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0 Alignment: Any Hit Die: d8 Class Skills The Earthbender s class skills (and the key ability for each skill) are: Balance ( dex), Climb (str), Concentration (con), Craft () (int), Jump (str), Knowledge (a rcana) (int), Knowledge (architecture and engineering), Knowledge (dungeoneering ), Knowledge (geography), Profession () (wis), and Search (Int) Skill Points at 1st Level: (4 + Int modifier) x 4. Skill Points at Each Additional Level: 4 + Int modifier. Class Features All of the following are class features of the earthbender class. Weapon and Armor Profficiency: Earthbenders usually fight with the chunks of sto ne and earth that they control. While they tend to eschew most metal weapons an d armor, they have learned the importance of using these in combay. Earthbender s are proficient with all simple weapons and all martial weapons. They are prof icient with light and medium armor but not shields. Earthbending (Su): The Earthbender's primary ability is the ability to "bend" th e earth and stone around her to produce a variety of effects. It is important t o note that this affects worked and unworked earthen material and stone, but not smelted metals and magically or alchemically altered material. Elemental bendi ng is basically a supernatural ability (PHB p.180). Bending is not subject to s pell resistance, and is not subject to dispel magic; however, bending does not f unction in area where magic is supressed or negated. Bending manifestations do provoke attacks of opportunity, and can be disrupted, just as a spell can be rui ned during casting. A bender is entitled to a Concentration check to successful ly produce an effect if she is hit by an attack while bending, just as a spell c aster would be. A bender can choose to bend defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. In general, a bender's caster level is equal to her bender level, and the save DC for Earthben ding (if a save is indicated) is 10 + the bender's levels + the bender's strengt h modifier. An Earthbender's bending check is a strength roll, plus her Earthbe nder levels. Earthbenders receive a special circumstance bonus equal to their b ender level vs. bending effects from other Earthbenders, when a save is allowed. Unless otherwise noted, an Earthbender may only invoke her bending abilities ( described below) for a number of rounds per day equal to twice her bender level, plus her strength modifier. Work the Earth: An Earthbender can form existing stone and earth into any shape that suits her purpose. This ability functions similarly to the spells tone sha pe and wall of stone, but with the some key differences An Earthbender may crea te doorways (or seal them), walls, bridges, and even complete structures, though the stability of all depend upon her concentration and the material at hand. S he can manipulate a volume of earth and stone up to 10 cu. ft. + 5 cu. ft. per E arthbender level. Volumes less than 10 cu. ft. can be worked as a standard acti on, and do not require a bending check. All other volumes require at least a fu ll round action, and a bending check vs. a DC of 20 + the volume's total/5 (roun ded up). The DC can be reduced by 5 for each full round spent to attempt the be nding. Thus a 5th level Earthbender attempting to manipulate 30 cu. ft. (her ma ximum) in a single round would need to succeed at a bending check vs. DC 26. A 10th level Earthbender attempting to manipulate 60 cu. ft.(her maximum) in a sin gle round would need to succeed at a bending check vs. DC 32, though if she took

the bender can not cast a stone farther than 5 range increments. as well as any of the fe ats in this feat-tree. and need not be actively m aintained. persisting indefinitely. and may direct each project ile at a separate target. simply fail to to function. walls. Initially. as well as each o f the multiple blasts granted by Manyshot do not further deduct from an Earthben der's daily limit on bending. and si milar structures need to be at least 1 foot thick per every 10 feet of horizonta l span. the damage dealt by a cast stone is bludgeoning. an Earthbender may mix normal melee attacks (unarmed or otherwise) with casting the first stone. multiple uses of this ability can be us ed as a single attack. various DCs (based upon a structure's hardness. Additionally. the extra attack granted by Rapid Shot. as if casting alrger single stone. AC. If using the full-attack action ( and able to make multiple attacks). Earthbenders who have ranks in Knowledge(engineering). as well as push opponents back. and has a range increm ent of 30 ft. per the bender's strength modifier. such as moving parts. K nowledge(Architecture). can be included in the basic bending action. with the re sulting damage increasing as per the Monk's unarmed attack progression (1d8 at 4 th. roofs.3 rounds to attempt to bending. an Earthbender may be able to damage existing structures with this ability. Each round in which this ability is invoked. It should be noted that bridges. or any other apporpriate Craft() or Knowledge() check ma y be able to create more complex structures with a skill check. Fine detail isn 't generally possible and there is a 30% chance that complicated shapes. the Earthbender can case the projecti les to also deal piercing damage. A cast stone is a ranged attack. though they are still subject to any forces that would affect natural stone. she is capable of launching ever larger rocks. 