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Version 3.0
Alignment: Any
Hit Die: d8
Class Skills
The Earthbender s class skills (and the key ability for each skill) are: Balance (
dex), Climb (str), Concentration (con), Craft () (int), Jump (str), Knowledge (a
rcana) (int), Knowledge (architecture and engineering), Knowledge (dungeoneering
), Knowledge (geography), Profession () (wis), and Search (Int)
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features
All of the following are class features of the earthbender class.
Weapon and Armor Profficiency: Earthbenders usually fight with the chunks of sto
ne and earth that they control. While they tend to eschew most metal weapons an
d armor, they have learned the importance of using these in combay. Earthbender
s are proficient with all simple weapons and all martial weapons. They are prof
icient with light and medium armor but not shields.
Earthbending (Su): The Earthbender's primary ability is the ability to "bend" th
e earth and stone around her to produce a variety of effects. It is important t
o note that this affects worked and unworked earthen material and stone, but not
smelted metals and magically or alchemically altered material. Elemental bendi
ng is basically a supernatural ability (PHB p.180). Bending is not subject to s
pell resistance, and is not subject to dispel magic; however, bending does not f
unction in area where magic is supressed or negated. Bending manifestations do
provoke attacks of opportunity, and can be disrupted, just as a spell can be rui
ned during casting. A bender is entitled to a Concentration check to successful
ly produce an effect if she is hit by an attack while bending, just as a spell c
aster would be. A bender can choose to bend defensively, by making a successful
Concentration check, to avoid provoking attacks of opportunity. In general, a
bender's caster level is equal to her bender level, and the save DC for Earthben
ding (if a save is indicated) is 10 + the bender's levels + the bender's strengt
h modifier. An Earthbender's bending check is a strength roll, plus her Earthbe
nder levels. Earthbenders receive a special circumstance bonus equal to their b
ender level vs. bending effects from other Earthbenders, when a save is allowed.
Unless otherwise noted, an Earthbender may only invoke her bending abilities (
described below) for a number of rounds per day equal to twice her bender level,
plus her strength modifier.
Work the Earth: An Earthbender can form existing stone and earth into any shape
that suits her purpose. This ability functions similarly to the spells tone sha
pe and wall of stone, but with the some key differences An Earthbender may crea
te doorways (or seal them), walls, bridges, and even complete structures, though
the stability of all depend upon her concentration and the material at hand. S
he can manipulate a volume of earth and stone up to 10 cu. ft. + 5 cu. ft. per E
arthbender level. Volumes less than 10 cu. ft. can be worked as a standard acti
on, and do not require a bending check. All other volumes require at least a fu
ll round action, and a bending check vs. a DC of 20 + the volume's total/5 (roun
ded up). The DC can be reduced by 5 for each full round spent to attempt the be
nding. Thus a 5th level Earthbender attempting to manipulate 30 cu. ft. (her ma
ximum) in a single round would need to succeed at a bending check vs. DC 26. A
10th level Earthbender attempting to manipulate 60 cu. ft.(her maximum) in a sin
gle round would need to succeed at a bending check vs. DC 32, though if she took
3 rounds to attempt to bending, the DC would drop to 22. Such working of the e
arth can be done out to a maximum range of 10 ft. + 1 ft. per bender level.
The use of this ability can never directly result in any damage to creatures, as
the speed at which this manipulation of earth and stone occurs allows all possi
bly affected creatures to avoid the affected areas. At the Dm's discretion, an
Earthbender may be able to damage existing structures with this ability; the DM
may allow the Earthbender to make a bending check (strength roll, plus his Earth
bender levels) vs. various DCs (based upon a structure's hardness, AC, and HP),
as per smashing an object (PHB p. 165).
