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MAGNETISM

NAVIGATION
POTTERY MAP MAKING SEAFARING Galleon COMMUNISM GUERRILLA
Caravel LABOR UNION
Granary Trireme Explorer PHYSICS Police WARFARE
Magellan’s Frigate Station
Hanging Mechanized
Gardens Lighthouse Harbor Expedition United Partisans
Nations Infantry
(Astronomy) (Iron Working)
(Philosophy) (Tactics)
INDUSTRIALIZATION
WRITING STEAM ENGINE RAILROAD
LITERACY Transport THE CORPORATION
Diplomat THE REPUBLIC IronClad Darwin’s GENETIC
Great Library Voyage
Factory Freight ENGINEERING
Library Eiffel Tower Build
Railroad Women’s Cure for
ALPHABET (Invention) (Bridge Building) Suffrage Capitalization Cancer
CODE OF LAWS (Banking) (Medicine)
(Economics)
MONARCHY
Courthouse (Ceremonial Burial) PLASTICS ROCKETRY
SS
Component RADIO ADVANCED AEGIS
Cruiser
MATHEMATICS UNIVERSITY REFINING (Space Flight) FLIGHT SPACE FLIGHT
FLIGHT Airport
CHEMISTRY Cruise
Catapult University Power Plant Build Bomber Missile SS Structural
(Medicine) Fighter Airbase
(Philosophy) (The Corporation) COMBUSTION Nuclear Apollo
(Masonry) (Electricity) Carrier Missile
(Theory of Gravity) Program
Submarine SAM Missile
Battery
(Explosives) AUTOMOBILE MASS ENVIRONMEN-
RECYCLING (Electronics)
PRODUCTION TALISM
Battleship Recycling
Mass Solar Plant
AMPHIBIOUS Transit Center
Super-
WARFARE highways (The Corporation) (Democracy)

Marines
TACTICS COMBINED ARMS
FEUDALISM Port facility MOBILE
WARRIOR CODE CHIVALRY LEADERSHIP Alpine WARFARE Helicopter
Pikemen Troops
Archers Knights Dragoons Armor
Sun Tzu’s Cavalry Paratroopers
War Academy
(Conscription) EXPLOSIVES (Advanced Flight)
Engineers

HORSEBACK THE WHEEL ENGINEERING INVENTION Transform STEEL MACHINE TOOLS COMPUTERS ROBOTICS
GUNPOWDER MINIATURIZATION
RIDING
King Leonardo’s (Chemistry) Research Howitzer
Chariot Richard’s Musketeers Cruiser Artillery
Horseman Workshop Offshore Lab
Crusade Platform SETI Manufacturing
(Industrialization) (Tactics) Plant
Program
METALLURGY ELECTRICITY
ECONOMICS Cannon Destroyer
Coastal
ELECTRONICS
Stock (Magnetism)
Exchange Fortress Hydro Plant
Adam Smith’s (University)
Trading
Hoover Dam
IRON WORKING Company
BRIDGE (University) CONSCRIPTION (The Corporation)
BRONZE Legion BUILDING BANKING
WORKING
Bank Riflemen
Phalanx DEMOCRACY ESPIONAGE

Colossus CURRENCY
TRADE
Caravan
(The Republic)
Statue of Spy
ADVANCES CHART with
Marketplace Marco Polo’s
Liberty
(Invention) (Communism) terrain & unit specifications
Embassy
MASONRY
(Code of Laws)
Palace CONSTRUCTION SANITATION REFRIGERATION
MEDICINE
Supermarket
City Walls Aqueduct Shakespeare’s Sewer SUPER STEALTH
Theatre System Improve THE LASER
Colosseum CONDUCTOR Stealth
Pyramids (Engineering) Farmland SDI Defense Bomber
Build SS Module
Great Wall Fortress (Mass Production) Stealth
THEORY OF (Plastics) Fighter
GRAVITY NUCLEAR
ASTRONOMY NUCLEAR
POWER
MYSTICISM Isaac Newton’s ATOMIC FISSION
Copernicus’s College Nuclear
Observatory THEORY Manhattan FUSION FUTURE TECH
Oracle (University) Plant
(Mathematics) FUNDAMENTALISM (Physics) Project POWER (Recycling)
(Electronics)
CEREMONIAL Fanatics
BURIAL
MONOTHEISM
Temple POLYTHEISM Connection from Epoch/Category Icon Ancient Military Ancient Economic Ancient Social Ancient Academic Ancient Applied
Crusaders Prerequisite NEW ADVANCE
PHILOSOPHY THEOLOGY Advance Unit, Improvement, Renaissance Military Renaissance Economic Renaissance Social Renaissance Academic Renaissance Applied
Elephant New Wonder or New Order
(Literacy) Cathedral J.S.Bach’s Order Now Available Indus. Rev. Military Indus. Rev. Economic Indus. Rev. Social Indus. Rev. Academic Indus. Rev. Applied
(Horseback Riding)
Michaelangelo’s
Cathedral 2 Prerequisite
ND
(The Corporation)
Chapel (Feudalism) Modern Military Modern Economic Modern Social Modern Academic Modern Applied