1d10 at 8th. plus 10 ft. as has been noted. General properties. as per maintaining a spell. Invoking this ability counts . solid stone walls and the like are generally stable. As she gains levels. bridges. Force of Stone: As standard actions. the DC would drop to 22. the strictness of this requirement is at the DM's discretion. as the Earthbender can only move a small amount of earth or stone in such manner. However. Each round in which one or more stones are ca st counts as one use of an Earthbender's daily allotment of bending (twice her E arthbender level plus her strength modifier). at 10th level. and subject to disruption. Such working of the e arth can be done out to a maximum range of 10 ft. Casting the First Stone: By striking the ground with her hands or feet.). + 1 ft. an Earthbender can be quite creative in her application of this abi lity. and HP). Normal physics app ly to all strucutures created using this ability. Beyond this. per bender level. If the material that is being worked is of poor quality (dirt or pebbles). and physic al nature of the strucutre in question. ditches. or the bender must concentrate to maintain something. any walls or structures that are created will crumble if not actively focused on. as the resulting stone structu res are not magical in nature. 165). etc. as per smashing an object (PHB p. or the placement of apertures or doorways. Actively focusing on a created strucuture is a ful l round action. and even complete structures c an brought into existance using the earth and stone at hand. an earth bender can cause a chunk of stone or earth to break free from the ground and hur tle towards an enemy. An Earthbender may ap ply the Point Blank Shot feat to his casting of stones. these checks are always in addition to any bending checks that may be required. Initially these projectiles deal 1d6 points of damage. an Earthbender can use earth and stone to m ake trip attacks. At the Dm's discretion. such as smooth or r ough surfaces. The use of this ability can never directly result in any damage to creatures. plus his Earth bender levels) vs. as the speed at which this manipulation of earth and stone occurs allows all possi bly affected creatures to avoid the affected areas. counts towards an Earthbender's daily limit of bending (twice her Earthbender level plus her stre ngth modifier). the DM may allow the Earthbender to make a bending check (strength roll.

Use of this ability is does not count towards an Earthbend er's daily limit on bending. This ability is subject to the re strictions regarding magically or alchemically altered materials. at 10th. per bender level. Additionally. At 1st level this grants them a +10 bonus to climb checks. the Earthbender's strength against her opponent's strength. at 5th. This ability does not neccesarily grant an Earthbender the ability to travewrs ceilings. The ranged tr ip attack uses a ranged touch attack. Each round in which this ability is invoked counts as one use of an Earthbender's daily allotment of bending (twice her Earthbender level plus her strength modifier). as well as sme lted metals. At +20 at 5th level. Thus a 10th level Earthbender may attempt to trip a n opponent up to 60 ft. Stick to the Rocks: Earthbenders can partially attune themselves to stone or ear th surfaces. so only functions when the Earthbender is in contact with material she is able to bend.as one use of an Earthbender's daily allotment of bending (twice her Earthbender level plus her strength modifier). granting a +2 shield bonus to her AC. she also gains this bonus to her AC. + 5 ft. this uses the bender's stre ngth modifier on the opposed check. When making such attacks from a distance. The range (not range increment) for both manifestations of bending is 10 ft . The range of this ability increases by 10 ft. This ability is always "on" and may allow a spot or listen check (at th e DM's discretion) to sense unseen creatures. whenever an Earhbender succeeds at a refl ex save to avoid damage. as stated above. gra nting her the Tremorsense ability out to a distance of 30 ft. reflecting her ins tinctual use of bending to ward off danger. This bonus only applies to material that an Ear thbender can manipulate. s he provokes attacks of opportunity since they are ranged attacks. and +30 at 10th. if successful.). and does not grant them a climb speed. a 3rd level Earthbender can rapidly bend the earth around her. Shield of Earth: When fighting defensively or when using the total defense actio n. The AC bonus increases by + 1 for every third bender level after 3rd: Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Shield of Earth +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6 +7 +7 . If successful the opponent is pushed back 5 feet plus another 5 feet per 5 poi nts by which the Earthbender's strength roll exceeded the opponent's strength ro ll. though the application of other Earthbending powers may enable this. 50 ft. for every 5th level (40 ft. The push back ability simply requires an op posed ability check. etc. Tremor Sense: An Earthbender's senses extend through the ground beneath her. Use of this ability is does not count towards an Earthbender's daily limit on b ending.

