase ysdsdgsiess Mai ni OM OSA OOS Ai ated ai ed mi en ad OD HID OE ODO ry 9 . Fee ere tore epi ey cae i a , 3 oe wa 8 & ba we ahd Fa Sats. shasta § Pacis Vasa ts Saye Bodo Bue s Edd son go ge 8 eae Side € 3 Stee Peesedensdses. fesssaSeegs88asg eeaceddedddd «| eaantanG ond atte: mmMadaincMaindMnd 2 White has a winning advantage, resulting from Black’s weak 6¢ * B. to K. Kt. 5 would be better. move of B. to Q. 3. 120 THE BISHOP'S GAMBIT. THE BISHOP’S GAMBIT. Perhaps there is no opening which affords more scope for the exercise of the faculties of invention and powers of combination than the Bishop’s Gambit. In every phase of it the most interesting positions are sure to arise, and the situations almost invariably become com- plicated and critical in the extreme. Originality of conception and fertility of resource are therefore much needed, and in proportion to the judicious exercise of these qualities will success more or less depend. In regard to the great players who have favoured this début, it occurs to us as matter for surprise that Morphy so rarely adopted it, neither does it seem to have been. much played by the leading English players. We do not recollect any recorded e of Staunton or Buckle at this opening, and Boden, Blackburne and Macdonnell very seldom Play it. The foreign masters, however, appear to have been quite partial to it, as may be gathered from the very fine published games of Anders- sen, Harrwitz, Kieseritzky and Lowenthal. The follow- ing are recorded in Chess Masterpieces :— No. White. Black. Moves. Defence. 308. 7 toR. 5&P. to K. Kt. 2 to R.5&P.toQ Kt. 4 toR.5&P. toK. Kt. 15 . 10. Kt. 4% Q. to R. 7 toR.5&P. toK. Kt 58 t.toK. B.8 & B tod. Kt. 5. 7 toR.56&P.toK. Rt. 86 tK. 5 88 . to Q. & s F. o There are six lines of defence presented by the . authorities, viz. :— 1. The Classic Defence of Q. to R. 5, checking at Black’s 3rd move. Kt. to K. B. 3 at Black’s 3rd move. Kt. to Q. B. 3 fn ” P. to Q. 4 ” ” yp gobo THE BISHOP’S GAMBIT. 121 5. P. to Q. Kt. 4 at Black’s 8rd move. 6. P.toK. B. 4. ” ” : Crassic Derence Anisina From Q. To R. 5 at Bracx’s 8rp Move—Aprrovep VARIATION. In referring to this very beautiful form of reply to the Bishop’s Gambit attack, Staunton remarks: “T give precedence to this line of defence, not as the : best, for I cannot prove it to be so, and many excellent layers now think it is not trustworthy. I iP lace it first Becwuse it is what is called the Classic Defence, and leads to by far the most instructive and entertaining games of all the systems of defence of which this opening is susceptible.” The first four moves are :— Game 1. WHITE. BLACK. 1 P.twK.4 1 P.toK. 4. 2 P.toK.B.4 2 P. takes P. 3 B. to Q. B. 4. 