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The most famous Sci-fi World about the universe will be the Star War series.
However, the topic that we are going to discuss is not the lightsaber of Jade Master. The
Sci-fi Friction that this essay is going to talk about is Warhammer 40k.
Warhammer 40k is famous for its unique setting, which is Warp, which is the most
fundamental setting in the story that let to almost all of the conflict. For most of the sci-fi
novels, travel faster than the light speed is the premise since the universe is so large that
without a method that travels faster than the light speed, then each planet will be isolated,
like the earth before the discovery of the new continent(Warhammer p60).
Same as the war-hammer, in order to put his story into the big background of the
universe, Warhammer also introduces the idea of the hyper Light speed. However, in this
friction, the greater introduce a new concept called the warp, a dimension that allows an
object in the material realm to travel fast than the light speed(Warhammer p60).
According to the setting book, the warp is an in-material realm that is constructed by our
mind, so it basically reflects the subconscious of a person. Unfortunately in this story, you
need to time the number of creatures in the galaxy, meaning you need to plus all the
alien. Unfortunately, however, due to some serious event, the warp reflects the negative
part of the galaxy, therefore, its reflections, the demon, make warp become an extremely
So what caused this problem? What is the nature behind this problem? What is the
real-life theory that explains this problem? How can those theory contributions to the
solution of the warp? Finally, what are the attempts in the book and how they related to
So, what makes warp such a dangerous place? Or to be more specific, what is the
warp, which is also called the realm of the soul, it is a place constructed by thought,
emotion and idea, a wonderful land for idealism, but it is the most chaotic place you have
ever seen.
From all the ideas and emotions in this realms, it creates 4 chaos god, Khorne,
The existence of these four gods is based on the creature’s thought. For example,
if I am really angry than my idea of angry will reflect into the warp, and all of the angry that
exact in the galaxy combine, and become Khorne, the god of anger. So we can say that
all of these four gods actually each represent some certain thought and emotion in the
material world. This show that basic of the warp comes from people’s understanding and
idea(Cavatore p20).
Therefore, this explains why warp is such a dangerous place. According to the
book setting, since universes are constantly fighting, the hatred, the anger, the desire, the
fear and desperation and other many negative emotion that ran into the warp, making all
these four gods become evil, which makes warp become a dangerous and terrible place.
Because our thought and idea have two sides. Using Slanish as an example, this is the
god of desire and pleasure from a negative perspective, like a lust. However, the pleasure
can also come from the excitement of new knowledge, the pleasure of family union.
For this two sides effect, this further reveals another setting in the book, that warp is
actually a neutral realm, it is completely based on the idea form the galaxy. Therefore, we
can say that warp is actually not” evil” at all. The true evil is in the material realm. Also, If
we put so” light” back into the warp, it is possible to change the attitude of the warp.
In order to solve the problem with the warp, we need to further discuss how the
warp is connected to the material realm, and we need how the energy of the warp,
From the book setting we know the source of the warp is emotion and thought,
and the first they that came up with the idea of emotion will be the famous Freud. For the
Freud idea was new define as not reliable and not scientific, but we are in a game
world, so there is no solid evidence for everything that happened here, so we assume that
everything Freud talks about is true, also we believe that alien brain works the same as
Freud believes that The human mind includes conscious and unconscious phenomena
that can be divided into preconscious and subconscious. Preconscious is the experience
conscious mind is located between the conscious mind and the subconscious mind and
plays the role of "inspector" to prevent the instinctive desire from entering the
consciousness. The subconscious mind is always active, and when the auditor lets down
his guard, he enters the conscious mind in disguise. And, he argued, the unconscious
So, Under this definition, what reflects in the warp directly comes from people’s
The idea of epistemology shows that people’s consciousness can be shaped and
twisted.
There is a famous cave analogy to explain the idea that there is a group of
prisoners in a cave, bound hand and foot, unable to turn around, but with their backs to
the hole. There was a white wall in front of them and a fire burning behind them. On the
white wall, they saw the shadow of themselves and the things between them and the fire,
and since they could see nothing else, the prisoners thought the shadow was the real
thing(Velasquez).
what is saw simply shapes the world we see, so if a man is reached to thinks in a different
So our understanding is sharped by the environment, the” input”, the very photon that
Based on these two theories, things happened in the material realm can affect our
conscious, where our thought and ideas are created. The conscious and subconscious
reflect into the warp, so manipulating the things in the real world, we can shape the status
of the warp.
So the problem now is how do we want to shape the warp? Using the theory and
idea above, we find that the warp is an idealism object, that can be shaped by our own
Subjective idealism sees everything in the external world as the manifestation and
product of one's own subjective spirit. In fact, it is believed that everything in the external
world is determined by the subjective spirit of each self. Without the subjective spirit of
each conscious body, there is nothing in the external world, that is, the objective world is
Now seems a very clear solution appeared, that is to kill all of the living and thinking
object in the galaxy. Because in the setting book it claimed if the creature in the galaxy
died out, which means there is no extinct of idea and though, which means the base of
Bypass the warp, not using it, like being a hyper light shaped ship in the material
According to the book setting, it can cut the connection between people’s minds and
warp. So, theoretically, it works, but failed due to some event happened in the book, it
failed.
Its failure is to guarantee the proceed of the story, so it’s not important to discuss how
exactly it works. Nevertheless, there is a clear trace between this method with a real-life
theory, materialism.
The materialism claim that the world is based on material, for example, the idea of
“atom”. So for this method, people believe that though is also based on material,
meaning the warp is also based on material, so they prefer a materialism method to deal
with this problem. Unfortunately for them, they didn’t know their world is a
The warp suck power on people’s subconscious and conscious. so if we can turn
our conscious into good or not evil, like reducing the pain and suffering that exact in the
universe. Then it is possible that the “things” we reflect into the warp will also become
The idea of epistemology shows our world is built around our perspective, meaning it is
possible to control one’s thoughts and ideas by thoughts and ideas form other people,
and thought by other “material” factors like drug and illusion fabricated by machine.
Which further proves it is possible to trick the human belief in contradicting things.
This method agrees with the idea of materialism that even our though and mind is based
on material things. Despite its moral dilemma and the number of resources it needs, it is a
In conclusion, using real-life theory, we examine the nature and the principle
behind the warp, and we further examine the possibility of the different attempts that
mentions in the book. For all three different attempts, they all seem reasonable and
supported by different theories. Unfortunately, all of them face some serious drawbacks.
Works cited
Chambers Andy, Pete Haines, Andy Hoare, Phil Kelly, Graham McNeill, Codex Chaos
1908872896
Freud Sigmund,The interpretation of Dream, Published September 15th 1994 by Barnes &
Myers David G, Myers’ Psychology for AP, BFW/Worth Publishers 41 Madison Ave.
Warhammer 40000 8th Edition, © Copyright Games Workshop Limited 2017. GW, Games
Workshop, Games Workshop Ltd, Willow Rd, Lenton, Nottingham, NG7 2WS,