as well as smelted metals . as a full-round action. an Earthbend er may move at her full movement rate through earth and stone. count as one use of an Earthbender's daily allotment of bendi ng (twice her Earthbender level plus her strength modifier). The area of the ground that ca n be affected is 10 sq. and the rules for suffocation apply as she mu st hold her breath while moving in this fashion. and at 20th level. Once per day. For information on quicksand. Those objects or creatures cuaght in the quicksand are ejected unharmed to the surface upon termination of this effect. should she run out of uses of her bending ability while invoking this ability. she would expend two uses of her daily bending allotment. An Earthbender may multiclass freely with the monk. Invoking this is a free action. plus 1d4 rounds thereafter. At 15th level. This ability is still subject to the restrictions regarding magically or alchemically altered materials. It is also important to note t hat an Earthbender can trap herself in stone. if the Earthbender used two move actions to pass through an expanse of rocks. 3 x day at 17th. Firebender. ft. Eac h use this ability counts as one use of an Earthbender's daily allotment of bend ing (twice her Earthbender level plus her strength modifier). ft. It is important to note that an Earthbender can no t breath while using this ability. Each use this ability. An Ear thbender may use this ability 2 x day at 13th. Earthbender. Each move action that makes any use of this ability (regardless of the distan ce) counts as one use of an Earthbender's daily allotment of bending (twice her Earthbender level plus her strength modifier). the use of this ability increases to 3 x day. per Earthbender level. Once he gains levels in one he can not gain levels in another. The quicksand la sts as long as the Earthbender concentrates. Quicksand: A powerful Earthbender can reduce even solid stone to quicksand in a matter of seconds. as a full-round action. no penalties are imposed for a disparity of levels. using the Earthbender's bendin g level as the caster level. At 18th level. see the DMG p. or Waterbender. thus. This ability functi ons exactly as the spell earthquake (PHB p. Multiclass Restriction: A character can only have levels in one of the four bend ing classes: Airbender. and may be used in conjunction with subsequent move actions. and each round spent concentrating to ma intina the effect. but must ha ve his limbs free to attack. the use of this ability increases t o 2 x day. an Earthbender of 10th or higher level can create an area of quicksand. Earthquake: Once per day. and Earthbender gains the ability to glide through e arth and stone as a Xorn at half her movement rate. + 5 sq. and 4 x day at 2 0th. 88. Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 BAB +0 +1 +2 +3 +3 +4 +5 +6/+1 +6/+1 +7/+2 +8/+3 +9/+4 +9/+4 +10/+5 Fort +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 Ref +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 Will +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 . an Earthbender of 15th level o r higher can cause the earth around her to shake violently.20 +7 Earth Glide: At 10th level. an Earthbender need not exit material completely to take other actions. as per the normal restrictions on material that can be affected by Earthbending. 225).

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