Beyond this, an Earthbender can be quite creative in her application of this abi
lity; as has been noted, walls, bridges, ditches, and even complete structures c
an brought into existance using the earth and stone at hand. Normal physics app
ly to all strucutures created using this ability, as the resulting stone structu
res are not magical in nature. If the material that is being worked is of poor
quality (dirt or pebbles), any walls or structures that are created will crumble
if not actively focused on. Actively focusing on a created strucuture is a ful
l round action, and subject to disruption, as per maintaining a spell. However,
solid stone walls and the like are generally stable, and need not be actively m
aintained, persisting indefinitely, though they are still subject to any forces
that would affect natural stone. It should be noted that bridges, roofs, and si
milar structures need to be at least 1 foot thick per every 10 feet of horizonta
l span; the strictness of this requirement is at the DM's discretion, and physic
al nature of the strucutre in question. General properties, such as smooth or r
ough surfaces, or the placement of apertures or doorways, can be included in the
basic bending action. Earthbenders who have ranks in Knowledge(engineering), K
nowledge(Architecture), or any other apporpriate Craft() or Knowledge() check ma
y be able to create more complex structures with a skill check; these checks are
always in addition to any bending checks that may be required. Fine detail isn
't generally possible and there is a 30% chance that complicated shapes, such as
moving parts, simply fail to to function. Each round in which this ability is
invoked, or the bender must concentrate to maintain something, counts towards an
Earthbender's daily limit of bending (twice her Earthbender level plus her stre
ngth modifier).
Casting the First Stone: By striking the ground with her hands or feet, an earth
bender can cause a chunk of stone or earth to break free from the ground and hur
tle towards an enemy. Initially these projectiles deal 1d6 points of damage, as
the Earthbender can only move a small amount of earth or stone in such manner.
As she gains levels, she is capable of launching ever larger rocks, with the re
sulting damage increasing as per the Monk's unarmed attack progression (1d8 at 4
th, 1d10 at 8th, etc.). A cast stone is a ranged attack, and has a range increm
ent of 30 ft. plus 10 ft. per the bender's strength modifier; the bender can not
cast a stone farther than 5 range increments. Initially, the damage dealt by a
cast stone is bludgeoning; at 10th level, the Earthbender can case the projecti
les to also deal piercing damage. Each round in which one or more stones are ca
st counts as one use of an Earthbender's daily allotment of bending (twice her E
arthbender level plus her strength modifier). If using the full-attack action (
and able to make multiple attacks), an Earthbender may mix normal melee attacks
(unarmed or otherwise) with casting the first stone, and may direct each project
ile at a separate target. Additionally, multiple uses of this ability can be us
ed as a single attack, as if casting alrger single stone. An Earthbender may ap
ply the Point Blank Shot feat to his casting of stones, as well as any of the fe
ats in this feat-tree; the extra attack granted by Rapid Shot, as well as each o
f the multiple blasts granted by Manyshot do not further deduct from an Earthben
der's daily limit on bending.
Force of Stone: As standard actions, an Earthbender can use earth and stone to m
ake trip attacks, as well as push opponents back. Invoking this ability counts
as one use of an Earthbender's daily allotment of bending (twice her Earthbender
level plus her strength modifier). When making such attacks from a distance, s
he provokes attacks of opportunity since they are ranged attacks. The ranged tr
ip attack uses a ranged touch attack; if successful, this uses the bender's stre
ngth modifier on the opposed check. The push back ability simply requires an op
posed ability check, the Earthbender's strength against her opponent's strength.
If successful the opponent is pushed back 5 feet plus another 5 feet per 5 poi
nts by which the Earthbender's strength roll exceeded the opponent's strength ro
ll. The range (not range increment) for both manifestations of bending is 10 ft
. + 5 ft. per bender level. Thus a 10th level Earthbender may attempt to trip a
n opponent up to 60 ft.
Stick to the Rocks: Earthbenders can partially attune themselves to stone or ear
th surfaces. At 1st level this grants them a +10 bonus to climb checks. At +20
at 5th level, and +30 at 10th. This bonus only applies to material that an Ear
thbender can manipulate, as stated above, and does not grant them a climb speed.
This ability does not neccesarily grant an Earthbender the ability to travewrs
ceilings, though the application of other Earthbending powers may enable this.
Use of this ability is does not count towards an Earthbender's daily limit on b
ending.
Tremor Sense: An Earthbender's senses extend through the ground beneath her, gra
nting her the Tremorsense ability out to a distance of 30 ft. The range of this
ability increases by 10 ft. for every 5th level (40 ft. at 5th, 50 ft. at 10th,
etc.). This ability is always "on" and may allow a spot or listen check (at th
e DM's discretion) to sense unseen creatures. This ability is subject to the re
strictions regarding magically or alchemically altered materials, as well as sme
lted metals, so only functions when the Earthbender is in contact with material
she is able to bend. Use of this ability is does not count towards an Earthbend
er's daily limit on bending.
