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Sid-Meiers-Civilization-II Misc Win EN PDF
Sid-Meiers-Civilization-II Misc Win EN PDF
NAVIGATION
POTTERY MAP MAKING SEAFARING Galleon COMMUNISM GUERRILLA
Caravel LABOR UNION
Granary Trireme Explorer PHYSICS Police WARFARE
Magellan’s Frigate Station
Hanging Mechanized
Gardens Lighthouse Harbor Expedition United Partisans
Nations Infantry
(Astronomy) (Iron Working)
(Philosophy) (Tactics)
INDUSTRIALIZATION
WRITING STEAM ENGINE RAILROAD
LITERACY Transport THE CORPORATION
Diplomat THE REPUBLIC IronClad Darwin’s GENETIC
Great Library Voyage
Factory Freight ENGINEERING
Library Eiffel Tower Build
Railroad Women’s Cure for
ALPHABET (Invention) (Bridge Building) Suffrage Capitalization Cancer
CODE OF LAWS (Banking) (Medicine)
(Economics)
MONARCHY
Courthouse (Ceremonial Burial) PLASTICS ROCKETRY
SS
Component RADIO ADVANCED AEGIS
Cruiser
MATHEMATICS UNIVERSITY REFINING (Space Flight) FLIGHT SPACE FLIGHT
FLIGHT Airport
CHEMISTRY Cruise
Catapult University Power Plant Build Bomber Missile SS Structural
(Medicine) Fighter Airbase
(Philosophy) (The Corporation) COMBUSTION Nuclear Apollo
(Masonry) (Electricity) Carrier Missile
(Theory of Gravity) Program
Submarine SAM Missile
Battery
(Explosives) AUTOMOBILE MASS ENVIRONMEN-
RECYCLING (Electronics)
PRODUCTION TALISM
Battleship Recycling
Mass Solar Plant
AMPHIBIOUS Transit Center
Super-
WARFARE highways (The Corporation) (Democracy)
Marines
TACTICS COMBINED ARMS
FEUDALISM Port facility MOBILE
WARRIOR CODE CHIVALRY LEADERSHIP Alpine WARFARE Helicopter
Pikemen Troops
Archers Knights Dragoons Armor
Sun Tzu’s Cavalry Paratroopers
War Academy
(Conscription) EXPLOSIVES (Advanced Flight)
Engineers
HORSEBACK THE WHEEL ENGINEERING INVENTION Transform STEEL MACHINE TOOLS COMPUTERS ROBOTICS
GUNPOWDER MINIATURIZATION
RIDING
King Leonardo’s (Chemistry) Research Howitzer
Chariot Richard’s Musketeers Cruiser Artillery
Horseman Workshop Offshore Lab
Crusade Platform SETI Manufacturing
(Industrialization) (Tactics) Plant
Program
METALLURGY ELECTRICITY
ECONOMICS Cannon Destroyer
Coastal
ELECTRONICS
Stock (Magnetism)
Exchange Fortress Hydro Plant
Adam Smith’s (University)
Trading
Hoover Dam
IRON WORKING Company
BRIDGE (University) CONSCRIPTION (The Corporation)
BRONZE Legion BUILDING BANKING
WORKING
Bank Riflemen
Phalanx DEMOCRACY ESPIONAGE
Colossus CURRENCY
TRADE
Caravan
(The Republic)
Statue of Spy
ADVANCES CHART with
Marketplace Marco Polo’s
Liberty
(Invention) (Communism) terrain & unit specifications
Embassy
MASONRY
(Code of Laws)
Palace CONSTRUCTION SANITATION REFRIGERATION
MEDICINE
Supermarket
City Walls Aqueduct Shakespeare’s Sewer SUPER STEALTH
Theatre System Improve THE LASER
Colosseum CONDUCTOR Stealth
Pyramids (Engineering) Farmland SDI Defense Bomber
Build SS Module
Great Wall Fortress (Mass Production) Stealth
THEORY OF (Plastics) Fighter
GRAVITY NUCLEAR
ASTRONOMY NUCLEAR
POWER
MYSTICISM Isaac Newton’s ATOMIC FISSION
Copernicus’s College Nuclear
Observatory THEORY Manhattan FUSION FUTURE TECH
Oracle (University) Plant
(Mathematics) FUNDAMENTALISM (Physics) Project POWER (Recycling)
(Electronics)
CEREMONIAL Fanatics
BURIAL
MONOTHEISM
Temple POLYTHEISM Connection from Epoch/Category Icon Ancient Military Ancient Economic Ancient Social Ancient Academic Ancient Applied
Crusaders Prerequisite NEW ADVANCE
PHILOSOPHY THEOLOGY Advance Unit, Improvement, Renaissance Military Renaissance Economic Renaissance Social Renaissance Academic Renaissance Applied
Elephant New Wonder or New Order
(Literacy) Cathedral J.S.Bach’s Order Now Available Indus. Rev. Military Indus. Rev. Economic Indus. Rev. Social Indus. Rev. Academic Indus. Rev. Applied
(Horseback Riding)
Michaelangelo’s
Cathedral 2 Prerequisite
ND
(The Corporation)
Chapel (Feudalism) Modern Military Modern Economic Modern Social Modern Academic Modern Applied
Terrain Food Shields Trade Move Defensive Results of Results of Effect of Engineer Possible Special Terrain Food Shields Trade Move Defensive Results of Results of Effect of Engineer Possible Special
Type Cost Bonus Irrigation Mining Roads* Transformation Resources Type Cost Bonus Irrigation Mining Roads* Transformation Resources
Desert 0 1 0 1 Normal +1 Food +1 Shield +1 Trade Plains Oasis, Oil Mountains 0 1 0 3 + 200% N/A +1 Shield none Hills Gold, Iron
Forest 1 2 0 2 + 50% Plains N/A none Grassland Pheasant, Silk Ocean 1 0 2 1 Normal N/A N/A N/A N/A Fish, Whales
Glacier 0 0 0 2 Normal N/A +1 Shield none Tundra Ivory, Oil Plains 1 1 0 1 Normal +1 Food Forest +1 Trade Grassland Buffalo, Wheat
Grassland 2 1 0 1 Normal +1 Food Forest +1 Trade Hills Grassland Swamp 1 0 0 2 + 50% Grassland Forest none Plains Peat, Spice
Hills 1 0 0 2 + 100% +1 Food +3 Shields none Plains Coal, Wine Tundra 1 0 0 1 Normal +1 Food N/A none Desert Musk Ox, Furs
Jungle 1 0 0 2 + 50% Grassland Forest none Plains Gems, Fruit * Roads reduce the movement cost of ANY Terrain type to 1/3 of a movement point.