Terrain Food Shields Trade Move Defensive Results of Results of Effect of Engineer Possible Special Terrain Food Shields Trade Move Defensive Results of Results of Effect of Engineer Possible Special
Type Cost Bonus Irrigation Mining Roads* Transformation Resources Type Cost Bonus Irrigation Mining Roads* Transformation Resources

Desert 0 1 0 1 Normal +1 Food +1 Shield +1 Trade Plains Oasis, Oil Mountains 0 1 0 3 + 200% N/A +1 Shield none Hills Gold, Iron

Forest 1 2 0 2 + 50% Plains N/A none Grassland Pheasant, Silk Ocean 1 0 2 1 Normal N/A N/A N/A N/A Fish, Whales

Glacier 0 0 0 2 Normal N/A +1 Shield none Tundra Ivory, Oil Plains 1 1 0 1 Normal +1 Food Forest +1 Trade Grassland Buffalo, Wheat

Grassland 2 1 0 1 Normal +1 Food Forest +1 Trade Hills Grassland Swamp 1 0 0 2 + 50% Grassland Forest none Plains Peat, Spice

Hills 1 0 0 2 + 100% +1 Food +3 Shields none Plains Coal, Wine Tundra 1 0 0 1 Normal +1 Food N/A none Desert Musk Ox, Furs

Jungle 1 0 0 2 + 50% Grassland Forest none Plains Gems, Fruit * Roads reduce the movement cost of ANY Terrain type to 1/3 of a movement point.

Special Terrain Food Shields Trade Results of Results of Engineer Special Terrain Food Shields Trade Results of Results of Engineer Special Terrain Food Shields Trade Results of Results of Engineer
Resource Type Irrigation Mining Transformation Resource Type Irrigation Mining Transformation Resource Type Irrigation Mining Transformation
Buffalo Plains 1 3 0 Normal Pheasant Grassland Gems Jungle 1 0 4 Grassland Pheasant Buffalo Oil (G) Glacier 0 4 0 N/A Normal Furs
(Shield) (Shield)
Peat Swamp 1 4 0 Grassland Pheasant Buffalo
Coal Hills 1 2 0 Normal Normal Buffalo Gold Mountains 0 1 6 N/A Normal Coal
(Shield)
Grassland Grassland 2 1 0 Normal Pheasant Coal/Wine Silk Forest 1 2 3 Wheat N/A Grassland
Fish Ocean 3 0 2 N/A N/A N/A
(Shield) /Silk (Shield)
Fruit Jungle 4 0 1 Grassland Silk Wheat Iron Mountains 0 4 0 N/A Normal Wine Spice Swamp 3 0 4 Grassland Silk Wheat
(Shield) (Shield)

Furs Tundra 2 0 3 Normal N/A Oil (D) Ivory Glacier 1 1 4 N/A Normal Musk Ox Whales Ocean 2 2 3 N/A N/A N/A

Pheasant Forest 3 2 0 Buffalo N/A Grassland Wheat Plains 3 1 0 Normal Silk Grassland
Oasis Desert 3 1 0 Normal Normal Buffalo
(Shield) (Shield)

Musk Ox Tundra 3 1 0 Normal N/A Oasis Oil (D) Desert 0 4 0 Normal Normal Wheat Wine Hills 1 0 4 Normal Normal Wheat

Unit Cost Att. Def. Move H. P. Fire. Special Features Prerequisite Obsolete Unit Cost Att. Def. Move H. P. Fire. Special Features Prerequisite Obsolete Unit Cost Att. Def. Move H. P. Fire. Special Features Prerequisite Obsolete

AEGIS 100 8 8 5 3 2 Def. x 2 vs. air Rocketry — Marines 60 8 5 1 2 1 Can make Amphibious —
Cruiser & missile units. . Destroyer 60 4 4 6 3 1 Can see Subs. Electricity — amphibious Warfare
Can see Subs. assaults.
Diplomat 30 0 0 2 1 1 Ignores enemy Writing Espionage
Alpine 50 5 5 1 2 1 Move cost = 1/3 Tactics — zones of control. Mech. 50 6 6 3 3 1 — Labor Union —
Troops (any Terrain). Diplomatic functions. Infantry