3 Q. to R. 5. (ch.) 4 K. to B. sq. 4 P.toK. Kt. 4. The advance of the K. Kt. P. at this point has had the sanction of most, if not all, of the leading writers on the opening. In the splendid games recorded between Anderssen, Harrwitz, Lowenthal, and others it was adopted by each of these + players. Many autho- rities in Europe, and nearly all in America, appear to incline to the opinion that the defence in this form does not result in a perfectly satisfactory game for the second player. Possibly the authorities in their estimate of it may have been somewhat led astray through the almost universal adoption of P. to K. Kt. 4 at 4th move for the second player. This appears to us to be premature. We preter P. to Q. 3, delaying P. to K. Kt. 4 until it becomes necessary to defend the Gambit Pawn. This move of P. to Q. 3 does not seem to have been noticed by modern authorities, and we therefore submit varia- 122 THE BISHOP'S GAMBIT. tions in support of our opinion that the defence based upon it, conducted in the way hereafter shown, is quite satisfactory, if not in reality the best that can be adopted. Staunton adds:— Black for his fourth move may play Kt. to Q. B. 3, or Kt. to K. B. 3, but that neither move is quite satisfactory.” We take the defence of Q. to R. 5 (ch.) first in order, agreeing with Mr. Staunton in considering it the most interesting, and also at the same time believing it to be the best answer to the attack. Proceeding, however, first with the approved varia- tion, we have :— WHITE. BLACK. 5 Kt. to Q. B. 3. 5 B. to K. Kt. 2. 6 P. to K. Kt. 3. : ; One of the disadvantages arising from Black's 4th move of P. to K. Kt. 4 is that White can adopt with advantage the Macdonnell attack #0 highly favoured by Mr. Fraser. WHITE. BLACK. 6 P. takes P. : 7 Q.toK.B. 3. 7 P. to K. Kt. 7. (ch.) 8 K. takes P. 8 Kt toK. R.3. 9 Kt. toQ 5. 9 K. to Q. sq. 10 P.t.Q. 4. 10 P.tQ.B.3. 11 Kt. to Q. B. 3. 11 PtQ4 12 Q. to K. Kt.3. 12 Q. takes Q. (ch.) 13 P. takes Q. ‘13. B. takes Q. P. 14 B. takes P. (ch.) 14 K.toB, 2. 15 BtK.B.4.(ch) 15 K to Kt. 3. 16 Kt. takes Q.P.(ch.) 16 P. takes Kt. P. to K. B. 3. 17 ‘BR. takes Kt. (cb) 17 ‘18 B. takes Q. White should win. THE BISHOP’S GAMBIT. 123 Variation 1 at Wuite’s 51a Move. WHITE. BLACK. 5 Kt. to K. B. 3.* 5 Qt KR 4 6 P.toK.R.4. 6 B.toK. Kt. 2 7 P.toQ.4. 7 P.twoKR. 3. 8 Kt. toQ. B.3 8 Kt.to K.2. 9 K. to Kt. sq. 9 Q. wK. Kt. 3. 10 P.toK. 5. 10 P.toK. B.4 11 P. takes P. 11 P. takes P. 12 R. takes R. (ch.) 12 B. takes R. 13 P. to K. Kt 3. 13 Q. Kt. to Q. B. 3. 14 P. takes P. 14 P. takes P. (dis. ch.) 15 K, to B. sq. 15 Q. toK. Kt. 6. 16 Q.toK.2. EEE * Inferior to Kt. to Q. B 3. Game considered about equal. We prefer White. Varution 2 at Wurtr’s 61H Move. WHITE. 7 BLACK. 5 Kt. to Q. B.3.* 5 B.toK. Kt. 2. 6 P.tQ.4.* 6 P.t0Q.3. 7 P.toK. 5. 7 =P. takes P. 8 Kt. to Q.5. 8 K. to Q. sq. 9 Kt.toK. B.3 9 Q.toR.4. 10 P. takes P. 10 B.to Q. 2. 11 B.t.Q.2 11 P.to Q. B.3.+ 12 B.toQ. R. 5. (ch.) 12 P.toQ Kt.3. 13 B.to Q. B. 3. 