Special Terrain Food Shields Trade Results of Results of Engineer Special Terrain Food Shields Trade Results of Results of Engineer Special Terrain Food Shields Trade Results of Results of Engineer
Resource Type Irrigation Mining Transformation Resource Type Irrigation Mining Transformation Resource Type Irrigation Mining Transformation
Buffalo Plains 1 3 0 Normal Pheasant Grassland Gems Jungle 1 0 4 Grassland Pheasant Buffalo Oil (G) Glacier 0 4 0 N/A Normal Furs
(Shield) (Shield)
Peat Swamp 1 4 0 Grassland Pheasant Buffalo
Coal Hills 1 2 0 Normal Normal Buffalo Gold Mountains 0 1 6 N/A Normal Coal
(Shield)
Grassland Grassland 2 1 0 Normal Pheasant Coal/Wine Silk Forest 1 2 3 Wheat N/A Grassland
Fish Ocean 3 0 2 N/A N/A N/A
(Shield) /Silk (Shield)
Fruit Jungle 4 0 1 Grassland Silk Wheat Iron Mountains 0 4 0 N/A Normal Wine Spice Swamp 3 0 4 Grassland Silk Wheat
(Shield) (Shield)
Furs Tundra 2 0 3 Normal N/A Oil (D) Ivory Glacier 1 1 4 N/A Normal Musk Ox Whales Ocean 2 2 3 N/A N/A N/A
Pheasant Forest 3 2 0 Buffalo N/A Grassland Wheat Plains 3 1 0 Normal Silk Grassland
Oasis Desert 3 1 0 Normal Normal Buffalo
(Shield) (Shield)
Musk Ox Tundra 3 1 0 Normal N/A Oasis Oil (D) Desert 0 4 0 Normal Normal Wheat Wine Hills 1 0 4 Normal Normal Wheat
Unit Cost Att. Def. Move H. P. Fire. Special Features Prerequisite Obsolete Unit Cost Att. Def. Move H. P. Fire. Special Features Prerequisite Obsolete Unit Cost Att. Def. Move H. P. Fire. Special Features Prerequisite Obsolete
AEGIS 100 8 8 5 3 2 Def. x 2 vs. air Rocketry — Marines 60 8 5 1 2 1 Can make Amphibious —
Cruiser & missile units. . Destroyer 60 4 4 6 3 1 Can see Subs. Electricity — amphibious Warfare
Can see Subs. assaults.
Diplomat 30 0 0 2 1 1 Ignores enemy Writing Espionage
Alpine 50 5 5 1 2 1 Move cost = 1/3 Tactics — zones of control. Mech. 50 6 6 3 3 1 — Labor Union —
Troops (any Terrain). Diplomatic functions. Infantry
Caravel 40 2 1 3 1 1 Can transport Navigation Magnetism Frigate 50 4 2 4 2 1 Can transport Magnetism Electricity
3 ground units. Settlers 40 0 1 1 2 1 Terrain improvements. — Explosives
2 ground units
Carrier 160 1 9 5 4 2 Can transport Advanced — Galleon 40 0 2 4 2 1 Can transport Magnetism Industrial- Spy 30 0 0 3 1 1 Ignores enemy Espionage —
8 air or Flight 4 ground units ization zones of control.
missile units. Spy functions.
Helicopter 100 10 3 6 2 2 Can see Subs. Combined — Stealth 160 14 3 12 2 2 Ignores Stealth —
Catapult 40 6 1 1 1 1 — Mathematics Metallurgy Ignores City Walls. Arms Bomber City Walls.
Cruise 60 20 0 12 1 3 Must hit target at Rocketry — Trireme 40 1 1 3 1 1 Can transport Map Making Navigation
Missile end of its turn, or Knights 40 4 2 2 1 1 — Chivalry Leadership 2 ground units. Must
end in city/Carrier. end adjacent to land.