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Initial model and texture set up by Karen P, finished by Christen C.

The stopwatch
was removed from the finish line logo, it's now just flags. Here's info on related
files

Skin 0 no color
Skin 1 blue
Skin 2 orange
Skin 3 two colors
(hlmv has the skins numbered from 1-4)

The default color on the model in the maya scene is no color, though the default
color in the game is two colors

There�s a test map I use to check this in game where you can just walk straight
across the map and through the exit to see the finish line outside of the exit
door: map sp_a2_fizzler_intro_finish_line
These finish lines are used in the new dlc maps as well as most existing sp and
coop maps

Here�s the command to change skins in game ent_fire finish_line skin 3 (or whatever
color number you want to check)

Content:
portal2/staging/content/portal2_dlc1/materialsrc/models/props/stopwatch_finish_line
/stopwatch_beam_lines.psd#2
portal2/staging/content/portal2_dlc1/materialsrc/models/props/stopwatch_finish_line
/stopwatch_beam_lines_scale.tga#2

portal2/staging/content/portal2_dlc1/materialsrc/models/props/stopwatch_finish_line
/stopwatch_finish_line.psd#3
(the photo shop includes a layer with the proportions of the Maya card model.)
portal2/staging/content/portal2_dlc1/materialsrc/models/props/stopwatch_finish_line
/stopwatch_finish_line_2_colors.tga#3
portal2/staging/content/portal2_dlc1/materialsrc/models/props/stopwatch_finish_line
/stopwatch_finish_line_blue.tga#3
portal2/staging/content/portal2_dlc1/materialsrc/models/props/stopwatch_finish_line
/stopwatch_finish_line_no_color.tga#3
portal2/staging/content/portal2_dlc1/materialsrc/models/props/stopwatch_finish_line
/stopwatch_finish_line_orange.tga#3

portal2\staging\content\portal2_dlc1\models\props\stopwatch_finish_line.qc
portal2\staging\content\portal2_dlc1\models\props\maya\stopwatch_finish_line.ma

Game:

portal2\staging\game\portal2_dlc1\models\props\stopwatch_finish_line.mdl

portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_2_colors.pwl.vtf#3
portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_2_colors.vmt#3
portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_2_colors.vtf#3

portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_blue.pwl.vtf#3
portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_blue.vmt#3
portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_blue.vtf#3

portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_no_color.pwl.vtf#3
portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_no_color.vmt#3
portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_no_color.vtf#3

portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_orange.pwl.vtf#3
portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_orange.vmt#3
portal2/staging/game/portal2_dlc1/materials/models/props/stopwatch_finish_line/stop
watch_finish_line_orange.vtf#3

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