13 Q.to K. Kt. 3. 14 Kt. to Q. Kt. 4. 14 P.to K. Kt. 5. 15 Kt toQ 4. 15 P.toQR.4. 16 B.toQ.3. 16 Q.toK.R4, 17 Q Kt. takes P. (ch.) * These are the moves most in favour for the attack. See examples between Anderssen, Harrwitz, and Lowenthal. + Kt. to K. 2 would freo Black’s game. And the game is considered in White's favour. 124 THE BISHOP'S GAMBIT. Variation 3 ar Wuire’s 6TH Move. WHITE. BLACK. 6 Kt.toK. B.3. 6 Q.toK.R.4. 7 P.toK.R.4. 7 Bz takes Q. Kt. 8 Q. P. takes B. 8 Kt. to Q.B.3. 9 B.toK.2. 9 P.to K. Kt. 5. 10 Kt. toQ. 4. 10 P.toQ. 3. There is no perceptible advantage on either side. Examete No. 1. No. 7 Chess Masterpieces. Harewirz. ANDERSBEN. WHITE. . BLACK. 1 PtwKs4 1 PtK4 2 PtoKB 4 2 P. takes P. 3 KBwQB4, 8 QtoR 5. (ch) 4 K toB sq 4 PtK Kts 5 P.tQ4 5 B.to Kt 2 6 KttoQ B 3. 6 KttK 2 7 Kirt KB 3 7 QtKR4, 8 P.toK. 5. 8 PtwoK B 3. ‘Won by Anderssen in 37 moves. Examere No. 2. No. 14 Chess Masterpieces. LowenTHan. ANDERSBEN. WHITE. BLACK. 1 PtK 4 1 PtK 4 2 P.toK B 4. 2 P. takes P. 3 KBtQB 4. 3 QtoR 5. (ch) 4 KtoB op 4 PtoK Kes 5 KewQB3 5 Bt Kt 2 6 RtQ4 6 KttK 2 7 P.toK 5. 7 PtK BS 8 KttK 4 8 RtoK. Baq Won by Anderssen in 34 moves. THE BISHOP'S GAMBIT. 125 Exampze No. 3. No. 17 Chess Masterpieces. Lowenraan. ANDERSEN. WHITE. BLACK. 1 PtK 4 1 PtK 4 2 PtKB4 2 PB. takes P. 3 KBwQBa 3 QtoR 5. (ch) 4 K toB oq 4 PtoK Kt. 5 Kt tQB 3 5 B. to Kt 2. 6 PwQs 6 KttK 2 7 PtK Kte3. 7 ~=&P. takes K. Kt P. 8 KtKt2 8 Q@tKR3. We 2 in by Lowenthal in 30 moves. Comprter’s VARIATION. Game 1. The difference between the form of the Classic defence usually adopted and that now submitted consists :— Firstly.—At Black’s 4th move in playing P. to Q. 3 instead of P. to K. Kt. 4, the move most approved by the authorities. Secondly.—P. to K. B. 3 is substituted for P. toK. R. 3 in reply to first player’s move of P. to K. R. 4. Warution 1. WHITE. BLACK. 1 PtK.4. 1 P.toK.4. 2 P.toK. B. 4. 2 P. takes P. 3 B. to Q. B. 4. 3 Q. toR. 5. (ch.) 4 K. to B. sq. 4 P.t0Q.3. It appears to us that by deferring P. to K. Kt. 4 until it becomes absolutely necessary to defond the Gambit Pawn, Black, having played P. to Q 38, gets his Q. B. free in time to frustrate the Fraser attack, the first move of which, P. to K. Kt. 3, cannot be played in this case without disadvantage. For Exampte, WHITE. BLACK. P. toK Kt 3. P. takes P. QwoK BB B. to Kt 7. (ch) K. takes P. Q to Kt 5. Changing Queens, remaining with a Pawn plus, and a Sir position. 126 THE BISHOP'S GAMBIT. WHITE. BLACK. 5 Kt. to Q. B.3. 5 Kt. toK. 2. If P. to Q. 4 Black can reply with B. to K. 3, White cannot well change off Bishop, and P. to Q. 5 would be obviously weak for him. 6 Kt. to K. B. 3. 6 Q.toK. R. 4. 7 P.t.Q.4. Again it does not appear that White can play P. to K. Kt. 3 with any advantage. 7 P.toK. Kt. 4. 8 P.toK.R.4. 8 P.toK. B. 3.* 9 Kt ai Kt. sq. 9 P. to K. Kt. 5. 10 Kt. to K. sq. 10 B.toK. R. 3. 