Archers 30 3 2 1 1 1 — Warrior Gunpowder Dragoons 50 5 2 2 2 1 — Leadership Tactics Musketeer 30 3 3 1 2 1 — Gunpowder Conscription


Code

Nuclear 160 99 0 16 1 1 Must hit target at Rocketry —


Armor 80 10 5 3 3 1 — Mobile — Elephants 40 4 1 2 1 1 — Polytheism Monotheism Missile end of its turn, or
Warfare
end in city/Carrier.
Engineers 40 0 2 2 2 1 Terrain improvement. Explosives —
Artillery 50 10 1 1 2 2 — Machine Robotics Para- 60 6 4 1 2 1 Can make Combined —
Ignores enemy zones
Tools troopers paradrops. Arms
of control.
Partisans 50 4 4 1 2 1 Ignores enemy zones Guerrilla —
Explorers 30 0 1 1 1 1 Move cost = 1/3 Seafaring Guerrilla
Battleship 160 12 12 4 4 2 — Automobile — of control. Move Warfare
(any Terrain). Warfare
cost = 1/3 (any Terrain).
Fanatics 20 4 4 1 2 1 No support Fundamen- —
Bomber 120 12 1 8 2 2 Ignores Advanced Stealth required under talist Gov’t. Phalanx 20 1 2 1 1 1 — Bronze Feudalism
City Walls. Flight Fundamentalism. Working

Fighter 60 4 2 10 2 2 Can attack Flight Stealth


Cannon 40 8 1 1 2 1 — Metallurgy Machine air units. Pikemen 20 1 2 1 1 1 Def. x 2 Feudalism Gunpowder
Tools Ignores City Walls. vs. mounted units.

Caravan 50 0 1 1 1 1 Ignores enemy Trade The Freight 50 0 1 2 1 1 Ignores enemy The —


zones of control. Corporation Riflemen 40 5 4 1 2 1 — Conscription —
zones of control. Corporation

Caravel 40 2 1 3 1 1 Can transport Navigation Magnetism Frigate 50 4 2 4 2 1 Can transport Magnetism Electricity
3 ground units. Settlers 40 0 1 1 2 1 Terrain improvements. — Explosives
2 ground units
Carrier 160 1 9 5 4 2 Can transport Advanced — Galleon 40 0 2 4 2 1 Can transport Magnetism Industrial- Spy 30 0 0 3 1 1 Ignores enemy Espionage —
8 air or Flight 4 ground units ization zones of control.
missile units. Spy functions.
Helicopter 100 10 3 6 2 2 Can see Subs. Combined — Stealth 160 14 3 12 2 2 Ignores Stealth —
Catapult 40 6 1 1 1 1 — Mathematics Metallurgy Ignores City Walls. Arms Bomber City Walls.

Stealth 80 8 3 14 2 2 Can attack Stealth —


Cavalry 60 8 3 2 2 1 — Tactics Mobile Horsemen 20 2 1 2 1 1 — Horseback Chivalry
Fighter air units.
Warfare Riding
Ignores City Walls.

Howitzer 70 12 2 2 3 2 Ignores effects Robotics — Submarine 60 10 2 3 3 2 Invisible to most enemy Combustion —


Chariot 30 3 1 2 1 1 — The Wheel Polytheism ships. Can transport 8
of City Walls
missile units.

Ironclad 60 4 4 4 3 1 — Steam Electricity Transport 50 0 3 5 3 1 Can transport Industrial- —


Crusaders 40 5 1 2 1 1 — Monotheism Leadership
Engine 8 ground units. ization

Cruise 60 20 0 12 1 3 Must hit target at Rocketry — Trireme 40 1 1 3 1 1 Can transport Map Making Navigation
Missile end of its turn, or Knights 40 4 2 2 1 1 — Chivalry Leadership 2 ground units. Must
end in city/Carrier. end adjacent to land.

Cruiser 80 6 6 5 3 2 Can see Subs. Steel Super- Legion 40 4 2 1 1 1 — Iron Gunpowder


Warriors 10 1 1 1 1 1 — — Feudalism
conductor Working

Cost – Cost to build Att. – Attack power Def. – Defensive strength


Move – Movement per turn H.P. – Hit Points Fire. – Fire Power

MP191260PA1R ©1996 MicroProse • MADE IN THE UK

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