Shield of Earth: When fighting defensively or when using the total defense actio
n, a 3rd level Earthbender can rapidly bend the earth around her, granting a +2
shield bonus to her AC. Additionally, whenever an Earhbender succeeds at a refl
ex save to avoid damage, she also gains this bonus to her AC, reflecting her ins
tinctual use of bending to ward off danger. Each round in which this ability is
invoked counts as one use of an Earthbender's daily allotment of bending (twice
her Earthbender level plus her strength modifier). The AC bonus increases by +
1 for every third bender level after 3rd:
Level Shield of Earth
1 -
2 -
3 +2
4 +2
5 +2
6 +3
7 +3
8 +3
9 +4
10 +4
11 +4
12 +5
13 +5
14 +5
15 +6
16 +6
17 +6
18 +7
19 +7
20 +7
Earth Glide: At 10th level, and Earthbender gains the ability to glide through e
arth and stone as a Xorn at half her movement rate. At 15th level, an Earthbend
er may move at her full movement rate through earth and stone. Invoking this is
a free action, and may be used in conjunction with subsequent move actions; an
Earthbender need not exit material completely to take other actions, but must ha
ve his limbs free to attack. This ability is still subject to the restrictions
regarding magically or alchemically altered materials, as well as smelted metals
. Each move action that makes any use of this ability (regardless of the distan
ce) counts as one use of an Earthbender's daily allotment of bending (twice her
Earthbender level plus her strength modifier); thus, if the Earthbender used two
move actions to pass through an expanse of rocks, she would expend two uses of
her daily bending allotment. It is important to note that an Earthbender can no
t breath while using this ability, and the rules for suffocation apply as she mu
st hold her breath while moving in this fashion. It is also important to note t
hat an Earthbender can trap herself in stone, should she run out of uses of her
bending ability while invoking this ability.
Quicksand: A powerful Earthbender can reduce even solid stone to quicksand in a
matter of seconds. Once per day, as a full-round action, an Earthbender of 10th
or higher level can create an area of quicksand, as per the normal restrictions
on material that can be affected by Earthbending. The area of the ground that ca
n be affected is 10 sq. ft. + 5 sq. ft. per Earthbender level. The quicksand la
sts as long as the Earthbender concentrates, plus 1d4 rounds thereafter. An Ear
thbender may use this ability 2 x day at 13th, 3 x day at 17th, and 4 x day at 2
0th. Those objects or creatures cuaght in the quicksand are ejected unharmed to
the surface upon termination of this effect. For information on quicksand, see
the DMG p. 88. Each use this ability, and each round spent concentrating to ma
intina the effect, count as one use of an Earthbender's daily allotment of bendi
ng (twice her Earthbender level plus her strength modifier).
Earthquake: Once per day, as a full-round action, an Earthbender of 15th level o
r higher can cause the earth around her to shake violently. This ability functi
ons exactly as the spell earthquake (PHB p. 225), using the Earthbender's bendin
g level as the caster level. At 18th level, the use of this ability increases t
o 2 x day, and at 20th level, the use of this ability increases to 3 x day. Eac
h use this ability counts as one use of an Earthbender's daily allotment of bend
ing (twice her Earthbender level plus her strength modifier).
Multiclass Restriction: A character can only have levels in one of the four bend
ing classes: Airbender, Earthbender, Firebender, or Waterbender. Once he gains
levels in one he can not gain levels in another. An Earthbender may multiclass
freely with the monk; no penalties are imposed for a disparity of levels.
Level BAB Fort Ref Will
1 +0 +2 +0 +2
2 +1 +3 +0 +3
3 +2 +3 +1 +3
4 +3 +4 +1 +4
5 +3 +4 +1 +4
6 +4 +5 +2 +5
7 +5 +5 +2 +5
8 +6/+1 +6 +2 +6
9 +6/+1 +6 +3 +6
10 +7/+2 +7 +3 +7
11 +8/+3 +7 +3 +7
12 +9/+4 +8 +4 +8
13 +9/+4 +8 +4 +8
14 +10/+5 +9 +4 +9
15 +11/+6/+1 +9 +5 +9
16 +12/+7/+2 +10 +5 +10
17 +12/+7/+2 +10 +5 +10
18 +13/+8/+3 +11 +6 +11
19 +14/+9/+4 +11 +6 +11
20 +15/+10/+5 +12 +6 +12

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