11 Kt. : Q. 3. 11 P.toK. B. 6. 12 Kt. to K. B. 4. 12 B. takes Kt. 13 B. takes B. 13 Kt. to Q. B. 3. * By playing the usual move of P. to K. R. 3, Black occupies the square on which he requires to place his B. By the move in the text he leaves this square open, and also has a retiring place for his Q. in the event of playing his K. to Q. sq., which in some variations he may require to do. ‘And Black has retained his Pawn, without any disadvantage in position. Variation 2 at Wuite’s 97TH Move. ‘WHITE. BLACK. 9 B.toK. 2. 9 P.toK. Kt. 5. 10 Kt. to K. R. 2. 10 P. to K. B. 4. 11 P. takes B. P. 11 Kt. takes B. P. 12 Kt. takes Kt. P. 12 Kt. to Kt. 6. (ch.) 18 K. to K. sq- 13 B. takes Kt. 14 B. takes B. 14 Q.toK.B.2. 15 R.toK. RK. 3. 165 P.toK. R.4 16 B. to K. B.3.* 16 Kt. to Q. B. 3. * B. to B. 8 would place the B. in jeopardy. 17 Kt. to Q. 5. 17 Castles Q. side.* 18 B. takes P. “18 RB. to K. sq. (ch.) And should win, * B. to Q. R. 3 would not be good for Black. B. to Q R. 3. R. takes Kt. P. takes R. THE BISHOP'S GAMBIT. 127 ‘WHITE. BLACK. B, takes R. P. B. to Q. 7. (ch.) B. takes B. R. takes B. Q. takes R. and wins. ComPriEr’s VARIATION. Great care is requisite on the part of Black in replying to White’s 9th and 10th moves; any other reply than P. to K. B. 4 on the part of Black appears to result in White’s favour. For Exampte. Variation at Wuite’s 9TH Move. WHITE. BLACK. 9 B. to K. 2. 9 P.toK. Kt. 5. 10 Kt. to K. R. 2. 10 P.toK. B. 6. 11 P. takes P. 11 Q. takes R. P. 12. P. takes P. 12 Q. to R. 6. (ch.) 13 K. toK. sq. 13 Q. to R. 5. (ch.) 14 K.toQ. 2. 14 B. to R. 3. (ch.) 15 K.toQ. 3. 15 Q. to Kt. 6. (ch.) 16 B. to B. 3. 16 B. takes B. 17 ‘R. takes B. ‘And White has the better game. Comprizr’s VARIATION JOINTLY wiTH Mr. F. Perrin. Adopted in Practice with Mr. Perrin in New York and Brooklyn, October, 1877. Game 1. : F. Perrin. H. E. Bro. WHITE. BLACK. 1 P.toK. 4 1 P.toK.4. 2 P.toK. B. 4 2 P. takes P. 3 B.tQB.4. 3 Q. toR. 5. (ch.) 128 THE BISHOP’S GAMBIT. WHITE. BLACK. 4 K.toB.s 4 P.t0Q.3. 5 Ki tok B38 5 Q.toK. R. 4. 6 P. to Q. 4. 6 P.toK. Kt 4. 7 Ktt.QB.3 7 KttK 2 8 P.toK. R. 4. 8 P.toK.B.3. 9 P.toK. 5. 9 B. to Kt. 2. best. 10 Kt. to K. 4. 10 Q. P. takes P. 11 Q. P. takes P. 11 R. toK. B. sq. 12 P. takes B. P. 12 B. takes P. 18 Kt. takes B. (ch.) 13 R. takes Kt. 14 K. to K. Kt. sq. 14 P. to K. Kt. 5. 15 Kt. to Kt. 5. 15 KttQB3. 16 B.toQ. 2. 16 B.toQ 2 17 B. to Q. B.3. 17 RB. to K. B. sq. And Black will be able to Castle on Q. side, with a superior game. WHITE. BLACK. 10 KttoK.4. 10 R.toK. B. sq. 11 P. takes Q. P. 11 P. takes P. 12 Kt.takesQ.P.(ch.) 12 K. to Q. sq. 13 B.toQ. 2. 13 Kt toQ B.3. 14 K. to Kt. sq. 14 P.toK Kt. 5. 15 Kt. toK. R. 2. White now threatens to take Q. B. with Kt, and thon K. Kt, P. 15 P.toK B4. 16 P.toQ. B.3. 16 P.toK. B.6. 17 P. toK. Kt, 3. 17 B. to K. R. 3. And Black has a manifest superiority. P. to K. B. 5 will be very effective. Variation 2 aT Brack’s 10TH Move. WHITE. BLACK. 10 Kt. to K.4. 10 P.toK. Kt. 5. 11 P. takes K. B. P. 11 P. takes Kt. THE BISHOP’S GAMBIT. 129 WHITE. BLACK. 12. P. takes B. 12 P. takes Kt.P. (ch.) 13 K. takes P. . 18 Q. to Kt. 3. (ch.) 14 K. to B. sq. best. 14 Q. takes Kt. P. 15 RB. toK. Kt. sq. 15 QtK.R. 3. 16 Q.toK. B. 3. 16 RK. toK. B. sq. Black still has the advantage. Vagiation 3 ar Wuite’s 13TH Move: WHITE. BLACK, 13 K. to B, 2. 13 P. takes R. Making » Kt. ch. 14 Q. takes Kt. 14 H. to K. B. aq. The position is peculiar, and this is apparently Black's only good move. : 15 P.takesR.(Q.’s ch.) 15 K. takes Q. 16 B. takes B. P. 16 P.toQ 4. And notwithstanding White’s fine position, there appears no way to avoid the loss of a piece. For example: If Ki to Kt. 3, then Black plays Q. to K. B. 2; if Kt to B, 6, the following appears the probable continuation :— 17 Kt. to B. 6. 17 Q.toB.4. If Q toB 2, then B. to R. G (ch.) is fatal. 18 K. toK. 3. 18 P. takes B. 19 'R. to K. B. sq. . ‘And White has a very pretty attack. Variation 4 aT Buacs’s 9TH Move. WHITE. BLACK. 9 Q. P. takes P. bad. 10 Q. P. takes P. 10 B. to Kt. 2. 1l Kt. toQ. Kt. 11 Kt. toQ. R. 3. 12 Kt. to Q. 6. ch. 12 P. takes Kt. - 13 B. to Kt. 5. (ch. 138 B.toQ. 2. 14 B. takes B. (ch.) 14 K. takes B. 15 P. takes B. P. Threatening to check with Kt. at K. 5, winning Q. a 130 THE BISHOP’S GAMBIT. WHITE. BLACK. 15 P. to K..Kt. 5. 16 P. takes B. 16 K.R. to K. Kt. 17 “Kt. to K. Kt. 5. 17 R. takes P. 18 B. takes P. 18 R. to K. Kt. 3.. There is attack and resource on both sides ; it is difficult’ to fix a pre- ference for either. Variation 5 at Wuire’s 101TH Move. WHITE. BLACK. 9 P.toK.5. - 9 B. P. takes P. bad. 10 Q. P. takes P. 10 Q. P. takes P. 11 Kt. takes K. P. 11 Q. takes Q. (ch.) 12 Kt. takes Q. And White has the better game. 9 P.toK.5. 9 Q.P. takes P. 10 P. takes P. 10 B. to Kt. 2. 11 Kt. to Q. Kt. 5. White’s position is preferable. Variation 6 ar Wuire’s 10TH Move. WHITE. BLACK. 10 P. takes Q. P. 10 -P. takes P. ll Kt. toK. 4. ll P.toQ 4. 12 B. to Kt. 5. (ch.) 12 Q Kt tQB3. 13K, to Q. 6. (ch.) 13 K, to Q. sq. 14 K. to Kt. sq. 14 P. to Kt. 5. 15 Kt. to K. sq. 15 P.toK. B. 6. 16 Kt, takes B, 16 R. takes Kt. 17 P. takes P. 17 P.toK.B. 4. 18 P.toQB.3. 18 B. to K. B. 3. Black has a manifest advantage. 181 THE BISHOP'S GAMBIT. Avoprep IN Pracrice wits A. P. Barnes in New York, Ocroser, 1877. Game 1. ~ a 3 8a TS 42s 4 3 8 os 5 2 x B 184 THE BISHOP'S GAMBIT. Game 2. WHITE. BLACK. 1 P.toK.4 1 P.toK.4 2 Pt KB. 4 2 P. takes P. 38 B.toQ. B. 4. 8 Kt. toK. B. 3. 4 P.toK.'5 -4 P.toQ 4. 5 B. to Kt. 3. 5 Kt. to K. 5. 6 Kt. toK.B. 3. 6 B. to K. Kt. 5. 7 Castles. 7 Kt toQ. B.3. The above moves occurred in a game between Anderssen and Morphy, to which our attention has been called by our esteemed friend and patron Dr. Owen, President of the Philidor Club in Brooklyn. For his 8th move Anderssen (White) played B. to R. 4, which appears to us weak. Morphy won the game in 37 moves, which, by desire, we give in full. In substitution of Anderasen’s 8th move of B. to R. 4, we should pre- fer P. to Q. 4, White then, we think, has a superior game. 8 P.toQd. 8 P.toK. Kt. 4. If Black takes Kt., P. retakes, driving Kt. away with a manifest advantage. 9 Kt. to Q. B. 3. 9 Kt. takes Kt. 10 P. takes Kt. : With the better game. Seo Appendix. Variation at Wurrs’s 4ta Move. WHITE. BLACK. 1 P.toK.4. 1 PtoK. 4. 2 P.toK.B.4. 2 P. takes P. 3 B.toQ. B. 4. 3 Kt. to K. B.3 4 Kt. toQ. B. 3. 4 B. to Kt. 5. 5 P.toK. 5. 5 P.t0Q4 6 P. takes Kt. 6 P. takes B. 7 =P. takes P. 7 R. to Kt. 8 Q. to K. 2(ch.) 8 B.toK. 3. 9 Kt toK. B. 3. 9 Kt. toQ. B. 3 10 P.toQ. Kt 3. 10 B. takes Kt. ll P. takes B. 1l Q to K. B.3. 12 B.t.Q.2. 12 Q. takes Kt. P. 18 Castles, Q. R. 13 Castles Q. R. The game appears pretty even. 185 THE BISHOP'S GAMBIT. 4 as $ A aie G ee Sai id ao oH o 88 £ gsdsis2es3 7 Kaa AM dad a ARNO HID OMOD _ ea age a, é . sa z OM os A cai ol B suucEtosd as gEess's2o329e 7 E =23* z aiaieied Mala ial at Bi MAOH OMOAOSO Q 4 Considered an even game. Game 2. gaa wis'S ie ing ted ae SS pa fa goede gees dedesessiesss Seas FIRNDHDOMOARHOWRNDH aa 1 1 1 2 wily oS 8 £ (sane thy see eae EMM o gai nis $ Fessds2elss%asd ai ni edad hd i aj Maid Ma Obed 15 Kt. to K. 2. White has rather a better game. 136 7 THE BISHOP’S GAMBIT. Variation 1 ar Buack’s 4TH Move. WHITE. : BLACK. 4 Kt. toK. B. 3. 5 Kt, toQ. B. 3. 5 B.toQ. Kt. 5. 6 Kt. to K. B. 3. 6 B. takes Q. Kt. 7 Q. P. takes B. 7 P.tcQ.B.3. 8 B.toQ. B. 4. 8 Q. takes Q. (ch.) 9 K. takes Q. 9 Castles. 10 Q.B. takes P. 10 Kt. takes P. 1l_ R. to K. sq. Even game. WHITE. BLACK. 5 Kt.to K.B. 3. 5 Kt. takes B. 6 P. takes Kt. 6 Q. takes P. 7 Kt. fog. B. 3. 7 Q.to K.R. 4 8 P.t 8 B. to Q.3. 9 Q. to EE 9 K. to Q. sq. 10 Cast 10 P. toK. Kt. 4. ll Q.t 0. Kt. 11 P.toK. B. 4. 12 Q. to 29. 5. 12 Kt.toQ. B.3. 13 Kt. to K. 5 13 R. to K. B. sq. 14 Kt. aie Kt. (ch.) 14. P. takes Kt. 15 Q. takes P. 15 P.toK.B.6. 16 P. toK. Kt. 3. 16 P.to K. Kt. 6. 17 Q. takes R. 17 Q.toK.R. 6. 18 R. takes B. P. A White has the advantage. Variation 8 at Wuire’s 57H Move. WHITE. BLACK. 5 Q.toK. 2. 5 Kt. takes B. 6 P.takes Kt. (dis. ch.) 6 B.toK. 2. 7 QtoK.B.3. 7 B.toQ. R. 5. (ch) THE BISHOP’S GAMBIT. 187 WHITE. BLACK. 8 P.toK. Kt. 3. 8 Castles. 9 P. takes B. 9 Q. takes P. (ch.) 10 Q. to K.B. 2. 10 RB. to K. sq. (ch.) 11 Kt. to K. 2. ll Q.toK. R. 4. 12 Q. Kt. to B. 3. 12 P.toK.B. 6. Black should win. Derence Agisine From Kt. To Q. B. 3 at Buack’s 3rp Move. Game 1. WHITE, BLACK. 1 P.toK. 4. 1 P.toK. 4. 2 P.toK.B.4. 2 P. takes P. 3 B. to Q. B. 4. 3° Kt. to Q. B. 3. Evidently an inferior defence, therefore dismissed. Derence ARISING FROM Kr. to Q. B. 3 ar Brack’s 47H Move. Game 1. WHITE. BLACK, 1 PtK4. 1 PtK.4 2 P.toK. B.4. 2 P. takes P. 3 B. to Q. B. 4. 3 Q. to R. 5. (ch.) 4 K. to B. sq. 4 Kt. to Q. B. 3. 5 Kt. to K. B. 3. 5 Q.toR. 4. 6 P.t.Q.4 6 P.toK. Kt 4 7 Kt.toQ.B.3. 7 P.t0Q.3. 8 P.toK.R. 4. 8 P.toK.R.3. 9 K. to Kt. sq. 9 P.toK. Kt. 5. 10 Kt. to K. sq. 10 P.toK.B. 6. 11 B.toK. 3. 1l Kt. to K. B. 3. 12 Kt. to Q. 3. 12 Q. to K. Kt. 3. With a decided advantage. 138 THE BISHOP'S GAMBIT. Derence Aristne From P. to Q. Kr. 4 at Buack’s 8rp Move. This defence is not without merit. It was much in favour with Kieseritzky, and has resulted in several very beautiful games. our of ‘these, viz., Anderssen and Kieseritzky, No. 9; Anderssen and Lowenthal, No. 15; Kieseritzky and Schulten, 88 and 89, are recorded in Chess Masterpieces. Game 1. WHITE. BLACK. 1 P.toK.4. 1 P.toK.4. 2 P.toK. B.4. 2 P. takes P. 3 B. to Q. B. 4. 3 P. to Q. Kt. 4. 4 B. takes Q. Kt. P. 4 Q. to K.R.5.(ch.) 5 K. to B. sq. 5 B. to Q. Kt. 2. 6 Kt. to K. B.3. 6 Q.toK. R. 4. 7 B.toQ.B.4. 7 Kt. toK. B. 3. 8 KttcQ B.3. 8 B.toQ. Kt. 5. 9 P. to Q. 3. 9 B. takes Kt. 10. P. takes B. 10 P. to K. Kt. 4. 11 R. to Q. Kt. 11 B.toQ. B. 3. 12 P.toK. R. 4. 12 P.toK. R. 3. 13 K. to Kt. sq. 13 P. to Kt. 5. 14 KttoQ 4. 14 Q. to K. 4. 15 P. to Kt. 3. 15 P.to B. 6. 16 B. to K. B. 4. White's game is decidedly preferable. Example 1. The memorable game between Anderssen and Kie- seritzky, No. 9 Chess Masterpieces, proceeded thus: ANDERSEN. ‘RIesERITZKY. WHITE, BLACK. 1 PtoK 4 1 PtwK 4 2 PtKB4. 2 P. takes P. 3 BoQB4s 3 QtoR 5. (ch) 4 5 The THE BISHOP'S GAMBIT. 13 ANDERSSEN. WHITE. K. to B. aq B. takes Kt. P. 4 ‘5S ‘KreseritzKy. BLACK, P.toQ Kt 4. Kt toK B.3. game being considered by many one of the most beautifal on Q. to K. R. 3. Kt. to KR. 4. Q to Kt. 4. P. toQ B. 3. Kt. to K. B. 3. P. takes B. Q to K. Kt 3. Q to Kt Kt. to K. sq. Qt B 3 B. to B. 4. Q to Q Kt P. B. takes K. R. Q. takes R. (ch.) Kt. to Q. R. 3. K. to Q. aq. LowentTHan. BLACK. P.toK 4. P.. takes P. P. to Q. Kt. 4. Q toR 5. (el) bP. to K. Kt 4, K. B. to Kt. 2. K. Kt. to K. 2 QtK R4 P.toK. BR 3. K Kt tK B4 Kt toK Kt 6. Q. to K. Kt. 3. K. to Q sq. P. takes P. record. We continue it to the finish. 6 KttK. BS. 6 7 P.tcQ 3. 7 8 KttoK R4 8 9 Kt. toK. BS, 9 10 PtoK. Kt 4 10 ll R to K. Kt. oq 11 12 PtoK.R 4 12 13 P.toR 5. 13 14 Qt K Ba 14 15 B. takes P. 15 16 Kt tQB 3. 16 17 Kt twQ 6. 17 18 BQ 6 18 19 P.toK. 5. 19 20 K.toK. 2. 20 21 Kt takes Kt. P. (ch) 21 +22 Q. to B. 6. (ch) Mates next move. Example 2. No. 15 Chess Masterpieces. -ANDERSSEN. WHITE. 1 PtK. 4. 1 2 PwoK Bs 2 3 KBwQaB 4 3 4 BtwQ Kt P. 4 5 K toK. B. sq, 5 6 Kt 0Q B. 3. "6 7 PQs 7 8 Kt to K. Bs 8 9 PtK R 4. 9 10 P.toK. 5, 10 11K. to Kt. sq 1 122 KRtokKR 2 12 13 Q Kt. toQ 5. 13 14 KR. P. takes P. 14 15 BR. takes R. 15 B. takes R.

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